
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 25 / 37% |
Size | medium |
Lifes / Deaths | Killed by Gunsnake at level 11 on the 8th Flare 122nd year of Ascendancy at 15:40 / 17Killed by bloated horror at level 13 on the 5th Dusk 122nd year of Ascendancy at 09:50 Killed by luminous horror at level 13 on the 5th Dusk 122nd year of Ascendancy at 23:43 Killed by Weirdling Beast at level 13 on the 6th Dusk 122nd year of Ascendancy at 08:42 Killed by wretchling at level 15 on the 23rd Dusk 122nd year of Ascendancy at 12:10 Killed by netherworm mass at level 15 on the 23rd Dusk 122nd year of Ascendancy at 15:59 Killed by snow giant thunderer at level 15 on the 23rd Dusk 122nd year of Ascendancy at 20:13 Killed by skeleton magus at level 15 on the 24th Dusk 122nd year of Ascendancy at 02:49 Killed by giant fire ant at level 15 on the 24th Dusk 122nd year of Ascendancy at 05:19 Killed by Emelotira the copperhead snake at level 17 on the 53rd Dusk 122nd year of Ascendancy at 18:03 Killed by skeleton archer at level 18 on the 54th Dusk 122nd year of Ascendancy at 05:22 Killed by Polomira the dredgling at level 18 on the 55th Dusk 122nd year of Ascendancy at 00:28 Killed by Filio Flightfond at level 19 on the 56th Dusk 122nd year of Ascendancy at 11:36 Killed by Khelczel the giant at level 19 on the 57th Dusk 122nd year of Ascendancy at 06:19 Killed by Weirdling Beast at level 20 on the 78th Dusk 122nd year of Ascendancy at 04:24 Killed by Siluwen the skeleton warrior at level 21 on the 11st Haze 122nd year of Ascendancy at 07:08 Killed by ghoulking at level 23 on the 12nd Haze 122nd year of Ascendancy at 10:06 |
Primary Stats
Strength | 22 (base 12) |
Dexterity | 57 (base 47) |
Constitution | 12 (base 12) |
Magic | 100 (base 55) |
Willpower | 12 (base 12) |
Cunning | 22 (base 12) |
Resources
Mana | 174/174 |
Negative | 102/102 |
Life | 453/453 |
Positive | 62/62 |
Stamina | 177/177 |
Paradox | 300 |
Healing Factor | 1.0591526171257 |
Regeneration | 3.4422460056587 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Offense: Barehand
Damage | 40 |
Accuracy | 55 |
Crit Chance | 4% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 53 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 17 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +10% |
Lightning | +4% |
Fire | +4% |
All | 0% |
Defense: Base
Armour (hardiness) | 16 (45%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 29 |
Mental Save | 11 |
Defense: Resistances
Physical | + 16%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 40% |
Confusion Resistance | 40% |
Pinning Resistance | 17% |
Instadeath Resistance | 100% |
Blind Resistance | 40% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 286 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 84 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 90.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 56 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
Chronomancy / Speed Control | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Combat | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Chronomancy / Energy | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Hymns | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Fiery Hands |
talent | Energy Decomposition |
talent | Chant of Fortress |
talent | Weapon Folding |
talent | Weapon of Wrath |
talent | Weapon of Light |
talent | Hymn of Perseverance |
talent | Second Life |
talent | Shock Hands |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Dreadfell. Escort: lost tinker (level 4 of Dreadfell)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
Inventory
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
You gain 9.20 gold from the melting of The Jolt.
You cannot bring yourself to drop the Automated Portable Extractor
You can not drop Scrying Orb (plot item).
You gain 0.02 gold from the melting of brass lantern.
You gain 2.50 gold from the melting of Tooth of the Mouth (dig speed 12 turns).
You gain 24.00 gold from the melting of 3 opal.
You gain 6.41 gold from the melting of murderer's linen cloak of mindcraft (1 def, 0 armour).
You gain 2.74 gold from the melting of miner's pair of rough leather boots of tirelessness (0 def, 2 armour).
You gain 1.06 gold from the melting of insulating hardened leather hat of strength (+2) (0 def, 3 armour).
You gain 24.00 gold from the melting of 3 aquamarine.
You gain 36.00 gold from the melting of 3 onyx.
You gain 60.00 gold from the melting of 5 lapis lazuli.
Vault tries to evade attacks.
Vault is no longer evading attacks.
You gain 1.98 gold from the melting of savior's gold amulet.
You gain 3.35 gold from the melting of gladiator's gold ring.
You gain 4.33 gold from the melting of warrior's steel ring of tenacity.
You collect a new ingredient: lump of stralite (1).
You gain 4.09 gold from the melting of hateful stralite battleaxe of projection (46-70 power, 3 apr).
You gain 7.50 gold from the melting of Girdle of the Calm Waters.
You gain 16.41 gold from the melting of Silosebeth (16 def, 0 armour).
You gain 5.35 gold from the melting of restorative pair of hardened leather boots of evasion (4 def, 3 armour).
You gain 7.70 gold from the melting of Erelenik the hardened leather gloves (0 def, 2 armour).
You gain 6.67 gold from the melting of Scorchobsidian the hardened leather hat (0 def, 3 armour).
You gain 3.81 gold from the melting of hardened leather armour of the deep (9 def, 8 armour).
You gain 10.00 gold from the melting of Planar Beacon.
You gain 0.50 gold from the melting of Prox's Lucky Halfling Foot.