Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Commando class 1.4.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth Leeroy Jenkins 1.2.5Renames every escort to Leeroy Jenkins." Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Unlock Exotic Mastery 1.3.1Are you tired of needing to rescue a Warrior escort before you can train Exotic Mastery? Then this is the addon for you! This addon gives access to the Exotic Weapons Mastery talent by default so it can be trained on any character with Technique/Combat Training. It should be compatible will all other addons. Half-Finished Bone Giant Nerf 1.2.3Modifies the Half-Finished Bone Giant undead starting dungeon boss to be less overpowered: Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Playable Rhaloren Race 1.3.0Adds Rhaloren as a playable race, ideal for Corruptors and other blight-mages. Items Vault 1.3.0Donators/Buyers bonus! Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Archer |
| Level / Exp | 42 / 1% |
| Size | medium |
| Lifes / Deaths | Killed by Homunculus (servant of ALC) at level 42 on the 1st Mirth 122nd year of Ascendancy at 10:51 7 / 1 |
Primary Stats
| Strength | 32 (base 31) |
| Dexterity | 71 (base 60) |
| Constitution | 13 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 47 (base 28) |
| Cunning | 78 (base 56) |
Resources
| Life | -163/787 |
| Stamina | 265/280 |
| Healing Factor | 1.15 |
| Regeneration | 6.0997350890967 |
Speed
| Mental | -15.909090909091% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +137.24023572412% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 136 |
| Accuracy | 75 |
| Crit Chance | 82% |
| APR | 72 |
| Speed | 0.95 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 40% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 6 |
| Physical Save | 34 |
| Spell Save | 20 |
| Mental Save | 44 |
Defense: Resistances
| All | 0%( 73%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 24% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 90.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 28. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 10% for 5 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 221 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 83.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 21. The surge of natural acids will remove one detrimental magical effect from you. |
Class Talents
| Technique / Archery - bows | 1.51 |
| 5/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Technique / Combat veteran | 0.90 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery excellence | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Archery training | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Survival | 1.21 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Aim |
| talent | Intuitive Shots |
| beneficial effect | Improves/gives invisibility (power 9), reducing damage dealt by 0%. Invisibility |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Increases global action speed by 37%. Speed |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | wanderer's pair of hardened leather boots of tirelessness (0 def, 3 armour) wanderer's pair of hardened leather boots of tirelessness (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Cun / +3 Con Physical save: +13 (+6 eff.) Mental save: +14 (+5 eff.) Stamina each turn: +0.60 Maximum stamina: +15.00 A pair of boots made of leather. |
| Quiver | elemental quiver of dragonbone arrows of annihilation (17/24, 65-91 power, 24 apr) elemental quiver of dragonbone arrows of annihilation (17/24, 65-91 power, 24 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 65.0 - 91.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +24 Physical crit. chance: +6.0% Capacity: 24 On weapon hit: * Random elemental explosion Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
| Light source | bright alchemist's lamp of the moons bright alchemist's lamp of the moonsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +10% light Changes damage: +8% darkness Damage affinity(heal): +5% darkness Light radius: +6 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 6 cooldown : Effective talent level: 4.0 Power cost: 6 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 67.03 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | bladed hardened leather cap of knowledge (0 def, 3 armour) bladed hardened leather cap of knowledge (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 7 physical Changes stats: +3 Str / +4 Cun / +4 Wil Mindpower: +4 (+2 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 121.6 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| Tool | hateful steel torque of kinetic psionic shield [power 43] (14 cooldown) hateful steel torque of kinetic psionic shield [power 43] (14 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 43 for 7 turns, putting all charms on cooldown for 14 turns. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | psionicist's voratun ring of pilfering psionicist's voratun ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +15 Defense: +13 (+6 eff.) Changes stats: +5 Wil Mental save: +10 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | solipsist's voratun ring of blinding strikes solipsist's voratun ring of blinding strikesPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 22% chance to blind Effects on ranged hit: * 23% chance to blind Changes stats: +6 Cun / +7 Wil Mindpower: +12 (+4 eff.) Rings can have magical properties. |
| Around waist | balancing hardened leather belt balancing hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +4 Cun / +5 Dex Mental crit. chance: +9% A belt that goes around your waist. |
| In main hand | ranger's dragonbone longbow of power ranger's dragonbone longbow of powerRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes stats: +5 Dex Changes resistances penetration: +15% physical Changes damage: +17% physical Longbows are used to shoot arrows at your foes. |
| On hands | steady iron gauntlets of magic (+3) (0 def, 1 armour) steady iron gauntlets of magic (+3) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +1 Changes stats: +3 Mag Changes damage: +4% arcane Physical save: +5 (+2 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +24% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | tormentor's silk robe of life (3 def, 0 armour) tormentor's silk robe of life (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +3 Cun Changes resistances: +6% blight Critical mult.: +12.00% Life regen: +2.20 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +1.00 Maximum life: +56.00 Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | protective stralite amulet of perfection (0.21 Cunning / Survival,0.21 Technique / Archery - bows) protective stralite amulet of perfection (0.21 Cunning / Survival,0.21 Technique / Archery - bows)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +4 Defense: +8 (+4 eff.) Changes resistances cap: +3% all Talent masteries: +0.21 Cunning / Survival +0.21 Technique / Archery - bows Physical save: +15 (+7 eff.) Amulets can have magical properties. |
Inventory
wild infusion of the wizard (resist 14%; cure mental) wild infusion of the wizard (resist 14%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
protective voratun amulet of manastreaming protective voratun amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Defense: +10 (+5 eff.) Changes stats: +4 Mag Changes resistances cap: +4% all Physical save: +18 (+8 eff.) Mana each turn: +0.44 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +53.00 Amulets can have magical properties. |
serendipitous voratun amulet of perfection (0.34 Technique / Combat veteran,0.34 Cunning / Dirty fighting) serendipitous voratun amulet of perfection (0.34 Technique / Combat veteran,0.34 Cunning / Dirty fighting)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Defense: +19 (+8 eff.) Changes stats: +12 Lck Talent masteries: +0.34 Technique / Combat veteran +0.34 Cunning / Dirty fighting Reduce all damage from unseen attackers: 16% Amulets can have magical properties. |
treant's stralite ring of pilfering treant's stralite ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +11 Defense: +11 (+5 eff.) Changes resistances: +8% nature / +11% blight Poison immunity: +22% Disease immunity: +21% It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
elm longbow of piercing arrows of acid (1/1) elm longbow of piercing arrows of acid (1/1)Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +6 acid When wielded/worn: Changes damage: +8% acid It can be used to activate talent Piercing Arrow (costing 7 power out of 10/10) : Effective talent level: 3.0 Power cost: 7 out of 10/10. Range: 10 Travel Speed: instantaneous Description: You fire an arrow that cuts right through anything, piercing multiple targets if possible with nigh infinite armor penetration, doing 139% damage. Longbows are used to shoot arrows at your foes. |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Inferno (costing 34 power out of 80/80) : Effective talent level: 3.0 Power cost: 34 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 18.62 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Hurihad the Balancekiss (12 def, 12 armour, 260.5 block) Hurihad the Balancekiss (12 def, 12 armour, 260.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Armour: +12 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Damage (Melee): 6 cold Damage when hit (Melee): 17 ice Changes stats: +5 Con Changes resistances penetration: +5% nature Changes damage: +3% nature / +12% arcane Talent granted: +5 Block Physical save: +12 (+6 eff.) Handheld deflection devices. |
deadly quiver of ash arrows of purging (20/20, 27-37.8 power, 7 apr) deadly quiver of ash arrows of purging (20/20, 27-37.8 power, 7 apr)Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 27.0 - 37.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 20 On weapon hit: * 25% chance to remove a magical effect Damage (Ranged): +5 nature Arrows are used with bows to pierce your foes to death. |
301 alchemist agate 301 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
overpowered voratun torque of kinetic psionic shield [power 217] (20 cooldown) overpowered voratun torque of kinetic psionic shield [power 217] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 217 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
supercharged iron torque of thermal psionic shield [power 37] (20 cooldown) supercharged iron torque of thermal psionic shield [power 37] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 37 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
webbed elven-wood totem of cure ailments [power 4] (7 cooldown) webbed elven-wood totem of cure ailments [power 4] (7 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent granted: +3 Lay Web It can be used to remove up to 4 poisons or diseases from a target within range 8 (based on Willpower), putting all charms on cooldown for 7 turns. Natural totems are made by powerful wilders to store nature power. |
bright ash wand of trap destruction [power 37] (11 cooldown) bright ash wand of trap destruction [power 37] (11 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to disarm traps (37 bonus disarm power, based on Magic) along a range 2 line, putting all charms on cooldown for 11 turns. When used: 100% chance to regenerate 3 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered elven-wood wand of clairvoyance [power 15] (7 cooldown) overpowered elven-wood wand of clairvoyance [power 15] (7 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to reveal the area around you, dispelling darkness (radius 15, power 45 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 7 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded yew wand of firewall [power 153] (5 cooldown) warded yew wand of firewall [power 153] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Maximum wards: +3 lightning / +2 temporal / +2 blight / +1 fire / +2 cold Talent granted: +1 Ward It can be used to creates a wall of flames lasting 4 turns (dealing 153 fire damage overall), putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Jelaw the Shalore Archer level 20
76th Pyre 122nd year of Ascendancy at 00:53 see stats
Arena Battler 50
Got to wave 50 in the arena.By Jelaw the Shalore Archer level 35
79th Pyre 122nd year of Ascendancy at 01:15 see stats
Grand Master
Earned the rank of Grand Master in the arena.By Jelaw the Shalore Archer level 38
79th Pyre 122nd year of Ascendancy at 10:25 see stats
Level 10
Got a character to level 10.By Jelaw the Shalore Archer level 10
75th Pyre 122nd year of Ascendancy at 01:11 see stats
Level 20
Got a character to level 20.By Jelaw the Shalore Archer level 20
76th Pyre 122nd year of Ascendancy at 00:52 see stats
Level 30
Got a character to level 30.By Jelaw the Shalore Archer level 30
77th Pyre 122nd year of Ascendancy at 12:38 see stats
Level 40
Got a character to level 40.By Jelaw the Shalore Archer level 40
79th Pyre 122nd year of Ascendancy at 19:48 see stats
Size matters
Did over 600 damage in one attack.By Jelaw the Shalore Archer level 34
78th Pyre 122nd year of Ascendancy at 19:35 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By Jelaw the Shalore Archer level 26
77th Pyre 122nd year of Ascendancy at 02:46 see stats
Log
Resting starts...
Rested for 1 turns (stop reason: chat started).
WARNING! ALC, the master of the arena, appears!!!
Homunculus (servant of ALC) uses Knockback.
Jelaw vanishes from sight.
Jelaw deactivates Secrets of the Eternals.
Homunculus (servant of ALC) reflects damage back to Jelaw!
Homunculus (servant of ALC) hits Jelaw for 403 fire, 14 acid, 16 fire, 2 physical, 276 physical, 14 acid, 16 fire, 2 physical (744 total damage).
Jelaw hits Homunculus (servant of ALC) for 6 physical, 6 physical (11 total damage).
Jelaw uses Infusion: Healing.
Jelaw receives 254 healing from Infusion: Healing.
Jelaw casts Grace of the Eternals.
Jelaw speeds up.
Jelaw uses Vital Shot.
ALC uses Highborn's Bloom.
Jelaw's Vital Shot performs a ranged critical strike against Homunculus (servant of ALC)!
Homunculus (servant of ALC) is stunned!
Homunculus (servant of ALC) is crippled.
Homunculus (servant of ALC) reflects damage back to Jelaw!
Homunculus (servant of ALC) hits Jelaw for 421 physical damage.
Jelaw's Vital Shot hits Homunculus (servant of ALC) for 1052 physical, , 16 acid (1068 total damage).
Jelaw's Vital Shot hits ALC for 18 acid damage.
Jelaw the level 42 shalore archer was torn limb from limb to death by Homunculus (servant of ALC) on level 61 of The Arena.
Homunculus (servant of ALC) killed Jelaw!
Jelaw deactivates Aim.
Jelaw slows down.
Jelaw is no longer invisible.
Jelaw deactivates Intuitive Shots.
