Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 20 / 7% |
Size | medium |
Lifes / Deaths | Killed by Xayatha the red crystal at level 19 on the 26th Loss 122nd year of Ascendancy at 15:43 / 2Killed by Assassin Lord at level 20 on the 18th Shortage 122nd year of Ascendancy at 11:39 |
Primary Stats
Strength | 20 (base 16) |
Dexterity | 13 (base 10) |
Constitution | 18 (base 10) |
Magic | 12 (base 14) |
Willpower | 69 (base 48) |
Cunning | 49 (base 31) |
Resources
Life | -25/666 |
Equilibrium | 15 |
Psi | 169/169 |
Healing Factor | 1.3111363549267 |
Regeneration | 4.2611931535118 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 33.294708266768 |
See Invisible | 33.294708266768 |
Offense: Mainhand
Damage | 34 |
Accuracy | 20 |
Crit Chance | 15% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 12 |
Accuracy | 20 |
Crit Chance | 15% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +9% |
Lightning | +6% |
Fire | +5% |
Cold | +3% |
Offense: Damage Penetration
Cold | +20% |
Arcane | +25% |
Mind | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 34.413408721348 (65.897138898113%) |
Defense | 13 |
Ranged Defense | 13 |
Fatigue | 35 |
Physical Save | 35 |
Spell Save | 37 |
Mental Save | 48 |
Defense: Resistances
Lightning | + 12%( 70%) |
Fire | + 23%( 70%) |
Arcane | + 10%( 70%) |
Cold | + 40%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 10% |
Instadeath Resistance | 100% |
Confusion Resistance | 11% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Wild-gift / Earthen power | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved talent Dream Walk (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed length of troll intestine. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed chunk of ghoul flesh. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed giant spider spinneret. * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On feet | Galerip (0 def, 3 armour) Galerip (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Wil +2 Cun +3 Con offense ------ Physical Crit +1.0% Critical power +5.00% Damage +6% lightning When Hit 2 cold defense ------ Armor +3 Fatigue +2% Physical save +5 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Unlife -20.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | pouch of steel shots 'Healfoe' (14/14, 29-35 power, 2 apr) pouch of steel shots 'Healfoe' (14/14, 29-35 power, 2 apr)3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Rare] Master Weapon Damage 29.0 - 34.8 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +11.5% Capacity 14 On-ranged-hit +20 blight +20 nature +4 arcane On Hit: * 20% chance to slow global speed by 60% On Crit: * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | brass lantern 'Nimbusspire' brass lantern 'Nimbusspire'2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Mind Crit +1% Mindpower +15 (+5 eff.) When Hit 6 lightning 2 mind defense ------ Life +46.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Emelunor the rough leather cap (0 def, 1 armour) Emelunor the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +6 Cun +2 Con defense ------ Armor +1 Fatigue +1% Physical save +6 (+3 eff.) Stun Resist +10% other ------- Light +1 A cap made of leather. |
On hands | Flamewrought (0 def, 2 armour) =fire res= Flamewrought (0 def, 2 armour) =fire res=1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 5 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 67.69 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 12 out of 3/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | steel ring of misery steel ring of misery0.1 Encumbrance T2 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun offense ------ On-Hit 9 physical On-Ranged-Hit 5 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 32 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 32 other ------- Hate-on-crit +1.00 Max hate +7.00 Bleeding Edge: Puts all charms on 12 cooldown Effective talent level: 2.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Around neck | mindweaver's copper amulet mindweaver's copper amulet0.1 Encumbrance T1 amulet jewelry [Ego+] Psionic While equipped: Stats +2 Wil offense ------ Mindpower +6 (+2 eff.) defense ------ Mind save +6 (+2 eff.) Confus Resist +11% Amulets make your neck look great! |
In main hand | Coral Spray (8 def, 8 armour, 18-25 power, 48 block) =fire cold res= Coral Spray (8 def, 8 armour, 18-25 power, 48 block) =fire cold res=7.0 Encumbrance T1 shield armor [Unique] Nature When used to Attack: Weapon Damage 18.0 - 25.2 Physical Uses 140% Str Mastery Stoneshield Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +2.0% Block +48 On-hit +10 cold While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+7 eff.) Fatigue +12% Resistance +15% cold +10% fire other ------- Max air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Around waist | Rainrupture the rough leather belt Rainrupture the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) Ignore resists +10% cold On-Hit (Melee): * 20% chance to slow global speed by 60% * 20 arcane resource burn defense ------ Resistance +5% arcane +3% fire Physical save +6 (+3 eff.) A belt that goes around your waist. |
In off hand | Blastwaker (0 def, 2 armour, 8-10 power, 16 block) =lit res= Blastwaker (0 def, 2 armour, 8-10 power, 16 block) =lit res=7.0 Encumbrance T1 shield armor [Rare] Master When used to Attack: Weapon Damage 8.0 - 9.6 Physical Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +2.5% Block +16 While equipped: offense ------ Mindpower +5 (+2 eff.) Ignore resists +25% mind On shield block: * Cause enemies within radius 6 to bleed for 141 physical damage over 5 turns (1/turn) defense ------ Armor +2 Fatigue +8% Resistance +12% lightning Crit Resistance 5.00% other ------- Max psi +10.00 Talents +1 Block Handheld deflection devices. |
Cloak | Wintermarrow the linen cloak (1 def, 6 armour) =cold res= Wintermarrow the linen cloak (1 def, 6 armour) =cold res=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +9% arcane +3% cold Ignore resists +10% cold When Hit 2 arcane defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | steel mail armour 'Radhyrion' (2 def, 6 armour) =cold res= steel mail armour 'Radhyrion' (2 def, 6 armour) =cold res=14.0 Encumbrance T2 heavy armor [Random Unique] Nature/Master While equipped: offense ------ Ignore resists +25% arcane On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +6 Defense +2 (+2 eff.) Fatigue +12% Resistance +5% arcane +15% cold Life +60.00 Life Regen +3.00 Healmod +24% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A suit of armour made of mail. |
Inventory
Withering Orbs Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying steel amulet of strength (+2) =+2 str= clarifying steel amulet of strength (+2) =+2 str=0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Str defense ------ Resistance +14% mind Confus Resist +23% Amulets make your neck look great! |
gold ring of perseverance gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +4.00 Stun Resist +22% Rings make your fingers look great! |
Fogwild the steel shield (0 def, 4 armour, 14-16 power, 40.5 block) =fire res= Fogwild the steel shield (0 def, 4 armour, 14-16 power, 40.5 block) =fire res=7.0 Encumbrance T2 shield armor [Rare] Master When used to Attack: Weapon Damage 13.5 - 16.2 Physical Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.0% Block +40 On-hit +16 darkness +16 nature While equipped: offense ------ Ignore resists +5% nature defense ------ Armor +4 Fatigue +8% Resistance +9% lightning +18% fire +5% arcane other ------- Talents +1 Block Handheld deflection devices. |
acidic steel shield of lightning resistance (+18%) (0 def, 4 armour, 14-17 power, 37.5 block) =lit res= acidic steel shield of lightning resistance (+18%) (0 def, 4 armour, 14-17 power, 37.5 block) =lit res=7.0 Encumbrance T2 shield armor [Ego] Nature/Master When used to Attack: Weapon Damage 14.5 - 17.4 Physical Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.0% Block +38 On Hit: * 12% chance to reduce armor by 17% While equipped: offense ------ On-Hit 5 acid When Hit 7 acid defense ------ Armor +4 Fatigue +8% Resistance +18% lightning other ------- Talents +1 Block Handheld deflection devices. |
exposing steel shield of lightning resistance (+16%) (0 def, 4 armour, 14-17 power, 38 block) =lit res= exposing steel shield of lightning resistance (+16%) (0 def, 4 armour, 14-17 power, 38 block) =lit res=7.0 Encumbrance T2 shield armor [Ego] Master/Psionic When used to Attack: Weapon Damage 14.0 - 16.8 Physical Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.0% Block +38 While equipped: offense ------ On-Hit (Melee): * 6% chance to reduce all saves and defense by 32 When Hit: * 10% chance to reduce all saves and defense by 32 defense ------ Armor +4 Fatigue +8% Resistance +16% lightning other ------- Talents +1 Block Handheld deflection devices. |
Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt of unlife =breathe= rough leather belt of unlife =breathe=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Issichik the Sootransom (0 def, 2 armour) =+3 str= Issichik the Sootransom (0 def, 2 armour) =+3 str=1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Str offense ------ Physical Power +7 (+3 eff.) Damage +3% light +6% acid Ignore resists +20% darkness +25% acid On-Hit (Melee): * 20% chance to reduce damage dealt by 26% defense ------ Armor +2 Fatigue +3% Resistance +9% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Morningvalor the linen wizard hat (1 def, 0 armour) =+6 str= Morningvalor the linen wizard hat (1 def, 0 armour) =+6 str=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +6 Str offense ------ Damage +11% nature +9% light When Hit 2 physical defense ------ Defense +1 (+1 eff.) Resistance +16% nature other ------- Stamina/turn +2.00 Light +2 A pointy cloth hat, very wizardly... |
shimmering linen wizard hat of lightning (+16%) (1 def, 0 armour) =lit res= shimmering linen wizard hat of lightning (+16%) (1 def, 0 armour) =lit res=2.0 Encumbrance T1 head armor [Ego] Arcane/Nature While equipped: offense ------ Damage +11% arcane +11% lightning defense ------ Defense +1 (+1 eff.) Resistance +16% lightning other ------- Max mana +22.00 A pointy cloth hat, very wizardly... |
hardened leather cap 'Gleammonster' (0 def, 3 armour) hardened leather cap 'Gleammonster' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +9 Dex +1 Mag +3 Cun +3 Con offense ------ Damage +6% light defense ------ Armor +3 Fatigue +3% Resistance +9% mind A cap made of leather. |
ametrine ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
overpowered iron torque of mindblast [power 150] (14 cooldown) overpowered iron torque of mindblast [power 150] (14 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 150 mind damage and silencing them for 4 turns Puts all charms on 14 cooldown Torques are made by powerful psionics to store psionic powers. |
Lavawire [power 122] (9 cooldown) Lavawire [power 122] (9 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Ignore resists +5% fire On-Hit (Melee): * 10% chance to slow global speed by 60% other ------- Infravision +2 See Invis +18 Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 9 cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Boridic the Dwarf Stone Warden level 18
22nd Loss 122nd year of Ascendancy at 20:36 see stats
By Boridic the Dwarf Stone Warden level 19
6th Shortage 122nd year of Ascendancy at 12:18 see stats
By Boridic the Dwarf Stone Warden level 19
28th Loss 122nd year of Ascendancy at 04:58 see stats
By Boridic the Dwarf Stone Warden level 10
23rd Dearth 122nd year of Ascendancy at 04:09 see stats
By Boridic the Dwarf Stone Warden level 20
17th Shortage 122nd year of Ascendancy at 09:34 see stats
By Boridic the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 16:02 see stats
By Boridic the Dwarf Stone Warden level 8
21st Dearth 122nd year of Ascendancy at 08:10 see stats
By Boridic the Dwarf Stone Warden level 18
26th Loss 122nd year of Ascendancy at 03:16 see stats
By Boridic the Dwarf Stone Warden level 19
26th Loss 122nd year of Ascendancy at 15:43 see stats
Log
Assassin Lord performs a melee critical strike against Boridic!
Boridic is dazed!
Assassin Lord hits Boridic for 121 darkness, 3 cold, 24 darkness, 75 darkness, 24 darkness, 5 fire (251 total damage).
Melee retaliation hits Assassin Lord for 5 lightning, 1 cold, 2 arcane, 1 mind, 5 lightning, 1 cold, 2 arcane, 1 mind (18 total damage).
You are unable to move!
Bandit has been put to sleep.
Assassin Lord has been put to sleep.
Boridic is no longer poisoned.
Assassin Lord is seized by a stone vine.
Bandit is no longer sleeping.
Assassin Lord is suffering from insomnia.
Stone Vine from Boridic hits Assassin Lord for 18 nature, 23 arcane (40 total damage).
Stone Vine from Boridic hits Bandit for 22 nature, 20 arcane (42 total damage).
Assassin Lord is no longer sleeping.
Assassin Lord shrugs off Boridic's 'Sleep'!
Boridic's skin returns to normal.
Assassin Lord uses Venomous Strike.
Boridic is not dazed anymore.
Boridic is poisoned!
Boridic slows down.
Boridic's Mergeback is disrupted by crippling poison!
Boridic's Earth's Eyes is disrupted by crippling poison!
Boridic's Dwarven Unity is disrupted by crippling poison!
Boridic's Nature's Balance is disrupted by crippling poison!
Boridic's Block is disrupted by crippling poison!
Assassin Lord hits Boridic for 110 nature, 3 cold, 24 darkness, 63 nature (200 total damage).
Melee retaliation hits Assassin Lord for 6 lightning, 2 cold, 2 arcane, 2 mind, 5 lightning, 1 cold, 2 arcane, 2 mind (20 total damage).
Boridic the level 20 dwarf stone warden was naturalised to death by Assassin Lord on level 2 of Unknown tunnels.