Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Light From Below 1.7.4Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Light |
Mode | Nightmare Adventure |
Sex | Female |
Race | Doomelf |
Class | Reaver |
Level / Exp | 29 / 98% |
Size | medium |
Lifes / Deaths | Killed by dreaming horror at level 18 on the 2nd Dusk 122nd year of Ascendancy at 03:42 0 / 7Killed by dreaming horror at level 18 on the 2nd Dusk 122nd year of Ascendancy at 04:34 Killed by Betilravena the giant netherworm at level 19 on the 3rd Dusk 122nd year of Ascendancy at 13:05 Killed by The Darkened Smith at level 23 on the 9th Dusk 122nd year of Ascendancy at 03:13 Killed by Vorunor the dreaming horror at level 26 on the 22nd Dusk 122nd year of Ascendancy at 13:06 Killed by Lisidhebeth the temporal stalker at level 29 on the 28th Dusk 122nd year of Ascendancy at 12:55 Killed by Lisidhebeth the temporal stalker at level 29 on the 28th Dusk 122nd year of Ascendancy at 13:37 |
Primary Stats
Strength | 45 (base 25) |
Dexterity | 53 (base 46) |
Constitution | 35 (base 10) |
Magic | 96 (base 60) |
Willpower | 32 (base 10) |
Cunning | 33 (base 10) |
Resources
Mana | 458/458 |
Vim | 171/239 |
Life | -498/716 |
Positive | 114/134 |
Paradox | 300 |
Healing Factor | 1.6416660017318 |
Regeneration | 12.394578313075 |
Speed
Mental | +15% |
Attack | +15% |
Movement | +8.8817841970013E-14% |
Spell | +15% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 4 |
See Invisible | 9 |
Offense: Mainhand
Damage | 167 |
Accuracy | 55 |
Crit Chance | 47% |
APR | 7 |
Speed | 0.87 |
Offense: Offhand
Damage | 126 |
Accuracy | 55 |
Crit Chance | 46% |
APR | 6 |
Speed | 0.87 |
Offense: Spell
Spellpower | 76 |
Crit Chance | 47% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 22% |
Speed | 0.8695652173913 |
Offense: Damage Bonus
Lightning | +41% |
Light | +49% |
Blight | +103% |
Physical | +38% |
Cold | +45% |
All | +29% |
Offense: Damage Penetration
Blight | +10% |
Darkness | +15% |
Temporal | +19% |
Defense: Base
Armour (hardiness) | 28 (38.594633868923%) |
Defense | 59 |
Ranged Defense | 59 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 62 |
Mental Save | 38 |
Defense: Resistances
Acid | + 13%( 70%) |
Blight | + 22%( 70%) |
Arcane | + 11%( 70%) |
Cold | + 40%( 70%) |
All | + 4%( 70%) |
Lightning | + 7%( 70%) |
Light | + 83%(100%) |
Temporal | + 28%( 70%) |
Mind | + 38%( 70%) |
Darkness | + 47%( 70%) |
Fire | + 13%( 70%) |
Nature | + 7%( 70%) |
Defense: Immunities
Silence Resistance | 100% |
Bleed Resistance | 0% |
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Stun Resistance | 50% |
Poison Resistance | 20% |
Disarm Resistance | 29% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 274 damage for 4 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 488% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 237 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Corruption / Rot | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Staff combat | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You have become whole. Now it is time to fulfill your wishes. FreedomNo longer will you be caged underground, by those who would condemn or kill you on sight. You will be free, and it will be g l o r i o u s. * One more thing stands in your way: the dwarven fortress known as the Iron Gate. * However, it is fortified by several ancient runestones. Assaulting the fortress while these last might be unwise. * You have located a damaged runestone which should allow you to sabotage the whole network, in the Fields of Flesh and Steel. * However, it is guarded by an old dwarven warrior who has proven himself over and over again. Be careful. * With the network of runestones warding the Iron Gate sabotaged, you are confident you can succeed in your attempt to breach the fortress. * But beware: the magic that still lingers will make using your Rod of Recall impossible, and the dwarves will undoubtedly close off any escape routes. * This is it: freedom or death. Gather your strength, and fight your way past the High Guardian. To the surface, and towards freedom. | active |
You have entered... somewhere. It is always, and never. This place has existed for countless millennia, all in the span of a single breath. Places of Power: EternityDeep within, you can feel eternity gazing upon you. It finds you wanting. *The source of this power should... exist. Take it, and break free of this fractured place! | active |
You have entered a cleft in the side of a mountain, exposing a strange crystalline growth. Places of Power: The GeodeDeep within, you can sense something moving - seemingly aware of you. *You have taken the power that lingered in this place, gaining fragments of the Celestial/Chants Life tree, but mostly other power. | done |
This strange, overgrown ruin is home to both plants and oozes - and the line between these two is very blurry in this place. Something is melding the two together - and you could certainly use that force for your own ends.. Places of Power: The Overgrowth*You have taken the power that lingered in this place, gaining fragments of the Chronomancy/Energy Life tree, but mostly other power. | done |
You have entered a pit crawling with vermin. The sheer amount of living things here is staggering, and you suspect there may be something here that you could use for your own gain. Places of Power: The Pit*You have taken the power that lingered in this place, gaining knowledge of the Corruption/Vile Life tree, unlocking it. | done |
You have encountered a strange orb on a pedestal deep underground. Merely being close to it made your mind, your very self, expand. Become more. The Call* You have accepted the Light into yourself and been forever changed. * You are whole. You are complete. Now take your last steps towards freedom. | done |
Equipment
On feet | [vs. Alafast the pair of voratun boots (dulled) (0 def, 5 armour) (On feet)] Alafast the pair of voratun boots (dulled) (0 def, 5 armour)Alafast the pair of voratun boots (dulled) (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 (-) Fatigue: +4% (-) Effects on melee hit: * 12% chance to reduce damage dealt by 22% Damage (Melee): 0(-12) item darkness numbing Changes stats: +5(-) Cun / +4(-) Wil Changes resistances: +25%(-) temporal / +29%(-) darkness / +20%(-) light Changes resistances penetration: +15%(-) darkness / +19%(-) temporal Physical save: +13 (+6 eff.) (-) Spell save: +32 (+9 eff.) (-) Mental save: +12 (+6 eff.) (-) Poison immunity: +20% (-) Confusion immunity: +20% (-) Stun/Freeze immunity: +20% (-) Stamina each turn: +1.30 (-) Maximum stamina: +35.00 (-) Defense after a teleport: +30 (-) Resist all after a teleport: +18% (-) New effects duration reduction after a teleport: +25% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | The Unbound Fury The Unbound FuryPowered by unknown forces 0.00 Encumbrance. [Unique] Type: lite / unknown When wielded/worn: Changes stats: +15 Mag Changes resistances: +50% light Changes resistances cap: +30% light Changes damage: +25% all Damage affinity(heal): +20% light Physical save: +12 (+5 eff.) Spell save: +24 (+6 eff.) Mental save: +12 (+4 eff.) Silence immunity: +100% Maximum life: +80.00 Spellpower: +20 (+5 eff.) Spell crit. chance: +12% Light radius: +10 The power to incinerate any who would threaten you, to turn whole cities to ash. The Light whispers promises to you, promises of destruction. And oh, what a glorious time it will be. |
On head | [vs. Nerassra (2 def, 0 armour) (On head)] Nerassra (2 def, 0 armour)Nerassra (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +5.0% (-) Defense: +2 (+1 eff.) (-) Changes stats: +2(-) Dex / +5(-) Mag / +2(-) Con Spell save: +8 (+2 eff.) (-) Only die when reaching: -80.00 life (-) Maximum stamina: +20.00 (-) A pointy cloth hat, very wizardly... |
On hands | [vs. spellstreaming voratun gauntlets of the iron hand (0 def, 3 armour) (On hands)] spellstreaming voratun gauntlets of the iron hand (0 def, 3 armour)spellstreaming voratun gauntlets of the iron hand (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Changes stats: +3(-) Str / +3(-) Wil / +3(-) Con Talent masteries: +0.20(-) Technique / Grappling Disarm immunity: +29% (-) Mana each turn: +0.16 (-) Spellpower: +9 (+2 eff.) (-) Spell crit. chance: +5% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | [vs. Eremoblek the Thunderbone (dig speed 23 turns) (Tool)] Eremoblek the Thunderbone (dig speed 23 turns)Eremoblek the Thunderbone (dig speed 23 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) (-) Damage when hit (Melee): 8(-) lightning Changes stats: +2(-) Str / +4(-) Mag / +3(-) Cun Changes resistances: +6%(-) light Changes damage: +12%(-) lightning Spell save: +9 (+2 eff.) (-) Infravision radius: +4 (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | [vs. Brightwing the stralite ring (living) (On fingers, 1 of 2)] Brightwing the stralite ring (living)Brightwing the stralite ring (living) Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) (-) Fatigue: -5% (-) Effects on melee hit: * 20 arcane resource burn Damage (Melee): 0(-20) item manaburn arcane Damage when hit (Melee): 2(-) fire Changes stats: +6(-) Str / +6(-) Con Changes resistances: +3%(-) lightning / +38%(-) cold Changes damage: +16%(-) cold Maximum encumbrance: +23 (-) Life regen: +6.00 (-) Healing mod.: +24% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | [vs. Brightwing the stralite ring (living) (On fingers, 1 of 2)] voratun ring 'Mayitha' (of whole mind and body)voratun ring 'Mayitha' (of whole mind and body) Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+3 eff.) (+5 (+1 eff.)) Defense: +15 (+4 eff.) Fatigue: +0% (+5%) Damage (Melee): 25 light / 0(-20) item manaburn arcane Damage (Ranged): 33 light Damage when hit (Melee): 0(-2) fire Changes stats: +10(+4) Str / +9 Mag / +8(+2) Con Changes resistances: +19% blight / +0%(-38%) cold / +0%(-3%) lightning Changes damage: +19% blight / +9% physical / +20% light / +0%(-16%) cold Maximum encumbrance: +0 (-23) Life regen: +0.00 (-6.00) Only die when reaching: -80.00 life Mindpower: +10 (+4 eff.) Mental crit. chance: +4% Healing mod.: +0% (-24%) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Talent on hit(mindpower): Providence (10% chance level 2). Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | [vs. Bethawen (Around neck)] BethawenBethawen Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) (-) Changes stats: +7(-) Cun Changes resistances: +9%(-) acid / +25%(-) mind / +6%(-) light Changes resistances penetration: +10%(-) blight Confusion immunity: +50% (-) Maximum mana: +80.00 (-) Spellpower: +20 (+5 eff.) (-) See invisible: +9 (-) Amulets make your neck look great! |
In main hand | [vs. dragonbone starstaff 'Runendil' (sludge-dripping) (30-36 power, 6 apr, blight element) (In main hand, 1 of 2)] dragonbone starstaff 'Runendil' (sludge-dripping) (30-36 power, 6 apr, blight element)dragonbone starstaff 'Runendil' (sludge-dripping) (30-36 power, 6 apr, blight element) Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) When this weapon hits: Slime Spit (20% chance level 2). On weapon hit: * 10% chance to slow global speed by 53% When wielded/worn: Accuracy: +9 (+3 eff.) (-) Physical crit. chance: +7.0% (-) Physical power: +11 (+2 eff.) (-) Changes stats: +5(-) Con Changes resistances: +9%(-) fire / +6%(-) darkness / +3%(-) nature Changes damage: +30%(-) blight Talents granted: +1.00(-) Command Staff Critical mult.: +14.00% (-) Life regen: +1.30 (-) Spellpower: +29 (+7 eff.) (-) Spell crit. chance: +18% (-) Healing mod.: +21% (-) Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
Around waist | [vs. Neira's Memory (Around waist)] Neira's MemoryNeira's Memory Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2(-) Cun / +5(-) Wil Confusion immunity: +30% (-) Stun/Freeze immunity: +30% (-) Mana when firing critical spell: +3.00 (-) It can be used to surround yourself with a magical shield (strength 340, based on Magic) for 10 turns Activation costs 20 power out of 0/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In off hand | [vs. dragonbone starstaff 'Runendil' (sludge-dripping) (30-36 power, 6 apr, blight element) (In main hand, 1 of 2)] short elven-wood vilestaff of warding (25-30 power, 5 apr, blight element)short elven-wood vilestaff of warding (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0(-5.0 - -6.0) Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 (-1) Crit. chance: +4.5% (-0.5%) Attack speed: 100% (-) When this weapon hits: Slime Spit (20% chance level 2). On weapon hit: * 0% chance to slow global speed by 53% When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Physical crit. chance: +0.0% (-7.0%) Physical power: +0 (+0 eff.) (-11 (-2 eff.)) Armour: +8 Defense: +6 (+2 eff.) Changes stats: +0(-5) Con Changes resistances: +0%(-9%) fire / +0%(-6%) darkness / +0%(-3%) nature Maximum wards: +2 blight Changes damage: +25%(-5%) blight Talents granted: +4 Ward +1.00(-) Command Staff Critical mult.: +0.00% (-14.00%) Life regen: +0.00 (-1.30) Spellpower: +12 (+3 eff.) (-17 (-4 eff.)) Spell crit. chance: +4% (-14%) Healing mod.: +0% (-21%) Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
Cloak | [vs. Guise of the Hated (of the bursting pustule) (14 def, 0 armour) (Cloak)] Guise of the Hated (of the bursting pustule) (14 def, 0 armour)Guise of the Hated (of the bursting pustule) (14 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% (-) Defense: +14 (+5 eff.) (-) Damage (Melee): 30(-) mind / 30(-) darkness Effects when hit in melee: * 20% chance to reduce strength, dexterity, and constitution by 33 Damage when hit (Melee): 30(-) mind / 0(-20) item blight disease / 30(-) darkness / 18(-) physical bleed Changes stats: +4(-) Dex / +8(-) Wil / +6(-) Cun Changes resistances: +10%(-) darkness / +10%(-) mind Changes damage: +4%(-) all Talent masteries: +0.30(-) Cursed / Gloom +0.30(-) Cursed / Darkness Talents granted: +5.00(-) Dark Vision Stealth bonus: +12 (-) Mental save: +10 (+5 eff.) (-) Cut immunity: -100% (-) Hate per kill: +5.00 (-) Mindpower: +20 (+9 eff.) (-) Mental crit. chance: +10% (-) Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Main armor | [vs. Falodig the cured leather armour (16 def, 12 armour) (Main armor)] Falodig the cured leather armour (16 def, 12 armour)Falodig the cured leather armour (16 def, 12 armour) Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) (-) Armour penetration: +1 (-) Physical crit. chance: +3.0% (-) Physical power: +7 (+1 eff.) (-) Armour: +12 (-) Defense: +16 (+5 eff.) (-) Fatigue: +7% (-) Changes stats: +1(-) Str Changes resistances: +7%(-) arcane Critical mult.: +12.00% (-) Spell save: +14 (+3 eff.) (-) Stamina each turn: +3.00 (-) Combat speed: +15% (-) Casting speed: +15% (-) Mental speed: +15% (-) A suit of armour made of leather. |
Inventory
[vs. Infusion: Healing [healing infusion of the wizard (heal 183; cd 15)] (on body)] healing infusion of the wizard (heal 241; cd 13)healing infusion of the wizard (heal 241; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13(-2) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 241(+4) then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -297; dur 5; cd 34) heroism infusion of the sneak (die at -297; dur 5; cd 34)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -297 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 593 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Movement [movement infusion (speed 488%; cd 14)] (on body)] movement infusion (speed 437%; cd 18)movement infusion (speed 437%; cd 18) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18(+4) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 437%(-51%) for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Movement [movement infusion (speed 488%; cd 14)] (on body)] movement infusion of the wizard (speed 688%; cd 14)movement infusion of the wizard (speed 688%; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 688%(+200%) for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your +Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the duelist (range 6; phase 16; cd 20) blink rune of the duelist (range 6; phase 16; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the psychic (regen 834% over 10 turns; mana 42; cd 15) manasurge rune of the psychic (regen 834% over 10 turns; mana 42; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 834% for 10 turns (13 total) and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shatter Afflictions [shatter afflictions rune of the warrior (absorb 47; cd 13)] (on body)] shatter afflictions rune of the psychic (absorb 55; cd 18)shatter afflictions rune of the psychic (absorb 55; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18(+5) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55(-14) damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your -Strength, +Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shatter Afflictions [shatter afflictions rune of the warrior (absorb 47; cd 13)] (on body)] shatter afflictions rune of the psychic (absorb 55; cd 20)shatter afflictions rune of the psychic (absorb 55; cd 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20(+7) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55(-14) damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your -Strength, +Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shatter Afflictions [shatter afflictions rune of the warrior (absorb 47; cd 13)] (on body)] shatter afflictions rune of the titan (absorb 56; cd 13)shatter afflictions rune of the titan (absorb 56; cd 13) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 56(-13) damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your -Strength, +Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding [shielding rune of the titan (absorb 274; dur 4; cd 15)] (on body)] shielding rune (absorb 134; dur 3; cd 16)shielding rune (absorb 134; dur 3; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16(+1) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 134(-140) damage for 3(-1) turns. Its effects scale with your -Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Bethawen (Around neck)] Choker of DreadChoker of Dread Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +0 (+0 eff.) (-10 (-3 eff.)) Changes stats: +0(-7) Cun Changes resistances: +0%(-9%) acid / +0%(-25%) mind / +0%(-6%) light Changes resistances penetration: +0%(-10%) blight Blindness immunity: +100% Confusion immunity: +0% (-50%) Maximum mana: +0.00 (-80.00) Spellpower: +5 (+1 eff.) (-15 (-4 eff.)) See invisible: +10 (+1) It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
[vs. Bethawen (Around neck)] grounding gold amulet of willpower (+2)grounding gold amulet of willpower (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +0 (+0 eff.) (-10 (-3 eff.)) Changes stats: +0(-7) Cun / +2 Wil Changes resistances: +13% lightning / +0%(-6%) light / +0%(-25%) mind / +0%(-9%) acid Changes resistances penetration: +0%(-10%) blight Confusion immunity: +0% (-50%) Stun/Freeze immunity: +20% Maximum mana: +0.00 (-80.00) Spellpower: +0 (+0 eff.) (-20 (-5 eff.)) See invisible: +0 (-9) Amulets make your neck look great! |
[vs. Brightwing the stralite ring (living) (On fingers, 1 of 2)] Vargh RedemptionVargh Redemption Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +0 (+0 eff.) (-9 (-2 eff.)) Fatigue: +0% (+5%) Damage (Melee): 0(-20) item manaburn arcane Damage when hit (Melee): 0(-2) fire Changes stats: +0(-6) Str / +4 Wil / +6(-) Con Changes resistances: +0%(-3%) lightning / +25%(-13%) cold / +10% nature Changes damage: +15%(-1%) cold Maximum encumbrance: +0 (-23) Life regen: +0.00 (-6.00) Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 Healing mod.: +0% (-24%) It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 17.49 cold and 16.64 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
[vs. Brightwing the stralite ring (living) (On fingers, 1 of 2)] pixie's steel ringpixie's steel ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +0 (+0 eff.) (-9 (-2 eff.)) Fatigue: +0% (+5%) Damage (Melee): 0(-20) item manaburn arcane Damage when hit (Melee): 0(-2) fire Changes stats: +0(-6) Str / +3 Mag / +3 Cun / +0(-6) Con Changes resistances: +0%(-3%) lightning / +0%(-38%) cold Changes damage: +0%(-16%) cold Maximum encumbrance: +0 (-23) Life regen: +0.00 (-6.00) Spellpower: +5 (+1 eff.) Healing mod.: +0% (-24%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Brightwing the stralite ring (living) (On fingers, 1 of 2)] pixie's steel ring of luminosity (sludge-imbued)pixie's steel ring of luminosity (sludge-imbued) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +0 (+0 eff.) (-9 (-2 eff.)) Fatigue: +0% (+5%) Damage (Melee): 10 light / 0(-20) item manaburn arcane Damage (Ranged): 10 light Damage when hit (Melee): 0(-2) fire Changes stats: +0(-6) Str / +7 Mag / +3 Cun / +0(-6) Con Changes resistances: +20% acid / +0%(-38%) cold / +20% nature / +0%(-3%) lightning Changes damage: +10% acid / +0%(-16%) cold / +10% light / +10% nature Maximum encumbrance: +0 (-23) Life regen: +0.00 (-6.00) Spellpower: +6 (+2 eff.) Healing mod.: +0% (-24%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Brightwing the stralite ring (living) (On fingers, 1 of 2)] steel ring of perseverancesteel ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +0 (+0 eff.) (-9 (-2 eff.)) Fatigue: +0% (+5%) Damage (Melee): 0(-20) item manaburn arcane Damage when hit (Melee): 0(-2) fire Changes stats: +0(-6) Str / +0(-6) Con Changes resistances: +0%(-3%) lightning / +0%(-38%) cold Changes damage: +0%(-16%) cold Maximum encumbrance: +0 (-23) Stun/Freeze immunity: +21% Life regen: +2.00 (-4.00) Healing mod.: +0% (-24%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Brightwing the stralite ring (living) (On fingers, 1 of 2)] Hebar the gold ringHebar the gold ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +0 (+0 eff.) (-9 (-2 eff.)) Fatigue: +0% (+5%) Damage (Melee): 0(-20) item manaburn arcane Damage when hit (Melee): 0(-2) fire Changes stats: +0(-6) Str / +0(-6) Con Changes resistances: +0%(-3%) lightning / +6% temporal / +14% mind / +0%(-38%) cold Changes damage: +17% mind / +0%(-16%) cold Maximum encumbrance: +0 (-23) Poison immunity: +20% Disarm immunity: +20% Confusion immunity: +10% Life regen: +0.00 (-6.00) Maximum life: +100.00 Healing mod.: +0% (-24%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Brightwing the stralite ring (living) (On fingers, 1 of 2)] solipsist's stralite ring of wardingsolipsist's stralite ring of warding Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +0 (+0 eff.) (-9 (-2 eff.)) Fatigue: +0% (+5%) Damage (Melee): 0(-20) item manaburn arcane Damage when hit (Melee): 0(-2) fire Changes stats: +0(-6) Str / +4 Wil / +6 Cun / +0(-6) Con Changes resistances: +16% acid / +17% fire / +18%(+15%) lightning / +21%(-17%) cold Changes damage: +0%(-16%) cold Maximum encumbrance: +0 (-23) Life regen: +0.00 (-6.00) Mindpower: +9 (+3 eff.) Healing mod.: +0% (-24%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Brightwing the stralite ring (living) (On fingers, 1 of 2)] sneakthief's voratun ringThis item will automatically be transmogrified when you leave the level. sneakthief's voratun ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +0 (+0 eff.) (-9 (-2 eff.)) Fatigue: +0% (+5%) Damage (Melee): 0(-20) item manaburn arcane Damage when hit (Melee): 0(-2) fire Changes stats: +0(-6) Str / +8 Dex / +7 Cun / +0(-6) Con Changes resistances: +0%(-3%) lightning / +0%(-38%) cold Changes damage: +0%(-16%) cold Maximum encumbrance: +0 (-23) Life regen: +0.00 (-6.00) Healing mod.: +0% (-24%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. dragonbone starstaff 'Runendil' (sludge-dripping) (30-36 power, 6 apr, blight element) (In main hand, 1 of 2)] iron longsword 'Hathirin' (11-15 power, 2 apr)iron longsword 'Hathirin' (11-15 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4(-19.0 - -20.6) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-4) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) When this weapon hits: Slime Spit (20% chance level 2). On weapon hit: * 0% chance to slow global speed by 53% Damage (Melee): +6 nature When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Physical crit. chance: +0.0% (-7.0%) Physical power: +5 (+1 eff.) (-6 (-1 eff.)) Changes stats: +0(-5) Con Changes resistances: +0%(-9%) fire / +0%(-6%) darkness / +0%(-3%) nature Changes damage: +0%(-30%) blight Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-14.00%) Life regen: +0.00 (-1.30) Only die when reaching: -20.00 life Spellpower: +0 (+0 eff.) (-29 (-7 eff.)) Spell crit. chance: +0% (-18%) Healing mod.: +0% (-21%) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. dragonbone starstaff 'Runendil' (sludge-dripping) (30-36 power, 6 apr, blight element) (In main hand, 1 of 2)] Mobers the Ravenswift (15-21 power, 3 apr)Mobers the Ravenswift (15-21 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0(-15.0 - -15.0) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 (-3) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) When this weapon hits: Slime Spit (20% chance level 2). On weapon hit: * 0% chance to slow global speed by 53% Damage (Melee): +7 darkness Damage against: +7% Living When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Physical crit. chance: +0.0% (-7.0%) Physical power: +0 (+0 eff.) (-11 (-2 eff.)) Changes stats: +1 Str / +4(-1) Con Changes resistances: +0%(-9%) fire / +6%(-) darkness / +0%(-3%) nature Changes damage: +0%(-30%) blight Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-14.00%) Life regen: +0.00 (-1.30) Spellpower: +0 (+0 eff.) (-29 (-7 eff.)) Spell crit. chance: +0% (-18%) Healing mod.: +0% (-21%) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. dragonbone starstaff 'Runendil' (sludge-dripping) (30-36 power, 6 apr, blight element) (In main hand, 1 of 2)] Twilight's Edge (47-66 power, 7 apr)Twilight's Edge (47-66 power, 7 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8(+17.0 - +29.8) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 (+1) Crit. chance: +12.0% (+7.0%) Attack speed: 100% (-) When this weapon hits: Slime Spit (20% chance level 2). On weapon hit: * 0% chance to slow global speed by 53% On weapon crit: + release a burst of light and dark damage (scales with Magic) When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Physical crit. chance: +0.0% (-7.0%) Physical power: +0 (+0 eff.) (-11 (-2 eff.)) Changes stats: +4 Str / +4 Mag / +4 Cun / +0(-5) Con Changes resistances: +0%(-9%) fire / +0%(-6%) darkness / +0%(-3%) nature Changes damage: +0%(-30%) blight / +18% darkness / +18% light Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-14.00%) Life regen: +0.00 (-1.30) Spellpower: +12 (+3 eff.) (-17 (-4 eff.)) Spell crit. chance: +4% (-14%) Light radius: +1 Healing mod.: +0% (-21%) The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. Tap to cycle through comparison choices |
[vs. dragonbone starstaff 'Runendil' (sludge-dripping) (30-36 power, 6 apr, blight element) (In main hand, 1 of 2)] plaguebringer's stralite longsword (devouring) (36-50 power, 5 apr)plaguebringer's stralite longsword (devouring) (36-50 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.0 - 50.4(+6.0 - +14.4) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 (-1) Crit. chance: +4.5% (-0.5%) Attack speed: 100% (-) When this weapon hits: Slime Spit (20% chance level 2). When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 0% chance to slow global speed by 53% * 10% chance to reduce strength, dexterity, and constitution by 33 Damage (Melee): +8 blight Damage (radius 2) on crit: +50 darkness When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Physical crit. chance: +0.0% (-7.0%) Physical power: +0 (+0 eff.) (-11 (-2 eff.)) Changes stats: +0(-5) Con Changes resistances: +0%(-9%) fire / +0%(-6%) darkness / +0%(-3%) nature Changes damage: +0%(-30%) blight Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-14.00%) Disease immunity: +14% Life regen: +0.00 (-1.30) Spellpower: +0 (+0 eff.) (-29 (-7 eff.)) Spell crit. chance: +0% (-18%) Combat speed: +10% Healing mod.: +0% (-21%) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. dragonbone starstaff 'Runendil' (sludge-dripping) (30-36 power, 6 apr, blight element) (In main hand, 1 of 2)] stralite longsword 'Brenayon' (bone-spurred) (34-48 power, 8 apr)stralite longsword 'Brenayon' (bone-spurred) (34-48 power, 8 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6(+4.0 - +11.6) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +8 (+2) Crit. chance: +4.5% (-0.5%) Attack speed: 100% (-) When this weapon hits: Slime Spit (20% chance level 2). When this weapon hits: Bone Nova (20% chance level 3). On weapon hit: * 0% chance to slow global speed by 53% Damage (Melee): +14 temporal / +15 light / +25 cold / +26 physical bleed Damage against: +21% Undead When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Physical crit. chance: +0.0% (-7.0%) Physical power: +0 (+0 eff.) (-11 (-2 eff.)) Changes stats: +3 Str / +5 Dex / +0(-5) Con Changes resistances: +0%(-3%) nature / +0%(-9%) fire / +0%(-6%) darkness / +10% temporal Changes damage: +0%(-30%) blight Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-14.00%) Life regen: +0.00 (-1.30) Spellpower: +0 (+0 eff.) (-29 (-7 eff.)) Spell crit. chance: +0% (-18%) Healing mod.: +0% (-21%) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. dragonbone starstaff 'Runendil' (sludge-dripping) (30-36 power, 6 apr, blight element) (In main hand, 1 of 2)] acidic voratun longsword of phasing (41-57 power, 26 apr)This item will automatically be transmogrified when you leave the level. acidic voratun longsword of phasing (41-57 power, 26 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4(+11.0 - +21.4) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +26 (+20) Crit. chance: +5.0% (-) Attack speed: 100% (-) When this weapon hits: Slime Spit (20% chance level 2). On weapon hit: * 0% chance to slow global speed by 53% On weapon crit: + Splash the target with acid dealing 203 damage over 5 turns and reducing armor and accuracy by 26 Damage Shield penetration (this weapon only): +16% When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Physical crit. chance: +0.0% (-7.0%) Physical power: +0 (+0 eff.) (-11 (-2 eff.)) Changes stats: +0(-5) Con Changes resistances: +0%(-9%) fire / +0%(-6%) darkness / +0%(-3%) nature Changes damage: +0%(-30%) blight Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-14.00%) Life regen: +0.00 (-1.30) Spellpower: +0 (+0 eff.) (-29 (-7 eff.)) Spell crit. chance: +0% (-18%) Healing mod.: +0% (-21%) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. dragonbone starstaff 'Runendil' (sludge-dripping) (30-36 power, 6 apr, blight element) (In main hand, 1 of 2)] Cinderbait the dwarven-steel mace (34-48 power, 4 apr)Cinderbait the dwarven-steel mace (34-48 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 34.0 - 47.6(+4.0 - +11.6) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 (-2) Crit. chance: +1.5% (-3.5%) Attack speed: 100% (-) When this weapon hits: Slime Spit (20% chance level 2). On weapon hit: * 0% chance to slow global speed by 53% When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Physical crit. chance: +0.0% (-7.0%) Physical power: +0 (+0 eff.) (-11 (-2 eff.)) Damage when hit (Melee): 6 fire Changes stats: +0(-5) Con Changes resistances: +6%(-3%) fire / +0%(-6%) darkness / +0%(-3%) nature Changes resistances penetration: +15% mind Changes damage: +18% mind / +0%(-30%) blight Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-14.00%) Life regen: +0.00 (-1.30) Spellpower: +0 (+0 eff.) (-29 (-7 eff.)) Spell crit. chance: +0% (-18%) Healing mod.: +0% (-21%) Blunt and deadly. Tap to cycle through comparison choices |
[vs. dragonbone starstaff 'Runendil' (sludge-dripping) (30-36 power, 6 apr, blight element) (In main hand, 1 of 2)] stralite mace 'Glintwish' (34-48 power, 5 apr)stralite mace 'Glintwish' (34-48 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 34.0 - 47.6(+4.0 - +11.6) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 (-1) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) When this weapon hits: Slime Spit (20% chance level 2). On weapon hit: * 0% chance to slow global speed by 53% * 15% chance to reduce strength, dexterity, and constitution by 33 Damage (Melee): +17 blight When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Physical crit. chance: +0.0% (-7.0%) Physical power: +0 (+0 eff.) (-11 (-2 eff.)) Changes stats: +6 Wil / +6(+1) Con Changes resistances: +0%(-3%) nature / +0%(-9%) fire / +5% arcane / +0%(-6%) darkness Changes resistances penetration: +25% light / +25% arcane Changes damage: +0%(-30%) blight Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-14.00%) Life regen: +0.00 (-1.30) Spellpower: +0 (+0 eff.) (-29 (-7 eff.)) Spell crit. chance: +0% (-18%) Light radius: +3 Healing mod.: +0% (-21%) Blunt and deadly. Tap to cycle through comparison choices |
[vs. dragonbone starstaff 'Runendil' (sludge-dripping) (30-36 power, 6 apr, blight element) (In main hand, 1 of 2)] Grinihor the voratun mace (weapon of light) (47-66 power, 6 apr)Grinihor the voratun mace (weapon of light) (47-66 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 47.0 - 65.8(+17.0 - +29.8) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 (-) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) When this weapon hits: Slime Spit (20% chance level 2). On weapon hit: * 0% chance to slow global speed by 53% + 25% chance for lightning to strike from the target to a second target dealing 122 damage On weapon crit: + Splash the target with acid dealing 203 damage over 5 turns and reducing armor and accuracy by 26 Damage (Melee): +18 blinding light Damage (radius 1) on hit: +31 judgement When wielded/worn: Accuracy: +23 (+8 eff.) (+14 (+5 eff.)) Physical crit. chance: +0.0% (-7.0%) Physical power: +0 (+0 eff.) (-11 (-2 eff.)) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 33 Damage when hit (Melee): 4 blight Changes stats: +9 Str / +0(-5) Con Changes resistances: +9% blight / +0%(-9%) fire / +0%(-6%) darkness / +0%(-3%) nature Changes resistances penetration: +5% blight Changes damage: +9%(-21%) blight / +6% physical Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-14.00%) Life regen: +0.00 (-1.30) Spellpower: +0 (+0 eff.) (-29 (-7 eff.)) Spell crit. chance: +0% (-18%) Healing mod.: +8% (-13%) Blunt and deadly. Tap to cycle through comparison choices |
[vs. dragonbone starstaff 'Runendil' (sludge-dripping) (30-36 power, 6 apr, blight element) (In main hand, 1 of 2)] dwarven-steel waraxe 'Mardukath' (21-29 power, 4 apr)dwarven-steel waraxe 'Mardukath' (21-29 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4(-9.0 - -6.6) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 (-2) Crit. chance: +4.5% (-0.5%) Attack speed: 100% (-) When this weapon hits: Slime Spit (20% chance level 2). On weapon hit: * 0% chance to slow global speed by 53% When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Physical crit. chance: +0.0% (-7.0%) Physical power: +0 (+0 eff.) (-11 (-2 eff.)) Changes stats: +1 Mag / +7 Wil / +7(+2) Con Changes resistances: +3% acid / +0%(-9%) fire / +0%(-6%) darkness / +0%(-3%) nature Changes damage: +6%(-24%) blight Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-14.00%) Spell save: +9 (+3 eff.) Life regen: +0.00 (-1.30) Maximum life: +22.00 Spellpower: +20 (+5 eff.) (-9 (-2 eff.)) Spell crit. chance: +2% (-16%) Healing mod.: +0% (-21%) One-handed war axes. Tap to cycle through comparison choices |
[vs. dragonbone starstaff 'Runendil' (sludge-dripping) (30-36 power, 6 apr, blight element) (In main hand, 1 of 2)] chilling stralite waraxe of massacre (40-57 power, 5 apr)chilling stralite waraxe of massacre (40-57 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 40.5 - 56.7(+10.5 - +20.7) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 (-1) Crit. chance: +6.5% (+1.5%) Attack speed: 100% (-) When this weapon hits: Slime Spit (20% chance level 2). On weapon hit: * 0% chance to slow global speed by 53% Damage (Melee): +5 cold When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Physical crit. chance: +0.0% (-7.0%) Physical power: +0 (+0 eff.) (-11 (-2 eff.)) Changes stats: +0(-5) Con Changes resistances: +0%(-9%) fire / +0%(-6%) darkness / +0%(-3%) nature Changes damage: +0%(-30%) blight Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-14.00%) Life regen: +0.00 (-1.30) Spellpower: +0 (+0 eff.) (-29 (-7 eff.)) Spell crit. chance: +0% (-18%) Healing mod.: +0% (-21%) One-handed war axes. Tap to cycle through comparison choices |
[vs. dragonbone starstaff 'Runendil' (sludge-dripping) (30-36 power, 6 apr, blight element) (In main hand, 1 of 2)] Swordbreaker (25-32 power, 20 apr)Swordbreaker (25-32 power, 20 apr) Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5(-5.0 - -3.5) Uses stats: 50% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 (+14) Crit. chance: +15.0% (+10.0%) Attack speed: 111% (+11%) When this weapon hits: Slime Spit (20% chance level 2). On weapon hit: * 0% chance to slow global speed by 53% On weapon crit: + Breaks enemy weapon. When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Physical crit. chance: +0.0% (-7.0%) Physical power: +0 (+0 eff.) (-11 (-2 eff.)) Armour Hardiness: +20% Defense: +15 (+4 eff.) Changes stats: +8 Dex / +8 Cun / +0(-5) Con Changes resistances: +0%(-9%) fire / +0%(-6%) darkness / +0%(-3%) nature Changes damage: +0%(-30%) blight Talents granted: +1 Dagger Block +0(+-1) Command Staff Critical mult.: +0.00% (-14.00%) Physical save: +15 (+6 eff.) Disarm immunity: +50% Life regen: +0.00 (-1.30) Spellpower: +0 (+0 eff.) (-29 (-7 eff.)) Spell crit. chance: +0% (-18%) Healing mod.: +0% (-21%) Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. Tap to cycle through comparison choices |
[vs. dragonbone starstaff 'Runendil' (sludge-dripping) (30-36 power, 6 apr, blight element) (In main hand, 1 of 2)] plaguebringer's stralite dagger of the mystic (28-37 power, 9 apr)plaguebringer's stralite dagger of the mystic (28-37 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1(-1.5 - +1.1) Uses stats: 50% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (+3) Crit. chance: +8.0% (+3.0%) Attack speed: 100% (-) When this weapon hits: Slime Spit (20% chance level 2). When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 0% chance to slow global speed by 53% * 10% chance to reduce strength, dexterity, and constitution by 33 Damage (Melee): +12 blight When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Physical crit. chance: +0.0% (-7.0%) Physical power: +0 (+0 eff.) (-11 (-2 eff.)) Changes stats: +5 Mag / +5 Wil / +0(-5) Con Changes resistances: +0%(-9%) fire / +0%(-6%) darkness / +0%(-3%) nature Changes damage: +0%(-30%) blight Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-14.00%) Disease immunity: +16% Life regen: +0.00 (-1.30) Spellpower: +13 (+3 eff.) (-16 (-4 eff.)) Spell crit. chance: +0% (-18%) Healing mod.: +0% (-21%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Falodig the cured leather armour (16 def, 12 armour) (Main armor)] Umbrasear (sludge-imbued) (0 def, 0 armour)Umbrasear (sludge-imbued) (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour penetration: +0 (-1) Physical crit. chance: +0.0% (-3.0%) Physical power: +0 (+0 eff.) (-7 (-1 eff.)) Armour: +0 (-12) Defense: +0 (+0 eff.) (-16 (-5 eff.)) Fatigue: +0% (-7%) Damage when hit (Melee): 8 darkness Changes stats: +0(-1) Str / +8 Mag / +7 Wil Changes resistances: +51% acid / +0%(-7%) arcane / +6% cold / +20% nature / +13% all Changes damage: +31% acid / +16% temporal / +9% darkness / +3% cold / +19% arcane / +10% nature Critical mult.: +0.00% (-12.00%) Spell save: +0 (+0 eff.) (-14 (-3 eff.)) Silence immunity: +25% Stamina each turn: +0.00 (-3.00) Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +88.00 Spellpower: +20 (+5 eff.) Spell crit. chance: +4% Combat speed: +0% (-15%) Casting speed: +0% (-15%) Mental speed: +0% (-15%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Falodig the cured leather armour (16 def, 12 armour) (Main armor)] steel mail armour of the deep (2 def, 8 armour)steel mail armour of the deep (2 def, 8 armour) Requires: - Heavy armour training - Strength 20 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour penetration: +0 (-1) Physical crit. chance: +0.0% (-3.0%) Physical power: +0 (+0 eff.) (-7 (-1 eff.)) Armour: +8 (-4) Defense: +2 (+0 eff.) (-14 (-5 eff.)) Fatigue: +12% (+5%) Changes stats: +0(-1) Str Changes resistances: +6% acid / +5% cold / +0%(-7%) arcane Allows you to breathe in: water Critical mult.: +0.00% (-12.00%) Spell save: +0 (+0 eff.) (-14 (-3 eff.)) Stamina each turn: +0.00 (-3.00) Combat speed: +0% (-15%) Casting speed: +0% (-15%) Mental speed: +0% (-15%) A suit of armour made of mail. |
[vs. Falodig the cured leather armour (16 def, 12 armour) (Main armor)] Gunekath the voratun mail armour (radiant) (10 def, 14 armour)Gunekath the voratun mail armour (radiant) (10 def, 14 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour penetration: +0 (-1) Physical crit. chance: +0.0% (-3.0%) Physical power: +0 (+0 eff.) (-7 (-1 eff.)) Armour: +14 (+2) Defense: +10 (+3 eff.) (-6 (-2 eff.)) Fatigue: +12% (+5%) Changes stats: +11(+10) Str / +6 Mag / +7 Wil / +7 Con Changes resistances: +9% acid / +25% light / +28% fire / +10%(+3%) arcane / +9% mind Critical mult.: +0.00% (-12.00%) Physical save: +6 (+3 eff.) Spell save: +25 (+6 eff.) (+11 (+3 eff.)) Teleport immunity: +10% Stamina each turn: +0.00 (-3.00) Maximum life: +191.00 Light radius: +3 Combat speed: +0% (-15%) Casting speed: +0% (-15%) Mental speed: +0% (-15%) A suit of armour made of mail. |
[vs. Falodig the cured leather armour (16 def, 12 armour) (Main armor)] radiant voratun plate armour of delving (0 def, 16 armour)This item will automatically be transmogrified when you leave the level. radiant voratun plate armour of delving (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour penetration: +0 (-1) Physical crit. chance: +0.0% (-3.0%) Physical power: +0 (+0 eff.) (-7 (-1 eff.)) Armour: +16 (+4) Defense: +0 (+0 eff.) (-16 (-5 eff.)) Fatigue: +22% (+15%) Changes stats: +7(+6) Str / +5 Wil Changes resistances: +22% blight / +10% physical / +39% darkness / +0%(-7%) arcane Critical mult.: +0.00% (-12.00%) Spell save: +0 (+0 eff.) (-14 (-3 eff.)) Stamina each turn: +0.00 (-3.00) Light radius: +3 Combat speed: +0% (-15%) Casting speed: +0% (-15%) Mental speed: +0% (-15%) It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
[vs. Neira's Memory (Around waist)] Girdle of the Calm WatersGirdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +0(-2) Cun / +3(-2) Wil Changes resistances: +20% blight / +20% cold / +20% nature Confusion immunity: +0% (-30%) Stun/Freeze immunity: +0% (-30%) Mana when firing critical spell: +0.00 (-3.00) Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
[vs. Neira's Memory (Around waist)] monstrous hardened leather belt of recklessnessmonstrous hardened leather belt of recklessness Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +13 (+2 eff.) Changes stats: +3 Str / +0(-5) Wil / +0(-2) Cun / +4 Con Critical mult.: +8.00% Physical save: +8 (+4 eff.) Confusion immunity: +0% (-30%) Stun/Freeze immunity: +0% (-30%) Mana when firing critical spell: +0.00 (-3.00) Size category: +1 A belt that goes around your waist. |
[vs. Neira's Memory (Around waist)] spiritwalker's hardened leather beltspiritwalker's hardened leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Mag / +0(-5) Wil / +0(-2) Cun Confusion immunity: +0% (-30%) Stun/Freeze immunity: +0% (-30%) Mana each turn: +0.15 Mana when firing critical spell: +0.00 (-3.00) Maximum mana: +22.00 A belt that goes around your waist. |
[vs. Neira's Memory (Around waist)] spiritwalker's drakeskin leather belt of resilienceThis item will automatically be transmogrified when you leave the level. spiritwalker's drakeskin leather belt of resilience Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +8 Mag / +0(-5) Wil / +0(-2) Cun Confusion immunity: +0% (-30%) Stun/Freeze immunity: +0% (-30%) Mana each turn: +0.57 Mana when firing critical spell: +0.00 (-3.00) Maximum life: +56.00 Maximum mana: +28.00 A belt that goes around your waist. |
[vs. Guise of the Hated (of the bursting pustule) (14 def, 0 armour) (Cloak)] spellcowled linen cloak of protection (1 def, 0 armour)spellcowled linen cloak of protection (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-10.0%) Defense: +1 (+1 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-30) mind / 0(-30) darkness Damage when hit (Melee): 0(-30) darkness / 0(-20) item blight disease / 0(-30) mind / 0(-18) physical bleed Changes stats: +0(-4) Dex / +2 Mag / +2(-6) Wil / +0(-6) Cun Changes resistances: +0%(-10%) darkness / +0%(-10%) mind Changes damage: +0%(-4%) all Talent masteries: +0.00(-0.30) Cursed / Gloom +0.00(-0.30) Cursed / Darkness Talent granted: +0(+-5) Dark Vision Stealth bonus: +0 (-12) Spell save: +11 (+3 eff.) Mental save: +6 (+3 eff.) (-4 (-2 eff.)) Cut immunity: +0% (+100%) Hate per kill: +0.00 (+-5.00) Maximum mana: +41.00 Mindpower: +0 (+0 eff.) (-20 (-9 eff.)) Mental crit. chance: +0% (-10%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Guise of the Hated (of the bursting pustule) (14 def, 0 armour) (Cloak)] Cyramina (2 def, 10 armour)Cyramina (2 def, 10 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +0.0% (-10.0%) Armour: +10 Defense: +2 (+1 eff.) (-12 (-4 eff.)) Effects on melee hit: * 20% chance to reduce all saves and defense by 26 Damage (Melee): 0(-30) mind / 0(-30) darkness Damage when hit (Melee): 0(-30) darkness / 0(-20) item blight disease / 0(-30) mind / 0(-18) physical bleed Changes stats: +0(-4) Dex / +1(-7) Wil / +4(-2) Cun Changes resistances: +0%(-10%) mind / +9% temporal / +0%(-10%) darkness / +15% cold Changes damage: +0%(-4%) all Talent masteries: +0.00(-0.30) Cursed / Gloom +0.00(-0.30) Cursed / Darkness Talent granted: +0(+-5) Dark Vision Reduces incoming crit damage: 10.00% Stealth bonus: +0 (-12) Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Cut immunity: +0% (+100%) Hate per kill: +0.00 (+-5.00) Mindpower: +0 (+0 eff.) (-20 (-9 eff.)) Mental crit. chance: +0% (-10%) See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Alafast the pair of voratun boots (dulled) (0 def, 5 armour) (On feet)] Aretta the Charmoon (hotfooted) (20 def, 3 armour)Aretta the Charmoon (hotfooted) (20 def, 3 armour) Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +3 (-2) Defense: +20 (+5 eff.) Fatigue: -6% (-10%) Damage (Melee): 0(-12) item darkness numbing Damage when hit (Melee): 2 fire Changes stats: +0(-5) Cun / +0(-4) Wil Changes resistances: +0%(-25%) temporal / +0%(-29%) darkness / +6% blight / +5% fire / +0%(-20%) light / +7% cold Changes resistances penetration: +15% fire / +0%(-15%) darkness / +0%(-19%) temporal Maximum encumbrance: +20 Physical save: +7 (+3 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-32 (-9 eff.)) Mental save: +0 (+0 eff.) (-12 (-6 eff.)) Poison immunity: +0% (-20%) Confusion immunity: +0% (-20%) Pinning immunity: +50% Stun/Freeze immunity: +0% (-20%) Stamina each turn: +0.00 (-1.30) Maximum stamina: +0.00 (-35.00) Movement speed: +20% Defense after a teleport: +0 (-30) Resist all after a teleport: +0% (-18%) New effects duration reduction after a teleport: +0% (-25%) A pair of boots made of leather. |
[vs. spellstreaming voratun gauntlets of the iron hand (0 def, 3 armour) (On hands)] rough leather gloves of magic (+2) (0 def, 1 armour)rough leather gloves of magic (+2) (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-2) Fatigue: +0% (-5%) Changes stats: +0(-3) Str / +2 Mag / +0(-3) Wil / +0(-3) Con Changes damage: +3% arcane Talent mastery: +0.00(-0.20) Technique / Grappling Disarm immunity: +0% (-29%) Mana each turn: +0.00 (-0.16) Spellpower: +0 (+0 eff.) (-9 (-2 eff.)) Spell crit. chance: +0% (-5%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. spellstreaming voratun gauntlets of the iron hand (0 def, 3 armour) (On hands)] Emelewe the Taintwreath (0 def, 2 armour)Emelewe the Taintwreath (0 def, 2 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +2 (-1) Fatigue: +0% (-5%) Changes stats: +0(-3) Str / +0(-3) Wil / +0(-3) Con Changes resistances: +6% blight / +3% nature / +9% light Changes resistances penetration: +5% nature Talent mastery: +0.00(-0.20) Technique / Grappling Physical save: +5 (+3 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +25% (-4%) Mana each turn: +0.00 (-0.16) Spellpower: +0 (+0 eff.) (-9 (-2 eff.)) Spell crit. chance: +0% (-5%) Healing mod.: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. spellstreaming voratun gauntlets of the iron hand (0 def, 3 armour) (On hands)] Gloves of the Firm Hand (stygian) (0 def, 8 armour)Gloves of the Firm Hand (stygian) (0 def, 8 armour) Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 (+5) Fatigue: +0% (-5%) Changes stats: +0(-3) Str / +0(-3) Wil / +4(+1) Con Changes resistances: +25% darkness / +25% cold Talent mastery: +0.00(-0.20) Technique / Grappling Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% (+11%) Stun/Freeze immunity: +30% Knockback immunity: +30% Mana each turn: +0.00 (-0.16) Spellpower: +0 (+0 eff.) (-9 (-2 eff.)) Spell crit. chance: +0% (-5%) Infravision radius: +3 The wearer is treated as an undead. The wearer no longer has to breathe. Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
[vs. spellstreaming voratun gauntlets of the iron hand (0 def, 3 armour) (On hands)] Berulathador (0 def, 9 armour)Berulathador (0 def, 9 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +9 (+6) Fatigue: +5% (-) Changes stats: +0(-3) Str / +0(-3) Wil / +0(-3) Con Changes resistances: +5% arcane / +12% blight Talent mastery: +0.00(-0.20) Technique / Grappling Mental save: +13 (+5 eff.) Disarm immunity: +0% (-29%) Mana each turn: +0.00 (-0.16) Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +80.00 Spellpower: +30 (+7 eff.) (+21 (+5 eff.)) Spell crit. chance: +6% (+1%) Damage Shield penetration: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. spellstreaming voratun gauntlets of the iron hand (0 def, 3 armour) (On hands)] Dairondil (0 def, 19 armour)Dairondil (0 def, 19 armour) Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +19 (+16) Armour Hardiness: +9% Fatigue: +5% (-) Damage (Melee): 13 arcane Changes stats: +0(-3) Str / +9 Mag / +8(+5) Wil / +14(+11) Con Changes resistances: +6% acid / +10% physical / +9% cold / +8% arcane / +9% lightning Changes damage: +7% arcane Talent mastery: +0.00(-0.20) Technique / Grappling Reduces incoming crit damage: 15.00% Physical save: +9 (+4 eff.) Spell save: +6 (+2 eff.) Mental save: +7 (+3 eff.) Disarm immunity: +34% (+5%) Mana each turn: +0.00 (-0.16) Spellpower: +9 (+2 eff.) (-) Spell crit. chance: +0% (-5%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Nerassra (2 def, 0 armour) (On head)] Adutta (1 def, 0 armour)Adutta (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-5.0%) Defense: +1 (+1 eff.) (-1 (+0 eff.)) Changes stats: +0(-2) Dex / +0(-5) Mag / +0(-2) Con Changes resistances: +16% nature Changes damage: +11% nature Reduces incoming crit damage: 5.00% Spell save: +0 (+0 eff.) (-8 (-2 eff.)) Poison immunity: +20% Only die when reaching: +0.00 life (+80.00 life) Maximum life: +40.00 Maximum stamina: +0.00 (-20.00) A pointy cloth hat, very wizardly... |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
[vs. Eremoblek the Thunderbone (dig speed 23 turns) (Tool)] dwarven-steel pickaxe 'Chimnir' (dig speed 23 turns)dwarven-steel pickaxe 'Chimnir' (dig speed 23 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) (+5 (+2 eff.)) Armour penetration: +4 Armour: +4 Damage when hit (Melee): 6 acid / 0(-8) lightning Changes stats: +2(-) Str / +0(-4) Mag / +0(-3) Cun Changes resistances: +0%(-6%) light Changes resistances penetration: +20% physical Changes damage: +6% arcane / +0%(-12%) lightning Spell save: +0 (+0 eff.) (-9 (-2 eff.)) Infravision radius: +2 (-2) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Eremoblek the Thunderbone (dig speed 23 turns) (Tool)] Bladed RiftBladed Rift Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-5 (-2 eff.)) Damage (Melee): 25 physical bleed Damage when hit (Melee): 0(-8) lightning / 25 physical bleed Changes stats: +0(-2) Str / +0(-4) Mag / +0(-3) Cun Changes resistances: +0%(-6%) light / +15% temporal Changes damage: +0%(-12%) lightning / +10% temporal / +5% physical Spell save: +0 (+0 eff.) (-9 (-2 eff.)) Spellpower: +10 (+3 eff.) Mindpower: +10 (+4 eff.) Infravision radius: +0 (-4) When carried: Talent granted: +0(+-1) Dig Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Turbopox the Doomelf Reaver level 26
22nd Dusk 122nd year of Ascendancy at 06:18 see stats
By Turbopox the Doomelf Reaver level 10
8th Mirth 122nd year of Ascendancy at 00:33 see stats
By Turbopox the Doomelf Reaver level 20
4th Dusk 122nd year of Ascendancy at 15:05 see stats
By Turbopox the Doomelf Reaver level 25
14th Dusk 122nd year of Ascendancy at 01:03 see stats
By Turbopox the Doomelf Reaver level 23
9th Dusk 122nd year of Ascendancy at 03:11 see stats
By Turbopox the Doomelf Reaver level 18
2nd Dusk 122nd year of Ascendancy at 04:30 see stats
By Turbopox the Doomelf Reaver level 15
6th Flare 122nd year of Ascendancy at 20:14 see stats
Log
Lisidhebeth the temporal stalker spins fate.
Lisidhebeth the temporal stalker weaves fate.
Turbopox is crippled.
Lisidhebeth the temporal stalker performs a melee critical strike against Turbopox!
Turbopox's Blunt Thrust is disrupted by her wounds!
LIFE LOST WARNING!
Melee retaliation hits Lisidhebeth the temporal stalker for 4 lightning, 11 darkness, 12 light, 1 fire, 5 mind, 10 physical, 4 lightning, 11 darkness, 12 light, 1 fire, 5 mind, 10 physical (86 total damage).
Lisidhebeth the temporal stalker hits Turbopox for 171 physical, 184 physical (355 total damage).
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Turbopox casts Rune: Shielding.
A shield forms around Turbopox.
Turbopox slows down.
Turbopox uses Infusion: Healing.
Turbopox stops bleeding.
Turbopox is free from the illness.
Turbopox receives 251 healing from Infusion: Healing.
Turbopox invokes the memory of Neira!
The shield around Turbopox crumbles.
A shield forms around Turbopox.
Lisidhebeth the temporal stalker's Bash and Smash performs a ranged critical strike against Turbopox!
Your shield crumbles under the damage!
The shield around Turbopox crumbles.
Lisidhebeth the temporal stalker's Bash and Smash hits Turbopox for (340 absorbed), 971 physical (971 total damage).
Turbopox the level 29 doomelf reaver was swiped to death by Lisidhebeth the temporal stalker on level 1 of An Eternal Instant.