Pepperlung the level 7 Ogre Sun Paladin by Jahf

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceOgre
ClassSun Paladin
Level / Exp7 / 73%
Sizebig
Lifes / Deaths

Primary Stats

Strength34 (base 23)
Dexterity12 (base 10)
Constitution10 (base 10)
Magic33 (base 27)
Willpower13 (base 10)
Cunning12 (base 10)

Resources

Life247/247
Positive38/38
Stamina126/126
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision2

Offense: Mainhand

Damage57
Accuracy20
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower26
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Nature+11%
Physical+4%
Mind+9%
All0%

Defense: Base

Armour (hardiness)29.413408721348 (65.897138898113%)
Defense3
Ranged Defense3
Fatigue18
Physical Save23
Spell Save21
Mental Save28

Defense: Resistances

Darkness+ 6%( 70%)
Light+ 5%( 70%)
Temporal+ 15%( 70%)
Blight+ 3%( 70%)
Nature+ 22%( 70%)
Fire+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance10%
Poison Resistance10%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
2/5
0/5
0/5
Celestial / Sun1.30
1/5
2/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
4/5
1/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
3/5
0/5

Effects

talent
talent

Quests

done
done
active
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Log

Space around you starts to dissolve...

Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Bathe in Light is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 21 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.48 gold from the transmogrification of
grounding iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
iron dagger (9-12 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15 power, 2 apr).
You gain 0.99 gold from the transmogrification of
flaming iron waraxe (12-16 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (18-25 power, 2 apr).
You gain 2.64 gold from the transmogrification of
potent elm vilestaff of warding (13-16 power, 2 apr, blight element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the duelist (absorb 32; cd 18).
You gain 2.00 gold from the transmogrification of
blink rune of the sneak (range 3; phase 11; cd 12).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 12).
There is a Stairway into the Rhaloren Camp here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.