












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Mindstar Mindslayer 1.5.0Adds the Wild Gift/Mindstar Mastery talent tree (unlocked) to Mindslayers. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Genuine Veteran 1.6.6A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread. Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON. This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change. This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file. 0.9.5: Tooltips clarified, small numerical adjustments. Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Mindslayer |
| Level / Exp | 20 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 11 on the 2nd Acquisition 122nd year of Ascendancy at 06:24 1 / 4Killed by Bill the Stone Troll at level 11 on the 2nd Acquisition 122nd year of Ascendancy at 07:10 Killed by gwelgoroth at level 18 on the 38th Profit 122nd year of Ascendancy at 03:11 Killed by Ninandra, the Great Weaver at level 20 on the 39th Profit 122nd year of Ascendancy at 11:02 |
Primary Stats
| Strength | 37 (base 14) |
| Dexterity | 10 (base 10) |
| Constitution | 37 (base 22) |
| Magic | 8 (base 10) |
| Willpower | 71 (base 43) |
| Cunning | 48 (base 30) |
Resources
| Life | 612/612 |
| Equilibrium | 0 |
| Psi | 171/171 |
| Healing Factor | 1.3956521739131 |
| Regeneration | 7.3271739130437 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666665% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 54 |
| Crit Chance | 15% |
| APR | 57 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 45 |
| Accuracy | 54 |
| Crit Chance | 14% |
| APR | 51 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +5% |
| Physical | +8% |
| Cold | +4% |
| All | 0% |
| Light | +18% |
| Mind | +8% |
| Fire | +3% |
| Nature | +18% |
Offense: Damage Penetration
| Darkness | +10% |
| Light | +15% |
| Blight | +5% |
| Physical | +10% |
| Cold | +11% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 41.551211628464 (74.117647058824%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 23 |
| Physical Save | 30 |
| Spell Save | 29 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 11%( 70%) |
| Physical | + 18%( 70%) |
| Cold | + 48%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 28%( 70%) |
| Temporal | + 16%( 70%) |
| Lightning | + 15%( 70%) |
| Mind | + 12%( 70%) |
| Fire | + 16%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 450 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 182 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 144 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Psionic / Voracity | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Haledan the Dourbait (43.5-65.25 power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Nature/Master Power 43.5 - 65.3 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit.r1 +4 darkness While equipped: Stats +7 Con +12 Wil dps ---------- Res.pen +10% physical Acc +10 (+5 eff.) Apr +12 On Hit (Melee): * 10% chance to reduce damage dealt by 25% ----- def ----- Resists +6% lightning +3% nature Max.HP +30.00 Massive two-handed battleaxes. |
| On hands | Bregagolach the Rainpain (0 def, 2 armour)1.5 T2 hands armor [Rare] Psionic While equipped: Stats +3 Cun +3 Con dps ---------- Melee+ 8 mind Dmg.mod +5% mind ----- def ----- Armour +2 Fatigue +3% Resists +5% mind +18% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Kindlebender2.0 T1 lite [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +3% fire ----- def ----- Resists +1% physical +9% fire ---------- misc Stam/turn +3.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Giliruileg' (16 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Defense +16 (+8 eff.) Resists +15% acid +3% fire Die.at -60.00 life Max.HP +20.00 A pointy cloth hat, very wizardly... |
| On feet | pair of rough leather boots 'Kindlebearer' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +12% light +3% mind ----- def ----- Armour +1 Resists +5% lightning +6% temporal ---------- misc Max.psi +10.00 Light +2 A pair of boots made of leather. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Hazequeen the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Cun +2 Con dps ---------- Mind.crit +4% Mind.pwr +5 (+2 eff.) Res.pen +5% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Resists +3% mind Spell.save +12 (+6 eff.) ---------- misc Max.stam +16.00 Rings can have magical properties. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 12/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 258 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| In main hand | Offalbrand (9.5-10.45 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 9.5 - 10.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit.r1 +20 nature While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +7% nature Res.pen +5% mind ----- def ----- Resists +4% blight +6% temporal +3% nature +9% cold Disease- +18% Knockbk- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Dimbrand the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Dex +4 Wil +2 Cun dps ---------- Res.pen +10% darkness ----- def ----- Resists +12% cold Max.HP +30.00 A belt that goes around your waist. |
| In off hand | vined mindstar 'Mugrim' (4-4.4 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 4.0 - 4.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Crit.r2 +12 mind While equipped: Stats +2 Cun dps ---------- Spell.crit +2% Mind.crit +2% Crit.mult +7.00% Spell.pwr +5 (+5 eff.) Mind.pwr +4 (+1 eff.) Melee+ 5 cold Dmg.mod +3% nature +4% cold Res.pen +5% blight +6% cold ----- def ----- Armour +6 Resists +3% blight +7% cold Disease- +11% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Radiancebrace the linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +6% light Res.pen +15% light ----- def ----- Defense +6 (+3 eff.) Phys.save +7 (+3 eff.) ---------- misc Equi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Ivunn (0 def, 18 armour)17.0 T2 massive armor [Random Unique] Master While equipped: Stats +10 Str dps ---------- Crit.mult +10.00% ----- def ----- Armour +18 Fatigue +22% Resists +25% darkness +14% physical ---------- misc Psi/ret +0.04 Vim/s.crit +1.00 Max.hate +4.00 Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
movement infusion of the sneak (speed 560%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 560% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 98; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 98 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 317; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 317 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 140 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Kindlereign the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% acid Res.pen +10% fire Melee Ret 8 acid ----- def ----- Resists +6% acid +5% arcane +3% lightning Amulets can have magical properties. |
steel amulet0.1 T2 amulet jewelry [Normal] Amulets can have magical properties. |
titan's copper ring of tenacity0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Max.HP +22.00 Disarm- +21% Pinning- +20% Knockbk- +20% Rings can have magical properties. |
arcing steel battleaxe of massacre (31.5-47.25 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane/Master Power 31.5 - 47.3 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed battleaxes. |
dwarven-steel battleaxe 'Frostpall' (42-63 power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Master/Psionic Power 42.0 - 63.0 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +12 darkness Against +10% Living On Hit: * 10% chance to gain 10% of a turn (3/turn limit) * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +5% cold +10% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% temporal Massive two-handed battleaxes. |
Dagger of the Past (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon Reqs Mag 24,Dex 24 [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Acc+ +0.3% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+5 eff.) Spell.save +10 (+5 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
acidic dwarven-steel greatmaul (42.5-63.75 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Arcane Power 42.5 - 63.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 Massive two-handed mauls. |
balanced stralite greatsword of paradox (49-78.4 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Arcane/Master Power 49.0 - 78.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +9 temporal While equipped: dps ---------- Acc +13 (+6 eff.) ----- def ----- Defense +7 (+3 eff.) Resists +16% temporal Disarm- +50% Massive two-handed swords. |
stralite greatsword of massacre (55-88 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Master Power 55.0 - 88.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Massive two-handed swords. |
acidic dwarven-steel longsword of paradox (23-32.2 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane Power 23.0 - 32.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +5 temporal On Crit: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 While equipped: ----- def ----- Resists +8% temporal Sharp, long, and deadly. |
steel longsword of erosion (15-21 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Nature Power 15.0 - 21.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 nature Sharp, long, and deadly. |
steel mace of paradox (17-23.8 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane Power 17.0 - 23.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +9 temporal While equipped: ----- def ----- Resists +6% temporal Blunt and deadly. |
Emulrawe the mossy mindstar (9-9.9 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +8 physical While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Acc +5 (+2 eff.) ----- def ----- Armour +2 Max.HP +12.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Vorovea the Glarestoker (2-2.2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Crit.mult +6.00% Mind.pwr +2 (+1 eff.) Res.pen +5% light ----- def ----- Defense +10 (+5 eff.) Resists +6% blight HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's vined mindstar (5.5-6.05 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Resists +7% mind Mind.save +3 (+2 eff.) ---------- misc Psi/turn +0.40 Max.psi +17.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted thorny mindstar of sand (8.5-9.35 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +11 (+4 eff.) Melee+ 4 physical Dmg.mod +6% physical Res.pen +7% physical ----- def ----- Resists +8% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's pulsing mindstar of balance (13.5-14.85 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +3% nature ----- def ----- Resists +5% blight Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Disease- +12% ---------- misc Equi/ret +0.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cured leather sling of cold4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +6 cold While equipped: dps ---------- Dmg.mod +10% cold Slings are used to hurl stones or metal shots at your foes. |
Spiderjustice the yew starstaff (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Str +2 Con dps ---------- Spell.crit +3% Spell.pwr +9 (+8 eff.) Dmg.mod +20% darkness Res.pen +15% light +10% physical Acc +25 (+11 eff.) ----- def ----- Defense +8 (+4 eff.) Resists +3% nature ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 39.14 light damage. Staves designed for wielders of magic, by the greats of the art. |
Iserayatira the Snowwrither (23-32.2 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Nature Power 23.0 - 32.2 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Phasing +20% Melee+ +8 cold While equipped: Stats +13 Str +7 Dex +8 Mag +5 Wil +6 Cun +7 Con ----- def ----- Die.at -60.00 life One-handed war axes. |
Liseba the Bogfurnace (19.5-27.3 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Arcane Power 19.5 - 27.3 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +7 blight +4 mind On Crit.r2 +4 nature +20 temporal On Hit: * 13% chance to reduce strength, dexterity, and constitution by 8 While equipped: dps ---------- Melee Ret 4 nature On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% temporal One-handed war axes. |
dwarven-steel waraxe 'Pitchsever' (27.5-38.5 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 27.5 - 38.5 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +20 darkness While equipped: dps ---------- Dmg.mod +12% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +3% darkness +6% fire One-handed war axes. |
Salylaith the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +12% physical Res.pen +5% mind +20% physical Melee Ret 4 physical ----- def ----- Phys.save +7 (+3 eff.) Mind.save +3 (+2 eff.) ---------- misc See.Invis +6 A belt that goes around your waist. |
Siluta the Dourresolve1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Mind.pwr +15 (+5 eff.) Res.pen +10% mind ----- def ----- Resists +9% darkness Mind.save +9 (+5 eff.) HP.reg +1.50 Heal.mod +17% ---------- misc Max.hate +2.00 A belt that goes around your waist. |
Thunderreek the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 4 lightning ----- def ----- Armour +2 Resists +6% acid Mind.save +15 (+8 eff.) Max.HP +35.00 Heal.mod +10% Cut- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
blurring rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +8 (+4 eff.) Stealth +6 A belt that goes around your waist. |
dreamer's cashmere robe of the mountain (+13%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Dmg.mod +14% physical ----- def ----- Resists +11% darkness +14% physical +13% mind +11% all Phys.save +13 (+6 eff.) Spell.save +11 (+6 eff.) Mind.save +25 (+12 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arutira the Cindervortex (0 def, 4 armour)3.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% arcane +6% fire Res.pen +20% arcane ----- def ----- Armour +4 Fatigue +3% Resists +8% lightning +6% temporal +5% arcane +15% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eremafang (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Crit.mult +15.00% Mov.spd +10% Apr +3 ----- def ----- Armour +3 Fatigue -6% Crit.dmg- 15.00% Max.HP +45.00 ---------- misc Stam/turn +0.40 Light +3 See.Invis +3 A pair of boots made of leather. |
Xewen (0 def, 12 armour)3.0 T3 feet armor [Rare] Nature While equipped: ----- def ----- Armour +12 Fatigue +3% Resists +6% lightning +17% temporal +2% physical Die.at -20.00 life Cut- +10% Stun/Frz- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Silobrenor (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 18 nature 6 lightning Dmg.mod +3% lightning +8% nature +3% mind ----- def ----- Armour +2 Resists +7% lightning +12% nature +6% light +3% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar dwarven-steel gauntlets of dexterity (+5) (0 def, 2 armour)1.5 T2 hands armor [Ego] Nature/Master While equipped: Stats +5 Dex dps ---------- Melee+ 5 cold Dmg.mod +5% cold Acc +13 (+6 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +7% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Betisena the Deepsvagrant (7 def, 8 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% blight Res.pen +20% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 25% ----- def ----- Armour +8 Defense +7 (+3 eff.) Fatigue +3% Resists +4% all Crit.dmg- 15.00% Phys.save +7 (+3 eff.) ---------- misc See.Invis +9 A cap made of leather. |
Bogblow the hardened leather cap (0 def, 11 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Melee Ret 2 nature ----- def ----- Armour +11 Fatigue +3% Resists +3% fire +14% mind +3% physical Mind.save +13 (+7 eff.) Poison- +20% Confus- +24% A cap made of leather. |
Giromidor (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Spell.crit +2% S.pwr/crit +10 ----- def ----- Armour +3 Fatigue +3% Resists +9% blight Phys.save +14 (+7 eff.) Mind.save +9 (+5 eff.) ---------- misc Psi/ret +0.04 A cap made of leather. |
Vorunor the Blazegash (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Phys.crit +5.0% Dmg.mod +6% lightning Acc +10 (+5 eff.) Melee Ret 2 lightning On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Defense +2 (+1 eff.) Resists +5% arcane Mind.save +9 (+5 eff.) A pointy cloth hat, very wizardly... |
hardened leather cap 'Anyfang' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +2 Dex dps ---------- Phys.crit +6.0% Phys.pwr +10 (+3 eff.) Acc +10 (+5 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +2% physical ---------- misc Max.stam +10.00 A cap made of leather. |
hardened leather cap 'Layiba' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +2 Cun +10 Con dps ---------- Phys.pwr +5 (+2 eff.) Acc +5 (+2 eff.) Melee Ret 4 physical ----- def ----- Armour +3 Fatigue +3% Resists +6% light ---------- misc Max.stam +20.00 A cap made of leather. |
rough leather cap of the depths (0 def, 1 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% cold ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Breathe water A cap made of leather. |
Layenor the Shimmerknave (2 def, 13 armour)14.0 T2 heavy armor [Rare] Master While equipped: dps ---------- Mind.crit +5% Crit.mult +10.00% Dmg.mod +6% lightning ----- def ----- Armour +13 Defense +2 (+1 eff.) Fatigue +12% Spell.save +3 (+2 eff.) ---------- misc Mana/turn +0.04 Equi/ret +0.08 A suit of armour made of mail. |
enlightening voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Mind.save +15 (+8 eff.) A suit of armour made of mail. |
hardened voratun mail armour (5 def, 16 armour)14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master While equipped: ----- def ----- Armour +16 Defense +5 (+2 eff.) Fatigue +12% Resists +5% acid +6% physical +7% cold +8% lightning +5% fire A suit of armour made of mail. |
impenetrable steel mail armour (2 def, 11 armour)14.0 T2 heavy armor [Ego] Master While equipped: ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
impenetrable steel mail armour of cold resistance (2 def, 12 armour)14.0 T2 heavy armor [Ego] Master While equipped: ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +12% Resists +16% cold A suit of armour made of mail. |
steel mail armour of command (7 def, 10 armour)14.0 T2 heavy armor [Ego+] Psionic While equipped: Stats +2 Cun ----- def ----- Armour +10 Defense +7 (+3 eff.) Fatigue +12% Mind.save +12 (+6 eff.) A suit of armour made of mail. |
voratun mail armour of acid resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Ego] Master While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +20% acid A suit of armour made of mail. |
rejuvenating cured leather armour of fire resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +15% fire HP.reg +3.70 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
Arthikath the Gleambreeze (0 def, 11 armour)17.0 T3 massive armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% light +3% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +11 Fatigue +22% Resists +3% lightning +20% fire +3% nature +3% darkness A suit of armour made of metal plates. |
Dawnhunger the dwarven-steel plate armour (0 def, 22 armour)17.0 T3 massive armor [Rare] Master While equipped: Stats +1 Mag dps ---------- S.pwr/crit +8 Res.pen +10% light Phasing +10% ----- def ----- Armour +22 Fatigue +22% Resists +9% cold Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.12 A suit of armour made of metal plates. |
dwarven-steel shield of acid resistance (+16%) (0 def, 6 armour, 74.5 block)7.0 T3 shield armor [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +16% acid ---------- misc Talents +1 Block Handheld deflection devices. |
icy steel shield of cold resistance (+15%) (0 def, 4 armour, 39.5 block)7.0 T2 shield armor [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 8 cold Melee Ret 3 ice ----- def ----- Armour +4 Fatigue +8% Resists +15% cold ---------- misc Talents +1 Block Handheld deflection devices. |
shocking steel shield (0 def, 4 armour, 43 block)7.0 T2 shield armor [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 lightning Melee Ret 5 lightning ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Darkhash (16/16, 29-40.6 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Rare] Master Power 29.0 - 40.6 Physical Uses 70% Dex, 50% Str Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +4.5% Capacity 16 Proj.spd +200% Ranged+ +8 darkness On Hit.r1 +16 physical While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
blazing quiver of yew arrows (24/24, 28.5-39.9 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego] Nature Power 28.5 - 39.9 Physical Uses 50% Str, 70% Dex Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 24 Ranged+ +21 fire On Crit.r2 +8 fire Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows 'Kindleraider' (20/20, 30.5-42.7 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Rare] Psionic Power 30.5 - 42.7 Physical Uses 70% Dex, 50% Str Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 20 Ranged+ +8 mind On Hit.r1 +16 darkness +16 fire On Crit.r2 +12 fire On Hit: * 20% chance to reduce damage dealt by 25% * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
56 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Aeruseyarin' (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str ----- def ----- Resists +9% temporal Spell.save +12 (+6 eff.) Max.HP +47.00 Heal.mod +10% Silence- +20% ---------- misc Max.stam +21.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Mayessra' (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Acc +20 (+9 eff.) ----- def ----- Defense +20 (+10 eff.) Phys.save +3 (+1 eff.) ---------- misc Mana/s.crit +2.00 Max.stam +20.00 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Lelekor the Radianceripper1.0 T3 lite [Rare] Arcane While equipped: Stats +2 Con dps ---------- Res.pen +25% temporal +15% physical Melee Ret 10 fire ----- def ----- Resists +7% fire +6% light +2% physical ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Turyvor the Sunkill1.0 T3 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% blight Phasing +10% On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Resists +6% light Mind.save +8 (+4 eff.) ---------- misc Mana/turn +0.04 Light +4 See.Stealth +8 See.Invis +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Belubrethra'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% mind ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +11% Disease- +10% Teleport- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
high-capacity pouch of steel shots (42/42, 20.5-24.6 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego] Master Power 20.5 - 24.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 42 While equipped: ---------- misc Reload +1 Shots are used with slings to pummel your foes to death. |
Splendourbright [power 240] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% light Res.pen +5% light Melee Ret 6 fire ----- def ----- Resists +6% temporal +6% light +9% nature Blast the opponent's mind dealing 259 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Persistent Will2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
focusing ash totem of healing [power 206] (15 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
soothing yew wand of lightning storm [power 296] (15 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 59 lightning damage and will be dazed for 1 turn (296 total damage) Puts all charms on 15 cooldown 100% to heal for 41. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Bedlohur the Dwarf Mindslayer level 10
1st Acquisition 122nd year of Ascendancy at 02:18 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Bedlohur the Dwarf Mindslayer level 20
39th Profit 122nd year of Ascendancy at 06:43 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Bedlohur the Dwarf Mindslayer level 18
37th Profit 122nd year of Ascendancy at 00:50 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Bedlohur the Dwarf Mindslayer level 6
18th Voratun 122nd year of Ascendancy at 15:42 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Bedlohur the Dwarf Mindslayer level 8
29th Voratun 122nd year of Ascendancy at 01:16 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Bedlohur the Dwarf Mindslayer level 15
12nd Profit 122nd year of Ascendancy at 19:21 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Bedlohur the Dwarf Mindslayer level 17
15th Profit 122nd year of Ascendancy at 15:15 see stats
Log
You are unable to move!
You are unable to move!
Ninandra, the Great Weaver casts Drain.
Ninandra, the Great Weaver's spell attains critical power!
Ninandra, the Great Weaver hits Bedlohur for 171 blight damage.
Bedlohur the level 20 dwarf mindslayer was infected to death by Ninandra, the Great Weaver on level 1 of Ruined Dungeon.
Bedlohur misses Ninandra, the Great Weaver.
Bedlohur misses Ninandra, the Great Weaver.
You have 1 life(s) left.
Bedlohur is free from the hex.
Bedlohur deactivates Kinetic Aura.
Bedlohur stops wasting away.
Bedlohur deactivates Augmentation.
You carry too much--you are encumbered!
Drop some of your items.
Bedlohur deactivates Beyond the Flesh.
Bedlohur is not crippled anymore.
Bedlohur is free from the weakness disease.
You are no longer encumbered.
Bedlohur deactivates Psiblades.
Bedlohur deactivates Skate.
Bedlohur is no longer pinned.
Bedlohur is free from the decrepitude disease.
Bedlohur deactivates Kinetic Shield.
Bedlohur deactivates Thermal Shield.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Ninandra, the Great Weaver killed Bedlohur!
Saving done.






























































































































