Mandur the level 30 Ghoul Marauder by Nocturnalis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassMarauder
Level / Exp30 / 12%
Sizebig
Lifes / Deaths

Primary Stats

Strength143 (base 60)
Dexterity77 (base 60)
Constitution96 (base 60)
Magic17 (base 17)
Willpower39 (base 30)
Cunning89 (base 60)

Resources

Life1536/1536
Stamina210/210
Paradox300
Healing Factor1.32
Regeneration21.912

Speed

Mental0%
Attack0%
Movement+42.482048821305%
Spell0%
Global+80%

Vision

Sight10
Lite4
Infravision10
See Stealth5
See Invisible6

Offense: Mainhand

Damage138
Accuracy67
Crit Chance44%
APR55
Speed1.00

Offense: Offhand

Damage112
Accuracy67
Crit Chance45%
APR56
Speed1.00

Offense: Spell

Spellpower21
Crit Chance25%
Speed1

Offense: Mind

Mindpower42
Crit Chance25%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)38.8 (92%)
Defense46
Ranged Defense46
Fatigue0
Physical Save64
Spell Save41
Mental Save48

Defense: Resistances

All+ 15%( 70%)

Defense: Immunities

Pinning Resistance90%
Bleed Resistance100%
Confusion Resistance57%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance90%
Stun Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Tactical1.20
3/5
5/5
1/5
5/5
Technique / Bloodthirst1.10
5/5
5/5
5/5
0/5
Steamtech / Butchery1.30
1/5
0/5
0/5
0/5
Steamtech / Battle machinery1.30
0/5
0/5
0/5
0/5
Steamtech / Battlefield management1.30
1/5
0/5
0/5
0/5
Steamtech / Sawmaiming1.30
1/5
0/5
0/5
0/5
Cunning / Poisons0.90
5/5
1/5
1/5
5/5
Technique / Combat veteran1.00
5/5
5/5
5/5
1/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Technique / Dual weapons1.20
5/5
5/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
5/5
0/5
0/5
Technique / Combat techniques1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.50
5/5
5/5
5/5
0/5
Chronomancy / Chronomancy1.10
1/5
0/5
0/5
0/5
Undead / Ghoul1.10
5/5
0/5
0/5
0/5
Technique / Combat training1.60
5/5
5/5
5/5
0/5
5/5
Steamtech / Engineering1.10
1/5
1/5
1/5
5/5
Steamtech / Blacksmith1.20
5/5
5/5
5/5
5/5
Steamtech / Chemistry1.20
5/5
5/5
5/5
0/5
Steamtech / Physics1.20
5/5
5/5
5/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
5/5
5/5
Technique / Conditioning1.30
5/5
5/5
5/5
0/5
Technique / Thuggery1.30
5/5
5/5
5/5
0/5

Prodigies

1/1
1/1
1/1
1/1
1/1
1/1
1/1

Effects

talent
talent
talent
talent
beneficial effect
beneficial effect
beneficial effect

Quests

active
failed
failed
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Fear me not! Survived the Fearscape!
By Mandur the Ghoul Marauder level 18
9th Dusk 122nd year of Ascendancy at 09:22
see stats
Level 10 Got a character to level 10.
By Mandur the Ghoul Marauder level 10
1st Dusk 122nd year of Ascendancy at 21:29
see stats
Level 20 Got a character to level 20.
By Mandur the Ghoul Marauder level 20
9th Dusk 122nd year of Ascendancy at 21:37
see stats
Level 30 Got a character to level 30.
By Mandur the Ghoul Marauder level 30
13rd Dusk 122nd year of Ascendancy at 23:24
see stats
Size matters Did over 600 damage in one attack.
By Mandur the Ghoul Marauder level 28
11st Dusk 122nd year of Ascendancy at 04:02
see stats
The Arena Unlocked Arena mode.
By Mandur the Ghoul Marauder level 8
6th Flare 122nd year of Ascendancy at 20:02
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Mandur the Ghoul Marauder level 20
11st Dusk 122nd year of Ascendancy at 03:30
see stats

Log

You gain 0.70 gold from the transmogrification of steel greatmaul of massacre (36-54 power, 2 apr).
You gain 8.41 gold from the transmogrification of
steel greatmaul 'Sulfurreign' (25.5-38.25 power, 2 apr).
You gain 20.52 gold from the transmogrification of
iron greatmaul 'Erelithel' (20-30 power, 1 apr).
You gain 1.44 gold from the transmogrification of
acidic steel greatmaul of massacre (39.5-59.25 power, 2 apr).
You gain 3.00 gold from the transmogrification of
hateful steel dagger of erosion (12-15.6 power, 6 apr).
You gain 2.25 gold from the transmogrification of
flaming iron dagger of daylight (10-13 power, 5 apr).
You gain 3.27 gold from the transmogrification of
chilling steel dagger of paradox (11.5-14.95 power, 6 apr).
You gain 6.16 gold from the transmogrification of
Beladustir the Brightjam (11-14.3 power, 6 apr).
You gain 1.91 gold from the transmogrification of
steel battleaxe of erosion (18-27 power, 2 apr).
You gain 13.18 gold from the transmogrification of
steel battleaxe 'Ravenpunish' (23-34.5 power, 2 apr).
You gain 2.33 gold from the transmogrification of
iron battleaxe of paradox (14-21 power, 1 apr).
You gain 3.12 gold from the transmogrification of
flaming steel battleaxe of daylight (18-27 power, 2 apr).
You gain 1.35 gold from the transmogrification of
chilling steel battleaxe (18.5-27.75 power, 2 apr).
You gain 3.38 gold from the transmogrification of
balanced steel battleaxe of massacre (32.5-48.75 power, 2 apr).
You gain 10.62 gold from the transmogrification of
Duskvortex the steel battleaxe (21-31.5 power, 2 apr).
You gain 20.00 gold from the transmogrification of
Drake's Bane (52-78 power, 21 apr).
You gain 5.63 gold from the transmogrification of
Tarrintir the steel ring.
You gain 7.36 gold from the transmogrification of
Abysslord.
You gain 10.03 gold from the transmogrification of
steel amulet 'Infernoknight'.
You gain 9.63 gold from the transmogrification of
Venombutcher.
You gain 1.03 gold from the transmogrification of
teleportation rune of the duelist (range 97).
You gain 1.65 gold from the transmogrification of
shielding rune of the wizard (absorb 101 for 4 turns).
You gain 1.09 gold from the transmogrification of
manasurge rune of the psychic (814% regen over 10 turns; 41 instant mana).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Mandur deactivates Crippling Poison.

Mandur deactivates Numbing Poison.

Mandur deactivates Exploit Weakness.

Mandur deactivates Daunting Presence.