DfZ the level 11 Yeek Archmage by MS22

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassArchmage
Level / Exp11 / 17%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity11 (base 10)
Constitution12 (base 17)
Magic33 (base 33)
Willpower27 (base 21)
Cunning20 (base 11)

Resources

Life-3/136
Mana122/180
Healing Factor1.1164835164835
Regeneration22.608791208791

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth5.4892453987348
See Invisible12.757996108557

Offense: Mainhand

Damage11
Accuracy9
Crit Chance6%
APR6
Speed1.00

Offense: Spell

Spellpower33
Crit Chance8%
Speed1

Offense: Mind

Mindpower23
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+10%

Offense: Damage Penetration

Mind+15%
Nature+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue2
Physical Save22
Spell Save24
Mental Save24

Defense: Resistances

Physical+ 20%( 70%)
Lightning+ 31%( 70%)
Light+ 25%( 70%)
Temporal+ 19%( 70%)
Mind+ 17%( 70%)
Arcane+ 26%( 70%)
Fire+ 24%( 70%)
All+ 14%( 70%)

Defense: Immunities

Stun Resistance12%
Confusion Resistance56%
Instadeath Resistance100%
Poison Resistance50%
Pinning Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
2/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
1/5
1/5
1/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
3/5
2/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
2/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
2/5
0/5

Effects

talent
talent
talent
detrimental effect
detrimental effect
detrimental effect
beneficial effect
beneficial effect

Quests

done
done

Equipment

Light source
On head
Tool
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By DfZ the Yeek Archmage level 10
3rd Mirth 122nd year of Ascendancy at 21:47
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northeast (armoured skeleton warrior)).

DfZ uses
Infusion: Wild.
DfZ lessens the pain.

DfZ casts
Arcane Reconstruction.
DfZ receives 253 healing.
Armoured skeleton warrior casts
Rune: Biting Gale.
DfZ is encased in ice!


Armoured skeleton warrior hits DfZ for 93 cold damage.
DfZ casts
Displacement Shield.
Armoured skeleton warrior uses
Block.
DfZ hits Iceblock for 12 physical damage.

DfZ misses DfZ.
Armoured skeleton warrior hits DfZ for (12 to ice), 18 physical, (2 to ice), 4 nature, (4 to ice), 6 lightning (28 total damage).

DfZ uses
Infusion: Regeneration.
DfZ starts regenerating health quickly.

Armoured skeleton warrior uses
Overpower.
DfZ resists the knockback!

Armoured skeleton warrior hits DfZ for (10 to ice), 15 physical, (2 to ice), 4 nature (19 total damage).
DfZ the level 11 yeek archmage was splurged to death by an armoured skeleton warrior on level 3 of Ruined halfling complex.
DfZ feels pain again.

DfZ stops regenerating health quickly.

DfZ deactivates
Arcane Power.
DfZ deactivates
Keen Senses.
DfZ deactivates
Feather Wind.
DfZ is free from the ice.