Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Halfling |
Class | Rogue |
Level / Exp | 29 / 4% |
Size | small |
Lifes / Deaths | Killed by Layomiwe the cutpurse at level 13 on the 5th Haze 122nd year of Ascendancy at 05:01 0 / 7Killed by fire drake at level 16 on the 13rd Haze 122nd year of Ascendancy at 14:52 Killed by elven tempest at level 24 on the 47th Regrowth 123rd year of Ascendancy at 03:33 Killed by Urkis, the High Tempest at level 26 on the 7th Pyre 123rd year of Ascendancy at 06:59 Killed by thaurhereg at level 27 on the 38th Pyre 123rd year of Ascendancy at 06:15 Killed by Nerylle the storm drake hatchling at level 28 on the 43rd Pyre 123rd year of Ascendancy at 01:38 Killed by lava floor at level 29 on the 44th Pyre 123rd year of Ascendancy at 18:33 |
Primary Stats
Strength | 38 (base 16) |
Dexterity | 77 (base 53) |
Constitution | 25 (base 10) |
Magic | 24 (base 10) |
Willpower | 21 (base 10) |
Cunning | 84 (base 60) |
Resources
Life | -166/760 |
Stamina | 205/216 |
Healing Factor | 0.54060200668894 |
Regeneration | 31.219765886286 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -1 |
Infravision | 10 |
See Stealth | 46.453993780778 |
See Invisible | 46.453993780778 |
Offense: Mainhand
Damage | 96 |
Accuracy | 62 |
Crit Chance | 45% |
APR | 22 |
Speed | 1.00 |
Offense: Offhand
Damage | 77 |
Accuracy | 62 |
Crit Chance | 44% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 33% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +5% |
Acid | +4% |
Physical | +15% |
Cold | +15% |
All | 0% |
Offense: Damage Penetration
Lightning | +20% |
Light | +5% |
Physical | +20% |
Darkness | +10% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 21 (70.376569037657%) |
Defense | 52 |
Ranged Defense | 55 |
Fatigue | 0 |
Physical Save | 48 |
Spell Save | 24 |
Mental Save | 40 |
Defense: Resistances
Darkness | + 14%( 70%) |
Nature | + 14%( 70%) |
Acid | + 15%( 70%) |
Cold | + 23%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 691% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 231 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 272 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Artifice | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Technique / Dual techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
Effects
talent | Apply Poison |
talent | Trained Reactions |
talent | Leeching Poison |
talent | Crippling Poison |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | Has 6 throwing knives prepared: 6 KnivesRange: 4 Net Damage: 90 - 126 Accuracy: 77 (knife) APR: 15 Crit Chance: +38% Crit mult: 174% Uses Stats: 50% Cun, 70% Dex |
beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
beneficial effect | A flow of life spins around the target, regenerating 54.40 life per turn. Regeneration |
beneficial effect | Parrying melee and ranged attacks: Has a 63% chance to deflect up to 25 damage from the next 1.0 attack(s). Parried attacks cannot crit. Parrying |
detrimental effect | The target is infected by a disease, doing 53.94 blight damage per turn and reducing healing received by 85%. EpidemicEach non-disease blight damage done to it will spread the disease. |
beneficial effect | The target is recovering 20 life each turn. Recovery |
beneficial effect | The target will not die until falling below -157 life. Rogue's Brew |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +1. | done |
You failed to protect the lost tinker from death by giant venus flytrap. Escort: lost tinker (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by skeleton magus. Escort: repented thief (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 162. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed vial of greater demon bile. * You've found the needed warg claw. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed pouch of faeros ash. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed bloated horror heart. * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed vial of wight ectoplasm. * You've found the needed naga tongue. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | [vs. Frost Treads (1 def, 4 armour) (On feet)] Frost Treads (1 def, 4 armour)Frost Treads (1 def, 4 armour) Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +1 (+1 eff.) (-) Fatigue: +7% (-) Changes stats: +4(-) Str / +4(-) Dex / +4(-) Cun Changes resistances: +10%(-) nature / +20%(-) cold Changes damage: +15%(-) cold Light radius: +1 (-) A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | [vs. Brodoruineg (Light source)] BrodoruinegBrodoruineg Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2(-) Str / +2(-) Dex / +6(-) Mag / +5(-) Cun Changes resistances: +6%(-) acid Light radius: -5 (-) Infravision radius: +10 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | [vs. Steel Helm of Garkul (0 def, 6 armour) (On head)] Steel Helm of Garkul (0 def, 6 armour)Steel Helm of Garkul (0 def, 6 armour) Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 (-) Fatigue: +8% (-) Changes stats: +5(-) Str / +4(-) Wil / +5(-) Con Changes damage: +10%(-) physical Talent masteries: +0.20(-) Technique / Thuggery Physical save: +12 (+4 eff.) (-) Spell save: +12 (+8 eff.) (-) Mental save: +12 (+5 eff.) (-) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | [vs. Arowyn the Prismbloom (0 def, 1 armour) (On hands)] Arowyn the Prismbloom (0 def, 1 armour)Arowyn the Prismbloom (0 def, 1 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 6(-) acid Damage when hit (Melee): 8(-) light Changes resistances: +5%(-) acid Changes resistances penetration: +5%(-) light / +5%(-) nature Changes damage: +4%(-) acid Light radius: +3 (-) When used to modify unarmed attacks: Base power: 9.0 - 9.9 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-) Crit. chance: +1.0% (-) Attack speed: 100% (-) When this weapon hits: Acid Breath (10% chance level 1). Burst (radius 2) on crit: +6(-) acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | [vs. Cloudshaper the dwarven-steel pickaxe (dig speed 24 turns) (Tool)] Cloudshaper the dwarven-steel pickaxe (dig speed 24 turns)Cloudshaper the dwarven-steel pickaxe (dig speed 24 turns) Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +8.0% (-) Changes stats: +7(-) Str / +5(-) Dex / +6(-) Wil / +3(-) Con Changes resistances penetration: +20%(-) lightning Physical save: +20 (+7 eff.) (-) Mental crit. chance: +8% (-) Healing mod.: +10% (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | [vs. Lorolakath (On fingers, 1 of 2)] LorolakathLorolakath Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +4 (-) Physical power: +8 (+3 eff.) (-) Changes stats: +3(-) Str / +6(-) Con Physical save: +30 (+11 eff.) (-) Stun/Freeze immunity: +20% (-) Life regen: +1.20 (-) Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | [vs. Lorolakath (On fingers, 1 of 2)] NightsongNightsong Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +0 (-4) Physical power: +0 (+0 eff.) (-8 (-3 eff.)) Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +0(-3) Str / +6 Cun / +0(-6) Con Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Physical save: +0 (+0 eff.) (-30 (-11 eff.)) Mental save: +13 (+5 eff.) Stun/Freeze immunity: +0% (-20%) Life regen: +0.00 (-1.20) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 35 power out of 50/50) : Effective talent level: 2.0 Power cost: 35 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 20 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. Tap to cycle through comparison choices |
Around neck | [vs. Gewen (Around neck)] GewenGewen Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +9 (+3 eff.) (-) Ranged Defense: +9 (+3 eff.) (-) Changes stats: +4(-) Str / +4(-) Dex Changes resistances penetration: +20%(-) physical Stamina each turn: +0.60 (-) Amulets can have magical properties. |
In main hand | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 3)] Umbral Razor (25-32.5 power, 10 apr)Umbral Razor (25-32.5 power, 10 apr) Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Cun, 10% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 (-) Crit. chance: +9.0% (-) Attack speed: 100% (-) Damage conversion: 50%(-) darkness When wielded/worn: Changes stats: +4(-) Cun / +4(-) Mag Changes resistances: +10%(-) darkness Changes resistances penetration: +10%(-) darkness Changes damage: +5%(-) darkness Stealth bonus: +10 (-) It can be used to activate talent Invoke Darkness (costing 7 power out of 10/10) : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 71.50 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. Tap to cycle through comparison choices |
Around waist | [vs. Mighty Girdle (Around waist)] Mighty GirdleMighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 (-) Fatigue: -10% (-) Maximum encumbrance: +70 (-) Knockback immunity: +40% (-) Maximum life: +40.00 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | [vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 3)] Silent Blade (25-32.5 power, 10 apr)Silent Blade (25-32.5 power, 10 apr) Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 (-) Crit. chance: +8.0% (-1.0%) Attack speed: 100% (-) When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence Damage conversion: 0%(-50%) darkness When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-5%) darkness Stealth bonus: +0 (-10) A thin, dark dagger that seems to meld seamlessly into the shadows. Tap to cycle through comparison choices |
Cloak | [vs. Elerianor the cashmere cloak (2 def, 0 armour) (Cloak)] Elerianor the cashmere cloak (2 def, 0 armour)Elerianor the cashmere cloak (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) (-) Armour penetration: +4 (-) Defense: +2 (+1 eff.) (-) Changes stats: +2(-) Dex / +2(-) Mag / +2(-) Cun Critical mult.: +15.00% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | [vs. hardened leather armour of Eyal (3 def, 6 armour) (Main armor)] hardened leather armour of Eyal (3 def, 6 armour)hardened leather armour of Eyal (3 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (-) Defense: +3 (+1 eff.) (-) Fatigue: +8% (-) Life regen: +1.90 (-) Maximum life: +60.00 (-) Healing mod.: +18% (-) A suit of armour made of leather. |
Inventory
[vs. Infusion: Healing [healing infusion of the sneak (heal 142)] (on body)] healing infusion of the duelist (heal 205)healing infusion of the duelist (heal 205) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 205(-26) and cleanse 1 wound and 1 poison effect. Its effects scale with your -Cunning, +Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Wild [wild infusion of the warrior (resist 11%; cure mental, physical)] (on body)] wild infusion of the duelist (resist 20%; cure mental)wild infusion of the duelist (resist 20%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or -physical effect and reduce all damage taken by 20%(+6%) for 5(+1) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your -Strength, +Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (234.00 temporal damage, removed from time 4 turns) Rune of the Rift (234.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 234.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune of the sneak (287 lightning damage)lightning rune of the sneak (287 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 95.73 to 287.20 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Gewen (Around neck)] wanderer's steel amulet of visionwanderer's steel amulet of vision Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +0 (+0 eff.) (-9 (-3 eff.)) Ranged Defense: +0 (+0 eff.) (-9 (-3 eff.)) Fatigue: -5% Changes stats: +0(-4) Str / +4(-) Dex / +4 Cun / +4 Con Changes resistances penetration: +0%(-20%) physical Blindness immunity: +12% Life regen: +0.40 Stamina each turn: +0.40 (-0.20) Infravision radius: +3 Sight radius: +2 See invisible: +5 Movement speed: +10% Amulets can have magical properties. |
[vs. Gewen (Around neck)] insulating gold amulet of constitution (+3)insulating gold amulet of constitution (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +0 (+0 eff.) (-9 (-3 eff.)) Ranged Defense: +0 (+0 eff.) (-9 (-3 eff.)) Changes stats: +0(-4) Str / +0(-4) Dex / +3 Con Changes resistances: +12% cold / +10% fire Changes resistances penetration: +0%(-20%) physical Stamina each turn: +0.00 (-0.60) Amulets can have magical properties. |
[vs. Lorolakath (On fingers, 1 of 2)] Flashoath the copper ringFlashoath the copper ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +0 (-4) Physical power: +0 (+0 eff.) (-8 (-3 eff.)) Effects on melee hit: * 25% chance to blind Damage (Melee): 24 light Effects on ranged hit: * 10% chance to blind Damage (Ranged): 25 light Damage when hit (Melee): 20 fire Changes stats: +0(-3) Str / +0(-6) Con Changes resistances: +3% fire Physical save: +0 (+0 eff.) (-30 (-11 eff.)) Stun/Freeze immunity: +0% (-20%) Life regen: +0.00 (-1.20) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Lorolakath (On fingers, 1 of 2)] warrior's copper ringwarrior's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +0 (-4) Physical power: +0 (+0 eff.) (-8 (-3 eff.)) Armour: +6 Changes stats: +3(-) Str / +0(-6) Con Physical save: +0 (+0 eff.) (-30 (-11 eff.)) Stun/Freeze immunity: +0% (-20%) Life regen: +0.00 (-1.20) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Lorolakath (On fingers, 1 of 2)] warrior's steel ring of blight (+11%)warrior's steel ring of blight (+11%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +0 (-4) Physical power: +0 (+0 eff.) (-8 (-3 eff.)) Armour: +6 Changes stats: +3(-) Str / +0(-6) Con Changes resistances: +11% blight Changes damage: +11% blight Physical save: +0 (+0 eff.) (-30 (-11 eff.)) Stun/Freeze immunity: +0% (-20%) Life regen: +0.00 (-1.20) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Umbral Razor (25-32.5 power, 10 apr) (In main hand, 1 of 3)] Moon (30-39 power, 30 apr)Moon (30-39 power, 30 apr) Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0(+5.0 - +6.5) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 (+20) Crit. chance: +10.0% (+1.0%) Attack speed: 100% (-) Damage (Melee): +20 darkness Damage conversion: 0%(-50%) darkness When wielded/worn: Changes stats: +0(-4) Cun / +0(-4) Mag Changes resistances: +0%(-10%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +10%(+5%) darkness Stealth bonus: +0 (-10) Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. Tap to cycle through comparison choices |
[vs. hardened leather armour of Eyal (3 def, 6 armour) (Main armor)] Behemoth Hide (4 def, 6 armour)Behemoth Hide (4 def, 6 armour) Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 (-) Defense: +4 (+1 eff.) (+1 (+0 eff.)) Ranged Defense: +8 (+2 eff.) Fatigue: +10% (+2%) Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 (-1.20) Stamina each turn: +0.70 Maximum life: +45.00 (-15.00) Maximum stamina: +43.00 Healing mod.: +0% (-18%) Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
[vs. hardened leather armour of Eyal (3 def, 6 armour) (Main armor)] Skin of Many (12 def, 6 armour)Skin of Many (12 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 (-) Defense: +12 (+4 eff.) (+9 (+3 eff.)) Fatigue: +7% (-1%) Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Life regen: +0.00 (-1.90) Maximum life: +40.00 (-20.00) Infravision radius: +3 Healing mod.: +0% (-18%) The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
[vs. hardened leather armour of Eyal (3 def, 6 armour) (Main armor)] enlightening hardened leather armour of the deep (3 def, 8 armour)enlightening hardened leather armour of the deep (3 def, 8 armour) Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +8 (+2) Defense: +3 (+1 eff.) (-) Fatigue: +8% (-) Changes stats: +4 Cun / +3 Wil Changes resistances: +7% acid / +7% cold Allows you to breathe in: water Mental save: +13 (+5 eff.) Life regen: +0.00 (-1.90) Maximum life: +0.00 (-60.00) Healing mod.: +0% (-18%) A suit of armour made of leather. |
[vs. hardened leather armour of Eyal (3 def, 6 armour) (Main armor)] Aeregar the steel mail armour (2 def, 6 armour)Aeregar the steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 (-) Defense: +2 (+0 eff.) (-1 (-1 eff.)) Fatigue: +14% (+6%) Changes stats: +1 Dex / +2 Wil / +3 Con Changes resistances: +3% mind Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 10.00% Life regen: +1.80 (-0.10) Maximum life: +52.00 (-8.00) See invisible: +9 Healing mod.: +10% (-8%) A suit of armour made of mail. |
[vs. Frost Treads (1 def, 4 armour) (On feet)] undeterred pair of rough leather boots of rushing (0 def, 1 armour)undeterred pair of rough leather boots of rushing (0 def, 1 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-3) Defense: +0 (+0 eff.) (-1 (-1 eff.)) Fatigue: +1% (-6%) Changes stats: +3(-1) Str / +0(-4) Dex / +0(-4) Cun / +3 Con Changes resistances: +0%(-10%) nature / +0%(-20%) cold Changes damage: +0%(-15%) cold Silence immunity: +21% Confusion immunity: +22% Stun/Freeze immunity: +20% Light radius: +0 (-1) It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 1.3 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
[vs. Arowyn the Prismbloom (0 def, 1 armour) (On hands)] iron gauntlets of strength (+3) (0 def, 1 armour)iron gauntlets of strength (+3) (0 def, 1 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +1 (-) Damage (Melee): 0(-6) acid Damage when hit (Melee): 0(-8) light Changes stats: +3 Str Changes resistances: +0%(-5%) acid Changes resistances penetration: +0%(-5%) light / +0%(-5%) nature Changes damage: +0%(-4%) acid Light radius: +0 (-3) When used to modify unarmed attacks: Base power: 15.0 - 21.0(+6.0 - +11.1) Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (+2) Crit. chance: +2.0% (+1.0%) Attack speed: 83% (-17%) When this weapon hits: Acid Breath (10% chance level 1). Burst (radius 2) on crit: +0(-6) acid Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Steel Helm of Garkul (0 def, 6 armour) (On head)] augmenting cashmere wizard hat of decomposition (2 def, 0 armour)This item will automatically be transmogrified when you leave the level. augmenting cashmere wizard hat of decomposition (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +0 (-6) Defense: +2 (+0 eff.) Fatigue: +0% (-8%) Changes stats: +0(-5) Str / +0(-4) Wil / +0(-5) Con Changes resistances: +4% lightning / +3% temporal / +4% light / +5% fire / +4% nature / +5% acid / +3% blight / +4% cold / +4% darkness Changes damage: +5% acid / +0%(-10%) physical / +6% cold / +6% fire / +6% arcane / +6% lightning Talent mastery: +0.00(-0.20) Technique / Thuggery Physical save: +0 (+0 eff.) (-12 (-4 eff.)) Spell save: +0 (+0 eff.) (-12 (-8 eff.)) Mental save: +0 (+0 eff.) (-12 (-5 eff.)) A pointy cloth hat, very wizardly... |
[vs. Steel Helm of Garkul (0 def, 6 armour) (On head)] miner's rough leather cap of constitution (+3) (0 def, 3 armour)miner's rough leather cap of constitution (+3) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-3) Fatigue: +1% (-7%) Changes stats: +0(-5) Str / +0(-4) Wil / +3(-2) Con Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.20) Technique / Thuggery Physical save: +0 (+0 eff.) (-12 (-4 eff.)) Spell save: +0 (+0 eff.) (-12 (-8 eff.)) Mental save: +0 (+0 eff.) (-12 (-5 eff.)) Infravision radius: +1 A cap made of leather. |
[vs. Steel Helm of Garkul (0 def, 6 armour) (On head)] Un'fezan's Cap (1 def, 0 armour)This item will automatically be transmogrified when you leave the level. Un'fezan's Cap (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Armour: +0 (-6) Defense: +1 (+0 eff.) Fatigue: +0% (-8%) Changes stats: +0(-5) Str / +4(-) Wil / +8 Cun / +0(-5) Con Changes resistances: +10% physical / +10% temporal Changes damage: +0%(-10%) physical Talent masteries: +0.20 Chronomancy / Timetravel +0.00(-0.20) Technique / Thuggery Physical save: +0 (+0 eff.) (-12 (-4 eff.)) Spell save: +0 (+0 eff.) (-12 (-8 eff.)) Mental save: +0 (+0 eff.) (-12 (-5 eff.)) Spellpower: +8 (+4 eff.) Mindpower: +8 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 14 power out of 15/15) : Effective talent level: 1.0 Power cost: 14 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
[vs. Steel Helm of Garkul (0 def, 6 armour) (On head)] stabilizing dwarven-steel helm of constitution (+5) (0 def, 4 armour)stabilizing dwarven-steel helm of constitution (+5) (0 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 (-2) Fatigue: +4% (-4%) Changes stats: +0(-5) Str / +0(-4) Wil / +5(-) Con Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.20) Technique / Thuggery Physical save: +11 (+3 eff.) (-1 (-1 eff.)) Spell save: +0 (+0 eff.) (-12 (-8 eff.)) Mental save: +0 (+0 eff.) (-12 (-5 eff.)) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. onyxonyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
[vs. Brodoruineg (Light source)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes stats: +0(-2) Str / +0(-2) Dex / +0(-6) Mag / +0(-5) Cun Changes resistances: +30% light / +0%(-6%) acid Changes damage: +10% light Light radius: +4 (+9) Infravision radius: +0 (-10) Healing mod.: +10% It can be used to call light (71 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
[vs. Cloudshaper the dwarven-steel pickaxe (dig speed 24 turns) (Tool)] sapper's iron pickaxe (dig speed 29 turns)sapper's iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +0.0% (-8.0%) Changes stats: +1(-6) Str / +0(-5) Dex / +0(-6) Wil / +2 Cun / +0(-3) Con Changes resistances penetration: +0%(-20%) lightning Physical save: +0 (+0 eff.) (-20 (-7 eff.)) Mental crit. chance: +0% (-8%) Infravision radius: +3 Healing mod.: +0% (-10%) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Cloudshaper the dwarven-steel pickaxe (dig speed 24 turns) (Tool)] Eternity's CounterEternity's Counter Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Physical crit. chance: +0.0% (-8.0%) Changes stats: +0(-7) Str / +0(-5) Dex / +0(-6) Wil / +0(-3) Con Changes resistances: +15% temporal / +0% all Reduce damage by fixed amount: +0 all Changes resistances penetration: +0%(-20%) lightning Changes damage: +15% temporal Physical save: +0 (+0 eff.) (-20 (-7 eff.)) Mental crit. chance: +0% (-8%) Movement speed: +0% Combat speed: +0% Casting speed: +0% Mental speed: +0% Healing mod.: +0% (-10%) When carried: Talent granted: +0(+-1) Dig Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability), costing 18 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 348.00 fire damage (based on Magic), costing 44 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 176 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Cloudshaper the dwarven-steel pickaxe (dig speed 24 turns) (Tool)] iron torque of thermal psionic shield 'Aremima' [power 25] (18 cooldown)iron torque of thermal psionic shield 'Aremima' [power 25] (18 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-8.0%) Armour: +2 Changes stats: +0(-7) Str / +0(-5) Dex / +0(-6) Wil / +0(-3) Con Changes resistances: +9% nature / +3% mind Changes resistances penetration: +0%(-20%) lightning Physical save: +0 (+0 eff.) (-20 (-7 eff.)) Poison immunity: +5% Silence immunity: +5% Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) When carried: Talent granted: +0(+-1) Dig It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 25 for 7 turns, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 2 hate. Torques are made by powerful psionics to store psionic powers. |
[vs. Cloudshaper the dwarven-steel pickaxe (dig speed 24 turns) (Tool)] yew totem of cure ailments [power 2] (9 cooldown)This item will automatically be transmogrified when you leave the level. yew totem of cure ailments [power 2] (9 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Physical crit. chance: +0.0% (-8.0%) Changes stats: +0(-7) Str / +0(-5) Dex / +0(-6) Wil / +0(-3) Con Changes resistances penetration: +0%(-20%) lightning Physical save: +0 (+0 eff.) (-20 (-7 eff.)) Mental crit. chance: +0% (-8%) Healing mod.: +0% (-10%) When carried: Talent granted: +0(+-1) Dig It can be used to remove up to 2 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Etuni the Halfling Rogue level 22
2nd Wintertide 123rd year of Ascendancy at 12:19 see stats
By Etuni the Halfling Rogue level 12
32nd Dusk 122nd year of Ascendancy at 05:39 see stats
By Etuni the Halfling Rogue level 16
15th Haze 122nd year of Ascendancy at 21:07 see stats
By Etuni the Halfling Rogue level 26
25th Pyre 123rd year of Ascendancy at 09:06 see stats
By Etuni the Halfling Rogue level 22
2nd Wintertide 123rd year of Ascendancy at 11:31 see stats
By Etuni the Halfling Rogue level 10
8th Flare 122nd year of Ascendancy at 15:55 see stats
By Etuni the Halfling Rogue level 20
64th Haze 122nd year of Ascendancy at 04:16 see stats
By Etuni the Halfling Rogue level 12
78th Dusk 122nd year of Ascendancy at 05:33 see stats
By Etuni the Halfling Rogue level 10
2nd Dusk 122nd year of Ascendancy at 12:47 see stats
By Etuni the Halfling Rogue level 22
2nd Wintertide 123rd year of Ascendancy at 12:19 see stats
By Etuni the Halfling Rogue level 5
1st Mirth 122nd year of Ascendancy at 18:32 see stats
By Etuni the Halfling Rogue level 28
40th Pyre 123rd year of Ascendancy at 20:53 see stats
By Etuni the Halfling Rogue level 16
15th Haze 122nd year of Ascendancy at 12:58 see stats
Log
Etuni receives 125 healing from Infusion: Healing.
Etuni uses Infusion: Regeneration.
Etuni starts regenerating health quickly.
Etuni evades Luminous horror.
Luminous horror casts Searing Light.
Luminous horror HEALS from fire damage!
Luminous horror HEALS from fire damage!
Luminous horror hits Etuni for 96 light damage.
Lava floor hits Luminous horror for 0 fire, 16 healing (0 total damage) [16 healing].
Lava floor hits Luminous horror for 0 fire, 16 healing (0 total damage) [16 healing].
Etuni is no longer evading attacks.
Etuni receives 11 healing.
Epidemic from Worm that walks hits Etuni for 62 blight damage.
Quasit rushes out!
Quasit misses Etuni.
Worm that walks casts Acid Strike.
Worm that walks misses Etuni.
Etuni resists the mind attack!
The diseases of worm that walks spread!
Quasit is afflicted by an epidemic!
Luminous horror is afflicted by an epidemic!
Luminous horror shrugs off the effect 'Epidemic'!
Worm that walks drains life from Etuni!
Worm that walks misses Etuni.
The diseases of worm that walks spread!
Luminous horror shrugs off the effect 'Epidemic'!
Luminous horror is afflicted by an epidemic!
Etuni resists the mind attack!
Worm that walks drains life from Etuni!
Saving game...