
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Interact with the Worm 1.3.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
FlexSpec Respec Limitation Relaxer 1.5.5(new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Adventurer Plus Addon 1.4.0Simple addon that adds a buffed adventurer class - now with Cursed Aura. Not that it needs it, haha. Edit: I was informed that since the class sets 'default' celestial energies to 20, it gets messed up if you have positive regen for one of them. This is most likely to occur with Liches. Therefore, if you're using them, use the newer version, which removes the default celestial stuff. Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Cultist of Entropy |
| Level / Exp | 41 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by The Spinal Cord at level 3 on the 76th Pyre 122nd year of Ascendancy at 00:13 / 33Killed by The Spinal Cord at level 3 on the 76th Pyre 122nd year of Ascendancy at 01:03 Killed by Betymira the large white snake at level 11 on the 7th Flare 122nd year of Ascendancy at 18:37 Killed by Betymira the large white snake at level 11 on the 7th Flare 122nd year of Ascendancy at 21:10 Killed by Betymira the large white snake at level 11 on the 7th Flare 122nd year of Ascendancy at 22:12 Killed by Betymira the large white snake at level 11 on the 8th Flare 122nd year of Ascendancy at 00:37 Killed by Betymira the large white snake at level 11 on the 8th Flare 122nd year of Ascendancy at 02:14 Killed by Betymira the large white snake at level 11 on the 8th Flare 122nd year of Ascendancy at 03:59 Killed by Betymira the large white snake at level 11 on the 8th Flare 122nd year of Ascendancy at 06:02 Killed by shadow at level 11 on the 8th Flare 122nd year of Ascendancy at 10:52 Killed by disarming trap at level 11 on the 8th Flare 122nd year of Ascendancy at 13:28 Killed by corrupted large brown snake at level 13 on the 3rd Dusk 122nd year of Ascendancy at 12:54 Killed by Doromaare the Invoker at level 14 on the 6th Dusk 122nd year of Ascendancy at 18:12 Killed by Poryssra the forest wight at level 15 on the 7th Dusk 122nd year of Ascendancy at 16:50 Killed by Ce'Nomina the giant yellow ant at level 15 on the 9th Dusk 122nd year of Ascendancy at 17:15 Killed by Iviratira the midge swarm at level 15 on the 9th Dusk 122nd year of Ascendancy at 18:45 Killed by Xaneldawyn the assassin at level 16 on the 10th Dusk 122nd year of Ascendancy at 17:34 Killed by entrenched horror at level 16 on the 11st Dusk 122nd year of Ascendancy at 11:06 Killed by entrenched horror at level 16 on the 11st Dusk 122nd year of Ascendancy at 13:16 Killed by entrenched horror at level 16 on the 11st Dusk 122nd year of Ascendancy at 15:35 Killed by Weirdling Beast at level 17 on the 12nd Dusk 122nd year of Ascendancy at 03:22 Killed by Drinc the halfling at level 18 on the 32nd Dusk 122nd year of Ascendancy at 06:08 Killed by Drinc the halfling at level 18 on the 32nd Dusk 122nd year of Ascendancy at 07:48 Killed by Emelebeth the scourge drake hatchling at level 20 on the 57th Dusk 122nd year of Ascendancy at 04:19 Killed by scourge drake at level 20 on the 57th Dusk 122nd year of Ascendancy at 05:45 Killed by scourge drake at level 20 on the 57th Dusk 122nd year of Ascendancy at 09:47 Killed by Bethithra the scourge drake hatchling at level 21 on the 57th Dusk 122nd year of Ascendancy at 22:41 Killed by elven cultist at level 24 on the 69th Dusk 122nd year of Ascendancy at 07:15 Killed by elven blood mage at level 24 on the 69th Dusk 122nd year of Ascendancy at 09:18 Killed by Islugatta the awoken tentacle tree at level 25 on the 70th Dusk 122nd year of Ascendancy at 14:48 Killed by Islimira the Blightborn at level 25 on the 70th Dusk 122nd year of Ascendancy at 17:42 Killed by Velera the awoken tentacle tree at level 26 on the 71st Dusk 122nd year of Ascendancy at 15:58 Killed by worm that walks at level 34 on the 79th Haze 122nd year of Ascendancy at 14:07 |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 27 (base 10) |
| Constitution | 77 (base 60) |
| Magic | 81 (base 60) |
| Willpower | 74 (base 42) |
| Cunning | 42 (base 13) |
Resources
| Life | 1051/1051 |
| Mana | 691/691 |
| Insanity | 0/100 |
| Positive | 8/150 |
| Healing Factor | 1.6868825910932 |
| Regeneration | 0.4217206477733 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | +1.9984014443253E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 12 |
| See Stealth | 48.051968732286 |
| See Invisible | 49.051968732286 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, demon/minor, demon/major |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 22 |
| Crit Chance | 29% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 30% |
| Speed | 0.99999999999998 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +90% |
| Nature | +8% |
| Temporal | +21% |
| Blight | +33% |
| Fire | +11% |
| Cold | +15% |
| All | +2% |
Offense: Damage Penetration
| Darkness | +56% |
| Light | +25% |
| Temporal | +50% |
| Blight | +20% |
| Arcane | +5% |
| Physical | +15% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 72.146758416138 (65%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 79 |
| Spell Save | 64 |
| Mental Save | 74 |
Defense: Resistances
| Blight | + 25%( 70%) |
| Physical | + 8%( 70%) |
| Cold | + 26%( 70%) |
| All | 0%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 22%( 70%) |
| Lightning | + 10%( 70%) |
| Fire | + 9%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 35% |
| Disarm Resistance | 25% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 18% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 473 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 232 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Demented / Madness | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Rift | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Chronophage | 1.58 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Demented / Void | 1.78 |
| 5/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Generic Talents
| Demented / Doom | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Demented / Calamity | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Revelation |
| talent | Twofold Curse |
| talent | Chant of Fortress |
| talent | Jinxed Touch |
| talent | Chaos Orbs |
| talent | Power Overwhelming |
| talent | Void Stars |
| talent | Premonition |
| talent | Grand Oration |
| talent | Atrophy |
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 497. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed ice wyrm tooth. * You've found the needed warg claw. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed xorn fragment. * You've found the needed bear paw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Glildawyn the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +3 Wil +3 Cun +1 Con +8 Lck dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) Res.pen +20% blight +21% temporal +12% darkness Melee Ret 4 arcane ----- def ----- Armour +3 Fatigue +3% Resists +16% darkness +19% temporal Phys.save +13 (+3 eff.) Mind.save +18 (+4 eff.) Stealth +10 Def/telep +17 Res/telep +13% Dur/telep +14% A pair of boots made of leather. |
| Light source | Ivoma1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +2 Str dps ---------- Mind.crit +12% Mind.pwr +8 (+3 eff.) ----- def ----- Resists +9% nature +9% blight Phys.save +13 (+3 eff.) Mind.save +22 (+5 eff.) Max.HP +10.00 Heal.mod +18% ---------- misc Light +4 See.Stealth +17 See.Invis +18 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Blackbrace of the Blightspawn (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Dex +4 Wil +5 Cun dps ---------- Spell.crit +1% Crit.mult +10.00% Spell.pwr +2 (+0 eff.) Mind.pwr +3 (+1 eff.) S.pwr/crit +2 Dmg.mod +13% blight +14% darkness On Melee Ret: * 34% chance to disease * 27% chance to inflict 15% damage reduction ----- def ----- Defense +2 (+0 eff.) Resists +13% blight +21% darkness ---------- misc Max.mana +20.00 Max.vim +30.00 A pointy cloth hat, very wizardly... |
| Tool | Eclipseripper of the Blightspawn (dig speed 15 turns)3.0 T5 digger tool [Random Unique] Nature While equipped: Stats -6 Str +9 Wil dps ---------- Dmg.mod +6% nature +18% blight Res.pen +25% light On Hit (Melee): * 10% chance to disease ----- def ----- Resists +13% nature +6% light +24% darkness Affinity +30% darkness ---------- misc Infravis +12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Deepsveil of the Blightspawn0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +6 Cun +3 Con dps ---------- Phys.pwr +8 (+4 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +10 (+4 eff.) Melee+ 10 bleed Ranged+ 8 bleed Dmg.mod +13% cold Res.pen +5% physical Melee Ret 8 arcane On Hit (Melee): * 13% chance to cause random gloom On Hit (Ranged): * 14% chance to cause random gloom On Melee Ret: * 20% chance to disease * 26% chance to inflict 15% damage reduction ----- def ----- Resists +26% cold Phys.save +6 (+1 eff.) Max.HP +20.00 Heal.mod +10% ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | Bleakmaim of the Blightspawn0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Dmg.mod +9% fire Res.pen +5% arcane Melee Ret 16 fire On Melee Ret: * 36% chance to disease * 32% chance to inflict 15% damage reduction ----- def ----- Fatigue -8% Resists +9% fire Phys.save +22 (+5 eff.) Spell.save +10 (+2 eff.) Mind.save +14 (+3 eff.) ---------- misc Max.enc +28 Rings can have magical properties. |
| Around waist | hardened leather belt 'Noonbraid'1.0 T3 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +5 Dex +5 Wil +4 Cun dps ---------- Spell.pwr +7 (+2 eff.) On Hit (Melee): * 30% chance to blind * 30% chance to inflict 15% damage reduction ----- def ----- Armour +11 Defense +11 (+3 eff.) Resists +3% blight +3% temporal +12% light Phys.save +30 (+6 eff.) Spell.save +16 (+4 eff.) Mind.save +26 (+6 eff.) A belt that goes around your waist. |
| In main hand | Blindwild of the Blightspawn (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 mind +4 lightning On Hit: 20% Netherblast 5 While equipped: dps ---------- Phys.crit +12.0% Spell.crit +5% Crit.mult +15.00% Spell.pwr +15 (+4 eff.) Dmg.mod +30% darkness Res.pen +5% nature On Hit (Melee): * 19% chance to blind * 30% chance to daze at end of turn ----- def ----- Defense +13 (+4 eff.) ---------- misc Mana/turn +0.25 Max.mana +68.00 Light +4 Telepathy Demon/Minor Demon/Major Talents +1 Command Staff On Spell Hit: 20% Netherblast 5 Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 76.64 light damage. Staves designed for wielders of magic, by the greats of the art. |
| On hands | brawler's hardened leather gloves of the juggernaut (0 def, 2 armour)1.0 T3 hands armor [Ego++] Master While equipped: Stats +3 Str +4 Dex +3 Cun +3 Con ----- def ----- Armour +2 Phys.save +24 (+5 eff.) Spell.save +5 (+1 eff.) Mind.save +5 (+1 eff.) Disarm- +25% ---------- misc Cooldown Double Strike -1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Masochism (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Level 6.0 Pwr.cost 12 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 339.25 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
| Cloak | elven-silk cloak 'Alodor' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +2 Dex +6 Mag +6 Wil +4 Con dps ---------- Spell.crit +4% Crit.mult +5.00% Spell.pwr +4 (+1 eff.) Dmg.mod +25% darkness Res.pen +15% darkness +10% physical ----- def ----- Defense +3 (+1 eff.) Resists +25% darkness Spell.save +15 (+4 eff.) Stealth +22 ---------- misc Max.mana +63.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding gold amulet of perfection (0.28 Demented / Void,0.28 Demented / Chronophage)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +35% ---------- misc Masteries +0.28 Demented/Void +0.28 Demented/Chronophage Amulets can have magical properties. |
Inventory
healing infusion of the duelist (heal 108)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 108 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (446.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 539.85 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the titan (218 acid damage; disarm 5 turns with power 58)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 217.67 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 58 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the wizard (157 cold damage; freeze 3 turns with power 59)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 156.63 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 59 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 13; power 40; dur 4)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Dimreign of the Blightspawn0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Phys.crit +1.0% Spell.crit +5% Crit.mult +6.00% Phys.pwr +7 (+4 eff.) Spell.pwr +5 (+1 eff.) Phys.spd +10% Dmg.mod +6% darkness +6% temporal +6% light +13% physical On Melee Ret: * 23% chance to disease * 33% chance to inflict 15% damage reduction ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +1% physical Phys.save +15 (+3 eff.) Spell.save +16 (+4 eff.) Mind.save +15 (+4 eff.) ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 312 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
acidic steel dagger of daylight (11-14.3 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane Power 11.0 - 14.3 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 acid +6 light Against +8% Undead On Crit: * splashes the target with acid Sharp, short and deadly. |
acidic steel greatsword (22-35.2 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 22.0 - 35.2 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +12 acid On Crit: * splashes the target with acid Massive two-handed swords. |
Spellhunt Remnants (2 def, 3 armour)1.5 T2 hands armor Reqs Heavy Armour Training [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+2 eff.) ----- def ----- Armour +3 Defense +2 (+0 eff.) Spell.save +6 (+1 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
iron mail armour 'Sepsisrock' (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +2 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +15% mind ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +6% nature +17% fire Heal/summ +30 ---------- misc Equi/ret +0.12 Telepathy Humanoid/Orc A suit of armour made of mail. |
marauder's cured leather armour of the deep (5 def, 7 armour)9.0 T2 light armor [Ego++] Nature/Master While equipped: Stats +4 Str +4 Dex ----- def ----- Armour +7 Defense +5 (+1 eff.) Fatigue +7% Resists +8% acid +6% cold Phys.save +6 (+1 eff.) ---------- misc Breathe water A suit of armour made of leather. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
300 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 2019 Little Gems0.0 T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2019/2019 A set of 2019 tiny explosive spheres. |
17 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Miniature R2D2 Miniature R2D21.0 T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 50 power out of 100/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots of vileness (17/17, 21-25.2 power, 2 apr)3.0 T2 shot ammo [Ego] Arcane Power 21.0 - 25.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 17 Ranged+ +7 blight On Hit: * 5% chance to disease Shots are used with slings to pummel your foes to death. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+4 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
14 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By crawlers XVIII the Cornac Cultist of Entropy level 36
7th Decay 122nd year of Ascendancy at 14:33 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By crawlers XVIII the Cornac Cultist of Entropy level 17
12nd Dusk 122nd year of Ascendancy at 06:42 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By crawlers XVIII the Cornac Cultist of Entropy level 36
2nd Decay 122nd year of Ascendancy at 22:24 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By crawlers XVIII the Cornac Cultist of Entropy level 27
8th Haze 122nd year of Ascendancy at 04:50 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By crawlers XVIII the Cornac Cultist of Entropy level 14
6th Dusk 122nd year of Ascendancy at 20:43 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By crawlers XVIII the Cornac Cultist of Entropy level 31
68th Haze 122nd year of Ascendancy at 21:02 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By crawlers XVIII the Cornac Cultist of Entropy level 38
2nd Allure 123rd year of Ascendancy at 23:12 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By crawlers XVIII the Cornac Cultist of Entropy level 30
61st Haze 122nd year of Ascendancy at 06:00 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By crawlers XVIII the Cornac Cultist of Entropy level 20
37th Dusk 122nd year of Ascendancy at 14:50 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By crawlers XVIII the Cornac Cultist of Entropy level 17
12nd Dusk 122nd year of Ascendancy at 06:16 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By crawlers XVIII the Cornac Cultist of Entropy level 31
68th Haze 122nd year of Ascendancy at 01:00 see stats
Level 10 (Exploration mode)
Got a character to level 10.By crawlers XVIII the Cornac Cultist of Entropy level 10
6th Mirth 122nd year of Ascendancy at 02:25 see stats
Level 20 (Exploration mode)
Got a character to level 20.By crawlers XVIII the Cornac Cultist of Entropy level 20
37th Dusk 122nd year of Ascendancy at 14:15 see stats
Level 30 (Exploration mode)
Got a character to level 30.By crawlers XVIII the Cornac Cultist of Entropy level 30
37th Haze 122nd year of Ascendancy at 11:33 see stats
Level 40 (Exploration mode)
Got a character to level 40.By crawlers XVIII the Cornac Cultist of Entropy level 40
33rd Regrowth 123rd year of Ascendancy at 06:54 see stats
May the 4th be with you!
.By crawlers XVIII the Cornac Cultist of Entropy level 38
2nd Allure 123rd year of Ascendancy at 04:53 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By crawlers XVIII the Cornac Cultist of Entropy level 23
62nd Dusk 122nd year of Ascendancy at 18:28 see stats
Myths of an age past (Exploration mode)
Learned all there is to learn about the Gods and the Godslayers.By crawlers XVIII the Cornac Cultist of Entropy level 36
10th Decay 122nd year of Ascendancy at 18:29 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By crawlers XVIII the Cornac Cultist of Entropy level 18
15th Dusk 122nd year of Ascendancy at 15:03 see stats
Santassacre! (Exploration mode)
Killed the little helper elves after saving them!By crawlers XVIII the Cornac Cultist of Entropy level 23
62nd Dusk 122nd year of Ascendancy at 18:59 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By crawlers XVIII the Cornac Cultist of Entropy level 26
72nd Dusk 122nd year of Ascendancy at 19:44 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By crawlers XVIII the Cornac Cultist of Entropy level 36
10th Decay 122nd year of Ascendancy at 21:40 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By crawlers XVIII the Cornac Cultist of Entropy level 17
12nd Dusk 122nd year of Ascendancy at 06:42 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By crawlers XVIII the Cornac Cultist of Entropy level 11
6th Mirth 122nd year of Ascendancy at 18:20 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By crawlers XVIII the Cornac Cultist of Entropy level 17
12nd Dusk 122nd year of Ascendancy at 06:42 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By crawlers XVIII the Cornac Cultist of Entropy level 24
64th Dusk 122nd year of Ascendancy at 18:46 see stats
They Came From Outer Space! (Exploration mode)
Discovered the true origin of dwarves and drems.By crawlers XVIII the Cornac Cultist of Entropy level 40
33rd Regrowth 123rd year of Ascendancy at 14:37 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By crawlers XVIII the Cornac Cultist of Entropy level 28
10th Haze 122nd year of Ascendancy at 22:21 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By crawlers XVIII the Cornac Cultist of Entropy level 17
12nd Dusk 122nd year of Ascendancy at 02:38 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By crawlers XVIII the Cornac Cultist of Entropy level 35
2nd Decay 122nd year of Ascendancy at 00:26 see stats
Log
--------------------------------
Talent All is Dust is ready to use.
--------------------------------
--------------------------------
Resting starts...
--------------------------------
Today is the 44th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
--------------------------------
Rested for 85 turns (stop reason: all resources and life at maximum).
--------------------------------
You pickup 0.85 gold pieces.
--------------------------------
You pickup 0.75 gold pieces.
--------------------------------
Ran for 10 turns (stop reason: hostile spotted to the south (black jelly)).
Crawlers XVIII deactivates Chaos Orbs.
Black jelly is wasting away.
Crawlers XVIII deactivates Revelation.
Crawlers XVIII deactivates Grand Oration.
Crawlers XVIII deactivates Power Overwhelming.
Crawlers XVIII deactivates Atrophy.
Crawlers XVIII deactivates Chant of Fortress.
Crawlers XVIII deactivates Void Stars.
Crawlers XVIII deactivates Jinxed Touch.
Crawlers XVIII deactivates Twofold Curse.
Crawlers XVIII deactivates Premonition.









































































































