












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Softcore Death 1.6.0Allows you to move to a more forgiving permadeath setting when you die. If you are in Roguelike, you can switch to Adventure and carry on from the Eidolon plane. When you switch to Adventure, you have the same amount of bonus lives you would have had if you had been playing Adventure the whole time (minus the one you just lost). New in 1.2.0 - If you are a donator, you can give yourself more adventure mode lives. You will only earn Exploration achievements from then on, but enemies will recover when you die, letting you retry fights as many times as you want. Every time you use this addon, DarkGod cries a single tear Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
FlexSpec Respec Limitation Relaxer 1.5.5(new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.7.0Donators/Buyers bonus! Curse Levels 1.7.0Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Class: Fallen 1.7.0Fallen has been added to the base game as an evolution for Sun Paladins This addon contains the original version, a base class afflicted/celestial hybrid. Fallen are unlocked alongside Sun Paladins. Please report any bugs on the forum thread. This class is originally inspired by the enemies John and Aluin, Afflicted Sun Paladins. Fallen have a mix of old and new trees. Celestial Combat Celestial Light Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Fallen |
| Level / Exp | 36 / 89% |
| Size | big |
| Lifes / Deaths | Killed by halfling slinger at level 6 on the 1st Mirth 122nd year of Ascendancy at 05:07 / 212Killed by crawlers 62 at level 6 on the 1st Mirth 122nd year of Ascendancy at 06:58 Killed by skeleton magus at level 7 on the 4th Mirth 122nd year of Ascendancy at 00:07 Killed by Adenor the king cobra at level 10 on the 7th Mirth 122nd year of Ascendancy at 06:38 Killed by Islotta the armoured skeleton warrior at level 12 on the 8th Mirth 122nd year of Ascendancy at 19:11 Killed by skeleton magus at level 12 on the 8th Mirth 122nd year of Ascendancy at 20:52 Killed by Porelaith the large white snake at level 14 on the 3rd Summertide 122nd year of Ascendancy at 10:59 Killed by Norgos, the Guardian at level 14 on the 3rd Summertide 122nd year of Ascendancy at 12:36 Killed by Norgos, the Guardian at level 14 on the 3rd Summertide 122nd year of Ascendancy at 14:05 Killed by Norgos, the Guardian at level 14 on the 3rd Summertide 122nd year of Ascendancy at 15:22 Killed by Norgos, the Guardian at level 14 on the 3rd Summertide 122nd year of Ascendancy at 16:39 Killed by Porelaith the large white snake at level 14 on the 3rd Summertide 122nd year of Ascendancy at 19:04 Killed by Allormai the human at level 15 on the 7th Flare 122nd year of Ascendancy at 01:18 Killed by Allormai the human at level 15 on the 7th Flare 122nd year of Ascendancy at 02:26 Killed by Allormai the human at level 15 on the 7th Flare 122nd year of Ascendancy at 03:20 Killed by Urirteg the krog at level 15 on the 7th Flare 122nd year of Ascendancy at 04:46 Killed by thought-forged bowman at level 16 on the 25th Dusk 122nd year of Ascendancy at 11:55 Killed by shadow at level 16 on the 25th Dusk 122nd year of Ascendancy at 14:21 Killed by Glorygatira the sick warg at level 16 on the 25th Dusk 122nd year of Ascendancy at 15:20 Killed by shadow at level 16 on the 25th Dusk 122nd year of Ascendancy at 16:19 Killed by shadow at level 16 on the 25th Dusk 122nd year of Ascendancy at 17:20 Killed by shadow at level 16 on the 25th Dusk 122nd year of Ascendancy at 18:48 Killed by Xanodhetta the deformed honey tree at level 16 on the 25th Dusk 122nd year of Ascendancy at 20:19 Killed by ritch flamespitter at level 16 on the 25th Dusk 122nd year of Ascendancy at 21:25 Killed by Poraldana the deformed white wolf at level 16 on the 25th Dusk 122nd year of Ascendancy at 22:50 Killed by ritch flamespitter at level 17 on the 3rd Haze 122nd year of Ascendancy at 19:01 Killed by war hound at level 17 on the 3rd Haze 122nd year of Ascendancy at 19:57 Killed by Salonne the elven warrior at level 17 on the 3rd Haze 122nd year of Ascendancy at 21:23 Killed by elven cultist at level 17 on the 4th Haze 122nd year of Ascendancy at 14:44 Killed by Emyba the brecklorn at level 18 on the 11st Haze 122nd year of Ascendancy at 20:17 Killed by Eilinutta the cutpurse at level 18 on the 11st Haze 122nd year of Ascendancy at 21:38 Killed by Yvabretta the blue ooze at level 18 on the 11st Haze 122nd year of Ascendancy at 23:13 Killed by Aerimikira the dremling at level 19 on the 12nd Haze 122nd year of Ascendancy at 08:33 Killed by Cyreta the thief at level 19 on the 12nd Haze 122nd year of Ascendancy at 21:21 Killed by Cyreta the thief at level 19 on the 12nd Haze 122nd year of Ascendancy at 22:34 Killed by Aduwe the brecklorn at level 19 on the 12nd Haze 122nd year of Ascendancy at 23:55 Killed by Neratha the grannor'vor at level 19 on the 13rd Haze 122nd year of Ascendancy at 04:29 Killed by Neratha the grannor'vor at level 19 on the 13rd Haze 122nd year of Ascendancy at 06:17 Killed by Yvelrakira the void horror at level 19 on the 13rd Haze 122nd year of Ascendancy at 07:52 Killed by bandit at level 19 on the 13rd Haze 122nd year of Ascendancy at 09:02 Killed by Yvelrakira the void horror at level 19 on the 13rd Haze 122nd year of Ascendancy at 10:22 Killed by Xanatha the cutpurse at level 19 on the 13rd Haze 122nd year of Ascendancy at 12:39 Killed by Lisimira the drem at level 19 on the 13rd Haze 122nd year of Ascendancy at 14:54 Killed by Yvelrakira the void horror at level 19 on the 13rd Haze 122nd year of Ascendancy at 16:06 Killed by Yvelrakira the void horror at level 19 on the 13rd Haze 122nd year of Ascendancy at 18:27 Killed by Yvelrakira the void horror at level 19 on the 13rd Haze 122nd year of Ascendancy at 19:53 Killed by Yvelrakira the void horror at level 19 on the 13rd Haze 122nd year of Ascendancy at 22:14 Killed by Yvelrakira the void horror at level 19 on the 13rd Haze 122nd year of Ascendancy at 23:32 Killed by Yvelrakira the void horror at level 19 on the 14th Haze 122nd year of Ascendancy at 01:09 Killed by war hound at level 19 on the 33rd Haze 122nd year of Ascendancy at 05:40 Killed by luminous horror at level 19 on the 43rd Haze 122nd year of Ascendancy at 18:47 Killed by The Fragmented Essence of Harkor'Zun at level 19 on the 44th Haze 122nd year of Ascendancy at 01:00 Killed by The Fragmented Essence of Harkor'Zun at level 19 on the 44th Haze 122nd year of Ascendancy at 01:59 Killed by The Fragmented Essence of Harkor'Zun at level 19 on the 44th Haze 122nd year of Ascendancy at 03:00 Killed by The Fragmented Essence of Harkor'Zun at level 19 on the 44th Haze 122nd year of Ascendancy at 04:25 Killed by Silowe the dredgling at level 21 on the 45th Haze 122nd year of Ascendancy at 18:13 Killed by Assassin Lord at level 22 on the 47th Haze 122nd year of Ascendancy at 13:56 Killed by Assassin Lord at level 22 on the 47th Haze 122nd year of Ascendancy at 15:36 Killed by Assassin Lord at level 22 on the 47th Haze 122nd year of Ascendancy at 17:03 Killed by Assassin Lord at level 22 on the 47th Haze 122nd year of Ascendancy at 18:42 Killed by Emra the thalore at level 22 on the 60th Haze 122nd year of Ascendancy at 06:27 Killed by Emra the thalore at level 22 on the 60th Haze 122nd year of Ascendancy at 08:03 Killed by minotaur at level 23 on the 61st Haze 122nd year of Ascendancy at 01:49 Killed by Porarin the sandworm at level 23 on the 61st Haze 122nd year of Ascendancy at 03:56 Killed by Xanarille the sandworm at level 23 on the 61st Haze 122nd year of Ascendancy at 06:19 Killed by Elevena the elven blood mage at level 24 on the 73rd Haze 122nd year of Ascendancy at 03:11 Killed by elven blood mage at level 24 on the 73rd Haze 122nd year of Ascendancy at 04:53 Killed by Elevena the elven blood mage at level 24 on the 73rd Haze 122nd year of Ascendancy at 06:00 Killed by elven blood mage at level 24 on the 73rd Haze 122nd year of Ascendancy at 13:15 Killed by elven tempest at level 24 on the 73rd Haze 122nd year of Ascendancy at 14:46 Killed by elven blood mage at level 24 on the 73rd Haze 122nd year of Ascendancy at 16:16 Killed by Siluna the elven blood mage at level 24 on the 73rd Haze 122nd year of Ascendancy at 17:57 Killed by Elevena the elven blood mage at level 24 on the 73rd Haze 122nd year of Ascendancy at 19:21 Killed by Mayiba the elven blood mage at level 24 on the 73rd Haze 122nd year of Ascendancy at 23:30 Killed by Mayidhedhenor the awoken tentacle tree at level 24 on the 74th Haze 122nd year of Ascendancy at 02:48 Killed by Ivenor the elven corruptor at level 24 on the 74th Haze 122nd year of Ascendancy at 08:02 Killed by crawlers 62 at level 24 on the 74th Haze 122nd year of Ascendancy at 09:41 Killed by Emelorenne the awoken tentacle tree at level 24 on the 75th Haze 122nd year of Ascendancy at 08:00 Killed by Emelorenne the awoken tentacle tree at level 24 on the 75th Haze 122nd year of Ascendancy at 09:26 Killed by minotaur at level 24 on the 75th Haze 122nd year of Ascendancy at 11:03 Killed by Emelorenne the awoken tentacle tree at level 24 on the 75th Haze 122nd year of Ascendancy at 12:21 Killed by Emelorenne the awoken tentacle tree at level 24 on the 75th Haze 122nd year of Ascendancy at 13:58 Killed by Emelorenne the awoken tentacle tree at level 24 on the 75th Haze 122nd year of Ascendancy at 15:14 Killed by Emelorenne the awoken tentacle tree at level 24 on the 75th Haze 122nd year of Ascendancy at 15:21 Killed by war hound at level 24 on the 75th Haze 122nd year of Ascendancy at 16:37 Killed by Emowen the gwelgoroth at level 25 on the 75th Haze 122nd year of Ascendancy at 20:32 Killed by Emowen the gwelgoroth at level 25 on the 75th Haze 122nd year of Ascendancy at 21:32 Killed by Emowen the gwelgoroth at level 25 on the 75th Haze 122nd year of Ascendancy at 22:50 Killed by Emowen the gwelgoroth at level 25 on the 76th Haze 122nd year of Ascendancy at 00:00 Killed by Emowen the gwelgoroth at level 25 on the 76th Haze 122nd year of Ascendancy at 01:18 Killed by Grand Corruptor at level 25 on the 76th Haze 122nd year of Ascendancy at 05:12 Killed by Grand Corruptor at level 25 on the 76th Haze 122nd year of Ascendancy at 06:28 Killed by Grand Corruptor at level 25 on the 76th Haze 122nd year of Ascendancy at 07:52 Killed by Ivoba the elven warrior at level 25 on the 77th Haze 122nd year of Ascendancy at 07:49 Killed by elven blood mage at level 25 on the 77th Haze 122nd year of Ascendancy at 09:31 Killed by Velinne the elven guard at level 25 on the 77th Haze 122nd year of Ascendancy at 10:51 Killed by crawlers 62 at level 25 on the 77th Haze 122nd year of Ascendancy at 12:11 Killed by Liserin the elven mage at level 25 on the 77th Haze 122nd year of Ascendancy at 13:53 Killed by Liserin the elven mage at level 25 on the 77th Haze 122nd year of Ascendancy at 15:25 Killed by elven blood mage at level 25 on the 77th Haze 122nd year of Ascendancy at 16:42 Killed by Ivoba the elven warrior at level 25 on the 77th Haze 122nd year of Ascendancy at 18:11 Killed by Zuboriatira the elven corruptor at level 25 on the 77th Haze 122nd year of Ascendancy at 19:38 Killed by Ivoba the elven warrior at level 25 on the 77th Haze 122nd year of Ascendancy at 20:56 Killed by Ivoba the elven warrior at level 25 on the 77th Haze 122nd year of Ascendancy at 22:22 Killed by Yvatira the elven tempest at level 25 on the 77th Haze 122nd year of Ascendancy at 23:40 Killed by Liserin the elven mage at level 25 on the 78th Haze 122nd year of Ascendancy at 00:57 Killed by Ivoba the elven warrior at level 25 on the 78th Haze 122nd year of Ascendancy at 02:12 Killed by Zuboriatira the elven corruptor at level 25 on the 78th Haze 122nd year of Ascendancy at 03:26 Killed by Yvatira the elven tempest at level 25 on the 78th Haze 122nd year of Ascendancy at 04:42 Killed by Bethomira the ogre guard at level 25 on the 78th Haze 122nd year of Ascendancy at 06:00 Killed by Zuboriatira the elven corruptor at level 25 on the 78th Haze 122nd year of Ascendancy at 07:13 Killed by Cyrosetta the elven warrior at level 25 on the 78th Haze 122nd year of Ascendancy at 08:31 Killed by crawlers 62 at level 25 on the 78th Haze 122nd year of Ascendancy at 09:57 Killed by Zuboriatira the elven corruptor at level 25 on the 78th Haze 122nd year of Ascendancy at 11:08 Killed by elven cultist at level 25 on the 78th Haze 122nd year of Ascendancy at 12:29 Killed by crawlers 62 at level 25 on the 78th Haze 122nd year of Ascendancy at 13:42 Killed by elven blood mage at level 25 on the 78th Haze 122nd year of Ascendancy at 14:56 Killed by crawlers 62 at level 26 on the 78th Haze 122nd year of Ascendancy at 18:02 Killed by Glorolesetha the elven blood mage at level 26 on the 78th Haze 122nd year of Ascendancy at 19:29 Killed by Glorolesetha the elven blood mage at level 26 on the 78th Haze 122nd year of Ascendancy at 20:26 Killed by ghoulking at level 26 on the 78th Haze 122nd year of Ascendancy at 22:54 Killed by Aleezro the quasit at level 26 on the 79th Haze 122nd year of Ascendancy at 13:32 Killed by Nerokira the ogre warmaster at level 26 on the 79th Haze 122nd year of Ascendancy at 14:34 Killed by Rahma the wretchling at level 26 on the 79th Haze 122nd year of Ascendancy at 17:01 Killed by crawlers 62 at level 26 on the 79th Haze 122nd year of Ascendancy at 18:43 Killed by crawlers 62 at level 26 on the 79th Haze 122nd year of Ascendancy at 20:06 Killed by crawlers 62 at level 26 on the 79th Haze 122nd year of Ascendancy at 22:59 Killed by Xetta the elven cultist at level 27 on the 80th Haze 122nd year of Ascendancy at 06:06 Killed by crawlers 62 at level 27 on the 80th Haze 122nd year of Ascendancy at 08:14 Killed by crawlers 62 at level 27 on the 80th Haze 122nd year of Ascendancy at 16:16 Killed by crawlers 62 at level 27 on the 80th Haze 122nd year of Ascendancy at 17:41 Killed by Gloralaith the elven cultist at level 27 on the 80th Haze 122nd year of Ascendancy at 21:19 Killed by crawlers 62 at level 27 on the 80th Haze 122nd year of Ascendancy at 22:41 Killed by crawlers 62 at level 27 on the 1st Decay 122nd year of Ascendancy at 00:16 Killed by crawlers 62 at level 27 on the 1st Decay 122nd year of Ascendancy at 01:26 Killed by Isaressra the elven cultist at level 27 on the 1st Decay 122nd year of Ascendancy at 02:35 Killed by Yvana the elven blood mage at level 27 on the 1st Decay 122nd year of Ascendancy at 04:59 Killed by Gloralaith the elven cultist at level 27 on the 1st Decay 122nd year of Ascendancy at 07:32 Killed by Yvana the elven blood mage at level 27 on the 1st Decay 122nd year of Ascendancy at 08:46 Killed by Yvana the elven blood mage at level 27 on the 1st Decay 122nd year of Ascendancy at 10:10 Killed by Yvana the elven blood mage at level 27 on the 1st Decay 122nd year of Ascendancy at 11:30 Killed by crawlers 62 at level 27 on the 1st Decay 122nd year of Ascendancy at 12:59 Killed by crawlers 62 at level 27 on the 1st Decay 122nd year of Ascendancy at 14:28 Killed by dragonsfire trap at level 27 on the 1st Decay 122nd year of Ascendancy at 15:55 Killed by crawlers 62 at level 27 on the 1st Decay 122nd year of Ascendancy at 17:19 Killed by crawlers 62 at level 27 on the 1st Decay 122nd year of Ascendancy at 18:44 Killed by crawlers 62 at level 27 on the 1st Decay 122nd year of Ascendancy at 20:03 Killed by crawlers 62 at level 27 on the 1st Decay 122nd year of Ascendancy at 21:23 Killed by Yvana the elven blood mage at level 27 on the 1st Decay 122nd year of Ascendancy at 23:13 Killed by crawlers 62 at level 27 on the 2nd Decay 122nd year of Ascendancy at 00:51 Killed by crawlers 62 at level 27 on the 2nd Decay 122nd year of Ascendancy at 02:50 Killed by Yvana the elven blood mage at level 27 on the 2nd Decay 122nd year of Ascendancy at 04:30 Killed by Yvana the elven blood mage at level 27 on the 2nd Decay 122nd year of Ascendancy at 05:44 Killed by crawlers 62 at level 27 on the 2nd Decay 122nd year of Ascendancy at 07:10 Killed by Yvana the elven blood mage at level 27 on the 2nd Decay 122nd year of Ascendancy at 08:41 Killed by Yvana the elven blood mage at level 27 on the 2nd Decay 122nd year of Ascendancy at 10:42 Killed by crawlers 62 at level 27 on the 2nd Decay 122nd year of Ascendancy at 12:03 Killed by Yvana the elven blood mage at level 27 on the 2nd Decay 122nd year of Ascendancy at 14:08 Killed by Yvana the elven blood mage at level 27 on the 2nd Decay 122nd year of Ascendancy at 15:15 Killed by crawlers 62 at level 27 on the 2nd Decay 122nd year of Ascendancy at 22:46 Killed by Silewe the mean looking elven guard at level 27 on the 2nd Decay 122nd year of Ascendancy at 23:46 Killed by Xerolralrawyn the elven cultist at level 27 on the 3rd Decay 122nd year of Ascendancy at 01:07 Killed by Xerolralrawyn the elven cultist at level 27 on the 3rd Decay 122nd year of Ascendancy at 02:28 Killed by Poluldaba the elven cultist at level 27 on the 3rd Decay 122nd year of Ascendancy at 03:39 Killed by Poluldaba the elven cultist at level 27 on the 3rd Decay 122nd year of Ascendancy at 05:06 Killed by bloated horror at level 27 on the 3rd Decay 122nd year of Ascendancy at 06:23 Killed by Poluldaba the elven cultist at level 28 on the 3rd Decay 122nd year of Ascendancy at 07:57 Killed by crawlers 62 at level 28 on the 4th Decay 122nd year of Ascendancy at 01:48 Killed by Kryl-Feijan at level 28 on the 4th Decay 122nd year of Ascendancy at 08:34 Killed by Eilinemira the corrupted acidic digestor at level 32 on the 7th Allure 123rd year of Ascendancy at 21:07 Killed by crawlers 62 at level 32 on the 7th Allure 123rd year of Ascendancy at 23:55 Killed by crawlers 62 at level 32 on the 8th Allure 123rd year of Ascendancy at 01:28 Killed by crawlers 62 at level 32 on the 8th Allure 123rd year of Ascendancy at 03:00 Killed by Beludheriavea the corrupted acidic digestor at level 32 on the 8th Allure 123rd year of Ascendancy at 05:15 Killed by crawlers 62 at level 32 on the 8th Allure 123rd year of Ascendancy at 07:07 Killed by Beludheriavea the corrupted acidic digestor at level 32 on the 8th Allure 123rd year of Ascendancy at 08:39 Killed by crawlers 62 at level 32 on the 8th Allure 123rd year of Ascendancy at 10:15 Killed by crawlers 62 at level 32 on the 8th Allure 123rd year of Ascendancy at 12:04 Killed by Beludheriavea the corrupted acidic digestor at level 32 on the 8th Allure 123rd year of Ascendancy at 13:48 Killed by Beludheriavea the corrupted acidic digestor at level 32 on the 8th Allure 123rd year of Ascendancy at 15:41 Killed by crawlers 62 at level 32 on the 8th Allure 123rd year of Ascendancy at 17:40 Killed by Beludheriavea the corrupted acidic digestor at level 32 on the 8th Allure 123rd year of Ascendancy at 19:09 Killed by Beludheriavea the corrupted acidic digestor at level 32 on the 8th Allure 123rd year of Ascendancy at 20:58 Killed by crawlers 62 at level 32 on the 8th Allure 123rd year of Ascendancy at 23:19 Killed by Beludheriavea the corrupted acidic digestor at level 32 on the 9th Allure 123rd year of Ascendancy at 01:09 Killed by Beludheriavea the corrupted acidic digestor at level 32 on the 9th Allure 123rd year of Ascendancy at 02:48 Killed by Beludheriavea the corrupted acidic digestor at level 32 on the 9th Allure 123rd year of Ascendancy at 04:35 Killed by Beludheriavea the corrupted acidic digestor at level 32 on the 9th Allure 123rd year of Ascendancy at 06:22 Killed by Beludheriavea the corrupted acidic digestor at level 32 on the 9th Allure 123rd year of Ascendancy at 07:42 Killed by Mayunn the corrupted dendritic hemospinner at level 32 on the 9th Allure 123rd year of Ascendancy at 10:11 Killed by Mayunn the corrupted dendritic hemospinner at level 32 on the 9th Allure 123rd year of Ascendancy at 12:14 Killed by Mayunn the corrupted dendritic hemospinner at level 32 on the 9th Allure 123rd year of Ascendancy at 16:26 Killed by crawlers 62 at level 32 on the 9th Allure 123rd year of Ascendancy at 19:15 Killed by Mayunn the corrupted dendritic hemospinner at level 32 on the 9th Allure 123rd year of Ascendancy at 20:56 Killed by Beludheriavea the corrupted acidic digestor at level 32 on the 9th Allure 123rd year of Ascendancy at 22:23 Killed by Mayunn the corrupted dendritic hemospinner at level 32 on the 10th Allure 123rd year of Ascendancy at 01:16 Killed by crawlers 62 at level 32 on the 10th Allure 123rd year of Ascendancy at 02:52 Killed by Mayunn the corrupted dendritic hemospinner at level 32 on the 10th Allure 123rd year of Ascendancy at 05:19 Killed by crawlers 62 at level 32 on the 10th Allure 123rd year of Ascendancy at 07:08 Killed by Mayunn the corrupted dendritic hemospinner at level 32 on the 10th Allure 123rd year of Ascendancy at 08:36 Killed by crawlers 62 at level 32 on the 10th Allure 123rd year of Ascendancy at 10:39 Killed by Mayunn the corrupted dendritic hemospinner at level 32 on the 10th Allure 123rd year of Ascendancy at 12:09 Killed by crawlers 62 at level 32 on the 10th Allure 123rd year of Ascendancy at 13:56 Killed by The Divine Writhing Mass at level 33 on the 10th Allure 123rd year of Ascendancy at 21:45 Killed by Xanisethra the corrupted protoplasmic controller at level 33 on the 10th Allure 123rd year of Ascendancy at 23:25 Killed by Xanisethra the corrupted protoplasmic controller at level 33 on the 1st Regrowth 123rd year of Ascendancy at 02:12 Killed by Cyrikira the corrupted acidic digestor at level 33 on the 1st Regrowth 123rd year of Ascendancy at 03:51 Killed by Cyrikira the corrupted acidic digestor at level 33 on the 1st Regrowth 123rd year of Ascendancy at 05:20 Killed by Isoyabeth the corrupted plasmic disruptor at level 33 on the 1st Regrowth 123rd year of Ascendancy at 07:28 Killed by The Divine Writhing Mass at level 33 on the 1st Regrowth 123rd year of Ascendancy at 09:44 Killed by crawlers 62 at level 33 on the 1st Regrowth 123rd year of Ascendancy at 11:25 Killed by Isoyabeth the corrupted plasmic disruptor at level 33 on the 1st Regrowth 123rd year of Ascendancy at 14:09 |
Primary Stats
| Strength | 107.92760736063 (base 50) |
| Dexterity | 46.855214721253 (base 10) |
| Constitution | 65.855214721254 (base 10) |
| Magic | 97.927607360627 (base 50) |
| Willpower | 116.85521472125 (base 50) |
| Cunning | 59.855214721254 (base 10) |
Resources
| Life | 1686/1686 |
| Positive | 75/75 |
| Hate | 40/100 |
| Vim | 210/210 |
| Healing Factor | 1.5888098195235 |
| Regeneration | 7.7264219327538 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 6 |
| Infravision | 13 |
| See Invisible | 23.855214721253 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 156 |
| Accuracy | 54 |
| Crit Chance | 32% |
| APR | 20 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 65 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 77 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +33% |
| Darkness | +9% |
| Nature | +38% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +30% |
| Light | +39% |
| Temporal | +20% |
| Nature | +30% |
| Physical | +19% |
| Lightning | +20% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 70.255795327849 (100%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 49 |
| Physical Save | 67 |
| Spell Save | 61 |
| Mental Save | 62 |
Defense: Resistances
| Acid | + 64%( 76%) |
| Blight | + 59%( 76%) |
| Physical | + 47%( 82%) |
| Cold | + 64%( 76%) |
| All | + 38%( 76%) |
| Lightning | + 62%( 76%) |
| Light | + 24%( 76%) |
| Mind | + 33%( 76%) |
| Darkness | + 71%( 86%) |
| Fire | + 69%( 76%) |
| Nature | + 47%( 76%) |
Defense: Immunities
| Stun Resistance | 81% |
| Confusion Resistance | 72% |
| Fear Resistance | 0% |
| Poison Resistance | 50% |
| Blind Resistance | 25% |
| Silence Resistance | 50% |
| Disarm Resistance | 29% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 26% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 5 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 53 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 21 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Cursed / Gloom | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Shadows | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Shadows of Suffering | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Cursed / Bloodstained | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Cursed / Crimson Templar | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Celestial / Darkside | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Hatred | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Vile life | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Celestial / Dirges | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Lomea Call |
| talent | Dirge of Pestilence |
| talent | Chant of Fortitude |
| talent | Blood Bath |
| talent | Elemental Discord |
| talent | Weapon of Light |
| talent | Shared Agony |
| talent | Second Life |
| talent | Gloom |
| talent | Shadow Guardians |
| talent | Weapon of Wrath |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 5.9)Penalty : Fractured Sanity: -9% Mind Resistance, -12% Confusion Immunity Power 1+: Unleashed: +18% critical damage, +19% off-hand weapon damage Power 2+: -1 Luck, +11 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 79% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 10.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 5.9)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+44% chance to avoid traps). Power 2+: -1 Luck, +11 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+17% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 49% if the increase would be enough to kill your opponent. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+20% resist all). Shroud of Passing |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 4.9)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +12% damage against the undead. Power 2+: -1 Luck, +5 Strength, +5 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 20 turns, retch (level 3) when you fall below 46% health Power 4+: Reprieve from Death: Humanoids you slay have a 40% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 8.9): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 15% when tested. Power 1+: Removed from Reality: +10 Physical Resistance, +6 Maximum Physical Resistance Power 2+: -1 Luck, +17 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 62 mind and 68 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 15 nightmare (summon Terrors and chances to slow, deal 87 Mind damage, and deal 95 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.9)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 7%) for 4 turns. Power 1+: Nightwalker: +20 Darkness Resistance, +10% Max Darkness Resistance, +12 See Invisible Power 2+: -1 Luck, +9 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 20% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 20% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Emulrath the skeleton master archer. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 236. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed vial of elder vampire blood. * You've found the needed vial of greater demon bile. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed faerlhing fang. * You've found the needed wretchling eyeball. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed vial of squid ink. * You've found the needed green worm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of voratun boots of strife (Nightmares) (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego++] Arcane/Psionic While equipped: Stats +6 Con +4 Wil offense ------ Mindpower +9 (+2 eff.) Ignore resists +9% physical defense ------ Armor +5 Fatigue +4% Silence Resist +50% Confus Resist +50% Stun Resist +47% Curse of Nightmares Blindside: Puts all charms on 25 turn cooldown Effective talent level: 3.5 Power cost 25 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 33 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | barbed quiver of ash arrows of accuracy (Corpses) (21/21, 30-43 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego+] Master Weapon Damage 30.5 - 42.7 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +20 Ignore Armor +7 Critical Rate +15.5% Capacity 21 On Critical: * Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50% Curse of Corpses Arrows are used with bows to pierce your foes to death. |
| Light source | Blastdream (Shrouds)1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +3 Str +5 Mag +3 Wil +7 Cun +4 Con offense ------ Ignore resists +10% all Ignore Armor +10 defense ------ Resistance +21% lightning other ------- Light +6 Infravision +3 Curse of Shrouds A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Infused Cerebrum (Madness) (8 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun offense ------ Spellpower +12 (+3 eff.) Mindpower +12 (+3 eff.) defense ------ Defense +8 (+3 eff.) Fear Resist -60% Curse of Madness Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
| On hands | hardened leather gloves 'Skystrider' (Madness) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +6 Str +2 Dex +6 Con offense ------ Ignore resists +10% lightning defense ------ Armor +2 Resistance +18% lightning Physical save +16 (+4 eff.) Spell save +5 (+2 eff.) Mind save +5 (+1 eff.) Disarm Resist +29% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | stralite torque of mindblast 'Dayream' (Nightmares) [power 370] (15 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +29% light defense ------ Resistance +12% acid +18% blight Physical save +21 (+5 eff.) Unlife -60.00 life Life +115.33 Life Regen +4.61 Healmod +23% Curse of Nightmares Blast the opponent's mind dealing 370 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Daytaint the steel ring (Nightmares)0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +9 Con offense ------ Physical Power +19 (+4 eff.) Spellpower +6 (+1 eff.) Mindpower +9 (+2 eff.) When Hit 2 lightning defense ------ Resistance +12% light other ------- Light +1 Curse of Nightmares Rings make your fingers look great! |
| On fingers | Inertial Twine (Misfortune)0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+3 eff.) Knockbk Resist +100% Curse of Misfortune This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around neck | Rootriver (Corpses)0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Physical Power +8 (+2 eff.) Combat Speed +10% Damage +8% physical +18% nature +9% darkness Ignore resists +20% darkness defense ------ Armor +6 Defense +11 (+4 eff.) Max Resistance +6% all Physical save +17 (+4 eff.) Blind Resist +25% other ------- Infravision +10 Sight +2 See Invisibility +12 Curse of Corpses Amulets make your neck look great! |
| In main hand | enhanced stralite greatmaul of rage (Nightmares) (54-81 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Ego++] Nature/Master Weapon Damage 54.0 - 81.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +22 Str +16 Dex +12 Mag +14 Wil +12 Cun +10 Con offense ------ Damage +14% physical Accuracy +30 (+8 eff.) Curse of Nightmares Massive two-handed mauls. |
| Around waist | skylord's hardened leather belt of the vagrant (Misfortune)1.0 Encumbrance T3 belt armor [Ego++] Nature While equipped: Stats +4 Str +5 Dex +2 Wil +4 Cun +3 Con offense ------ Mindpower +4 (+1 eff.) defense ------ Physical save +14 (+3 eff.) Spell save +15 (+4 eff.) Mind save +21 (+5 eff.) Curse of Misfortune A belt that goes around your waist. |
| In off hand | Dimobeisance of the Blightspawn (Shrouds) (0 def, 14 armour, 149.5 block)7.0 Encumbrance T4 shield armor [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Physical Crit +9.0% Physical Power +10 (+2 eff.) On-Hit 8 fire Damage +6% physical When Hit 17 fire When Hit: * 40% chance to reduce strength, dexterity, and constitution by 30 * 33% chance to reduce damage dealt by 33% defense ------ Armor +14 Fatigue +8% Resistance +16% blight +12% fire +15% nature +12% cold Life +70.00 other ------- Talents +1 Block Curse of Shrouds Handheld deflection devices. |
| Cloak | Serpentine Cloak (Misfortune) (20 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun offense ------ Damage +20% nature Ignore resists +20% nature defense ------ Defense +20 (+7 eff.) Poison Resist +50% other ------- Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike level 1 Curse of Misfortune Cunning and malice seem to emanate from this cloak. |
| Main armor | Salynor (Madness) (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Random Unique] Arcane/Master While equipped: Stats +1 Str +1 Mag +4 Wil +9 Con offense ------ On-Hit 23 acid 20 fire Ignore resists +10% temporal When Hit 16 acid 15 fire 2 blight 6 temporal defense ------ Armor +16 Fatigue +37% Resistance +30% acid -20% light +29% cold +14% darkness +38% fire Crit Resistance 10.00% Physical save +10 (+2 eff.) Spell save +9 (+3 eff.) Mind save +10 (+3 eff.) other ------- Light +1 Curse of Madness A suit of armour made of metal plates. |
Inventory
Earthen Beads (Madness)0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Curse of Madness Nature's Touch: Effective talent level: 3.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 456 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Vargh Redemption (Madness)0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Curse of Madness Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 21.48 cold and 28.57 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Dagger of the Past (Madness) (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Weapon Damage 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +20.0% Attack Speed 111% On-hit +5 temporal Damage Conversion 30% temporal While equipped: offense ------ Move Speed +20% Damage +5% temporal defense ------ Defense +10 (+4 eff.) Spell save +10 (+3 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +5% Out-of-Phase Resilience +15% other ------- Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Curse of Madness Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Star (Shrouds) (10-13 power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Weapon Damage 10.0 - 13.0 Light Uses 20% Str, 20% Dex Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Light damage. While equipped: other ------- Light +1 Curse of Shrouds Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Swordbreaker (Shrouds) (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+5 eff.) Physical save +15 (+4 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. Curse of Shrouds This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Umbral Razor (Corpses) (25-32 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 25.0 - 32.5 Physical Uses 45% Dex, 10% Mag, 45% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +9.0% Attack Speed 100% Damage Conversion 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag offense ------ Damage +5% darkness Ignore resists +10% darkness defense ------ Resistance +10% darkness Stealth +10 Curse of Corpses Invoke Darkness: Effective talent level: 4.5 Power cost 20 out of 20/20. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 179.23 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Corpsebow (Nightmares)4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Unique] Arcane/Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On Hit: 25% Epidemic level 1 On Hit: 25% Cyst Burst level 1 While equipped: offense ------ Spellpower +10 (+2 eff.) On-Ranged-Hit 20 blight Damage +20% blight On-Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 30 defense ------ Disease Resist +50% Curse of Nightmares A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
dwarven-steel mace of ruin (Nightmares) (25-35 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego+] Master Weapon Damage 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Physical Crit +10.0% Critical power +18.00% Ignore Armor +10 Curse of Nightmares Blunt and deadly. |
Bloomsoul (Nightmares) (8-9 power, 13 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Weapon Damage 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +13 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) defense ------ Life Regen +2.00 Healmod +20% other ------- Masteries +0.30 Wild-gift/Fungus Curse of Nightmares Bloom Heal: (Instant) Effective talent level: 2.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 65 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Great Caller (Madness) (10-11 power, 18 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Unique] Nature Weapon Damage 10.0 - 11.0 Nature Uses 30% Wil, 50% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Cun +3 Wil offense ------ Mind Crit +6% Mindpower +12 (+3 eff.) Damage +8% cold +8% fire +8% physical defense ------ Heal-on-summon +30 other ------- Max Summons +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. Curse of Madness This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Kinetic Focus (Nightmares) (6-7 power, 18 apr, physical damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Weapon Damage 6.0 - 6.6 Physical Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +10% physical Ignore resists +6% physical defense ------ Resistance +10% physical Physical save +6 (+1 eff.) other ------- Psi-on-crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Curse of Nightmares Kinetic energies are focussed in the core of this mindstar. |
Hare-Skin Sling (Madness)4.0 Encumbrance T3 sling 1H weapon Reqs Shoot [Unique] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +10 Lck offense ------ Physical Crit +5.0% Move Speed +20% defense ------ Defense +10 (+4 eff.) other ------- Masteries +0.20 Cunning/Survival Curse of Madness Inertial Shot: Effective talent level: 4.5 Power cost 8 out of 8/8. Range melee/personal Cooldown: 8 Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 147% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Torygarek the Lightningcutter (Shrouds)4.0 Encumbrance T5 sling 1H weapon Reqs Dex 48 Shoot [Random Unique] Disrupt/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +16 acid On Hit: * 10% chance to reduce armor by 40% While equipped: Stats +4 Str +4 Wil +5 Cun offense ------ Physical Power +9 (+2 eff.) Mindpower +11 (+2 eff.) Ignore resists +8% all Accuracy +19 (+5 eff.) Ignore Armor +12 When Hit 2 acid On-Hit (Ranged): * 16 arcane resource burn * 20% chance to reduce armor by 40% defense ------ Resistance +6% lightning other ------- Masteries +0.20 Wild-gift/Antimagic Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
Bolbum's Big Knocker (Shrouds) (64-77 power, 10 apr, physical element)5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane Weapon Damage 64.0 - 76.8 Physical Uses 140% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +10 Attack Speed 100% On-hit +10% confusion While equipped: offense ------ Spell Crit +18% Spellpower +12 (+3 eff.) Damage +20% physical Accuracy +7 (+2 eff.) other ------- Masteries +0.20 Spell/Staff combat Curse of Shrouds Channel Staff: Effective talent level: 3.5 Power cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 99% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Eclipse (Madness) (18-22 power, 4 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane Weapon Damage 18.0 - 21.6 Physical Uses 110% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +12 (+3 eff.) Damage +15% darkness +15% physical +15% light +15% temporal other ------- Positive/turn +0.10 Negative/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 Curse of Madness This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
elven-wood magestaff 'Cloudfoe' (Corpses) (25-30 power, 5 apr, lightning element)5.0 Encumbrance T4 staff 2H weapon [Random Unique] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Mag +7 Cun +5 Con offense ------ Spell Crit +4% Critical power +24.00% Spellpower +12 (+3 eff.) Spellpower/crit +6 Damage +25% lightning Ignore resists +10% lightning +10% acid other ------- Negative/turn +0.20 Vim-on-crit +7.00 Max vim +31.00 Max negative +28.00 Talents +1 Command Staff On Spell Hit: 10% Temporal Bolt level 2 Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
Blood-Letter (Corpses) (33-46 power, 4.5 apr)3.0 Encumbrance T3 waraxe 1H weapon [Unique] Nature/Master Weapon Damage 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +7.0% Attack Speed 100% Damage Conversion 50% ice On Hit: 15% Ice Breath level 2 While equipped: offense ------ Ignore resists +20% cold defense ------ Armor +20 Pierce Iceblocks +25% Curse of Corpses A hand axe carved out of the most frozen parts of the northern wasteland. |
Spider-Silk Robe of Spydrë (Corpses) (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+4 eff.) Resistance +30% nature +11% all Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Curse of Corpses This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
elven-silk robe 'Zubonor' (Shrouds) (0 def, 4 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: offense ------ Spell Crit +14% Spellpower +23 (+5 eff.) Damage +17% blight defense ------ Armor +4 Resistance +17% blight +4% physical +3% lightning +15% all Spell save +21 (+6 eff.) Life +20.00 Cut Resist +10% other ------- Mana/turn +0.19 Max mana +69.00 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gloves of the Firm Hand (Shrouds) (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
brawler's drakeskin leather gloves of the verdant (Corpses) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Disrupt/Master While equipped: Stats +5 Str +5 Dex +5 Cun defense ------ Armor +3 Resistance +20% blight +19% darkness +18% arcane Affinity +15% nature Physical save +15 (+4 eff.) Spell save +22 (+6 eff.) other ------- Cooldown Double Strike -1 Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Helm of the Dwarven Emperors (Corpses) (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 Curse of Corpses A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Steel Helm of Garkul (Corpses) (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+3 eff.) Spell save +12 (+3 eff.) Mind save +12 (+3 eff.) other ------- Masteries +0.20 Technique/Thuggery Curse of Corpses A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Un'fezan's Cap (Madness) (1 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil offense ------ Spellpower +8 (+2 eff.) Mindpower +8 (+2 eff.) defense ------ Defense +1 (+1 eff.) Resistance +10% temporal +10% physical Anomaly Control +5 other ------- Masteries +0.20 Chronomancy/Timetravel Curse of Madness Wormhole: Effective talent level: 2.5 Power cost 15 out of 15/15. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 3 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
hardened voratun mail armour of the deep (Corpses) (5 def, 26 armour)14.0 Encumbrance T5 heavy armor [Ego++] Nature/Master While equipped: defense ------ Armor +26 Defense +5 (+2 eff.) Fatigue +12% Resistance +26% acid +13% physical +27% cold +13% lightning +12% fire other ------- Breathe water Curse of Corpses A suit of armour made of mail. |
Behemoth Hide (Corpses) (4 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con defense ------ Armor +6 Defense +4 (+2 eff.) Ranged Defense +8 (+3 eff.) Fatigue +10% Life +45.00 Life Regen +2.00 Knockbk Resist +50% other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +45.00 Size +1 Curse of Corpses A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Masochism (Nightmares) (0 def, 0 armour)9.0 Encumbrance T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag offense ------ Spellpower +10 (+2 eff.) On-Hit 25 vim draining blight When Hit 25 vim draining blight defense ------ Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Disease Resist +100% other ------- Max vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 15 Curse of Nightmares Blood Grasp: Effective talent level: 6.5 Power cost 12 out of 12/12. Range 10 Cooldown: 5 Travel.spd 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 178.05 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Spinal Cage (Misfortune) (5 def, 8 armour)9.0 Encumbrance T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex defense ------ Armor +8 Defense +5 (+2 eff.) Fatigue +3% Resistance +15% physical Curse of Misfortune Bone Grab: Effective talent level: 3.5 Power cost 20 out of 30/30. Range 7 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 6 turns. The bone will also deal 126.16 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Cuirass of the Thronesmen (Nightmares) (20 def, 32 armour)17.0 Encumbrance T4 massive armor [Unique] Master While equipped: Stats +6 Con defense ------ Armor +32 Hardiness +10% Defense +20 (+7 eff.) Fatigue +15% Resistance +25% darkness +25% fire Physical save +40 (+10 eff.) Healmod -30% Stun Resist +40% Knockbk Resist +40% Curse of Nightmares This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Titanic (Misfortune) (20 def, 18 armour, 320 block)7.0 Encumbrance T3 shield armor [Unique] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +18 Hardiness +20% Defense +20 (+7 eff.) Ranged Defense +10 (+4 eff.) Fatigue +30% other ------- Talents +1 Block Curse of Misfortune This shield made of the darkest stralite is huge, heavy and very solid. |
Wrathroot's Barkwood (Misfortune) (9 def, 10 armour, 60 block)7.0 Encumbrance T2 shield armor [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +10 Defense +9 (+3 eff.) Fatigue +14% Resistance +20% cold +20% darkness +20% nature other ------- Talents +1 Block Curse of Misfortune The barkwood of Wrathroot, made into roughly the shape of a shield. |
Hornet Stingers (Nightmares) (20/20, 18-25 power, 10 apr)3.0 Encumbrance T2 arrow ammo [Unique] Nature Weapon Damage 18.0 - 25.2 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns Curse of Nightmares A vile poison drips from the tips of these arrows. |
Nyrarin (Misfortune) (33/33, 13-18 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Rare] Master Weapon Damage 13.0 - 18.2 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 33 On-Hit, radius 1 +12 acid On-crit, radius 2 +4 acid While equipped: other ------- Reload +7 Curse of Misfortune Arrows are used with bows to pierce your foes to death. |
Scabpanic (Nightmares) (18/18, 32-46 power, 12 apr)3.0 Encumbrance T2 arrow ammo [Rare] Arcane Weapon Damage 32.5 - 45.5 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +1.5% Capacity 18 Projectile Speed +200% On-ranged-hit +20 cold On-Hit, radius 1 +8 nature On-crit, radius 2 +20 physical While equipped: other ------- Reload +4 Curse of Nightmares Arrows are used with bows to pierce your foes to death. |
arcing quiver of elven-wood arrows of grasping (Shrouds) (19/19, 46-64 power, 14 apr)3.0 Encumbrance T4 arrow ammo [Ego+] Arcane/Nature Weapon Damage 45.5 - 63.7 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +2.5% Capacity 19 On Hit: * 20% chance to create vines that bind the target to the ground dealing 287 nature damage and pinning them for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 107 damage Curse of Shrouds Arrows are used with bows to pierce your foes to death. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
600 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (Madness) (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig Curse of Madness A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light of Revelation (Madness)2.0 Encumbrance T2 lite [Unique] Unknown While equipped: offense ------ Against +25% Horror defense ------ Resist Against +25% Horror other ------- Light +7 See Stealth +35 See Invisibility +35 Sometimes reveals the hidden truths you'd rather not see. Curse of Madness The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Getachik the Snowquick (Madness) (18/18, 43-52 power, 5 apr)3.0 Encumbrance T4 shot ammo [Rare] Arcane Weapon Damage 43.0 - 51.6 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 18 Auto Reload 2 On-ranged-hit +23 mind +23 cold On-Hit, radius 1 +12 cold +23 arcane +23 fire On-crit, radius 2 +23 fire Curse of Madness Shots are used with slings to pummel your foes to death. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By crawlers 62 the Ogre Fallen level 32
5th Allure 123rd year of Ascendancy at 02:13 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By crawlers 62 the Ogre Fallen level 34
39th Regrowth 123rd year of Ascendancy at 09:57 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By crawlers 62 the Ogre Fallen level 19
44th Haze 122nd year of Ascendancy at 06:45 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By crawlers 62 the Ogre Fallen level 22
60th Haze 122nd year of Ascendancy at 15:04 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By crawlers 62 the Ogre Fallen level 34
17th Regrowth 123rd year of Ascendancy at 05:43 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By crawlers 62 the Ogre Fallen level 32
5th Allure 123rd year of Ascendancy at 01:39 see stats
I meant to do that... (Exploration mode)
Avoid death 50 times with a life-saving talent.By crawlers 62 the Ogre Fallen level 19
44th Haze 122nd year of Ascendancy at 02:58 see stats
Level 10 (Exploration mode)
Got a character to level 10.By crawlers 62 the Ogre Fallen level 10
6th Mirth 122nd year of Ascendancy at 05:26 see stats
Level 20 (Exploration mode)
Got a character to level 20.By crawlers 62 the Ogre Fallen level 20
44th Haze 122nd year of Ascendancy at 08:30 see stats
Level 30 (Exploration mode)
Got a character to level 30.By crawlers 62 the Ogre Fallen level 30
5th Decay 122nd year of Ascendancy at 09:15 see stats
Myths of an age past (Exploration mode)
Learned all there is to learn about the Gods and the Godslayers.By crawlers 62 the Ogre Fallen level 32
5th Allure 123rd year of Ascendancy at 02:13 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By crawlers 62 the Ogre Fallen level 33
10th Allure 123rd year of Ascendancy at 21:30 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By crawlers 62 the Ogre Fallen level 22
47th Haze 122nd year of Ascendancy at 05:38 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By crawlers 62 the Ogre Fallen level 32
5th Allure 123rd year of Ascendancy at 02:13 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By crawlers 62 the Ogre Fallen level 6
1st Mirth 122nd year of Ascendancy at 09:59 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By crawlers 62 the Ogre Fallen level 32
5th Allure 123rd year of Ascendancy at 02:13 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By crawlers 62 the Ogre Fallen level 30
5th Decay 122nd year of Ascendancy at 15:15 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By crawlers 62 the Ogre Fallen level 11
8th Mirth 122nd year of Ascendancy at 01:46 see stats
Log
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Today is the 11st Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 23:58.
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Today is the 12nd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
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Shadow casts Phase Door.
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Shadow casts Phase Door.
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