











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Items Vault 1.7.0Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Adventure | 
| Sex | Female | 
| Race | Dwarf | 
| Class | Artificer | 
| Level / Exp | 14 / 66% | 
| Size | medium | 
| Lifes / Deaths | Killed by Polebeth the large brown snake at level 9 on the 6th Profit 122nd year of Ascendancy at 03:070 / 6 Killed by zombie bunny at level 14 on the 6th Dearth 122nd year of Ascendancy at 15:06 Killed by zombie bunny at level 14 on the 6th Dearth 122nd year of Ascendancy at 15:23 Killed by zombie bunny at level 14 on the 6th Dearth 122nd year of Ascendancy at 15:30 Killed by zombie bunny at level 14 on the 6th Dearth 122nd year of Ascendancy at 16:13 Killed by zombie bunny at level 14 on the 6th Dearth 122nd year of Ascendancy at 16:22 | 
Primary Stats
| Strength | 33 (base 22) | 
| Dexterity | 23 (base 15) | 
| Constitution | 25 (base 12) | 
| Magic | 10 (base 11) | 
| Willpower | 20 (base 11) | 
| Cunning | 52 (base 40) | 
Resources
| Life | -55/408 | 
| Stamina | 174/174 | 
| Healing Factor | 1.2898274049853 | 
| Regeneration | 4.8501629555049 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
Offense: Mainhand
| Damage | 47 | 
| Accuracy | 26 | 
| Crit Chance | 13% | 
| APR | 1 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 5 | 
| Crit Chance | 14% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 30 | 
| Crit Chance | 14% | 
| Speed | 1 | 
Offense: Damage Bonus
| Nature | +5% | 
| Darkness | +3% | 
| Arcane | +1% | 
| All | 0% | 
Offense: Damage Penetration
| Physical | +12% | 
| Acid | +15% | 
Defense: Base
| Armour (hardiness) | 8.5 (43.579428603723%) | 
| Defense | 29 | 
| Ranged Defense | 29 | 
| Fatigue | 12.5 | 
| Physical Save | 31 | 
| Spell Save | 19 | 
| Mental Save | 27 | 
Defense: Resistances
| Acid | + 22%( 70%) | 
| Blight | + 14%( 70%) | 
| Physical | + 7%( 70%) | 
| Cold | + 9%( 70%) | 
| All | + 3%( 70%) | 
| Lightning | + 11%( 70%) | 
| Temporal | + 12%( 70%) | 
| Mind | + 12%( 70%) | 
| Fire | + 14%( 70%) | 
| Nature | + 26%( 70%) | 
Defense: Immunities
| Disarm Resistance | 33% | 
| Instadeath Resistance | 100% | 
| Confusion Resistance | 8% | 
| Stun Resistance | 6% | 
| Pinning Resistance | 21% | 
| Poison Resistance | 20% | 
| Silence Resistance | 6% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. | 
Class Talents
| Cunning / Weaponsmithing | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cunning / Armorsmithing | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cunning / Imbuing | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cunning / Accessory crafting | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Toolsmithing | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cunning / Experimental imbuing | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Inventory management | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Steamtech / Blacksmith | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Race / Dwarf | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul.Escort: lost warrior (level 2 of Ruins of Kor'Pul) As a reward you improved talent Vitality (+1 level(s)). | done | 
| Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold.From bellow, it devours Maybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor.Reknor is lost! When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within | active | 
Equipment
| On feet |  Veluratta the Bleakreek (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +4 Dex +2 Wil +2 Cun offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Armor +3 Fatigue +2% Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) other ------- Max stamina +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source |  survivor's brass lantern 2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +5 (+2 eff.) Healmod +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Zafast the linen wizard hat (16 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Str +3 Dex defense ------ Defense +16 (+8 eff.) Resistance +6% fire +6% cold Unlife -20.00 life other ------- Light +2 A pointy cloth hat, very wizardly... | 
| Tool |  elm wand of conjuration of magic of erosion [power 105]  (11 cooldown) 2.0 Encumbrance T1 wand charm [Ego] Arcane/Nature While equipped: Stats +1 Mag offense ------ Damage +1% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire a magical bolt dealing 105 cold damage Puts all charms on 11 turn cooldown Crafted by: Magrian Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| On fingers |  enveloping resilient balanced steel ring 0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: offense ------ Accuracy +2 (+1 eff.) defense ------ Defense +5 (+2 eff.) Physical save +2 (+1 eff.) Life +11.00 Disarm Resist +6% Crafted by: Magrian Rings make your fingers look great! | 
| On fingers |  undeterred steel ring of disengagement 0.1 Encumbrance T2 ring jewelry [Rare] Arcane/Master While equipped: Stats +1 Cun +1 Dex offense ------ Damage +3% darkness Ignore resists +15% acid When Hit 6 darkness defense ------ Resistance +3% acid +9% mind Silence Resist +6% Confus Resist +8% Stun Resist +6% Disengage: Puts all charms on 11 turn cooldown Effective talent level: 3.0 Power cost 11 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Crafted by: Magrian Rings make your fingers look great! | 
| Around waist |  Smearriver 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +3 Cun offense ------ Critical power +10.00% Mindpower +5 (+3 eff.) defense ------ Resistance +6% lightning +7% temporal +3% nature A belt that goes around your waist. | 
| In main hand |  warbringer's guardian's iron greatmaul of skullcleaving (122% power, 1 apr) 5.0 Encumbrance T1 greatmaul 2H weapon [Ego++] Arcane/Master Weapon Damage 122% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapon Aptitude Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.6% Attack Speed 100% Lifesteal +7% On-hit +12 light On Hit: * Heals you and all allies within radius 3 for 12 life While equipped: Stats +4 Con offense ------ Physical Power +10 (+3 eff.) Ignore resists +12% physical defense ------ Disarm Resist +27% Fire up to 1 light rays (range 6), dealing 22 damage each. If an enemy struck by a ray is targeting one of your allies, then the ray will critically strike, and the enemy will be forced to target you. The rays do not harm your allies.. Uses 11 power out of 15/15 Crafted by: Magrian Massive two-handed mauls. | 
| On hands |  Sludgegrip (0 def, 0 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. | 
| Main armor |  cleansing iron mail armour of fire adaptation of acid resistance (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor [Ego+] Nature/Disrupt/Master While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +11% blight +11% nature +16% acid Affinity +16% fire Crafted by: Magrian A suit of armour made of mail. | 
| Cloak |  enveloping linen cloak of Eldoral (6 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex defense ------ Defense +6 (+3 eff.) Physical save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  grounding fungal copper amulet of endurance 0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +1 Str +1 Con defense ------ Fatigue -2% Resistance +2% lightning +2% temporal other ------- Masteries +0.03 Wild-gift/Fungus Regenerate 60 life over 5 turns Puts all charms on 15 turn cooldown Crafted by: Magrian Amulets make your neck look great! | 
Inventory
|  healing infusion of the warrior (heal 106; cd 14) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  movement infusion of the wizard (speed 430%; cd 10) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 430% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  regeneration infusion of the duelist (heal 138; 14 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 138 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  regeneration infusion of the sneak (heal 237; 12 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 237 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  acid wave rune of the psychic (damage 74; dur 4; cd 20) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 74.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  biting gale rune of the wizard (damage 56; dur 4; cd 19) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 56.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  blink rune of the titan (range 5; phase 13; cd 15) 0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  blink rune of the warrior (range 5; phase 15; cd 15) 0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune of the sneak (absorb 72; cd 21) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune of the titan (absorb 45; cd 15) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 45 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  teleportation rune of the psychic (range 44; cd 19) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 44 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  component of Kor 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Staff uses all elements from the same aspect Masteries: * +0.1 Corruption / Bone Use talent when activated: Bone Spear level 3 Costs 6/6 power Affinity: staff Unique Ego Components can be used to enhance items being crafted! | 
|  component of luck 0.0 Encumbrance Infused by nature Modifies crafted object: Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn When activated: Costs 10/10 power Affinity: tool Unique Ego Components can be used to enhance items being crafted! | 
|  component of the ritch 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 fire Damage conversion: 100% fire Talent on hit: Flamespit (30% chance). While equipped: Changes damage: * +5% fire Use talent when activated: Flamespit level 3 Costs 8/24 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! | 
|  serpent's component 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage conversion: 30% poison While equipped: Changes resistances: * +10% nature Changes damage: * +10% nature Use talent when activated: Spit Poison level 2 Costs 8/8 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! | 
|  2 agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  bonus component (lite radius, inc damage fire, resist fire, resists pen fire, inc damage mind) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +6% fire Changes resistances penetration: * +20% fire Changes damage: * +6% mind * +3% fire Light radius: +1 Components can be used to enhance items being crafted! | 
|  Hettudar (dig speed 30 turns) =!!= 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str defense ------ Resistance +5% arcane +6% mind Mind save +3 (+1 eff.) Life Regen +4.00 Healmod +5% other ------- Max psi +30.00 Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  acidic component 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  arcing component 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  2 balanced component 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! | 
|  cinder component 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 fire Talent on hit: Fire Breath (10% chance). While equipped: Damage (melee): 5 - 15 fire Changes resistances: * +5% - +10% fire Changes damage: * +3% - +11% fire Affinity: hands Components can be used to enhance items being crafted! | 
|  cleansing component 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Affinity: head Components can be used to enhance items being crafted! | 
|  component of Eldoral 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Cun * +1 - +4 Dex Affinity: cloak Components can be used to enhance items being crafted! | 
|  component of clarity 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% mind Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! | 
|  component of cold resistance 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! | 
|  component of dexterity 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +4 - +12 Crit. chance: +4.0% - +12.0% While equipped: Accuracy: +10 - +25 Changes stats: * +2 - +6 Dex Affinity: hands Components can be used to enhance items being crafted! | 
|  component of dexterity 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: head Components can be used to enhance items being crafted! | 
|  component of erosion 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! | 
|  component of fate 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Spell crit. chance: +3% - +8% Affinity: staff Components can be used to enhance items being crafted! | 
|  2 component of fire 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 fire While equipped: Changes damage: * +8% - +22% fire Affinity: ranged Components can be used to enhance items being crafted! | 
|  component of frost 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Changes damage: * +10% - +20% cold Affinity: hat Components can be used to enhance items being crafted! | 
|  component of greater warding 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Armour: +6 - +12 Defense: +6 - +12 Maximum wards: * +3 of staff elemental bonus Learn talent(s): * +1 - +5 Ward Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! | 
|  component of knowledge 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +5 Cun * +2 - +5 Wil Mindpower: +3 - +6 Affinity: head Components can be used to enhance items being crafted! | 
|  component of life 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +0.60 - +3.60 Healing mod.: +10% - +30% Affinity: belt Components can be used to enhance items being crafted! | 
|  component of lightning resistance 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: shield Components can be used to enhance items being crafted! | 
|  4 component of massacre 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! | 
|  component of might 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +3 - +6 Changes stats: * +2 - +5 Str * +2 - +5 Con Affinity: head Components can be used to enhance items being crafted! | 
|  component of might 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! | 
|  component of paradox 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal While equipped: Changes resistances: * +5% - +20% temporal Affinity: melee Components can be used to enhance items being crafted! | 
|  component of persecution 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural While equipped: Changes stats: * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! | 
|  2 component of phasing 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +25 Damage Shield penetration (this weapon only): +10% - +20% Affinity: melee Components can be used to enhance items being crafted! | 
|  component of protection 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell save: +5 - +15 Mental save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! | 
|  component of resilience 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +70.00 Affinity: belt Components can be used to enhance items being crafted! | 
|  component of speed 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Movement speed: +25% Affinity: feet Components can be used to enhance items being crafted! | 
|  component of strength 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: head Components can be used to enhance items being crafted! | 
|  component of tirelessness 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +0.30 - +1.30 Maximum stamina: +10.00 - +40.00 Affinity: feet Components can be used to enhance items being crafted! | 
|  creative component 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted! | 
|  deadly component 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: ammo Components can be used to enhance items being crafted! | 
|  mindwoven component 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Psi each turn: +0.10 - +0.40 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: hat Components can be used to enhance items being crafted! | 
|  nature's component 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% blight Changes damage: * +2% - +10% nature Disease immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted! | 
|  2 prismatic component 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! | 
|  psychokinetic component 0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 40 physical On hit: * 20% chance to knock the target back 3 spaces and deal 119 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! | 
|  reinforced component 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Block value: +20 - +100 While equipped: Armour: +1 - +11 Affinity: shield Components can be used to enhance items being crafted! | 
|  resilient component 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +60.00 Affinity: cloak Components can be used to enhance items being crafted! | 
|  restful component 0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Nightmare (10% chance). While equipped: Life regen: +1.00 - +11.00 Stamina each turn: +0.50 - +2.00 Maximum stamina: +10.00 - +40.00 Affinity: hands Components can be used to enhance items being crafted! | 
|  scholar's component 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +3 - +13 Affinity: feet Components can be used to enhance items being crafted! | 
|  spellwoven component 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Spellpower: +2 - +6 Spell crit. chance: +2% - +6% Affinity: hat Components can be used to enhance items being crafted! | 
|  stabilizing component 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical save: +10 - +25 Affinity: head Components can be used to enhance items being crafted! | 
|  steady component 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +1.0% - +7.0% Affinity: ranged Components can be used to enhance items being crafted! | 
|  stormbringer's component 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: ranged Components can be used to enhance items being crafted! | 
|  thick component 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +13 Changes resistances: * +10% - +30% cold Affinity: cloak Components can be used to enhance items being crafted! | 
|  thought-forged component 0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 20 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! | 
|  woodsman's component 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +15% nature Changes damage: * +5% - +10% nature Affinity: digger Components can be used to enhance items being crafted! | 
|  6 spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Planar Beacon 1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 18 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 36.85 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 36.85 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. | 
| Mirror of Reflection (Portable)Mirror of Reflection (Portable) 0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (2/2) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 145 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  6 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  6 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.By Magrian the Dwarf Artificer level 10
7th Profit 122nd year of Ascendancy at 11:55 see stats
 Squadmate (Nightmare (Adventure) difficulty)
			Escaped from Reknor alive with your squadmate Norgan.
			Squadmate (Nightmare (Adventure) difficulty)
			Escaped from Reknor alive with your squadmate Norgan.By Magrian the Dwarf Artificer level 5
19th Voratun 122nd year of Ascendancy at 15:18 see stats
 The Arena (Nightmare (Adventure) difficulty)
			Unlocked Arena mode.
			The Arena (Nightmare (Adventure) difficulty)
			Unlocked Arena mode.By Magrian the Dwarf Artificer level 8
4th Profit 122nd year of Ascendancy at 08:14 see stats
 The secret city (Nightmare (Adventure) difficulty)
			Discovered the truth about mages.
			The secret city (Nightmare (Adventure) difficulty)
			Discovered the truth about mages.By Magrian the Dwarf Artificer level 13
17th Profit 122nd year of Ascendancy at 08:40 see stats
Log
Zombie bunny hits Magrian for 41 physical damage.
Magrian hits Zombie bunny for 91 physical, 12 light (103 total damage).
Melee retaliation hits Zombie bunny for 6 darkness damage.
Melee retaliation hits Zombie bunny for 6 darkness damage.
Melee retaliation hits Zombie bunny for 6 darkness damage.
Melee retaliation hits Zombie bunny for 6 darkness damage.
Zombie bunny hits Magrian for 41 physical damage.
Zombie bunny hits Magrian for 40 physical damage.
Zombie bunny hits Magrian for 40 physical damage.
Cute little bunny hops around.
Mad druid uses BUNNYPOCALYPSE.
Mad druid says: 'BUNNYPOCALYPSE!'
Layuyanne of the Bunnypocalypse says: 'RRRRRrrrrrrrrr!'
Mad druid turns the cute little bunny into Layuyanne of the Bunnypocalypse!
Magrian instinctively hardens her skin and ignores the attack!
Magrian repels an attack from Zombie bunny.
LIFE LOST WARNING!
Mouse input temporarily disabled.
Mouse input temporarily disabled.
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Mouse input temporarily disabled.
Magrian steals life from Zombie bunny!
Magrian hits Zombie bunny for 52 physical, 12 light (64 total damage).
Zombie bunny performs a melee critical strike against Magrian!
Zombie bunny hits Magrian for 45 physical damage.
Zombie bunny hits Magrian for 59 physical damage.
Melee retaliation hits Zombie bunny for 6 darkness damage.
Melee retaliation hits Zombie bunny for 6 darkness damage.
Magrian the level 14 dwarf artificer was smashed to death by a zombie bunny (how pathetic) on level 1 of Pikataclysm.



















