













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield.  As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.0Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Shimmer Pack: Pyromania 1.6.0Cosmetic pack! | 
| Campaign | Demons | 
| Mode | Nightmare Adventure | 
| Sex | Male | 
| Race | Drem | 
| Class | Doomed | 
| Level / Exp | 50 / 860% | 
| Size | medium | 
| Lifes / Deaths | Killed by Corrupted Vortex at level 4 on the 41st Steel 123rd year of Ascendancy at 08:490 / 8 Killed by Onrel the halfling's temporal clone at level 25 on the 18th Stralite 123rd year of Ascendancy at 09:50 Killed by lava floor at level 32 on the 19th Profit 123rd year of Ascendancy at 05:45 Killed by Karlee at level 35 on the 29th Profit 123rd year of Ascendancy at 22:50 Killed by Karlee's Inner Demon at level 49 on the 12nd Wealth 123rd year of Ascendancy at 19:49 Killed by Saluldathra the panther at level 50 on the 19th Wealth 123rd year of Ascendancy at 18:16 Killed by searing horror at level 50 on the 8th Dearth 123rd year of Ascendancy at 12:00 Killed by dreaming horror at level 50 on the 8th Dearth 123rd year of Ascendancy at 16:11 | 
Primary Stats
| Strength | 14 (base 11) | 
| Dexterity | 48 (base 31) | 
| Constitution | 66 (base 60) | 
| Magic | 12 (base 10) | 
| Willpower | 76 (base 60) | 
| Cunning | 80 (base 60) | 
Resources
| Life | -184/1622 | 
| Hate | 119/119 | 
| Psi | 166/166 | 
| Healing Factor | 1.5888369623246 | 
| Regeneration | 16.376018543151 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +103% | 
Vision
| Sight | 10 | 
| Lite | 10 | 
| Infravision | 6 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 30 | 
| Accuracy | 53 | 
| Crit Chance | 38% | 
| APR | 52 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 29 | 
| Accuracy | 53 | 
| Crit Chance | 38% | 
| APR | 52 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 23 | 
| Crit Chance | 30% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 62 | 
| Crit Chance | 59% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +14% | 
| Physical | +38% | 
| Mind | +11% | 
| All | +2% | 
| Darkness | +50% | 
| Light | +10% | 
| Temporal | +5% | 
| Fire | +8% | 
| Nature | +39% | 
Offense: Damage Penetration
| Physical | +16% | 
| Darkness | +60% | 
| Fire | +11% | 
| Light | +15% | 
Defense: Base
| Armour (hardiness) | 27 (65.324392949321%) | 
| Defense | 51 | 
| Ranged Defense | 51 | 
| Fatigue | 0 | 
| Physical Save | 39 | 
| Spell Save | 48 | 
| Mental Save | 56 | 
Defense: Resistances
| Acid | + 30%( 70%) | 
| Blight | + 53%( 70%) | 
| Arcane | + 34%( 70%) | 
| Mind | + 30%( 70%) | 
| All | + 30%( 70%) | 
| Darkness | + 43%( 75%) | 
| Light | + 68%( 75%) | 
| Temporal | + 38%( 70%) | 
| Physical | + 30%( 70%) | 
| Fire | + 62%( 70%) | 
| Nature | + 60%( 70%) | 
Defense: Immunities
| Stun Resistance | 38% | 
| Bleed Resistance | 10% | 
| Confusion Resistance | 94% | 
| Fear Resistance | 38% | 
| Disarm Resistance | 35% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 38% | 
Inscriptions (4/4)
| Runes | Effective talent level: 2.5Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 595 damage for 4 turns. Its effects scale with your Cunning stat. | 
| Runes | Effective talent level: 2.5Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 98 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. | 
| Runes | Effective talent level: 2.5Rune: Blink Use mode: Activated Range: 7 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Cunning stat. | 
| Infusions | Effective talent level: 2.5Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 552 life over 5 turns. Its effects scale with your Willpower stat. | 
Class Talents
| Cursed / Darkness | 1.30 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| Cursed / Shadows | 1.30 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| Cursed / Punishments | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| Cursed / Fears | 1.30 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| Cursed / One with shadows | 1.30 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| Cursed / Force of will | 1.30 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
Generic Talents
| Cursed / Cursed form | 1.00 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Gestures | 1.30 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| Race / Drem | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Psionic / Augmented mobility | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Cursed / Dark sustenance | 1.40 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
Prodigies
| 
 | 1/1 | 
| 
 | 1/1 | 
Effects
Quests
| The fearscape was in position.  The armies were ready.  The research was done.  Then a vast horde of void creatures descended.Invaders Invaded Fight them off, and take back the portal! The portal is secure once again. The invasion begins! | done | 
| The beachhead is under concentrated attack by Thaloren elves and the plants and animals of their forest.Invasion Invaded Return at once and help fight them off! * The Thaloren are defeated and the beachhead is safe. | done | 
| Observation of the eyalites has identified a caravan carrying critical supplies into the Allied Kingdoms.Supply Lines It will be travelling between the Iron Throne mountains and Last Hope. Make sure it never arrives. | done | 
| You've landed on Eyal.The Beachhead First, terminate any eyalite that might be an immediate threat. * The landing zone has been purged of eyalites. | done | 
| The peoples of Maj'Eyal are divided into many different kingdoms and organizations.  Their power must be broken so that they may be punished properly.The Fall of Maj'Eyal The largest resistance is expected to come from the wizards of Angolwen. Khulmanar has taken the bulk of our forces to confront them. The Ambassador has been assigned to deal with scattered groups all throughout the northern reaches of Maj'Eyal. Your job will be to sabotage, assassinate, and destroy various targets to weaken the Eyalites. * The sher'tul-made horrors beneath the lake overwhelmed the imps, but you managed to recover their records. * It turns out that dwarves aren't Eyalites at all. The decision has been made to consider them fellow victims of the Sher'tul, and specialists dispatched to handle them appropriately. They seem quite responsive to offers of material goods... * One way or another, Derth lies in ruins. * The unbound crystal beings have laid waste to Elvala. It will be easy to round up the survivors. * The Thaloren counterattack has been defeated, and the incineration of their forests is proceeding according to schedule. * You must gather your strength before dealing with Last Hope. | active | 
| Three demons have been trapped on Eyal since the disaster.  They could be useful to our cause.  Seek them out.The Old Ones Kryl-Feijan's resurrection failed. There is still hope of reviving his seed, but he will not help you. Shassy'Kaish will help you. Probably. Walrog has agreed to aid you in destroying the Allied Kingdoms. * You have found each of the old ones. | done | 
| Strange energies of unusual strength have been detected beneath the western sands.What Lies Beneath Perhaps they could prove useful in our struggle for revenge. Investigate. | active | 
Equipment
| On feet |  pair of rough leather boots 'Khelylazor' (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex offense ------ Damage +6% acid defense ------ Armor +1 Resistance +3% darkness Stealth +6 Life +100.00 Cut Resist +10% A pair of boots made of leather. | 
| Light source |  dwarven lantern 'Gybeth' 1.0 Encumbrance T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +3 Dex +1 Con offense ------ Damage +13% darkness +3% temporal When Hit 25 fire defense ------ Defense +10 (+3 eff.) Resistance +9% fire +13% light +12% temporal Crit Resistance 5.00% Affinity +5% darkness Physical save +14 (+5 eff.) Spell save +16 (+5 eff.) Mind save +16 (+5 eff.) other ------- Light +5 Infravision +6 Moonlight Ray: Puts all charms on 8 turn cooldown Effective talent level: 5.5 Power cost 8 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 139.14 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
| On head |  thaloren drakeskin leather cap of precognition (4 def, 5 armour) 2.0 Encumbrance T5 head armor [Ego++] Nature/Master While equipped: Stats +6 Cun +7 Wil offense ------ Accuracy +9 (+3 eff.) When Hit: * 15% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +4 (+1 eff.) Fatigue +5% Resistance +10% blight Mind save +5 (+2 eff.) A cap made of leather. | 
| On hands |  heroic drakeskin leather gloves of the juggernaut (0 def, 7 armour) 1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +4 Con defense ------ Armor +7 Physical save +16 (+6 eff.) Spell save +9 (+3 eff.) Mind save +16 (+5 eff.) Life +59.00 Disarm Resist +35% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool | The CogThe Cog 0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. | 
| On fingers |  Obsidiansnake 0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: offense ------ Ignore resists +25% darkness defense ------ Resistance +5% arcane Mind save +10 (+4 eff.) Life +40.00 Confus Resist +36% other ------- Max stamina +30.00 Rings make your fingers look great! | 
| On fingers |  copper ametrine ring 0.1 Encumbrance T1 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun offense ------ Physical Crit +1.0% Spell Crit +1% Mind Crit +1% On-Hit 6 physical On-Ranged-Hit 7 physical Damage +2% all On-Hit (Melee): * 11% chance to reduce all saves and defense by 36 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 36 other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! | 
| Around neck |  Pendant of the Sun and Moons 0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +8 (+4 eff.) Damage +8% light +8% darkness Ignore resists +15% light +15% darkness defense ------ Resistance +10% light +10% darkness Max Resistance +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Effective talent level: 4.5 Power cost 30 out of 60/60. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 9 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. | 
| In main hand |  Layeralrawen (116% power, 40 apr, mind damage) 3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 116% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +16 arcane On-Hit, radius 1 +12 mind While equipped: Stats +7 Cun +7 Wil offense ------ Mind Crit +14% Critical power +17.00% Mindpower +10 (+3 eff.) Damage +9% mind When Hit 4 mind defense ------ Spell save +8 (+3 eff.) other ------- Hate-on-crit +4.00 Psi-on-crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Around waist |  Smearzeal 1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Physical Crit +9.0% Critical power +11.00% Physical Power +5 (+3 eff.) Damage +12% nature +6% physical Accuracy +20 (+7 eff.) Ignore Armor +5 defense ------ Armor +8 Unlife -80.80 life other ------- Light +3 A belt that goes around your waist. | 
| In off hand |  hungering living mindstar of flames (113% power, 40 apr, mind damage) 3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 113% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Global Speed +3% On-Hit 9 fire Damage +6% fire Ignore resists +11% fire defense ------ Resistance +11% fire other ------- Hate/kill +3.00 Psi/kill +3.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 149.85 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Cloak |  Yvolaith the Eclipsefurnace (11 def, 6 armour) 2.0 Encumbrance T5 cloak armor [Rare] Nature While equipped: Stats +9 Dex offense ------ On-Hit (Melee): * 21% chance to reduce damage dealt by 29% defense ------ Armor +6 Defense +11 (+4 eff.) Resistance +6% darkness +6% blight +25% fire +6% nature +31% light Spell save +12 (+4 eff.) Stealth +14 Unlife -83.14 life Life Regen +4.16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  Earedokhad (0 def, 0 armour) 2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Psionic While equipped: offense ------ Mind Crit +5% Mindpower +9 (+2 eff.) Damage +6% acid +30% physical +27% darkness +25% nature Ignore resists +20% darkness +16% physical When Hit 8 acid On-Hit (Melee): * 20% chance to reduce armor by 23% defense ------ Resistance +17% blight +37% nature +15% all Spell save +9 (+3 eff.) Life +80.00 Life Regen +5.90 Healmod +23% other ------- Max hate +12.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Plumpkin Daper: Witch Robe. | 
Inventory
|  movement infusion of the wizard (speed 436%; cd 13) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 436% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  Prismatic Rune (6 turns; acid, physical, light, fire, cold) 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 4 physical, 4 light, 3 fire, 3 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  biting gale rune of the sneak (damage 217; dur 4; cd 16) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 217.26 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  blink rune of the sneak (range 6; phase 21; cd 16) 0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 6 Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shielding rune of the psychic (absorb 278; dur 4; cd 17) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 278 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  teleportation rune of the duelist (range 133; cd 18) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 133 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Lisuritha the Flareonslaught 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil defense ------ Resistance +3% acid +12% cold +6% nature +5% arcane Amulets make your neck look great! | 
|  archmage's stralite amulet of perfection (0.34 Cursed / Cursed form,0.34 Cursed / Gestures) 0.1 Encumbrance T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +5% Spellpower +5 (+3 eff.) Damage +6% acid +6% fire +6% cold +6% lightning other ------- Masteries +0.34 Cursed/Gestures +0.34 Cursed/Cursed form Amulets make your neck look great! | 
|  protective stralite amulet of soulsearing 0.1 Encumbrance T4 amulet jewelry [Ego++] Arcane/Master While equipped: offense ------ Critical power +13.00% Spellpower +10 (+5 eff.) Damage +10% blight +9% fire defense ------ Armor +5 Defense +8 (+3 eff.) Max Resistance +5% all Physical save +7 (+3 eff.) Amulets make your neck look great! | 
|  protective stralite amulet of vision 0.1 Encumbrance T4 amulet jewelry [Ego++] Nature/Master While equipped: defense ------ Armor +6 Defense +8 (+3 eff.) Max Resistance +4% all Physical save +15 (+5 eff.) Blind Resist +26% other ------- Infravision +4 Sight +2 See Invisibility +9 Amulets make your neck look great! | 
|  restful voratun amulet of the eclipse 0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Master While equipped: offense ------ On-Hit 9 light 5 darkness Damage +12% light +10% darkness When Hit: * 5% chance to reduce damage dealt by 29% * 9% chance to blind defense ------ Fatigue -7% Life Regen +3.00 Amulets make your neck look great! | 
|  savior's gold amulet of dexterity (+4) 0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Dex defense ------ Physical save +16 (+6 eff.) Spell save +18 (+6 eff.) Mind save +15 (+5 eff.) Amulets make your neck look great! | 
|  savior's stralite amulet of soulsearing 0.1 Encumbrance T4 amulet jewelry [Ego++] Arcane/Master While equipped: offense ------ Critical power +14.00% Spellpower +9 (+5 eff.) Damage +9% blight +9% fire defense ------ Physical save +20 (+7 eff.) Spell save +16 (+5 eff.) Mind save +17 (+5 eff.) Amulets make your neck look great! | 
|  serendipitous voratun amulet 0.1 Encumbrance T5 amulet jewelry [Ego+] Nature While equipped: Stats +7 Lck offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +7 (+2 eff.) Resist unseen 13% Amulets make your neck look great! | 
|  starseer's stralite amulet of mastery (0.27 Cursed / Fears) 0.1 Encumbrance T4 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +4% Spellpower +5 (+3 eff.) Damage +6% light +6% temporal +6% darkness +7% physical other ------- Masteries +0.27 Cursed/Fears Amulets make your neck look great! | 
|  wanderer's stralite amulet of the eclipse 0.1 Encumbrance T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +7 Cun +6 Con offense ------ Move Speed +10% On-Hit 8 light 9 darkness Damage +12% light +9% darkness When Hit: * 7% chance to reduce damage dealt by 29% * 9% chance to blind defense ------ Fatigue -9% Life Regen +3.00 other ------- Stamina/turn +0.70 Amulets make your neck look great! | 
|  Elemental Fury 0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. | 
|  Exiler 0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spellpower +10 (+5 eff.) On-Hit 15 temporal Damage +15% temporal +10% physical defense ------ Resistance +15% temporal Anomaly Control +10 other ------- Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread level 2 Attempt to inflict 77.14 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. | 
|  Writhing Ring of the Hunter 0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. | 
|  conjurer's stralite ring of luminosity 0.1 Encumbrance T4 ring jewelry [Ego++] Arcane While equipped: Stats +10 Mag +6 Wil offense ------ Spellpower +9 (+5 eff.) On-Hit 10 light On-Ranged-Hit 19 light Damage +14% light Rings make your fingers look great! | 
|  marksman's stralite ring 0.1 Encumbrance T4 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+2 eff.) Rings make your fingers look great! | 
|  marksman's stralite ring of light (+22%) 0.1 Encumbrance T4 ring jewelry [Ego] Arcane/Master While equipped: Stats +6 Dex offense ------ Damage +11% light Accuracy +12 (+4 eff.) defense ------ Resistance +22% light Rings make your fingers look great! | 
|  marksman's stralite ring of light (+26%) 0.1 Encumbrance T4 ring jewelry [Ego] Arcane/Master While equipped: Stats +6 Dex offense ------ Damage +13% light Accuracy +12 (+4 eff.) defense ------ Resistance +26% light Rings make your fingers look great! | 
|  mule's stralite ring of pilfering 0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +7 (+2 eff.) Ignore Armor +11 defense ------ Defense +10 (+3 eff.) Fatigue -6% other ------- Encumbrance +26 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
|  mule's voratun ring of luminosity 0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag offense ------ On-Hit 16 light On-Ranged-Hit 22 light Damage +16% light defense ------ Fatigue -6% other ------- Encumbrance +24 Rings make your fingers look great! | 
|  painweaver's stralite ring of luminosity 0.1 Encumbrance T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag offense ------ Physical Power +11 (+6 eff.) Spellpower +10 (+5 eff.) Mindpower +12 (+3 eff.) On-Hit 18 light On-Ranged-Hit 22 light Damage +16% light +7% all Rings make your fingers look great! | 
|  painweaver's stralite ring of misery 0.1 Encumbrance T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun offense ------ Physical Power +13 (+7 eff.) Spellpower +14 (+7 eff.) Mindpower +9 (+2 eff.) On-Hit 25 physical On-Ranged-Hit 17 physical Damage +6% all On-Hit (Melee): * 16% chance to reduce all saves and defense by 36 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 36 other ------- Hate-on-crit +2.00 Max hate +10.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! | 
|  pixie's gold ring of speed 0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Cun +5 Mag offense ------ Spellpower +9 (+5 eff.) Move Speed +10% Accuracy +8 (+3 eff.) defense ------ Defense +5 (+2 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 5.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! | 
|  pixie's stralite ring of pilfering 0.1 Encumbrance T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Cun +6 Mag offense ------ Spellpower +10 (+5 eff.) Accuracy +11 (+4 eff.) Ignore Armor +11 defense ------ Defense +10 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
|  pixie's stralite ring of pilfering 0.1 Encumbrance T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Cun +4 Mag offense ------ Spellpower +11 (+6 eff.) Accuracy +14 (+5 eff.) Ignore Armor +12 defense ------ Defense +11 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
|  pixie's voratun ring of pilfering 0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Cun +7 Mag offense ------ Spellpower +8 (+4 eff.) Accuracy +11 (+4 eff.) Ignore Armor +7 defense ------ Defense +12 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
|  psionicist's stralite ring of misery 0.1 Encumbrance T4 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil offense ------ On-Hit 6 physical On-Ranged-Hit 21 physical On-Hit (Melee): * 18% chance to reduce all saves and defense by 36 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 36 defense ------ Mind save +12 (+4 eff.) other ------- Hate-on-crit +2.00 Max hate +9.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! | 
|  savage's stralite ring of pilfering 0.1 Encumbrance T4 ring jewelry [Ego++] Master While equipped: Stats +2 Con offense ------ Accuracy +11 (+4 eff.) Ignore Armor +11 defense ------ Defense +7 (+2 eff.) Spell save +12 (+4 eff.) other ------- Max stamina +21.00 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
|  savage's voratun ring of life 0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +4 Con defense ------ Spell save +17 (+6 eff.) Life +49.00 Life Regen +10.00 Healmod +16% other ------- Max stamina +36.00 Rings make your fingers look great! | 
|  solipsist's stralite ring of life 0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +8 (+2 eff.) defense ------ Life +78.00 Life Regen +12.00 Healmod +16% Rings make your fingers look great! | 
|  solipsist's voratun ring of pilfering 0.1 Encumbrance T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +9 (+2 eff.) Accuracy +10 (+3 eff.) Ignore Armor +13 defense ------ Defense +9 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
|  treant's voratun ring 0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +7% nature +9% blight Poison Resist +18% Disease Resist +17% Rings make your fingers look great! | 
|  treant's voratun ring 0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +6% nature +13% blight Poison Resist +20% Disease Resist +19% Rings make your fingers look great! | 
|  voratun Windborne Azurite ring 0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +16 Cun +15 Dex offense ------ Move Speed +15% Damage +20% lightning Accuracy +10 (+3 eff.) defense ------ Damage Avoidance +8% Affinity +20% lightning Rings make your fingers look great! | 
|  warrior's stralite ring of frost (+28%) 0.1 Encumbrance T4 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Damage +14% cold defense ------ Armor +4 Resistance +28% cold Rings make your fingers look great! | 
|  wizard's gold ring of light (+22%) 0.1 Encumbrance T3 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag offense ------ Damage +11% light defense ------ Resistance +22% light Spell save +8 (+3 eff.) Rings make your fingers look great! | 
|  Punae's Blade (157% power, 4 apr) 3.0 Encumbrance T4 longsword 1H weapon Reqs Str 30 [Unique] Master Weapon Damage 157% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Physical Crit +20.0% Combat Speed +20% defense ------ Defense +40 (+12 eff.) Evasion +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. | 
|  Poltergeist's Eye of the Wyrm (113% power, 24 apr, physical damage) 3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature Weapon Damage 113% Range: 1.0x-1.1x Uses 50% Wil, 20% Str, 10% Cun Damage Physical Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +2.5% Attack Speed 100% Damage Conversion 20% acid 20% physical 20% fire 20% cold 20% lightning While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con offense ------ Physical Crit +5.0% Mind Crit +5% Physical Power +10 (+5 eff.) Mindpower +10 (+3 eff.) Damage +12% lightning +12% physical +12% cold +12% fire +12% acid defense ------ Resistance +10% acid +10% physical +10% cold +10% fire +10% lightning other ------- Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Ice Breath: Effective talent level: 5.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: You breathe ice in a frontal cone of radius 9. Any target caught in the area will take 114.60 cold damage and be frozen for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Freeze apply power is based on your Mindpower. Each point in cold drake talents also increases your cold resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. | 
|  Seeds of the Black Tree (115% power, 27 apr, darkness damage) 3.0 Encumbrance T4 mindstar 1H weapon Reqs Mag 20 [Unique] Nature/Psionic/Unknown Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Wil, 30% Mag Damage Darkness Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +27 Critical Rate +5.0% Attack Speed 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag offense ------ Spell Crit +12% Mind Crit +12% Spellpower +12 (+6 eff.) Mindpower +12 (+3 eff.) Damage +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. | 
|  Vorilrath the Woetaint (112% power, 40 apr, mind damage) 3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 112% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +12 darkness While equipped: offense ------ Mind Crit +8% Mindpower +12 (+3 eff.) On-Hit 14 cold Damage +20% mind +20% cold Ignore resists +19% cold When Hit 4 arcane 6 darkness defense ------ Armor +15 Resistance +9% darkness +9% cold Healmod +19% Heal-on-summon +37 other ------- Psi-on-crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  inquisitor's living mindstar of flames (112% power, 40 apr, mind damage) 3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Disrupt Weapon Damage 112% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On Critical: * Deals 103 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Global Speed +9% On-Hit 15 fire Damage +5% fire Ignore resists +15% fire defense ------ Resistance +13% fire other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  Spider-Silk Robe of Spydrë (10 def, 15 armour) 2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. | 
|  thaloren drakeskin leather cap of the depths (0 def, 5 armour) =waater= 2.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats +8 Wil defense ------ Armor +5 Fatigue +5% Resistance +10% blight +12% cold Mind save +13 (+4 eff.) other ------- Breathe water A cap made of leather. | 
|  Coral Spray (8 def, 8 armour, 48 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training ,Str 16 [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+3 eff.) Fatigue +12% Resistance +15% cold +10% fire other ------- Max air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. | 
|  9 onyx 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  11 lapis lazuli 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  9 sapphire 0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  voratun pickaxe of delving (dig speed 24 turns) 3.0 Encumbrance T5 digger tool [Ego+] Master While equipped: Stats +6 Str +1 Con other ------- Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Rungof's Fang 1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. | 
|  10 emerald 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  9 jade 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  7 turquoise 0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| Mirror of Reflection (Portable)Mirror of Reflection (Portable) 0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. | 
|  Bladed Rift 2.0 Encumbrance T5 misc tool [Unique] Arcane/Psionic While equipped: offense ------ Spellpower +10 (+5 eff.) Mindpower +10 (+3 eff.) On-Hit 25 phys.bleed Damage +10% temporal +5% physical When Hit 25 phys.bleed defense ------ Resistance +15% temporal Animate Blade: Effective talent level: 6.5 Power cost 15 out of 25/25. Range 10 Cooldown: 1 Travel.spd instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. | 
|  Eye of the Dreaming One 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 4.5 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. | 
|  Telos's Staff Crystal 0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Petrified Wood 0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. | 
|  Runed Skull 3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+4 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. | 
|  8 bloodstone 0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  5 fire opal 0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  8 garnet 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  11 ruby 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Gwai's Burninator 2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 349.92 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  overpowered stralite torque of mindblast [power 475]  (21 cooldown) 2.0 Encumbrance T4 torque charm [Ego+] Psionic Blast the opponent's mind dealing 527 mind damage and silencing them for 4 turns Puts all charms on 21 turn cooldown Torques are made by powerful psionics to store psionic powers. | 
|  6 diamond 0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  5 moonstone 0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  8 pearl 0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  10 quartz 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  5 amber 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Exterminator (Nightmare (Adventure) difficulty)
			Killed 1000 creatures.
			Exterminator (Nightmare (Adventure) difficulty)
			Killed 1000 creatures.By Karlee the Drem Doomed level 43
1st Wealth 123rd year of Ascendancy at 03:10 see stats
 Getting the Band Back Together (Nightmare (Adventure) difficulty)
			Help all the ancient demons
			Getting the Band Back Together (Nightmare (Adventure) difficulty)
			Help all the ancient demonsBy Karlee the Drem Doomed level 50
27th Wealth 123rd year of Ascendancy at 17:59 see stats
 Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.By Karlee the Drem Doomed level 10
42nd Steel 123rd year of Ascendancy at 01:41 see stats
 Level 20 (Nightmare (Adventure) difficulty)
			Got a character to level 20.
			Level 20 (Nightmare (Adventure) difficulty)
			Got a character to level 20.By Karlee the Drem Doomed level 20
16th Gold 123rd year of Ascendancy at 17:31 see stats
 Level 30 (Nightmare (Adventure) difficulty)
			Got a character to level 30.
			Level 30 (Nightmare (Adventure) difficulty)
			Got a character to level 30.By Karlee the Drem Doomed level 30
16th Profit 123rd year of Ascendancy at 18:52 see stats
 Level 40 (Nightmare (Adventure) difficulty)
			Got a character to level 40.
			Level 40 (Nightmare (Adventure) difficulty)
			Got a character to level 40.By Karlee the Drem Doomed level 40
36th Profit 123rd year of Ascendancy at 17:44 see stats
 Level 50 (Nightmare (Adventure) difficulty)
			Got a character to level 50.
			Level 50 (Nightmare (Adventure) difficulty)
			Got a character to level 50.By Karlee the Drem Doomed level 50
13rd Wealth 123rd year of Ascendancy at 10:22 see stats
 That was close (Nightmare (Adventure) difficulty)
			Killed your target while having only 1 life left.
			That was close (Nightmare (Adventure) difficulty)
			Killed your target while having only 1 life left.By Karlee the Drem Doomed level 50
8th Dearth 123rd year of Ascendancy at 11:58 see stats
 The Hammer Falls (Nightmare (Adventure) difficulty)
			Requisition an item from the Forge Giants
			The Hammer Falls (Nightmare (Adventure) difficulty)
			Requisition an item from the Forge GiantsBy Karlee the Drem Doomed level 32
20th Profit 123rd year of Ascendancy at 04:24 see stats
 Treasure Hoarder (Nightmare (Adventure) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Nightmare (Adventure) difficulty)
			Amassed 3000 gold pieces.By Karlee the Drem Doomed level 47
3rd Wealth 123rd year of Ascendancy at 16:39 see stats
 Treasure Hunter (Nightmare (Adventure) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Nightmare (Adventure) difficulty)
			Amassed 1000 gold pieces.By Karlee the Drem Doomed level 25
19th Gold 123rd year of Ascendancy at 09:31 see stats
 Water Clock (Nightmare (Adventure) difficulty)
			Defeat the Swarming Abyss before your shell of living air expires.
			Water Clock (Nightmare (Adventure) difficulty)
			Defeat the Swarming Abyss before your shell of living air expires.By Karlee the Drem Doomed level 16
4th Gold 123rd year of Ascendancy at 05:08 see stats
 Wiser Than Thou (Nightmare (Adventure) difficulty)
			Defeat the Thaloren counterattack
			Wiser Than Thou (Nightmare (Adventure) difficulty)
			Defeat the Thaloren counterattackBy Karlee the Drem Doomed level 50
20th Wealth 123rd year of Ascendancy at 16:17 see stats
Log
Karlee's mind surges with critical power!
Radiant horror was blasted into Radiant horror!
Karlee's mind surges with critical power!
Radiant horror was blasted into Radiant horror!
Karlee's mind surges with critical power!
Radiant horror was blasted into Radiant horror!
Karlee's mind surges with critical power!
Radiant horror was blasted into Radiant horror!
Karlee's mind surges with critical power!
Dreaming horror was smashed!
Dreaming horror's mind surges with critical power!
Karlee is no longer suffering from insomnia.
Karlee is not stunned anymore.
Dreaming horror slows down.
Radiant horror HEALS from  fire  damage!
Radiant horror HEALS from  light  damage!
Karlee strikes Dreaming horror in the darkness (+31% damage).
Dream seed converts some damage to Psi!
Dreaming horror converts some damage to Psi!
Dreaming horror mentally dismisses some damage!
Dreaming horror receives 14 healing (18 psi heal).
Ravage from Dreaming horror hits Karlee for 97 physical damage.
Karlee hits Radiant horror for (2 absorbed), 0 light, 7 healing, (15 absorbed), 0 darkness, (0 absorbed), 0 light, (2 absorbed), 0 darkness, (0 absorbed), 0 light, (2 absorbed), 0 darkness, (0 absorbed), 0 light, (0 absorbed), 0 darkness, (0 absorbed), 0 light, (1 absorbed), 0 darkness, (0 absorbed), 0 light, (0 absorbed), 0 darkness, (0 absorbed), 0 light, (0 absorbed), 0 darkness, (0 absorbed), 0 light, (0 absorbed), 0 darkness, (0 absorbed), 0 light, (0 absorbed), 0 darkness, (0 absorbed), 0 light, (0 absorbed), 0 darkness, (0 absorbed), 0 light, (0 absorbed), 0 darkness, (0 absorbed), 0 light, (0 absorbed), 0 darkness, (0 absorbed), 0 light, (0 absorbed), 0 darkness, (0 absorbed), 0 light, (0 absorbed), 0 darkness, (0 absorbed), 0 light, (0 absorbed), 0 darkness, (0 absorbed), 0 light, (0 absorbed), 0 darkness, (0 absorbed), 0 light, (0 absorbed), 0 darkness, (0 absorbed), 0 light, (0 absorbed), 0 darkness, (0 absorbed), 0 light, (0 absorbed), 0 darkness, (0 absorbed), 0 light, (0 absorbed), 0 darkness (0 total damage) [7 healing].
Karlee hits Dream seed for 20 to psi, 36 light, 25 to psi, 45 darkness, 3 to psi, 5 light, 4 to psi, 6 darkness (145 total damage).
Karlee hits Dreaming horror for (24 dismissed), (12 resonance), 4 to psi, 5 light, (46 resonance), 14 to psi, 20 darkness, (3 dismissed), (2 resonance), 1 to psi, 1 light, (9 dismissed), (2 resonance), 1 to psi, 1 darkness (45 total damage).
Radiant horror's blazing light area effect hits Radiant horror for 0 fire, 7 healing, 0 light, 7 healing (0 total damage) [14 healing].
Radiant horror's blazing light area effect hits Dreaming horror for (4 dismissed), (2 resonance), 1 to psi, 1 fire, (3 dismissed), (1 resonance), 0 to psi, 1 light (3 total damage).
Oozing horror's nature slow area effect hits Dreaming horror for (21 resonance), 6 to psi, 9 nature (15 total damage).
Karlee the level 50 drem doomed was ground to death by a dreaming horror on level 3 of Buried Kingdom.
The unseen force around Karlee subsides.

























































