











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Items Vault 1.7.0Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Cornac | 
| Class | Artificer | 
| Level / Exp | 14 / 35% | 
| Size | medium | 
| Lifes / Deaths | Killed by Neralle the copperhead snake at level 8 on the 79th Pyre 122nd year of Ascendancy at 01:45/ 2 Killed by Eilinuwyn the gloomy treant at level 14 on the 25th Dusk 122nd year of Ascendancy at 02:11 | 
Primary Stats
| Strength | 34 (base 21) | 
| Dexterity | 17 (base 17) | 
| Constitution | 16 (base 11) | 
| Magic | 11 (base 11) | 
| Willpower | 16 (base 11) | 
| Cunning | 43 (base 40) | 
Resources
| Life | -269/537 | 
| Mana | 88/208 | 
| Healing Factor | 1.2774950302281 | 
| Regeneration | 13.746254499609 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 5 | 
| See Stealth | 31.388749514228 | 
| See Invisible | 31.388749514228 | 
Offense: Mainhand
| Damage | 28 | 
| Accuracy | 38 | 
| Crit Chance | 16% | 
| APR | 19 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 11 | 
| Crit Chance | 11% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 25 | 
| Crit Chance | 12% | 
| Speed | 1 | 
Offense: Damage Bonus
| Nature | +11% | 
| Fire | +5% | 
| All | 0% | 
Offense: Damage Penetration
| Physical | +10% | 
| Fire | +20% | 
| Mind | +5% | 
Defense: Base
| Armour (hardiness) | 38.5 (43.579428603723%) | 
| Defense | 32 | 
| Ranged Defense | 32 | 
| Fatigue | 4 | 
| Physical Save | 27 | 
| Spell Save | 12 | 
| Mental Save | 21 | 
Defense: Resistances
| Acid | + 4%( 70%) | 
| Blight | + 16%( 70%) | 
| Physical | + 8%( 70%) | 
| Cold | + 17%( 70%) | 
| All | + 4%( 70%) | 
| Darkness | + 7%( 70%) | 
| Light | + 7%( 70%) | 
| Temporal | + 8%( 70%) | 
| Lightning | + 4%( 70%) | 
| Fire | + 30%( 70%) | 
| Nature | + 36%( 70%) | 
Defense: Immunities
| Stun Resistance | 31% | 
| Instadeath Resistance | 100% | 
| Pinning Resistance | 31% | 
| Poison Resistance | 10% | 
| Knockback Resistance | 40% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 150 life over 5 turns. Its effects scale with your Dexterity stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. | 
| Runes | Effective talent level: 1.0Rune: Teleportation Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 65 with a minimum range of 15. Its effects scale with your Cunning stat. | 
Class Talents
| Cunning / Weaponsmithing | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Armorsmithing | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Imbuing | 1.30 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Cunning / Accessory crafting | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Toolsmithing | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Experimental imbuing | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Cunning / Inventory management | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Steamtech / Blacksmith | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You successfully escorted the injured seer to the recall portal on level 3 of Trollmire.Escort: injured seer (level 3 of Trollmire) As a reward you improved talent Premonition (+1 level(s)). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed skeleton mage skull. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed warg claw. * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
Equipment
| On feet |  Hathudan the pair of iron boots (10 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 43% defense ------ Armor +3 Defense +10 (+5 eff.) Fatigue +2% Resistance +6% fire +3% darkness +5% cold Life +60.00 Pinning Resist +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source |  brass lantern 'Torchorder' 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Cun offense ------ Ignore resists +5% mind defense ------ Resistance +9% cold +6% fire +3% light +6% nature Life +43.00 other ------- Psi when Hit +0.04 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  defender's voratun helm of strength (5 def, 16 armour) 3.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +4 Str defense ------ Armor +16 Defense +5 (+2 eff.) Fatigue +5% Resistance +4% blight +4% temporal +4% all Physical save +14 (+7 eff.) Unlife -21.00 life Crafted by: Aeann A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool |  iron torque of gale force [power 100]  (1/10 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 10 turn cooldown Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  Wheel of Fate 0.1 Encumbrance T1 ring jewelry [Unique] Arcane While equipped: Stats +2 Wil offense ------ Accuracy +7 (+3 eff.) Ignore Armor +8 When Hit 2 fire defense ------ Defense +7 (+3 eff.) Resistance +5% nature +5% blight Life Regen +2.00 Poison Resist +10% Disease Resist +10% Stun Resist +20% other ------- Max psi +10.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 turn cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? | 
| On fingers |  Polimina the copper ring 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Mind Crit +1% Damage +11% nature When Hit 2 mind defense ------ Defense +15 (+7 eff.) Resistance +22% nature +3% blight Rings make your fingers look great! | 
| Around waist |  Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
| In main hand |  steel battleaxe 'Torchrupture' (123% power, 2 apr) 3.0 Encumbrance T2 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 123% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +7 blight +9 darkness +4 acid Damage Against +9% Living On-crit, radius 2 +8 fire On Hit: 20% Epidemic level 2 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 6 While equipped: offense ------ Ignore resists +20% fire +10% physical Accuracy +9 (+4 eff.) Ignore Armor +9 defense ------ Disease Resist +15% Massive two-handed battleaxes. | 
| On hands |  Flamewrought (0 def, 2 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 6 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 35.13 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. | 
| Main armor |  impenetrable steel mail armour of Eyal (2 def, 12 armour) 14.0 Encumbrance T2 heavy armor [Rare] Nature/Master While equipped: defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +12% Unlife -64.00 life Life +33.00 Life Regen +3.00 Healmod +17% Stun Resist +11% Out-of-Phase Defense +11 Out-of-Phase Resistance +11% Out-of-Phase Resilience +11% Crafted by: Aeann A suit of armour made of mail. | 
| Cloak |  resilient resilient linen cloak (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +4 Str offense ------ Physical Crit +1.1% On-Hit (Ranged): * 22% chance to reduce damage dealt by 15% defense ------ Defense +1 (+0 eff.) Unlife -43.00 life Life +68.00 other ------- Reload +4 Crafted by: Aeann A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  Beygas the copper amulet 0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: offense ------ Accuracy +15 (+6 eff.) When Hit 2 acid defense ------ Fatigue -5% Unlife -80.00 life Life Regen +2.00 other ------- Stamina/turn +1.00 Amulets make your neck look great! | 
Inventory
|  shatter afflictions rune of the duelist (absorb 50; cd 21) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  teleportation rune of the titan (range 52; cd 14) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 52 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Eilinowe the quiver of elm arrows (17/17, 129% power, 5 apr) 3.0 Encumbrance T1 arrow ammo [Rare] Psionic Weapon Damage 129% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +3.0% Capacity 17 Projectile Speed +200% On-ranged-hit +11 darkness Damage Against +11% Living While equipped: other ------- Reload +3 Arrows are used with bows to pierce your foes to death. | 
|  component of Summertide (lite) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 15 Lite Light Burst (radius 1) Light radius: +2 When attacking in melee, deals 15 light damage and lights tiles in radius 1. When activated: call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower) Costs 10/15 power Affinity: lite Unique Ego Components can be used to enhance items being crafted! | 
|  component of currents (robes) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 cold Changes resistances: * +15% cold Changes resistances penetration: * +8% cold Changes damage: * +10% cold Masteries: * +0.3 Spell / Glacial waste * +0.3 Spell / Rime wraith * +0.3 Spell / Water * +0.3 Spell / Ice * +0.3 Spell / Grave * +0.3 Spell / Frost alchemy Talent on hit(spell): Water Jet (5% chance level 1). Affinity: robes Unique Ego Components can be used to enhance items being crafted! | 
|  component of death sight (amulet) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Affinity: amulet Unique Ego Components can be used to enhance items being crafted! | 
|  component of skullcleaving (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Lifesteal (this weapon only): +5% Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  serpent's component (mindstar) 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage conversion: 30% poison While equipped: Changes resistances: * +10% nature Changes damage: * +10% nature Use talent when activated: Spit Poison level 2 Costs 8/8 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! | 
|  8 agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  bonus component (acid retribution, lite radius, inc damage cold, cold retribution, resists pen acid) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 2 acid, 2 cold Changes resistances penetration: * +20% acid Changes damage: * +15% cold Light radius: +3 Components can be used to enhance items being crafted! | 
|  bonus component (acid retribution, lite radius, resist acid, resist darkness, inc damage darkness) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 2 acid Changes resistances: * +6% acid * +12% darkness Changes damage: * +3% darkness Light radius: +1 Components can be used to enhance items being crafted! | 
|  bonus component (acid retribution, resist acid, resist fire, resists pen acid, resists pen fire) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 4 acid Changes resistances: * +3% acid * +3% fire Changes resistances penetration: * +20% acid * +5% fire Components can be used to enhance items being crafted! | 
|  bonus component (arcane retribution, resist mind, resists pen mind, resists pen cold, resist cold) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 4 arcane Changes resistances: * +3% mind * +3% cold Changes resistances penetration: * +5% mind * +15% cold Components can be used to enhance items being crafted! | 
|  bonus component (corrupted blood melee, resists pen blight, inc damage nature, cold burst, resists pen cold) 0.0 Encumbrance Modifies crafted object: Weapon combat: Burst on hit (radius 1): 4 cold While equipped: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 6 Changes resistances penetration: * +10% blight * +20% cold Changes damage: * +3% nature Components can be used to enhance items being crafted! | 
|  bonus component (def, resist temporal) 0.0 Encumbrance Modifies crafted object: While equipped: Defense: +15 Changes resistances: * +3% temporal Components can be used to enhance items being crafted! | 
|  bonus component (immune knockback, immune poison) 0.0 Encumbrance Modifies crafted object: While equipped: Poison immunity: +10% Knockback immunity: +20% Components can be used to enhance items being crafted! | 
|  bonus component (immune silence, die at, ignore crit, resist lightning, resist darkness) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +9% lightning * +3% darkness Reduces incoming crit damage: 5.00% Silence immunity: +10% Only die when reaching: -20.00 life Components can be used to enhance items being crafted! | 
|  bonus component (immune silence, resist acid, resist lightning, resist mind, inc damage mind, mind expose melee) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to reduce all saves and defense by 17 Changes resistances: * +6% acid * +3% mind * +3% lightning Changes damage: * +3% mind Silence immunity: +20% Components can be used to enhance items being crafted! | 
|  bonus component (immune teleport, armor, resist mind, save physical, resist darkness, resist cold) 0.0 Encumbrance Modifies crafted object: While equipped: Armour: +2 Changes resistances: * +3% cold * +3% mind * +3% darkness Physical save: +3 Teleport immunity: +20% Components can be used to enhance items being crafted! | 
|  bonus component (inc damage acid, phys dam, resist mind, inc damage mind, phys crit, armor) 0.0 Encumbrance Modifies crafted object: While equipped: Physical crit. chance: +2.0% Physical power: +5 Armour: +12 Changes resistances: * +3% mind Changes damage: * +3% acid * +3% mind Components can be used to enhance items being crafted! | 
|  bonus component (inc damage acid, stat cun, resist acid, max psi, stat wil) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +1 Cun * +1 Wil Changes resistances: * +15% acid Changes damage: * +3% acid Maximum psi: +10.00 Components can be used to enhance items being crafted! | 
|  bonus component (increased stamina, resist cold, resist fire, stat str, resist mind, stat dex) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +2 Str * +2 Dex Changes resistances: * +9% fire * +3% mind * +3% cold Maximum stamina: +10.00 Components can be used to enhance items being crafted! | 
|  bonus component (increased vim, inc damage blight, spellpower, mana regeneration, save spell) 0.0 Encumbrance Modifies crafted object: While equipped: Changes damage: * +6% blight Spell save: +3 Mana each turn: +0.16 Maximum vim: +20.00 Spellpower: +5 Components can be used to enhance items being crafted! | 
|  bonus component (infravision radius, stat con, armor, see invisible) 0.0 Encumbrance Modifies crafted object: While equipped: Armour: +2 Changes stats: * +3 Con Infravision radius: +1 See invisible: +6 Components can be used to enhance items being crafted! | 
|  bonus component (lightning retribution, inc damage lightning, resists pen cold, inc damage temporal) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 4 lightning Changes resistances penetration: * +20% cold Changes damage: * +3% lightning * +6% temporal Components can be used to enhance items being crafted! | 
|  bonus component (lite radius, inc damage fire, resist fire, inc damage light, lightning retribution) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 6 lightning Changes resistances: * +6% fire Changes damage: * +3% light * +6% fire Light radius: +2 Components can be used to enhance items being crafted! | 
|  bonus component (lite radius, inc damage light) 0.0 Encumbrance Modifies crafted object: While equipped: Changes damage: * +12% light Light radius: +1 Components can be used to enhance items being crafted! | 
|  bonus component (lite radius, resist arcane, resists pen lightning, infravision radius, stat con, resist cold) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +1 Con Changes resistances: * +5% arcane * +6% cold Changes resistances penetration: * +5% lightning Light radius: +2 Infravision radius: +3 Components can be used to enhance items being crafted! | 
|  bonus component (lite radius, stat con, immune knockback, phys dam) 0.0 Encumbrance Modifies crafted object: While equipped: Physical power: +15 Changes stats: * +4 Con Knockback immunity: +10% Light radius: +1 Components can be used to enhance items being crafted! | 
|  bonus component (mana regeneration, spell crit magnitude, stat wil, stat str) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +1 Str * +3 Wil Critical mult.: +5.00% Mana each turn: +0.08 Components can be used to enhance items being crafted! | 
|  bonus component (mind burst, inc damage acid, nature melee) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 12 nature Burst on hit (radius 1): 4 mind While equipped: Changes damage: * +3% acid Components can be used to enhance items being crafted! | 
|  bonus component (mind retribution, blight melee, resist blight, mind burst) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 4 blight Burst on hit (radius 1): 4 mind While equipped: Melee retaliation: 6 mind Changes resistances: * +3% blight Components can be used to enhance items being crafted! | 
|  bonus component (mind retribution, resist lightning, resist acid, equilibrium on hit) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 2 mind Changes resistances: * +3% lightning * +12% acid Equilibrium when hit: +0.04 Components can be used to enhance items being crafted! | 
|  bonus component (mindcrit, mind crit magnitude, resist blight, resist mind) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +6% blight * +3% mind Critical mult.: +5.00% Mental crit. chance: +2% Components can be used to enhance items being crafted! | 
|  bonus component (phys atk, manaburn melee, resist light, phys dam, stat str, resist cold) 0.0 Encumbrance Modifies crafted object: While equipped: Accuracy: +15 Physical power: +15 Effects on melee hit: * 20 arcane resource burn Changes stats: * +1 Str Changes resistances: * +3% light * +3% cold Components can be used to enhance items being crafted! | 
|  bonus component (resist fire, resist lightning, stat wil, resists pen fire) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +3 Wil Changes resistances: * +9% lightning * +6% fire Changes resistances penetration: * +20% fire Components can be used to enhance items being crafted! | 
|  bonus component (resist mind, dark numbing melee, inc damage light, mind expose melee) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 17 * 20% chance to reduce damage dealt by 15% Changes resistances: * +3% mind Changes damage: * +3% light Components can be used to enhance items being crafted! | 
|  bonus component (resist nature, resists pen nature, slime melee, inc damage darkness) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 43% Changes resistances: * +6% nature Changes resistances penetration: * +15% nature Changes damage: * +6% darkness Components can be used to enhance items being crafted! | 
|  bonus component (resist nature, slime melee, resist darkness, save physical, armor) 0.0 Encumbrance Modifies crafted object: Weapon combat: On hit: * 20% chance to slow global speed by 43% While equipped: Armour: +4 Changes resistances: * +3% nature * +3% darkness Physical save: +6 Components can be used to enhance items being crafted! | 
|  bonus component (resists pen darkness, inc damage acid, resist lightning, resist darkness, acid corrode melee) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 16% Changes resistances: * +3% lightning * +9% darkness Changes resistances penetration: * +15% darkness Changes damage: * +3% acid Components can be used to enhance items being crafted! | 
|  bonus component (resists pen darkness, inc damage lightning, resist mind, resist lightning, mind retribution, inc damage mind) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 2 mind Changes resistances: * +3% mind * +3% lightning Changes resistances penetration: * +5% darkness Changes damage: * +9% lightning * +3% mind Components can be used to enhance items being crafted! | 
|  bonus component (resists pen darkness, inc damage lightning, slime melee, lightning retribution, dark numbing melee, inc damage nature) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to slow global speed by 43% * 20% chance to reduce damage dealt by 15% Melee retaliation: 4 lightning Changes resistances penetration: * +5% darkness Changes damage: * +3% lightning * +9% nature Components can be used to enhance items being crafted! | 
|  bonus component (resists pen darkness, resist mind, inc damage nature, resists pen nature, inc damage mind) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +6% mind Changes resistances penetration: * +10% darkness * +10% nature Changes damage: * +3% nature * +3% mind Components can be used to enhance items being crafted! | 
|  bonus component (resists pen darkness, resists pen acid, resist acid, inc damage temporal) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +12% acid Changes resistances penetration: * +5% darkness * +20% acid Changes damage: * +3% temporal Components can be used to enhance items being crafted! | 
|  bonus component (resists pen lightning, resist acid, light retribution) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 6 light Changes resistances: * +3% acid Changes resistances penetration: * +5% lightning Components can be used to enhance items being crafted! | 
|  bonus component (resists pen mind, blight retribution, inc damage lightning, resist lightning) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 6 blight Changes resistances: * +9% lightning Changes resistances penetration: * +10% mind Changes damage: * +3% lightning Components can be used to enhance items being crafted! | 
|  bonus component (save spell, stat dex) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +2 Dex Spell save: +3 Components can be used to enhance items being crafted! | 
|  bonus component (slime melee, manaburn melee, cold burst) 0.0 Encumbrance Modifies crafted object: Weapon combat: Burst on hit (radius 1): 20 cold On hit: * 20% chance to slow global speed by 43% * 20 arcane resource burn Components can be used to enhance items being crafted! | 
|  bonus component (spell crit magnitude, mana regeneration, inc damage arcane) 0.0 Encumbrance Modifies crafted object: While equipped: Changes damage: * +12% arcane Critical mult.: +15.00% Mana each turn: +0.04 Components can be used to enhance items being crafted! | 
|  bonus component (stamina regeneration, slime melee, resist nature, save physical, phys apr, resists pen fire) 0.0 Encumbrance Modifies crafted object: While equipped: Armour penetration: +2 Effects on melee hit: * 20% chance to slow global speed by 43% Changes resistances: * +3% nature Changes resistances penetration: * +10% fire Physical save: +6 Stamina each turn: +1.00 Components can be used to enhance items being crafted! | 
|  bonus component (stat con, stat mag, inc damage fire, inc damage cold, stat str, infravision radius) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +2 Str * +1 Mag * +1 Con Changes damage: * +9% cold * +3% fire Infravision radius: +2 Components can be used to enhance items being crafted! | 
|  bonus component (stat cun, resist arcane) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +2 Cun Changes resistances: * +5% arcane Components can be used to enhance items being crafted! | 
|  bonus component (stat mag, resists pen mind, stat wil, resist light, see invisible) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +5 Wil * +1 Mag Changes resistances: * +6% light Changes resistances penetration: * +15% mind See invisible: +9 Components can be used to enhance items being crafted! | 
|  bonus component (stat wil, save mental, mindpower, resist fire, resists pen mind, resists pen fire) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +3 Wil Changes resistances: * +6% fire Changes resistances penetration: * +10% mind * +5% fire Mental save: +3 Mindpower: +20 Components can be used to enhance items being crafted! | 
|  bonus component (temporal melee, mind melee, temporal burst) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 8 mind, 16 temporal Burst on hit (radius 1): 8 temporal Components can be used to enhance items being crafted! | 
|  bonus component (void, save physical, immune pin) 0.0 Encumbrance Modifies crafted object: While equipped: Physical save: +3 Pinning immunity: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted! | 
|  Zubotta (dig speed 36 turns) =!!= 3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Dex offense ------ Physical Crit +1.0% Mind Crit +2% Damage +5% nature defense ------ Armor +2 Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  acidic component (shield) 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: On hit: * 10 - 30% chance to reduce armor by 16% While equipped: Damage (melee): 5 - 10 acid Melee retaliation: 1 - 21 acid Affinity: shield Components can be used to enhance items being crafted! | 
|  acidic component (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  arcing component (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  5 balanced component (melee) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! | 
|  blood-soaked component (feet) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour penetration: +3 - +13 Physical crit. chance: +3.0% - +6.0% Physical power: +3 - +6 Affinity: feet Components can be used to enhance items being crafted! | 
|  chilling component (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: melee Components can be used to enhance items being crafted! | 
|  cleansing component (body) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! | 
|  cleansing component (head) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Affinity: head Components can be used to enhance items being crafted! | 
|  component of Iron Throne (cloak) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Str * +1 - +4 Con Affinity: cloak Components can be used to enhance items being crafted! | 
|  component of accuracy (ammo) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +25 Affinity: ammo Components can be used to enhance items being crafted! | 
|  component of acid resistance (body) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: body Components can be used to enhance items being crafted! | 
|  component of clarity (mindstar) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +2 - +10 Maximum psi: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! | 
|  2 component of corrosion (robes) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% acid Changes damage: * +10% - +30% acid Affinity: robes Components can be used to enhance items being crafted! | 
|  component of corruption (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Curse of Death (20% chance). (Other talents possible) Affinity: melee Components can be used to enhance items being crafted! | 
|  2 component of crippling (melee) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  component of disruption (mindstar) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural On hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! | 
|  3 component of erosion (melee) 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! | 
|  component of fate (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Spell crit. chance: +3% - +8% Affinity: staff Components can be used to enhance items being crafted! | 
|  2 component of fire (robes) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% fire Changes damage: * +10% - +30% fire Affinity: robes Components can be used to enhance items being crafted! | 
|  component of fire (ranged) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 fire While equipped: Changes damage: * +8% - +22% fire Affinity: ranged Components can be used to enhance items being crafted! | 
|  component of fire resistance (body) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: body Components can be used to enhance items being crafted! | 
|  component of frost (robes) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% cold Changes damage: * +10% - +30% cold Affinity: robes Components can be used to enhance items being crafted! | 
|  2 component of life (mindstar) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +0.50 - +2.00 Maximum life: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! | 
|  component of lightning (robes) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% lightning Changes damage: * +10% - +30% lightning Affinity: robes Components can be used to enhance items being crafted! | 
|  component of lightning resistance (shield) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: shield Components can be used to enhance items being crafted! | 
|  6 component of massacre (melee) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! | 
|  component of might (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! | 
|  component of persecution (melee) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural While equipped: Changes stats: * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! | 
|  component of power (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +4 - +19 Affinity: staff Components can be used to enhance items being crafted! | 
|  component of protection (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! | 
|  component of rage (melee) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +11 Str Changes damage: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! | 
|  component of rushing (feet) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +4 Str * +2 - +4 Con Use talent when activated: Rush level 1 - 3 Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! | 
|  component of shearing (melee) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: melee Components can be used to enhance items being crafted! | 
|  component of shielding (wand) 0.0 Encumbrance Modifies crafted object: When activated: Create a damage-absorbing shield on yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 20 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! | 
|  component of strength (hands) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 While equipped: Physical power: +5 - +20 Changes stats: * +2 - +6 Str Affinity: hands Components can be used to enhance items being crafted! | 
|  component of strength (amulet) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: amulet Components can be used to enhance items being crafted! | 
|  component of the giants (belt) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +2 - +12 Spell save: +5 - +15 Size category: +1 Affinity: belt Components can be used to enhance items being crafted! | 
|  component of thorny skin (totem) 0.0 Encumbrance Modifies crafted object: When activated: Harden the skin for 7 turns increasing armour and armour hardiness Puts all charms on cooldown for 20 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! | 
|  component of tirelessness (feet) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +0.30 - +1.30 Maximum stamina: +10.00 - +40.00 Affinity: feet Components can be used to enhance items being crafted! | 
|  component of vileness (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight On hit: * 5 - 30% chance to reduce strength, dexterity, and constitution by 6 Affinity: melee Components can be used to enhance items being crafted! | 
|  component of wind (ammo) 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Travel speed: +200% On hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 75 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! | 
|  creative component (mindstar) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted! | 
|  dreamer's component (feet) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Cun * +2 - +6 Wil Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! | 
|  elemental component (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 15 damage (1/turn) While equipped: Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  flaming component (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: melee Components can be used to enhance items being crafted! | 
|  3 grounding component (feet) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: feet Components can be used to enhance items being crafted! | 
|  grounding component (belt) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: belt Components can be used to enhance items being crafted! | 
|  hateful component (melee) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 darkness Damage against: +5% - +20% Living Affinity: melee Components can be used to enhance items being crafted! | 
|  horrifying component (mindstar) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 3 - 15 mind, 3 - 15 darkness Changes damage: * +2% - +10% mind * +2% - +10% darkness Affinity: mindstar Components can be used to enhance items being crafted! | 
|  marksman's component (ring) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +20 Changes stats: * +2 - +10 Dex Affinity: ring Components can be used to enhance items being crafted! | 
|  2 mighty component (ranged) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Str Affinity: ranged Components can be used to enhance items being crafted! | 
|  mindwoven component (robes) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! | 
|  naturalist's component (hands) 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 nature Talent on hit: Venomous Breath (10% chance). While equipped: Damage (melee): 5 - 15 nature Changes resistances: * +5% - +10% nature Changes damage: * +3% - +11% nature Affinity: hands Components can be used to enhance items being crafted! | 
|  nature's component (mindstar) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% blight Changes damage: * +2% - +10% nature Disease immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted! | 
|  overgrown component (ranged) 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Talent on hit: Overgrowth (10% chance). While equipped: Life regen: +0.50 - +2.50 Affinity: ranged Components can be used to enhance items being crafted! | 
|  reinforced component (shield) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Block value: +20 - +100 While equipped: Armour: +1 - +11 Affinity: shield Components can be used to enhance items being crafted! | 
|  restful component (hands) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Nightmare (10% chance). While equipped: Life regen: +1.00 - +11.00 Stamina each turn: +0.50 - +2.00 Maximum stamina: +10.00 - +40.00 Affinity: hands Components can be used to enhance items being crafted! | 
|  restorative component (feet) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Healing mod.: +10% - +20% Affinity: feet Components can be used to enhance items being crafted! | 
|  scholar's component (feet) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +3 - +13 Affinity: feet Components can be used to enhance items being crafted! | 
|  2 scorching component (lite) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 - 30 fire Changes resistances: * +5% - +10% fire Affinity: lite Components can be used to enhance items being crafted! | 
|  shimmering component (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +30.00 - +100.00 Affinity: staff Components can be used to enhance items being crafted! | 
|  short component (staff) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! | 
|  slime-covered component (melee) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 43% Affinity: melee Components can be used to enhance items being crafted! | 
|  thought-forged component (melee) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 17 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! | 
|  thought-forged component (ammo) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 17 Reloads ammo every 6 turns Affinity: ammo Components can be used to enhance items being crafted! | 
|  wanderer's component (feet) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun * +1 - +6 Con Physical save: +10 - +25 Mental save: +10 - +25 Affinity: feet Components can be used to enhance items being crafted! | 
|  warrior's component (ring) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +20 Changes stats: * +2 - +10 Str Affinity: ring Components can be used to enhance items being crafted! | 
|  wizard's component (ring) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Mag Spell save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted! | 
|  spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| Mirror of Reflection (Portable)Mirror of Reflection (Portable) 0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (3/3) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 131 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  10 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  5 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  4 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  stormbringer's component (ranged) 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: ranged Components can be used to enhance items being crafted! | 
|  caustic component (ranged) 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: ranged Components can be used to enhance items being crafted! | 
Achievements
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Aeann the Cornac Artificer level 10
2nd Mirth 122nd year of Ascendancy at 20:46 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Aeann the Cornac Artificer level 7
78th Pyre 122nd year of Ascendancy at 15:05 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Aeann the Cornac Artificer level 10
15th Dusk 122nd year of Ascendancy at 03:49 see stats
 Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.
			Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.By Aeann the Cornac Artificer level 8
79th Pyre 122nd year of Ascendancy at 01:45 see stats
Log
The Withering Thing uses Blindside.
Aeann has been maligned!
Melee retaliation hits Eilinuwyn the gloomy treant for 1 acid, 1 fire, 1 mind (2 total damage).
The Withering Thing hits Aeann for (17 armor), 21 mind (21 total damage).
Eilinuwyn the gloomy treant hits Aeann for 3 nature damage.
Talent Track is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Dig is ready to use.
Talent Bandolier Slot 3 is ready to use.
Agony from Belutira the gloomy cave bear hits Aeann for 12 mind damage.
Sick dire wolf uses Agony.
Betowe the gloomy cave bear hits Aeann for 53 physical damage.
Melee retaliation hits Betowe the gloomy cave bear for 1 acid, 1 fire, 0 mind (2 total damage).
The psionic shield around Bethiwen the gloomy treant crumbles.
Gloomy treant uses Reproach.
Gloomy treant hits Aeann for (4 armor), 6 mind (6 total damage).
The Withering Thing hits Aeann for (21 armor), 28 mind (28 total damage).
Aeann uses Infusion: Regeneration.
Aeann starts regenerating health quickly.
Eilinuwyn the gloomy treant uses Psyshot.
Belutira the gloomy cave bear uses Dual Strike.
Aeann resists the stunning strike!
Belutira the gloomy cave bear hits Aeann for 48 physical, 53 physical, (1 armor), 1 nature (102 total damage).
Melee retaliation hits Belutira the gloomy cave bear for 1 acid, 1 fire, 1 mind, 1 acid, 1 fire, 0 mind (5 total damage).
Aeann is knocked back!
Melee retaliation hits Belugavena the sick brown bear for 1 acid, 1 fire, 1 mind (3 total damage).
Eilinuwyn the gloomy treant's Psyshot hits Aeann for 46 mind, (1 armor), 1 nature, (2 armor), 3 physical, (25 armor), 97 physical (148 total damage).
Belugavena the sick brown bear hits Aeann for 60 physical damage.
Aeann the level 14 cornac artificer was struck to death by Eilinuwyn the gloomy treant on level 3 of Heart of the Gloom.



















