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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
(new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Artificer |
| Level / Exp | 11 / 44% |
| Size | big |
| Lifes / Deaths | Killed by Emelynn the rogue at level 7 on the 79th Pyre 122nd year of Ascendancy at 21:48 0 / 5Killed by Cyrodathra the brown bear at level 11 on the 8th Mirth 122nd year of Ascendancy at 01:09 Killed by Emelirin the white wolf at level 11 on the 8th Mirth 122nd year of Ascendancy at 02:38 Killed by shivgoroth at level 11 on the 8th Mirth 122nd year of Ascendancy at 04:50 Killed by ritch flamespitter at level 11 on the 8th Mirth 122nd year of Ascendancy at 05:24 |
| Antimagic | Follower |
Primary Stats
| Strength | 35 (base 19) |
| Dexterity | 16 (base 14) |
| Constitution | 18 (base 11) |
| Magic | 9 (base 11) |
| Willpower | 16 (base 11) |
| Cunning | 36 (base 36) |
Resources
| Life | -66/296 |
| Psi | 106/106 |
| Healing Factor | 1.2764459355751 |
| Regeneration | 8.2462483831368 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 6 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 30 |
| Crit Chance | 11% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 30 |
| Crit Chance | 11% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 2.25 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +6% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 23.5 (43.579428603723%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 13 |
| Physical Save | 29 |
| Spell Save | 14 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 7%( 70%) |
| Blight | + 11%( 70%) |
| Physical | + 13%( 70%) |
| Cold | + 4%( 70%) |
| All | + 1%( 70%) |
| Lightning | + 13%( 70%) |
| Temporal | + 4%( 70%) |
| Darkness | + 1%( 70%) |
| Fire | + 7%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 60% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 43% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 209 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cunning / Power user | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Armorsmithing | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Imbuing | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Accessory crafting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Toolsmithing | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Weaponsmithing | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Steamtech / Blacksmith | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Inventory management | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Adissra the Corruptionreeve (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +6% arcane On-Hit (Melee): * 10% chance to slow global speed by 41% defense ------ Armor +1 Fatigue -5% Resistance +3% nature Physical save +6 (+3 eff.) other ------- Encumbrance +22 Mana/turn +0.12 A pair of boots made of leather. |
| Light source | Ce'Nalereth2.0 Encumbrance T1 lite [Rare] Psionic While equipped: defense ------ Resistance +6% acid Spell save +3 (+3 eff.) Mind save +18 (+7 eff.) Healmod +5% other ------- Light +3 See Stealth +6 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Snowspiker (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str offense ------ Damage +9% fire On-Hit (Melee): * 10% chance to reduce damage dealt by 13% defense ------ Armor +3 Fatigue +5% Resistance +3% cold Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 74.5 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | steady iron gauntlets of strength (+2) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str offense ------ Physical Power +6 (+2 eff.) Accuracy +5 (+2 eff.) defense ------ Armor +1 Fatigue +1% Physical save +5 (+2 eff.) Mind save +5 (+2 eff.) Disarm Resist +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | elm totem of thorny skin [power 15] (17 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 17 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Rings make your fingers look great! |
| On fingers | marksman's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+3 eff.) defense ------ Life Regen +2.00 Stun Resist +20% Rings make your fingers look great! |
| Around neck | Mardorozor the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: defense ------ Resistance +12% lightning +3% nature Mind save +9 (+4 eff.) Stun Resist +20% Amulets make your neck look great! |
| In main hand | balanced slime-covered steel longsword of persecution (113% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Disrupt/Master Weapon Damage 113% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapon Aptitude Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.2% Attack Speed 100% Damage Against +7% Unnatural On Hit: * 5% chance to slow global speed by 41% While equipped: Stats +1 Wil offense ------ Accuracy +5 (+2 eff.) defense ------ Defense +6 (+3 eff.) Disarm Resist +20% Crafted by: Aiebe Sharp, long, and deadly. |
| Around waist | blurring rough leather belt of life1.0 Encumbrance T1 belt armor [Ego] Nature/Master While equipped: defense ------ Defense +8 (+4 eff.) Stealth +6 Life Regen +0.70 Healmod +10% A belt that goes around your waist. |
| In off hand | psychokinetic slime-covered steel longsword of erosion (115% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego+] Nature/Disrupt/Master/Psionic Weapon Damage 115% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapon Aptitude Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.2% Attack Speed 100% On-hit +2 physical +5 nature On Hit: * 5% chance to slow global speed by 41% * 20% chance to knock the target back 3 spaces and deal 78 physical damage Crafted by: Aiebe Sharp, long, and deadly. |
| Cloak | Yvithra the Flashoracle (7 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Wil defense ------ Armor +6 Defense +7 (+4 eff.) Resistance +3% temporal Crit Resistance 10.00% Physical save +6 (+3 eff.) other ------- Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cleansing iron mail armour of protection from ranged (2 def, 5 armour)14.0 Encumbrance T1 heavy armor [Ego+] Nature/Disrupt/Master While equipped: defense ------ Armor +5 Defense +2 (+1 eff.) Fatigue +12% Resistance +10% blight +11% nature +1% all Reduces damage from enemies more than 3 tiles away by 15% Augment level: 1.3 Crafted by: Aiebe A suit of armour made of mail. |
Inventory
healing infusion of the duelist (heal 72; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 72 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 182; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 182 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 182; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 182 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the wizard (range 4; phase 12; cd 11)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 4 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+8 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Cyrolle the Naturestun (98% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Nature Weapon Damage 99% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +5 nature On-Hit, radius 1 +4 nature On Hit: * 20% chance to reduce armor by 6% While equipped: Stats +1 Mag Sharp, short and deadly. |
Unerring Scalpel (111% power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 111% Range: 1.0x-1.3x Uses 45% Str, 55% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+9 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Glimmerquarry the iron mace (107% power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Master Weapon Damage 107% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: offense ------ Ignore resists +5% fire Accuracy +5 (+2 eff.) When Hit 2 light defense ------ Defense +6 (+3 eff.) Disarm Resist +20% other ------- Light +3 Blunt and deadly. |
Breezestriker the mossy mindstar (77% power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 77% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +8 nature On Hit: * 10% chance to slow global speed by 41% While equipped: Stats +3 Wil offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Ignore resists +15% nature defense ------ Spell save +3 (+3 eff.) other ------- See Invisibility +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Serpent's Glare (91% power, 15 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Unique] Nature Weapon Damage 92% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 Critical Rate +7.0% Attack Speed 100% Damage Conversion 30% poison While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +10% nature defense ------ Resistance +10% nature Poison Resist +50% Spit Poison: Effective talent level: 2.0 Power cost 7 out of 8/8. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit poison at your target, doing 169.67 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
vined mindstar 'Xanarin' (85% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +12 temporal While equipped: Stats +3 Cun +2 Wil offense ------ Mind Crit +2% Critical power +7.00% Mindpower +4 (+2 eff.) Damage +3% physical Ignore resists +3% physical defense ------ Resistance +3% physical Mind save +2 (+1 eff.) other ------- Max psi +10.00 See Invisibility +6 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Glitternull the rough leather sling4.0 Encumbrance T1 sling 1H weapon [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-crit, radius 2 +8 light While equipped: Stats +1 Dex defense ------ Resistance +3% light Slings are used to hurl stones or metal shots at your foes. |
Flashwreck (100% power, 2 apr, physical element)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Rare] Nature Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Mind Crit +1% Spellpower +3 (+1 eff.) Damage +9% mind +10% physical Ignore resists +5% light defense ------ Defense +6 (+3 eff.) other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 5 turn cooldown Effective talent level: 1.0 Power cost 5 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 28.38 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
elm magestaff 'Scumbiter' (100% power, 2 apr, cold element)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Rare] Nature Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +3% mind +10% cold Ignore resists +15% nature defense ------ Defense +5 (+3 eff.) Resistance +3% physical +3% darkness +3% cold other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 5 turn cooldown Effective talent level: 1.0 Power cost 5 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 28.38 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff 'Hazeschism' (100% power, 2 apr, fire element)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Rare] Nature Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +3% cold +10% fire defense ------ Defense +5 (+3 eff.) Resistance +6% lightning Life +60.00 other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 5 turn cooldown Effective talent level: 2.0 Power cost 5 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 38.22 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Stormlash (115% power, 7 apr)3.0 Encumbrance T1 whip 1H weapon [Unique] Arcane Weapon Damage 115% Range: 1.0x-1.1x Uses 100% Dex Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +5.0% Attack Speed 125% Damage Conversion 50% dazing lightning On Critical: * Focus the lightning forces on an enemy While equipped: offense ------ Damage +10% lightning Accuracy +7 (+3 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 9.94 to 29.83 lightning damage (based on Magic and Dexterity). Uses 9 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Serpentradiance1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 41% defense ------ Fatigue -5% Resistance +3% blight +3% cold Spell save +9 (+7 eff.) Mind save +3 (+1 eff.) other ------- Encumbrance +21 A belt that goes around your waist. |
Cracklewaker (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: offense ------ Damage +10% cold Ignore resists +15% lightning defense ------ Resistance +15% cold +3% darkness +7% all Spell save +6 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Dourwing the woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane While equipped: Stats +2 Mag +3 Wil offense ------ Spell Crit +2% Spellpower +3 (+1 eff.) Damage +21% temporal +17% darkness +6% arcane Ignore resists +5% darkness +5% mind defense ------ Resistance +14% temporal +21% darkness +9% all Mind save +6 (+3 eff.) other ------- EQ when Hit +0.04 Max mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Torchradiance (0 def, 7 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Crit +2.0% Damage +3% fire defense ------ Armor +7 Physical save +3 (+1 eff.) other ------- Stamina/turn +0.40 Max stamina +12.00 A pair of boots made of leather. |
Torurekath (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str +2 Dex offense ------ When Hit 6 mind defense ------ Armor +1 Resistance +2% physical other ------- Stamina/turn +3.40 Max stamina +20.00 A pair of boots made of leather. |
Tulydunagar (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Mindpower +20 (+10 eff.) defense ------ Armor +1 Resistance +6% lightning +6% temporal Mind save +6 (+3 eff.) other ------- EQ when Hit +0.04 Hate-on-crit +1.00 A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 33.03 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Splendourwild (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Physical Crit +1.0% Critical power +5.00% On-Hit 7 mind Damage +3% mind +6% light Ignore resists +10% light defense ------ Armor +1 Fatigue +1% Resistance +5% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Elenebar the rough leather cap (0 def, 3 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Physical Power +10 (+4 eff.) defense ------ Armor +3 Fatigue +1% Resistance +2% physical +5% arcane +3% mind Physical save +10 (+5 eff.) other ------- Max vim +10.00 A cap made of leather. |
Elorikira (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Dex +3 Con defense ------ Armor +3 Fatigue +5% Resistance +3% nature +6% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Offalbliss (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Wil offense ------ Damage +3% nature defense ------ Defense +1 (+1 eff.) Resistance +6% nature Physical save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Sleetbloom the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Disrupt While equipped: offense ------ Ignore resists +25% mind defense ------ Armor +1 Fatigue +1% Resistance +6% acid +3% darkness +6% blight +3% cold +6% nature A cap made of leather. |
grounding rough leather cap of constitution (+3) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Armor +1 Fatigue +1% Resistance +5% lightning +6% temporal A cap made of leather. |
linen wizard hat 'Dazzlestalker' (1 def, 6 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% nature defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +3% acid +3% blight +16% nature +12% lightning Stun Resist +10% other ------- Light +3 A pointy cloth hat, very wizardly... |
linen wizard hat 'Growthtorrent' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% fire +6% light +3% mind defense ------ Defense +1 (+1 eff.) Resistance +12% nature +16% fire A pointy cloth hat, very wizardly... |
rough leather cap 'Aeroravea' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str offense ------ On-Hit (Melee): * 10% chance to slow global speed by 41% defense ------ Armor +1 Fatigue +1% Resistance +3% acid +6% light +5% arcane A cap made of leather. |
rough leather cap 'Splendourpython' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Wil +3 Cun +1 Con offense ------ Damage +6% acid When Hit 2 light defense ------ Armor +1 Fatigue +1% Resistance +6% fire +6% cold other ------- See Invisibility +9 A cap made of leather. |
stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Dex defense ------ Armor +1 Fatigue +1% Physical save +11 (+5 eff.) A cap made of leather. |
Eel-skin armour (16 def, 0 armour)9.0 Encumbrance T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex defense ------ Defense +16 (+8 eff.) Fatigue +2% Resistance +15% lightning Poison Resist +50% Pinning Resist +50% On Nature Hit: 10% Call Lightning level 2 Call Lightning: Effective talent level: 2.0 Power cost 21 out of 50/50. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 32.60 to 97.81 lightning damage (65.21 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Glorilelle (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Psionic While equipped: Stats +3 Wil offense ------ Critical power +5.00% Mindpower +5 (+3 eff.) Damage +3% mind defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +6% mind Mind save +10 (+4 eff.) A suit of armour made of leather. |
Uredomarak (5 def, 14 armour, 22.5 block)7.0 Encumbrance T1 shield armor Reqs - Shield usage training [Rare] Disrupt Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ When Hit 2 physical defense ------ Armor +14 Defense +5 (+3 eff.) Fatigue +8% Resistance +11% arcane +1% physical other ------- Talents +1 Block Handheld deflection devices. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Noonhash (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Cun offense ------ Damage +9% fire Ignore resists +5% light defense ------ Fatigue -4% Crit Resistance 5.00% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
acidic component (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: On hit: * 10 - 30% chance to reduce armor by 6% While equipped: Damage (melee): 5 - 10 acid Melee retaliation: 1 - 21 acid Affinity: shield Components can be used to enhance items being crafted! |
2 cleansing component (body)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! |
cleansing component (amulet)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +30% nature * +10% - +30% blight Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
component of accuracy (ammo)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +25 Affinity: ammo Components can be used to enhance items being crafted! |
component of clarity (body)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% mind Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
component of cold resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
component of constitution (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: head Components can be used to enhance items being crafted! |
component of fire (hat)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Changes damage: * +10% - +20% fire Affinity: hat Components can be used to enhance items being crafted! |
component of healing (totem)0.0 Encumbrance Modifies crafted object: When activated: Heal yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of life (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +0.50 - +2.00 Maximum life: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
component of mindblast (torque)0.0 Encumbrance Modifies crafted object: When activated: Blast the opponent's mind dealing mind damage and silencing them Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of persecution (ammo)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unliving, +5% - +30% Unnatural Affinity: ammo Components can be used to enhance items being crafted! |
component of transcendence (belt)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Physical save: +5 - +15 Mindpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
deadly component (ammo)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: ammo Components can be used to enhance items being crafted! |
flaming component (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 10 - 20 fire While equipped: Damage (melee): 5 - 10 fire Melee retaliation: 1 - 21 fire Affinity: shield Components can be used to enhance items being crafted! |
fungal component (ranged)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +7 Con Masteries: * +0.1 - +0.2 Wild-gift / Fungus When activated: regenerate 60 - 260 life over 5 turns Puts all charms on cooldown for 20 turns Affinity: ranged Components can be used to enhance items being crafted! |
2 miner's component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +6 Infravision radius: +1 - +4 Affinity: head Components can be used to enhance items being crafted! |
powerful component (charm)0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * increase all damage by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
radiant component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +30% blight * +10% - +30% darkness Light radius: +1 - +2 Affinity: body Components can be used to enhance items being crafted! |
rogue's component (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +4 - +20 Changes stats: * +2 - +10 Cun Affinity: ring Components can be used to enhance items being crafted! |
steady component (hands)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Accuracy: +5 - +10 Talent on hit: Perfect Control (10% chance). While equipped: Accuracy: +5 - +10 Physical save: +5 - +10 Mental save: +5 - +10 Disarm immunity: +20% - +50% Affinity: hands Components can be used to enhance items being crafted! |
storm component (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 lightning Talent on hit: Lightning Breath (10% chance). While equipped: Damage (melee): 5 - 15 lightning Changes resistances: * +5% - +10% lightning Changes damage: * +3% - +11% lightning Affinity: hands Components can be used to enhance items being crafted! |
troll-hide component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +3.00 - +15.00 Maximum life: +30.00 - +70.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
tundral component (ammo)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 cold Burst on crit (radius 2): 5 - 15 cold Affinity: ammo Components can be used to enhance items being crafted! |
windwalling component (shield)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 physical While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% physical Slows Projectiles: +10% - +40% Bonus block near projectiles: +10 - +110 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Duvegrim the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Mindpower +5 (+3 eff.) defense ------ Defense +5 (+3 eff.) Resistance +3% light Life +40.00 Life Regen +2.00 Knockbk Resist +20% other ------- Psi when Hit +0.12 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Nerytha the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Ignore resists +15% mind +15% arcane Ignore Armor +1 When Hit 4 mind defense ------ Resistance +5% arcane Physical save +6 (+3 eff.) Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 21 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 35.58 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 35.58 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Serpentoracle2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Damage +9% mind Ignore resists +10% mind When Hit 6 nature defense ------ Resistance +6% lightning +3% temporal Mind save +6 (+3 eff.) other ------- Light +3 See Stealth +5 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Siluldavena the Poxpain2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Ignore resists +20% mind +5% nature defense ------ Spell save +3 (+3 eff.) Mind save +6 (+3 eff.) other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Noonrain'2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Ignore resists +10% darkness defense ------ Resistance +9% light +6% fire Physical save +6 (+3 eff.) Healmod +12% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+3 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Aiebe the Krog Artificer level 10
4th Mirth 122nd year of Ascendancy at 02:08 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Aiebe the Krog Artificer level 6
78th Pyre 122nd year of Ascendancy at 11:34 see stats
Log
Brown bear hits Aiebe for 16 physical damage.
LIFE LOST WARNING!
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Aiebe hits Cyrodathra the brown bear for 35 physical, 3 physical, 0 arcane, 13 physical, 2 physical, 3 nature, 3 physical, 3 nature, 5 mind, 0 arcane (66 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Aiebe for (11 armor), 66 fire (66 total damage).
3-headed hydra misses Aiebe.
Porann the black bear shoves 3-headed hydra aside.
Cyrodathra the brown bear uses Willful Strike.
Aiebe was smashed!
Cyrodathra the brown bear hits Aiebe for (11 armor), 71 physical, (5 armor), 7 physical (78 total damage).
LIFE LOST WARNING!
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Cyrodathra the brown bear slows down.
Aiebe hits Cyrodathra the brown bear for 34 physical, 3 physical, 0 arcane, 17 physical, 2 physical, 3 nature, 3 physical, 3 nature, 2 mind, 0 arcane (66 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Aiebe for (11 armor), 66 fire (66 total damage).
Aiebe the level 11 krog artificer was boiled to death by a ritch flamespitter on level 2 of Norgos Lair.




































































