












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Items Vault 1.7.0Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Insane Adventure | 
| Sex | Female | 
| Race | Cornac | 
| Class | Artificer | 
| Level / Exp | 26 / 65% | 
| Size | medium | 
| Lifes / Deaths | Killed by Aerumira the swarming horror at level 23 on the 28th Dusk 122nd year of Ascendancy at 22:080 / 8 Killed by Lisythra the abyssal horror at level 23 on the 29th Dusk 122nd year of Ascendancy at 00:28 Killed by Lisythra the abyssal horror at level 23 on the 29th Dusk 122nd year of Ascendancy at 01:23 Killed by Emelina the elven warrior at level 25 on the 44th Dusk 122nd year of Ascendancy at 00:15 Killed by elven cultist at level 26 on the 44th Dusk 122nd year of Ascendancy at 16:55 Killed by thought-forged bowman at level 26 on the 44th Dusk 122nd year of Ascendancy at 18:33 Killed by Islulrana the elven blood mage at level 26 on the 44th Dusk 122nd year of Ascendancy at 21:27 Killed by elven cultist at level 26 on the 44th Dusk 122nd year of Ascendancy at 22:06 | 
Primary Stats
| Strength | 71 (base 33) | 
| Dexterity | 76 (base 27) | 
| Constitution | 45 (base 11) | 
| Magic | 20 (base 11) | 
| Willpower | 20 (base 11) | 
| Cunning | 99 (base 57) | 
Resources
| Life | -628/730 | 
| Mana | 300/300 | 
| Healing Factor | 1.9156245647739 | 
| Regeneration | 44.24676603006 | 
Speed
| Mental | +15% | 
| Attack | 0% | 
| Movement | +54% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 11 | 
| Infravision | 7 | 
| See Stealth | 76.43953352746 | 
| See Invisible | 83.43953352746 | 
Offense: Mainhand
| Damage | 106 | 
| Accuracy | 71 | 
| Crit Chance | 46% | 
| APR | 47 | 
| Speed | 0.87 | 
Offense: Spell
| Spellpower | 26 | 
| Crit Chance | 28% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 42 | 
| Crit Chance | 36% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +6% | 
| Light | +25% | 
| Physical | +8% | 
| Cold | +7% | 
| All | 0% | 
Offense: Damage Penetration
| Acid | +14% | 
| Lightning | +18% | 
| Arcane | +5% | 
| Cold | +42% | 
| Nature | +25% | 
Defense: Base
| Armour (hardiness) | 53.699232954414 (85.404685247777%) | 
| Defense | 53 | 
| Ranged Defense | 53 | 
| Fatigue | 15.543502064483 | 
| Physical Save | 58 | 
| Spell Save | 26 | 
| Mental Save | 47 | 
Defense: Resistances
| Acid | + 19%( 70%) | 
| Arcane | + 11%( 70%) | 
| Cold | + 18%( 70%) | 
| All | + 11%( 70%) | 
| Lightning | + 18%( 70%) | 
| Physical | + 49%( 70%) | 
| Temporal | + 25%( 70%) | 
| Darkness | + 57%( 70%) | 
| Mind | + 17%( 70%) | 
| Fire | + 64%( 70%) | 
| Nature | + 28%( 70%) | 
Defense: Immunities
| Pinning Resistance | 79% | 
| Teleport Resistance | 22% | 
| Confusion Resistance | 22% | 
| Disarm Resistance | 24% | 
| Knockback Resistance | 84% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 100% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 447 life over 5 turns. Its effects scale with your Constitution stat. | 
| Runes | Effective talent level: 2.5Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 2.5Rune: Blink Use mode: Activated Range: 5 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Willpower stat. | 
Class Talents
| Cunning / Power user | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Accessory crafting | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cunning / Experimental imbuing | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Cunning / Imbuing | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Cunning / Weaponsmithing | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cunning / Toolsmithing | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cunning / Armorsmithing | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Generic Talents
| Technique / Combat training | 1.00 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Inventory management | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Steamtech / Blacksmith | 1.52 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| Cunning / Survival | 1.22 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
Prodigies
| 
 | 1/1 | 
Effects
Quests
| You have found a clue on the strange soldier about more like him all over.A Great Disturbance One of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done | 
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| You successfully escorted the injured seer to the recall portal on level 3 of Trollmire.Escort: injured seer (level 3 of Trollmire) As a reward you improved talent Premonition (+1 level(s)). | done | 
| You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul.Escort: lone alchemist (level 1 of Ruins of Kor'Pul) As a reward you improved Dexterity by +5. | done | 
| You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire.Escort: lone alchemist (level 2 of Trollmire) As a reward you improved Dexterity by +5. | done | 
| You failed to protect the lost sun paladin from death by Emelumiba the wolf.Escort: lost sun paladin (level 2 of Old Forest) | failed | 
| You failed to protect the worried loremaster from death by Xytha the warg.Escort: worried loremaster (level 4 of Old Forest) | failed | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed bloated horror heart. * You've found the needed ice ant stinger. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  safe reinforced wanderer's Eden's pair of dwarven-steel boots of massiveness (0 def, 10 armour) 3.0 Encumbrance T3 feet armor [Ego++] Nature/Master While equipped: Stats +6 Str +7 Cun +10 Con offense ------ Damage +8% physical defense ------ Armor +10 Fatigue +3% Resistance +9% acid +8% lightning +8% cold +6% fire +1% all Physical save +14 (+4 eff.) Mind save +11 (+3 eff.) other ------- Size +1 Masteries +0.22 Cunning/Survival Avoid Pressure Traps Prevents damage and detrimental effects from terrain, as well as the triggering of pressure traps Boost speed by 70% (based on Cunning). Uses 28 power out of 50/50 Augment level: 1.3 Crafted by: Lysen Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Quiver |  seeking quiver of yew arrows of wind of corruption of amnesia (7/17, 143% power, 11 apr) 3.0 Encumbrance T3 arrow ammo [Rare] Arcane/Nature/Master/Psionic Weapon Damage 144% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +12 Ignore Armor +11 Critical Rate +2.2% Capacity 17 Projectile Speed +600% On-ranged-hit +12 acid On-crit, radius 2 +30 acid On Hit: 20% Curse of Vulnerability level 3 On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 160 physical damage * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Projectiles will home in on their target, bypassing all others. Augment level: 1.3 Crafted by: Lysen Arrows are used with bows to pierce your foes to death. | 
| Light source |  scorching survivor's soothing alchemist's lamp of Summertide of clarity 1.0 Encumbrance T3 lite [Ego++] Arcane/Nature/Psionic While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) When Hit 10 fire defense ------ Resistance +7% fire Physical save +7 (+2 eff.) Mind save +7 (+2 eff.) Healmod +13% other ------- Light +6 See Stealth +9 See Invisibility +16 Heals all within your light radius by 7 every turn. Excess healing is gained as a damage shield (maximum 71 shield power) Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 6 power out of 15/15 Augment level: 1.3 Crafted by: Lysen A normal brass lantern, enhanced by alchemy to make it brighter. | 
| On head |  leafwalker's mind-shielding dwarven-steel helm of the Dwarven Emperors of the bounder of trickery (0 def, 4 armour) 3.0 Encumbrance T3 head armor [Ego++] Nature/Master/Psionic While equipped: Stats +7 Str +12 Dex +5 Mag +4 Wil +4 Cun offense ------ Damage +11% light Ignore Armor +7 defense ------ Armor +4 Fatigue +4% Resistance +11% darkness +9% nature Spell save +6 (+3 eff.) Life +44.00 Healmod +14% Blind Resist +22% Confus Resist +22% other ------- Light +7 If you fail a mental save against a detrimental effect, it will be prevented. This costs power equal the difference between your mental save and the apply power of the effect + 20 (minimum 5 power). If there isn't enough power, the effect will not be prevented. (power 0/15) Skullcracker: Puts all charms on 11 turn cooldown Effective talent level: 4.5 Power cost 11 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 529.8 Physical damage. If the attack hits, the target is confused (43% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. Augment level: 1.3 Crafted by: Lysen A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool |  stralite torque of gale force of mastery [power 260]  (4/9 cooldown) 2.0 Encumbrance T4 torque charm [Rare] Master/Psionic While equipped: offense ------ Ignore resists +5% arcane Ignore Armor +2 defense ------ Unlife -60.00 life other ------- Masteries +0.22 Steamtech/Blacksmith Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 281 physical damage Puts all charms on 9 turn cooldown Crafted by: Lysen Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  Issyroddathad the stralite ring 0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +3 Dex offense ------ Physical Crit +2.0% Physical Power +10 (+3 eff.) Spellpower +7 (+3 eff.) Mindpower +9 (+3 eff.) On-Hit 13 physical On-Ranged-Hit 18 physical Accuracy +10 (+2 eff.) On-Hit (Melee): * 14% chance to reduce all saves and defense by 27 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 27 defense ------ Defense +20 (+7 eff.) Life +28.00 Disarm Resist +24% Pinning Resist +28% Knockbk Resist +29% other ------- Hate-on-crit +2.00 Max hate +9.00 Bleeding Edge: Puts all charms on 11 turn cooldown Effective talent level: 3.5 Power cost 11 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! | 
| On fingers |  marksman's sneakthief's stralite ring of growth of eternity of luminosity 0.1 Encumbrance T4 ring jewelry [Ego++] Arcane/Nature/Master While equipped: Stats +10 Dex +4 Mag +6 Cun offense ------ On-Hit 10 light On-Ranged-Hit 17 light Damage +14% light Accuracy +19 (+4 eff.) defense ------ Resistance +10% nature Life Regen +3.00 Healmod +20% Once per turn, has a 23% chance of either reducing the duration of a detrimental effect by 1, increasing the duration of a beneficial effect by 1, or reducing the cooldown of a talent by 1. Augment level: 1.3 Crafted by: Lysen Rings make your fingers look great! | 
| Around waist |  mycelial balancing mighty hardened leather belt of transcendence of disengagement 1.0 Encumbrance T3 belt armor [Ego++] Nature/Master/Psionic Some giant wraps would make you feel great. While equipped: Stats +5 Cun +6 Dex offense ------ Physical Crit +7.0% Mind Crit +8% Mindpower +5 (+2 eff.) defense ------ Fatigue -10% Physical save +9 (+2 eff.) Life +44.00 Knockbk Resist +22% other ------- Encumbrance +76 Whenever you receive a direct, non-regeneration heal you also regenerate life equal to 19% of the heal amount over 5 turns. Whenever you receive a regeneration effect, you are also immediately healed for 8% of the total life regeneration of the effect. These effects do not trigger each other, nor do they trigger other effects that would be triggered by healing or regeneration Disengage: Puts all charms on 9 turn cooldown Effective talent level: 3.5 Power cost 9 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 136% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Augment level: 1.3 Crafted by: Lysen A belt that goes around your waist. | 
| In main hand |  stormbringer's caustic brambled swiftstrike yew longbow of certainty 4.0 Encumbrance T3 longbow 2H weapon [Ego++] Nature/Master Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 Projectile Speed +300% On-ranged-hit +15 nature On-crit, radius 2 +48 acid +16 cold +39 nature +25 lightning On Hit: * Thorny vines stick to the target, slowing their movement speed by 23% for 5 turns While equipped: Stats +7 Cun offense ------ Physical Crit +8.0% Move Speed +54% Combat Speed +15% Ignore resists +14% acid +25% cold +25% nature +18% lightning Accuracy +18 (+4 eff.) Ignore Armor +16 Cause brambles to erupt from a target area in radius 3, dealing 38 nature damage and pinning foes in the area for 4 turns. The brambles will remain in the area for 7 turns, dealing 12 nature damage to foes and slowing their movement speed by 23%. Uses 9 power out of 15/15 Augment level: 1.3 Crafted by: Lysen Longbows are used to shoot arrows at your foes. | 
| On hands |  umbral telekinetic dwarven-steel gauntlets of regeneration of dexterity (22 def, 2 armour) 1.5 Encumbrance T2 hands armor [Rare] Arcane/Nature/Master/Psionic While equipped: Stats +4 Dex offense ------ On-Hit 9 darkness Damage +6% darkness Accuracy +13 (+3 eff.) defense ------ Armor +2 Defense +22 (+7 eff.) Fatigue +3% Resistance +7% mind +9% darkness Unlife -86.00 life Life Regen +9.00 Teleport Resist +22% other ------- Stamina/turn +0.43 Psi/turn +0.19 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Grab a creature or all projectiles in a targeted location within range 4 and throw them to a targeted location within range 4. If you throw an enemy, they will take 61 physical damage.. Uses 11 power out of 20/20 Augment level: 1.3 Crafted by: Lysen Metal gloves protecting the hands up to the middle of the lower arm. | 
| Main armor |  volcanic behemoth's dwarven-steel plate armour of protection from melee of implacability of Eyal (0 def, 25 armour) 17.0 Encumbrance T3 massive armor [Ego++] Nature/Master While equipped: Stats +4 Str +3 Con offense ------ On-Hit 7 fire On-Ranged-Hit 7 fire defense ------ Armor +25 Fatigue +16% Resistance +19% fire +21% physical Physical save +6 (+2 eff.) Life +61.00 Life Regen +7.00 Healmod +13% Knockbk Resist +33% other ------- Encumbrance +22 Stamina/turn +1.08 Max stamina +33.00 Size +1 Reduces damage from adjacent enemies by 15% Augment level: 1.3 Crafted by: Lysen A suit of armour made of metal plates. | 
| Cloak |  murderer's oiled cashmere cloak of implacability of the voidstalker (13 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Arcane/Nature/Master While equipped: Stats +4 Cun +4 Dex offense ------ Damage +7% cold Ignore resists +17% cold Accuracy +4 (+1 eff.) Ignore Armor +6 When Hit 5 physical defense ------ Defense +13 (+5 eff.) Resistance +17% darkness +16% temporal Physical save +25 (+6 eff.) Mind save +9 (+3 eff.) Unlife -139.00 life Pinning Resist +27% Out-of-Phase Defense +13 Out-of-Phase Resistance +12% Out-of-Phase Resilience +11% Gives 29% immunity to grappling and wet effects Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown Augment level: 1.3 Crafted by: Lysen A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  The Black Core 0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." | 
Inventory
|  heroism infusion (die at -205; dur 9; cd 26) 0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 26 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -205 life. The duration and life will increase by 1% for every 1% life you have lost (currently 586 life, 25 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  heroism infusion of the psychic (die at -340; dur 6; cd 34) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 34 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -340 life. The duration and life will increase by 1% for every 1% life you have lost (currently 973 life, 17 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  movement infusion of the duelist (speed 683%; cd 9) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 683% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  movement infusion of the titan (speed 535%; cd 15) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 535% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  movement infusion of the wizard (speed 587%; cd 10) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 587% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  acid wave rune of the duelist (damage 208; dur 4; cd 18) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 208.20 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  blink rune of the duelist (range 7; phase 23; cd 18) 0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  ethereal rune of the psychic (power 11; resist 22%; move 39%; dur 5; cd 17) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 22% all resistance, you move 39% faster, and you are invisible (power 11). Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune of the duelist (absorb 96; cd 15) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune of the duelist (absorb 112; cd 13) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 112 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune of the duelist (absorb 96; cd 20) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune of the duelist (absorb 98; cd 14) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 98 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune of the sneak (absorb 148; cd 22) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 148 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune of the warrior (absorb 91; cd 14) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 91 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shielding rune of the warrior (absorb 339; dur 4; cd 14) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 339 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  teleportation rune of the duelist (range 125; cd 16) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 125 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Wheel of Fate 0.1 Encumbrance T1 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Dex offense ------ Accuracy +6 (+1 eff.) When Hit 4 mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 27 defense ------ Defense +6 (+2 eff.) Resistance +6% mind Mind save +6 (+2 eff.) Confus Resist +23% Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? | 
|  Merkul's Second Eye 4.0 Encumbrance T3 longbow 2H weapon [Unique] Arcane Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 Projectile Speed +400% On Hit: 100% Arcane Eye level 4 While equipped: offense ------ On-Ranged-Hit 25 arcane other ------- Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. | 
|  bladed hardened leather cap of trickery (0 def, 3 armour) 2.0 Encumbrance T3 head armor [Ego++] Master While equipped: Stats +5 Str +3 Dex +4 Cun offense ------ Ignore Armor +6 defense ------ Armor +3 Fatigue +3% Skullcracker: Puts all charms on 11 turn cooldown Effective talent level: 4.5 Power cost 11 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 529.8 Physical damage. If the attack hits, the target is confused (43% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. | 
|  blooming component (mindstar) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Masteries: * +0.1 Wild-gift / Fungus Life regen: +2.00 Healing mod.: +20% Use talent when activated: Bloom Heal level 1 Costs 40/40 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! | 
|  component of Garkul (head) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 Str * +2 Wil * +3 Con Changes damage: * +10% physical Masteries: * +0.2 Technique / Thuggery Affinity: head Unique Ego Components can be used to enhance items being crafted! | 
|  component of arcane supremacy (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +20% arcane Masteries: * +0.2 Spell / Arcane Cooldown Reduction: * Manathrust 1 turns Spellpower: +20 Use talent when activated: Arcane Supremacy level 3 Costs 20/20 power Affinity: staff Unique Ego Components can be used to enhance items being crafted! | 
|  component of death sight (amulet) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Affinity: amulet Unique Ego Components can be used to enhance items being crafted! | 
|  component of force (robes) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Armour: +8 Changes resistances: * +15% acid * +12% physical Changes resistances penetration: * +10% mind * +10% physical When activated: send out a range 5 beam of kinetic energy, dealing 47.23 to 59.04 physical damage (based on Willpower and Cunning) with knockback Costs 10/10 power Affinity: robes Unique Ego Components can be used to enhance items being crafted! | 
|  component of luck (tool) 0.0 Encumbrance Infused by nature Modifies crafted object: Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn Affinity: tool Unique Ego Components can be used to enhance items being crafted! | 
|  component of shattering (melee) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Uses stats: +10% Str Use talent when activated: Shattering Blow level 2 Costs 20/20 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  component of spelldrinking (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +10% Mag Talent on hit: Disperse Magic (15% chance). On hit: * steals up to 50 mana from the target While equipped: Changes resistances: * +12% arcane Spell save: +12 Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  component of stormy skies (melee) 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 15 lightning, 15 cold On crit: * inflicts either shocked or wet, chosen at random While equipped: Changes damage: * +10% lightning * +10% cold Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  component of the Desert Scorpion (hands) 0.0 Encumbrance Crafted by a master Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Poisonous Bite (20% chance). Talent on hit: Quick as Thought (10% chance). Talent on hit: Implode (5% chance). While equipped: Masteries: * +0.2 Technique / Grappling Disarm immunity: +40% Use talent when activated: Mindhook level 4 Costs 16/24 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! | 
|  component of the fire wyrm (hands) 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 fire Talent on hit: Bellowing Roar (10% chance). Talent on hit: Fire Breath (10% chance). While equipped: Changes stats: * +5 Wil Changes resistances: * +15% fire Changes damage: * +10% fire Use talent when activated: Fire Breath level 2 Costs 24/24 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! | 
|  component of the moon (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Darkness Attack speed: +11% On hit: * Deal 70 Darkness damage. While equipped: Light radius: -1 Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  component of the ritch (hands) 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 fire Damage conversion: 100% fire Talent on hit: Flamespit (30% chance). While equipped: Changes damage: * +5% fire Use talent when activated: Flamespit level 3 Costs 8/24 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! | 
|  component of the river (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 15 cold While equipped: Changes damage: * +10% cold Talent on hit(spell): Glacial Vapour (20% chance level 1). Use talent when activated: Tidal Wave level 1 Costs 80/80 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  component of vile consumption (melee) 0.0 Encumbrance Crafted by a master Powered by unknown forces Modifies crafted object: Weapon combat: On crit: * grows in power On kill: * grows dramatically in power While equipped: Critical mult.: +0.00% Cut immunity: -25% Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  shadow-bleeding component (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage conversion: 50% darkness On hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Use talent when activated: Invoke Darkness level 3 Costs 20/20 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  stormbladed component (melee) 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Uses stats: +20% Dex On hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Changes stats: * +8 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  unerring component (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +10 Damage Shield penetration (this weapon only): +20% While equipped: Accuracy: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  2 agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  3 aquamarine 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  opal 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  topaz 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  bonus component (acid corrode melee, inc damage acid, lightning retribution, resists pen light, resist acid) 0.0 Encumbrance Modifies crafted object: Weapon combat: On hit: * 20% chance to reduce armor by 25% While equipped: Melee retaliation: 10 lightning Changes resistances: * +6% acid Changes resistances penetration: * +5% light Changes damage: * +9% acid Components can be used to enhance items being crafted! | 
|  bonus component (acid melee, acid retribution, acid burst (crit), lightning burst (crit)) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 20 acid Burst on crit (radius 2): 16 acid, 16 lightning While equipped: Melee retaliation: 2 acid Components can be used to enhance items being crafted! | 
|  bonus component (acid melee, inc damage acid, resist mind, mind expose melee, resists pen acid, acid burst) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 4 acid Burst on hit (radius 1): 4 acid While equipped: Effects on melee hit: * 10% chance to reduce all saves and defense by 27 Changes resistances: * +6% mind Changes resistances penetration: * +10% acid Changes damage: * +6% acid Components can be used to enhance items being crafted! | 
|  bonus component (acid melee, inc damage lightning, resist acid, resists pen lightning, resist blight) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 12 acid While equipped: Changes resistances: * +9% acid * +6% blight Changes resistances penetration: * +15% lightning Changes damage: * +6% lightning Components can be used to enhance items being crafted! | 
|  bonus component (acid melee, mind burst (crit), acid burst) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 20 acid Burst on hit (radius 1): 20 acid Burst on crit (radius 2): 20 mind Components can be used to enhance items being crafted! | 
|  bonus component (acid melee, resist lightning, acid retribution, resist fire) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 12 acid While equipped: Melee retaliation: 8 acid Changes resistances: * +12% lightning * +18% fire Components can be used to enhance items being crafted! | 
|  bonus component (acid retribution, resists pen acid, resist acid, inc damage temporal) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 2 acid Changes resistances: * +9% acid Changes resistances penetration: * +5% acid Changes damage: * +9% temporal Components can be used to enhance items being crafted! | 
|  bonus component (acid retribution, slime melee, resist arcane, psi on hit, equilibrium on hit) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to slow global speed by 54% Melee retaliation: 2 acid Changes resistances: * +5% arcane Equilibrium when hit: +0.12 Psi when hit: +0.20 Components can be used to enhance items being crafted! | 
|  bonus component (arcane retribution, increased vim, inc damage arcane, resist temporal, increased mana, stat con, see invisible) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 4 arcane Changes stats: * +8 Con Changes resistances: * +12% temporal Changes damage: * +12% arcane Maximum mana: +60.00 Maximum vim: +20.00 See invisible: +9 Components can be used to enhance items being crafted! | 
|  bonus component (arcane retribution, spellpower, resist arcane, spellcrit, stat wil, spell crit magnitude, mana regeneration, spellsurge) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 4 arcane Changes stats: * +2 Wil Changes resistances: * +5% arcane Critical mult.: +10.00% Mana each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +25 Spell crit. chance: +2% Components can be used to enhance items being crafted! | 
|  bonus component (bio apr) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Armour penetration: +1 Components can be used to enhance items being crafted! | 
|  bonus component (bio aquatic damage) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage against: * +3% Aquatic Components can be used to enhance items being crafted! | 
|  bonus component (bio blind immunity) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Blindness immunity: +10% Components can be used to enhance items being crafted! | 
|  bonus component (bio con) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted! | 
|  bonus component (bio humanoid/shalore telepathy) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Telepathy: humanoid/shalore Components can be used to enhance items being crafted! | 
|  bonus component (bio ignore crit) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Reduces incoming crit damage: 5.00% Components can be used to enhance items being crafted! | 
|  bonus component (bio infravision radius) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Infravision radius: +1 Components can be used to enhance items being crafted! | 
|  bonus component (bio infravision radius) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Infravision radius: +1 Components can be used to enhance items being crafted! | 
|  bonus component (bio mag) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted! | 
|  bonus component (bio mana on crit) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana when firing critical spell: +2.00 Components can be used to enhance items being crafted! | 
|  bonus component (bio mana regeneration) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Mana each turn: +0.04 Components can be used to enhance items being crafted! | 
|  bonus component (bio mental save) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Mental save: +3 Components can be used to enhance items being crafted! | 
|  bonus component (bio spell save) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Spell save: +3 Components can be used to enhance items being crafted! | 
|  bonus component (bio stamina regeneration) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +2.00 Components can be used to enhance items being crafted! | 
|  bonus component (bio str) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 Str Components can be used to enhance items being crafted! | 
|  bonus component (crit, fire melee, apr, resist mind, fire burst (crit), fire burst, inc damage mind) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 16 fire Burst on hit (radius 1): 8 fire Burst on crit (radius 2): 4 fire Armour Penetration: +1 Crit. chance: +1.0% While equipped: Changes resistances: * +3% mind Changes damage: * +9% mind Components can be used to enhance items being crafted! | 
|  bonus component (dark numbing melee, dark retribution, stat wil, inc damage darkness) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 22% Melee retaliation: 4 darkness Changes stats: * +4 Wil Changes damage: * +6% darkness Components can be used to enhance items being crafted! | 
|  bonus component (dark numbing melee, light burst (crit), inc damage cold, cold melee, inc damage darkness) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 4 cold Burst on crit (radius 2): 12 light On hit: * 20% chance to reduce damage dealt by 22% While equipped: Changes damage: * +3% darkness * +21% cold Components can be used to enhance items being crafted! | 
|  bonus component (dark numbing melee, resist darkness, mindpower, dark retribution, mind burst, resist cold) 0.0 Encumbrance Modifies crafted object: Weapon combat: Burst on hit (radius 1): 12 mind While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 22% Melee retaliation: 6 darkness Changes resistances: * +3% darkness * +3% cold Mindpower: +10 Components can be used to enhance items being crafted! | 
|  bonus component (def, acid corrode melee, immune blind, save mental) 0.0 Encumbrance Modifies crafted object: Weapon combat: On hit: * 10% chance to reduce armor by 25% While equipped: Defense: +20 Mental save: +6 Blindness immunity: +20% Components can be used to enhance items being crafted! | 
|  bonus component (def, acid corrode melee, resist blight, stat dex) 0.0 Encumbrance Modifies crafted object: While equipped: Defense: +30 Effects on melee hit: * 20% chance to reduce armor by 25% Changes stats: * +1 Dex Changes resistances: * +3% blight Components can be used to enhance items being crafted! | 
|  bonus component (def, die at, immune disarm, inc damage fire, resist temporal, immune disease, save spell) 0.0 Encumbrance Modifies crafted object: While equipped: Defense: +5 Changes resistances: * +3% temporal Changes damage: * +15% fire Spell save: +3 Disease immunity: +10% Disarm immunity: +20% Only die when reaching: -20.00 life Components can be used to enhance items being crafted! | 
|  bonus component (def, expose mind melee, immune pin, resist nature, resist physical, inc damage nature, immune confusion) 0.0 Encumbrance Modifies crafted object: Weapon combat: On hit: * 10% chance to reduce all saves and defense by 27 While equipped: Defense: +10 Changes resistances: * +3% nature * +4% physical Changes damage: * +6% nature Confusion immunity: +20% Pinning immunity: +10% Components can be used to enhance items being crafted! | 
|  bonus component (def, immune teleport, resist physical, phys crit, stat str) 0.0 Encumbrance Modifies crafted object: While equipped: Physical crit. chance: +7.0% Defense: +10 Changes stats: * +1 Str Changes resistances: * +1% physical Teleport immunity: +10% Components can be used to enhance items being crafted! | 
|  bonus component (def, resist acid, resist blight, resists pen light, inc damage mind, save spell) 0.0 Encumbrance Modifies crafted object: While equipped: Defense: +15 Changes resistances: * +3% acid * +9% blight Changes resistances penetration: * +5% light Changes damage: * +6% mind Spell save: +9 Components can be used to enhance items being crafted! | 
|  bonus component (def, save mental, resist fire, void, immune confusion) 0.0 Encumbrance Modifies crafted object: While equipped: Defense: +10 Changes resistances: * +9% fire Mental save: +6 Confusion immunity: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Components can be used to enhance items being crafted! | 
|  bonus component (def, spellpower, resist darkness, inc damage arcane) 0.0 Encumbrance Modifies crafted object: While equipped: Defense: +5 Changes resistances: * +6% darkness Changes damage: * +3% arcane Spellpower: +5 Components can be used to enhance items being crafted! | 
|  bonus component (def, stamina regeneration, phys atk, stat str, resist physical, phys crit, armor) 0.0 Encumbrance Modifies crafted object: While equipped: Accuracy: +5 Physical crit. chance: +2.0% Armour: +2 Defense: +20 Changes stats: * +3 Str Changes resistances: * +2% physical Stamina each turn: +3.00 Components can be used to enhance items being crafted! | 
|  bonus component (def, stamina regeneration, resist acid, resists pen acid, stat str) 0.0 Encumbrance Modifies crafted object: While equipped: Defense: +10 Changes stats: * +5 Str Changes resistances: * +3% acid Changes resistances penetration: * +20% acid Stamina each turn: +3.00 Components can be used to enhance items being crafted! | 
|  bonus component (def, stat con, phys apr, armor, save physical, inc damage physical, inc damage darkness) 0.0 Encumbrance Modifies crafted object: While equipped: Armour penetration: +2 Armour: +8 Defense: +10 Changes stats: * +5 Con Changes damage: * +12% darkness * +12% physical Physical save: +6 Components can be used to enhance items being crafted! | 
|  bonus component (def, stat con, resist nature, resists pen physical, phys crit) 0.0 Encumbrance Modifies crafted object: While equipped: Physical crit. chance: +1.0% Defense: +10 Changes stats: * +8 Con Changes resistances: * +6% nature Changes resistances penetration: * +5% physical Components can be used to enhance items being crafted! | 
|  bonus component (die at, ignore crit, resist temporal, infravision radius, resist darkness, immune confusion, armor) 0.0 Encumbrance Modifies crafted object: While equipped: Armour: +4 Changes resistances: * +12% darkness * +3% temporal Reduces incoming crit damage: 15.00% Confusion immunity: +20% Only die when reaching: -40.00 life Infravision radius: +1 Components can be used to enhance items being crafted! | 
|  bonus component (die at, stave inc damage darkness, inc damage physical, stave resists pen mind, dark retribution) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 4 darkness Changes resistances penetration: * +5% mind Changes damage: * +15% darkness * +12% physical Only die when reaching: -40.00 life Components can be used to enhance items being crafted! | 
|  bonus component (equilibrium on hit, inc damage temporal, resist mind, temporal energize melee, save mental, resist temporal) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: * +3% mind * +3% temporal Changes damage: * +6% temporal Mental save: +9 Equilibrium when hit: +0.04 Components can be used to enhance items being crafted! | 
|  bonus component (equilibrium on hit, mindpower, inc damage arcane, void, spell crit magnitude, inc damage nature, increased mana) 0.0 Encumbrance Modifies crafted object: While equipped: Changes damage: * +15% arcane * +6% nature Critical mult.: +20.00% Equilibrium when hit: +0.12 Maximum mana: +60.00 Mindpower: +30 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Components can be used to enhance items being crafted! | 
|  bonus component (fire burst (crit), light burst, light melee, light burst (crit)) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 20 light Burst on hit (radius 1): 8 light Burst on crit (radius 2): 20 light, 8 fire Components can be used to enhance items being crafted! | 
|  bonus component (fire burst (crit), lite radius, fire burst, resist temporal) 0.0 Encumbrance Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 fire Burst on crit (radius 2): 16 fire While equipped: Changes resistances: * +9% temporal Light radius: +3 Components can be used to enhance items being crafted! | 
|  bonus component (fire melee, inc damage fire, crit, phys apr, shield block, damage) 0.0 Encumbrance Modifies crafted object: Weapon combat: Base Damage: +6 Damage on hit: 16 fire Crit. chance: +1.0% Block value: +20 While equipped: Armour penetration: +1 Changes damage: * +3% fire Components can be used to enhance items being crafted! | 
|  bonus component (fire melee, resist acid, inc damage fire, fire burst (crit), resist temporal, save spell) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 4 fire Burst on crit (radius 2): 4 fire While equipped: Changes resistances: * +9% acid * +6% temporal Changes damage: * +9% fire Spell save: +12 Components can be used to enhance items being crafted! | 
|  bonus component (hate on crit, psi on hit, mind crit magnitude, max hate, inc damage mind) 0.0 Encumbrance Modifies crafted object: While equipped: Changes damage: * +6% mind Critical mult.: +10.00% Psi when hit: +0.04 Hate when firing a critical mind attack: +1.00 Maximum hate: +4.00 Components can be used to enhance items being crafted! | 
|  bonus component (hate on crit, stat cun, resist fire, psi on hit, inc damage mind) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +4 Cun Changes resistances: * +9% fire Changes damage: * +12% mind Psi when hit: +0.16 Hate when firing a critical mind attack: +3.00 Components can be used to enhance items being crafted! | 
|  bonus component (ignore crit, light retribution, resist lightning, resists pen lightning, light melee) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 12 light While equipped: Melee retaliation: 10 light Changes resistances: * +6% lightning Changes resistances penetration: * +10% lightning Reduces incoming crit damage: 15.00% Components can be used to enhance items being crafted! | 
|  bonus component (ignore crit, resist blight, stat cun, save spell, stat dex, equilibrium on hit) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +1 Cun * +1 Dex Changes resistances: * +9% blight Reduces incoming crit damage: 5.00% Spell save: +3 Equilibrium when hit: +0.04 Components can be used to enhance items being crafted! | 
|  bonus component (ignore crit, stat wil, mindpower, immune knockback, stat cun, resist blight) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +7 Cun * +1 Wil Changes resistances: * +6% blight Reduces incoming crit damage: 10.00% Knockback immunity: +20% Mindpower: +15 Components can be used to enhance items being crafted! | 
|  bonus component (immune silence, ignore crit, light retribution, resists pen darkness, def, immune stun) 0.0 Encumbrance Modifies crafted object: While equipped: Defense: +5 Melee retaliation: 4 light Changes resistances penetration: * +5% darkness Reduces incoming crit damage: 5.00% Silence immunity: +10% Stun/Freeze immunity: +20% Components can be used to enhance items being crafted! | 
|  bonus component (immune stun, die at, save physical, resist cold, resist temporal) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +9% temporal * +3% cold Physical save: +3 Stun/Freeze immunity: +10% Only die when reaching: -20.00 life Components can be used to enhance items being crafted! | 
|  bonus component (immune stun, life regeneration, resist lightning, inc damage light, immune confusion) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +6% lightning Changes damage: * +12% light Confusion immunity: +20% Stun/Freeze immunity: +20% Life regen: +4.00 Components can be used to enhance items being crafted! | 
|  bonus component (immune teleport, immune blind, resist light, improve heal, immune pin) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +3% light Blindness immunity: +10% Pinning immunity: +20% Teleport immunity: +20% Healing mod.: +20% Components can be used to enhance items being crafted! | 
|  bonus component (immune teleport, lite radius, ignore crit, light retribution, immune pin, die at) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 8 light Reduces incoming crit damage: 15.00% Pinning immunity: +20% Teleport immunity: +20% Only die when reaching: -20.00 life Light radius: +2 Components can be used to enhance items being crafted! | 
|  bonus component (immune teleport, void, resist cold, immune confusion, armor) 0.0 Encumbrance Modifies crafted object: While equipped: Armour: +8 Changes resistances: * +6% cold Confusion immunity: +20% Teleport immunity: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted! | 
|  bonus component (inc damage acid, resists pen mind, mind crit magnitude, stat wil, equilibrium on hit) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +1 Wil Changes resistances penetration: * +10% mind Changes damage: * +12% acid Critical mult.: +5.00% Equilibrium when hit: +0.04 Components can be used to enhance items being crafted! | 
|  bonus component (inc damage arcane, stat con, stat mag, infravision radius) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +1 Mag * +2 Con Changes damage: * +9% arcane Infravision radius: +3 Components can be used to enhance items being crafted! | 
|  bonus component (inc damage fire, resist fire, resist cold, stave inc damage darkness, save spell) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +12% cold * +9% fire Changes damage: * +9% darkness * +6% fire Spell save: +15 Components can be used to enhance items being crafted! | 
|  bonus component (inc damage fire, resists pen light, resists pen nature, inc damage light, resist light) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +3% light Changes resistances penetration: * +20% light * +10% nature Changes damage: * +3% light * +24% fire Components can be used to enhance items being crafted! | 
|  bonus component (inc damage lightning, max psi, save mental, resists pen mind, psi on hit, resist lightning) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +3% lightning Changes resistances penetration: * +10% mind Changes damage: * +3% lightning Mental save: +3 Psi when hit: +0.04 Maximum psi: +40.00 Components can be used to enhance items being crafted! | 
|  bonus component (inc damage lightning, resist arcane, mindpower, resist darkness, resist light) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +6% light * +5% arcane * +3% darkness Changes damage: * +9% lightning Mindpower: +20 Components can be used to enhance items being crafted! | 
|  bonus component (inc damage lightning, resist lightning, corrupted blood melee, resist blight, resists pen lightning) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 15 Changes resistances: * +6% lightning * +6% blight Changes resistances penetration: * +10% lightning Changes damage: * +18% lightning Components can be used to enhance items being crafted! | 
|  bonus component (inc damage lightning, resist lightning, lightning retribution, inc damage cold, resist light, resist cold) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 4 lightning Changes resistances: * +12% lightning * +12% cold * +3% light Changes damage: * +12% lightning * +6% cold Components can be used to enhance items being crafted! | 
|  bonus component (inc damage lightning, resists pen lightning, resists pen nature, acid corrode melee, lightning retribution) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 25% Melee retaliation: 2 lightning Changes resistances penetration: * +5% lightning * +20% nature Changes damage: * +3% lightning Components can be used to enhance items being crafted! | 
|  bonus component (inc damage lightning, slime melee, lightning retribution, resist nature, resist mind, mind expose melee) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to slow global speed by 54% * 20% chance to reduce all saves and defense by 27 Melee retaliation: 4 lightning Changes resistances: * +3% nature * +3% mind Changes damage: * +9% lightning Components can be used to enhance items being crafted! | 
|  bonus component (inc damage mind, resist mind, acid corrode melee, dark numbing melee, mind expose melee) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to reduce armor by 25% * 10% chance to reduce all saves and defense by 27 * 10% chance to reduce damage dealt by 22% Changes resistances: * +9% mind Changes damage: * +6% mind Components can be used to enhance items being crafted! | 
|  bonus component (inc damage mind, stat cun, mind burst (crit), expose mind melee, cold melee) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 16 cold Burst on crit (radius 2): 8 mind On hit: * 20% chance to reduce all saves and defense by 27 While equipped: Changes stats: * +2 Cun Changes damage: * +9% mind Components can be used to enhance items being crafted! | 
|  bonus component (inc damage nature, cold retribution, resist cold) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 8 cold Changes resistances: * +3% cold Changes damage: * +9% nature Components can be used to enhance items being crafted! | 
|  bonus component (inc damage nature, resist darkness, immune disarm, immune cut) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +12% darkness Changes damage: * +3% nature Cut immunity: +10% Disarm immunity: +20% Components can be used to enhance items being crafted! | 
|  bonus component (inc damage temporal, resist mind, temporal retribution, resist temporal, inc damage mind) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 6 temporal Changes resistances: * +15% mind * +15% temporal Changes damage: * +6% mind * +12% temporal Components can be used to enhance items being crafted! | 
|  bonus component (increased life, ignore crit, resist temporal, immune poison, inc damage light, improve heal, save spell) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +3% temporal Changes damage: * +6% light Reduces incoming crit damage: 15.00% Spell save: +12 Poison immunity: +20% Maximum life: +40.00 Healing mod.: +10% Components can be used to enhance items being crafted! | 
|  bonus component (increased stamina, physical burst, physical melee, mind burst, inc damage physical, die at) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 8 physical Burst on hit (radius 1): 8 mind, 8 physical While equipped: Changes damage: * +18% physical Only die when reaching: -60.00 life Maximum stamina: +30.00 Components can be used to enhance items being crafted! | 
|  bonus component (increased stamina, stamina regeneration, phys dam, resist fire, def, resists pen fire) 0.0 Encumbrance Modifies crafted object: While equipped: Physical power: +5 Defense: +5 Changes resistances: * +3% fire Changes resistances penetration: * +20% fire Stamina each turn: +2.00 Maximum stamina: +10.00 Components can be used to enhance items being crafted! | 
|  bonus component (increased stamina, stat con, phys crit magnitude, phys dam, phys apr, phys atk) 0.0 Encumbrance Modifies crafted object: While equipped: Accuracy: +30 Armour penetration: +7 Physical power: +15 Changes stats: * +4 Con Critical mult.: +20.00% Maximum stamina: +30.00 Components can be used to enhance items being crafted! | 
|  bonus component (increased stamina, stat con, resists pen lightning, lightning retribution, inc damage mind) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 8 lightning Changes stats: * +5 Con Changes resistances penetration: * +10% lightning Changes damage: * +9% mind Maximum stamina: +20.00 Components can be used to enhance items being crafted! | 
|  bonus component (light burst, ignore crit, resist blight, shield increased life, shield armor, immune disease) 0.0 Encumbrance Modifies crafted object: Weapon combat: Burst on hit (radius 1): 20 light While equipped: Armour: +9 Changes resistances: * +12% blight Reduces incoming crit damage: 10.00% Disease immunity: +20% Maximum life: +40.00 Components can be used to enhance items being crafted! | 
|  bonus component (lite radius, inc damage acid, resists pen light, inc damage light, resists pen lightning) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances penetration: * +25% light * +25% lightning Changes damage: * +12% acid * +30% light Light radius: +3 Components can be used to enhance items being crafted! | 
|  bonus component (lite radius, resist arcane, manaburn melee, resist lightning, resist fire, resist temporal) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 10 arcane resource burn Changes resistances: * +9% lightning * +9% fire * +5% arcane * +6% temporal Light radius: +1 Components can be used to enhance items being crafted! | 
|  bonus component (lite radius, see invisible, resists pen light, resist lightning, inc damage lightning, stat dex) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +2 Dex Changes resistances: * +6% lightning Changes resistances penetration: * +15% light Changes damage: * +9% lightning Light radius: +1 See invisible: +3 Components can be used to enhance items being crafted! | 
|  bonus component (lite radius, stat mag, resist fire, resist cold, resist acid, stat dex) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +8 Dex * +2 Mag Changes resistances: * +12% acid * +6% cold * +12% fire Light radius: +3 Components can be used to enhance items being crafted! | 
|  bonus component (lite radius, stat wil, lightning melee, stat con, mind melee) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 8 lightning, 8 mind While equipped: Changes stats: * +9 Con * +2 Wil Light radius: +3 Components can be used to enhance items being crafted! | 
|  bonus component (max psi, save mental, mindpower, stat wil, resists pen mind) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +3 Wil Changes resistances penetration: * +20% mind Mental save: +12 Maximum psi: +40.00 Mindpower: +10 Components can be used to enhance items being crafted! | 
|  bonus component (max psi, save mental, stat wil, save physical, resist acid, infravision radius) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +2 Wil Changes resistances: * +3% acid Physical save: +3 Mental save: +12 Maximum psi: +10.00 Infravision radius: +2 Components can be used to enhance items being crafted! | 
|  bonus component (mind melee, light melee, mind burst, mind burst (crit), light burst (crit)) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 4 mind, 12 light Burst on hit (radius 1): 8 mind Burst on crit (radius 2): 4 mind, 12 light Components can be used to enhance items being crafted! | 
|  bonus component (mind retribution, lightning retribution, resist blight) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 4 mind, 4 lightning Changes resistances: * +12% blight Components can be used to enhance items being crafted! | 
|  bonus component (mind retribution, lite radius, stat wil, mindpower, max hate) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 4 mind Changes stats: * +5 Wil Maximum hate: +10.00 Mindpower: +10 Light radius: +2 Components can be used to enhance items being crafted! | 
|  bonus component (mind retribution, resist acid, manaburn melee, inc damage cold, resist arcane, mind expose melee) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 10 arcane resource burn * 10% chance to reduce all saves and defense by 27 Melee retaliation: 6 mind Changes resistances: * +3% acid * +5% arcane Changes damage: * +12% cold Components can be used to enhance items being crafted! | 
|  bonus component (mind retribution, resist acid, mind crit magnitude, stat wil, mindcrit) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 4 mind Changes stats: * +2 Wil Changes resistances: * +6% acid Critical mult.: +10.00% Mental crit. chance: +2% Components can be used to enhance items being crafted! | 
|  bonus component (mind retribution, resists pen mind, resist acid, cold retribution) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 2 mind, 4 cold Changes resistances: * +9% acid Changes resistances penetration: * +5% mind Components can be used to enhance items being crafted! | 
|  bonus component (mindcrit, armor, improve heal, inc damage mind) 0.0 Encumbrance Modifies crafted object: While equipped: Armour: +4 Changes damage: * +9% mind Mental crit. chance: +2% Healing mod.: +5% Components can be used to enhance items being crafted! | 
|  bonus component (mindcrit, inc damage lightning, stat wil, save mental, hate on crit, mind melee) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 12 mind While equipped: Changes stats: * +2 Wil Changes damage: * +9% lightning Mental save: +15 Hate when firing a critical mind attack: +3.00 Mental crit. chance: +4% Components can be used to enhance items being crafted! | 
|  bonus component (mindcrit, resist acid, max psi, see invisible, acid corrode melee, inc damage acid, inc damage mind) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 25% Changes resistances: * +9% acid Changes damage: * +6% acid * +6% mind Maximum psi: +30.00 Mental crit. chance: +2% See invisible: +6 Components can be used to enhance items being crafted! | 
|  bonus component (mindcrit, save mental, lightning retribution, inc damage light, max hate, mindpower) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 2 lightning Changes damage: * +3% light Mental save: +15 Maximum hate: +2.00 Mindpower: +10 Mental crit. chance: +3% Components can be used to enhance items being crafted! | 
|  bonus component (mindcrit, stat wil, inc damage fire, mindpower, psi on hit, resists pen mind) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +5 Wil Changes resistances penetration: * +25% mind Changes damage: * +9% fire Psi when hit: +0.12 Mindpower: +20 Mental crit. chance: +2% Components can be used to enhance items being crafted! | 
|  bonus component (mindpower, resists pen nature, stat cun) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +7 Cun Changes resistances penetration: * +25% nature Mindpower: +30 Components can be used to enhance items being crafted! | 
|  bonus component (nature burst (crit), stat con, dark melee, inc damage nature, resists pen physical, stat dex) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 4 darkness Burst on crit (radius 2): 4 nature While equipped: Changes stats: * +2 Dex * +2 Con Changes resistances penetration: * +25% physical Changes damage: * +12% nature Components can be used to enhance items being crafted! | 
|  bonus component (nature burst, mind crit magnitude, resists pen mind, inc damage cold, resists pen cold, stat cun) 0.0 Encumbrance Modifies crafted object: Weapon combat: Burst on hit (radius 1): 12 nature While equipped: Changes stats: * +3 Cun Changes resistances penetration: * +15% mind * +10% cold Changes damage: * +12% cold Critical mult.: +20.00% Components can be used to enhance items being crafted! | 
|  bonus component (nature retribution, ignore crit, see invisible, inc damage mind, stat mag, mind expose melee) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 27 Melee retaliation: 2 nature Changes stats: * +3 Mag Changes damage: * +3% mind Reduces incoming crit damage: 10.00% See invisible: +6 Components can be used to enhance items being crafted! | 
|  bonus component (nature retribution, resist nature, acid corrode melee, dark numbing melee, inc damage darkness) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to reduce damage dealt by 22% * 10% chance to reduce armor by 25% Melee retaliation: 4 nature Changes resistances: * +9% nature Changes damage: * +3% darkness Components can be used to enhance items being crafted! | 
|  bonus component (phys atk, inc damage cold, resist physical, def, resist cold) 0.0 Encumbrance Modifies crafted object: While equipped: Accuracy: +10 Defense: +30 Changes resistances: * +9% cold * +4% physical Changes damage: * +15% cold Components can be used to enhance items being crafted! | 
|  bonus component (phys atk, inc damage lightning, resist nature, resists pen nature, increased stamina) 0.0 Encumbrance Modifies crafted object: While equipped: Accuracy: +15 Changes resistances: * +3% nature Changes resistances penetration: * +5% nature Changes damage: * +3% lightning Maximum stamina: +30.00 Components can be used to enhance items being crafted! | 
|  bonus component (phys atk, phys dam, resist mind, damage, phys apr, crit) 0.0 Encumbrance Modifies crafted object: Weapon combat: Base Damage: +2 Crit. chance: +4.0% While equipped: Accuracy: +10 Armour penetration: +2 Physical power: +5 Changes resistances: * +3% mind Components can be used to enhance items being crafted! | 
|  bonus component (phys atk, physical retribution, save physical, resist physical, stat str) 0.0 Encumbrance Modifies crafted object: While equipped: Accuracy: +5 Melee retaliation: 2 physical Changes stats: * +2 Str Changes resistances: * +3% physical Physical save: +6 Components can be used to enhance items being crafted! | 
|  bonus component (phys atk, stat con, die at, save physical, stat dex, stat str) 0.0 Encumbrance Modifies crafted object: While equipped: Accuracy: +5 Changes stats: * +3 Str * +2 Dex * +4 Con Physical save: +9 Only die when reaching: -20.00 life Components can be used to enhance items being crafted! | 
|  bonus component (phys crit magnitude, save physical, damage, fire burst, armor) 0.0 Encumbrance Modifies crafted object: Weapon combat: Base Damage: +8 Burst on hit (radius 1): 4 fire While equipped: Armour: +6 Critical mult.: +5.00% Physical save: +3 Components can be used to enhance items being crafted! | 
|  bonus component (phys dam, resist light, phys apr, resist physical, stat str) 0.0 Encumbrance Modifies crafted object: While equipped: Armour penetration: +2 Physical power: +5 Changes stats: * +1 Str Changes resistances: * +6% light * +1% physical Components can be used to enhance items being crafted! | 
|  bonus component (phys dam, stat cun, resists pen light, resists pen physical, stat dex) 0.0 Encumbrance Modifies crafted object: While equipped: Physical power: +5 Changes stats: * +3 Cun * +4 Dex Changes resistances penetration: * +10% light * +5% physical Components can be used to enhance items being crafted! | 
|  bonus component (physical retribution, light retribution, resist light, phys apr, phys crit) 0.0 Encumbrance Modifies crafted object: While equipped: Armour penetration: +2 Physical crit. chance: +6.0% Melee retaliation: 2 light, 2 physical Changes resistances: * +3% light Components can be used to enhance items being crafted! | 
|  bonus component (resist acid, inc damage fire, resist fire, resist lightning, resists pen fire) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +6% acid * +6% fire * +12% lightning Changes resistances penetration: * +20% fire Changes damage: * +18% fire Components can be used to enhance items being crafted! | 
|  bonus component (resist acid, save mental, resist nature, stat wil, nature melee, stat cun) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 4 nature While equipped: Changes stats: * +4 Cun * +4 Wil Changes resistances: * +6% acid * +6% nature Mental save: +9 Components can be used to enhance items being crafted! | 
|  bonus component (resist acid, save mental, void, improve heal, resist mind) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +9% acid * +12% mind Mental save: +12 Healing mod.: +15% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Components can be used to enhance items being crafted! | 
|  bonus component (resist arcane, inc damage fire, resist light, manaburn melee, inc damage darkness) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 10 arcane resource burn Changes resistances: * +5% arcane * +12% light Changes damage: * +9% darkness * +9% fire Components can be used to enhance items being crafted! | 
|  bonus component (resist arcane, resist blight, resist lightning, resist acid, resist temporal) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +6% acid * +6% temporal * +6% blight * +5% arcane * +3% lightning Components can be used to enhance items being crafted! | 
|  bonus component (resist arcane, save physical, resist light, resist physical, immune confusion, stat dex) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +5 Dex Changes resistances: * +2% physical * +5% arcane * +9% light Physical save: +15 Confusion immunity: +10% Components can be used to enhance items being crafted! | 
|  bonus component (resist blight, immune stun, ignore crit, armor) 0.0 Encumbrance Modifies crafted object: While equipped: Armour: +2 Changes resistances: * +9% blight Reduces incoming crit damage: 10.00% Stun/Freeze immunity: +10% Components can be used to enhance items being crafted! | 
|  bonus component (resist blight, resist lightning, save spell) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +3% blight * +9% lightning Spell save: +9 Components can be used to enhance items being crafted! | 
|  bonus component (resist blight, resist physical, stat str, stat dex) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +2 Str * +2 Dex Changes resistances: * +6% blight * +1% physical Components can be used to enhance items being crafted! | 
|  bonus component (resist darkness, inc damage darkness, dark retribution, resists pen cold, resist cold) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 2 darkness Changes resistances: * +9% darkness * +9% cold Changes resistances penetration: * +15% cold Changes damage: * +6% darkness Components can be used to enhance items being crafted! | 
|  bonus component (resist fire, inc damage lightning, slime melee, inc damage fire) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 54% Changes resistances: * +9% fire Changes damage: * +9% lightning * +15% fire Components can be used to enhance items being crafted! | 
|  bonus component (resist light, armor, resist lightning, save mental) 0.0 Encumbrance Modifies crafted object: While equipped: Armour: +4 Changes resistances: * +6% light * +6% lightning Mental save: +6 Components can be used to enhance items being crafted! | 
|  bonus component (resist light, inc damage lightning, resist acid) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +9% light * +9% acid Changes damage: * +9% lightning Components can be used to enhance items being crafted! | 
|  bonus component (resist lightning, lightning retribution, resist fire, resists pen cold, resists pen fire) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 4 lightning Changes resistances: * +12% lightning * +9% fire Changes resistances penetration: * +15% fire * +15% cold Components can be used to enhance items being crafted! | 
|  bonus component (resist lightning, resists pen lightning, inc damage nature, cold retribution, resist cold) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 6 cold Changes resistances: * +12% lightning * +3% cold Changes resistances penetration: * +10% lightning Changes damage: * +9% nature Components can be used to enhance items being crafted! | 
|  bonus component (resist lightning, slime melee, mindpower, resist light, inc damage light, psi on hit, stat wil) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 54% Changes stats: * +2 Wil Changes resistances: * +6% lightning * +12% light Changes damage: * +6% light Psi when hit: +0.12 Mindpower: +5 Components can be used to enhance items being crafted! | 
|  bonus component (resist nature, cold retribution, max psi, mindcrit) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 2 cold Changes resistances: * +3% nature Maximum psi: +10.00 Mental crit. chance: +5% Components can be used to enhance items being crafted! | 
|  bonus component (resist nature, die at, immune disarm, save mental) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +3% nature Mental save: +3 Disarm immunity: +10% Only die when reaching: -40.00 life Components can be used to enhance items being crafted! | 
|  bonus component (resist nature, fire retribution, slime melee, resist temporal) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to slow global speed by 54% Melee retaliation: 2 fire Changes resistances: * +3% nature * +9% temporal Components can be used to enhance items being crafted! | 
|  bonus component (resist nature, resists pen nature, inc damage lightning, inc damage arcane) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +3% nature Changes resistances penetration: * +15% nature Changes damage: * +3% lightning * +9% arcane Components can be used to enhance items being crafted! | 
|  bonus component (resist nature, slime melee, resist light) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 54% Changes resistances: * +9% nature * +15% light Components can be used to enhance items being crafted! | 
|  bonus component (resist physical, immune disease, manaburn melee, slime melee, save physical, lightning retribution, resist temporal) 0.0 Encumbrance Modifies crafted object: Weapon combat: On hit: * 20% chance to slow global speed by 54% While equipped: Effects on melee hit: * 20 arcane resource burn Melee retaliation: 2 lightning Changes resistances: * +3% temporal * +1% physical Physical save: +3 Disease immunity: +20% Components can be used to enhance items being crafted! | 
|  bonus component (resist temporal, manaburn melee, slime melee, cold melee, resist fire, resist cold) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 4 cold On hit: * 10% chance to slow global speed by 54% While equipped: Effects on melee hit: * 20 arcane resource burn Changes resistances: * +3% fire * +6% cold * +3% temporal Components can be used to enhance items being crafted! | 
|  bonus component (resist temporal, stave inc damage lightning, resist darkness, resist nature, save spell) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +6% temporal * +9% darkness * +15% nature Changes damage: * +6% lightning Spell save: +3 Components can be used to enhance items being crafted! | 
|  bonus component (resists pen arcane, inc damage arcane) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances penetration: * +10% arcane Changes damage: * +21% arcane Components can be used to enhance items being crafted! | 
|  bonus component (resists pen arcane, resist arcane, stat wil) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +5 Wil Changes resistances: * +5% arcane Changes resistances penetration: * +10% arcane Components can be used to enhance items being crafted! | 
|  bonus component (resists pen darkness, ignore crit, stat cun, dark retribution, dark numbing melee, resist cold) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to reduce damage dealt by 22% Melee retaliation: 4 darkness Changes stats: * +5 Cun Changes resistances: * +6% cold Changes resistances penetration: * +10% darkness Reduces incoming crit damage: 15.00% Components can be used to enhance items being crafted! | 
|  bonus component (resists pen darkness, lite radius, inc damage cold, resists pen cold, inc damage light) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances penetration: * +5% darkness * +10% cold Changes damage: * +6% light * +3% cold Light radius: +3 Components can be used to enhance items being crafted! | 
|  bonus component (resists pen darkness, resist arcane, dark retribution, resist fire, dark numbing melee, resist blight, resist nature) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 22% Melee retaliation: 2 darkness Changes resistances: * +9% blight * +9% fire * +5% arcane * +15% nature Changes resistances penetration: * +10% darkness Components can be used to enhance items being crafted! | 
|  bonus component (resists pen darkness, resist darkness, phys atk, die at) 0.0 Encumbrance Modifies crafted object: While equipped: Accuracy: +5 Changes resistances: * +6% darkness Changes resistances penetration: * +10% darkness Only die when reaching: -20.00 life Components can be used to enhance items being crafted! | 
|  bonus component (resists pen darkness, resist mind, mind retribution, resists pen temporal, mind expose melee) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 27 Melee retaliation: 10 mind Changes resistances: * +15% mind Changes resistances penetration: * +25% darkness * +25% temporal Components can be used to enhance items being crafted! | 
|  bonus component (resists pen lightning, inc damage lightning, resist lightning, inc damage fire) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +30% lightning Changes resistances penetration: * +25% lightning Changes damage: * +12% lightning * +21% fire Components can be used to enhance items being crafted! | 
|  bonus component (resists pen mind, equilibrium on hit) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances penetration: * +20% mind Equilibrium when hit: +0.16 Components can be used to enhance items being crafted! | 
|  bonus component (resists pen mind, mind crit magnitude, psi on hit, save mental) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances penetration: * +25% mind Critical mult.: +5.00% Mental save: +3 Psi when hit: +0.08 Components can be used to enhance items being crafted! | 
|  bonus component (resists pen mind, resist blight, mind crit magnitude, mindpower, equilibrium on hit) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +12% blight Changes resistances penetration: * +5% mind Critical mult.: +15.00% Equilibrium when hit: +0.08 Mindpower: +15 Components can be used to enhance items being crafted! | 
|  bonus component (resists pen mind, resists pen light, stat wil, inc damage mind) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +5 Wil Changes resistances penetration: * +5% mind * +5% light Changes damage: * +15% mind Components can be used to enhance items being crafted! | 
|  bonus component (resists pen nature, slime melee, inc damage temporal, inc damage nature, dark numbing melee, resists pen temporal, resist temporal) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 54% * 20% chance to reduce damage dealt by 22% Changes resistances: * +9% temporal Changes resistances penetration: * +10% nature * +20% temporal Changes damage: * +6% nature * +24% temporal Components can be used to enhance items being crafted! | 
|  bonus component (slime melee, fire retribution, resist lightning, inc damage nature, resist fire, resist nature) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 54% Melee retaliation: 4 fire Changes resistances: * +18% lightning * +12% fire * +6% nature Changes damage: * +3% nature Components can be used to enhance items being crafted! | 
|  bonus component (slime melee, resist nature, resist darkness, resist blight, inc damage nature) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to slow global speed by 54% Changes resistances: * +6% blight * +3% nature * +6% darkness Changes damage: * +3% nature Components can be used to enhance items being crafted! | 
|  bonus component (slime melee, save mental) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to slow global speed by 54% Mental save: +12 Components can be used to enhance items being crafted! | 
|  bonus component (stamina regeneration, resist mind, save physical, phys apr, inc damage darkness) 0.0 Encumbrance Modifies crafted object: While equipped: Armour penetration: +1 Changes resistances: * +6% mind Changes damage: * +12% darkness Physical save: +3 Stamina each turn: +3.00 Components can be used to enhance items being crafted! | 
|  bonus component (stat con, ignore crit, immune pin, life regeneration, resists pen cold, resist temporal) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +4 Con Changes resistances: * +9% temporal Changes resistances penetration: * +25% cold Reduces incoming crit damage: 15.00% Pinning immunity: +10% Life regen: +4.00 Components can be used to enhance items being crafted! | 
|  bonus component (stat con, ignore crit, inc damage arcane, stat str, inc damage darkness) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +4 Str * +1 Con Changes damage: * +6% arcane * +3% darkness Reduces incoming crit damage: 10.00% Components can be used to enhance items being crafted! | 
|  bonus component (stat con, light melee, resists pen mind, inc damage light, stat cun) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 16 light While equipped: Changes stats: * +3 Cun * +3 Con Changes resistances penetration: * +20% mind Changes damage: * +6% light Components can be used to enhance items being crafted! | 
|  bonus component (stat con, phys apr, phys dam) 0.0 Encumbrance Modifies crafted object: While equipped: Armour penetration: +1 Physical power: +20 Changes stats: * +3 Con Components can be used to enhance items being crafted! | 
|  bonus component (stat con, resist temporal, travel speed, inc damage nature, nature melee, save spell) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 4 nature Travel speed: +200% While equipped: Changes stats: * +2 Con Changes resistances: * +6% temporal Changes damage: * +3% nature Spell save: +9 Components can be used to enhance items being crafted! | 
|  bonus component (stat con, resists pen mind, stat cun, cold retribution, equilibrium on hit) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 4 cold Changes stats: * +2 Cun * +1 Con Changes resistances penetration: * +20% mind Equilibrium when hit: +0.08 Components can be used to enhance items being crafted! | 
|  bonus component (stat con, stat mag, inc damage fire, dark numbing melee, lite radius, inc damage darkness) 0.0 Encumbrance Modifies crafted object: Weapon combat: On hit: * 20% chance to reduce damage dealt by 22% While equipped: Changes stats: * +2 Mag * +3 Con Changes damage: * +3% darkness * +6% fire Light radius: +2 Components can be used to enhance items being crafted! | 
|  bonus component (stat cun, phys crit, phys crit magnitude, armor) 0.0 Encumbrance Modifies crafted object: While equipped: Physical crit. chance: +1.0% Armour: +6 Changes stats: * +4 Cun Critical mult.: +5.00% Components can be used to enhance items being crafted! | 
|  bonus component (stat str, stat wil, inc damage fire, resist fire, infravision radius, see invisible, stat dex) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +1 Str * +1 Dex * +3 Wil Changes resistances: * +6% fire Changes damage: * +3% fire Infravision radius: +1 See invisible: +3 Components can be used to enhance items being crafted! | 
|  bonus component (stat wil, resist lightning, inc damage light, resist light, inc damage blight) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +1 Wil Changes resistances: * +9% lightning * +3% light Changes damage: * +3% light * +12% blight Components can be used to enhance items being crafted! | 
|  bonus component (stave inc damage acid, stat con, stat dex, stave inc damage darkness) 0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +9 Dex * +2 Con Changes damage: * +6% acid * +15% darkness Components can be used to enhance items being crafted! | 
|  bonus component (stave inc damage cold, stave resists pen mind, resist mind, inc damage cold, stave resists pen fire, stave inc damage fire) 0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +3% mind Changes resistances penetration: * +5% mind * +15% fire Changes damage: * +3% fire * +15% cold Components can be used to enhance items being crafted! | 
|  bonus component (stave resists pen cold, inc damage acid, acid corrode melee, stave inc damage arcane, resists pen cold, resist cold) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to reduce armor by 25% Changes resistances: * +3% cold Changes resistances penetration: * +15% cold Changes damage: * +3% acid * +12% arcane Components can be used to enhance items being crafted! | 
|  bonus component (stave resists pen cold, light retribution, resist light, inc damage fire, resist cold, resists pen fire) 0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 8 light Changes resistances: * +6% light * +9% cold Changes resistances penetration: * +10% fire * +15% cold Changes damage: * +3% fire Components can be used to enhance items being crafted! | 
|  bonus component (talent (Flamespit) ) 0.0 Encumbrance Infused by nature Modifies crafted object: Use talent when activated: Flamespit level 1 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! | 
|  bonus component (talent (Highborn's Bloom) ) 0.0 Encumbrance Crafted by a master Modifies crafted object: Use talent when activated: Highborn's Bloom level 1 Puts all charms on cooldown for 60 turns Components can be used to enhance items being crafted! | 
|  bonus component (temporal energize melee, resist temporal, inc damage cold, mind expose melee, resist cold) 0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to reduce all saves and defense by 27 * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances: * +9% cold * +9% temporal Changes damage: * +6% cold Components can be used to enhance items being crafted! | 
|  bonus component (temporal energize melee, temporal energize melee, slime melee, inc damage nature) 0.0 Encumbrance Modifies crafted object: Weapon combat: On hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Effects on melee hit: * 10% chance to slow global speed by 54% * 20% chance to gain 10% of a turn (3/turn limit) Changes damage: * +3% nature Components can be used to enhance items being crafted! | 
|  bonus component (temporal melee, temporal energize melee, temporal burst, fire melee) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 20 temporal, 20 fire Burst on hit (radius 1): 20 temporal On hit: * 20% chance to gain 10% of a turn (3/turn limit) Components can be used to enhance items being crafted! | 
|  bonus component (void, temporal melee, resists pen temporal, resist temporal) 0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 4 temporal While equipped: Changes resistances: * +6% temporal Changes resistances penetration: * +5% temporal Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Components can be used to enhance items being crafted! | 
|  Bregirab (dig speed 22 turns) =!!= 3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Cun +3 Con offense ------ Physical Power +15 (+4 eff.) Accuracy +6 (+1 eff.) Ignore Armor +2 defense ------ Defense +10 (+4 eff.) Resistance +4% physical Physical save +9 (+2 eff.) other ------- Hate-on-crit +1.00 Infravision +4 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Mummified Egg-sac of Ungolë 2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 44 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. | 
|  2 absorbing component (mindstar) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +25% lightning * +5% - +25% fire * +5% - +25% cold Masteries: * +0.1 - +0.2 Psionic / Voracity * +0.1 - +0.2 Psionic / Absorption Affinity: mindstar Components can be used to enhance items being crafted! | 
|  3 acidic component (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 71 damage over 5 turns and reducing armor and accuracy by 9 Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  acidic component (shield) 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: On hit: * 10 - 30% chance to reduce armor by 25% While equipped: Damage (melee): 5 - 10 acid Melee retaliation: 1 - 21 acid Affinity: shield Components can be used to enhance items being crafted! | 
|  7 arcing component (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 43 damage Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  8 balanced component (melee) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! | 
|  barbed component (ammo) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Crit. chance: +5.0% - +15.0% On crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! | 
|  2 bladed component (head) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +12 Str Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted! | 
|  blazebringer's component (melee) 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 90 fire While equipped: Changes resistances penetration: * +5% - +25% fire Global speed: +1% - +11% Affinity: melee Components can be used to enhance items being crafted! | 
|  2 blood-soaked component (feet) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour penetration: +3 - +13 Physical crit. chance: +3.0% - +6.0% Physical power: +3 - +6 Affinity: feet Components can be used to enhance items being crafted! | 
|  2 blooming component (mindstar) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% - +30% Heals friendly targets nearby when you use a nature summon: +10 - +60 Affinity: mindstar Components can be used to enhance items being crafted! | 
|  catburglar's component (head) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +10 Dex Changes resistances: * +10% - +25% darkness Infravision radius: +2 - +8 Affinity: head Components can be used to enhance items being crafted! | 
|  3 caustic component (melee) 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: melee Components can be used to enhance items being crafted! | 
|  3 chilling component (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: melee Components can be used to enhance items being crafted! | 
|  chilling component (ammo) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 9 cold Affinity: ammo Components can be used to enhance items being crafted! | 
|  clarifying component (hat) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Cun Mental save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! | 
|  9 cleansing component (body) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! | 
|  2 cleansing component (belt) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% blight Affinity: belt Components can be used to enhance items being crafted! | 
|  cleansing component (hat) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Affinity: hat Components can be used to enhance items being crafted! | 
|  component of Eldoral (cloak) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Cun * +1 - +4 Dex Affinity: cloak Components can be used to enhance items being crafted! | 
|  2 component of Iron Throne (cloak) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Str * +1 - +4 Con Affinity: cloak Components can be used to enhance items being crafted! | 
|  2 component of Toknor (body) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +5 - +10 Critical mult.: +10.00% - +20.00% Affinity: body Components can be used to enhance items being crafted! | 
|  component of absorption (head) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Stamina when hit: +0.70 - +3.00 Equilibrium when hit: +0.70 - +3.00 Affinity: head Components can be used to enhance items being crafted! | 
|  component of accuracy (ammo) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +25 Affinity: ammo Components can be used to enhance items being crafted! | 
|  4 component of acid resistance (body) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: body Components can be used to enhance items being crafted! | 
|  4 component of amnesia (melee) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  component of arcana (hat) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +7 Wil * +3 - +7 Mag Spellpower: +3 - +6 Affinity: hat Components can be used to enhance items being crafted! | 
|  3 component of balance (mindstar) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical save: +2 - +10 Spell save: +2 - +10 Mental save: +2 - +10 Equilibrium when hit: +0.50 - +2.50 Affinity: mindstar Components can be used to enhance items being crafted! | 
|  component of breaching (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances penetration: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! | 
|  component of butchering (hands) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +15 On hit: * 10 - 25% chance to slow global speed by 54% * 10 - 25% chance to reduce armor by 25% While equipped: Accuracy: +4 - +14 Armour penetration: +5 - +15 Physical power: +4 - +14 Changes resistances: * +5% - +15% blight Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! | 
|  2 component of channeling (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.60 Spellpower: +8 - +18 When activated: channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on cooldown for 30 turns Affinity: staff Components can be used to enhance items being crafted! | 
|  3 component of clarity (body) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% mind Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! | 
|  2 component of clarity (mindstar) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +2 - +10 Maximum psi: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! | 
|  3 component of cold resistance (body) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! | 
|  component of conjuration (wand) 0.0 Encumbrance Modifies crafted object: When activated: Fire a magical bolt dealing damage Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! | 
|  2 component of constitution (head) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: head Components can be used to enhance items being crafted! | 
|  2 component of corrosion (robes) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% acid Changes damage: * +10% - +30% acid Affinity: robes Components can be used to enhance items being crafted! | 
|  component of corrosion (hat) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Changes damage: * +10% - +20% acid Affinity: hat Components can be used to enhance items being crafted! | 
|  2 component of corruption (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Curse of Impotence (20% chance). (Other talents possible) Affinity: melee Components can be used to enhance items being crafted! | 
|  9 component of crippling (melee) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  component of crippling (ammo) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +5.0% - +15.0% On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! | 
|  2 component of dampening (melee) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% fire * +7% - +17% cold * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! | 
|  component of dampening (ranged) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% fire * +7% - +17% cold * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! | 
|  component of darkness (ring) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% darkness Changes damage: * +10% - +20% darkness Affinity: ring Components can be used to enhance items being crafted! | 
|  component of darkness (robes) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% darkness Changes damage: * +10% - +30% darkness Affinity: robes Components can be used to enhance items being crafted! | 
|  6 component of daylight (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: melee Components can be used to enhance items being crafted! | 
|  component of daylight (ammo) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: ammo Components can be used to enhance items being crafted! | 
|  component of decomposition (hat) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +3% - +8% lightning * +3% - +8% temporal * +3% - +8% light * +3% - +8% fire * +3% - +8% nature * +3% - +8% acid * +3% - +8% blight * +3% - +8% cold * +3% - +8% darkness Affinity: hat Components can be used to enhance items being crafted! | 
|  component of dexterity (hands) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +4 - +12 Crit. chance: +4.0% - +12.0% While equipped: Accuracy: +10 - +25 Changes stats: * +2 - +6 Dex Affinity: hands Components can be used to enhance items being crafted! | 
|  component of dexterity (amulet) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: amulet Components can be used to enhance items being crafted! | 
|  component of disengagement (feet) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +4 Cun * +2 - +4 Dex Use talent when activated: Disengage level 1 - 3 Puts all charms on cooldown for 15 turns Affinity: feet Components can be used to enhance items being crafted! | 
|  2 component of endurance (digger) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Changes stats: * +1 - +5 Str Affinity: digger Components can be used to enhance items being crafted! | 
|  3 component of enduring (melee) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: melee Components can be used to enhance items being crafted! | 
|  2 component of enduring (ranged) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: ranged Components can be used to enhance items being crafted! | 
|  6 component of erosion (melee) 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! | 
|  3 component of evisceration (melee) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: On crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% While equipped: Physical crit. chance: +5.0% - +15.0% Physical power: +5 - +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  component of fire (ranged) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 fire While equipped: Changes damage: * +8% - +22% fire Affinity: ranged Components can be used to enhance items being crafted! | 
|  5 component of fire resistance (body) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: body Components can be used to enhance items being crafted! | 
|  component of fire resistance (shield) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: shield Components can be used to enhance items being crafted! | 
|  2 component of flames (mindstar) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 fire Changes resistances: * +4% - +20% fire Changes resistances penetration: * +4% - +20% fire Changes damage: * +4% - +20% fire Global speed: +2% - +10% Affinity: mindstar Components can be used to enhance items being crafted! | 
|  component of focus (lite) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +7 Wil Changes damage: * +5% - +15% mind Affinity: lite Components can be used to enhance items being crafted! | 
|  component of frost (ring) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% cold Changes damage: * +10% - +20% cold Affinity: ring Components can be used to enhance items being crafted! | 
|  component of frost (hat) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Changes damage: * +10% - +20% cold Affinity: hat Components can be used to enhance items being crafted! | 
|  component of frost (mindstar) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Armour: +5 - +20 Damage (melee): 4 - 20 cold Changes resistances: * +4% - +20% cold Changes resistances penetration: * +4% - +20% cold Changes damage: * +4% - +20% cold Affinity: mindstar Components can be used to enhance items being crafted! | 
|  2 component of gale force (torque) 0.0 Encumbrance Modifies crafted object: When activated: Project a gust of wind in a cone knocking all creatures back and dealing physical damage Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! | 
|  component of gales (mindstar) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Defense: +6 - +36 Changes damage: * +4% - +16% lightning * +4% - +16% cold * +4% - +16% physical Pinning immunity: +15% - +40% Affinity: mindstar Components can be used to enhance items being crafted! | 
|  component of healing (totem) 0.0 Encumbrance Modifies crafted object: When activated: Heal yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! | 
|  2 component of illumination (staff) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Defense: +5 - +15 Light radius: +2 - +5 Use talent when activated: Illuminate level 1 - 2 Puts all charms on cooldown for 6 turns Affinity: staff Components can be used to enhance items being crafted! | 
|  component of implacability (body) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +10 Fatigue: -4% - -10% Physical save: +5 - +15 Affinity: body Components can be used to enhance items being crafted! | 
|  component of implacability (cloak) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical save: +5 - +15 Mental save: +5 - +15 Only die when reaching: -50.00 life Affinity: cloak Components can be used to enhance items being crafted! | 
|  component of invocation (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +5 - +10 Spellpower: +5 - +10 When activated: Conjure elemental energy in a cone Puts all charms on cooldown for 8 turns Affinity: staff Components can be used to enhance items being crafted! | 
|  component of knowledge (head) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +5 Cun * +2 - +5 Wil Mindpower: +3 - +6 Affinity: head Components can be used to enhance items being crafted! | 
|  2 component of life (mindstar) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +0.50 - +2.00 Maximum life: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! | 
|  component of life (robes) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% blight Life regen: +1.50 - +6.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +30% Affinity: robes Components can be used to enhance items being crafted! | 
|  3 component of lightning (robes) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% lightning Changes damage: * +10% - +30% lightning Affinity: robes Components can be used to enhance items being crafted! | 
|  component of lightning (hat) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Changes damage: * +10% - +20% lightning Affinity: hat Components can be used to enhance items being crafted! | 
|  component of lightning (ranged) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 lightning While equipped: Changes damage: * +8% - +22% lightning Affinity: ranged Components can be used to enhance items being crafted! | 
|  6 component of lightning resistance (body) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: body Components can be used to enhance items being crafted! | 
|  component of lightning resistance (shield) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: shield Components can be used to enhance items being crafted! | 
|  component of lightning storm (wand) 0.0 Encumbrance Modifies crafted object: When activated: Create a storm. Each turn, creatures within take lightning damage and will be dazed for 1 turn Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! | 
|  component of magic (hands) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Burst on crit (radius 2): 5 - 15 arcane While equipped: Changes stats: * +2 - +6 Mag Changes damage: * +3% - +11% arcane Affinity: hands Components can be used to enhance items being crafted! | 
|  component of magic (amulet) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Mag Affinity: amulet Components can be used to enhance items being crafted! | 
|  12 component of massacre (melee) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! | 
|  component of massiveness (feet) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +10 Str * +3 - +10 Con Changes damage: * +5% - +10% physical Size category: +1 Affinity: feet Components can be used to enhance items being crafted! | 
|  3 component of might (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! | 
|  component of might (head) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +3 - +6 Changes stats: * +2 - +5 Str * +2 - +5 Con Affinity: head Components can be used to enhance items being crafted! | 
|  component of mind resistance (shield) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind Affinity: shield Components can be used to enhance items being crafted! | 
|  component of mindblast (torque) 0.0 Encumbrance Modifies crafted object: When activated: Blast the opponent's mind dealing mind damage and silencing them Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! | 
|  component of natural resilience (body) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Reduced damage from: * +5% - +15% Unnatural Affinity: body Components can be used to enhance items being crafted! | 
|  component of nature (robes) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% nature Changes damage: * +10% - +30% nature Affinity: robes Components can be used to enhance items being crafted! | 
|  component of nature (ring) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature Changes damage: * +10% - +20% nature Affinity: ring Components can be used to enhance items being crafted! | 
|  3 component of paradox (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal While equipped: Changes resistances: * +5% - +20% temporal Affinity: melee Components can be used to enhance items being crafted! | 
|  component of persecution (melee) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural While equipped: Changes stats: * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! | 
|  3 component of phasing (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +25 Damage Shield penetration (this weapon only): +10% - +20% Affinity: melee Components can be used to enhance items being crafted! | 
|  component of phasing (feet) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +4 Wil * +2 - +4 Mag When activated: blink to a nearby random location (rad 7 - 15) Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! | 
|  component of physical resistance (shield) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% - +20% physical Affinity: shield Components can be used to enhance items being crafted! | 
|  3 component of projection (melee) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * Projects up to Projects up to 1 - 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  component of protection (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! | 
|  component of protection (robes) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +5 Defense: +2 - +5 Physical save: +15 - +30 Affinity: robes Components can be used to enhance items being crafted! | 
|  component of protection (cloak) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell save: +5 - +15 Mental save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! | 
|  2 component of rage (melee) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +11 Str Changes damage: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! | 
|  2 component of resilience (body) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +20.00 - +60.00 Affinity: body Components can be used to enhance items being crafted! | 
|  component of resilience (shield) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +100.00 Affinity: shield Components can be used to enhance items being crafted! | 
|  2 component of resolve (mindstar) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Wil Spell save: +2 - +10 Affinity: mindstar Components can be used to enhance items being crafted! | 
|  component of ruin (melee) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +15 Physical crit. chance: +5.0% - +15.0% Critical mult.: +10.00% - +35.00% Affinity: melee Components can be used to enhance items being crafted! | 
|  2 component of rushing (feet) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +4 Str * +2 - +4 Con Use talent when activated: Rush level 1 - 3 Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! | 
|  2 component of sand (mindstar) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 physical Changes resistances: * +4% - +20% physical Changes resistances penetration: * +4% - +20% physical Changes damage: * +4% - +20% physical Affinity: mindstar Components can be used to enhance items being crafted! | 
|  2 component of shearing (melee) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: melee Components can be used to enhance items being crafted! | 
|  component of shielding (wand) 0.0 Encumbrance Modifies crafted object: When activated: Create a damage-absorbing shield on yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 20 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! | 
|  component of sorcery (cloak) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Spell crit. chance: +4% - +8% Affinity: cloak Components can be used to enhance items being crafted! | 
|  component of speed (feet) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Movement speed: +25% Affinity: feet Components can be used to enhance items being crafted! | 
|  3 component of spell shielding (body) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% arcane Spell save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! | 
|  component of spellstriking (hands) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 9 arcane Talent on hit: Manathrust (10% chance). While equipped: Damage (melee): 9 arcane Changes stats: * +6 Wil * +4 Mag Changes resistances: * +5% arcane Changes damage: * +5% arcane Spellpower: +6 Affinity: hands Components can be used to enhance items being crafted! | 
|  4 component of stability (body) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +10% physical Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! | 
|  component of stinging (totem) 0.0 Encumbrance Modifies crafted object: When activated: Sting an enemy dealing nature damage over 7 turns and reducing their healing by 50% Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! | 
|  component of strength (hands) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 While equipped: Physical power: +5 - +20 Changes stats: * +2 - +6 Str Affinity: hands Components can be used to enhance items being crafted! | 
|  component of strength (head) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: head Components can be used to enhance items being crafted! | 
|  2 component of temporal resistance (body) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% temporal Affinity: body Components can be used to enhance items being crafted! | 
|  component of temporal resistance (shield) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Effects when hit in melee: * 10 - 35% chance to gain 10% of a turn (3/turn limit) Changes resistances: * +10% - +20% temporal Affinity: shield Components can be used to enhance items being crafted! | 
|  component of the Brotherhood (hat) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Con * +1 - +10 Mag Changes damage: * +5% - +20% arcane Use talent when activated: Arcane Eye level 5 Puts all charms on cooldown for 10 turns Affinity: hat Components can be used to enhance items being crafted! | 
|  2 component of the deep (body) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Armour: +1 - +6 Changes resistances: * +5% - +15% acid * +5% - +15% cold Breathe: water Affinity: body Components can be used to enhance items being crafted! | 
|  component of the depths (head) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +25% cold Breathe: water Affinity: head Components can be used to enhance items being crafted! | 
|  component of the hero  (body) 0.0 Encumbrance Powered by arcane forces Infused by nature Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +9 Str * +3 - +9 Dex * +3 - +9 Mag * +3 - +9 Wil * +3 - +9 Cun Maximum life: +30.00 - +70.00 Affinity: body Components can be used to enhance items being crafted! | 
|  component of the mind (robes) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% mind Changes damage: * +10% - +30% mind Affinity: robes Components can be used to enhance items being crafted! | 
|  2 component of the mystic (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +11 Wil * +1 - +11 Mag Spellpower: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! | 
|  2 component of the stars (shield) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 light, 10 - 20 darkness While equipped: Changes stats: * +1 - +11 Cun * +1 - +11 Mag Changes resistances: * +10% - +20% light * +10% - +20% darkness Changes damage: * +10% - +20% light * +10% - +20% darkness Affinity: shield Components can be used to enhance items being crafted! | 
|  component of the starseeker (hands) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 50 light, 10 - 50 darkness While equipped: Changes stats: * +1 - +6 Cun * +1 - +6 Mag Changes resistances: * +5% - +10% light * +5% - +10% darkness Infravision radius: +1 - +2 Use talent when activated: Starfall level 1 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! | 
|  2 component of the voidstalker (cloak) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +30% darkness * +10% - +30% temporal Defense after a teleport: +10 - +30 Resist all after a teleport: +10% - +15% New effects duration reduction after a teleport: +10% - +30% When activated: blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on cooldown for 10 turns Affinity: cloak Components can be used to enhance items being crafted! | 
|  component of the zealot (lite) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +3% all Spell save: +5 - +15 Affinity: lite Components can be used to enhance items being crafted! | 
|  3 component of tirelessness (feet) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +0.30 - +1.30 Maximum stamina: +10.00 - +40.00 Affinity: feet Components can be used to enhance items being crafted! | 
|  2 component of torment (melee) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  component of trickery (head) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour penetration: +4 - +8 Changes stats: * +2 - +5 Cun * +2 - +5 Dex Affinity: head Components can be used to enhance items being crafted! | 
|  2 component of venom (mindstar) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 acid Changes resistances: * +4% - +20% acid Changes resistances penetration: * +4% - +20% acid Changes damage: * +4% - +20% acid Life regen: +1.00 - +5.00 Affinity: mindstar Components can be used to enhance items being crafted! | 
|  3 component of vileness (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight On hit: * 5 - 30% chance to reduce strength, dexterity, and constitution by 15 Affinity: melee Components can be used to enhance items being crafted! | 
|  component of wizardry (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Maximum mana: +10.00 - +110.00 Spellpower: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! | 
|  component of wreckage (digger) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +15 Changes stats: * +1 - +6 Str Increases digging speed by 30% Use talent when activated: Perfect Strike level 2 - 4 Puts all charms on cooldown for 26 turns Affinity: digger Components can be used to enhance items being crafted! | 
|  conjurer's component (ring) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Wil * +4 - +8 Mag Spellpower: +5 - +15 Affinity: ring Components can be used to enhance items being crafted! | 
|  creative component (mindstar) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted! | 
|  3 cruel component (staff) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! | 
|  deadly component (ammo) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: ammo Components can be used to enhance items being crafted! | 
|  defender's component (head) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +9 Defense: +4 - +8 Changes resistances: * +2% - +7% all Physical save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! | 
|  dreamer's component (mindstar) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +25% mind Mental save: +2 - +10 Psi each turn: +0.30 - +1.50 Maximum psi: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! | 
|  earthen component (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Armour: +2 - +12 Armour Hardiness: +2% - +12% Physical save: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! | 
|  elemental component (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 43 damage (1/turn) While equipped: Affinity: melee Unique Ego Components can be used to enhance items being crafted! | 
|  2 enlightening component (body) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Cun * +3 - +9 Wil Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! | 
|  enveloping component (cloak) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +5 - +15 Physical save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! | 
|  ethereal component (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Defense: +10 - +25 Spellpower: +3 - +8 Damage Shield penetration: +10% - +30% Damage Shield Power: +5% - +20% Affinity: staff Components can be used to enhance items being crafted! | 
|  exposing component (shield) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Effects on melee hit: * 5 - 15% chance to reduce all saves and defense by 27 Effects when hit in melee: * 10 - 35% chance to reduce all saves and defense by 27 Affinity: shield Components can be used to enhance items being crafted! | 
|  2 extending component (charm) 0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * increase the duration of 1 - 3 beneficial effects by 1 - 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! | 
|  3 flaming component (melee) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: melee Components can be used to enhance items being crafted! | 
|  2 focusing component (robes) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Wil * +4 - +8 Mag Mana each turn: +0.10 - +0.40 Psi each turn: +0.10 - +0.40 Affinity: robes Components can be used to enhance items being crafted! | 
|  2 fortifying component (body) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +7 Str * +2 - +7 Con Maximum life: +30.00 - +100.00 Affinity: body Components can be used to enhance items being crafted! | 
|  fungal component (ranged) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +7 Con Masteries: * +0.1 - +0.2 Wild-gift / Fungus When activated: regenerate 60 - 260 life over 5 turns Puts all charms on cooldown for 20 turns Affinity: ranged Components can be used to enhance items being crafted! | 
|  2 gifted component (mindstar) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Mindpower: +2 - +12 Affinity: mindstar Components can be used to enhance items being crafted! | 
|  gladiator's component (ring) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +4 - +10 Str * +4 - +10 Con Affinity: ring Components can be used to enhance items being crafted! | 
|  greater component (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Staff uses all elements from the same aspect Spellpower: +3 - +13 Affinity: staff Components can be used to enhance items being crafted! | 
|  grounding component (feet) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: feet Components can be used to enhance items being crafted! | 
|  grounding component (head) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: head Components can be used to enhance items being crafted! | 
|  3 hateful component (melee) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 darkness Damage against: +5% - +20% Living Affinity: melee Components can be used to enhance items being crafted! | 
|  hateful component (ammo) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 darkness Damage against: +5% - +20% Living Affinity: ammo Components can be used to enhance items being crafted! | 
|  heroic component (hands) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 Accuracy: +2 - +12 Talent on hit: Battle Shout (10% chance). While equipped: Armour: +3 - +6 Mental save: +5 - +15 Maximum life: +40.00 - +80.00 Affinity: hands Components can be used to enhance items being crafted! | 
|  3 horrifying component (mindstar) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 3 - 15 mind, 3 - 15 darkness Changes damage: * +2% - +10% mind * +2% - +10% darkness Affinity: mindstar Components can be used to enhance items being crafted! | 
|  3 hungering component (mindstar) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Masteries: * +0.1 - +0.2 Psionic / Voracity * +0.1 - +0.2 Cursed / Dark sustenance Hate per kill: +1.00 - +5.00 Psi per kill: +1.00 - +5.00 When activated: Inflict mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on cooldown for 20 turns Affinity: mindstar Components can be used to enhance items being crafted! | 
|  icy component (shield) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 cold Melee retaliation: 1 - 21 ice Affinity: shield Components can be used to enhance items being crafted! | 
|  4 impenetrable component (body) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +20 Affinity: body Components can be used to enhance items being crafted! | 
|  2 infernal component (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 15 - 35 fire Critical mult.: +15.00% - +40.00% Spellpower: +3 - +10 See invisible: +5 - +20 Affinity: staff Components can be used to enhance items being crafted! | 
|  innervating component (charm) 0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * reduce fatigue by 20% - 60% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! | 
|  inquisitor's component (mindstar) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On crit: * Deals 73 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! | 
|  insulating component (feet) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: feet Components can be used to enhance items being crafted! | 
|  insulating component (head) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: head Components can be used to enhance items being crafted! | 
|  insulating component (hat) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: hat Components can be used to enhance items being crafted! | 
|  lifebinding component (staff) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +7 Con Life regen: +0.50 - +2.00 Spellpower: +3 - +10 Healing mod.: +10% - +30% Affinity: staff Components can be used to enhance items being crafted! | 
|  magelord's component (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +6.0% - +14.0% Damage (melee): 15 - 45 arcane Maximum mana: +20.00 - +120.00 Spellpower: +5 - +10 Affinity: staff Components can be used to enhance items being crafted! | 
|  magewarrior's short component (staff) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +10.0% Physical power: +5 - +15 Spellpower: +5 - +10 Spell crit. chance: +2% - +4% Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! | 
|  manaburning component (mindstar) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 10 - 25 arcane resource burn While equipped: Changes resistances: * +2% - +10% arcane Affinity: mindstar Components can be used to enhance items being crafted! | 
|  marauder's component (body) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +10 Changes stats: * +3 - +10 Str * +3 - +10 Dex Physical save: +5 - +20 Affinity: body Components can be used to enhance items being crafted! | 
|  2 mighty component (ranged) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Str Affinity: ranged Components can be used to enhance items being crafted! | 
|  mindcaging component (head) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +25% mind Mental save: +10 - +30 Confusion immunity: +20% - +50% Affinity: head Components can be used to enhance items being crafted! | 
|  2 mindwoven component (robes) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! | 
|  miner's component (head) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +6 Infravision radius: +1 - +4 Affinity: head Components can be used to enhance items being crafted! | 
|  miner's component (feet) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +9 Infravision radius: +1 - +3 Affinity: feet Components can be used to enhance items being crafted! | 
|  mitotic component (mindstar) 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Crit. chance: +2.0% - +12.0% On hit: * 5 - 20% chance to slow global speed by 54% * 5 - 20% chance to reduce armor by 25% When activated: divide the mindstar in two Puts all charms on cooldown for 1 turns Affinity: mindstar This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! | 
|  murderer's component (cloak) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +3 - +10 Armour penetration: +3 - +10 Changes stats: * +1 - +6 Cun * +1 - +6 Dex Affinity: cloak Components can be used to enhance items being crafted! | 
|  2 nature's component (mindstar) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% blight Changes damage: * +2% - +10% nature Disease immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted! | 
|  penetrating component (ranged) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +7% physical Affinity: ranged Components can be used to enhance items being crafted! | 
|  piercing component (charm) 0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * increase all damage penetration by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! | 
|  plaguebringer's component (ammo) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 blight Talent on hit: Epidemic (20% chance). On hit: * 5 - 20% chance to reduce strength, dexterity, and constitution by 15 Affinity: ammo Components can be used to enhance items being crafted! | 
|  2 potent component (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 - +12 While equipped: Changes damage: * +2% - +12% of staff elemental bonus Spellpower: +2 - +5 Affinity: staff Components can be used to enhance items being crafted! | 
|  powerful component (charm) 0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * increase all damage by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! | 
|  5 prismatic component (body) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! | 
|  prismatic component (head) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: head Components can be used to enhance items being crafted! | 
|  protective component (amulet) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +3 - +8 Defense: +4 - +12 Changes resistances cap: * +2% - +7% all Physical save: +7 - +27 Affinity: amulet This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! | 
|  protector's component (mindstar) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +2% - +10% all Masteries: * +0.1 - +0.2 Wild-gift / Antimagic Affinity: mindstar Components can be used to enhance items being crafted! | 
|  psion's component (hat) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +20% mind Changes damage: * +5% - +20% mind Physical save: +5 - +15 Mental save: +5 - +20 Maximum psi: +10.00 - +40.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: hat Components can be used to enhance items being crafted! | 
|  psionicist's component (ring) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Mental save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted! | 
|  psychic's component (hands) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 mind Talent on hit: Psychic Lobotomy (20% chance). While equipped: Damage (melee): 5 - 15 mind Changes resistances: * +5% - +10% mind Changes damage: * +3% - +11% mind Affinity: hands Components can be used to enhance items being crafted! | 
|  quick component (melee) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +7 Dex Combat speed: +10% Affinity: melee Components can be used to enhance items being crafted! | 
|  quick component (charm) 0.0 Encumbrance Modifies crafted object: Charm power: 60% - 90% Charm cooldown: 60% - 80% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! | 
|  2 radiant component (body) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +30% blight * +10% - +30% darkness Light radius: +1 - +2 Affinity: body Components can be used to enhance items being crafted! | 
|  regal component (cloak) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +4 Wil Mental save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! | 
|  5 rejuvenating component (body) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! | 
|  resilient component (cloak) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +60.00 Affinity: cloak Components can be used to enhance items being crafted! | 
|  restorative component (cloak) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Life regen: +1.00 - +11.00 Healing mod.: +10% - +20% Affinity: cloak Components can be used to enhance items being crafted! | 
|  rogue's component (ring) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +4 - +20 Changes stats: * +2 - +10 Cun Affinity: ring Components can be used to enhance items being crafted! | 
|  sapper's component (digger) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +3 - +10 Changes stats: * +1 - +6 Cun Infravision radius: +2 - +6 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! | 
|  savior's component (ring) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical save: +6 - +18 Spell save: +6 - +18 Mental save: +6 - +18 Affinity: ring Components can be used to enhance items being crafted! | 
|  4 scholar's component (feet) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +3 - +13 Affinity: feet Components can be used to enhance items being crafted! | 
|  2 scorching component (lite) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 - 30 fire Changes resistances: * +5% - +10% fire Affinity: lite Components can be used to enhance items being crafted! | 
|  2 scouring component (hands) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 15 - 35 arcane resource burn While equipped: Effects when hit in melee: * 15 - 35 arcane resource burn Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! | 
|  searing component (body) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 acid, 8 - 23 fire Melee retaliation: 8 - 16 acid, 8 - 16 fire Changes resistances: * +10% - +30% acid * +10% - +30% fire Affinity: body Components can be used to enhance items being crafted! | 
|  self-loading component (ammo) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Turns elapse between self-loadings: 5 - 2 Affinity: ammo Components can be used to enhance items being crafted! | 
|  2 shimmering component (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +30.00 - +100.00 Affinity: staff Components can be used to enhance items being crafted! | 
|  short component (staff) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! | 
|  5 slime-covered component (melee) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 54% Affinity: melee Components can be used to enhance items being crafted! | 
|  slimy component (robes) 0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Effects when hit in melee: * 3 - 10% chance to slow global speed by 54% * 3 - 10 arcane resource burn Affinity: robes Components can be used to enhance items being crafted! | 
|  spellcowled component (cloak) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Spell save: +5 - +15 Maximum mana: +40.00 - +80.00 Affinity: cloak Components can be used to enhance items being crafted! | 
|  2 stabilizing component (head) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical save: +10 - +25 Affinity: head Components can be used to enhance items being crafted! | 
|  3 steady component (ranged) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +1.0% - +7.0% Affinity: ranged Components can be used to enhance items being crafted! | 
|  4 stormbringer's component (melee) 0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! | 
|  stormwoven component (robes) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +4 - +8 Str * +4 - +8 Mag * +4 - +8 Wil Changes resistances: * +5% - +15% lightning * +5% - +15% cold Changes damage: * +5% - +30% lightning * +5% - +25% physical * +5% - +30% cold Affinity: robes Components can be used to enhance items being crafted! | 
|  surging component (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +2 - +12 Affinity: staff Components can be used to enhance items being crafted! | 
|  swashbuckler's component (shield) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +24 Changes stats: * +1 - +13 Str * +1 - +13 Dex Affinity: shield Components can be used to enhance items being crafted! | 
|  swiftstrike component (ranged) 0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Travel speed: +200% While equipped: Changes stats: * +1 - +7 Cun Combat speed: +10% Affinity: ranged Components can be used to enhance items being crafted! | 
|  thaloren component (head) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Changes resistances: * +5% - +15% blight Mental save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! | 
|  thick component (cloak) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +13 Changes resistances: * +10% - +30% cold Affinity: cloak Components can be used to enhance items being crafted! | 
|  5 thought-forged component (melee) 0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 27 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! | 
|  traveler's component (feet) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +50 Physical save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! | 
|  7 truestriking component (melee) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! | 
|  umbral component (hands) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Moonlight Ray (20% chance). On hit: * 5 - 15% chance to reduce damage dealt by 22% While equipped: Damage (melee): 5 - 20 darkness Changes resistances: * +5% - +15% darkness Changes damage: * +3% - +11% darkness Affinity: hands Components can be used to enhance items being crafted! | 
|  void walker's component (staff) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% darkness * +5% - +15% temporal Defense after a teleport: +5 - +25 Resist all after a teleport: +5% - +25% New effects duration reduction after a teleport: +5% - +25% Affinity: staff Components can be used to enhance items being crafted! | 
|  wanderer's component (feet) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun * +1 - +6 Con Physical save: +10 - +25 Mental save: +10 - +25 Affinity: feet Components can be used to enhance items being crafted! | 
|  3 warbringer's component (melee) 0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Con Changes resistances penetration: * +5% - +15% physical Disarm immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! | 
|  warded component (wand) 0.0 Encumbrance Modifies crafted object: While equipped: Learn talent(s): * +1 Ward Adds 2 - 6 wards for 4 randomly selected damage types Affinity: wand Components can be used to enhance items being crafted! | 
|  woodsman's component (digger) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +15% nature Changes damage: * +5% - +10% nature Affinity: digger Components can be used to enhance items being crafted! | 
|  wrathful component (shield) 0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 light, 10 - 40 fire While equipped: Changes resistances: * +5% - +15% light * +5% - +15% fire On shield block: * Deals 64 light and fire damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! | 
|  wyrm's component (mindstar) 0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 2 - 10 lightning, 2 - 10 physical, 2 - 10 fire, 2 - 10 acid, 2 - 10 cold Changes resistances: * +2% - +10% lightning * +2% - +10% physical * +2% - +10% fire * +2% - +10% acid * +2% - +10% cold Affinity: mindstar Components can be used to enhance items being crafted! | 
|  3 spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  turquoise 0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| Miniature R2D2Miniature R2D2 1.0 Encumbrance T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 28 power out of 95/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. | 
| Mirror of Reflection (Portable)Mirror of Reflection (Portable) 0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  4 garnet 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Rod of Recall (3/3) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  3 amethyst 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  3 quartz 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  6 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  4 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Exterminator (Insane (Adventure) difficulty)
			Killed 1000 creatures.
			Exterminator (Insane (Adventure) difficulty)
			Killed 1000 creatures.By Lysen the Cornac Artificer level 22
28th Dusk 122nd year of Ascendancy at 07:01 see stats
 Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By Lysen the Cornac Artificer level 10
2nd Summertide 122nd year of Ascendancy at 11:32 see stats
 Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.By Lysen the Cornac Artificer level 20
22nd Dusk 122nd year of Ascendancy at 21:40 see stats
 May the 4th be with you!
			.
			May the 4th be with you!
			.By Lysen the Cornac Artificer level 16
14th Dusk 122nd year of Ascendancy at 03:10 see stats
 The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.By Lysen the Cornac Artificer level 7
79th Pyre 122nd year of Ascendancy at 00:51 see stats
 The secret city (Insane (Adventure) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Adventure) difficulty)
			Discovered the truth about mages.By Lysen the Cornac Artificer level 10
2nd Flare 122nd year of Ascendancy at 11:18 see stats
 Unstoppable (Insane (Adventure) difficulty)
			Returned from the dead.
			Unstoppable (Insane (Adventure) difficulty)
			Returned from the dead.By Lysen the Cornac Artificer level 26
44th Dusk 122nd year of Ascendancy at 21:27 see stats
Log
LIFE LOST WARNING!
Mouse input temporarily disabled.
Mouse input temporarily disabled.
Lysen casts Rune: Shatter Afflictions.
Lysen is no longer cursed.
A shield forms around Lysen.
Lysen activates her supercharged elm totem of healing (bandolier 7)!
Lysen receives 261 healing.
Elven cultist casts Rune: Acid Wave.
Lysen is disarmed!
Your shield crumbles under the damage!
The shield around Lysen crumbles.
Elven cultist hits Lysen for (46 armor), (92 absorbed), 16 acid (16 total damage).
Elven cultist casts Drain.
Elven cultist's spell attains critical power!
Elven cultist is surging arcane power.
Lysen is afflicted by a decrepitude disease!
Elven cultist hits Lysen for (46 armor), 360 blight (360 total damage).
Talent Bandolier Slot 6 is ready to use.
Rotting Disease from Elven cultist hits Lysen for 98 blight damage.
Decrepitude Disease from Elven cultist hits Lysen for 68 blight damage.
Lysen uses Infusion: Regeneration.
Lysen starts regenerating health quickly.
Lysen receives 52 healing from Mycelial balancing mighty hardened leather belt of transcendence of disengagement.
Elven cultist casts Soul Rot.
Elven cultist slows down.
Elven cultist's Soul Rot hits Lysen for (46 armor), 332 blight (332 total damage).
Lysen the level 26 cornac artificer was debilitated by noxious blight before falling to death by an elven cultist on level 3 of Dark crypt.




















