













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
(new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Artificer |
| Level / Exp | 10 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by Cyryvena the large brown snake at level 6 on the 78th Pyre 122nd year of Ascendancy at 20:24 / 2Killed by Emelynn the dire wolf at level 10 on the 6th Mirth 122nd year of Ascendancy at 22:38 |
Primary Stats
| Strength | 29 (base 17) |
| Dexterity | 17 (base 15) |
| Constitution | 23 (base 11) |
| Magic | 11 (base 11) |
| Willpower | 17 (base 11) |
| Cunning | 41 (base 34) |
Resources
| Life | -127/288 |
| Mana | 189/189 |
| Healing Factor | 1.1652118018305 |
| Regeneration | 4.3815684910337 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 26 |
| Crit Chance | 20% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 13 |
| Accuracy | 25 |
| Crit Chance | 13% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +8% |
| Nature | +7% |
| Physical | +8% |
| Lightning | +13% |
| All | +2% |
Offense: Damage Penetration
| Light | +10% |
Defense: Base
| Armour (hardiness) | 14.118138619369 (56.297102139833%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 10 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 3%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 17%( 70%) |
| All | 0%( 70%) |
| Darkness | + 3%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 3%( 70%) |
| Lightning | + 22%( 70%) |
| Fire | + 12%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Silence Resistance | 10% |
| Poison Resistance | 40% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Power user | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Toolsmithing | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Imbuing | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Accessory crafting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Armorsmithing | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Experimental imbuing | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Weaponsmithing | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Blacksmith | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Inventory management | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | miner's pair of rough leather boots of speed (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% defense ------ Armor +3 other ------- Infravision +1 A pair of boots made of leather. |
| Quiver | deadly pouch of iron shots of crippling (0/18, 118% power, 1 apr)3.0 Encumbrance T1 shot ammo [Ego+] Master Weapon Damage 119% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Weapon Aptitude Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +10.0% Capacity 18 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
| Light source | Aluhad the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Accuracy +5 (+3 eff.) Ignore Armor +6 defense ------ Resistance +5% arcane +3% temporal Crit Resistance 5.00% Physical save +3 (+2 eff.) Life +41.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Zubidhessra' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +1 Con offense ------ Critical power +5.00% Physical Power +15 (+5 eff.) Damage +6% physical Ignore Armor +1 defense ------ Armor +3 Fatigue +5% other ------- Max stamina +10.00 Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 92.6 Physical damage. If the attack hits, the target is confused (29% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | iron torque of gale force [power 105] (6/13 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 113 physical damage Puts all charms on 13 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | mule's copper ring of corrosion (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +10% acid defense ------ Fatigue -4% Resistance +20% acid other ------- Encumbrance +20 Rings make your fingers look great! |
| On fingers | psionicist's copper ring of lightning (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil offense ------ Damage +11% lightning defense ------ Resistance +22% lightning Mind save +4 (+2 eff.) Rings make your fingers look great! |
| Around neck | Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+7 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | acidic rough leather sling of accuracy4.0 Encumbrance T1 sling 1H weapon [Ego] Arcane/Master Mastery Weapon Aptitude Accuracy Bonus +0.2% base damage (max 20%) Accuracy +2 Attack Speed 100% Range +6 On Critical: * Splash the target with acid dealing 22 damage over 5 turns and reducing armor and accuracy by 3 While equipped: offense ------ Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Crafted by: Onry Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Erelymathad the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Spellpower +3 (+3 eff.) defense ------ Resistance +3% blight +3% fire Mind save +5 (+3 eff.) Poison Resist +20% Silence Resist +10% Knockbk Resist +20% A belt that goes around your waist. |
| In off hand | Lustrewasp (75% power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% On-hit +4 acid On-crit, radius 2 +4 acid While equipped: Stats +3 Cun offense ------ Mind Crit +1% Critical power +6.00% Mindpower +2 (+1 eff.) Damage +6% light Ignore resists +10% light defense ------ Resistance +3% fire other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Gilaruirerig (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +1 (+0 eff.) Resistance +6% fire +3% light +3% darkness Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Xerynn the Ebonymark (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Rare] Master While equipped: Stats +2 Dex +1 Con offense ------ When Hit 2 darkness defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +17% cold other ------- Max psi +30.00 A suit of armour made of mail. |
Inventory
acid wave rune of the wizard (damage 61; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 60.70 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sleetradiance the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Wil offense ------ Ignore resists +5% cold +25% temporal When Hit 2 temporal defense ------ Mind save +4 (+2 eff.) Rings make your fingers look great! |
Bill's Tree Trunk (136% power, 7 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Unique] Master Weapon Damage 137% Range: 1.0x-1.7x Uses 130% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +1.5% Attack Speed 100% While equipped: Shattering Blow: Effective talent level: 2.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 13 Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Flowerknave the iron greatsword (110% power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Rare] Disrupt Weapon Damage 110% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On Hit: * 19% chance to slow global speed by 44% While equipped: offense ------ Mind Crit +1% Mindpower +20 (+10 eff.) When Hit 2 nature Massive two-handed swords. |
Airhash (100% power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Master Weapon Damage 100% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +8 fire On-Hit, radius 1 +8 lightning While equipped: offense ------ Accuracy +6 (+3 eff.) When Hit 2 lightning 4 acid defense ------ Defense +6 (+3 eff.) Disarm Resist +24% Sharp, long, and deadly. |
Hanegaldil the mossy mindstar (75% power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +1 Dex +2 Mag offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) On-Hit (Melee): * 10% chance to reduce all saves and defense by 18 defense ------ Resistance +6% mind Mind save +2 (+1 eff.) other ------- Max psi +15.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Serpent's Glare (91% power, 15 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Unique] Nature Weapon Damage 92% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 Critical Rate +7.0% Attack Speed 100% Damage Conversion 30% poison While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +10% nature defense ------ Resistance +10% nature Poison Resist +50% Spit Poison: Effective talent level: 2.0 Power cost 7 out of 8/8. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit poison at your target, doing 159.36 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Cyrolle the Radiancebone (100% power, 2 apr, light element)5.0 Encumbrance T1 staff 2H weapon [Rare] Arcane Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+3 eff.) Spellpower/crit +2 Damage +10% light Ignore resists +5% light +5% blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 8 other ------- Max positive +10.00 Max negative +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm magestaff 'Bethira' (100% power, 2 apr, cold element)5.0 Encumbrance T1 staff 2H weapon [Rare] Nature Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Dex +1 Con offense ------ Spell Crit +1% Physical Power +5 (+2 eff.) Spellpower +3 (+3 eff.) Damage +6% mind +10% cold defense ------ Armor +2 Defense +6 (+3 eff.) Physical save +12 (+6 eff.) other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 5 turn cooldown Effective talent level: 1.0 Power cost 5 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 43.12 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
nightruned rough leather belt1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: defense ------ Resistance +6% light +6% darkness A belt that goes around your waist. |
Emelethra the linen cloak (1 def, 5 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Critical power +5.00% defense ------ Armor +5 Defense +1 (+0 eff.) Resistance +6% lightning +11% cold +9% acid other ------- Max vim +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Starwreath' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con offense ------ Critical power +10.00% Mindpower +15 (+7 eff.) defense ------ Defense +1 (+0 eff.) Mind save +3 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Airwreath (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Spellpower +3 (+3 eff.) Ignore resists +25% darkness defense ------ Armor +1 Resistance +12% lightning A pair of boots made of leather. |
pair of iron boots 'Belyma' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Cun offense ------ Critical power +5.00% defense ------ Armor +3 Fatigue +2% Physical save +3 (+2 eff.) other ------- Stamina/turn +0.40 Max stamina +12.00 Max hate +4.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 other ------- Stamina/turn +0.40 Max stamina +10.00 A pair of boots made of leather. |
Bogwoe (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +3% nature +11% cold When Hit 6 acid On-Hit (Melee): * 10% chance to slow global speed by 44% defense ------ Defense +1 (+0 eff.) Resistance +3% acid +16% cold +6% light A pointy cloth hat, very wizardly... |
Erukhad (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Con offense ------ Ignore resists +15% acid +5% physical Ignore Armor +3 defense ------ Armor +1 Fatigue +1% Resistance +5% cold Unlife -20.00 life other ------- Breathe water A cap made of leather. |
Forestwyrd (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str offense ------ Damage +15% nature On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +1 Fatigue +1% Resistance +5% arcane A cap made of leather. |
Obsidiantooth the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Damage +6% darkness +3% arcane defense ------ Armor +3 Fatigue +5% Resistance +6% fire +5% arcane +14% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Toredig the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Mag +4 Wil +2 Cun offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 18 defense ------ Defense +1 (+0 eff.) Physical save +6 (+3 eff.) other ------- Light +2 A pointy cloth hat, very wizardly... |
Lustrevein (0 def, 7 armour)17.0 Encumbrance T1 massive armor Reqs - Massive armour training [Rare] Master While equipped: Stats +1 Cun offense ------ Mindpower +5 (+2 eff.) defense ------ Armor +7 Fatigue +22% Resistance +15% fire other ------- EQ when Hit +0.04 Light +3 A suit of armour made of metal plates. |
iron plate armour (0 def, 7 armour)17.0 Encumbrance T1 massive armor Reqs - Massive armour training [Normal] While equipped: defense ------ Armor +7 Fatigue +22% A suit of armour made of metal plates. |
Heatviper the iron shield (0 def, 2 armour, 22.5 block)7.0 Encumbrance T1 shield armor [Rare] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Wil +3 Con defense ------ Armor +2 Fatigue +8% Resistance +6% fire +11% light +11% darkness other ------- Talents +1 Block Handheld deflection devices. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Quenchglory' (dig speed 29 turns) =!!=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Damage +3% cold When Hit 2 acid On-Hit (Melee): * 20% chance to reduce armor by 18% defense ------ Resistance +6% cold other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 arcing component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
balanced component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
bright component (lite)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Light radius: +2 - +5 Affinity: lite Components can be used to enhance items being crafted! |
cleansing component (body)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! |
component of blight (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% blight Changes damage: * +10% - +30% blight Affinity: robes Components can be used to enhance items being crafted! |
component of dexterity (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: head Components can be used to enhance items being crafted! |
component of erosion (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! |
component of health (lite)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +80.00 Affinity: lite Components can be used to enhance items being crafted! |
component of illumination (staff)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Defense: +5 - +15 Light radius: +2 - +5 Use talent when activated: Illuminate level 1 - 2 Puts all charms on cooldown for 6 turns Affinity: staff Components can be used to enhance items being crafted! |
component of life (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +0.50 - +2.00 Maximum life: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
component of lightning (ring)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% lightning Changes damage: * +10% - +20% lightning Affinity: ring Components can be used to enhance items being crafted! |
component of massacre (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
component of power (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +5% - +20% all Spellpower: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
component of protection (robes)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +5 Defense: +2 - +5 Physical save: +15 - +30 Affinity: robes Components can be used to enhance items being crafted! |
component of strength (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: head Components can be used to enhance items being crafted! |
component of the mind (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% mind Changes damage: * +10% - +30% mind Affinity: robes Components can be used to enhance items being crafted! |
component of the stars (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 light, 10 - 20 darkness While equipped: Changes stats: * +1 - +11 Cun * +1 - +11 Mag Changes resistances: * +10% - +20% light * +10% - +20% darkness Changes damage: * +10% - +20% light * +10% - +20% darkness Affinity: shield Components can be used to enhance items being crafted! |
component of vileness (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight On hit: * 5 - 30% chance to reduce strength, dexterity, and constitution by 8 Affinity: melee Components can be used to enhance items being crafted! |
enveloping component (cloak)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +5 - +15 Physical save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
flaming component (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: ammo Components can be used to enhance items being crafted! |
mindwoven component (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
miner's component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +6 Infravision radius: +1 - +4 Affinity: head Components can be used to enhance items being crafted! |
potent component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 - +12 While equipped: Changes damage: * +2% - +12% of staff elemental bonus Spellpower: +2 - +5 Affinity: staff Components can be used to enhance items being crafted! |
2 prismatic component (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! |
radiant component (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Searing Light (20% chance). While equipped: Damage (melee): 5 - 20 light Changes resistances: * +5% - +15% light Changes damage: * +3% - +11% light Affinity: hands Components can be used to enhance items being crafted! |
restful component (amulet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Life regen: +1.00 - +5.00 Affinity: amulet Components can be used to enhance items being crafted! |
short component (staff)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
slime-covered component (melee)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 44% Affinity: melee Components can be used to enhance items being crafted! |
2 stabilizing component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical save: +10 - +25 Affinity: head Components can be used to enhance items being crafted! |
starseer's component (amulet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag Changes damage: * +4% - +8% physical * +4% - +8% temporal * +4% - +8% light * +4% - +8% darkness Spellpower: +3 - +6 Spell crit. chance: +3% - +6% Affinity: amulet Components can be used to enhance items being crafted! |
surging component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
2 woodsman's component (digger)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +15% nature Changes damage: * +5% - +10% nature Affinity: digger Components can be used to enhance items being crafted! |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Malyrain the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Armor +2 Resistance +6% temporal Spell save +3 (+3 eff.) Life +42.00 Disease Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Neressra the pouch of iron shots (12/12, 123% power, 2 apr)3.0 Encumbrance T1 shot ammo [Rare] Master Weapon Damage 123% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Mastery Weapon Aptitude Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +10.0% Capacity 12 Projectile Speed +200% On Critical: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Onry the Cornac Artificer level 10
6th Mirth 122nd year of Ascendancy at 07:31 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Onry the Cornac Artificer level 6
78th Pyre 122nd year of Ascendancy at 19:47 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Onry the Cornac Artificer level 8
2nd Mirth 122nd year of Ascendancy at 06:32 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Onry the Cornac Artificer level 6
78th Pyre 122nd year of Ascendancy at 20:24 see stats
Log
Melee retaliation hits Emelynn the dire wolf for 2 darkness, 2 darkness (4 total damage).
Onry shoots!
Netherworm mass hits Onry for 10 temporal, 10 darkness, 13 darkness (34 total damage).
Melee retaliation hits Netherworm mass for 2 darkness, 2 darkness (4 total damage).
Onry's Shoot hits Emelynn the dire wolf for 44 physical damage.
Emelynn the dire wolf uses Dual Strike.
Onry is stunned!
Emelynn the dire wolf performs a melee critical strike against Onry!
Emelynn the dire wolf hits Onry for 7 nature, (2 armor), 1 physical, 3 mind, (2 armor), 1 physical (12 total damage).
Melee retaliation hits Emelynn the dire wolf for 2 darkness, 1 darkness (3 total damage).
Bleeding from Emelynn the dire wolf hits Onry for 7 physical damage.
Onry's Attune Mindstar is disrupted by her wounds!
Emelynn the dire wolf hits Onry for 4 mind, (2 armor), 1 physical, 6 nature, (2 armor), 1 physical (11 total damage).
Melee retaliation hits Emelynn the dire wolf for 1 darkness, 1 darkness (2 total damage).
Onry hits Emelynn the dire wolf for 5 nature, 2 acid, 0 arcane (7 total damage).
Melee retaliation hits Netherworm mass for 1 darkness, 1 darkness (2 total damage).
Netherworm mass hits Onry for 11 temporal, 11 darkness, 12 darkness (34 total damage).
Talent Stone Touch is ready to use.
Talent Fuse Items is ready to use.
Talent Bandolier Slot 5 is ready to use.
Talent Craft Item is ready to use.
Bleeding from Emelynn the dire wolf hits Onry for 8 physical damage.
Emelynn the dire wolf uses Knockback.
Emelynn the dire wolf performs a melee critical strike against Onry!
Onry resists the knockback!
Emelynn the dire wolf hits Onry for 11 mind, (2 armor), 1 physical, 11 nature (23 total damage).
Melee retaliation hits Emelynn the dire wolf for 1 darkness, 1 darkness (2 total damage).
Onry the level 10 cornac artificer was naturalised to death by Emelynn the dire wolf on level 2 of Norgos Lair.

















































