Dangdle the level 10 Skeleton Archmage by Dangdle

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassArchmage
Level / Exp10 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 10)
Dexterity33 (base 10)
Constitution10 (base 10)
Magic43 (base 33)
Willpower23 (base 22)
Cunning24 (base 11)

Resources

Life-36/224
Mana189/193
Healing Factor1
Regeneration4.25

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+84.461303351163%

Vision

Sight10
Lite6
See Invisible3

Offense: Mainhand

Damage22
Accuracy23
Crit Chance7%
APR7
Speed1.00

Offense: Spell

Spellpower46
Crit Chance12%
Speed1

Offense: Mind

Mindpower30
Crit Chance5%
Speed1

Offense: Damage Bonus

Lightning+15%
Light+6%
Temporal+5%
Arcane+3%
Fire+9%
Acid+3%

Offense: Damage Penetration

Blight+10%
Mind+5%

Defense: Base

Armour (hardiness)28.551211628464 (89.117647058824%)
Defense21
Ranged Defense25
Fatigue24
Physical Save24
Spell Save23
Mental Save23

Defense: Resistances

Blight+ 6%( 70%)
Arcane+ 14%( 70%)
Mind+ 5%( 70%)
All 0%( 70%)
Lightning+ 6%( 70%)
Light+ 12%( 70%)
Temporal+ 6%( 70%)
Physical+ 6%( 70%)
Fire+ 17%( 70%)
Cold+ 11%( 70%)

Defense: Immunities

Pinning Resistance29%
Bleed Resistance100%
Instadeath Resistance100%
Fear Resistance100%
Stun Resistance10%
Poison Resistance100%
Silence Resistance10%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Air1.30
2/5
3/5
1/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
4/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
detrimental effect
beneficial effect
detrimental effect
beneficial effect
detrimental effect
beneficial effect
detrimental effect
detrimental effect
beneficial effect

Quests

done
done
done
active
done

Equipment

On feet
On hands
On head
Tool
Around neck
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Dangdle the Skeleton Archmage level 10
2nd Dusk 122nd year of Ascendancy at 16:05
see stats

Log


Dangdle is confused and fails to use Rune: Prismatic.

Thorn Grab from Belamikira the wolf hits
Dangdle for 5 nature damage.
Arelaith the giant red ant uses
Dual Strike.
Dangdle is stunned!

Belamikira the wolf shares damage with his oozes!
Belamikira the wolf hits Dangdle for 27 nature, 2 lightning, 27 mind, 2 lightning (59 total damage).
Melee retaliation hits Belamikira the wolf for
1 fire, 1 fire (2 total damage).
Melee retaliation hits Bloated ooze for
1 fire damage.
Melee retaliation hits Arelaith the giant red ant for
4 fire, 2 fire (6 total damage).
Bloated ooze hits Dangdle for 0 nature damage.
Arelaith the giant red ant hits Dangdle for 5 physical, 12 physical (17 total damage).
Dangdle speeds up.

Talent Dig is ready to use.
Thorn Grab from Belamikira the wolf hits
Dangdle for 5 nature damage.

Dangdle casts
Rune: Prismatic.
Dangdle summons a prismatic shield to protect him!

Belamikira the wolf shares damage with his oozes!
Belamikira the wolf hits Dangdle for 27 nature damage.
Melee retaliation hits Belamikira the wolf for
0 fire, 0 fire (1 total damage).
Dangdle the level 10 skeleton archmage was slimed to death by Belamikira the wolf on level 1 of Ruins of Kor'Pul.
Dangdle is no longer surging arcane power.

Dangdle stops surging mana.

Dangdle is not stunned anymore.

Dangdle seems more focused.

Dangdle deactivates
Feather Wind.
Dangdle's prismatic shield fades.

Dangdle deactivates
Chant of Fortress.
Dangdle deactivates
Arcane Power.