Malardon the level 8 Yeek Oozemancer by cory28

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassOozemancer
Level / Exp8 / 81%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength11 (base 14)
Dexterity12 (base 10)
Constitution5 (base 10)
Magic10 (base 10)
Willpower33 (base 27)
Cunning29 (base 22)

Resources

Life149/149
Equilibrium28
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth26.003878189685
See Invisible26.003878189685

Offense: Mainhand

Damage37
Accuracy30
Crit Chance14%
APR25
Speed1.00

Offense: Offhand

Damage30
Accuracy30
Crit Chance10%
APR20
Speed1.00

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower32
Crit Chance11%
Speed1

Offense: Damage Bonus

Fire+3%
Nature+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense22
Ranged Defense22
Fatigue3
Physical Save6
Spell Save15
Mental Save23

Defense: Resistances

Nature+ 10%( 70%)
Lightning+ 15%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance50%
Poison Resistance100%
Confusion Resistance57%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
0/5
0/5
0/5
0/5
Wild-gift / Slime1.30
4/5
1/5
0/5
0/5
Wild-gift / Ooze1.30
2/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
3/5
2/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
1/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
3/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
1/5
2/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done

Equipment

Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

The Arena Unlocked Arena mode.
By Malardon the Yeek Oozemancer level 8
2nd Summertide 122nd year of Ascendancy at 04:20
see stats

Log

Talent Attune Mindstar is ready to use.
Rested for 41 turns (stop reason: all resources and life at maximum).


You pickup 0.85 gold pieces.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to Derth here (press '' or right click to use).
Ran for 11 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).

There is an exit to Derth here (press '' or right click to use).

Malardon wears (replacing
mossy mindstar (2-3 power, 12 apr, mind damage)): Serpent's Glare (7-8 power, 15 apr, nature damage).

Resting starts...

Rested for 7 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


There is a Passageway into the Trollmire here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).