Turkey the level 50 Whitehoof Adventurer by tabs

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignOrcs
ModeInsane Adventure
SexMale
RaceWhitehoof
ClassAdventurer
Level / Exp50 / 680%
Sizemedium
Lifes / Deaths

Primary Stats

Strength106 (base 60)
Dexterity33 (base 28)
Constitution42 (base 12)
Magic99 (base 60)
Willpower44 (base 12)
Cunning106 (base 60)

Resources

Mana587/587
Psi134/134
Vim348/348
Life1560/1560
Steam100/100
Stamina274/274
Paradox250
Healing Factor1.6864150943396
Regeneration6.6613396226416

Speed

Mental+9.0652763702814%
Attack0%
Movement+100%
Spell+9.0652763702814%
Global+120%

Vision

Sight10
Lite14

Offense: Mainhand

Damage224
Accuracy56
Crit Chance52%
APR29
Speed0.83

Offense: Offhand

Damage104
Accuracy56
Crit Chance52%
APR24
Speed0.92

Offense: Spell

Spellpower75
Crit Chance50%
Speed0.91688210334237

Offense: Mind

Mindpower54
Crit Chance29%
Speed1

Offense: Damage Bonus

Nature+34%
Lightning+28%
Physical+80%
Fire+50%
Darkness+40%
Arcane+31%
Mind+31%
All+25%

Offense: Damage Penetration

Lightning+5%
Mind+5%
Physical+52%
Fire+25%
Nature+20%

Defense: Base

Armour (hardiness)82.661453954157 (73.666666666667%)
Defense38
Ranged Defense42
Fatigue33
Physical Save55
Spell Save56
Mental Save56

Defense: Resistances

Acid+ 15%( 70%)
Blight+ 44%( 70%)
Arcane+ 18%( 75%)
Cold+ 15%( 70%)
All+ 7%( 70%)
Darkness+ 18%( 70%)
Light+ 18%( 70%)
Lightning+ 43%( 70%)
Physical+ 45%( 70%)
Fire+ 29%( 70%)
Nature+ 30%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Bleed Resistance100%
Confusion Resistance12%
Stun Resistance100%
Disarm Resistance100%
Poison Resistance100%
Blind Resistance10%

Inscriptions (4/4)

Implants
Runes
Implants
Implants

Class Talents

Cunning / Shadow magic1.00
1/5
1/5
4/5
5/5
Steamtech / Butchery1.00
5/5
1/5
1/5
0/5
Corruption / Torture1.00
1/5
0/5
0/5
0/5
Steamtech / Furnace1.00
5/5
5/5
1/5
2/5
Corruption / Doom shield1.00
5/5
5/5
0/5
0/5
Corruption / Demonic pact1.00
5/5
5/5
0/5
0/5
Cunning / Lethality1.00
4/5
5/5
3/5
0/5

Generic Talents

Technique / Combat training1.00
2/5
3/5
0/5
3/5
0/5
0/5
Steamtech / Physics1.00
1/5
2/5
1/5
0/5
Chronomancy / Energy1.00
3/5
1/5
1/5
4/5
Steamtech / Chemistry1.00
5/5
1/5
1/5
1/5
Race / Whitehooves1.00
5/5
3/5
5/5
1/5
Psionic / Finer energy manipulations1.00
3/5
2/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
active
done
done
done
done
done
active
done
done
done

Equipment

Psionic focus
On hands
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Adventure) difficulty) Buy an item from an AAA.
By Turkey the Whitehoof Adventurer level 8
20th Retaking 124th year of Ascendancy at 12:17
see stats
Across the Narrow Sea (Insane (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Turkey the Whitehoof Adventurer level 11
28th Retaking 124th year of Ascendancy at 02:45
see stats
Dragon's Greed (Insane (Adventure) difficulty) Amassed 8000 gold pieces.
By Turkey the Whitehoof Adventurer level 50
7th Dearth 124th year of Ascendancy at 05:10
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By Turkey the Whitehoof Adventurer level 34
26th Revenge 124th year of Ascendancy at 18:47
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Turkey the Whitehoof Adventurer level 10
21st Retaking 124th year of Ascendancy at 14:28
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Turkey the Whitehoof Adventurer level 20
39th Retaking 124th year of Ascendancy at 20:02
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By Turkey the Whitehoof Adventurer level 30
6th Revenge 124th year of Ascendancy at 08:42
see stats
Level 40 (Insane (Adventure) difficulty) Got a character to level 40.
By Turkey the Whitehoof Adventurer level 40
31st Revenge 124th year of Ascendancy at 07:00
see stats
Level 50 (Insane (Adventure) difficulty) Got a character to level 50.
By Turkey the Whitehoof Adventurer level 50
5th Dearth 124th year of Ascendancy at 03:49
see stats
One Ill Turn Deserves Another (Insane (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Turkey the Whitehoof Adventurer level 50
5th Dearth 124th year of Ascendancy at 15:07
see stats
Reclaiming Garkul's Heritage (Insane (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Turkey the Whitehoof Adventurer level 33
23rd Revenge 124th year of Ascendancy at 09:39
see stats
Size is everything (Insane (Adventure) difficulty) Did over 1500 damage in one attack.
By Turkey the Whitehoof Adventurer level 46
1st Dearth 124th year of Ascendancy at 17:34
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Turkey the Whitehoof Adventurer level 30
9th Revenge 124th year of Ascendancy at 05:01
see stats
The Dead God Rests (Insane (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Turkey the Whitehoof Adventurer level 50
8th Dearth 124th year of Ascendancy at 03:30
see stats
The High Lady's Destiny (Finale) (Insane (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Turkey the Whitehoof Adventurer level 36
28th Revenge 124th year of Ascendancy at 19:02
see stats
The bigger the better! (Insane (Adventure) difficulty) Did over 3000 damage in one attack.
By Turkey the Whitehoof Adventurer level 50
6th Dearth 124th year of Ascendancy at 04:55
see stats
This will make a big Omelette! (Insane (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Turkey the Whitehoof Adventurer level 21
41st Retaking 124th year of Ascendancy at 01:14
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By Turkey the Whitehoof Adventurer level 30
7th Revenge 124th year of Ascendancy at 07:10
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Turkey the Whitehoof Adventurer level 15
35th Retaking 124th year of Ascendancy at 02:54
see stats

Log

Turkey's Blood Grasp drains life from Eyed tentacle!
Turkey receives 557 healing from Eyed tentacle.
Turkey's Blood Grasp hits Eyed tentacle for
661 blight damage.
Turkey's Flame Bolts hits Eyed tentacle for
303 fire damage.
Turkey's Flame Bolts killed Eyed tentacle!
Turkey activates Shadow Feed.

Turkey activates Shadow Combat.

Talent Vitality is ready to use.

Resting starts...

Talent Incinerating Blows is ready to use.
Turkey is no longer surging arcane power.

Talent Ward is ready to use.
Talent Blade Flurry is ready to use.
Talent Hardened Core is ready to use.
Talent Essence Drain is ready to use.
Rested for 71 turns (stop reason: all resources and life at maximum).


Turkey activates Hardened Core.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Turkey deactivates Shadow Feed.

Turkey deactivates Melting Point.

Turkey deactivates Energy Decomposition.

Turkey deactivates Tempest of Metal.

Turkey deactivates Shadow Combat.

Turkey deactivates Hardened Core.

Turkey deactivates Furnace.