











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 23 / 83% |
| Size | big |
| Lifes / Deaths | Killed by corrupted thief at level 23 on the 15th Regrowth 123rd year of Ascendancy at 22:25 0 / 6Killed by corrupted thief at level 23 on the 16th Regrowth 123rd year of Ascendancy at 01:33 Killed by Belyreba the blue jelly at level 23 on the 33rd Regrowth 123rd year of Ascendancy at 10:29 Killed by Islywe the blue ooze at level 23 on the 33rd Regrowth 123rd year of Ascendancy at 19:31 Killed by Islywe the blue ooze at level 23 on the 33rd Regrowth 123rd year of Ascendancy at 21:23 Killed by Xanima the sandworm at level 23 on the 34th Regrowth 123rd year of Ascendancy at 12:39 |
Primary Stats
| Strength | 55 (base 53) |
| Dexterity | 15 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 52 (base 45) |
| Cunning | 27 (base 10) |
Resources
| Life | -129/545 |
| Hate | 106/106 |
| Healing Factor | 1.0460311219418 |
| Regeneration | 0.26150778048544 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | -1.1102230246252E-14% |
| Movement | -6.6613381477509E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 6 |
| Infravision | 7 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 94 |
| Accuracy | 46 |
| Crit Chance | 7% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +16% |
| Light | +17% |
| Physical | +8% |
| Fire | +9% |
| All | +5% |
Offense: Damage Penetration
| Physical | +23% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 62.317011280365 (72.903125182002%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 25 |
| Physical Save | 27 |
| Spell Save | 42 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 11%( 70%) |
| Blight | + 7%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 15%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 19%( 70%) |
| Light | + 25%( 70%) |
| Temporal | + 10%( 70%) |
| Fire | + 15%( 70%) |
| Lightning | + 21%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 55% |
| Fear Resistance | 45% |
| Blind Resistance | 25% |
| Disarm Resistance | 53% |
| Pinning Resistance | 30% |
| Silence Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 68% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 255 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 163 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 608% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / Rampage | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You abandoned lost sun paladin, to death. Escort: lost sun paladin (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by Eilinarekira the degenerated skeleton warrior. Escort: lost warrior (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the repented thief from death by shadow. Escort: repented thief (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Ce'Natira the midge swarm. Escort: worried loremaster (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ce'Nywe the pair of rough leather boots (Nightmares) (10 def, 9 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Res.pen +15% physical ----- def ----- Armour +9 Defense +10 (+7 eff.) Phys.save +7 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+2 eff.) Silence- +10% Curse of Nightmares A pair of boots made of leather. |
| Light source | Radhydor the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +5 Cun ----- def ----- Resists +5% arcane +3% cold Crit.chn- 5.00% Spell.save +12 (+4 eff.) Max.HP +49.00 Silence- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Halothad the iron helm (Shrouds) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +3 Dex +2 Cun +3 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +3% physical Apr +5 On Hit (Melee): * 20% chance to reduce armor by 22% ----- def ----- Armour +3 Fatigue +5% ---------- misc Stam/turn +1.00 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | cinder rough leather gloves (Nightmares) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 6 fire Dmg.mod +4% fire ----- def ----- Armour +1 Resists +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Glaresage (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +6 Wil +1 Cun ----- def ----- Resists +3% light Max.HP +21.00 ---------- misc Max.stam +17.00 Light +2 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | wizard's copper ring of tenacity (Nightmares)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Max.HP +22.00 Disarm- +23% Pinning- +20% Knockbk- +23% Curse of Nightmares Rings make your fingers look great! |
| On fingers | steel quartz ring (Shrouds)0.1 T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +3 Cun dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +8 (+3 eff.) Melee+ 12 physical Ranged+ 8 physical Dmg.mod +5% all On Hit (Melee): * 12% chance to reduce all saves and defense by 26 On Hit (Ranged): * 12% chance to reduce all saves and defense by 26 ----- def ----- Stun/Frz- +30% ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Curse of Shrouds Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| Around neck | grounding gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +18% lightning Blind- +15% Stun/Frz- +28% ---------- misc Infravis +4 Sight +2 See.Invis +5 Amulets make your neck look great! |
| In main hand | warbringer's dwarven-steel mace of projection (Nightmares) (135% power, 4 apr)3.0 T3 mace 1H weapon [Ego++] Master/Psionic Power 136% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +8% physical ----- def ----- Disarm- +20% Curse of Nightmares Blunt and deadly. |
| Around waist | Carrionhack the rough leather belt (Madness)1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Acc +25 (+8 eff.) On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Phys.save +3 (+1 eff.) Spell.save +6 (+2 eff.) ---------- misc Max.stam +20.00 Size +1 Curse of Madness A belt that goes around your waist. |
| In off hand | steel shield 'Delorand' (Shrouds) (0 def, 20 armour, 117% power, 101.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 117% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +102 Melee+ +13 light +12 darkness On Crit.r2 +10 light +14 fire While equipped: Stats +1 Cun +2 Mag dps ---------- Dmg.mod +12% light +11% darkness On shield block: * Deals 43 light and fire damage to each enemy blocked ----- def ----- Armour +20 Fatigue +8% Resists +5% fire +19% light +10% darkness ---------- misc Talents +1 Block Curse of Shrouds Handheld deflection devices. |
| Cloak | Eilinonne the Bloomglean (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Res.pen +5% nature ----- def ----- Defense +1 (+1 eff.) Resists +3% blight +6% temporal Disarm- +10% Pinning- +10% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Amarab the steel mail armour (Corpses) (2 def, 21 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +21 Defense +2 (+2 eff.) Fatigue +12% Resists +7% acid +8% cold +6% darkness Spell.save +15 (+5 eff.) Blind- +10% Disease- +10% Confus- +10% ---------- misc Breathe water Curse of Corpses A suit of armour made of mail. |
Inventory
movement infusion (speed 403%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 403% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 298; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 298 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
vitalizing copper amulet0.1 T1 amulet jewelry [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +7 (+3 eff.) Max.HP +30.00 HP.reg +1.00 Amulets make your neck look great! |
wanderer's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +1 Mag +4 Cun +4 Con dps ---------- S.pwr/crit +2 Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.40 Mana/turn +0.18 Max.mana +32.00 Amulets make your neck look great! |
Darkrend the copper ring (Nightmares)0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +6% mind Res.pen +5% mind Acc +8 (+2 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Resists +9% mind Curse of Nightmares Rings make your fingers look great! |
steel ring of power (Nightmares)0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +6 (+2 eff.) Curse of Nightmares Rings make your fingers look great! |
hateful dwarven-steel greatsword of erosion (Nightmares) (144% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Nature/Psionic Power 145% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +13 darkness +7 nature Against +12% Living Curse of Nightmares Massive two-handed swords. |
iron longsword of massacre (Nightmares) (115% power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Master Power 115% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Curse of Nightmares Sharp, long, and deadly. |
steel longsword 'Goryruitar' (Shrouds) (112% power, 5 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master Power 112% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +9 blight +5 temporal On Hit: 20% Epidemic 2 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 12 On Crit: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +7 (+2 eff.) Dmg.mod +3% physical ----- def ----- Resists +6% temporal Disease- +15% Curse of Shrouds Sharp, long, and deadly. |
Adewyn the dwarven-steel longsword (Misfortune) (134% power, 11 apr)3.0 T3 longsword 1H weapon [Random Unique] Master/Psionic Power 134% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +11 Crit +3.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +8 (+2 eff.) ---------- misc Max.stam +20.00 Curse of Misfortune Sharp, long, and deadly. |
balanced dwarven-steel waraxe of paradox (Madness) (117% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane/Master Power 117% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +10 temporal While equipped: dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +5 (+4 eff.) Resists +10% temporal Disarm- +22% Curse of Madness One-handed war axes. |
Poluyada the steel dagger (Misfortune) (105% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Master/Psionic Power 106% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Dex +1 Mag +1 Con dps ---------- Phys.crit +7.0% Phys.pwr +7 (+2 eff.) Dmg.mod +6% blight Acc +5 (+1 eff.) On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 12 ----- def ----- Defense +7 (+5 eff.) Disarm- +20% Curse of Misfortune Sharp, short and deadly. |
dwarven-steel dagger 'Belumita' (Nightmares) (115% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Random Unique] Nature/Disrupt Power 115% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +10 nature On Hit.r1 +8 mind On Hit: * 10% chance to reduce armor by 22% On Crit: * Deals 69 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +9% acid +9% mind Res.pen +5% mind ----- def ----- Resists +9% acid +9% lightning +7% cold +11% fire +4% all Spell.save +7 (+3 eff.) Curse of Nightmares Sharp, short and deadly. |
hateful dwarven-steel dagger of erosion (Corpses) (116% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Nature/Psionic Power 116% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 nature +10 darkness Against +8% Living Curse of Corpses Sharp, short and deadly. |
stormbringer's dwarven-steel dagger of massacre (Shrouds) (126% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Nature/Master Power 127% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +6 lightning +18 cold While equipped: dps ---------- Mov.spd +29% Res.pen +7% lightning +10% cold Curse of Shrouds Sharp, short and deadly. |
Lelodrarin (Misfortune) (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +20 acid While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Res.pen +10% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +22% lightning +25% fire +9% acid +13% cold Max.HP +57.00 HP.reg +3.60 ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Psionic/Absorption Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hardened leather sling (Shrouds)4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
dwarven-steel shield of mind resistance (+10%) (Misfortune) (0 def, 6 armour, 129% power, 79 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Psionic When used to Attack: Power 130% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +79 While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +10% mind ---------- misc Talents +1 Block Curse of Misfortune Handheld deflection devices. |
Gyrassra the Tundrawell (Misfortune) (0 def, 4 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Crit.mult +13.00% Melee Ret 6 mind 6 cold ----- def ----- Armour +4 Resists +9% all Max.HP +100.00 Heal.mod +20% ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
hardened leather armour of lightning resistance (Corpses) (9 def, 6 armour)9.0 T3 light armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +9 (+6 eff.) Fatigue +8% Resists +15% lightning Curse of Corpses A suit of armour made of leather. |
radiant stralite mail armour of delving (Corpses) (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +5 Str +5 Wil ----- def ----- Armour +8 Defense +4 (+4 eff.) Fatigue +12% Resists +18% blight +8% physical +35% darkness ---------- misc Light +2 Curse of Corpses Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
impenetrable steel plate armour of cold resistance (Madness) (0 def, 15 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +15 Fatigue +22% Resists +17% cold Curse of Madness A suit of armour made of metal plates. |
dwarven-steel plate armour of fire resistance (Misfortune) (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +17% fire Curse of Misfortune A suit of armour made of metal plates. |
augmenting cashmere wizard hat of darkness (+18%) (Misfortune) (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +5% acid +12% darkness +6% lightning +6% cold +3% arcane +5% fire ----- def ----- Defense +2 (+2 eff.) Resists +18% darkness Curse of Misfortune A pointy cloth hat, very wizardly... |
Splendourmight the hardened leather cap (Madness) (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Wil dps ---------- Mind.crit +4% Res.pen +15% mind ----- def ----- Armour +3 Fatigue +3% Resists +8% fire +12% light +9% cold Curse of Madness A cap made of leather. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
brass lantern 'Chusin'2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str dps ---------- Dmg.mod +15% temporal Melee Ret 2 physical On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Mind.save +6 (+3 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By erkun the Cornac Cursed level 8
2nd Summertide 122nd year of Ascendancy at 00:18 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By erkun the Cornac Cursed level 23
33rd Regrowth 123rd year of Ascendancy at 17:28 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By erkun the Cornac Cursed level 10
8th Flare 122nd year of Ascendancy at 07:28 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By erkun the Cornac Cursed level 20
62nd Dusk 122nd year of Ascendancy at 12:57 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By erkun the Cornac Cursed level 22
71st Haze 122nd year of Ascendancy at 00:59 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By erkun the Cornac Cursed level 13
26th Dusk 122nd year of Ascendancy at 08:05 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By erkun the Cornac Cursed level 7
78th Pyre 122nd year of Ascendancy at 15:33 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By erkun the Cornac Cursed level 19
57th Dusk 122nd year of Ascendancy at 13:18 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By erkun the Cornac Cursed level 23
34th Regrowth 123rd year of Ascendancy at 02:07 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By erkun the Cornac Cursed level 16
36th Dusk 122nd year of Ascendancy at 21:53 see stats
Log
Something performs a melee critical strike against erkun!
Something hits erkun for 17 physical, 2 nature, 2 darkness, 2 fire, 36 physical, 2 nature, 2 fire (63 total damage).
The air around Erkun grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
Erkun speeds up.
Erkun overcomes the gloom
Erkun is not crippled anymore.
Erkun is no longer rampaging.
Mindrot hits erkun for 6 mind, 5 darkness (11 total damage).
Erkun uses Infusion: Regeneration.
Erkun starts regenerating health quickly.
Something hits Something for 38 mind damage.
Something hits Something for 43 darkness damage.
erkun repels an attack from Something.
Something misses Something.
Something hits Something for (24 parried), 229 cold (229 total damage).
Something hits Something for 255 cold damage.
Your summoned terror disappears.
Your summoned terror disappears.
Erkun harrows Xanima the sandworm!
Erkun moves reluctantly!
Mindrot hits erkun for 6 mind, 5 darkness (11 total damage).
Something performs a melee critical strike against erkun!
Erkun is crippled.
Erkun resists the stunning strike!
Something hits erkun for 36 physical, 2 nature, 1 fire, 20 physical, 2 nature, 2 darkness, 2 fire (64 total damage).
The air around Erkun grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
erkun misses Something.
The air around Erkun grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
















































































