er the level 2 Ogre Bulwark by erkunder

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceOgre
ClassBulwark
Level / Exp2 / 38%
Sizebig
Lifes / Deaths

Primary Stats

Strength21 (base 18)
Dexterity11 (base 12)
Constitution12 (base 12)
Magic12 (base 10)
Willpower8 (base 10)
Cunning12 (base 10)

Resources

Life191/191
Stamina68/68
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage21
Accuracy18
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower10
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)13.174063822158 (63.098591549296%)
Defense8
Ranged Defense12
Fatigue18
Physical Save11
Spell Save7
Mental Save7

Defense: Immunities

Stun Resistance19%
Instadeath Resistance100%
Knockback Resistance19%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Resting starts...
Talent Rune: Shielding is ready to use.
Rested for 54 turns (stop reason: all resources and life at maximum).


Er picks up (a.):
wild infusion (resist 10%; cure magical, mental).
Er picks up (b.):
manasurge rune (600% regen over 10 turns; 30 instant mana).
Er picks up (a.):
regeneration infusion of the warrior (heal 167 over 5 turns).
Er picks up (d.):
manasurge rune (636% regen over 10 turns; 32 instant mana).
Er picks up (f.):
phase door rune (range 5; power 17; dur 3).
Er picks up (a.):
regeneration infusion (heal 60 over 5 turns).
Er picks up (g.):
phase door rune (range 5; power 17; dur 3).
Er picks up (c.):
sun infusion (rad 5; power 20; turns 4; dispels darkness).
There is a way to the next level here (press '' or right click to use).
Ran for 58 turns (stop reason: at exit).


You gain 0.30 gold from the transmogrification of
quick elm totem of thorny skin [power 13] (13 cooldown).
You gain 1.62 gold from the transmogrification of
steady rough leather gloves (0 def, 1 armour).
You gain 2.59 gold from the transmogrification of
arcing iron greatsword of daylight (15.5-24.8 power, 1 apr).
You gain 2.10 gold from the transmogrification of
phase door rune of the duelist (range 7; power 18; dur 3).
You gain 1.60 gold from the transmogrification of
phase door rune (range 5; power 17; dur 3).
You gain 1.60 gold from the transmogrification of
phase door rune (range 5; power 17; dur 3).
You gain 1.75 gold from the transmogrification of
phase door rune (range 6; power 19; dur 3).
You gain 0.59 gold from the transmogrification of
manasurge rune (636% regen over 10 turns; 32 instant mana).
You gain 0.59 gold from the transmogrification of
manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure magical, mental).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 4; dispels darkness).
You gain 1.28 gold from the transmogrification of
regeneration infusion of the warrior (heal 167 over 5 turns).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
There is a way to the previous level here (press '' or right click to use).
Er deactivates Shield Wall.