








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Friendly Patrols 1.6.0Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Adventurer |
| Level / Exp | 31 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by Cuiell the human at level 11 on the 5th Flare 122nd year of Ascendancy at 11:17 0 / 8Killed by Poridhevea the sandworm at level 18 on the 18th Haze 122nd year of Ascendancy at 13:59 Killed by Assassin Lord at level 22 on the 5th Decay 122nd year of Ascendancy at 17:59 Killed by Poretta the ultimate telugoroth at level 29 on the 29th Regrowth 123rd year of Ascendancy at 23:34 Killed by Siluldathra the corrupted protoplasmic controller at level 31 on the 34th Regrowth 123rd year of Ascendancy at 10:02 Killed by Siluldathra the corrupted protoplasmic controller at level 31 on the 34th Regrowth 123rd year of Ascendancy at 13:47 Killed by Siluldathra the corrupted protoplasmic controller at level 31 on the 34th Regrowth 123rd year of Ascendancy at 15:24 Killed by Siluldathra the corrupted protoplasmic controller at level 31 on the 34th Regrowth 123rd year of Ascendancy at 15:29 |
Primary Stats
| Strength | 33 (base 12) |
| Dexterity | 29 (base 13) |
| Constitution | 20 (base 12) |
| Magic | 70 (base 50) |
| Willpower | 44 (base 38) |
| Cunning | 60 (base 37) |
Resources
| Mana | 471/491 |
| Psi | 130/134 |
| Vim | 243/243 |
| Life | -468/802 |
| Stamina | 265/275 |
| Healing Factor | 1.2970588855782 |
| Regeneration | 10.70073580602 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 6 |
| See Stealth | 52.441006431034 |
| See Invisible | 52.441006431034 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 44 |
| Crit Chance | 40% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Light | +32% |
| Nature | +21% |
| Cold | +47% |
| Lightning | +66% |
| Fire | +36% |
| All | +12% |
Offense: Damage Penetration
| Lightning | +32% |
| Light | +20% |
| Blight | +20% |
| Cold | +20% |
| Mind | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 25 (60.418071861941%) |
| Defense | 53 |
| Ranged Defense | 53 |
| Fatigue | 0 |
| Physical Save | 18 |
| Spell Save | 39 |
| Mental Save | 43 |
Defense: Resistances
| Nature | + 16%( 70%) |
| Lightning | + 45%( 70%) |
| Light | + 47%( 70%) |
| Mind | + 18%( 70%) |
| Cold | + 61%( 70%) |
| Arcane | + 26%( 70%) |
| Fire | + 49%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Confusion Resistance | 27% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 450 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 156 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Dexterity stat. |
Class Talents
| Psionic / Absorption | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Air | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Spell / Arcane | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Magical combat | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Beloreth the wolf. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 145. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed snow giant kidney. * You've found the needed hummerhorn wing. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed minotaur nose. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within13 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | elemental steel battleaxe of crippling (21-32 power, 2 apr)3.0 Encumbrance T2 battleaxe 1H weapon [Ego++] Arcane/Master Weapon Damage 21.0 - 31.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On Hit: * Create an explosion dealing 99 lightning damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +13.0% Damage +14% lightning Ignore resists +17% lightning Massive two-handed battleaxes. |
| Light source | Hellwill the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +9 Cun offense ------ Ignore resists +10% mind defense ------ Resistance +6% fire Mind save +12 (+4 eff.) Life +40.00 other ------- Equi when Hit +0.20 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Hellvalor (5 def, 12 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Damage +12% fire defense ------ Armor +12 Defense +5 (+2 eff.) Fatigue +4% Resistance +6% lightning +9% fire +8% cold Unlife -80.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | pair of rough leather boots 'Huretar' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ When Hit 2 blight defense ------ Armor +1 Unlife -80.00 life Life Regen +2.00 Healmod +10% Disease Resist +10% other ------- Mana/turn +0.08 A pair of boots made of leather. |
| Tool | Emelyralle the Filthhue (dig speed 8 turns)3.0 Encumbrance T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Mag offense ------ Spell Crit +6% Critical power +24.00% Physical Power +13 (+4 eff.) Damage +9% nature Ignore resists +5% nature +20% blight Ignore Armor +9 defense ------ Resistance +3% nature other ------- Max mana +41.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Noonbearer the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% cold Ignore resists +10% light When Hit 2 darkness On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +12% lightning +25% cold +5% arcane +9% light Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Stats +7 Str +3 Dex +4 Con offense ------ Physical Power +7 (+2 eff.) When Hit 2 mind defense ------ Resistance +6% mind Mind save +8 (+3 eff.) Life +46.00 Life Regen +6.00 Healmod +11% Confus Resist +27% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Shimmerlace the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +9% lightning +9% acid Ignore resists +15% lightning When Hit 2 acid defense ------ Resistance +3% lightning +13% fire +3% light +12% cold Amulets make your neck look great! |
| In main hand | Nirach the Gleampyre (25-30 power, 5 apr, lightning element)5.0 Encumbrance T4 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +5 Mag +2 Cun +4 Con offense ------ Spell Crit +12% Critical power +22.00% Spellpower +12 (+3 eff.) Damage +25% lightning +9% light Ignore resists +10% light defense ------ Resistance +9% light other ------- Negative/turn +0.20 Vim-on-crit +5.00 Max vim +23.00 Max negative +25.00 Talents +1 Command Staff On Spell Hit: 10% Lightning 2 Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves 'Rainripper' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: offense ------ Physical Crit +7.0% Spell Crit +10% Mind Crit +11% Critical power +7.00% On-Hit 16 light Damage +11% light +15% cold Ignore resists +10% cold When Hit 6 lightning defense ------ Armor +2 Resistance +18% light +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around waist | Singereek1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +6% lightning +12% fire +9% cold Ignore resists +10% cold defense ------ Resistance +3% fire Life +32.00 A belt that goes around your waist. |
| Cloak | Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Robe of the Archmage (10 def, 10 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun offense ------ Spellpower +15 (+4 eff.) Damage +12% all When Hit 15 arcane defense ------ Armor +10 Defense +10 (+4 eff.) Resistance +10% lightning +10% cold +10% fire +10% arcane +13% all Spell save +20 (+7 eff.) Mind save +15 (+5 eff.) Silence Resist +50% other ------- Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Inventory
wild infusion (res 21%; magical, mental; dur 2; cd 14)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (326.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 365.12 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 132; dur 4; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 131.89 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 5; phase 15; cd 15)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 103; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 103 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 154; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 154 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Belyta the Squalorterror0.1 Encumbrance T4 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag offense ------ Spell Crit +5% Spellpower +6 (+2 eff.) Damage +8% darkness +8% temporal +8% light +8% physical Ignore resists +10% nature When Hit 6 nature defense ------ Armor +16 Resistance +6% cold Crit Resistance 15.00% Blind Resist +20% Disease Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
Veludatta the Bleakwinter0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun offense ------ Mind Crit +5% Mindpower +15 (+5 eff.) Damage +18% darkness Ignore resists +25% mind defense ------ Resistance +26% temporal Pinning Resist +42% Knockbk Resist +44% other ------- Max hate +6.00 Amulets make your neck look great! |
Furnacemalice0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Ignore resists +5% fire defense ------ Resistance +15% lightning +3% fire +3% cold Blind Resist +21% other ------- Infravision +4 See Stealth +8 See Invis +5 Rings make your fingers look great! |
Lustremistress0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +9 Wil offense ------ Mindpower +25 (+9 eff.) Damage +6% light +9% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 25 defense ------ Resistance +12% mind Life Regen +7.00 Stun Resist +37% other ------- Max hate +4.00 Rings make your fingers look great! |
gladiator's voratun ring of luminosity0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +4 Mag +6 Con offense ------ Physical Power +9 (+3 eff.) On-Hit 39 light On-Ranged-Hit 24 light Damage +15% light Rings make your fingers look great! |
savage's stralite ring of misery0.1 Encumbrance T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +5 Con offense ------ On-Hit 14 physical On-Ranged-Hit 12 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 25 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 25 defense ------ Spell save +10 (+4 eff.) other ------- Hate-on-crit +2.00 Max stamina +21.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Effective talent level: 3.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
savage's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +4 Con defense ------ Spell save +20 (+7 eff.) other ------- Max stamina +25.00 Rings make your fingers look great! |
voratun ring of power0.1 Encumbrance T5 ring jewelry [Ego] Arcane While equipped: offense ------ Physical Power +15 (+5 eff.) Spellpower +11 (+3 eff.) Mindpower +7 (+3 eff.) Rings make your fingers look great! |
warrior's copper ring of corrosion (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str offense ------ Damage +10% acid defense ------ Armor +6 Resistance +20% acid Rings make your fingers look great! |
warrior's steel ring of corrosion (+20%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str offense ------ Damage +10% acid defense ------ Armor +8 Resistance +20% acid Rings make your fingers look great! |
Hathufang (22-32 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Nature Weapon Damage 21.5 - 32.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +20 acid While equipped: Stats +10 Str +7 Dex +7 Mag +9 Wil +7 Cun +7 Con offense ------ On-Hit (Melee): * 20% chance to reduce armor by 38% defense ------ Resistance +4% physical +6% temporal other ------- Infravision +2 Massive two-handed battleaxes. |
elemental iron battleaxe of projection (14-22 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego++] Arcane/Psionic Weapon Damage 14.5 - 21.8 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On Hit: * Create an explosion dealing 99 lightning damage (1/turn) * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Damage +9% lightning Ignore resists +10% lightning Massive two-handed battleaxes. |
stralite battleaxe 'Tiderot' (43-64 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon Reqs Str 35 [Rare] Arcane Weapon Damage 43.0 - 64.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-Hit, radius 1 +20 lightning +12 cold On Crit: * Splash the target with acid dealing 165 damage over 5 turns and reducing armor and accuracy by 21 While equipped: offense ------ Ignore resists +25% arcane +15% cold defense ------ Defense +30 (+9 eff.) Resistance +6% mind +6% light Massive two-handed battleaxes. |
thought-forged stralite battleaxe of massacre (62-93 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon Reqs Str 35 [Ego] Master/Psionic Weapon Damage 62.0 - 93.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-hit +16 mind On Hit: * 14% chance to reduce all saves and defense by 25 While equipped: Stats +6 Cun +5 Wil Massive two-handed battleaxes. |
Duvekor the voratun dagger (51-66 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Rare] Arcane Weapon Damage 51.0 - 66.3 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +12.0% Attack Speed 100% On-Hit, radius 1 +16 acid +20 fire While equipped: Stats +3 Dex offense ------ Physical Crit +4.0% On-Hit (Melee): * 20% chance to reduce armor by 38% defense ------ Armor +10 Sharp, short and deadly. |
arcing iron dagger of vileness (10-12 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Arcane Weapon Damage 9.5 - 12.3 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +5 blight On Hit: * 5% chance to reduce strength, dexterity, and constitution by 28 * 25% chance for lightning to strike from the target to a second target dealing 99 damage Sharp, short and deadly. |
manaburning stralite dagger of erosion (29-38 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego] Nature/Disrupt Weapon Damage 29.0 - 37.7 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +9 nature On Hit: * 15 arcane resource burn Sharp, short and deadly. |
Duskidol the voratun greatmaul (66-98 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon Reqs Str 48 [Rare] Master Weapon Damage 65.5 - 98.2 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +20 darkness While equipped: Stats +29 Str +3 Cun +8 Con offense ------ Damage +12% mind +21% physical Ignore resists +20% darkness Accuracy +35 (+11 eff.) Massive two-handed mauls. |
blazebringer's voratun greatsword of disruption (62-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Disrupt Weapon Damage 61.5 - 98.4 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% Damage Against +26% Unnatural On-crit, radius 2 +7 fire On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Global Speed +13% Ignore resists +26% fire Massive two-handed swords. |
iron greatsword (16-26 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Normal] Weapon Damage 16.5 - 26.4 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. |
keeper's dragonbone longbow of lightning4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +29 lightning While equipped: offense ------ Damage +23% lightning +23% physical +26% temporal Ignore resists +11% physical +18% temporal other ------- Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
ranger's dragonbone longbow of fire4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +20 fire While equipped: Stats +6 Dex offense ------ Damage +20% fire Longbows are used to shoot arrows at your foes. |
stralite mace of corruption (34-48 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Ego+] Arcane Weapon Damage 34.5 - 48.3 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On Hit: 20% Curse of Impotence 4 Blunt and deadly. |
warbringer's voratun mace of disruption (44-62 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon Reqs Str 48 [Ego++] Disrupt/Master Weapon Damage 44.5 - 62.3 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% Damage Against +18% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +4 Con offense ------ Physical Power +11 (+4 eff.) Ignore resists +11% physical defense ------ Disarm Resist +23% Blunt and deadly. |
honing thorny mindstar (8-9 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Cun +3 Wil offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Damage +5% physical Ignore resists +4% physical defense ------ Resistance +5% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's pulsing mindstar of storms (14-15 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 14.0 - 15.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Str +5 Dex +4 Mag +3 Wil +1 Cun +4 Con offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) On-Hit 17 lightning Damage +12% lightning +6% nature Ignore resists +6% lightning defense ------ Resistance +11% lightning +4% blight Disease Resist +17% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Belogar (10-12 power, 2 apr, temporal element)5.0 Encumbrance T1 staff 2H weapon [Rare] Master Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +6% Critical power +11.00% Spellpower +3 (+1 eff.) Damage +10% temporal On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +3% nature Crit Resistance 5.00% Life +20.00 Pinning Resist +10% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm starstaff (10-12 power, 2 apr, physical element)5.0 Encumbrance T1 staff 2H weapon [Normal] Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% physical other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff of fate (10-12 power, 2 apr, blight element)5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +3 (+1 eff.) Damage +10% blight defense ------ Physical save +6 (+4 eff.) Spell save +5 (+2 eff.) Mind save +5 (+2 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff 'Ashguile' (20-24 power, 4 apr, arcane element)5.0 Encumbrance T3 staff 2H weapon [Rare] Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Critical power +13.00% Spellpower +9 (+3 eff.) Mindpower +30 (+10 eff.) Damage +20% arcane +12% fire Ignore resists +10% fire +10% cold When Hit 8 cold other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Glamira (39-55 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Rare] Arcane Weapon Damage 39.0 - 54.6 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Crit: * Splash the target with acid dealing 165 damage over 5 turns and reducing armor and accuracy by 21 While equipped: Stats +3 Cun +3 Dex defense ------ Resistance +6% acid +6% light +12% nature Physical save +15 (+8 eff.) Pinning Resist +10% Stun Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% One-handed war axes. |
Glitterwoe the stralite waraxe (43-60 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon Reqs Str 35 [Rare] Master Weapon Damage 43.0 - 60.2 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +20 light +20 blight While equipped: offense ------ Damage +21% darkness Ignore resists +20% darkness +20% blight other ------- Light +3 One-handed war axes. |
Tulozilakan the Radiancestinger (46-64 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon Reqs Str 35 [Rare] Master Weapon Damage 45.5 - 63.7 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +12 mind While equipped: offense ------ When Hit 10 light defense ------ Armor +10 Physical save +9 (+5 eff.) Disease Resist +20% other ------- Psi when Hit +0.20 One-handed war axes. |
iron waraxe 'Gorion' (12-17 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Psionic Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +6 darkness Damage Against +6% Living While equipped: Stats +3 Str +1 Dex +2 Cun offense ------ Spell Crit +1% One-handed war axes. |
Velira the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Wil offense ------ Ignore resists +10% mind defense ------ Life Regen +0.90 Healmod +11% other ------- Max psi +30.00 A belt that goes around your waist. |
rough leather belt of carrying1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: defense ------ Fatigue -5% other ------- Encumbrance +21 A belt that goes around your waist. |
Arora the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: offense ------ Spell Crit +5% Critical power +17.00% Spellpower +6 (+2 eff.) Damage +6% arcane +21% acid Ignore resists +10% arcane When Hit 6 acid defense ------ Defense +2 (+1 eff.) Resistance +9% mind +6% acid other ------- Max mana +29.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tundrawire (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +1 Wil offense ------ Damage +15% acid When Hit 4 cold defense ------ Defense +2 (+1 eff.) Mind save +12 (+4 eff.) Life +43.00 other ------- Max psi +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient elven-silk cloak of the guardian (14 def, 7 armour)2.0 Encumbrance T5 cloak armor [Ego+] Nature/Master While equipped: defense ------ Armor +7 Defense +14 (+5 eff.) Physical save +18 (+10 eff.) Spell save +18 (+6 eff.) Mind save +17 (+6 eff.) Life +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dazzleborn the elven-silk robe (0 def, 12 armour)2.0 Encumbrance T5 cloth armor [Rare] Nature While equipped: Stats +7 Str +6 Con offense ------ Damage +30% fire Ignore Armor +2 defense ------ Armor +12 Resistance +45% fire +15% all Unlife -40.00 life other ------- Stamina/turn +3.00 Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Layalemita (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Mag +9 Wil offense ------ Spell Crit +10% Spellpower +18 (+5 eff.) Damage +38% temporal +47% arcane +30% mind Ignore resists +25% mind When Hit 2 mind defense ------ Resistance +36% mind +15% all other ------- Max mana +197.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Worm of lightning (+16%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Nature While equipped: offense ------ Damage +11% lightning defense ------ Resistance +16% lightning +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Lisyssra' (3 def, 2 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +4 Wil offense ------ Mind Crit +1% Critical power +15.00% Spellpower +8 (+2 eff.) Spellpower/crit +5 Damage +15% light +9% blight defense ------ Armor +2 Defense +3 (+1 eff.) Resistance +22% light +11% all Physical save +16 (+9 eff.) Silence Resist +26% other ------- Equi when Hit +0.04 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +20% blight +15% all Life +83.00 Life Regen +4.00 Healmod +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of lightning (+15%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Damage +10% lightning defense ------ Resistance +15% lightning +7% all Mind save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Nature While equipped: Stats +4 Str +4 Mag +4 Wil offense ------ Damage +7% lightning +10% physical +9% cold defense ------ Resistance +6% lightning +7% cold +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane/Nature While equipped: Stats +10 Con offense ------ Damage +13% acid +17% physical +17% fire +26% nature +15% cold defense ------ Resistance +10% acid +20% physical +16% fire +12% cold +15% all Poison Resist +42% Disease Resist +44% other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Nature While equipped: Stats +9 Con offense ------ Damage +9% nature defense ------ Resistance +8% blight +13% all Life +40.00 Life Regen +3.80 Healmod +15% Poison Resist +27% Disease Resist +40% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Fogsun (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +3% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 21% defense ------ Armor +3 Fatigue +2% Resistance +5% fire +6% nature +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of iron boots of speed (0 def, 4 armour)3.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% defense ------ Armor +4 Fatigue +2% other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lavawreath (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Damage +6% arcane +3% fire Accuracy +6 (+2 eff.) defense ------ Armor +1 Resistance +5% arcane Physical save +5 (+3 eff.) Mind save +5 (+2 eff.) Disarm Resist +20% other ------- Mana-on-crit +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tidequake the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: offense ------ On-Hit 5 cold 5 temporal On-Ranged-Hit 5 temporal Damage +5% temporal +3% cold Accuracy +6 (+2 eff.) defense ------ Armor +2 Resistance +7% temporal +3% fire +16% cold Crit Resistance 5.00% Physical save +5 (+3 eff.) Mind save +5 (+2 eff.) Life +60.00 Disarm Resist +28% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Treequill the voratun gauntlets (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Psionic While equipped: Stats +5 Str +8 Dex +8 Cun offense ------ Damage +9% nature Accuracy +10 (+3 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 21% defense ------ Armor +3 Fatigue +5% Crit Resistance 15.00% Physical save +10 (+6 eff.) Mind save +10 (+4 eff.) Disarm Resist +50% other ------- See Invis +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
alchemist's drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +4 Wil +3 Con offense ------ On-Hit 5 acid 7 fire 7 cold 6 lightning defense ------ Armor +3 Physical save +22 (+12 eff.) Spell save +6 (+2 eff.) Mind save +7 (+3 eff.) Disarm Resist +40% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Effective talent level: 4.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of magic (+2) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego] Arcane While equipped: Stats +2 Mag offense ------ Damage +6% arcane defense ------ Armor +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral voratun gauntlets of the iron hand (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Arcane/Master While equipped: Stats +2 Str +3 Wil +3 Con offense ------ On-Hit 13 darkness Damage +4% darkness defense ------ Armor +3 Fatigue +5% Resistance +10% darkness Disarm Resist +42% other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Smearquencher the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +2 (+1 eff.) defense ------ Defense +1 (+1 eff.) Resistance +3% nature Crit Resistance 10.00% Unlife -60.00 life Teleport Resist +10% other ------- Psi/turn +0.11 A pointy cloth hat, very wizardly... |
Xanokira (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +1 Mag offense ------ Damage +3% arcane Ignore resists +5% arcane defense ------ Defense +1 (+1 eff.) Resistance +5% arcane Crit Resistance 15.00% other ------- Light +3 Infravision +4 See Stealth +7 See Invis +6 Circle of Warding: (Instant) Puts all charms on 40 cooldown Effective talent level: 4.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle slows incoming projectiles by 63% and attempts to push all creatures other than yourself out of its radius, inflicting 16.60 light damage and 14.08 darkness damage per turn as it does so. The circle lasts 7 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
stabilizing iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue +5% Physical save +10 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Porabremira the Blindmight (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Rare] Master While equipped: offense ------ Damage +30% acid Ignore resists +10% acid +25% fire +20% darkness When Hit 10 fire defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +36% acid +9% darkness A suit of armour made of mail. |
Relgodil the Nightdeath (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Rare] Master While equipped: Stats +4 Wil offense ------ Critical power +20.00% Ignore resists +25% lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 21% defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +30% lightning +18% cold other ------- Max hate +6.00 A suit of armour made of mail. |
radiant stralite mail armour of fire resistance (4 def, 8 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Nature/Master While equipped: Stats +4 Wil defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +13% blight +23% fire +15% darkness other ------- Light +1 A suit of armour made of mail. |
Gloreldassra (20 def, 8 armour)9.0 Encumbrance T5 light armor [Random Unique] Nature/Master While equipped: offense ------ Critical power +5.00% Spellpower/crit +4 Combat Speed +15% Spell Speed +15% Mind Speed +15% Ignore resists +10% blight When Hit 6 arcane defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +10% blight +23% fire Life +48.00 other ------- Max mana +80.00 A suit of armour made of leather. It was hardened by the digestive sack. |
marauder's drakeskin leather armour of delving (26 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Master While equipped: Stats +14 Str +3 Dex offense ------ Damage +10% blight defense ------ Armor +8 Defense +26 (+8 eff.) Fatigue +8% Resistance +12% darkness +10% physical Physical save +11 (+6 eff.) other ------- Light +2 Track: Puts all charms on 30 cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. It was corrupted by the digestive sack. |
reinforced voratun shield of mind resistance (+17%) (0 def, 14 armour, 306.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +14 Fatigue +8% Resistance +17% mind other ------- Talents +1 Block Handheld deflection devices. |
barbed quiver of dragonbone arrows of grasping (19/19, 70-98 power, 18 apr)3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Ego++] Nature/Master Weapon Damage 70.0 - 98.0 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +18.0% Capacity 19 On Hit: * 20% chance to create vines that bind the target to the ground dealing 158 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows 'Bloomswift' (18/18, 42-60 power, 14 apr)3.0 Encumbrance T4 arrow ammo Reqs Dex 35 [Rare] Nature Weapon Damage 42.5 - 59.5 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +2.5% Capacity 18 On-ranged-hit +12 blight +41 nature +20 mind On-crit, radius 2 +20 nature +20 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 28 Arrows are used with bows to pierce your foes to death. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
269 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+4 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+4 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mayildaba (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +4 Dex +1 Wil +1 Cun offense ------ Accuracy +4 (+1 eff.) When Hit 4 acid other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Nimbusjam (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Spellpower/crit +6 Damage +12% lightning +6% light Ignore Armor +6 other ------- Mana/turn +0.08 Max mana +60.00 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Effective talent level: 5.5 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +106 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Phoenixclash2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +3% arcane Ignore resists +10% blight When Hit 4 fire defense ------ Resistance +9% blight Life +43.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Zanitir2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +4 Wil offense ------ Spellpower +20 (+5 eff.) Damage +6% temporal Ignore resists +5% arcane Ignore Shields +20% When Hit 12 fire defense ------ Resistance +5% fire other ------- Mana/turn +0.04 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +6 (+4 eff.) Life +40.00 Healmod +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of voratun shots 'Glorimina' (22/22, 52-62 power, 6 apr)3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Rare] Arcane Weapon Damage 51.5 - 61.8 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 22 Auto Reload 3 Projectile Speed +200% On-crit, radius 2 +20 physical While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. |
self-loading pouch of voratun shots of amnesia (23/23, 56-67 power, 6 apr)3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Ego+] Arcane/Psionic Weapon Damage 55.5 - 66.6 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 23 Auto Reload 4 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By SkollQQ the Skeleton Adventurer level 27
12nd Regrowth 123rd year of Ascendancy at 04:30 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By SkollQQ the Skeleton Adventurer level 24
9th Allure 123rd year of Ascendancy at 17:53 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By SkollQQ the Skeleton Adventurer level 22
44th Haze 122nd year of Ascendancy at 10:05 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By SkollQQ the Skeleton Adventurer level 22
7th Allure 123rd year of Ascendancy at 21:18 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By SkollQQ the Skeleton Adventurer level 24
10th Allure 123rd year of Ascendancy at 13:37 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By SkollQQ the Skeleton Adventurer level 21
29th Haze 122nd year of Ascendancy at 13:09 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By SkollQQ the Skeleton Adventurer level 27
12nd Regrowth 123rd year of Ascendancy at 03:43 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By SkollQQ the Skeleton Adventurer level 10
8th Mirth 122nd year of Ascendancy at 03:21 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By SkollQQ the Skeleton Adventurer level 20
21st Haze 122nd year of Ascendancy at 08:20 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By SkollQQ the Skeleton Adventurer level 30
30th Regrowth 123rd year of Ascendancy at 19:54 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By SkollQQ the Skeleton Adventurer level 22
6th Decay 122nd year of Ascendancy at 01:57 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By SkollQQ the Skeleton Adventurer level 28
28th Regrowth 123rd year of Ascendancy at 11:38 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By SkollQQ the Skeleton Adventurer level 21
30th Haze 122nd year of Ascendancy at 06:21 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By SkollQQ the Skeleton Adventurer level 21
28th Haze 122nd year of Ascendancy at 20:54 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By SkollQQ the Skeleton Adventurer level 22
56th Haze 122nd year of Ascendancy at 18:07 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By SkollQQ the Skeleton Adventurer level 27
12nd Regrowth 123rd year of Ascendancy at 04:30 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By SkollQQ the Skeleton Adventurer level 13
15th Dusk 122nd year of Ascendancy at 04:58 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By SkollQQ the Skeleton Adventurer level 24
10th Allure 123rd year of Ascendancy at 12:42 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By SkollQQ the Skeleton Adventurer level 18
10th Haze 122nd year of Ascendancy at 01:04 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By SkollQQ the Skeleton Adventurer level 31
34th Regrowth 123rd year of Ascendancy at 15:24 see stats
Log
You carry too much--you are encumbered!
Drop some of your items.
You are no longer encumbered.
Melee retaliation hits The Divine Writhing Mass for 2 acid, 9 lightning, 2 darkness, 13 arcane, 2 blight, 1 mind (28 total damage).
The Divine Writhing Mass hits SkollQQ for 73 physical damage.
You carry too much--you are encumbered!
Drop some of your items.
You are no longer encumbered.
Siluldathra the corrupted protoplasmic controller rushes out!
Siluldathra the corrupted protoplasmic controller performs a melee critical strike against SkollQQ!
SkollQQ is dazed!
The Divine Writhing Mass no longer revels in blood quite so much.
Hurricane from SkollQQ hits The Divine Writhing Mass for 13 lightning damage.
Hurricane from SkollQQ hits Siluldathra the corrupted protoplasmic controller for (11 flat reduction), 0 lightning (0 total damage).
Melee retaliation hits Siluldathra the corrupted protoplasmic controller for (1 flat reduction), 0 acid, (3 flat reduction), 0 lightning, (1 flat reduction), 0 darkness, (6 flat reduction), 0 arcane, (1 flat reduction), 0 blight, (0 flat reduction), 0 mind (0 total damage).
Siluldathra the corrupted protoplasmic controller hits SkollQQ for 273 physical damage.
Siluldathra the corrupted protoplasmic controller activates his rune-covered totem!
SkollQQ is not dazed anymore.
Siluldathra the corrupted protoplasmic controller receives 88 healing.
Siluldathra the corrupted protoplasmic controller hits SkollQQ for 56 nature damage.
SkollQQ's Beyond the Flesh misses Siluldathra the corrupted protoplasmic controller.
SkollQQ has been set up!
Siluldathra the corrupted protoplasmic controller performs a melee critical strike against SkollQQ!
Siluldathra the corrupted protoplasmic controller throws SkollQQ to the ground!
SkollQQ is dazed!
Dark Whispers from The Divine Writhing Mass hits SkollQQ for 13 darkness damage.
Melee retaliation hits Siluldathra the corrupted protoplasmic controller for (1 flat reduction), 0 acid, (3 flat reduction), 0 lightning, (1 flat reduction), 0 darkness, (6 flat reduction), 0 arcane, (1 flat reduction), 0 blight, (0 flat reduction), 0 mind (0 total damage).
Siluldathra the corrupted protoplasmic controller hits SkollQQ for 378 physical damage.
SkollQQ the level 31 skeleton adventurer was sliced to death by Siluldathra the corrupted protoplasmic controller on level 1 of The Godfeaster.








































































































































