










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 49 / 39% |
| Size | big |
| Lifes / Deaths | Killed by Itlan at level 12 on the 5th Dearth 122nd year of Ascendancy at 09:53 1 / 6Killed by Celia at level 26 on the 40th Stralite 123rd year of Ascendancy at 18:50 Killed by Celia at level 26 on the 40th Stralite 123rd year of Ascendancy at 22:45 Killed by The Master at level 31 on the 29th Loss 123rd year of Ascendancy at 19:27 Killed by orc cryomancer at level 37 on the 44th Profit 124th year of Ascendancy at 07:50 Killed by Gleseriara the Frozen Terror at level 49 on the 41st Steel 125th year of Ascendancy at 08:46 |
| Antimagic | Follower |
Primary Stats
| Strength | 105 (base 65) |
| Dexterity | 91 (base 58) |
| Constitution | 102 (base 62) |
| Magic | 16 (base 8) |
| Willpower | 63 (base 24) |
| Cunning | 37 (base 16) |
Resources
| Life | 2256/2256 |
| Stamina | 414/414 |
| Equilibrium | 0 |
| Healing Factor | 1.6473484249332 |
| Regeneration | 29.169111539323 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +108% |
Vision
| Sight | 10 |
| Lite | 7 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 158 |
| Accuracy | 61 |
| Crit Chance | 20% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 5.3333333333333 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +32% |
| Lightning | +34% |
| Fire | +20% |
| All | +10% |
Offense: Damage Penetration
| Fire | +24% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 102.72307323194 (100%) |
| Defense | 55 |
| Ranged Defense | 59 |
| Fatigue | 75 |
| Physical Save | 81 |
| Spell Save | 77 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 57%( 70%) |
| Arcane | + 40%( 70%) |
| Cold | + 34%( 70%) |
| All | + 29%( 70%) |
| Darkness | + 29%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 36%( 70%) |
| Lightning | + 57%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 0% |
| Poison Resistance | 50% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 754 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 37% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 952% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 298 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.50 |
| 2/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 3/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved mental save by +12. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 636. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Snowwasp' (0 def, 7 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Melee Ret 2 cold ----- def ----- Armour +7 Fatigue +3% Resists +7% acid +10% temporal +6% light +6% fire +7% cold +17% lightning ---------- misc Stam/turn +0.60 Max.stam +18.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | nightwalker's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +7 (+1 eff.) ----- def ----- Resists +3% all Spell.save +7 (+1 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+2 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 3.6 Pwr.cost 45 out of 45/45. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 42%) for 3 turns. The sound wave is so strong, your foes also take 202.88 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| On hands | Drezor the voratun gauntlets (5 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Str +6 Dex dps ---------- Crit.mult +20.00% Melee+ 15 lightning Dmg.mod +9% lightning ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue +5% Resists +7% lightning ---------- misc Stam/turn +3.00 Max.stam +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +5 Str +5 Wil +8 Cun +5 Con dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning +7% all Phys.save +18 (+4 eff.) Mind.save +18 (+4 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
| On fingers | Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Spell Feedback You have set the ring to grant you Spell Feedback! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| On fingers | voratun fire opal ring0.1 T5 ring jewelry [Ego+] Nature While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all ----- def ----- Max.HP +100.00 HP.reg +12.00 Heal.mod +14% Rings make your fingers look great! |
| Around neck | Limmir's Amulet of the Moon0.1 T4 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con dps ---------- Res.pen +10% all Acc +10 (+2 eff.) ----- def ----- Armour +4 Resists +4% all Amulets make your neck look great! |
| In main hand | blazebringer's voratun mace of projection (46-64 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Nature/Psionic Power 45.5 - 63.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +53 fire On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- All.spd +8% Res.pen +14% fire Blunt and deadly. |
| Around waist | Adubreba the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +1.0% Crit.mult +20.00% Phys.pwr +6 (+1 eff.) Dmg.mod +12% physical ----- def ----- Defense +15 (+5 eff.) Spell.save +6 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Blightstopper (18 def, 12 armour, 52-62 power, 240 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature/Disrupt When used to Attack: Power 52.0 - 62.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +240 Dmg.conv 30% nature 10% manaburn arcane While equipped: dps ---------- Melee Ret 15 nature ----- def ----- Armour +12 Defense +18 (+6 eff.) Rng.Def +12 (+3 eff.) Fatigue +22% Resists +40% blight +15% nature +15% arcane Spell.save +24 (+5 eff.) Poison- +50% Disease- +75% ---------- misc Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 24 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
| Cloak | regal cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego] Master/Psionic While equipped: Stats +2 Str +2 Wil +2 Con ----- def ----- Defense +2 (+1 eff.) Mind.save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Tarrasca (0 def, 50 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+9 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Inventory
healing infusion (heal 100; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 100 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -532; dur 7; cd 31)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -532 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 532 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the titan (die at -607; dur 7; cd 29)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -607 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 607 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 549%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 549% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 250; 16 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 250 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 40%; magical; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 40% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune (damage 46; dur 4; cd 23)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 46.20 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 6; phase 18; cd 13)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 74; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 74 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 73; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 53; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 53 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Korehor0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +3 Mag dps ---------- S.pwr/crit +4 Res.pen +10% temporal ----- def ----- Resists +25% mind Phys.save +25 (+5 eff.) Spell.save +24 (+5 eff.) Mind.save +19 (+5 eff.) Confus- +50% ---------- misc Max.mana +80.00 Max.vim +30.00 Amulets make your neck look great! |
clarifying stralite amulet of the eclipse0.1 T4 amulet jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Melee+ 8 light 9 darkness Dmg.mod +9% light +9% darkness On Melee Ret: * 9% chance to reduce damage dealt by 21% * 8% chance to blind ----- def ----- Resists +19% mind Confus- +24% Amulets make your neck look great! |
gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +12% ---------- misc Infravis +3 Sight +2 See.Invis +5 Amulets make your neck look great! |
serendipitous voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +12 Lck dps ---------- Crit.mult +15.00% Spell.pwr +13 (+3 eff.) Dmg.mod +10% blight +13% fire Acc +16 (+4 eff.) ----- def ----- Defense +16 (+5 eff.) Unseen.red 14% Amulets make your neck look great! |
vitalizing stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Con dps ---------- Crit.mult +14.00% Acc +7 (+1 eff.) Apr +18 ----- def ----- Phys.save +8 (+2 eff.) Max.HP +39.00 HP.reg +5.00 Amulets make your neck look great! |
warmaker's gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +5 Str +6 Dex +5 Wil Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 47.08 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
mule's voratun ring0.1 T5 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +38 Rings make your fingers look great! |
painweaver's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +11 (+4 eff.) Dmg.mod +6% all ----- def ----- Max.HP +66.00 HP.reg +9.00 Heal.mod +14% Rings make your fingers look great! |
painweaver's voratun ring of perseverance0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +13 (+3 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +6% all ----- def ----- HP.reg +4.00 Stun/Frz- +39% Rings make your fingers look great! |
rogue's stralite ring0.1 T4 ring jewelry [Ego] Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+3 eff.) Rings make your fingers look great! |
stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +68.00 HP.reg +10.00 Heal.mod +14% Rings make your fingers look great! |
caustic voratun battleaxe of evisceration (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Master Power 56.0 - 84.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +37 acid +55 nature On Crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +17.0% Phys.pwr +14 (+3 eff.) Res.pen +27% acid +16% nature Apr +16 Massive two-handed battleaxes. |
truestriking voratun battleaxe of corruption (58-87 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Arcane/Master Power 58.0 - 87.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 5 While equipped: dps ---------- Res.pen +9% physical Acc +17 (+4 eff.) Apr +16 Massive two-handed battleaxes. |
truestriking voratun battleaxe of enduring (58-87 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Master Power 58.0 - 87.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +17 Con +9 Wil dps ---------- Res.pen +13% physical Acc +26 (+6 eff.) Apr +16 ----- def ----- Max.HP +56.00 Massive two-handed battleaxes. |
truestriking voratun battleaxe of enduring (58-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Master Power 57.5 - 86.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +14 Con +16 Wil dps ---------- Res.pen +16% physical Acc +35 (+8 eff.) Apr +16 ----- def ----- Max.HP +17.00 Massive two-handed battleaxes. |
Kinetic Spike (38-49 power, 40 apr)1.0 T5 dagger 1H weapon [Unique] Psionic Power 38.0 - 49.4 Physical Uses 30% Wil, 40% Dex, 30% Str Acc+ +0.2% crit chance (max 25%) Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +30% physical Acc +8 (+2 eff.) ---------- misc Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 10 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon Reqs Cun 38 [Unique] Nature Power 40.0 - 52.0 Physical Uses 35% Dex, 30% Cun, 35% Str Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Velyta the Kilnstalker (46-60 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master Power 46.5 - 60.5 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 acid +16 fire While equipped: Stats +2 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +9% acid Res.pen +11% physical Acc +13 (+3 eff.) Melee Ret 6 fire ----- def ----- Defense +6 (+2 eff.) Resists +6% acid Disarm- +47% Sharp, short and deadly. |
flaming voratun dagger of ruin (37-48 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane/Master Power 37.0 - 48.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +12 fire While equipped: dps ---------- Phys.crit +8.0% Crit.mult +18.00% Apr +15 Sharp, short and deadly. |
plaguebringer's voratun dagger of massacre (48-63 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane/Master Power 48.5 - 63.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 blight On Hit: 20% Epidemic 5 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 5 While equipped: ----- def ----- Disease- +14% Sharp, short and deadly. |
voratun dagger of amnesia (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Psionic Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Sharp, short and deadly. |
blazebringer's voratun greatsword of erosion (63-101 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature Power 63.0 - 100.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +13 nature On Crit.r2 +90 fire While equipped: dps ---------- All.spd +4% Res.pen +21% fire Massive two-handed swords. |
caustic stralite greatsword of ruin (50-80 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 50.0 - 80.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +27 acid +33 nature While equipped: dps ---------- Phys.crit +13.0% Crit.mult +42.00% Res.pen +13% acid +24% nature Apr +27 Massive two-handed swords. |
elemental steel greatsword (22-36 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Arcane Power 22.5 - 36.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +13% fire Res.pen +12% fire Massive two-handed swords. |
truestriking voratun greatsword (59-94 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 59.0 - 94.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +13 (+3 eff.) Apr +16 Massive two-handed swords. |
truestriking voratun greatsword of shearing (60-95 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Master Power 59.5 - 95.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +19% all +14% physical Acc +59 (+14 eff.) Apr +30 Massive two-handed swords. |
warbringer's voratun greatsword of ruin (61-98 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Master Power 61.0 - 97.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.crit +13.0% Crit.mult +24.00% Phys.pwr +20 (+5 eff.) Res.pen +7% physical Apr +16 ----- def ----- Disarm- +27% Massive two-handed swords. |
Corpathus (40-56 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +9.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +6.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
acidic voratun longsword (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Arcane Power 42.5 - 59.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Sharp, long, and deadly. |
elemental voratun longsword of torment (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Arcane/Psionic Power 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Create an explosion dealing 15 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +15% lightning Res.pen +9% lightning Sharp, long, and deadly. |
hateful voratun longsword of crippling (43-60 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master/Psionic Power 43.0 - 60.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +11 darkness Against +7% Living On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Sharp, long, and deadly. |
iron longsword of enduring (11-15 power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Nature Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +6 Con +6 Wil ----- def ----- Max.HP +26.00 Sharp, long, and deadly. |
plaguebringer's voratun longsword (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane Power 42.5 - 59.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 blight On Hit: 20% Epidemic 5 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 5 While equipped: ----- def ----- Disease- +18% Sharp, long, and deadly. |
voratun longsword of projection (43-60 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Psionic Power 43.0 - 60.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, long, and deadly. |
Mayusebrethra the Daysmasher (38-52 power, 5 apr)3.0 T4 mace 1H weapon [Rare] Master Power 37.5 - 52.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Dmg.mod +9% acid +12% light Res.pen +25% cold Melee Ret 4 nature 6 light On Hit (Melee): * 20% chance to reduce armor by 11% ----- def ----- Resists +12% light Blunt and deadly. |
Uruyasta the stralite mace (34-48 power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Disrupt/Master Power 34.5 - 48.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Against +19% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Crit.mult +15.00% Phys.pwr +13 (+3 eff.) Acc +10 (+2 eff.) Apr +1 ----- def ----- Defense +11 (+4 eff.) Resists +3% light Disarm- +28% Blunt and deadly. |
enhanced voratun mace of shearing (44-62 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Nature/Master Power 44.0 - 61.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +9 Str +9 Dex +13 Mag +8 Wil +8 Cun +5 Con dps ---------- Res.pen +8% all Acc +22 (+5 eff.) Apr +10 Blunt and deadly. |
stormbringer's stralite mace of rage (36-51 power, 5 apr)3.0 T4 mace 1H weapon [Ego++] Nature/Master Power 36.5 - 51.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +22 lightning +18 cold While equipped: Stats +5 Str dps ---------- Mov.spd +34% Dmg.mod +10% physical Res.pen +15% lightning +11% cold Acc +15 (+3 eff.) Blunt and deadly. |
truestriking stralite mace of projection (37-52 power, 5 apr)3.0 T4 mace 1H weapon [Ego++] Master/Psionic Power 37.0 - 51.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +12% physical Acc +16 (+4 eff.) Apr +11 Blunt and deadly. |
truestriking voratun mace of ruin (45-63 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Master Power 45.0 - 63.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Crit.mult +20.00% Res.pen +9% physical Acc +15 (+3 eff.) Apr +20 Blunt and deadly. |
absorbing living mindstar of gales (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +11% lightning +7% cold +10% physical ----- def ----- Defense +22 (+7 eff.) Resists +16% lightning +21% fire +18% cold Pinning- +25% ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of life (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 14.0 - 15.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +12 (+4 eff.) ----- def ----- Max.HP +19.00 HP.reg +1.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar of flames (16-17 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature Power 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) All.spd +7% Melee+ 13 fire Dmg.mod +6% nature +12% fire Res.pen +4% nature +4% fire ----- def ----- Resists +6% nature +14% fire ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing living mindstar of frost (18-20 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 18.0 - 19.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 15 cold Dmg.mod +11% cold +6% physical Res.pen +12% cold +3% physical ----- def ----- Armour +12 Resists +12% cold +7% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar of gales (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +11% lightning +8% cold +9% physical ----- def ----- Defense +8 (+3 eff.) Pinning- +31% ---------- misc Hate/kill +3.00 Psi/kill +3.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 93.50 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor's living mindstar of flames (15-16 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Disrupt Power 15.0 - 16.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit: * Deals 68 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) All.spd +9% Melee+ 12 fire Dmg.mod +9% fire Res.pen +14% fire ----- def ----- Resists +14% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of disruption (16-17 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Disrupt Power 15.5 - 17.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +18% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic living mindstar of clarity (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +14.0% Atk.spd 100% On Hit: * 12% chance to slow global speed by 52% * 12% chance to reduce armor by 11% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Mind.save +4 (+1 eff.) ---------- misc Max.psi +31.00 Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Heatknight the dragonbone starstaff (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Mind.crit +2% Crit.mult +33.00% Spell.pwr +36 (+7 eff.) Melee+ 26 fire Dmg.mod +27% fire +30% darkness +6% mind ----- def ----- Resists +15% darkness ---------- misc Max.psi +40.00 See.Invis +15 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone starstaff of might (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +25 (+5 eff.) Dmg.mod +30% physical +30% temporal +30% darkness +30% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone vilestaff of invocation (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +30 (+6 eff.) S.pwr/crit +8 Dmg.mod +30% blight +30% fire +30% darkness +30% acid ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 33.30 to 39.96 blight damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone vilestaff of power (30-36 power, 6 apr, acid element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +35 (+6 eff.) Dmg.mod +30% blight +30% fire +30% darkness +30% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood starstaff of power (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +35.00% Spell.pwr +30 (+6 eff.) Melee+ 23 fire Dmg.mod +25% physical ---------- misc See.Invis +5 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel steamsaw of disruption (22-34 power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego+] Disrupt/Steamtech Power 22.5 - 33.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +48 Against +16% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
hateful voratun steamsaw of patience (42-62 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Arcane/Psionic/Steamtech Power 41.5 - 62.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +102 Melee+ +12 darkness Against +14% Living Uses 1.0 Steam While equipped: ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +15% temporal ---------- misc Talents +3 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (161) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
quick dwarven-steel steamsaw of crippling (20-30 power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego++] Master/Steamtech Power 20.0 - 30.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +48 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: Stats +3 Dex dps ---------- Phys.crit +8.0% Phys.spd +10% Acc +11 (+2 eff.) ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw of earthen fury (40-59 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Steamtech Power 39.5 - 59.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +108 Uses 1.0 Steam When used to Attack: On Hit: * Deal physical damage equal to your armor (103) While equipped: ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
inquisitor's voratun waraxe (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Disrupt Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Deals 68 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) One-handed war axes. |
plaguebringer's voratun waraxe of torment (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Arcane/Psionic Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +11 blight On Hit: 20% Epidemic 5 On Hit: * 6% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: ----- def ----- Disease- +10% One-handed war axes. |
truestriking stralite waraxe of projection (30-42 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Master/Psionic Power 30.0 - 42.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +7% physical Acc +21 (+5 eff.) Apr +10 One-handed war axes. |
voratun waraxe of ruin (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Crit.mult +23.00% Apr +12 One-handed war axes. |
warbringer's stralite waraxe (32-46 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.pwr +9 (+2 eff.) Res.pen +11% physical ----- def ----- Disarm- +22% One-handed war axes. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 43 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
insulating drakeskin leather belt of the mystic1.0 T5 belt armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +9 (+2 eff.) ----- def ----- Resists +10% fire +13% cold Mind.save +11 (+3 eff.) A belt that goes around your waist. |
marshal's elven-silk cloak of sorcery (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Str +5 Mag +5 Wil +4 Con dps ---------- Spell.crit +6% ----- def ----- Defense +3 (+1 eff.) Phys.save +9 (+2 eff.) Max.HP +93.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ancient silk robe of Linaniil (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +9% Spell.pwr +15 (+3 eff.) Dmg.mod +17% temporal +14% physical Res.pen +9% temporal +10% physical ----- def ----- Resists +13% all Anom.red +12 ---------- misc Mana/turn +0.18 Max.mana +61.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +4% Spell.pwr +18 (+4 eff.) S.pwr/crit +5 ----- def ----- Resists +15% all Spell.save +26 (+5 eff.) Silence- +43% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of light (+39%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +51% light +15% darkness ----- def ----- Resists +39% light +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +5% nature ----- def ----- Resists +13% blight +15% all Max.HP +40.00 HP.reg +4.40 Heal.mod +19% Poison- +31% Disease- +35% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
blightbringer's pair of drakeskin leather boots of void walking (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +8% acid +7% blight Res.pen +12% darkness +15% temporal ----- def ----- Armour +5 Resists +20% darkness +19% temporal Disease- +42% Def/telep +19 Res/telep +15% Dur/telep +27% A pair of boots made of leather. |
blood-soaked pair of drakeskin leather boots of invasion (0 def, 5 armour)2.0 T5 feet armor [Ego++] Master While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +9 (+2 eff.) Res.pen +9% physical Apr +8 ----- def ----- Armour +5 A pair of boots made of leather. |
dreamer's pair of drakeskin leather boots of spellbinding (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +4 Wil +4 Cun ----- def ----- Armour +5 Phys.save +10 (+2 eff.) Spell.save +13 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Spell.cld 10% A pair of boots made of leather. |
restorative pair of voratun boots of invasion (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Res.pen +8% physical ----- def ----- Armour +5 Fatigue +4% HP.reg +6.00 Heal.mod +14% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of voratun boots of massiveness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +8 Str +10 Con dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +8% physical ----- def ----- Armour +5 Fatigue +4% ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of voratun boots of invasion (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Res.pen +12% physical ----- def ----- Armour +5 Fatigue +4% Silence- +48% Confus- +39% Stun/Frz- +48% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of drakeskin leather boots of massiveness (0 def, 5 armour)2.0 T5 feet armor [Ego++] Master While equipped: Stats +6 Str +4 Cun +11 Con dps ---------- Dmg.mod +8% physical ----- def ----- Armour +5 Phys.save +20 (+4 eff.) Mind.save +14 (+3 eff.) ---------- misc Size +1 A pair of boots made of leather. |
Eleminne the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Melee+ 14 cold Dmg.mod +11% cold ----- def ----- Armour +3 Fatigue +5% Resists +15% darkness +10% cold Crit.chn- 15.00% Spell.save +3 (+0 eff.) Die.at -60.00 life Poison- +20% ---------- misc Max.hate +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (4 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.crit +12% Mind.pwr +10 (+3 eff.) Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Armour +5 Defense +4 (+1 eff.) Spell.save +10 (+2 eff.) Max.HP +80.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
alchemist's iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Melee+ 4 acid 4 fire 4 cold 4 lightning ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic drakeskin leather gloves of the verdant (0 def, 8 armour)1.0 T4 hands armor [Ego++] Disrupt/Master While equipped: ----- def ----- Armour +8 Resists +10% blight +13% darkness +10% arcane Affinity +11% nature Spell.save +18 (+4 eff.) Mind.save +10 (+2 eff.) Max.HP +64.00 ---------- misc Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets of butchering (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Acc +14 (+3 eff.) Apr +7 ----- def ----- Armour +3 Fatigue +5% Resists +7% blight Spell.save +14 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tempesthacker (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +6% acid Res.pen +5% lightning Melee Ret 6 lightning ----- def ----- Armour +4 Fatigue +4% Resists +6% light +6% darkness Die.at -80.00 life Disease- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
catburglar's voratun helm of knowledge (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +6 Dex +4 Wil +3 Cun dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +14% darkness ---------- misc Infravis +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
catburglar's voratun helm of sanctity (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +5 Dex ----- def ----- Armour +5 Fatigue +5% Resists +10% blight +25% darkness Spell.save +11 (+2 eff.) Mind.save +14 (+3 eff.) ---------- misc Infravis +2 Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 3 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
champion's voratun helm of the bounder (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +8 Str +5 Dex +3 Wil ----- def ----- Armour +5 Fatigue +5% Mind.save +10 (+2 eff.) ---------- misc Light +2 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 458.3 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing drakeskin leather cap of constitution (+4) (0 def, 5 armour)2.0 T5 head armor [Ego] Master While equipped: Stats +4 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +16 (+4 eff.) A cap made of leather. |
enlightening steel mail armour of implacability (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +6% Phys.save +8 (+2 eff.) Mind.save +16 (+4 eff.) A suit of armour made of mail. |
enlightening steel mail armour of natural resilience (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Disrupt/Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +14% nature +13% blight D.Red.from +9% Unnatural Mind.save +12 (+3 eff.) A suit of armour made of mail. |
enlightening voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +6 Cun +7 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Mind.save +15 (+4 eff.) Max.HP +47.00 HP.reg +8.00 Heal.mod +15% A suit of armour made of mail. |
enlightening voratun mail armour of implacability (5 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +17 Defense +5 (+2 eff.) Fatigue +5% Phys.save +15 (+3 eff.) Mind.save +13 (+3 eff.) A suit of armour made of mail. |
enlightening voratun mail armour of natural resilience (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Disrupt/Psionic While equipped: Stats +7 Cun +5 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +19% nature +16% blight D.Red.from +12% Unnatural Mind.save +18 (+4 eff.) A suit of armour made of mail. |
fortifying voratun mail armour of command (14 def, 16 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +5 Str +4 Cun +5 Con ----- def ----- Armour +16 Defense +14 (+5 eff.) Fatigue +12% Mind.save +21 (+5 eff.) Max.HP +80.00 A suit of armour made of mail. |
hardened voratun mail armour of delving (5 def, 19 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +7 Str ----- def ----- Armour +19 Defense +5 (+2 eff.) Fatigue +12% Resists +9% acid +21% physical +16% darkness +7% fire +8% lightning +13% cold ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
radiant dwarven-steel mail armour of delving (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +6 Str +4 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +15% blight +8% physical +29% darkness ---------- misc Light +4 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
radiant stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +4 Wil ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +18% blight +23% darkness Max.HP +53.00 HP.reg +6.00 Heal.mod +14% ---------- misc Light +1 A suit of armour made of mail. |
rejuvenating stralite mail armour of stability (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +8% physical Phys.save +10 (+2 eff.) HP.reg +4.60 ---------- misc Stam/turn +1.40 A suit of armour made of mail. |
searing voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +9 Str dps ---------- Melee+ 20 acid 16 fire Melee Ret 12 acid 12 fire ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +20% acid +19% fire +15% darkness +10% physical ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
steel mail armour of the deep (2 def, 9 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +12% Resists +7% acid +7% cold ---------- misc Breathe water A suit of armour made of mail. |
cleansing drakeskin leather armour of the wind (30 def, 8 armour)9.0 T5 light armor [Ego+] Disrupt/Master While equipped: dps ---------- Phys.crit +7.0% Apr +9 ----- def ----- Armour +8 Defense +30 (+9 eff.) Fatigue +8% Resists +18% nature +15% blight ---------- misc Stam/turn +1.00 Second Wind: (Instant) Puts all charms on 35 cooldown Level 5.2 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 210 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
cleansing hardened leather armour of fire resistance (9 def, 6 armour)9.0 T3 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +13% blight +20% fire +13% nature A suit of armour made of leather. |
cleansing rough leather armour of the deep (3 def, 4 armour)9.0 T1 light armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +4 Defense +3 (+1 eff.) Fatigue +6% Resists +7% acid +7% cold +11% nature +12% blight ---------- misc Breathe water A suit of armour made of leather. |
hardened leather armour of natural resilience (9 def, 6 armour)9.0 T3 light armor [Ego+] Disrupt While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +13% nature +13% blight D.Red.from +8% Unnatural A suit of armour made of leather. |
marauder's drakeskin leather armour of command (29 def, 16 armour)9.0 T5 light armor [Ego++] Master/Psionic While equipped: Stats +10 Str +3 Dex +3 Cun ----- def ----- Armour +16 Defense +29 (+8 eff.) Fatigue +8% Phys.save +9 (+2 eff.) Mind.save +22 (+5 eff.) A suit of armour made of leather. |
Cuirass of the Thronesmen (20 def, 32 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+6 eff.) Fatigue +15% Resists +25% darkness +25% fire Phys.save +40 (+8 eff.) Heal.mod -30% Stun/Frz- +40% Knockbk- +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Monolith Armour (40 def, 50 armour)17.0 T5 massive armor Reqs Massive armour training Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+5 eff.) ----- def ----- Armour +50 Defense +40 (+11 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+7 eff.) Spell.save +35 (+7 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
cleansing voratun plate armour of command (10 def, 26 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Disrupt/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +26 Defense +10 (+3 eff.) Fatigue +22% Resists +14% nature +15% blight Mind.save +18 (+4 eff.) A suit of armour made of metal plates. |
hardened voratun plate armour of Eyal (0 def, 22 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Nature/Master While equipped: ----- def ----- Armour +22 Fatigue +22% Resists +12% acid +9% physical +9% cold +6% lightning +9% fire Max.HP +70.00 HP.reg +7.00 Heal.mod +14% A suit of armour made of metal plates. |
prismatic stralite plate armour of implacability (0 def, 20 armour)17.0 T4 massive armor Reqs Massive armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +20 Fatigue +14% Resists +18% light +18% darkness Phys.save +9 (+2 eff.) A suit of armour made of metal plates. |
radiant stralite plate armour of the deep (0 def, 15 armour)17.0 T4 massive armor Reqs Massive armour training [Ego++] Nature While equipped: Stats +4 Wil ----- def ----- Armour +15 Fatigue +22% Resists +17% blight +9% cold +10% darkness +9% acid ---------- misc Light +1 Breathe water A suit of armour made of metal plates. |
voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Normal] While equipped: ----- def ----- Armour +16 Fatigue +22% A suit of armour made of metal plates. |
voratun plate armour of implacability (0 def, 22 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Master While equipped: ----- def ----- Armour +22 Fatigue +17% Phys.save +15 (+3 eff.) A suit of armour made of metal plates. |
The Black Wall (12 def, 9 armour, 52-62 power, 200 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 52.0 - 62.4 Darkness Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +200 While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+4 eff.) Rng.Def +15 (+4 eff.) Fatigue +28% ---------- misc Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
coruscating voratun shield of crushing (0 def, 10 armour, 68-82 power, 194 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 68.5 - 82.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +194 Melee+ +14 fire On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Str dps ---------- Phys.crit +16.0% Phys.pwr +12 (+3 eff.) Melee Ret 18 fire ----- def ----- Armour +10 Fatigue +8% Resists +18% fire ---------- misc Talents +1 Block Handheld deflection devices. |
flaming voratun shield (0 def, 10 armour, 74-89 power, 193 block)7.0 T5 shield armor Reqs Shield usage training [Ego] Nature When used to Attack: Power 74.0 - 88.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +193 On Hit.r1 +15 fire While equipped: dps ---------- Melee+ 7 fire Melee Ret 13 fire ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
scouring stralite shield of earthen fury (0 def, 13 armour, 54-65 power, 141.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Nature/Disrupt When used to Attack: Power 54.5 - 65.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +142 On Hit: * Deal physical damage equal to your armor (103) While equipped: Stats +5 Con dps ---------- Melee+ 15 acid 13 nature On Hit (Melee): * 13 arcane resource burn On Melee Ret: * 5 arcane resource burn ----- def ----- Armour +13 Fatigue +8% Resists +6% acid +9% nature ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield 'Bregihad' (0 def, 8 armour, 44-53 power, 142 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 44.0 - 52.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +142 Melee+ +20 mind While equipped: Stats +13 Wil dps ---------- Dmg.mod +15% blight Res.pen +20% blight ----- def ----- Armour +8 Fatigue +8% Resists +18% mind ---------- misc Vim/s.crit +2.00 Light +3 Talents +1 Block Handheld deflection devices. |
windwalling voratun shield of earthen fury (0 def, 17 armour, 70-84 power, 192.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature/Psionic When used to Attack: Power 70.0 - 84.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +192 Melee+ +25 physical On Hit: * Deal physical damage equal to your armor (103) While equipped: Stats +3 Wil ----- def ----- Armour +17 Fatigue +8% Resists +14% physical Shield.near.proj +24 Proj.slow +28% ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling voratun shield of winter (0 def, 10 armour, 66-80 power, 202.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature/Psionic When used to Attack: Power 66.5 - 79.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +202 Melee+ +27 cold +26 physical While equipped: Stats +8 Wil dps ---------- On shield block: * Deals 135 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% Resists +19% cold +19% physical Shield.near.proj +59 Proj.slow +26% ---------- misc Talents +1 Block Handheld deflection devices. |
Scorchwedge the quiver of dragonbone arrows (21/21, 50-70 power, 18 apr)3.0 T5 arrow ammo [Rare] Psionic Power 50.0 - 70.0 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 21 Rld cld 6 Ranged+ +20 fire +20 nature +23 mind On Hit.r1 +16 acid On Crit.r2 +20 acid +20 fire On Hit: * 20% chance to slow global speed by 52% * 50% chance to reduce all saves and defense by 25 Arrows are used with bows to pierce your foes to death. |
The Titan's Quiver (18/18, 62-87 power, 20 apr)3.0 T5 arrow ammo [Unique] Master Power 62.0 - 86.8 Physical Uses 70% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
arcing quiver of dragonbone arrows of annihilation (21/21, 68-95 power, 33 apr)3.0 T5 arrow ammo [Ego+] Arcane/Master Power 68.0 - 95.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +33 Crit +15.0% Capacity 21 Proj.spd +200% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Arrows are used with bows to pierce your foes to death. |
173 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe of the Iron Throne (dig speed 12 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str ----- def ----- Max.HP +32.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2025 Little Gems0.0 T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2024/2025 A set of 2025 tiny explosive spheres. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 4.79 cold damage and 5.75 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
piercing dwarven lantern of the zealot1.0 T5 lite [Ego++] Disrupt/Master While equipped: dps ---------- Res.pen +8% all Apr +12 ----- def ----- Resists +3% all Spell.save +10 (+2 eff.) ---------- misc Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
66 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (25/25, 32-38 power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Ice Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
cleansing voratun torque of gale force [power 350] (15 cooldown)2.0 T5 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 462 physical damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
focusing voratun torque of psionic shield [power 153] (25 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 153 for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
voratun torque of gale force [power 395] (15 cooldown)2.0 T5 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 521 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Arthorain the Dawnspar [power 365] (25 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +6 Mag dps ---------- Mind.crit +3% Mind.pwr +30 (+10 eff.) ----- def ----- Resists +6% light Crit.chn- 15.00% ---------- misc Max.psi +20.00 Summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1050 Base Damage: 445 Armor: 38 All Resist: 40 Puts all charms on 25 cooldown 100% to heal for 84. Natural totems are made by powerful wilders to store nature power. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
dragonbone totem of stinging [power 518] (15 cooldown)2.0 T5 totem charm [Ego] Nature Sting an enemy dealing 570 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
overpowered elven-wood totem of healing [power 566] (21 cooldown)2.0 T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 566 Puts all charms on 21 cooldown Natural totems are made by powerful wilders to store nature power. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Itlan the Dwarf Bulwark level 33
13rd Stralite 124th year of Ascendancy at 10:54 see stats
Against all odds
Killed Ukruk in the ambush.By Itlan the Dwarf Bulwark level 32
30th Loss 123rd year of Ascendancy at 17:11 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Itlan the Dwarf Bulwark level 11
42nd Profit 122nd year of Ascendancy at 00:55 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Itlan the Dwarf Bulwark level 36
43rd Profit 124th year of Ascendancy at 23:10 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Itlan the Dwarf Bulwark level 42
12nd Shortage 124th year of Ascendancy at 15:48 see stats
Brave new world
Went to the Far East and took part in the war.By Itlan the Dwarf Bulwark level 36
35th Stralite 124th year of Ascendancy at 04:13 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Itlan the Dwarf Bulwark level 16
24th Loss 122nd year of Ascendancy at 16:23 see stats
Destroyer of the creation
Killed Slasul.By Itlan the Dwarf Bulwark level 47
29th Steel 125th year of Ascendancy at 14:24 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Itlan the Dwarf Bulwark level 34
19th Stralite 124th year of Ascendancy at 10:20 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Itlan the Dwarf Bulwark level 44
21st Shortage 124th year of Ascendancy at 21:27 see stats
Exterminator
Killed 1000 creatures.By Itlan the Dwarf Bulwark level 18
29th Shortage 122nd year of Ascendancy at 05:23 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Itlan the Dwarf Bulwark level 23
40th Steel 123rd year of Ascendancy at 13:19 see stats
Fear me not!
Survived the Fearscape!By Itlan the Dwarf Bulwark level 28
40th Dearth 123rd year of Ascendancy at 14:27 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Itlan the Dwarf Bulwark level 48
30th Steel 125th year of Ascendancy at 01:24 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Itlan the Dwarf Bulwark level 45
21st Iron 125th year of Ascendancy at 10:23 see stats
Guiding Hand
Saved all escorted adventurers.By Itlan the Dwarf Bulwark level 34
17th Stralite 124th year of Ascendancy at 16:29 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Itlan the Dwarf Bulwark level 25
11st Stralite 123rd year of Ascendancy at 17:27 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Itlan the Dwarf Bulwark level 38
44th Profit 124th year of Ascendancy at 22:32 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Itlan the Dwarf Bulwark level 45
19th Iron 125th year of Ascendancy at 18:47 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Itlan the Dwarf Bulwark level 33
10th Shortage 123rd year of Ascendancy at 21:33 see stats
Level 10
Got a character to level 10.By Itlan the Dwarf Bulwark level 10
14th Profit 122nd year of Ascendancy at 06:58 see stats
Level 20
Got a character to level 20.By Itlan the Dwarf Bulwark level 20
31st Iron 123rd year of Ascendancy at 22:15 see stats
Level 30
Got a character to level 30.By Itlan the Dwarf Bulwark level 30
26th Loss 123rd year of Ascendancy at 06:57 see stats
Level 40
Got a character to level 40.By Itlan the Dwarf Bulwark level 40
19th Dearth 124th year of Ascendancy at 07:22 see stats
Poisonous
Sided with the assassin lord.By Itlan the Dwarf Bulwark level 20
5th Steel 123rd year of Ascendancy at 09:37 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Itlan the Dwarf Bulwark level 26
15th Stralite 123rd year of Ascendancy at 15:33 see stats
Size matters
Did over 600 damage in one attack.By Itlan the Dwarf Bulwark level 26
15th Stralite 123rd year of Ascendancy at 04:33 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Itlan the Dwarf Bulwark level 35
19th Stralite 124th year of Ascendancy at 21:48 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Itlan the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 01:40 see stats
The Arena
Unlocked Arena mode.By Itlan the Dwarf Bulwark level 12
15th Dearth 122nd year of Ascendancy at 14:34 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Itlan the Dwarf Bulwark level 39
23rd Wealth 124th year of Ascendancy at 12:32 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Itlan the Dwarf Bulwark level 27
9th Profit 123rd year of Ascendancy at 17:03 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Itlan the Dwarf Bulwark level 28
42nd Profit 123rd year of Ascendancy at 02:54 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Itlan the Dwarf Bulwark level 20
1st Steel 123rd year of Ascendancy at 14:45 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Itlan the Dwarf Bulwark level 31
29th Loss 123rd year of Ascendancy at 23:13 see stats
Log
Talent Irresistible Sun is ready to use.
Talent Perfect Strike is ready to use.
Talent Greater Weapon Focus is ready to use.
Saving done.
Resting starts...
Talent Subcutaneous Metallisation is ready to use.
Talent Assault is ready to use.
Talent Shield Pummel is ready to use.
Talent Last Stand is ready to use.
Talent Antimagic Shield is ready to use.
Talent Vitality is ready to use.
Talent Infusion: Primal is ready to use.
Talent Spell Feedback is ready to use.
Talent Daunting Presence is ready to use.
Talent Shield Wall is ready to use.
Talent Infusion: Healing is ready to use.
Talent Resilience of the Dwarves is ready to use.
Talent Adrenaline Surge is ready to use.
Talent Stone Walking is ready to use.
Talent Precise Strikes is ready to use.
Talent Blinding Speed is ready to use.
Talent Relentless Pursuit is ready to use.
Rested for 52 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).































































































































































