










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved player targetting 1.2.0Player's targetting improvements. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Cornac | 
| Class | Cultist of Entropy | 
| Level / Exp | 14 / 82% | 
| Size | medium | 
| Lifes / Deaths | Killed by Layubreba the copperhead snake at level 14 on the 31st Dusk 122nd year of Ascendancy at 02:23/ 1 | 
Primary Stats
| Strength | 13 (base 10) | 
| Dexterity | 16 (base 10) | 
| Constitution | 11 (base 10) | 
| Magic | 46 (base 40) | 
| Willpower | 16 (base 10) | 
| Cunning | 37 (base 31) | 
Resources
| Life | -194/318 | 
| Insanity | 0/100 | 
| Healing Factor | 1.0097162075846 | 
| Regeneration | 0.25242905189616 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 9 | 
| See Invisible | 6 | 
Offense: Mainhand
| Damage | 21 | 
| Accuracy | 10 | 
| Crit Chance | 13% | 
| APR | 4 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 37 | 
| Crit Chance | 21% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 24 | 
| Crit Chance | 9% | 
| Speed | 1 | 
Offense: Damage Bonus
| Nature | +16% | 
| Acid | +12% | 
| Darkness | +31% | 
| All | 0% | 
Offense: Damage Penetration
| Arcane | +5% | 
| Physical | +6% | 
| Lightning | +20% | 
Defense: Base
| Armour (hardiness) | 16.276549162096 (35.65183292883%) | 
| Defense | 26 | 
| Ranged Defense | 26 | 
| Fatigue | 0 | 
| Physical Save | 14 | 
| Spell Save | 20 | 
| Mental Save | 22 | 
Defense: Resistances
| Acid | + 10%( 70%) | 
| Light | + 17%( 70%) | 
| Nature | + 31%( 70%) | 
| Darkness | + 31%( 70%) | 
| Mind | + 13%( 70%) | 
| All | + 7%( 70%) | 
Defense: Immunities
| Pinning Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 40% | 
| Disarm Resistance | 20% | 
| Poison Resistance | 20% | 
| Blind Resistance | 20% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 297 life over 5 turns. Its effects scale with your Constitution stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 59 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 103 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 461% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. | 
Class Talents
| Demented / Oblivion | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Madness | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Demented / Entropy | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Demented / Nether | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Demented / Timethief | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Demented / Void | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Generic Talents
| Demented / Calamity | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Demented / Beyond sanity | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Demented / Doom | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Twofold Curse | 
| talent | Grand Oration | 
| talent | Revelation | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair.Escort: lone alchemist (level 3 of Norgos Lair) As a reward you improved Magic by +5. | done | 
| You failed to protect the temporal explorer from death by Mayulle the shivgoroth.Escort: temporal explorer (level 2 of Norgos Lair) | failed | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed giant spider spinneret. * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' | active | 
| A huge mindless and corrupted worm is heading toward Kroshkkur!The Worm That Devours It has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 3 lumberjacks have died. | done | 
Equipment
| On feet |  Boltripper the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +3 (+3 eff.) Res.pen +20% lightning +6% physical Melee Ret 2 cold ----- def ----- Armour +1 Die.at -40.00 life Pinning- +20% A pair of boots made of leather. | 
| Light source |  bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  linen wizard hat 'Aerana' (1 def, 0 armour) 2.0 T1 head armor [Rare] Arcane While equipped: Stats +2 Cun +1 Dex dps ---------- Crit.mult +5.00% Dmg.mod +11% darkness +12% acid Res.pen +5% arcane ----- def ----- Defense +1 (+0 eff.) Resists +16% darkness ---------- misc Mana/s.crit +2.00 A pointy cloth hat, very wizardly... | 
| Tool |  iron torque of psionic shield 'Arigata' [power 23]  (12/25 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +3% acid Die.at -60.00 life Disarm- +20% ---------- misc Equi/ret +0.04 Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  Durafang 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str +5 Dex +1 Con ----- def ----- Fatigue -5% Crit.chn- 5.00% ---------- misc Max.enc +21 Max.hate +2.00 See.Invis +6 Rings make your fingers look great! | 
| Around waist |  Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
| In main hand |  cruel yew starstaff of illumination (120% power, 4 apr, darkness element) 5.0 T3 staff 2H weapon [Ego] Nature/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Crit.mult +10.00% Spell.pwr +9 (+4 eff.) Dmg.mod +20% darkness ----- def ----- Defense +5 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 84.68 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. | 
| On hands |  Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. | 
| Main armor |  Infernosting (0 def, 0 armour) 2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature Melee Ret 6 fire ----- def ----- Resists +6% mind +16% nature +7% all Mind.save +6 (+3 eff.) Max.HP +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Cloak |  enveloping linen cloak of the Shaloren (6 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Mag +2 Wil ----- def ----- Defense +6 (+3 eff.) Phys.save +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  starlit copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% light +10% darkness Blind- +20% Amulets make your neck look great! | 
Inventory
|  healing infusion of the sneak (heal 114; cd 14) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 114 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  shatter afflictions rune of the titan (absorb 31; cd 21) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 31 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shielding rune (absorb 117; dur 3; cd 18) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 117 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Bogwinter 0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Str dps ---------- Dmg.mod +3% nature +6% fire Melee Ret 4 fire On Hit (Melee): * 10% chance to slow global speed by 42% ----- def ----- Resists +10% mind Confus- +22% Amulets make your neck look great! | 
|  savior's copper ring of nature (+22%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Phys.save +7 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+3 eff.) Rings make your fingers look great! | 
|  Nimbusreaper (112% power, 1 apr) 3.0 T1 greatsword 2H weapon [Rare] Master Power 112% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit.r2 +4 lightning On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% ----- def ----- Resists +6% fire +12% darkness +1% physical Massive two-handed swords. | 
|  balanced steel greatsword of dampening (129% power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Disrupt/Master Power 129% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Acc +10 (+9 eff.) ----- def ----- Defense +7 (+3 eff.) Resists +10% acid +12% lightning +10% cold +13% fire +6% all Spell.save +9 (+5 eff.) Disarm- +36% Massive two-handed swords. | 
|  Searmaster the iron longsword (102% power, 2 apr) 3.0 T1 longsword 1H weapon [Rare] Arcane Power 102% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 64 damage While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Resists +3% acid +6% fire +3% mind +6% temporal Mind.save +6 (+3 eff.) Sharp, long, and deadly. | 
|  cured leather sling of dampening 4.0 T2 sling 1H weapon Reqs Shoot [Ego] Disrupt Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: ----- def ----- Resists +9% acid +7% lightning +7% cold +9% fire +2% all Spell.save +6 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. | 
|  elm magestaff of fate (100% power, 2 apr, arcane element) 5.0 T1 staff 2H weapon [Ego] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +3 (+2 eff.) Dmg.mod +10% arcane ----- def ----- Phys.save +6 (+6 eff.) Spell.save +7 (+4 eff.) Mind.save +5 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  shimmering elm starstaff of power (100% power, 2 apr, darkness element) 5.0 T1 staff 2H weapon [Ego] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +8 (+4 eff.) Dmg.mod +10% darkness ---------- misc Mana/turn +0.12 Max.mana +36.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  plaguebringer's iron waraxe of massacre (114% power, 2 apr) 3.0 T1 waraxe 1H weapon [Ego+] Arcane/Master Power 114% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 blight On Hit: 20% Epidemic 1 On Hit: * 6% chance to reduce strength, dexterity, and constitution by 20 While equipped: ----- def ----- Disease- +12% One-handed war axes. | 
|  Infernowrack the rough leather belt 1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Dex +1 Mag +1 Cun +3 Con dps ---------- Dmg.mod +3% fire ----- def ----- Armour +5 ---------- misc Infravis +2 Create a temporary shield that absorbs 191 damage Puts all charms on 30 cooldown A belt that goes around your waist. | 
|  grounding rough leather belt of transcendence 1.0 T1 belt armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Resists +6% lightning +6% temporal Phys.save +6 (+6 eff.) A belt that goes around your waist. | 
|  linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  resilient linen cloak of battle (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +1 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) Fatigue -2% Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  mindwoven linen robe of frost (+15%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +10% cold ----- def ----- Resists +7% all +15% cold Mind.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Blastquick the pair of rough leather boots (0 def, 3 armour) =lighning res= 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +15% mind +15% lightning ----- def ----- Armour +3 Resists +3% lightning +3% cold ---------- misc Infravis +1 A pair of boots made of leather. | 
|  Glacierdream (10 def, 1 armour) 2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil ----- def ----- Armour +1 Defense +10 (+5 eff.) Resists +3% cold +9% temporal Phys.save +7 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Poison- +20% A pair of boots made of leather. | 
|  pair of rough leather boots 'Velominne' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +2 Wil +5 Cun +3 Con dps ---------- Dmg.mod +3% temporal On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Armour +1 Phys.save +11 (+8 eff.) Mind.save +10 (+5 eff.) A pair of boots made of leather. | 
|  Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 32.40 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. | 
|  Galewedge (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% temporal Res.pen +15% mind +10% temporal Acc +11 (+10 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Arcbraze the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex +3 Cun +4 Con dps ---------- Apr +4 ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +5% arcane ---------- misc See.Invis +15 A cap made of leather. | 
|  Glorithra (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Dmg.mod +3% acid On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Defense +1 (+0 eff.) Resists +6% fire +6% cold ---------- misc See.Invis +6 A pointy cloth hat, very wizardly... | 
|  grounding rough leather cap of constitution (+2) (0 def, 1 armour) 2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +5% temporal A cap made of leather. | 
|  insulating iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  linen wizard hat 'Ivuriata' (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning +12% cold Spell.save +3 (+2 eff.) Blind- +10% Poison- +20% Knockbk- +10% A pointy cloth hat, very wizardly... | 
|  Pyregrind the steel mail armour (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +3 Str +3 Mag +3 Wil +4 Cun ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +11% blight +9% fire +11% nature Mind.save +12 (+6 eff.) Max.HP +25.00 HP.reg +2.00 Heal.mod +11% A suit of armour made of mail. | 
|  cured leather armour of temporal resistance (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +16% temporal A suit of armour made of leather. | 
|  rough leather armour 'Betibeth' (3 def, 2 armour) 9.0 T1 light armor [Rare] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +16% acid +15% fire +2% physical Die.at -20.00 life A suit of armour made of leather. | 
|  iron shield 'Drithel' (0 def, 7 armour, 41.5 block) 7.0 T1 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Dex dps ---------- Dmg.mod +6% physical ----- def ----- Armour +7 Fatigue +8% Phys.save +12 (+9 eff.) Die.at -40.00 life ---------- misc Talents +1 Block Handheld deflection devices. | 
|  steel shield of fire resistance (+18%) (0 def, 4 armour, 41 block) 7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +4 Fatigue +8% Resists +18% fire ---------- misc Talents +1 Block Handheld deflection devices. | 
|  agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  60 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  2 topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Demonic Soul 0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. | 
|  Tooth of the Mouth (dig speed 12 turns) =DIG= 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
|  3 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 202/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  deadly pouch of steel shots of persecution (24/24, 125% power, 2 apr) 3.0 T2 shot ammo [Ego] Disrupt/Master Power 126% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 24 Against +7% Unnatural +7% Unliving Shots are used with slings to pummel your foes to death. | 
|  pouch of iron shots 'Getagolen' (17/17, 109% power, 1 apr) 3.0 T1 shot ammo [Rare] Nature Power 109% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 17 Ranged+ +20 temporal +10 fire On Hit.r1 +4 temporal On Crit.r2 +6 fire On Hit: * 20% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. | 
|  Xanamibrenor [power 2]  (12/25 cooldown) 2.0 T2 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +6% blight +1% physical +3% fire Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
|  elm totem of healing 'Deepsmortal' [power 116]  (12/15 cooldown) =ESCORT= 2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Resists +6% acid +9% darkness +3% fire +6% nature +5% arcane Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
|  2 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Claon the Cornac Cultist of Entropy level 10
2nd Flare 122nd year of Ascendancy at 17:36 see stats
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Claon the Cornac Cultist of Entropy level 10
2nd Flare 122nd year of Ascendancy at 17:36 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Claon the Cornac Cultist of Entropy level 6
2nd Mirth 122nd year of Ascendancy at 17:52 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Claon the Cornac Cultist of Entropy level 6
78th Pyre 122nd year of Ascendancy at 20:49 see stats
Log
Keyboard input temporarily disabled.
Mouse input temporarily disabled.
Mouse input temporarily disabled.
Claon uses Infusion: Healing.
Layubreba the copperhead snake is wreathed in entropy.
Claon receives 104 healing from Infusion: Healing.
Space around you starts to dissolve...
Layubreba the copperhead snake uses Mindlash.
Claon loses 3 health to the entropy.
Talent Prophecy of Ruin is ready to use.
Burning from Layubreba the copperhead snake hits Claon for 29 fire damage.
Layubreba the copperhead snake hits Claon for 81 physical damage.
Claon loses 3 health to the entropy.
Burning from Layubreba the copperhead snake hits Claon for 29 fire damage.
Layubreba the copperhead snake uses Blindside.
Layubreba the copperhead snake performs a melee critical strike against Claon!
Melee retaliation hits Layubreba the copperhead snake for 2 cold, 4 fire (6 total damage).
Layubreba the copperhead snake hits Claon for 62 physical, 8 mind, 16 physical (85 total damage).
Claon loses 3 health to the entropy.
Burning from Layubreba the copperhead snake hits Claon for 29 fire damage.
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Layubreba the copperhead snake deactivates Kinetic Aura.
Claon is knocked back!
Layubreba the copperhead snake hits Claon for 116 physical damage.
Claon the level 14 cornac cultist of entropy was torn limb from limb to death by Layubreba the copperhead snake on level 3 of Ruins of Kor'Pul.
Space restabilizes around you.















































