









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 | 
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Ghoul | 
| Class | Archmage | 
| Level / Exp | 16 / 96% | 
| Size | medium | 
| Lifes / Deaths | Killed by Ce'Negath the hornet swarm at level 16 on the 10th Allure 123rd year of Ascendancy at 02:50/ 1 | 
Primary Stats
| Strength | 19 (base 12) | 
| Dexterity | 13 (base 10) | 
| Constitution | 24 (base 10) | 
| Magic | 45 (base 43) | 
| Willpower | 37 (base 30) | 
| Cunning | 19 (base 12) | 
Resources
| Life | -42/458 | 
| Mana | 53/295 | 
| Healing Factor | 1.1082474226803 | 
| Regeneration | 0.27706185567008 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +61.538461538462% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
Offense: Mainhand
| Damage | 21 | 
| Accuracy | 12 | 
| Crit Chance | 10% | 
| APR | 5 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 37 | 
| Crit Chance | 20% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 29 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +12% | 
| Arcane | +13% | 
| Mind | +3% | 
| All | 0% | 
| Light | +11% | 
| Temporal | +18% | 
| Physical | +22% | 
| Cold | +5% | 
| Fire | +10% | 
| Nature | +11% | 
Offense: Damage Penetration
| Darkness | +15% | 
| Physical | +15% | 
| Nature | +5% | 
Defense: Base
| Armour (hardiness) | 26.974164539343 (45%) | 
| Defense | 7 | 
| Ranged Defense | 7 | 
| Fatigue | 0 | 
| Physical Save | 32 | 
| Spell Save | 26 | 
| Mental Save | 28 | 
Defense: Resistances
| Acid | + 26%( 70%) | 
| Physical | + 24%( 70%) | 
| Cold | + 25%( 70%) | 
| All | + 9%( 70%) | 
| Lightning | + 20%( 70%) | 
| Light | + 29%( 70%) | 
| Temporal | + 21%( 70%) | 
| Mind | + 12%( 70%) | 
| Fire | + 34%( 70%) | 
| Nature | + 37%( 70%) | 
Defense: Immunities
| Stun Resistance | 71% | 
| Bleed Resistance | 100% | 
| Confusion Resistance | 20% | 
| Fear Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Poison Resistance | 80% | 
| Knockback Resistance | 40% | 
Inscriptions (4/4)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 175 damage for 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. Its effects scale with your Willpower stat. | 
| Runes | Effective talent level: 1.0Rune: Manasurge Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (377 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. | 
| Runes | Effective talent level: 1.0Rune: Mirror Image Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. | 
Class Talents
| Spell / Temporal | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Air | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Arcane | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| Spell / Phantasm | 1.30 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Earth | 1.30 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Spell / Fire | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Water | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Undead / Ghoul | 1.10 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Aegis | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Conveyance | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Spell / Divination | 1.43 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Stone Skin | 
| talent | Chant of Fortress | 
| talent | Shielding | 
| detrimental effect | Reduces global action speed by 30%.Slow | 
| beneficial effect | The mana surge engulfs the target, regenerating 4.10 mana per turn.Surging mana | 
| detrimental effect | The target is poisoned, taking 99.47 nature damage per turn.Poison | 
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns).Runic Saturation | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You failed to protect the injured seer from death by Voruwen the white wolf.Escort: injured seer (level 1 of Old Forest) | failed | 
| You successfully escorted the lost sun paladin to the recall portal on level 2 of Heart of the Gloom.Escort: lost sun paladin (level 2 of Heart of the Gloom) As a reward you improved talent Chant of Fortress (+1 level(s)). | done | 
| You successfully escorted the lost tinker to the recall portal on level 1 of Heart of the Gloom.Escort: lost tinker (level 1 of Heart of the Gloom) | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed green worm. * You've found the needed bear paw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You have been resurrected as an undead by some dark powers.The rotting stench of the dead However, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  [vs. Alirab the pair of iron boots (0 def, 3 armour) (On feet)] Alirab the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor [Rare] Master While equipped: Stats +1(-) Cun +2(-) Con ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +3%(-) temporal Phys.save +10 (+5 eff.) (-) Mind.save +11 (+6 eff.) (-) Confus- +20% (-) Def/telep +5 (-) Res/telep +5% (-) Dur/telep +5% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source |  [vs. brass lantern 'Undeathrupture' (Light source)] brass lantern 'Undeathrupture' 2.0 T1 lite [Rare] Nature While equipped: Stats +3(-) Con dps ---------- Res.pen +5%(-) nature Acc +5 (+5 eff.) (-) ----- def ----- Die.at -40.00 life (-) Max.HP +43.00 (-) ---------- misc Stam/turn +1.00 (-) Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  [vs. rough leather cap 'Earogar' (0 def, 1 armour) (On head)] rough leather cap 'Earogar' (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +1(-) Con dps ---------- Phys.crit +2.0% (-) Res.pen +15%(-) physical Apr +1 (-) ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +3%(-) acid +6%(-) fire +7%(-) cold A cap made of leather. | 
| Tool |  [vs. powerful iron torque of clear mind [power 1]  (29/40 cooldown) (Tool)] powerful iron torque of clear mind [power 1] (29/40 cooldown) 2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 40 cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  [vs. copper ring 'Rainblur' (On fingers, 1 of 2)] copper ring 'Rainblur' 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% (-) Dmg.mod +11%(-) nature Apr +1 (-) Melee Ret 6(-) physical ----- def ----- Resists +25%(-) nature Rings can have magical properties. Tap to cycle through comparison choices | 
| On fingers |  [vs. copper ring 'Rainblur' (On fingers, 1 of 2)] Unredar the steel ring 0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Crit.mult +0.00% (-5.00%) Mind.pwr +5 (+2 eff.) S.pwr/crit +4 Dmg.mod +0%(-11%) nature +10% temporal +11% light +3% arcane Apr +0 (-1) Melee Ret 0(-6) physical ----- def ----- Resists +10% temporal +22% light +6%(-19%) nature Rings can have magical properties. Tap to cycle through comparison choices | 
| Around waist |  [vs. Mighty Girdle (Around waist)] Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 (-) Fatigue -10% (-) Max.HP +40.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
| In main hand |  [vs. Yvelle the ash starstaff (111% power, 3 apr, physical element) (In main hand)] Yvelle the ash starstaff (111% power, 3 apr, physical element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Random Unique] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) While equipped: Stats +2(-) Dex +3(-) Wil dps ---------- Spell.crit +13% (-) Crit.mult +10.00% (-) Spell.pwr +6 (+3 eff.) (-) Dmg.mod +15%(-) physical ----- def ----- Armour +5 (-) Defense +4 (+4 eff.) (-) Phys.save +6 (+3 eff.) (-) Spell.save +5 (+2 eff.) (-) Mind.save +6 (+3 eff.) (-) ---------- misc Wards +2(-) physical Talents +1.00(-) Command Staff +2.00(-) Ward Staves designed for wielders of magic, by the greats of the art. | 
| On hands |  [vs. Armiromileg the Pyreminister (0 def, 1 armour) (On hands)] Armiromileg the Pyreminister (0 def, 1 armour) 1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5(-) acid Dmg.mod +3%(-) acid +3%(-) mind Melee Ret 2(-) mind ----- def ----- Armour +1 (-) Resists +6%(-) acid +9%(-) fire +3%(-) mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  [vs. timebroken woollen robe of alchemy (0 def, 0 armour) (Main armor)] timebroken woollen robe of alchemy (0 def, 0 armour) 2.0 T2 cloth armor [Ego++] Arcane While equipped: Stats +2(-) Wil +2(-) Mag dps ---------- Spell.crit +3% (-) Spell.pwr +3 (+2 eff.) (-) Dmg.mod +9%(-) acid +8%(-) temporal +7%(-) physical +5%(-) cold +10%(-) arcane +10%(-) fire ----- def ----- Resists +10%(-) acid +11%(-) physical +11%(-) cold +12%(-) fire +9%(-) all ---------- misc Max.mana +10.00 (-) Cooldown Refit Golem -3(-) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Cloak |  [vs. resilient linen cloak of battle (1 def, 0 armour) (Cloak)] resilient linen cloak of battle (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature/Master While equipped: dps ---------- Phys.crit +2.0% (-) Phys.pwr +1 (+1 eff.) (-) ----- def ----- Defense +1 (+1 eff.) (-) Fatigue -3% (-) Max.HP +30.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  [vs. steel amulet 'Demonmalice' (Around neck)] steel amulet 'Demonmalice' 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3(-) Cun +1(-) Str dps ---------- Res.pen +15%(-) darkness ----- def ----- Resists +12%(-) lightning Crit.dmg- 5.00% (-) Stun/Frz- +21% (-) ---------- misc Masteries +0.13(-) Spell/Divination Amulets can have magical properties. | 
Inventory
|  regeneration infusion (heal 103; 16 cd) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 103 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  [vs. steel amulet 'Demonmalice' (Around neck)] Glitterwoe 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +0(-1) Str +3 Dex +0(-3) Cun dps ---------- Res.pen +0%(-15%) darkness On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +9% darkness +0%(-12%) lightning Crit.dmg- 0.00% (-5.00%) Stun/Frz- +0% (-21%) ---------- misc Masteries +0.00(-0.13) Spell/Divination Amulets can have magical properties. | 
|  [vs. copper ring 'Rainblur' (On fingers, 1 of 2)] titan's copper ring of nature (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Crit.mult +0.00% (-5.00%) Dmg.mod +11%(-) nature Apr +0 (-1) Melee Ret 0(-6) physical ----- def ----- Resists +22%(-3%) nature Phys.save +6 (+3 eff.) Rings can have magical properties. Tap to cycle through comparison choices | 
|  [vs. copper ring 'Rainblur' (On fingers, 1 of 2)] Borabar 0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str +3 Wil dps ---------- Crit.mult +0.00% (-5.00%) Dmg.mod +0%(-11%) nature +10% fire Apr +3 (+2) Melee Ret 0(-6) physical ----- def ----- Fatigue -4% Resists +0%(-25%) nature +20% fire Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Max.enc +23 Rings can have magical properties. Tap to cycle through comparison choices | 
|  [vs. Yvelle the ash starstaff (111% power, 3 apr, physical element) (In main hand)] Cuthuredoleg the elm starstaff (100% power, 2 apr, physical element) 5.0 T1 staff 1H weapon Reqs Mag 11 [Rare] Master Power 100% (-11%) Range: 1.2x (+0.0x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +2 (-1) Crit +2.5% (-0.5%) Atk.spd 100% (-) While equipped: Stats +0(-2) Dex +0(-3) Wil dps ---------- Spell.crit +1% (-12%) Crit.mult +0.00% (-10.00%) Phys.pwr +15 (+7 eff.) Spell.pwr +3 (+1 eff.) (-3 (-2 eff.)) Dmg.mod +10%(-5%) physical Apr +1 ----- def ----- Armour +0 (-5) Defense +15 (+15 eff.) (+11 (+11 eff.)) Phys.save +3 (+1 eff.) (-3 (-2 eff.)) Spell.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Wards +0(-2) physical Talents +1.00(-) Command Staff +0(+-2) Ward Staves designed for wielders of magic, by the greats of the art. | 
|  [vs. Yvelle the ash starstaff (111% power, 3 apr, physical element) (In main hand)] Bethevena the steel greatsword (129% power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Rare] Master Power 129% (+18%) Range: 1.6x (+0.4x) Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 (-1) Crit +3.0% (-) Atk.spd 100% (-) While equipped: Stats +0(-2) Dex +0(-3) Wil +5 Con dps ---------- Spell.crit +0% (-13%) Crit.mult +0.00% (-10.00%) Phys.pwr +10 (+5 eff.) Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +9% acid +0%(-15%) physical Res.pen +13% physical ----- def ----- Armour +0 (-5) Defense +0 (+0 eff.) (-4 (-4 eff.)) Resists +3% acid +9% light Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Spell.save +3 (+1 eff.) (-2 (-1 eff.)) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Disarm- +22% ---------- misc Equi/ret +0.12 Wards +0(-2) physical Talents +0(+-1) Command Staff +0(+-2) Ward Massive two-handed swords. | 
|  [vs. Yvelle the ash starstaff (111% power, 3 apr, physical element) (In main hand)] Golden Three-Edged Sword 'The Truth' (160% power, 9 apr) 12.0 T3 greatsword 2H weapon Reqs Wil 18,Str 18,Cun 18 [Unique] Psionic Power 161% (+49%) Range: 1.6x (+0.4x) Uses 129% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +9 (+6) Crit +9.0% (+6.0%) Atk.spd 100% (-) Melee+ +49 light +49 darkness On Hit: + 9% chance to stun or confuse the target While equipped: Stats +0(-2) Dex +0(-3) Wil dps ---------- Spell.crit +0% (-13%) Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +0%(-15%) physical ----- def ----- Armour +0 (-5) Defense +0 (+0 eff.) (-4 (-4 eff.)) Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Spell.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Wards +0(-2) physical Talents +0(+-1) Command Staff +0(+-2) Ward The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. | 
|  [vs. Yvelle the ash starstaff (111% power, 3 apr, physical element) (In main hand)] Swordbreaker (129% power, 20 apr) 1.0 T3 dagger 1H weapon Reqs Dex 10,Cun 10 [Unique] Master Power 129% (+18%) Range: 1.3x (+0.1x) Uses 50% Dex, 50% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +20 (+17) Crit +15.0% (+12.0%) Atk.spd 111% (+11%) On Crit: + Breaks enemy weapon. While equipped: Stats +8(+6) Dex +0(-3) Wil +8 Cun dps ---------- Spell.crit +0% (-13%) Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +0%(-15%) physical ----- def ----- Armour +0 (-5) Hardiness +20% Defense +15 (+15 eff.) (+11 (+11 eff.)) Phys.save +15 (+7 eff.) (+9 (+4 eff.)) Spell.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Disarm- +50% ---------- misc Wards +0(-2) physical Talents +0(+-1) Command Staff +1 Dagger Block +0(+-2) Ward Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. | 
|  steel shield 'Ce'Nabeth' (0 def, 8 armour, 41.5 block) 7.0 T2 shield armor Reqs - Shield usage training Str 16 [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Mind.crit +1% ----- def ----- Armour +8 Fatigue +8% Resists +21% lightning +12% cold Max.HP +100.00 Teleport- +10% ---------- misc Talents +1 Block Handheld deflection devices. | 
|  [vs. timebroken woollen robe of alchemy (0 def, 0 armour) (Main armor)] Eel-skin armour (16 def, 0 armour) 9.0 T2 light armor [Unique] Nature While equipped: Stats +2 Dex +0(-2) Mag +0(-2) Wil +3 Cun dps ---------- Spell.crit +0% (-3%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-9%) acid +0%(-8%) temporal +0%(-7%) physical +0%(-5%) cold +0%(-10%) arcane +0%(-10%) fire ----- def ----- Defense +16 (+14 eff.) Fatigue +2% Resists +15% lightning +0%(-11%) physical +0%(-10%) acid +0%(-12%) fire +0%(-11%) cold +0%(-9%) all Poison- +50% Pinning- +50% ---------- misc Max.mana +0.00 (-10.00) Cooldown Refit Golem +0(+3) On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 38.27 to 114.82 lightning damage (76.55 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. | 
|  [vs. resilient linen cloak of battle (1 def, 0 armour) (Cloak)] Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.crit +0.0% (-2.0%) Phys.pwr +5 (+3 eff.) (+4 (+2 eff.)) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +0% (+3%) Max.HP +0.00 (-30.00) A black cloak, with subtle illusion enchantments woven into its very fabric. | 
|  [vs. rough leather cap 'Earogar' (0 def, 1 armour) (On head)] Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: Stats +0(-1) Con dps ---------- Phys.crit +0.0% (-2.0%) Dmg.mod +10% lightning +10% cold Res.pen +0%(-15%) physical Apr +0 (-1) ----- def ----- Armour +0 (-1) Fatigue +0% (-1%) Resists +10% lightning +10%(+3%) cold +0%(-6%) fire +0%(-3%) acid A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 28.42 to 85.26 lightning damage (56.84 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. | 
|  [vs. rough leather cap 'Earogar' (0 def, 1 armour) (On head)] stabilizing rough leather cap of constitution (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +3(+2) Con dps ---------- Phys.crit +0.0% (-2.0%) Res.pen +0%(-15%) physical Apr +0 (-1) ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +0%(-3%) acid +0%(-6%) fire +0%(-7%) cold Phys.save +10 (+5 eff.) A cap made of leather. | 
|  5 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  5 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  9 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  9 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  5 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  43 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  [vs. powerful iron torque of clear mind [power 1]  (29/40 cooldown) (Tool)] Willowlore the iron pickaxe (dig speed 29 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Cun +1 Str dps ---------- Acc +3 (+3 eff.) On Hit (Melee): * 10% chance to slow global speed by 46% * 10 arcane resource burn ----- def ----- Resists +9% blight ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  [vs. powerful iron torque of clear mind [power 1]  (29/40 cooldown) (Tool)] Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Annulment (1/1) 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  [vs. powerful iron torque of clear mind [power 1]  (29/40 cooldown) (Tool)] elm totem of healing 'Shimmercrack' [power 66] (29/15 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Defense +15 (+14 eff.) Resists +3% light Die.at -20.00 life Heal.mod +15% Heal yourself and all friendly characters within 10 spaces for 66 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. | 
Achievements
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Ashley the Ghoul Archmage level 10
13rd Dusk 122nd year of Ascendancy at 20:32 see stats
 Rescuer of the lost (Insane (Roguelike) difficulty)
			Rescued the merchant from the assassin lord.
			Rescuer of the lost (Insane (Roguelike) difficulty)
			Rescued the merchant from the assassin lord.By Ashley the Ghoul Archmage level 13
58th Dusk 122nd year of Ascendancy at 02:31 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Ashley the Ghoul Archmage level 5
6th Mirth 122nd year of Ascendancy at 05:41 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Ashley the Ghoul Archmage level 13
71st Haze 122nd year of Ascendancy at 14:13 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Ashley the Ghoul Archmage level 14
78th Haze 122nd year of Ascendancy at 02:10 see stats
Log
Ashley uses Ghoulish Leap.
Ashley speeds up.
Talent Congeal Time is ready to use.
Talent Retch is ready to use.
Talent Rune: Manasurge is ready to use.
Ce'Negath the hornet swarm throws two quick punches.
Ce'Negath the hornet swarm uses Battle Shout.
Ce'Negath the hornet swarm hits Ashley for 23 physical, 25 physical (49 total damage).
Melee retaliation hits Ce'Negath the hornet swarm for (1 resist armour), 0 mind, (7 resist armour), 0 physical, (1 resist armour), 0 mind, (7 resist armour), 0 physical (0 total damage).
Ashley casts Rune: Manasurge.
Ashley starts to surge mana.
Ce'Negath the hornet swarm bites poison into Ashley.
Ce'Negath the hornet swarm performs a melee critical strike against Ashley!
Ashley is poisoned!
Voruwen the white wolf uses Slime Spit.
Ashley slows down.
Ce'Negath the hornet swarm hits Ashley for 32 nature damage.
Poison from Ce'Negath the hornet swarm hits Ashley for 32 nature damage.
Melee retaliation hits Ce'Negath the hornet swarm for (2 resist armour), 0 mind, (7 resist armour), 0 physical (0 total damage).
Ce'Negath the hornet swarm hits Ashley for 18 physical damage.
Melee retaliation hits Ce'Negath the hornet swarm for (1 resist armour), 0 mind, (7 resist armour), 0 physical (0 total damage).
Ashley slows down.
Voruwen the white wolf's Slime Spit hits Ashley for 95 nature damage.
Ce'Negath the hornet swarm hits Ashley for 19 physical damage.
Melee retaliation hits Ce'Negath the hornet swarm for (1 resist armour), 0 mind, (7 resist armour), 0 physical (0 total damage).
Saving game...























































