










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Thalore |
Class | Wyrmic |
Level / Exp | 28 / 4% |
Size | medium |
Lifes / Deaths | Killed by Aeriseldanor the elven warrior at level 28 on the 62nd Haze 122nd year of Ascendancy at 18:11 / 1 |
Primary Stats
Strength | 91 (base 58) |
Dexterity | 22 (base 10) |
Constitution | 29 (base 11) |
Magic | 11 (base 10) |
Willpower | 94 (base 54) |
Cunning | 39 (base 10) |
Resources
Life | -12/1283 |
Equilibrium | 166 |
Healing Factor | 1.3224687383468 |
Regeneration | 19.609521141501 |
Speed
Mental | +2.9072344087915% |
Attack | +2.9072344087915% |
Movement | +21.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 6 |
Offense: Mainhand
Damage | 83 |
Accuracy | 59 |
Crit Chance | 26% |
APR | 39 |
Speed | 0.97 |
Offense: Offhand
Damage | 82 |
Accuracy | 59 |
Crit Chance | 21% |
APR | 39 |
Speed | 0.97 |
Offense: Spell
Spellpower | 5.5 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 73 |
Crit Chance | 33% |
Speed | 0.97174897930652 |
Offense: Damage Bonus
Acid | +21% |
Blight | +18% |
Physical | +28% |
Cold | +18% |
All | 0% |
Lightning | +18% |
Darkness | +45% |
Fire | +30% |
Nature | +42% |
Offense: Damage Penetration
Acid | +27% |
Blight | +27% |
Physical | +27% |
Cold | +27% |
All | 0% |
Darkness | +27% |
Light | +40% |
Lightning | +27% |
Fire | +37% |
Nature | +47% |
Defense: Base
Armour (hardiness) | 83.111582143011 (87.341010863394%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 19 |
Physical Save | 49 |
Spell Save | 58 |
Mental Save | 51 |
Defense: Resistances
Acid | + 34%( 70%) |
Blight | + 39%( 70%) |
Physical | + 16%( 70%) |
Cold | + 24%( 70%) |
All | + 13%( 70%) |
Darkness | + 49%( 70%) |
Light | + 31%( 70%) |
Temporal | + 18%( 70%) |
Lightning | + 68%( 70%) |
Fire | + 61%( 70%) |
Nature | + 35%( 70%) |
Defense: Immunities
Stun Resistance | 10% |
Confusion Resistance | 25% |
Blind Resistance | 42% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 701 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 262 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.60 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by Xanalewen the faeros. Escort: lone alchemist (level 1 of Daikara) | failed |
You failed to protect the lone alchemist from death by Eilinima the snow giant. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Heart of the Gloom. Escort: worried loremaster (level 2 of Heart of the Gloom)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 38. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed honey tree root. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed bear paw. * You've found the needed orc heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | ![]() 3.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Con offense ------ Move Speed +10% Damage +3% acid Ignore resists +25% light On-Hit (Melee): * 20% chance to reduce armor by 11% defense ------ Armor +14 Fatigue -5% Resistance +6% light Life +60.00 other ------- Stamina/turn +0.90 Infravision +3 Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.9 Power cost 25 out of 25/25. Range 9 Cooldown: 22 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +3 Str +3 Con offense ------ Physical Crit +5.0% Physical Power +25 (+6 eff.) Accuracy +20 (+9 eff.) defense ------ Armor +16 Physical save +8 (+3 eff.) Healmod +17% other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+3 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | ![]() 1.5 Encumbrance T4 hands armor [Unique] Disrupt/Master While equipped: Stats +8 Cun +8 Wil offense ------ Mind Crit +12% Mindpower +10 (+3 eff.) Damage +20% nature Ignore resists +20% nature defense ------ Armor +5 Defense +4 (+2 eff.) Spell save +10 (+3 eff.) Life +80.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Tool | ![]() 2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +10% fire defense ------ Resistance +12% lightning +18% darkness other ------- Light +2 Setup a psionic shield, reducing all damage taken by 83 for 5 turns Puts all charms on 25 turn cooldown 100% to heal for 48. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +6 Str offense ------ On-Hit 13 physical On-Ranged-Hit 5 physical Damage +12% fire On-Hit (Melee): * 11% chance to reduce all saves and defense by 40 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 40 defense ------ Defense +5 (+2 eff.) Resistance +24% fire Mind save +9 (+3 eff.) Confus Resist +25% other ------- Stamina/turn +1.00 Hate-on-crit +2.00 Max hate +8.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +9 (+3 eff.) Damage +9% darkness Ignore resists +15% light On-Hit (Melee): * 20% chance to reduce damage dealt by 32% defense ------ Resistance +6% temporal Spell save +12 (+3 eff.) Rings make your fingers look great! |
Around neck | ![]() 0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +3 Mag offense ------ Damage +18% darkness defense ------ Resistance +15% light +15% darkness Crit Resistance 10.00% Blind Resist +32% other ------- Light +2 Infravision +3 Amulets make your neck look great! |
In main hand | ![]() 3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 13.0 - 14.3 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +9.5% Attack Speed 100% On Hit: * 11% chance to slow global speed by 69% * 8% chance to reduce armor by 11% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) other ------- Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +3 Str +3 Dex +11 Wil +3 Cun defense ------ Armor +6 Resistance +9% lightning +6% darkness Physical save +12 (+4 eff.) Spell save +21 (+6 eff.) Mind save +12 (+4 eff.) A belt that goes around your waist. |
In off hand | ![]() 3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 12.0 - 13.2 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Cun offense ------ Mind Crit +4% Critical power +6.00% Mindpower +8 (+2 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 Encumbrance T3 cloak armor [Random Unique] Master While equipped: Stats +3 Str +3 Dex +4 Cun +2 Con offense ------ Critical power +10.00% Accuracy +8 (+4 eff.) Ignore Armor +7 defense ------ Armor +5 Defense +9 (+4 eff.) Resistance +12% lightning Physical save +13 (+5 eff.) Spell save +24 (+6 eff.) Mind save +16 (+6 eff.) Stealth +7 other ------- Stamina/turn +0.50 Max psi +10.00 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con defense ------ Armor +18 Defense +10 (+5 eff.) Fatigue +16% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +120.00 Devouring Flame: Effective talent level: 3.9 Power cost 50 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 61.98 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 34 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -549 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1098 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 36% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 temporal, 4 physical, 5 darkness, 4 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance T4 amulet jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Mag +4 Wil offense ------ Mindpower +9 (+3 eff.) defense ------ Mind save +6 (+2 eff.) Confus Resist +17% Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Ego] Nature/Psionic While equipped: Stats +5 Con defense ------ Physical save +10 (+4 eff.) Mind save +5 (+2 eff.) Confus Resist +20% Rings make your fingers look great! |
![]() 1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Rare] Arcane Weapon Damage 28.0 - 36.4 Physical Uses 40% Wil, 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +20 mind On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: offense ------ Ignore resists +10% light On-Hit (Melee): * 20% chance to reduce damage dealt by 32% defense ------ Resistance +6% light +20% darkness other ------- Hate-on-crit +1.00 Sharp, short and deadly. |
![]() 5.0 Encumbrance T4 greatmaul 2H weapon [Rare] Master Weapon Damage 53.0 - 79.5 Physical Uses 40% Wil, 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-hit +20 blight While equipped: offense ------ Spellpower +10 (+4 eff.) Spellpower/crit +4 Damage +27% blight Ignore resists +15% arcane +19% physical Accuracy +30 (+12 eff.) Ignore Armor +19 On-Hit (Melee): * 20% chance to reduce armor by 11% other ------- Vim-on-crit +2.00 Massive two-handed mauls. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Nature/Master Weapon Damage 60.5 - 96.8 Physical Uses 40% Wil, 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +10 Str +14 Dex +16 Mag +10 Wil +9 Cun +6 Con Massive two-handed swords. |
![]() 4.0 Encumbrance T4 longbow 2H weapon Reqs Dex 35 Shoot [Random Unique] Arcane/Master Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +1.0% Attack Speed 100% Range +9 Projectile Speed +400% On Hit: 10% Arcane Vortex level 4 While equipped: Stats +8 Str +8 Mag +6 Cun offense ------ Physical Power +15 (+3 eff.) Spellpower +15 (+6 eff.) Combat Speed +10% Damage +17% arcane defense ------ Resistance +3% lightning Physical save +6 (+2 eff.) other ------- Reload +4 Longbows are used to shoot arrows at your foes. |
![]() 3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 7.5 - 8.2 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +4 light On Hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +5 Wil offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Damage +6% arcane +6% light Ignore resists +20% blight When Hit 10 blight defense ------ Spell save +6 (+2 eff.) other ------- Mana-on-crit +2.00 Vim-on-crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Weapon Damage 8.0 - 8.8 Cold Uses 90% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +10% cold Ignore resists +10% cold defense ------ Armor +10 Resistance -10% fire On Mind Hit: 10% Winter's Fury level 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
![]() 3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 9.0 - 9.9 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +8.0% Attack Speed 100% On-hit +4 physical While equipped: Stats +3 Dex +4 Wil offense ------ Mind Crit +4% Mindpower +4 (+1 eff.) When Hit 2 physical defense ------ Physical save +3 (+1 eff.) Spell save +4 (+1 eff.) other ------- See Invisibility +9 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 13.0 - 14.3 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +9% acid +9% fire +9% cold +9% physical Ignore resists +6% acid +5% fire +6% cold +5% physical defense ------ Heal-on-summon +28 other ------- Max Summons +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon [Ego++] Nature Weapon Damage 13.0 - 14.3 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +10.5% Attack Speed 100% On Hit: * 10% chance to slow global speed by 69% * 12% chance to reduce armor by 11% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) On-Hit 11 physical Damage +12% physical Ignore resists +12% physical defense ------ Resistance +9% physical other ------- Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature Weapon Damage 10.0 - 11.0 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% Ignore Shields +30% While equipped: Stats +3 Mag offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Spellpower/crit +10 Damage +7% nature +18% blight On-Hit (Melee): * 20% chance to reduce all saves and defense by 40 defense ------ Resistance +7% blight Disease Resist +19% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max mana +80.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 Encumbrance T4 sling 1H weapon Reqs Dex 35 Shoot [Ego+] Master Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 Projectile Speed +200% While equipped: Stats +3 Cun offense ------ Combat Speed +10% Slings are used to hurl stones or metal shots at your foes. |
![]() 5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Weapon Damage 28.0 - 33.6 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Str offense ------ Spell Crit +3% Spellpower +13 (+6 eff.) Damage +28% lightning +12% physical Ignore resists +35% blight +15% fire +10% temporal When Hit 6 blight defense ------ Resistance +4% physical other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego++] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +14 (+6 eff.) Damage +20% cold Ignore resists +10% cold Ignore Shields +18% defense ------ Defense +13 (+6 eff.) Shield Power +7% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 4.0 Encumbrance T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego+] Master/Steamtech Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% Uses 2.0 Steam While equipped: offense ------ Ignore resists +9% all Accuracy +14 (+7 eff.) Ignore Armor +12 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 Encumbrance T4 waraxe 1H weapon [Rare] Arcane Weapon Damage 32.5 - 45.5 Physical Uses 40% Wil, 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-Hit, radius 1 +13 fire While equipped: offense ------ Critical power +20.00% Physical Power +10 (+2 eff.) Accuracy +30 (+12 eff.) defense ------ Resistance +6% lightning Physical save +15 (+5 eff.) other ------- Stamina/turn +3.00 One-handed war axes. |
![]() 3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 18.5 - 25.9 Physical Uses 40% Wil, 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Hit: * 10% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +3 Str +8 Wil +11 Con offense ------ Damage +3% blight +7% physical +6% nature Ignore resists +8% all Accuracy +21 (+9 eff.) Ignore Armor +10 On-Hit (Melee): * 20% chance to slow global speed by 69% defense ------ Resistance +6% blight Life +13.00 One-handed war axes. |
![]() 3.0 Encumbrance T4 waraxe 1H weapon [Normal] Weapon Damage 32.5 - 45.5 Physical Uses 40% Wil, 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% One-handed war axes. |
![]() 2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +5 Mag offense ------ Spellpower +17 (+6 eff.) Damage +17% temporal +16% physical +12% all Ignore resists +11% temporal +9% physical defense ------ Resistance +13% all Anomaly Control +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +5 Str +2 Dex +2 Cun +4 Con offense ------ Damage +9% lightning +7% physical Ignore resists +10% lightning defense ------ Armor +4 Fatigue +3% Resistance +9% nature Crit Resistance 15.00% other ------- Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: Stats +6 Str +4 Dex +5 Con offense ------ Physical Crit +3.0% Damage +9% physical On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Resistance +10% lightning +11% temporal other ------- Max stamina +30.00 A pair of boots made of leather. |
![]() 3.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: offense ------ Physical Crit +3.0% Physical Power +3 (+0 eff.) Ignore resists +9% physical defense ------ Armor +4 Fatigue +3% Silence Resist +23% Confus Resist +21% Stun Resist +27% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: Stats +8 Mag +5 Wil offense ------ Spellpower +5 (+2 eff.) defense ------ Defense +2 (+1 eff.) Spell save +11 (+3 eff.) A pointy cloth hat, very wizardly... |
![]() 14.0 Encumbrance T2 heavy armor [Rare] Psionic While equipped: Stats +3 Wil +2 Cun +9 Con defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +7% mind Mind save +14 (+5 eff.) other ------- Light +3 A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego+] Arcane While equipped: offense ------ On-Hit 20 acid 14 fire When Hit 11 acid 11 fire defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +16% acid +18% fire A suit of armour made of mail. |
![]() 9.0 Encumbrance T4 light armor [Ego++] Master While equipped: Stats +5 Str +6 Dex offense ------ Physical Crit +6.0% Ignore Armor +12 defense ------ Armor +7 Defense +29 (+13 eff.) Fatigue +8% Physical save +9 (+3 eff.) other ------- Stamina/turn +0.50 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 4.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 206 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
![]() 17.0 Encumbrance T3 massive armor [Rare] Arcane While equipped: Stats +8 Con offense ------ Ignore resists +25% nature When Hit 8 mind 10 arcane 4 nature defense ------ Armor +11 Fatigue +33% Resistance -15% light +11% fire +11% darkness +15% mind Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) A suit of armour made of metal plates. |
![]() 17.0 Encumbrance T3 massive armor [Rare] Master While equipped: offense ------ Spell Crit +3% Damage +18% blight When Hit 10 light defense ------ Armor +11 Fatigue +22% Resistance +23% fire Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana-on-crit +2.00 Light +3 A suit of armour made of metal plates. |
![]() 17.0 Encumbrance T4 massive armor [Unique] Master While equipped: Stats +15 Con defense ------ Armor +50 Hardiness +15% Fatigue +35% Physical save +45 (+14 eff.) Knockbk Resist +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
![]() 17.0 Encumbrance T2 massive armor [Ego+] Nature While equipped: defense ------ Armor +11 Fatigue +22% Resistance +6% acid +5% cold other ------- Breathe water A suit of armour made of metal plates. |
![]() 7.0 Encumbrance T4 shield armor [Ego++] Disrupt/Master When used to Attack: Weapon Damage 46.0 - 55.2 Physical Uses 40% Wil, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +132 While equipped: Stats +5 Con offense ------ On-Hit 9 acid 12 nature On shield block: * Cause enemies within radius 6 to bleed for 257 physical damage over 5 turns (1/turn) On-Hit (Melee): * 12 arcane resource burn When Hit: * 8 arcane resource burn defense ------ Armor +8 Fatigue +8% Resistance +11% acid +12% nature other ------- Talents +1 Block Handheld deflection devices. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 Encumbrance T4 shot ammo Reqs Dex 35 [Ego++] Arcane/Master Weapon Damage 47.5 - 57.0 Physical Uses 40% Wil, 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +13.5% Capacity 21 On Hit: 20% Curse of Defenselessness level 4 On Critical: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ishrma the Wyrmling the Thalore Wyrmic level 27
59th Haze 122nd year of Ascendancy at 23:26 see stats
By Ishrma the Wyrmling the Thalore Wyrmic level 12
9th Flare 122nd year of Ascendancy at 02:23 see stats
By Ishrma the Wyrmling the Thalore Wyrmic level 23
50th Haze 122nd year of Ascendancy at 10:35 see stats
By Ishrma the Wyrmling the Thalore Wyrmic level 27
59th Haze 122nd year of Ascendancy at 23:48 see stats
By Ishrma the Wyrmling the Thalore Wyrmic level 24
52nd Haze 122nd year of Ascendancy at 07:32 see stats
By Ishrma the Wyrmling the Thalore Wyrmic level 10
6th Mirth 122nd year of Ascendancy at 02:22 see stats
By Ishrma the Wyrmling the Thalore Wyrmic level 20
19th Haze 122nd year of Ascendancy at 04:38 see stats
By Ishrma the Wyrmling the Thalore Wyrmic level 21
35th Haze 122nd year of Ascendancy at 22:56 see stats
By Ishrma the Wyrmling the Thalore Wyrmic level 8
3rd Mirth 122nd year of Ascendancy at 07:35 see stats
By Ishrma the Wyrmling the Thalore Wyrmic level 27
59th Haze 122nd year of Ascendancy at 23:26 see stats
By Ishrma the Wyrmling the Thalore Wyrmic level 12
24th Dusk 122nd year of Ascendancy at 05:54 see stats
By Ishrma the Wyrmling the Thalore Wyrmic level 25
54th Haze 122nd year of Ascendancy at 08:52 see stats
By Ishrma the Wyrmling the Thalore Wyrmic level 17
56th Dusk 122nd year of Ascendancy at 06:41 see stats
Log
Ishrma the Wyrmling uses Infusion: Healing.
Ishrma the Wyrmling stops bleeding.
Ishrma the Wyrmling gains 11% of a turn from Ancestral Life.
Ishrma the Wyrmling receives 346 healing from Infusion: Healing.
Ishrma the Wyrmling misses Aeriseldanor the elven warrior.
Ishrma the Wyrmling misses Aeriseldanor the elven warrior.
Aeriseldanor the elven warrior regains their energy.
Aeriseldanor the elven warrior activates his wand!
A shield forms around steamgun turret.
A shield forms around Aeriseldanor the elven warrior.
Steamgun turret's Steamgun Turret hits Ishrma the Wyrmling for 36 physical damage.
Melee retaliation hits Aeriseldanor the elven warrior for (11 absorbed), 0 cold, (11 absorbed), 0 cold (0 total damage).
Aeriseldanor the elven warrior hits Ishrma the Wyrmling for 7 light, 9 light, 53 darkness, 63 light, 32 physical, 9 light, 53 darkness (226 total damage).
Steamgun turret's Steamgun Turret hits Ishrma the Wyrmling for 29 physical damage.
Ishrma the Wyrmling uses Infusion: Regeneration.
Ishrma the Wyrmling starts regenerating health quickly.
Aeriseldanor the elven warrior uses Medic Turret.
Aeriseldanor the elven warrior hits Ishrma the Wyrmling for 308 physical damage.
Aeriseldanor the elven warrior slows down.
Aeriseldanor the elven warrior's can be afflicted again.
Aeriseldanor the elven warrior uses Flurry.
Aeriseldanor the elven warrior performs a melee critical strike against Ishrma the Wyrmling!
Aeriseldanor the elven warrior performs a melee critical strike against Ishrma the Wyrmling!
Aeriseldanor the elven warrior performs a melee critical strike against Ishrma the Wyrmling!
Aeriseldanor the elven warrior performs a melee critical strike against Ishrma the Wyrmling!
Melee retaliation hits Aeriseldanor the elven warrior for (11 absorbed), 0 cold, (11 absorbed), 0 cold, (11 absorbed), 0 cold, (11 absorbed), 0 cold, (11 absorbed), 0 cold, (11 absorbed), 0 cold (0 total damage).
Aeriseldanor the elven warrior hits Ishrma the Wyrmling for 16 light, 9 light, 53 darkness, 63 light, 53 physical, 9 light, 53 darkness, 8 light, 9 light, 53 darkness, 63 light, 31 physical, 9 light, 53 darkness, 14 light, 9 light, 53 darkness, 63 light, 58 physical (682 total damage).
Ishrma the Wyrmling the level 28 thalore wyrmic was chopped into tiny pieces to death by Aeriseldanor the elven warrior on level 2 of Dark crypt.