Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
Addons | Spellsword 1.3.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Crossbows 1.0.3This addon adds crossbows! Crossbows are simple weapons that anyone strong enough to carry them can use. The crossbows use bolts, and although they fire slower than bows, and dont scale nearly as much with stats, in addition to not having related skills, they pack quite the big punch, and have a large chance of critting. However, they also have a very limited ammo capacity, making them unsuited for sustained use. Possessor Bonus Class 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Embers With All Races 1.4.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Items Vault 1.4.8Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. magebow class v18 1.3.1Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Nyles GOD Mode 1.4.8Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside):- When activated, start a New Game. - You will find under game options > gameplay, a new setting that lets you toggle godmode on or off. - You can change this setting any time at any place in the game. Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Superhuman |
Class | Blood Mage |
Level / Exp | 177 / 83% |
Size | huge |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 241 (base 100) |
Dexterity | 237 (base 100) |
Constitution | 767.20071003832 (base 100) |
Magic | 219 (base 100) |
Willpower | 222 (base 100) |
Cunning | 222 (base 100) |
Resources
Mana | 4996/4996 |
Psi_feedback | 0/2640 |
Vim | 2882/2882 |
Life | 480729/480729 |
Stamina | 3782/3782 |
Equilibrium | 545 |
Healing Factor | 2.5 |
Regeneration | 916 |
Speed
Mental | +200% |
Attack | +200% |
Movement | +880% |
Spell | +200% |
Global | +1100% |
Vision
Sight | 12 |
Lite | 23 |
Infravision | 31 |
See Stealth | 166.91240808856 |
See Invisible | 196.91240808856 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 6268 |
Accuracy | 200 |
Crit Chance | 403% |
APR | 472 |
Speed | 0.33 |
Offense: Spell
Spellpower | 185 |
Crit Chance | 100% |
Speed | 0.33333333333333 |
Cooldown Reduction | 363.2 |
Offense: Mind
Mindpower | 190 |
Crit Chance | 100% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
All | +103% |
Defense: Base
Armour (hardiness) | 1616.4589166293 (100%) |
Defense | 230 |
Ranged Defense | 231 |
Fatigue | 0 |
Physical Save | 347 |
Spell Save | 327 |
Mental Save | 331 |
Defense: Resistances
All | +309%(100%) |
Defense: Immunities
Stun Resistance | 20% |
Confusion Resistance | 100% |
Poison Resistance | 47% |
Blind Resistance | 100% |
Silence Resistance | 84% |
Bleed Resistance | 100% |
Teleport Resistance | 0% |
Disarm Resistance | 100% |
Pinning Resistance | 65% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: -34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
Cunning / Tactical | 1.50 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Corruption / Blood | 1.58 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Corruption / Blight | 1.30 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Corruption / Bone | 100.10 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Corruption / Plague | 1.30 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Corruption / Pyre | 1.30 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Spell / Advanced martial enchantments | 0.80 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Corruption / Heart of Fire | 1.30 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Corruption / Vim | 1.30 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Corruption / Trauma | 100.10 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 17/5 |
| 17/5 |
| 17/5 |
| 17/5 |
Corruption / Blood magic | 100.10 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Spell / Staff combat | 101.00 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Technique / Combat training | 1.30 |
| 17/5 |
| 14/5 |
| 14/5 |
| 17/5 |
| 17/5 |
| 17/5 |
Spell / Stone alchemy | 1.20 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Corruption / Blood spear | 100.10 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Wild-gift / Harmony | 1.80 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Technique / Conditioning | 8.90 |
| 17/5 |
| 17/5 |
| 17/5 |
| 17/5 |
Corruption / Curses | 1.30 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Corruption / Hexes | 1.30 |
| 14/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Blood Spear |
talent | Range Amplification Device |
talent | Dark Ritual |
talent | Bone Shield |
talent | Daunting Presence |
talent | Battlesurge |
talent | Blood Fury |
talent | Defensive Posture |
talent | Elemental Harmony |
talent | Exploit Weakness |
beneficial effect | Countering melee attacks: Has a 87% chance to get an automatic counter attack when avoiding a melee attack. (3.1 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Survival (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2377. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn, which can be used to permanently increase your strength and constitution by three. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed giant spider spinneret. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Equipment
On feet | Unlightnull the pair of iron boots (4 def, 8 armour) Unlightnull the pair of iron boots (4 def, 8 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +15 Physical crit. chance: +12.0% Physical power: +12 (+1 eff.) Armour: +8 Defense: +4 (+0 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: -10% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 12 acid / 4 darkness / 4 mind Changes stats: +3 Dex / +15 Mag / +3 Wil / +3 Cun Changes resistances: +7% acid / +14% temporal / +14% darkness / +7% lightning / +7% cold / +9% mind / +7% fire Changes resistances penetration: +38% acid / +12% temporal / +17% darkness Changes damage: +27% acid / +3% darkness / +12% blight Maximum encumbrance: +52 Physical save: +14 (+0 eff.) Spell save: +3 (+0 eff.) Disease immunity: +51% Spellpower: +10 (+1 eff.) Lowers spell cool-downs by: 10% Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% It can be used to blink to a nearby random location (rad 8), putting all charms on cooldown for 7 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Woerebel the brass lantern Woerebel the brass lanternPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Defense: +7 (+0 eff.) Fatigue: -6% Effects on melee hit: * 40% chance to inflict 15% damage reduction Damage when hit (Melee): 14 fire Changes stats: +8 Mag / +3 Wil / +9 Cun / +2 Con Changes resistances: +7% blight / +6% fire / +6% mind Changes damage: +6% darkness Physical save: +12 (+0 eff.) Spell save: +12 (+1 eff.) Mental save: +18 (+1 eff.) Blindness immunity: +26% Confusion immunity: +14% Life regen: +2.20 Spellpower: +15 (+1 eff.) Mindpower: +6 (+0 eff.) Mental crit. chance: +6% Light radius: +13 Infravision radius: +5 See stealth: +9 See invisible: +11 It can be used to activate talent Track, placing all other charms into a 11 cooldown : Effective talent level: 2.4 Power cost: 11 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 56 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Shimmerdeath the linen wizard hat (1 def, 14 armour) Shimmerdeath the linen wizard hat (1 def, 14 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +14 Defense: +1 (+0 eff.) Changes stats: +7 Mag / +12 Wil / +8 Cun / +5 Con Changes resistances: +36% physical / +24% darkness / +33% fire / +18% mind / +18% light Changes resistances penetration: +20% mind / +15% lightning Changes damage: +6% lightning / +24% darkness / +18% fire / +6% acid / +36% physical / +12% mind / +6% cold / +14% arcane / +12% light Reduces incoming crit damage: 10.00% Blindness immunity: +5% Silence immunity: +20% Disarm immunity: +10% Only die when reaching: -60.00 life Maximum hate: +21.00 Spellpower: +4 (+0 eff.) Mindpower: +26 (+2 eff.) Mental crit. chance: +6% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 3 cooldown : Effective talent level: 5.0 Power cost: 3 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Tool | Isumitha the voratun pickaxe (dig speed 3 turns) Isumitha the voratun pickaxe (dig speed 3 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +17 (+2 eff.) Armour penetration: +7 Physical power: +10 (+0 eff.) Changes stats: +3 Str / +10 Cun Changes damage: +9% physical Critical mult.: +20.00% Reduces incoming crit damage: 15.00% Pinning immunity: +15% Stun/Freeze immunity: +10% Psi when hit: +0.20 Maximum life: +35.00 Maximum stamina: +30.00 Lowers spell cool-downs by: 10% Infravision radius: +11 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Glareburst GlareburstInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +15 (+1 eff.) Physical power: +21 (+1 eff.) Fatigue: -6% Damage when hit (Melee): 12 blight / 8 light Changes stats: +16 Str / +10 Dex / +18 Wil / +16 Cun / +18 Con Changes resistances: +18% light / +24% cold Changes resistances penetration: +10% light Changes damage: +12% cold Grants telepathy: Dragon Maximum encumbrance: +23 Spell save: +11 (+1 eff.) Mental save: +17 (+1 eff.) Life regen: +0.80 Psi when hit: +0.12 Maximum life: +51.00 Maximum stamina: +16.00 Mindpower: +20 (+2 eff.) Light radius: +2 Healing mod.: +14% Heals friendly targets nearby when you use a nature summon: +20 Rings can have magical properties. |
On fingers | Mayewyn the Thundertorrent Mayewyn the ThundertorrentPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +57 (+5 eff.) Armour penetration: +34 Physical power: +31 (+1 eff.) Defense: +40 (+3 eff.) Ranged Defense: +9 (+1 eff.) Effects on melee hit: * 20% chance to cause random gloom * 15% chance to blind Damage (Melee): 25 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 15 bleed Changes stats: +12 Str / +10 Dex / +10 Cun / +32 Con Changes resistances: +9% lightning / +1% physical Changes damage: +15% lightning Critical mult.: +6.00% Physical save: +58 (+3 eff.) Spell save: +18 (+1 eff.) Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +0.80 Hate when firing a critical mind attack: +3.00 Maximum life: +150.00 Maximum stamina: +35.00 Maximum hate: +13.00 Spellpower: +12 (+1 eff.) Mindpower: +15 (+1 eff.) Healing mod.: +30% It can be used to activate talent Disengage, placing all other charms into a 3 cooldown : Effective talent level: 2.0 Power cost: 3 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around waist | rough leather belt 'Boltwasp' rough leather belt 'Boltwasp'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +1 Physical crit. chance: +2.0% Physical power: +4 (+0 eff.) Armour: +21 Defense: +21 (+2 eff.) Fatigue: -5% Damage when hit (Melee): 4 physical Changes stats: +3 Str / +6 Dex / +10 Mag / +4 Wil / +4 Cun / +6 Lck Changes resistances: +2% physical / +7% fire / +6% mind / +7% cold Changes resistances penetration: +15% lightning Changes damage: +3% mind / +12% physical Reduced damage from: +21% Summoned Trap disarming bonus: +9 Stealth bonus: +7 Maximum encumbrance: +28 Physical save: +47 (+2 eff.) Spell save: +7 (+1 eff.) Mental save: +7 (+0 eff.) Mana each turn: +0.58 Maximum mana: +80.00 Maximum stamina: +20.00 Spellpower: +4 (+0 eff.) Spell crit. chance: +4% Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
In main hand | Emeluyama the Oaksun (30-36 power, 6 apr, temporal element) Emeluyama the Oaksun (30-36 power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% Damage (Melee): +12 acid / +12 nature Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +8 nature When wielded/worn: Physical crit. chance: +25.0% Defense: +10 (+1 eff.) Effects on melee hit: * 20% chance to blind * Slows global speed by 45% * 60% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 32 fire Changes stats: +10 Mag / +12 Wil / +7 Con Changes resistances: +15% temporal / +15% light / +15% physical / +6% nature / +15% darkness Changes resistances penetration: +15% physical / +15% temporal / +15% darkness / +15% light Changes damage: +6% acid / +33% temporal / +30% light / +30% physical / +30% darkness Talent granted: +1 Command Staff Critical mult.: +77.00% Life regen: +2.00 Maximum mana: +178.00 Spellpower: +89 (+9 eff.) Spell crit. chance: +38% Light radius: +5 See invisible: +17 Healing mod.: +30% Defense after a teleport: +35 Resist all after a teleport: +25% New effects duration reduction after a teleport: +45% Reduces paradox anomalies(equivalent to willpower): +24 It can be used to unleash an elemental blastwave, dealing 12724.84 to 15269.81 temporal damage in a radius 6 around the user, putting all charms on cooldown for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | Flarebloom (0 def, 5 armour) Flarebloom (0 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +38 (+4 eff.) Armour penetration: +7 Physical power: +8 (+0 eff.) Armour: +5 Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 22 darkness / 16 mind Changes stats: +9 Str / +12 Dex / +2 Mag / +18 Cun Changes resistances: +6% light / +20% darkness / +6% mind Changes resistances penetration: +10% arcane / +10% fire Changes damage: +5% darkness Talent cooldown: Double Strike (-2 turns) Physical save: +26 (+1 eff.) Mental save: +6 (+0 eff.) Disarm immunity: +50% Life regen: +2.40 Stamina each turn: +0.50 Psi each turn: +0.16 Vim when firing critical spell: +7.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum life: +48.00 Spellpower: +6 (+0 eff.) Mindpower: +5 (+0 eff.) Infravision radius: +4 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +42 Armour Penetration: +7 Crit. chance: +23.0% Attack speed: 100% When this weapon hits: Perfect Control (20% chance level 1). When this weapon hits: Set Up (20% chance level 1). When this weapon hits: Reproach (10% chance level 1). When this weapon hits: Battle Shout (10% chance level 1). When this weapon hits: Perfect Strike (15% chance level 1). When this weapon hits: Second Wind (10% chance level 1). When this weapon crits: Dominate (10% chance level 1). On weapon hit: * 7% chance to inflict 15% damage reduction Damage (Melee): +9 darkness Burst (radius 1) on hit: +4 fire Burst (radius 2) on crit: +18 light / +18 darkness It can be used to activate talent Steady Shot, placing all other charms into a 6 cooldown : Effective talent level: 3.0 Power cost: 6 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Flashradiance (5 def, 7 armour) Flashradiance (5 def, 7 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +7 Defense: +5 (+0 eff.) Changes stats: +14 Mag / +8 Wil / +3 Cun / +6 Con Changes resistances: +14% acid / +14% physical / +9% light / +12% lightning / +26% fire / +14% cold / +14% mind / +9% darkness Changes resistances penetration: +10% light Changes damage: +6% lightning / +11% light / +9% fire / +11% nature / +11% all / +9% acid / +9% physical / +9% cold / +14% mind Talent cooldown: Refit Golem (-4 turns) Critical mult.: +14.00% Mental save: +30 (+2 eff.) Blindness immunity: +20% Poison immunity: +47% Disease immunity: +47% Silence immunity: +64% Stun/Freeze immunity: +10% Mana each turn: +0.22 Spellpower on spell critical (stacks up to 3 times): +8 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +3.00 Maximum life: +46.00 Maximum mana: +64.00 Spellpower: +54 (+5 eff.) Spell crit. chance: +9% Mindpower: +4 (+0 eff.) Mental crit. chance: +4% Light radius: +3 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | linen cloak 'Flashzeal' (34 def, 14 armour) linen cloak 'Flashzeal' (34 def, 14 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Armour: +14 Defense: +34 (+3 eff.) Effects on melee hit: * 15% chance to blind * 39% chance to daze at end of turn Damage when hit (Melee): 8 darkness Changes stats: +2 Str / +2 Dex / +3 Mag / +3 Wil / +2 Con Changes resistances: +14% temporal / +26% light / +28% cold / +26% fire / +27% darkness Changes resistances penetration: +25% lightning / +7% arcane / +41% darkness Changes damage: +18% lightning / +7% arcane / +9% darkness Talent mastery: +0.30 Technique / Combat training Critical mult.: +14.00% Stealth bonus: +23 Physical save: +21 (+1 eff.) Spell save: -12 (-1 eff.) Stamina each turn: +0.50 Mana each turn: -0.20 Maximum mana: +33.00 Spellpower: +5 (+0 eff.) Spell crit. chance: +9% Defense after a teleport: +14 Resist all after a teleport: +11% New effects duration reduction after a teleport: +14% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 3 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Pyreblast the gold amulet Pyreblast the gold amuletPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +4 (+0 eff.) Physical power: +6 (+0 eff.) Armour: +4 Effects on melee hit: * 28% chance to disease * 30% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 11 light / 11 darkness Effects when hit in melee: * 11% chance to inflict 15% damage reduction * 10% chance to blind Changes stats: +16 Str / +15 Dex / +11 Mag / +18 Wil / +15 Con Changes resistances: +22% light / +19% darkness Changes resistances penetration: +5% fire Changes damage: +7% temporal / +12% physical / +18% darkness / +18% light Talent mastery: +0.28 Corruption / Blood Mental save: +11 (+1 eff.) Blindness immunity: +66% Confusion immunity: +19% Maximum life: +30.00 Maximum stamina: +10.00 Spellpower: +5 (+0 eff.) Spell crit. chance: +5% Mindpower: +11 (+1 eff.) Infravision radius: +7 Sight radius: +2 See invisible: +11 Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. sun infusion (rad 10; power 22; turns 4; dispels darkness)sun infusion (rad 10; power 22; turns 4; dispels darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 10 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 4 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 25%; cure mental)wild infusion (resist 25%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 8 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 13 for 12 turns)invisibility rune (power 13 for 12 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: -50 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to become invisible (power 13) for 12 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Bleakworth the copper amuletBleakworth the copper amulet Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +2.0% Armour: +12 Defense: +6 (+0 eff.) Fatigue: -12% Effects on melee hit: * Slows global speed by 30% Damage (Melee): 14 darkness / 13 light Effects when hit in melee: * 14% chance to blind * 13% chance to inflict 15% damage reduction Damage when hit (Melee): 20 darkness Changes stats: +6 Str / +15 Dex / +12 Mag / +8 Wil / +10 Cun / +13 Con Changes resistances: +6% darkness / +2% physical Changes resistances cap: +3% all Changes resistances penetration: +10% nature / +15% physical Changes damage: +5% acid / +10% physical / +24% light / +10% temporal / +33% darkness / +5% cold / +5% fire / +5% lightning Talent mastery: +0.16 Corruption / Bone Physical save: +74 (+4 eff.) Spell save: +26 (+2 eff.) Mental save: +33 (+2 eff.) Confusion immunity: +12% Life regen: +2.20 Stamina each turn: +1.80 Mana each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +3 Maximum life: +40.00 Maximum mana: +26.00 Spellpower: +12 (+1 eff.) Spell crit. chance: +12% Mindpower: +7 (+1 eff.) Movement speed: +20% Healing mod.: +15% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Tempestward the gold amuletTempestward the gold amulet Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +14 (+1 eff.) Armour: +6 Defense: +23 (+2 eff.) Fatigue: -4% Damage when hit (Melee): 8 acid Changes stats: +11 Str / +14 Dex / +7 Mag / +18 Wil / +5 Con / +11 Lck Changes resistances: +6% acid / +41% temporal / +36% mind Changes resistances cap: +5% all Changes resistances penetration: +10% acid / +10% lightning Changes damage: +13% acid / +7% fire / +7% cold / +19% lightning Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Talent masteries: +0.20 Wild-gift / Harmony +0.20 Technique / Conditioning Physical save: +49 (+2 eff.) Spell save: +19 (+1 eff.) Mental save: +41 (+2 eff.) Blindness immunity: +52% Cut immunity: +60% Confusion immunity: +109% Pinning immunity: +73% Knockback immunity: +76% Life regen: +2.10 Maximum life: +57.00 Spellpower: +5 (+0 eff.) Spell crit. chance: +5% Mindpower: +22 (+2 eff.) Infravision radius: +14 Sight radius: +4 See invisible: +31 Healing mod.: +22% Reduce all damage from unseen attackers: 16% It can be used to activate talent Heal, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 859 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. gold amulet 'Tempestfoe'gold amulet 'Tempestfoe' Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +32 (+1 eff.) Armour: +6 Defense: +6 (+0 eff.) Ranged Defense: +6 (+0 eff.) Fatigue: -16% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 12 lightning Changes stats: +15 Str / +16 Dex / +20 Mag / +21 Wil Changes resistances: +3% mind / +9% acid Changes damage: +20% lightning / +14% temporal / +13% light / +20% fire / +21% acid / +44% physical / +21% cold / +3% arcane / +14% darkness Talent mastery: +0.28 Corruption / Hexes Reduces incoming crit damage: 15.00% Physical save: +19 (+1 eff.) Spell save: +42 (+3 eff.) Mental save: +40 (+2 eff.) Poison immunity: +15% Confusion immunity: +38% Pinning immunity: +5% Teleport immunity: +5% Life regen: +5.30 Spellpower: +25 (+2 eff.) Spell crit. chance: +25% Mindpower: +22 (+2 eff.) Combat speed: +40% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite amulet 'Lelokalthoblek'stralite amulet 'Lelokalthoblek' Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +14 Defense: +22 (+2 eff.) Fatigue: -35% Effects on melee hit: * 51% chance to corrode armour by 30% Changes stats: +36 Dex / +31 Mag / +30 Cun / +31 Con Changes resistances cap: +12% all Changes resistances penetration: +5% mind Changes damage: +16% lightning / +19% temporal / +16% darkness / +29% fire / +22% acid / +14% physical / +13% blight / +16% cold / +16% light Critical mult.: +33.00% Physical save: +109 (+6 eff.) Spell save: +62 (+4 eff.) Mental save: +100 (+6 eff.) Life regen: +7.70 Stamina each turn: +3.70 Mana each turn: +0.50 Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +1.00 Maximum mana: +52.00 Maximum psi: +30.00 Spellpower: +37 (+3 eff.) Spell crit. chance: +24% Mental crit. chance: +2% Movement speed: +30% Heals friendly targets nearby when you use a nature summon: +10 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. wanderer's gold amulet of dexterity (+14)wanderer's gold amulet of dexterity (+14) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -8% Changes stats: +14 Dex / +8 Cun / +8 Con Life regen: +1.00 Stamina each turn: +0.90 Movement speed: +10% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. mule's steel ring of blinding strikesmule's steel ring of blinding strikes Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -7% Effects on melee hit: * 18% chance to blind Damage (Melee): 32 light Effects on ranged hit: * 20% chance to blind Damage (Ranged): 32 light Maximum encumbrance: +26 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. solipsist's gold ring of miserysolipsist's gold ring of misery Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 12 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 17 bleed Changes stats: +10 Cun / +7 Wil Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 Mindpower: +11 (+1 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe 'Runendil' (101-151.5 power, 3 apr)stralite battleaxe 'Runendil' (101-151.5 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 101.0 - 151.5 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 40% chance to corrode armour by 30% * 41% chance to daze at end of turn * 20% chance to torment the target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 60 bleeding, 106% reduced healing * cripple the target Damage (Melee): +4 acid / +24 darkness / +24 temporal / +24 nature Burst (radius 1) on hit: +4 acid Burst (radius 2) on crit: +4 acid / +68 fire / +12 mind Damage against: +24% Living When wielded/worn: Accuracy: +55 (+5 eff.) Armour penetration: +13 Physical crit. chance: +36.0% Physical power: +16 (+1 eff.) Defense: +19 (+1 eff.) Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 24 arcane / 8 mind Changes stats: +22 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances: +3% mind / +8% arcane / +13% all Changes resistances penetration: +19% lightning / +19% physical / +19% darkness / +39% acid / +10% arcane / +57% fire / +19% mind / +19% nature Changes damage: +57% physical / +12% arcane / +6% mind Disarm immunity: +59% Life regen: +3.00 Stamina when hit: +6.00 Global speed: +21% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. ash crossbow of true flightash crossbow of true flight Requires: - Strength 16 - Talent Shoot Crafted by a master 8.00 Encumbrance. Type: weapon / crossbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Attack speed: 100% Firing range: +10 Travel speed: +200% When wielded/worn: Accuracy: +19 (+2 eff.) Physical crit. chance: +23.0% Critical mult.: +19.00% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. ranger's ash crossbow of powerranger's ash crossbow of power Requires: - Strength 16 - Talent Shoot Crafted by a master 8.00 Encumbrance. Type: weapon / crossbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Attack speed: 100% Firing range: +10 Travel speed: +200% When wielded/worn: Accuracy: +10 (+1 eff.) Physical crit. chance: +17.5% Changes stats: +4 Dex Changes resistances penetration: +14% physical Changes damage: +14% physical Critical mult.: +14.00% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Dazzlewake the iron dagger (21-27.3 power, 11 apr)Dazzlewake the iron dagger (21-27.3 power, 11 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 1 Base power: 21.0 - 27.3 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Crit. chance: +4.0% Attack speed: 111% When this weapon hits: Epidemic (40% chance level 1). On weapon hit: * 27% chance to disease * 72% chance to blind * Random elemental explosion * 20% chance to torment the target * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +36% Damage (Melee): +14 lightning / +15 light / +28 blight / +7 temporal Damage against: +8% Undead When wielded/worn: Accuracy: +18 (+2 eff.) Armour penetration: +30 Physical crit. chance: +6.0% Effects on melee hit: * 45% chance to blind Damage when hit (Melee): 7 temporal Changes stats: +3 Dex / +2 Con Changes resistances: +3% fire / +5% temporal Changes resistances penetration: +8% acid / +24% physical / +6% darkness / +8% lightning / +8% fire / +6% mind / +8% cold Changes damage: +12% physical Disease immunity: +47% Maximum life: +60.00 Healing mod.: +20% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Lustreshine the steel dagger (20.5-26.65 power, 6 apr)Lustreshine the steel dagger (20.5-26.65 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 20.5 - 26.7 Uses stats: 40% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to blind * 14% chance to corrode armour by 30% * 9% chance to inflict 15% damage reduction * Projects up to 6 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +48 insidious poison / +9 darkness / +16 light Burst (radius 2) on crit: +8 light / +8 temporal Damage against: +9% Living When wielded/worn: Accuracy: +32 (+3 eff.) Armour penetration: +39 Physical crit. chance: +16.0% Physical power: +8 (+0 eff.) Defense: +16 (+1 eff.) Changes stats: +1 Wil / +3 Con Changes resistances: +6% light Changes resistances penetration: +8% acid / +35% physical / +15% mind / +10% temporal Changes damage: +3% temporal / +16% physical Critical mult.: +10.00% Disarm immunity: +60% Life regen: +2.00 Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +10 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. chilling steel dagger of corruption (10.5-13.65 power, 6 apr)chilling steel dagger of corruption (10.5-13.65 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 9% chance to inflict 15% damage reduction * 20% chance to curse the target Damage (Melee): +12 cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental iron dagger of ruin (11-14.3 power, 5 apr)elemental iron dagger of ruin (11-14.3 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +6 Physical crit. chance: +6.0% Changes resistances penetration: +8% acid / +8% fire / +8% lightning / +8% cold Critical mult.: +10.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental stralite dagger (32-41.6 power, 9 apr)elemental stralite dagger (32-41.6 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 32.0 - 41.6 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +12% acid / +12% fire / +12% lightning / +12% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel dagger of evisceration (18.5-24.05 power, 7 apr)quick dwarven-steel dagger of evisceration (18.5-24.05 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 111% On weapon crit: * wounds the target for 7 turns: 60 bleeding, 106% reduced healing When wielded/worn: Accuracy: +9 (+1 eff.) Physical crit. chance: +9.0% Physical power: +9 (+0 eff.) Changes stats: +4 Dex Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Burnbreacher the steel greatsword (35-56 power, 2 apr)Burnbreacher the steel greatsword (35-56 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 35.0 - 56.0 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 125% On weapon hit: * 32% chance to inflict 15% damage reduction * 25% chance for lightning to arc to a second target * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +16 lightning / +41 cold / +32 acid Burst (radius 1) on hit: +4 blight Burst (radius 2) on crit: +19 ice / +12 fire / +12 acid When wielded/worn: Accuracy: +103 (+9 eff.) Armour penetration: +64 Physical crit. chance: +26.0% Armour: +13 Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 8 acid Changes stats: +11 Str / +11 Dex Changes resistances: +27% blight Changes resistances penetration: +13% cold / +51% physical / +13% darkness / +23% mind Changes damage: +6% acid / +26% physical / +9% fire Critical mult.: +20.00% Stamina when hit: +4.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Chamobers the Fogquench (124-198.4 power, 4 apr)Chamobers the Fogquench (124-198.4 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 124.0 - 198.4 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 167% On weapon hit: * 35% chance to cause random gloom * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +84 insidious poison / +34 mind Burst (radius 1) on hit: +24 acid Burst (radius 2) on crit: +42 ice / +28 fire / +8 acid When wielded/worn: Accuracy: +124 (+11 eff.) Armour penetration: +60 Physical crit. chance: +40.0% Physical power: +21 (+1 eff.) Armour: +20 Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 20 acid Changes stats: +36 Dex / +10 Wil / +10 Cun / +10 Con Changes resistances: +15% acid / +6% darkness / +27% all Changes resistances penetration: +59% physical / +21% darkness / +21% fire / +21% cold / +21% mind / +41% nature Changes damage: +6% acid / +21% darkness Critical mult.: +27.00% Disarm immunity: +46% Global speed: +7% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel greatsword of massacre (52.5-84 power, 2 apr)acidic dwarven-steel greatsword of massacre (52.5-84 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 52.5 - 84.0 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +20 acid Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel greatsword of shearing (33.5-53.6 power, 2 apr)elemental dwarven-steel greatsword of shearing (33.5-53.6 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 33.5 - 53.6 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +16 Changes resistances penetration: +19% acid / +16% physical / +19% fire / +17% lightning / +14% cold Changes damage: +16% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. flaming steel greatsword of massacre (35-56 power, 2 apr)flaming steel greatsword of massacre (35-56 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 35.0 - 56.0 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +16 fire Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. insidious stralite greatsword of massacre (68-108.8 power, 3 apr)insidious stralite greatsword of massacre (68-108.8 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +70 insidious poison Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel greatsword of phasing (37-59.2 power, 18 apr)quick dwarven-steel greatsword of phasing (37-59.2 power, 18 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +18 Crit. chance: +3.5% Attack speed: 111% Damage Shield penetration (this weapon only): +51% When wielded/worn: Accuracy: +16 (+2 eff.) Changes stats: +7 Dex Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thunderous dwarven-steel greatsword of massacre (49-78.4 power, 2 apr)thunderous dwarven-steel greatsword of massacre (49-78.4 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 33% chance to daze at end of turn When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +3 Wil / +5 Cun / +5 Con Changes resistances penetration: +16% lightning Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. truestriking steel greatsword of ruin (24.5-39.2 power, 2 apr)truestriking steel greatsword of ruin (24.5-39.2 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+1 eff.) Armour penetration: +26 Physical crit. chance: +13.0% Changes resistances penetration: +13% physical Critical mult.: +20.00% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel greatsword of crippling (35-56 power, 2 apr)warbringer's dwarven-steel greatsword of crippling (35-56 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +16.0% Physical power: +16 (+1 eff.) Changes stats: +7 Con Changes resistances penetration: +16% physical Disarm immunity: +35% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. RavenburstRavenburst Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 250% Firing range: +9 Travel speed: +800% Damage (Ranged): +15 fire / +24 nature / +34 cold Burst (radius 2) on crit: +4 darkness / +6 blight When wielded/worn: Accuracy: +28 (+3 eff.) Physical crit. chance: +19.0% Changes stats: +14 Dex Changes resistances: +9% all Changes resistances penetration: +14% nature / +80% physical / +20% mind / +11% temporal Changes damage: +126% physical / +3% darkness / +38% cold / +21% fire / +3% mind / +18% temporal Talents cooldown: Pin Down (-3 turns) Arrow Stitching (-1 turn) Fragmentation Shot (-6 turns) Critical mult.: +15.00% Mental save: +3 (+0 eff.) Psi when hit: +0.08 Maximum psi: +30.00 Mindpower: +10 (+1 eff.) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Uroleg the dragonbone longbowUroleg the dragonbone longbow Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 167% Firing range: +10 Travel speed: +400% Damage (Ranged): +74 lightning / +24 acid Burst (radius 1) on hit: +8 physical When wielded/worn: Accuracy: +2 (+0 eff.) Armour penetration: +3 Physical crit. chance: +1.0% Physical power: +23 (+1 eff.) Ammo reloads per turn: +8 Changes stats: +11 Str / +20 Dex / +11 Mag / +3 Wil Changes resistances penetration: +214% physical / +125% temporal Changes damage: +66% lightning / +172% temporal / +26% acid / +273% physical Talent mastery: +0.30 Chronomancy / Bow Threading Talents cooldown: Pin Down (-3 turns) Arrow Stitching (-5 turns) Fragmentation Shot (-6 turns) Maximum encumbrance: +40 Life regen: +0.20 Light radius: +4 Infravision radius: +2 Damage Shield penetration: +86% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. ash longbow 'Balancearc'ash longbow 'Balancearc' Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 167% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 3). On weapon hit: * Slows global speed by 20% Travel speed: +400% Damage (Ranged): +14 fire / +66 cold When wielded/worn: Accuracy: +28 (+3 eff.) Physical crit. chance: +26.0% Physical power: +14 (+1 eff.) Ammo reloads per turn: +5 Changes stats: +8 Str / +2 Dex / +16 Mag / +1 Cun / +2 Con Changes resistances penetration: +11% temporal / +152% physical Changes damage: +17% temporal / +30% physical / +21% fire / +14% arcane / +82% cold Grants telepathy: Dragon Talent mastery: +0.30 Chronomancy / Bow Threading Spellpower: +14 (+1 eff.) Infravision radius: +4 Damage Shield penetration: +260% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. ash longbow of true flightash longbow of true flight Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Accuracy: +14 (+1 eff.) Physical crit. chance: +14.0% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty yew longbow of recursionmighty yew longbow of recursion Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Physical power: +12 (+1 eff.) Changes stats: +8 Str Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. thaloren elven-wood longbow of recursionthaloren elven-wood longbow of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes damage: +24% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. thaloren yew longbow of naturethaloren yew longbow of nature Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +35 nature When wielded/worn: Changes resistances: +11% all Changes resistances penetration: +17% nature Changes damage: +26% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. yew longbow of true flightyew longbow of true flight Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Accuracy: +17 (+2 eff.) Physical crit. chance: +17.0% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Ravenwisp the voratun longsword (58-81.2 power, 6 apr)Ravenwisp the voratun longsword (58-81.2 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 58.0 - 81.2 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 35% chance to daze at end of turn On weapon crit: * wounds the target for 7 turns: 60 bleeding, 106% reduced healing * cripple the target Damage (Melee): +99 insidious poison / +4 blight / +20 nature / +16 arcane / +20 temporal Burst (radius 2) on crit: +8 blight / +40 fire When wielded/worn: Accuracy: +43 (+4 eff.) Armour penetration: +52 Physical crit. chance: +86.0% Physical power: +44 (+1 eff.) Damage when hit (Melee): 8 darkness Changes stats: +11 Str / +4 Dex / +4 Mag / +4 Wil / +7 Cun / +4 Con Changes resistances: +8% arcane Changes resistances penetration: +15% lightning / +57% physical / +10% arcane / +30% fire Changes damage: +6% blight / +44% physical Critical mult.: +5.00% Mental save: +18 (+1 eff.) Stamina when hit: +2.50 Psi when hit: +0.08 Mindpower: +6 (+0 eff.) Global speed: +12% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. arcing steel longsword (14.5-20.3 power, 3 apr)arcing steel longsword (14.5-20.3 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +11 lightning Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel longsword of projection (23.5-32.9 power, 4 apr)elemental dwarven-steel longsword of projection (23.5-32.9 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Random elemental explosion * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Changes resistances penetration: +13% acid / +12% fire / +10% lightning / +13% cold Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's dwarven-steel longsword of massacre (34-47.6 power, 4 apr)inquisitor's dwarven-steel longsword of massacre (34-47.6 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 34.0 - 47.6 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 19 arcane resource burn On weapon crit: * burns latent spell energy Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. iron longsword of amnesia (12.5-17.5 power, 2 apr)iron longsword of amnesia (12.5-17.5 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. stralite longsword of crippling (31.5-44.1 power, 5 apr)stralite longsword of crippling (31.5-44.1 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.5 - 44.1 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +13.0% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous voratun longsword of evisceration (43-60.2 power, 6 apr)thunderous voratun longsword of evisceration (43-60.2 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 35% chance to daze at end of turn On weapon crit: * wounds the target for 7 turns: 60 bleeding, 106% reduced healing When wielded/worn: Physical crit. chance: +11.0% Physical power: +15 (+1 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances penetration: +15% lightning Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking stralite longsword of ruin (35-49 power, 5 apr)truestriking stralite longsword of ruin (35-49 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+1 eff.) Armour penetration: +26 Physical crit. chance: +13.0% Changes resistances penetration: +12% physical Critical mult.: +18.00% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Isotira the voratun mace (69.5-97.3 power, 6 apr)Isotira the voratun mace (69.5-97.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 69.5 - 97.3 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Temporal Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 125% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 40% chance to disease * 20% chance to torment the target * Random elemental explosion On weapon crit: * wounds the target for 7 turns: 60 bleeding, 106% reduced healing * cripple the target Damage (Melee): +38 blight / +30 cold Burst (radius 1) on hit: +40 fire When wielded/worn: Accuracy: +53 (+5 eff.) Armour penetration: +30 Physical crit. chance: +58.0% Physical power: +37 (+1 eff.) Armour: +4 Damage when hit (Melee): 8 mind Changes stats: +4 Str / +14 Dex Changes resistances: +2% physical / +3% darkness / +6% fire Changes resistances penetration: +34% acid / +26% physical / +14% darkness / +33% lightning / +34% fire / +15% mind / +34% cold Blindness immunity: +25% Poison immunity: +30% Disease immunity: +67% Confusion immunity: +5% Stun/Freeze immunity: +10% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Starstake (49-68.6 power, 3 apr)Starstake (49-68.6 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 49.0 - 68.6 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 125% On weapon hit: * 17% chance to corrode armour by 30% * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * cripple the target Burst (radius 2) on crit: +12 ice When wielded/worn: Accuracy: +69 (+6 eff.) Armour penetration: +26 Physical crit. chance: +18.0% Armour: +13 Defense: +30 (+2 eff.) Ranged Defense: +12 (+1 eff.) Damage when hit (Melee): 12 blight / 8 arcane Changes stats: +9 Str / +7 Dex / +2 Mag / +6 Wil / +5 Con Changes resistances penetration: +9% acid / +38% physical / +9% darkness / +9% cold / +9% mind / +20% light Changes damage: +24% physical Critical mult.: +14.00% Disarm immunity: +62% Life regen: +1.30 Stamina when hit: +2.20 Maximum mana: +60.00 Spellpower: +9 (+1 eff.) Light radius: +2 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace of crippling (29-40.6 power, 4 apr)dwarven-steel mace of crippling (29-40.6 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 29.0 - 40.6 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +11.0% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel mace of evisceration (30-42 power, 4 apr)elemental dwarven-steel mace of evisceration (30-42 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 30.0 - 42.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target for 7 turns: 60 bleeding, 106% reduced healing When wielded/worn: Physical crit. chance: +11.0% Physical power: +11 (+1 eff.) Changes resistances penetration: +13% acid / +12% fire / +13% lightning / +13% cold Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. enlightened pulsing mindstar of summer (13.5-14.85 power, 32 apr, nature damage)enlightened pulsing mindstar of summer (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 85% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +9 fire When wielded/worn: Changes resistances: +13% temporal / +8% darkness / +9% cold / +22% mind / +19% light Changes damage: +9% light / +9% fire Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Light radius: +4 See stealth: +19 See invisible: +21 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. stalking living mindstar of balance (16.5-18.15 power, 40 apr, nature damage)stalking living mindstar of balance (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target Damage (Melee): +12 bleed When wielded/worn: Physical crit. chance: +15.0% Changes damage: +12% physical Physical save: +8 (+0 eff.) Spell save: +7 (+1 eff.) Mental save: +10 (+1 eff.) Equilibrium when hit: +2.10 Mindpower: +10 (+1 eff.) Mental crit. chance: +20% Infravision radius: +4 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar (5-5.5 power, 18 apr, mind damage)vined mindstar (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 75% Wil, 50% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +4 (+0 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Blazeterror (23-29.9 power, 21 apr)Blazeterror (23-29.9 power, 21 apr) Requires: - Magic 38 - Dexterity 38 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / ritual blade ; tier 5 Base power: 23.0 - 29.9 Uses stats: 40% Wil, 95% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +21 Crit. chance: +10.0% Attack speed: 111% On weapon crit: * martyrs the target causing them to take your spellpower percent of any damage they do, for 4 turns * curse the target reducing their resistances by a third of your spellpower, for 4 turns * corrodes the target, reducing their accuracy, defense and armour by half your spellpower, for 4 turns * stuns the target for 4 turns * freezes the target in an iceblock with life equal to your spellpower for 4 turns Damage Shield penetration (this weapon only): +40% Damage conversion: 24% blight / 24% fire / 16% mind / 24% darkness When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +4 Armour: +10 Defense: +12 (+1 eff.) Damage when hit (Melee): 16 lightning Changes stats: +6 Dex / +5 Mag / +8 Wil Changes resistances: +9% lightning / +21% cold / +24% temporal Changes resistances penetration: +14% acid / +16% temporal / +48% cold / +16% arcane / +16% lightning Changes damage: +16% blight / +14% fire / +16% mind / +16% darkness Reduces incoming crit damage: 10.00% Physical save: +21 (+1 eff.) Spell save: +11 (+1 eff.) Mental save: +12 (+1 eff.) Stamina each turn: +0.80 Mana each turn: +0.62 Only die when reaching: -60.00 life Maximum life: +20.00 Maximum mana: +128.00 Spellpower: +20 (+2 eff.) Spell crit. chance: +17% Light radius: -1 Infravision radius: +1 Defense after a teleport: +49 Resist all after a teleport: +40% New effects duration reduction after a teleport: +72% Ice block penetration: +48% Talent on hit(spell): Freeze (70% chance level 28). It can be used to channel mana (increasing mana regen by 500% for ten turns), putting all charms on cooldown for 8 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. iron ritual blade 'Blindqueller' (15.5-20.15 power, 5 apr)iron ritual blade 'Blindqueller' (15.5-20.15 power, 5 apr) Requires: - Magic 10 - Dexterity 10 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / ritual blade ; tier 1 Base power: 15.5 - 20.2 Uses stats: 40% Wil, 95% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +2.0% Attack speed: 100% On weapon crit: * martyrs the target causing them to take your spellpower percent of any damage they do, for 4 turns * pacifies the target for 4 turns, giving them a chance equal to your spellpower in percent of becoming dazed each turn * blinds the target for 4 turns * confuses the target with your spellpower as confusion strength for 4 turns * stuns the target for 4 turns * ignites the target, causing fire damage equal to your spellpower per turn for 4 turns * corrodes the target, reducing their accuracy, defense and armour by half your spellpower, for 4 turns * shrouds the target in darkness, reducing their light radius by 4 and reducing their darkness resistance by your spellpower, for 4 turns Damage conversion: 12% cold / 12% light / 24% temporal When wielded/worn: Armour penetration: +6 Physical crit. chance: +6.0% Damage when hit (Melee): 8 darkness Changes stats: +13 Mag / +5 Wil / +3 Con Changes resistances penetration: +10% lightning / +20% temporal / +10% darkness / +10% fire / +10% acid / +10% physical / +30% blight / +20% mind / +10% light Changes damage: +20% temporal / +10% light / +12% blight / +10% cold / +6% arcane / +6% physical Critical mult.: +10.00% Stamina each turn: +1.60 Mana each turn: +0.21 Mana when firing critical spell: +2.00 Maximum mana: +57.00 Maximum vim: +30.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +2% Light radius: +1 Infravision radius: -1 Talent on hit(spell): Lightning (100% chance level 20). Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Corpsewake the cured leather slingCorpsewake the cured leather sling Requires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 2 Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 On weapon hit: * 22% chance to corrode armour by 30% * Slows global speed by 60% * 21% chance to daze at end of turn Travel speed: +200% Damage (Ranged): +11 cold / +31 nature Burst (radius 1) on hit: +6 nature / +4 physical When wielded/worn: Accuracy: +26 (+2 eff.) Physical crit. chance: +28.0% Physical power: +9 (+0 eff.) Armour: +9 Changes stats: +10 Str / +13 Dex / +6 Mag / +5 Wil / +6 Cun / +10 Con Changes resistances: +12% temporal / +11% all Changes resistances penetration: +18% acid / +27% physical / +9% cold / +38% nature / +18% lightning Changes damage: +3% nature / +42% physical Talent mastery: +0.10 Wild-gift / Fungus Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Maximum encumbrance: +10 Physical save: +6 (+0 eff.) Life regen: +2.80 Healing mod.: +10% It can be used to regenerate 140 life over 5 turns, putting all charms on cooldown for 6 turns. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. steady hardened leather sling of recursionsteady hardened leather sling of recursion Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Accuracy: +10 (+1 eff.) Physical crit. chance: +5.0% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. warden's hardened leather slingwarden's hardened leather sling Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 When wielded/worn: Ammo reloads per turn: +4 Changes stats: +5 Mag Changes resistances penetration: +8% temporal / +11% physical Changes damage: +8% temporal / +11% physical Talent mastery: +0.20 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Aeruntir the Galefury (20-24 power, 4 apr, darkness element)Aeruntir the Galefury (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +3.8% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +14 draining blight Burst (radius 1) on hit: +8 physical When wielded/worn: Accuracy: +22 (+2 eff.) Physical crit. chance: +40.0% Physical power: +22 (+1 eff.) Defense: +14 (+1 eff.) Ranged Defense: +3 (+0 eff.) Effects on melee hit: * 14% chance to blind Damage when hit (Melee): 8 fire Changes stats: +8 Mag / +11 Wil / +6 Con Changes resistances: +6% lightning / +11% temporal / +11% darkness / +2% physical Changes resistances penetration: +30% darkness Changes damage: +20% darkness / +12% lightning Talent granted: +1 Command Staff Critical mult.: +76.00% Spell save: +6 (+1 eff.) Life regen: +1.30 Mana each turn: +0.96 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +262.00 Spellpower: +90 (+9 eff.) Spell crit. chance: +19% Light radius: +4 Healing mod.: +22% Life leech chance: +11% Life leech: +10% Defense after a teleport: +34 Resist all after a teleport: +29% New effects duration reduction after a teleport: +46% Reduces paradox anomalies(equivalent to willpower): +19 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Glowwell (26-31.2 power, 3 apr, temporal element)Glowwell (26-31.2 power, 3 apr, temporal element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 26.0 - 31.2 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to inflict 15% damage reduction * 68% chance to disease Damage (Melee): +11 draining blight Burst (radius 2) on crit: +16 light When wielded/worn: Armour: +22 Armour Hardiness: +12% Defense: +24 (+2 eff.) Effects on melee hit: * 11% chance to disease Damage (Melee): 7 % chance of confusion / 69 fire Changes stats: +5 Mag / +6 Wil Changes resistances: +3% darkness / +6% temporal Maximum wards: +3 physical / +3 temporal / +3 darkness / +3 light Changes resistances penetration: +5% blight Changes damage: +26% physical / +26% temporal / +26% darkness / +26% light Talents granted: +3 Ward +1 Command Staff Critical mult.: +73.00% Physical save: +21 (+1 eff.) Spell save: +9 (+1 eff.) Mental save: +7 (+0 eff.) Poison immunity: +20% Knockback immunity: +5% Teleport immunity: +5% Mana each turn: +0.64 Vim when firing critical spell: +3.00 Maximum mana: +128.00 Maximum vim: +16.00 Spellpower: +77 (+7 eff.) Spell crit. chance: +7% See invisible: +30 Life leech chance: +9% Life leech: +9% Damage Shield penetration: +23% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Harylar the dragonbone magestaff (30-36 power, 6 apr, arcane element)Harylar the dragonbone magestaff (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 draining blight When wielded/worn: Physical crit. chance: +40.0% Armour: +10 Armour Hardiness: +9% Defense: +15 (+1 eff.) Fatigue: -6% Effects on melee hit: * 20% chance to blind * 45% chance to corrode armour by 30% Changes stats: +2 Str / +9 Mag / +6 Wil / +18 Con Changes resistances: +6% acid / +14% temporal / +12% darkness Changes damage: +30% lightning / +24% mind / +30% cold / +30% arcane / +30% fire Talent granted: +1 Command Staff Critical mult.: +69.00% Physical save: +27 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +15 (+1 eff.) Life regen: +5.30 Equilibrium when hit: +0.12 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +88.00 Spellpower: +80 (+8 eff.) Spell crit. chance: +56% Light radius: +5 Infravision radius: +1 See invisible: +12 Healing mod.: +80% Heals friendly targets nearby when you use a nature summon: +30 Life leech chance: +15% Life leech: +12% Defense after a teleport: +35 Resist all after a teleport: +21% New effects duration reduction after a teleport: +35% Reduces paradox anomalies(equivalent to willpower): +25 It can be used to conjure elemental energy in a radius 10 cone, dealing 12724.84 to 15269.81 arcane damage, putting all charms on cooldown for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Treeshine the ash starstaff (27-32.4 power, 3 apr, physical element)Treeshine the ash starstaff (27-32.4 power, 3 apr, physical element) Requires: - Magic 16 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 27.0 - 32.4 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to daze at end of turn Damage (Melee): +8 blight Burst (radius 1) on hit: +4 nature When wielded/worn: Physical crit. chance: +18.0% Armour: +6 Defense: +31 (+2 eff.) Effects on melee hit: * 11% chance to blind Damage (Melee): 8 % chance of confusion / 46 fire Damage when hit (Melee): 4 nature Changes stats: +10 Mag / +7 Cun / +14 Con Changes resistances: +15% nature / +3% lightning Maximum wards: +2 physical / +2 temporal / +2 darkness / +2 light Changes resistances penetration: +15% nature Changes damage: +27% temporal / +27% light / +3% blight / +27% physical / +27% darkness Talents granted: +3 Ward +1 Command Staff Critical mult.: +121.00% Life regen: +1.10 Mana each turn: +0.30 Vim when firing critical spell: +12.00 Spellpower on spell critical (stacks up to 3 times): +7 Maximum vim: +64.00 Maximum neg.energy: +149.00 Spellpower: +61 (+6 eff.) Spell crit. chance: +2% Light radius: +1 See invisible: +20 Healing mod.: +18% Damage Shield penetration: +23% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to conjure elemental energy in a radius 4 cone, dealing 12294.58 to 14753.49 physical damage, putting all charms on cooldown for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blighted ash magestaff of invocation (15-18 power, 3 apr, fire element)blighted ash magestaff of invocation (15-18 power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 9% chance to disease Changes damage: +15% fire Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +7 Maximum vim: +22.00 Spellpower: +13 (+1 eff.) Spell crit. chance: +2% It can be used to conjure elemental energy in a radius 4 cone, dealing 10277.21 to 12332.66 fire damage, putting all charms on cooldown for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elm vilestaff of channeling (10-12 power, 2 apr, fire element)cruel elm vilestaff of channeling (10-12 power, 2 apr, fire element) Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Changes damage: +10% fire Talent granted: +1 Command Staff Critical mult.: +12.00% Mana each turn: +0.15 Spellpower: +13 (+1 eff.) Spell crit. chance: +1% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal ash vilestaff of protection (15-18 power, 3 apr, blight element)ethereal ash vilestaff of protection (15-18 power, 3 apr, blight element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +16 (+1 eff.) Damage (Melee): 7 % chance of confusion Changes resistances: +8% blight Changes damage: +15% blight Talent granted: +1 Command Staff Spellpower: +11 (+1 eff.) Spell crit. chance: +2% Damage Shield penetration: +26% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal elm vilestaff of wizardry (10-12 power, 2 apr, acid element)ethereal elm vilestaff of wizardry (10-12 power, 2 apr, acid element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +13 (+1 eff.) Damage (Melee): 6 % chance of confusion Changes stats: +2 Mag / +2 Wil Changes damage: +10% acid Talent granted: +1 Command Staff Maximum mana: +27.00 Spellpower: +11 (+1 eff.) Spell crit. chance: +1% Damage Shield penetration: +18% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal elven-wood magestaff of might (25-30 power, 5 apr, cold element)ethereal elven-wood magestaff of might (25-30 power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +22 (+2 eff.) Damage (Melee): 11 % chance of confusion Changes damage: +25% cold Talent granted: +1 Command Staff Spellpower: +19 (+2 eff.) Spell crit. chance: +17% Damage Shield penetration: +27% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal yew magestaff of power (20-24 power, 4 apr, cold element)ethereal yew magestaff of power (20-24 power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +19 (+1 eff.) Damage (Melee): 8 % chance of confusion Changes damage: +20% cold Talent granted: +1 Command Staff Spellpower: +25 (+2 eff.) Spell crit. chance: +3% Damage Shield penetration: +33% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater elm starstaff of wizardry (10-12 power, 2 apr, darkness element)greater elm starstaff of wizardry (10-12 power, 2 apr, darkness element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +2 Wil Changes damage: +10% physical / +10% temporal / +10% darkness / +10% light Talent granted: +1 Command Staff Maximum mana: +26.00 Spellpower: +11 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal yew vilestaff of breaching (20-24 power, 4 apr, acid element)infernal yew vilestaff of breaching (20-24 power, 4 apr, acid element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 26 fire Changes resistances penetration: +10% acid Changes damage: +20% acid Talent granted: +1 Command Staff Critical mult.: +29.00% Spellpower: +17 (+1 eff.) Spell crit. chance: +3% See invisible: +13 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. keeper's elm magestaff of blasting (10-12 power, 2 apr, cold element)keeper's elm magestaff of blasting (10-12 power, 2 apr, cold element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +9 (+1 eff.) Spell crit. chance: +7% Casting speed: +12% Paradox regeneration: -1.00 It can be used to unleash an elemental blastwave, dealing 9199.73 to 11039.68 cold damage in a radius 2 around the user, putting all charms on cooldown for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding ash vilestaff (15-18 power, 3 apr, darkness element)lifebinding ash vilestaff (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Con Changes damage: +15% darkness Talent granted: +1 Command Staff Life regen: +1.10 Spellpower: +12 (+1 eff.) Spell crit. chance: +2% Healing mod.: +18% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding yew starstaff of protection (20-24 power, 4 apr, physical element)lifebinding yew starstaff of protection (20-24 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Con Changes resistances: +10% physical Changes damage: +20% physical Talent granted: +1 Command Staff Life regen: +1.40 Spellpower: +17 (+1 eff.) Spell crit. chance: +3% Healing mod.: +22% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magelord's dragonbone starstaff (30-36 power, 6 apr, darkness element)magelord's dragonbone starstaff (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +14.0% Damage (Melee): 45 arcane Changes damage: +30% darkness Talent granted: +1 Command Staff Maximum mana: +120.00 Spellpower: +25 (+2 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magewarrior's short dragonbone vilestaff (30-36 power, 6 apr, blight element)magewarrior's short dragonbone vilestaff (30-36 power, 6 apr, blight element) Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+1 eff.) Physical crit. chance: +10.0% Physical power: +15 (+1 eff.) Changes damage: +30% blight Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +25 (+2 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's dragonbone starstaff of channeling (30-36 power, 6 apr, darkness element)void walker's dragonbone starstaff of channeling (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% darkness / +15% temporal Changes damage: +30% darkness Talent granted: +1 Command Staff Mana each turn: +0.37 Spellpower: +33 (+3 eff.) Spell crit. chance: +5% Defense after a teleport: +35 Resist all after a teleport: +20% New effects duration reduction after a teleport: +39% Reduces paradox anomalies(equivalent to willpower): +25 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew magestaff 'Erustir' (28-33.6 power, 4 apr, fire element)yew magestaff 'Erustir' (28-33.6 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 28.0 - 33.6 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to disease Damage (Melee): +14 draining blight Burst (radius 1) on hit: +4 mind / +12 temporal Burst (radius 2) on crit: +8 blight When wielded/worn: Armour: +26 Armour Hardiness: +16% Defense: +10 (+1 eff.) Damage (Melee): 22 fire Damage when hit (Melee): 16 blight / 8 temporal Changes stats: +11 Mag / +3 Wil / +6 Cun / +7 Con Changes resistances: +3% mind Maximum wards: +3 lightning / +3 cold / +3 arcane / +3 fire Changes damage: +28% lightning / +12% temporal / +9% mind / +28% cold / +28% arcane / +28% fire Talents granted: +4 Ward +1 Command Staff Critical mult.: +51.00% Physical save: +15 (+0 eff.) Mana each turn: +0.25 Vim when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +16 Maximum mana: +61.00 Maximum vim: +38.00 Maximum neg.energy: +67.00 Spellpower: +74 (+7 eff.) Spell crit. chance: +33% Light radius: -1 See invisible: +10 Life leech chance: +10% Life leech: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to unleash an elemental blastwave, dealing 12440.47 to 14928.57 fire damage in a radius 4 around the user, putting all charms on cooldown for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dwarven-steel steamgun of true shotdwarven-steel steamgun of true shot Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +11 (+1 eff.) Physical crit. chance: +11.0% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. penetrating steel steamgunpenetrating steel steamgun Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Attack speed: 100% Firing range: +7 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes resistances penetration: +13% physical Damage Shield penetration: +30% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. steel steamgun of naturesteel steamgun of nature Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Attack speed: 100% Firing range: +7 Travel speed: +600% Damage (Ranged): +17 nature Attacks use: 2.0 Steam When wielded/worn: Changes resistances: +6% all Changes resistances penetration: +9% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. strafer's dwarven-steel steamgun of coldstrafer's dwarven-steel steamgun of cold Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +11 cold Attacks use: 2.0 Steam When wielded/worn: Accuracy: +11 (+1 eff.) Changes damage: +17% cold Talent cooldown: Strafe (-2 turns) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel waraxe of projection (17-23.8 power, 4 apr)quick dwarven-steel waraxe of projection (17-23.8 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 17.0 - 23.8 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 111% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Accuracy: +11 (+1 eff.) Changes stats: +5 Dex One-handed war axes. |
This item will automatically be transmogrified when you leave the level. truestriking steel waraxe (13.5-18.9 power, 3 apr)truestriking steel waraxe (13.5-18.9 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +9 Changes resistances penetration: +9% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. truestriking steel waraxe of evisceration (14.5-20.3 power, 3 apr)truestriking steel waraxe of evisceration (14.5-20.3 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.5 - 20.3 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 60 bleeding, 106% reduced healing When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +9 Physical crit. chance: +9.0% Physical power: +9 (+0 eff.) Changes resistances penetration: +8% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. truestriking steel waraxe of evisceration (13.5-18.9 power, 3 apr)truestriking steel waraxe of evisceration (13.5-18.9 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 60 bleeding, 106% reduced healing When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +9 Physical crit. chance: +9.0% Physical power: +9 (+0 eff.) Changes resistances penetration: +9% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. truestriking voratun waraxe of projection (40.5-56.7 power, 6 apr)truestriking voratun waraxe of projection (40.5-56.7 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Accuracy: +15 (+1 eff.) Armour penetration: +15 Changes resistances penetration: +14% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel waraxe of the mystic (20-28 power, 4 apr)warbringer's dwarven-steel waraxe of the mystic (20-28 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +10 (+0 eff.) Changes stats: +5 Mag / +5 Wil / +5 Con Changes resistances penetration: +11% physical Disarm immunity: +25% Spellpower: +10 (+1 eff.) One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun waraxe (40-56 power, 6 apr)warbringer's voratun waraxe (40-56 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Physical power: +15 (+1 eff.) Changes stats: +7 Con Changes resistances penetration: +15% physical Disarm immunity: +35% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. hardened leather belt of mageryhardened leather belt of magery Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Wil Spell crit. chance: +5% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Getybar the Brightstone (46 def, 8 armour)Getybar the Brightstone (46 def, 8 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +22 (+2 eff.) Armour penetration: +21 Armour: +8 Defense: +46 (+4 eff.) Fatigue: -12% Damage when hit (Melee): 4 fire Changes stats: +3 Str / +19 Dex / +13 Mag / +18 Wil / +25 Cun / +4 Con Changes resistances: +22% blight / +73% darkness / +15% nature Changes resistances penetration: +54% darkness Changes damage: +18% blight / +3% temporal / +65% darkness Reduces incoming crit damage: 20.00% Stealth bonus: +62 Physical save: +61 (+3 eff.) Spell save: +19 (+1 eff.) Mental save: +27 (+2 eff.) Life regen: +1.80 Only die when reaching: -50.00 life Spell crit. chance: +14% Mental crit. chance: +14% Infravision radius: +5 Healing mod.: +22% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. battlemaster's cashmere cloak of the voidstalker (2 def, 0 armour)battlemaster's cashmere cloak of the voidstalker (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +4 Str / +4 Dex / +4 Con Changes resistances: +22% darkness / +22% temporal Talent mastery: +0.40 Technique / Combat training Spell save: -21 (-1 eff.) Stamina each turn: +1.00 Mana each turn: -0.37 Defense after a teleport: +22 Resist all after a teleport: +13% New effects duration reduction after a teleport: +22% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 3 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak 'Flowerumbra' (33 def, 20 armour)elven-silk cloak 'Flowerumbra' (33 def, 20 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +10 Armour: +20 Defense: +33 (+3 eff.) Damage when hit (Melee): 30 nature Changes stats: +19 Str / +12 Dex / +18 Mag / +25 Wil / +12 Cun / +20 Con Changes resistances: +18% acid / +29% temporal / +72% darkness / +20% lightning / +48% cold / +7% arcane / +20% fire Changes resistances penetration: +39% darkness / +20% nature / +10% mind Changes damage: +39% darkness / +6% fire / +9% mind / +12% arcane Talent mastery: +0.40 Technique / Combat training Stealth bonus: +50 Physical save: +54 (+3 eff.) Spell save: +38 (+2 eff.) Mental save: +40 (+2 eff.) Stamina each turn: +1.50 Mana each turn: -0.60 Maximum life: +109.00 Maximum mana: +228.00 Mental crit. chance: +8% Defense after a teleport: +26 Resist all after a teleport: +15% New effects duration reduction after a teleport: +30% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 3 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. shadow cashmere cloak of mindcraft (2 def, 0 armour)shadow cashmere cloak of mindcraft (2 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +5 Cun / +5 Wil Changes resistances: +19% darkness Changes resistances penetration: +13% darkness Changes damage: +17% darkness Stealth bonus: +17 Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Ce'Nonn the Morbusbiter (13 def, 8 armour)Ce'Nonn the Morbusbiter (13 def, 8 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +8 Defense: +13 (+1 eff.) Effects on melee hit: * Slows global speed by 30% * 46% chance to corrode armour by 30% Changes stats: +2 Str / +1 Dex / +15 Mag / +11 Wil / +22 Cun / +13 Con Changes resistances: +24% lightning / +20% temporal / +68% light / +41% fire / +30% nature / +22% acid / +19% physical / +24% blight / +44% cold / +20% mind / +35% darkness Changes resistances penetration: +20% mind / +16% physical / +20% darkness / +15% nature Changes damage: +20% temporal / +80% light / +15% fire / +40% nature / +27% acid / +32% physical / +14% cold / +40% mind / +50% darkness Talent cooldown: Refit Golem (-6 turns) Critical mult.: +20.00% Physical save: +40 (+2 eff.) Spell save: +101 (+6 eff.) Mental save: +68 (+4 eff.) Poison immunity: +35% Disease immunity: +50% Silence immunity: +50% Mana each turn: +0.40 Psi each turn: +0.65 Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Maximum life: +70.00 Maximum mana: +85.00 Maximum hate: +14.00 Maximum psi: +40.00 Spellpower: +71 (+7 eff.) Spell crit. chance: +41% Mindpower: +26 (+2 eff.) Mental crit. chance: +14% Light radius: +6 Infravision radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Flashmistress (14 def, 8 armour)Flashmistress (14 def, 8 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Physical crit. chance: +3.0% Armour: +8 Defense: +14 (+1 eff.) Ranged Defense: +6 (+0 eff.) Damage when hit (Melee): 4 arcane Changes stats: +3 Dex / +17 Mag / +22 Cun / +13 Con Changes resistances: +18% temporal / +26% darkness / +45% fire / +14% acid / +16% physical / +17% blight / +18% cold / +60% mind / +7% arcane Changes resistances penetration: +24% temporal / +17% mind / +25% physical Changes damage: +52% temporal / +17% darkness / +40% fire / +33% nature / +17% all / +13% acid / +47% physical / +53% mind / +13% cold / +3% arcane / +15% light Talent cooldown: Refit Golem (-6 turns) Critical mult.: +43.00% Physical save: +74 (+4 eff.) Spell save: +16 (+1 eff.) Mental save: +32 (+2 eff.) Poison immunity: +86% Disease immunity: +84% Life regen: +5.10 Mana each turn: +0.34 Psi each turn: +0.86 Hate when firing a critical mind attack: +9.00 Psi when firing a critical mind attack: +9.00 Maximum life: +108.00 Maximum mana: +88.00 Maximum stamina: +25.00 Maximum psi: +34.00 Spellpower: +53 (+5 eff.) Spell crit. chance: +22% Mindpower: +9 (+1 eff.) Mental crit. chance: +5% Healing mod.: +25% Reduces paradox anomalies(equivalent to willpower): +30 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. cashmere robe (2 def, 0 armour)cashmere robe (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. cashmere robe of Angolwen (2 def, 0 armour)cashmere robe of Angolwen (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +5 Mag / +5 Wil Silence immunity: +38% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +14 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. cashmere robe of alchemy (2 def, 0 armour)cashmere robe of alchemy (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +16% acid / +16% physical / +16% fire / +16% cold Changes damage: +11% acid / +11% physical / +11% fire / +11% cold Talent cooldown: Refit Golem (-5 turns) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dispeller's cashmere robe of light (+10%) (2 def, 0 armour)dispeller's cashmere robe of light (+10%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +10% lightning / +9% darkness / +10% blight / +10% fire / +10% cold / +34% light Changes damage: +16% light Physical save: +16 (+0 eff.) Spell save: +32 (+2 eff.) Mental save: +16 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer's cashmere robe (2 def, 0 armour)dreamer's cashmere robe (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +21% mind / +22% darkness Physical save: +16 (+0 eff.) Spell save: +16 (+1 eff.) Mental save: +32 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of life (5 def, 0 armour)elven-silk robe of life (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+0 eff.) Changes resistances: +16% blight Life regen: +6.00 Maximum life: +85.00 Healing mod.: +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. fearwoven woollen robe (0 def, 0 armour)fearwoven woollen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances penetration: +11% darkness / +11% physical Changes damage: +11% darkness / +11% physical Maximum hate: +9.00 Mindpower: +7 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. focusing woollen robe of alchemy (0 def, 0 armour)focusing woollen robe of alchemy (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes resistances: +14% acid / +14% physical / +14% fire / +14% cold Changes damage: +9% acid / +9% physical / +9% fire / +9% cold Talent cooldown: Refit Golem (-4 turns) Mana each turn: +0.22 Psi each turn: +0.21 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. psion's cashmere robe of alchemy (2 def, 0 armour)psion's cashmere robe of alchemy (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +16% acid / +16% physical / +16% fire / +16% cold Changes resistances penetration: +13% mind Changes damage: +9% acid / +11% physical / +11% cold / +14% mind / +10% fire Talent cooldown: Refit Golem (-5 turns) Psi each turn: +0.52 Maximum psi: +28.00 Mindpower: +7 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. psion's silk robe of alchemy (3 def, 0 armour)psion's silk robe of alchemy (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+0 eff.) Changes resistances: +18% acid / +18% physical / +18% fire / +18% cold Changes resistances penetration: +17% mind Changes damage: +13% acid / +13% physical / +13% fire / +14% mind / +13% cold Talent cooldown: Refit Golem (-6 turns) Psi each turn: +0.86 Maximum psi: +30.00 Mindpower: +9 (+1 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's linen robe of power (0 def, 0 armour)stargazer's linen robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes damage: +8% darkness / +8% light / +8% all Spellpower: +18 (+1 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's silk robe of alchemy (3 def, 0 armour)stargazer's silk robe of alchemy (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +5 Cun Changes resistances: +18% acid / +18% physical / +18% fire / +18% cold Changes damage: +12% acid / +11% physical / +17% light / +13% cold / +11% fire / +9% darkness Talent cooldown: Refit Golem (-6 turns) Spellpower: +9 (+1 eff.) Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's woollen robe of Linaniil (0 def, 0 armour)stargazer's woollen robe of Linaniil (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes damage: +10% light / +11% darkness Mana each turn: +0.20 Maximum mana: +64.00 Spellpower: +28 (+2 eff.) Spell crit. chance: +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's woollen robe of alchemy (0 def, 0 armour)stargazer's woollen robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +14% acid / +14% physical / +14% fire / +14% cold Changes damage: +9% acid / +9% physical / +11% light / +9% fire / +8% darkness / +8% cold Talent cooldown: Refit Golem (-4 turns) Spellpower: +7 (+0 eff.) Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven linen robe of alchemy (0 def, 0 armour)stormwoven linen robe of alchemy (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Str / +5 Mag / +5 Wil Changes resistances: +7% lightning / +12% physical / +12% fire / +19% cold / +12% acid Changes damage: +8% lightning / +14% physical / +7% fire / +15% cold / +7% acid Talent cooldown: Refit Golem (-3 turns) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. sunsealed woollen robe of Angolwen (5 def, 5 armour)sunsealed woollen robe of Angolwen (5 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +5 Defense: +5 (+0 eff.) Changes stats: +4 Wil / +10 Mag Changes resistances: +9% light / +9% darkness Changes damage: +10% light Silence immunity: +26% Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +46.00 Spellpower: +11 (+1 eff.) Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. tormentor's cashmere robe of lightning (+21%) (2 def, 0 armour)tormentor's cashmere robe of lightning (+21%) (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +4 Cun Changes resistances: +21% lightning Changes damage: +14% lightning Critical mult.: +16.00% Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. tormentor's elven-silk robe (5 def, 0 armour)tormentor's elven-silk robe (5 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+0 eff.) Changes stats: +7 Cun Critical mult.: +19.00% Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. tormentor's silk robe (3 def, 0 armour)tormentor's silk robe (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +9 Cun Critical mult.: +18.00% Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant linen robe of life (0 def, 0 armour)verdant linen robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +8% blight Changes damage: +8% nature Poison immunity: +25% Disease immunity: +25% Life regen: +2.20 Maximum life: +50.00 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe 'Xevena' (22 def, 9 armour)woollen robe 'Xevena' (22 def, 9 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +9 Defense: +22 (+2 eff.) Ranged Defense: +13 (+1 eff.) Changes stats: +11 Mag / +8 Cun / +6 Con Changes resistances: +9% light / +35% fire / +54% acid / +16% physical / +7% arcane / +14% blight / +41% cold / +18% mind / +25% darkness Changes resistances penetration: +10% blight / +9% temporal / +11% mind / +9% physical Changes damage: +11% temporal / +21% light / +23% fire / +11% nature / +33% all / +37% acid / +20% physical / +14% blight / +23% cold / +11% mind / +11% darkness Talent cooldown: Refit Golem (-4 turns) Critical mult.: +14.00% Physical save: +35 (+2 eff.) Spell save: +14 (+1 eff.) Mental save: +28 (+2 eff.) Poison immunity: +32% Disease immunity: +32% Silence immunity: +10% Disarm immunity: +10% Confusion immunity: +15% Knockback immunity: +20% Mana each turn: +0.22 Psi each turn: +0.58 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Maximum life: +43.00 Maximum mana: +55.00 Maximum psi: +22.00 Spellpower: +70 (+7 eff.) Spell crit. chance: +16% Mindpower: +7 (+1 eff.) Mental crit. chance: +3% Light radius: +3 Reduces paradox anomalies(equivalent to willpower): +12 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe of alchemy (0 def, 0 armour)woollen robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +14% acid / +14% physical / +14% fire / +14% cold Changes damage: +9% acid / +9% physical / +9% fire / +9% cold Talent cooldown: Refit Golem (-4 turns) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. undeterred pair of hardened leather boots (0 def, 3 armour)undeterred pair of hardened leather boots (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Silence immunity: +33% Confusion immunity: +38% Stun/Freeze immunity: +38% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Treehunger (0 def, 9 armour)Treehunger (0 def, 9 armour) Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +77 (+7 eff.) Armour penetration: +42 Physical crit. chance: +20.0% Physical power: +20 (+1 eff.) Armour: +9 Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 29 lightning / 15 nature / 40 mind / 39 darkness Changes stats: +11 Str / +30 Dex / +40 Cun / +15 Con Changes resistances: +20% lightning / +12% light / +9% acid / +5% arcane / +10% nature / +28% darkness Changes resistances penetration: +15% acid Changes damage: +11% nature / +20% lightning Talent cooldown: Double Strike (-1 turn) Critical mult.: +15.00% Physical save: +123 (+6 eff.) Spell save: +28 (+2 eff.) Mental save: +48 (+3 eff.) Blindness immunity: +10% Disarm immunity: +237% Teleport immunity: +10% Life regen: +9.50 Stamina each turn: +2.70 Psi each turn: +0.40 Only die when reaching: -40.00 life Maximum stamina: +40.00 Spell crit. chance: +16% Mindpower: +10 (+1 eff.) Mental crit. chance: +20% Infravision radius: +8 When used to modify unarmed attacks: Base power: 44.5 - 49.0 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +88 Armour Penetration: +35 Crit. chance: +56.0% Attack speed: 100% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Poison Breath (10% chance level 5). When this weapon hits: Juggernaut (30% chance level 3). When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Perfect Control (20% chance level 5). When this weapon hits: Lightning Breath (20% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Perfect Strike (45% chance level 5). When this weapon crits: Cripple (20% chance level 5). When this weapon crits: Dominate (20% chance level 5). On weapon hit: * 40% chance to corrode armour by 30% Damage (Melee): +83 physical / +57 darkness Burst (radius 2) on crit: +23 nature / +30 lightning It can be used to activate talent Track, placing all other charms into a 4 cooldown : Effective talent level: 2.4 Power cost: 4 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 56 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. brawler's dwarven-steel gauntlets (0 def, 2 armour)brawler's dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +4 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +10 (+0 eff.) When used to modify unarmed attacks: Base power: 21.0 - 29.4 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +9 Crit. chance: +18.0% Attack speed: 83% When this weapon hits: Set Up (10% chance level 3). Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. drakeskin leather gloves 'Delayahor' (6 def, 3 armour)drakeskin leather gloves 'Delayahor' (6 def, 3 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +85 (+8 eff.) Armour penetration: +30 Physical crit. chance: +4.0% Physical power: +67 (+2 eff.) Armour: +3 Defense: +6 (+0 eff.) Ranged Defense: +6 (+0 eff.) Effects on melee hit: * 50% chance to cause random gloom Damage (Melee): 8 acid / 79 darkness / 10 cold / 10 fire / 75 mind / 10 lightning Damage when hit (Melee): 8 mind Changes stats: +27 Str / +33 Dex / +5 Mag / +10 Wil / +23 Cun / +17 Con Changes resistances: +8% arcane / +6% acid Changes resistances penetration: +10% mind Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Physical save: +79 (+4 eff.) Spell save: +16 (+1 eff.) Mental save: +26 (+2 eff.) Disarm immunity: +240% Life regen: +6.00 Stamina each turn: +1.30 Mana each turn: +0.64 Psi each turn: +0.40 Maximum stamina: +20.00 Spellpower: +26 (+2 eff.) Spell crit. chance: +19% Mindpower: +19 (+2 eff.) When used to modify unarmed attacks: Base power: 62.0 - 68.2 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +75 Armour Penetration: +25 Crit. chance: +43.0% Attack speed: 100% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Perfect Control (20% chance level 5). When this weapon hits: Elemental Bolt (20% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Reproach (20% chance level 5). When this weapon hits: Perfect Strike (30% chance level 5). When this weapon hits: Juggernaut (20% chance level 2). When this weapon hits: Second Wind (10% chance level 1). Damage (Melee): +19 ice / +57 physical / +29 acid / +29 fire / +55 arcane / +29 lightning It can be used to activate talent Ruined Earth, placing all other charms into a 6 cooldown : Effective talent level: 3.0 Power cost: 6 out of 20/20. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 8 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. scouring dwarven-steel gauntlets of strength (+5) (0 def, 2 armour)scouring dwarven-steel gauntlets of strength (+5) (0 def, 2 armour) Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +14 (+1 eff.) Armour: +2 Effects when hit in melee: * 27% chance to reduce effective powers by 20% * 22 arcane resource burn Changes stats: +5 Str Spell save: +17 (+1 eff.) When used to modify unarmed attacks: Base power: 27.5 - 38.5 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% On weapon hit: * 26% chance to reduce effective powers by 20% * 27 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Boragostir the linen wizard hat (4 def, 4 armour)Boragostir the linen wizard hat (4 def, 4 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Defense: +4 (+0 eff.) Ranged Defense: +3 (+0 eff.) Changes stats: +3 Mag / +31 Wil / +27 Cun / +3 Con Changes resistances: +9% physical / +20% darkness / +3% temporal / +13% mind / +18% fire / +18% nature / +15% cold Changes damage: +13% physical / +5% temporal / +13% darkness / +7% arcane / +12% nature / +12% fire / +8% mind / +6% light Physical save: +14 (+0 eff.) Mental save: +22 (+1 eff.) Blindness immunity: +15% Poison immunity: +10% Silence immunity: +10% Confusion immunity: -20% Pinning immunity: +15% Stun/Freeze immunity: +5% Fear immunity: -20% Knockback immunity: +15% Life regen: +2.40 Mana each turn: +1.36 Psi each turn: +0.16 Mana when hit: +1.00 Maximum mana: +54.00 Maximum hate: +7.00 Maximum psi: +15.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +3% Mindpower: +39 (+4 eff.) Mental crit. chance: +12% Damage Shield Power: +7% It can be used to activate talent Hateful Whisper, placing all other charms into a 4 cooldown : Effective talent level: 4.0 Power cost: 4 out of 15/15. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 3868 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Flarevalor the linen wizard hat (1 def, 10 armour)Flarevalor the linen wizard hat (1 def, 10 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +10 Defense: +1 (+0 eff.) Damage when hit (Melee): 8 fire Changes stats: +1 Dex / +7 Mag / +10 Wil / +10 Cun / +11 Con Changes resistances: +4% lightning / +4% temporal / +4% light / +4% fire / +4% nature / +4% acid / +3% physical / +4% blight / +4% cold / +20% mind / +40% darkness Changes damage: +12% acid / +24% darkness / +10% lightning / +19% arcane / +20% fire / +20% mind / +12% cold Critical mult.: +6.00% Physical save: +53 (+3 eff.) Mental save: +29 (+2 eff.) Confusion immunity: -20% Fear immunity: -20% Life regen: +2.40 Mana each turn: +1.36 Psi each turn: +0.15 Mana when hit: +1.10 Only die when reaching: -60.00 life Maximum mana: +52.00 Maximum psi: +16.00 Spellpower: +13 (+1 eff.) Spell crit. chance: +3% Mindpower: +13 (+1 eff.) Mental crit. chance: +10% Healing mod.: +15% Damage Shield Power: +7% It can be used to activate talent Stone Wall, placing all other charms into a 22 cooldown : Effective talent level: 1.0 Power cost: 22 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 14 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 1738.20 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Salydanor the Sparkbreacher (2 def, 0 armour)Salydanor the Sparkbreacher (2 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Fatigue: -8% Effects on melee hit: * Slows global speed by 15% * 50% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Str / +14 Mag / +16 Wil / +26 Cun / +13 Con Changes resistances: +24% acid / +15% lightning / +34% fire / +41% mind / +10% cold Changes resistances penetration: +30% lightning Changes damage: +16% acid / +6% temporal / +6% lightning / +16% fire / +43% mind / +27% arcane Physical save: +22 (+1 eff.) Mental save: +50 (+3 eff.) Life regen: +19.40 Mana each turn: +2.10 Mana when hit: +2.10 Maximum mana: +82.00 Maximum psi: +56.00 Spellpower: +8 (+0 eff.) Mindpower: +26 (+2 eff.) Mental crit. chance: +8% Light radius: +4 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Damage Shield Power: +51% It can be used to activate talent Manaflow, placing all other charms into a 11 cooldown : Effective talent level: 2.0 Power cost: 11 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 32 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. dragonslayer's dwarven-steel helm (0 def, 4 armour)dragonslayer's dwarven-steel helm (0 def, 4 armour) Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +9% acid / +11% fire / +11% lightning / +11% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. dragonslayer's dwarven-steel helm of trickery (0 def, 4 armour)dragonslayer's dwarven-steel helm of trickery (0 def, 4 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +7 Armour: +4 Fatigue: +4% Changes stats: +4 Cun / +4 Dex Changes resistances: +11% acid / +11% fire / +11% lightning / +10% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. leafwalker's hardened leather cap (0 def, 3 armour)leafwalker's hardened leather cap (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +11% nature Spell save: +6 (+1 eff.) Maximum life: +70.00 Healing mod.: +21% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. psion's cashmere wizard hat (2 def, 0 armour)psion's cashmere wizard hat (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +14% mind Changes damage: +14% mind Physical save: +10 (+0 eff.) Mental save: +13 (+1 eff.) Maximum psi: +28.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. warlord's voratun helm of trickery (0 def, 5 armour)warlord's voratun helm of trickery (0 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +11 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +7 Str / +5 Dex / +6 Wil / +5 Cun Changes resistances: +14% physical Physical save: +15 (+0 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Velyssra the Kindlewrack (21 def, 18 armour)Velyssra the Kindlewrack (21 def, 18 armour) Requires: - Strength 20 - Talent Heavy Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Physical power: +8 (+0 eff.) Armour: +18 Defense: +21 (+2 eff.) Ranged Defense: +19 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 43 fire Changes stats: +21 Con Changes resistances: +7% arcane Changes damage: +24% light / +36% fire Physical save: +12 (+0 eff.) Spell save: +16 (+1 eff.) Light radius: +6 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour 'Ariba' (26 def, 50 armour)dwarven-steel mail armour 'Ariba' (26 def, 50 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +2 Armour: +50 Defense: +26 (+2 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: -13% Damage when hit (Melee): 24 arcane Changes stats: +23 Str / +20 Wil / +25 Cun / +20 Con Changes resistances: +24% acid / +14% physical / +15% darkness / +24% fire / +7% mind Changes resistances penetration: +15% physical / +20% arcane / +10% mind Changes damage: +6% physical Physical save: +40 (+2 eff.) Mental save: +89 (+5 eff.) Life regen: +7.80 Maximum life: +481.00 Light radius: +2 Healing mod.: +63% It can be used to activate talent Track, placing all other charms into a 8 cooldown : Effective talent level: 2.4 Power cost: 8 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 56 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour of the deep (3 def, 12 armour)dwarven-steel mail armour of the deep (3 def, 12 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +12 Defense: +3 (+0 eff.) Fatigue: +16% Changes resistances: +11% acid / +11% cold Allows you to breathe in: water A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying steel mail armour (2 def, 6 armour)fortifying steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Changes stats: +4 Str / +4 Con Maximum life: +58.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel mail armour of implacability (3 def, 30 armour)impenetrable dwarven-steel mail armour of implacability (3 def, 30 armour) Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +30 Defense: +3 (+0 eff.) Fatigue: +8% Physical save: +11 (+0 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel mail armour of acid resistance (3 def, 8 armour)radiant dwarven-steel mail armour of acid resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+0 eff.) Fatigue: +16% Damage when hit (Melee): 10 light Changes stats: +4 Wil Changes resistances: +22% blight / +21% darkness / +24% acid Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel mail armour of command (14 def, 14 armour)radiant dwarven-steel mail armour of command (14 def, 14 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +14 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 9 light Changes stats: +4 Cun / +4 Wil Changes resistances: +19% blight / +22% darkness Mental save: +19 (+1 eff.) Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing steel mail armour of delving (2 def, 6 armour)searing steel mail armour of delving (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Damage (Melee): 14 acid / 14 fire Damage when hit (Melee): 11 acid / 12 fire Changes stats: +7 Str Changes resistances: +18% acid / +18% fire / +14% darkness / +9% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 8 cooldown : Effective talent level: 2.4 Power cost: 8 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 56 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Armoran (13 def, 16 armour)Armoran (13 def, 16 armour) Requires: - Strength 10 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 1 When wielded/worn: Accuracy: +4 (+0 eff.) Physical power: +14 (+1 eff.) Armour: +16 Defense: +13 (+1 eff.) Ranged Defense: +5 (+0 eff.) Fatigue: +6% Damage (Melee): 6 fire Damage (Ranged): 6 fire Damage when hit (Melee): 24 light / 8 mind Changes stats: +10 Str / +3 Dex / +12 Wil / +7 Cun / +10 Con Changes resistances: +43% acid / +39% physical / +78% darkness / +56% blight / +7% cold / +6% mind / +32% fire Allows you to breathe in: water Critical mult.: +6.00% Physical save: +26 (+1 eff.) Mental save: +25 (+2 eff.) Life regen: +4.60 Hate when firing a critical mind attack: +3.00 Only die when reaching: -40.00 life Maximum life: +38.00 Maximum stamina: +15.00 Light radius: +11 Movement speed: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +14% It can be used to activate talent Track, placing all other charms into a 8 cooldown : Effective talent level: 2.4 Power cost: 8 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 56 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Tozor the Serpentlord (62 def, 28 armour)Tozor the Serpentlord (62 def, 28 armour) Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +17 Physical crit. chance: +14.0% Physical power: +9 (+0 eff.) Armour: +28 Defense: +62 (+5 eff.) Ranged Defense: +24 (+2 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to daze at end of turn * Slows global speed by 30% * 30% chance to corrode armour by 30% Damage (Melee): 16 acid / 28 fire Damage (Ranged): 9 fire Damage when hit (Melee): 47 acid / 15 fire / 8 nature / 20 lightning Changes stats: +15 Str / +36 Dex / +21 Wil / +33 Cun Changes resistances: +32% acid / +24% physical / +96% fire / +18% mind / +27% cold Changes resistances penetration: +10% lightning / +15% acid Changes damage: +15% acid / +9% nature / +9% lightning Critical mult.: +18.00% Physical save: +34 (+1 eff.) Mental save: +104 (+6 eff.) Stamina each turn: +1.30 Movement speed: +40% Combat speed: +15% Casting speed: +15% Mental speed: +15% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 562 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Yarudedor the hardened leather armour (67 def, 39 armour)Yarudedor the hardened leather armour (67 def, 39 armour) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +14 Physical crit. chance: +17.0% Physical power: +8 (+0 eff.) Armour: +39 Defense: +67 (+5 eff.) Ranged Defense: +21 (+2 eff.) Fatigue: +8% Damage (Melee): 16 acid / 25 fire Damage (Ranged): 8 fire Damage when hit (Melee): 13 acid / 16 physical / 13 fire Changes stats: +7 Str / +33 Dex / +7 Wil / +25 Cun Changes resistances: +22% lightning / +26% physical / +20% cold / +43% fire / +18% acid Changes resistances penetration: +15% physical Changes damage: +6% physical Critical mult.: +15.00% Physical save: +28 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +38 (+2 eff.) Life regen: +19.30 Stamina each turn: +1.20 Mana each turn: +0.12 Maximum life: +151.00 Maximum mana: +40.00 Maximum stamina: +5.00 Movement speed: +40% Healing mod.: +44% Damage Shield penetration: +40% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 562 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour of lightning resistance (2 def, 4 armour)cured leather armour of lightning resistance (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Changes resistances: +21% lightning A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. duelist's cured leather armour of Eyal (7 def, 10 armour)duelist's cured leather armour of Eyal (7 def, 10 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +10 Defense: +7 (+0 eff.) Fatigue: +7% Changes stats: +6 Cun / +6 Dex Life regen: +2.20 Maximum life: +64.00 Healing mod.: +18% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of command (14 def, 14 armour)hardened leather armour of command (14 def, 14 armour) Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +14 Defense: +14 (+1 eff.) Fatigue: +8% Changes stats: +4 Cun Mental save: +19 (+1 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of delving (3 def, 6 armour)hardened leather armour of delving (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+0 eff.) Fatigue: +8% Changes stats: +8 Str Changes resistances: +15% darkness / +11% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 8 cooldown : Effective talent level: 2.4 Power cost: 8 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 56 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's rough leather armour (5 def, 2 armour)marauder's rough leather armour (5 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +5 (+0 eff.) Fatigue: +6% Changes stats: +5 Str / +5 Dex Physical save: +8 (+0 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. multi-hued hardened leather armour of delving (3 def, 6 armour)multi-hued hardened leather armour of delving (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+0 eff.) Fatigue: +8% Changes stats: +8 Str Changes resistances: +14% acid / +20% physical / +15% darkness / +14% fire / +13% lightning / +14% cold Mindpower: +11 (+1 eff.) Light radius: +2 It can be used to activate talent Track, placing all other charms into a 8 cooldown : Effective talent level: 2.4 Power cost: 8 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 56 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of the deep (4 def, 12 armour)rejuvenating reinforced leather armour of the deep (4 def, 12 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +12 Defense: +4 (+0 eff.) Fatigue: +8% Changes resistances: +13% acid / +13% cold Allows you to breathe in: water Life regen: +6.30 Stamina each turn: +2.10 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. volcanic drakeskin leather armour (5 def, 23 armour)volcanic drakeskin leather armour (5 def, 23 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +23 Defense: +5 (+0 eff.) Fatigue: +8% Damage (Melee): 10 fire Damage (Ranged): 10 fire Changes resistances: +23% fire / +30% physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Gorekath (9 def, 72 armour)Gorekath (9 def, 72 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +72 Defense: +9 (+1 eff.) Fatigue: +6% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 20 physical / 12 temporal Changes stats: +15 Str / +1 Dex / +12 Wil / +14 Cun / +11 Con Changes resistances: +84% lightning / +25% physical / +6% temporal / +96% cold / +25% fire / +129% acid Changes damage: +9% temporal Allows you to breathe in: water Physical save: +30 (+1 eff.) Mental save: +24 (+1 eff.) Life regen: +7.60 Maximum life: +363.00 Light radius: +3 Infravision radius: +3 Healing mod.: +60% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Toridil the Brandpython (7 def, 41 armour)Toridil the Brandpython (7 def, 41 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +41 Defense: +7 (+0 eff.) Fatigue: +22% Damage (Melee): 38 acid / 36 fire Damage when hit (Melee): 28 acid / 30 fire Changes stats: +20 Str / +23 Wil / +23 Cun / +21 Con Changes resistances: +54% lightning / +6% temporal / +31% darkness / +74% fire / +48% acid / +31% physical / -18% light / +18% cold / +9% mind / +17% arcane Changes damage: +6% fire Physical save: +98 (+5 eff.) Spell save: +51 (+3 eff.) Mental save: +88 (+5 eff.) Blindness immunity: +10% Pinning immunity: +10% Life regen: +3.00 Only die when reaching: -40.00 life Maximum life: +248.00 Light radius: +2 Healing mod.: +26% It can be used to activate talent Track, placing all other charms into a 8 cooldown : Effective talent level: 2.4 Power cost: 8 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 56 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Urthikor (21 def, 42 armour)Urthikor (21 def, 42 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +42 Defense: +21 (+2 eff.) Fatigue: +15% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 13 acid / 14 fire Damage when hit (Melee): 11 acid / 12 fire / 16 light / 14 physical Changes stats: +19 Str / +3 Dex / +12 Wil / +8 Cun / +17 Con Changes resistances: +54% acid / +30% physical / +33% darkness / +35% blight / +35% fire / +17% lightning / +39% cold Changes damage: +9% temporal Grants telepathy: Dragon Demon/Major Demon/Minor Physical save: +39 (+2 eff.) Mental save: +32 (+2 eff.) Maximum life: +255.00 Light radius: +4 See invisible: +9 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. enlightening steel plate armour of stability (4 def, 9 armour)enlightening steel plate armour of stability (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+0 eff.) Fatigue: +22% Changes stats: +5 Cun / +6 Wil Changes resistances: +7% physical Physical save: +16 (+0 eff.) Mental save: +16 (+1 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. hardened dwarven-steel plate armour (5 def, 19 armour)hardened dwarven-steel plate armour (5 def, 19 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +19 Defense: +5 (+0 eff.) Fatigue: +24% Changes resistances: +10% acid / +10% physical / +10% cold / +10% lightning / +8% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Eclipsewilder the voratun shield (12 def, 35 armour, 542.5 block)Eclipsewilder the voratun shield (12 def, 35 armour, 542.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+0 eff.) Armour: +35 Defense: +12 (+1 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: +14% Effects when hit in melee: * 17% chance to corrode armour by 30% * 20% chance to daze at end of turn * 40% chance to blind Damage when hit (Melee): 18 ice / 20 temporal Changes stats: +2 Str / +5 Dex / +10 Mag / +8 Wil / +6 Cun / +32 Con Changes resistances: +43% acid / +18% temporal / +19% light / +19% physical / +21% fire / +71% cold / +185% lightning Changes resistances penetration: +15% blight / +25% mind / +10% darkness Talent granted: +5 Block Physical save: +41 (+2 eff.) Infravision radius: +4 See invisible: +9 Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (876) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. coruscating stralite shield of radiance (10 def, 2 armour, 139 block)coruscating stralite shield of radiance (10 def, 2 armour, 139 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+1 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +14% Effects when hit in melee: * 33% chance to blind Damage when hit (Melee): 34 fire Changes stats: +5 Str / +5 Mag / +7 Con Changes resistances: +18% light / +18% fire Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living voratun shield of earthen fury (12 def, 18 armour, 209.5 block)living voratun shield of earthen fury (12 def, 18 armour, 209.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +10% Defense: +12 (+1 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 20 nature Changes resistances: +20% blight / +20% physical / +20% nature Talent granted: +5 Block Maximum life: +110.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced dwarven-steel shield of radiance (8 def, 11 armour, 135 block)reinforced dwarven-steel shield of radiance (8 def, 11 armour, 135 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +11 Defense: +8 (+0 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +12% Effects when hit in melee: * 27% chance to blind Changes stats: +4 Mag / +5 Con Changes resistances: +16% light Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking iron shield of mind resistance (+12%) (4 def, 2 armour, 22.5 block)shocking iron shield of mind resistance (+12%) (4 def, 2 armour, 22.5 block) Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+0 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: +6% Damage (Melee): 6 lightning Damage when hit (Melee): 14 lightning Changes resistances: +12% mind Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded dwarven-steel shield of radiance (8 def, 2 armour, 81.5 block)warded dwarven-steel shield of radiance (8 def, 2 armour, 81.5 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+0 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +12% Effects when hit in melee: * 16% chance to blind Changes stats: +4 Mag / +6 Con Changes resistances: +16% light Maximum wards: +4 lightning / +4 temporal / +3 blight / +4 fire / +4 cold Talents granted: +1 Ward +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded stralite shield (10 def, 2 armour, 142.5 block)warded stralite shield (10 def, 2 armour, 142.5 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+1 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +14% Maximum wards: +5 lightning / +5 temporal / +5 blight / +5 fire / +5 cold Talents granted: +1 Ward +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. defiler's flint wardstone of the guarddefiler's flint wardstone of the guard Requires: - Magic 20 Powered by arcane forces 1.00 Encumbrance. Type: armor / wardstone ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Changes resistances: +11% nature / +10% physical Reduce damage by fixed amount: +3 all Maximum wards: +3 nature / +2 physical Talent granted: +4 Ward Spell save: +16 (+1 eff.) Mental save: +16 (+1 eff.) See stealth: +11 Slows Projectiles: +20% Handheld warding devices |
This item will automatically be transmogrified when you leave the level. barbed quiver of yew arrows of gravity (17/17, 37-51.8 power, 10 apr)barbed quiver of yew arrows of gravity (17/17, 37-51.8 power, 10 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 37.0 - 51.8 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +2.0% Capacity: 17 On weapon hit: * 10% chance to crush the target On weapon crit: * wounds the target for 7 turns: 57 bleeding, 104% reduced healing Damage (Ranged): +21 gravity / +21 bleed Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful quiver of ash arrows of accuracy (16/16, 18.5-25.9 power, 7 apr)hateful quiver of ash arrows of accuracy (16/16, 18.5-25.9 power, 7 apr) Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 18.5 - 25.9 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +20 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 16 Damage (Ranged): +23 darkness Damage against: +17% Living Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful quiver of ash arrows of annihilation (17/17, 28-39.2 power, 16 apr)hateful quiver of ash arrows of annihilation (17/17, 28-39.2 power, 16 apr) Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 28.0 - 39.2 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Crit. chance: +10.5% Capacity: 17 Travel speed: +200% Damage (Ranged): +23 darkness Damage against: +17% Living Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. psychokinetic quiver of yew arrows of warping (24/24, 30-42 power, 10 apr)psychokinetic quiver of yew arrows of warping (24/24, 30-42 power, 10 apr) Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 30.0 - 42.0 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +2.0% Capacity: 24 On weapon hit: * 10% chance to stun, blind, pin, or confuse the target * 10% chance to knock the target back Damage (Ranged): +18 temporal / +74 physical Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of ash arrows of annihilation (16/16, 31.5-44.1 power, 16 apr)quiver of ash arrows of annihilation (16/16, 31.5-44.1 power, 16 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 31.5 - 44.1 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Crit. chance: +10.5% Capacity: 16 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's quiver of ash arrows of amnesia (46/46, 27.5-38.5 power, 16 apr)sentry's quiver of ash arrows of amnesia (46/46, 27.5-38.5 power, 16 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 27.5 - 38.5 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Crit. chance: +1.5% Capacity: 46 Turns elapse between self-loadings: 1 On weapon hit: * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's quiver of elm arrows of wind (30/30, 17.5-24.5 power, 11 apr)sentry's quiver of elm arrows of wind (30/30, 17.5-24.5 power, 11 apr) Requires: - Dexterity 11 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 17.5 - 24.5 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +11 Crit. chance: +1.0% Capacity: 30 Turns elapse between self-loadings: 3 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's quiver of yew arrows (54/54, 44.5-62.3 power, 22 apr)sentry's quiver of yew arrows (54/54, 44.5-62.3 power, 22 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 44.5 - 62.3 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +22 Crit. chance: +2.0% Capacity: 54 Turns elapse between self-loadings: 1 Arrows are used with bows to pierce your foes to death. |
78 alchemist agate 78 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid When used as a pommel gem: +3 critical hit chance. Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning When used as a pommel gem: +20% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+0 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+0 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning When used as a pommel gem: +30% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning When used as a pommel gem: +2 critical hit chance. Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning When used as a pommel gem: +10% weapon speed. Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Rheldir (1/38, 32-54.4 power, 28 apr)Rheldir (1/38, 32-54.4 power, 28 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / bolt ; tier 1 Base power: 32.0 - 54.4 Uses stats: 40% Wil, 20% Dex, 50% Mag, 40% Str Damage type: Physical Armour Penetration: +28 Crit. chance: +19.0% Capacity: 38 Turns elapse between self-loadings: 0 On weapon hit: * 20% chance to curse the target * Random elemental explosion * 25% chance for lightning to arc to a second target * 10% chance to stun, blind, pin, or confuse the target * 25% chance to put talents on cooldown On weapon crit: * cripple the target * splashes the target with acid Travel speed: +200% Damage (Ranged): +24 acid / +8 physical / +16 darkness / +52 blight / +16 lightning / +16 arcane / +8 temporal Burst (radius 1) on hit: +20 acid Burst (radius 2) on crit: +8 arcane / +12 acid When wielded/worn: Ammo reloads per turn: +2 Bolts are used with crossbows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed quiver of yew bolts of amnesia (1/1, 34.5-58.65 power, 26 apr)barbed quiver of yew bolts of amnesia (1/1, 34.5-58.65 power, 26 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / bolt ; tier 3 Base power: 34.5 - 58.6 Uses stats: 40% Wil, 40% Str, 50% Mag, 20% Dex Damage type: Physical Armour Penetration: +26 Crit. chance: +2.0% Capacity: 1 On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 57 bleeding, 104% reduced healing Damage (Ranged): +13 bleed Bolts are used with crossbows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful quiver of yew bolts of warping (1/1, 34.5-58.65 power, 26 apr)hateful quiver of yew bolts of warping (1/1, 34.5-58.65 power, 26 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / bolt ; tier 3 Base power: 34.5 - 58.6 Uses stats: 40% Wil, 40% Str, 50% Mag, 20% Dex Damage type: Physical Armour Penetration: +26 Crit. chance: +2.0% Capacity: 1 On weapon hit: * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +9 temporal / +18 darkness / +14 physical Damage against: +14% Living Bolts are used with crossbows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. psychokinetic quiver of ash bolts of annihilation (1/1, 24.5-41.65 power, 21 apr)psychokinetic quiver of ash bolts of annihilation (1/1, 24.5-41.65 power, 21 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / bolt ; tier 2 Base power: 24.5 - 41.6 Uses stats: 40% Wil, 40% Str, 50% Mag, 20% Dex Damage type: Physical Armour Penetration: +21 Crit. chance: +7.5% Capacity: 1 On weapon hit: * 10% chance to knock the target back Travel speed: +200% Damage (Ranged): +29 physical Bolts are used with crossbows to pierce your foes to death. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature When used as a pommel gem: +30 Poison damage on hit. Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. burglar's alchemist's lamp of the moonsburglar's alchemist's lamp of the moons Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +8 Cun Changes resistances: +10% light Changes damage: +8% darkness Damage affinity(heal): +5% darkness Light radius: -7 Infravision radius: +11 It can be used to activate talent Moonlight Ray, placing all other charms into a 3 cooldown : Effective talent level: 4.0 Power cost: 3 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 2990.01 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane When used as a pommel gem: Talent on hit: 10% chance to cast Manathrust level 2. It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire When used as a pommel gem: +6% life leech. Gems can be sold for money or used in arcane rituals. |
Rod of Recall (7/7) Rod of Recall (7/7)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 54 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Bethatha the Lightbutcher (21/292, 131.5-157.8 power, 72 apr)Bethatha the Lightbutcher (21/292, 131.5-157.8 power, 72 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Base power: 131.5 - 157.8 Uses stats: 40% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +18 Armour Penetration: +72 Crit. chance: +72.5% Capacity: 292 Turns elapse between self-loadings: -6 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 17% chance to disease * 61% chance to blind * 10% chance to stun, blind, pin, or confuse the target * 20% chance to torment the target * 10% chance to knock the target back * Random elemental explosion * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Travel speed: +1000% Damage (Ranged): +17 lightning / +17 temporal / +17 darkness / +8 acid / +17 blight / +76 physical / +17 mind / +12 light Burst (radius 1) on hit: +29 fire Burst (radius 2) on crit: +4 physical Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Salumina the Murkbrand (20/50, 30-36 power, 8 apr)Salumina the Murkbrand (20/50, 30-36 power, 8 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Base power: 30.0 - 36.0 Uses stats: 40% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +8 Crit. chance: +28.5% Capacity: 50 On weapon hit: * 40% chance to inflict 15% damage reduction * Slows global speed by 20% * 20% chance to torment the target * 25% chance for lightning to arc to a second target * 10% chance to stun, blind, pin, or confuse the target * 10% chance to crush the target * 10% chance to create an air burst * 25% chance to put talents on cooldown On weapon crit: * cripple the target Travel speed: +400% Damage (Ranged): +7 lightning / +22 temporal / +34 darkness / +11 gravity / +10 nature / +11 physical / +15 mind Burst (radius 1) on hit: +12 nature / +4 darkness Burst (radius 2) on crit: +28 darkness / +4 mind / +8 nature Damage against: +11% Living When wielded/worn: Ammo reloads per turn: +3 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Sepsisknave (21/49, 63.5-76.2 power, 15 apr)Sepsisknave (21/49, 63.5-76.2 power, 15 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 63.5 - 76.2 Uses stats: 40% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +25 Armour Penetration: +15 Crit. chance: +44.0% Capacity: 49 On weapon hit: * 15% chance to gain 10% of a turn (3/turn limit) * 73% chance to daze at end of turn * 25% chance for lightning to arc to a second target * Random elemental explosion * 20% chance to torment the target * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 57 bleeding, 104% reduced healing * cripple the target * splashes the target with acid Travel speed: +200% Damage (Ranged): +36 lightning / +20 temporal / +81 darkness / +12 fire / +44 nature / +15 acid / +40 blight / +20 bleed / +4 arcane / +20 mind Burst (radius 1) on hit: +12 lightning / +12 fire / +16 nature Burst (radius 2) on crit: +12 lightning Damage against: +20% Living When wielded/worn: Ammo reloads per turn: +5 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Skynail the pouch of stralite shots (20/741, 109.5-131.4 power, 74 apr)Skynail the pouch of stralite shots (20/741, 109.5-131.4 power, 74 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Base power: 109.5 - 131.4 Uses stats: 40% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +21 Armour Penetration: +74 Crit. chance: +78.5% Capacity: 741 Turns elapse between self-loadings: -6 On weapon hit: * 40% chance to disease * 67% chance to cause random gloom * 20% chance to daze at end of turn * Random elemental explosion * 10% chance to knock the target back * 10% chance to stun, blind, pin, or confuse the target * 20% chance to curse the target On weapon crit: * cripple the target Travel speed: +1000% Damage (Ranged): +17 darkness / +20 fire / +32 blight / +46 physical / +17 temporal Burst (radius 1) on hit: +36 lightning / +4 nature Burst (radius 2) on crit: +4 blight / +4 fire When wielded/worn: Ammo reloads per turn: +10 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. arcing pouch of dwarven-steel shots of erosion (21/21, 35-42 power, 3 apr)arcing pouch of dwarven-steel shots of erosion (21/21, 35-42 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 35.0 - 42.0 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +5.0% Capacity: 21 On weapon hit: * 25% chance for lightning to arc to a second target Damage (Ranged): +12 lightning / +14 temporal / +14 nature Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. inquisitor's pouch of steel shots of accuracy (18/18, 20.5-24.6 power, 2 apr)inquisitor's pouch of steel shots of accuracy (18/18, 20.5-24.6 power, 2 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.5 - 24.6 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 18 On weapon crit: * burns latent spell energy Damage (Ranged): +16 manaburn arcane Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots of amnesia (15/15, 37-44.4 power, 3 apr)pouch of dwarven-steel shots of amnesia (15/15, 37-44.4 power, 3 apr) Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 37.0 - 44.4 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +5.0% Capacity: 15 On weapon hit: * 25% chance to put talents on cooldown Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. dwarven-steel torque of charged psionic shield [power 93] (6 cooldown)dwarven-steel torque of charged psionic shield [power 93] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 93 for 7 turns, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. warded steel torque of psychoportation [power 31] (8 cooldown)warded steel torque of psychoportation [power 31] (8 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Maximum wards: +2 physical / +3 mind / +3 darkness Talent granted: +1 Ward It can be used to teleport randomly (rad 31), putting all charms on cooldown for 8 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. natural yew totem of cure ailments [power 3] (3 cooldown)natural yew totem of cure ailments [power 3] (3 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to remove up to 3 poisons or diseases from a target within range 12 (based on Willpower), putting all charms on cooldown for 3 turns. When used: 100% chance to regenerate 9 equilibrium. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane When used as a pommel gem: Damage burst on hit (radius 1): +10 arcane. Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. elven-wood wand of trap destruction 'Radiancestun' [power 96] (4 cooldown)elven-wood wand of trap destruction 'Radiancestun' [power 96] (4 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Armour: +2 Effects on melee hit: * 30% chance to blind Changes stats: +3 Cun / +1 Wil Changes resistances: +7% arcane / +6% fire Maximum wards: +8 lightning / +9 temporal / +9 blight / +8 fire / +7 cold Talents cooldown: Volcano (-4 turns) Strike (-4 turns) Talents granted: +8 Volcano +13 Void Blast +17 Strike +2 Ward Mental save: +15 (+1 eff.) Confusion immunity: +15% Pinning immunity: +10% Teleport immunity: +15% Maximum psi: +30.00 Maximum vim: +17.00 Light radius: +2 It can be used to disarm traps (96 bonus disarm power, based on Magic) along a range 5 line, putting all charms on cooldown for 4 turns. When used: 100% chance to regenerate 8 negative energy. 100% chance to regenerate 8 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. striking ash wand of clairvoyance [power 10] (2 cooldown)striking ash wand of clairvoyance [power 10] (2 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Talent cooldown: Strike (-1 turn) Talent granted: +3 Strike It can be used to reveal the area around you, dispelling darkness (radius 10, power 120 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. void yew wand of firewall [power 201] (2 cooldown)void yew wand of firewall [power 201] (2 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent granted: +4 Void Blast It can be used to creates a wall of flames lasting 4 turns (dealing 1170 fire damage overall), putting all charms on cooldown for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold When used as a pommel gem: +15% weapon speed. Gems can be sold for money or used in arcane rituals. |
Achievements
By Carnei the Superhuman Blood Mage level 79
7th Mirth 122nd year of Ascendancy at 11:58 see stats
By Carnei the Superhuman Blood Mage level 9
75th Pyre 122nd year of Ascendancy at 01:31 see stats
By Carnei the Superhuman Blood Mage level 112
3rd Summertide 122nd year of Ascendancy at 04:15 see stats
By Carnei the Superhuman Blood Mage level 13
75th Pyre 122nd year of Ascendancy at 15:45 see stats
By Carnei the Superhuman Blood Mage level 79
7th Mirth 122nd year of Ascendancy at 11:58 see stats
By Carnei the Superhuman Blood Mage level 10
75th Pyre 122nd year of Ascendancy at 01:46 see stats
By Carnei the Superhuman Blood Mage level 20
78th Pyre 122nd year of Ascendancy at 23:39 see stats
By Carnei the Superhuman Blood Mage level 30
79th Pyre 122nd year of Ascendancy at 08:07 see stats
By Carnei the Superhuman Blood Mage level 40
7th Mirth 122nd year of Ascendancy at 02:06 see stats
By Carnei the Superhuman Blood Mage level 50
7th Mirth 122nd year of Ascendancy at 07:32 see stats
By Carnei the Superhuman Blood Mage level 7
75th Pyre 122nd year of Ascendancy at 00:15 see stats
By Carnei the Superhuman Blood Mage level 3
74th Pyre 122nd year of Ascendancy at 11:11 see stats
By Carnei the Superhuman Blood Mage level 1
74th Pyre 122nd year of Ascendancy at 11:07 see stats
By Carnei the Superhuman Blood Mage level 79
7th Mirth 122nd year of Ascendancy at 11:58 see stats
By Carnei the Superhuman Blood Mage level 79
7th Mirth 122nd year of Ascendancy at 11:58 see stats
By Carnei the Superhuman Blood Mage level 4
74th Pyre 122nd year of Ascendancy at 16:19 see stats
By Carnei the Superhuman Blood Mage level 14
78th Pyre 122nd year of Ascendancy at 01:38 see stats
By Carnei the Superhuman Blood Mage level 4
74th Pyre 122nd year of Ascendancy at 11:11 see stats
By Carnei the Superhuman Blood Mage level 2
74th Pyre 122nd year of Ascendancy at 11:07 see stats
By Carnei the Superhuman Blood Mage level 112
3rd Summertide 122nd year of Ascendancy at 00:37 see stats
Log
Carnei activates Defensive Posture.
Carnei activates Defensive Posture.
Carnei deactivates Exploit Weakness.
Carnei deactivates Exploit Weakness.
Carnei activates Exploit Weakness.
Carnei activates Exploit Weakness.
Carnei deactivates Elemental Harmony.
Carnei deactivates Elemental Harmony.
Carnei activates Elemental Harmony.
Carnei activates Elemental Harmony.
Carnei deactivates Battlesurge.
Carnei deactivates Battlesurge.
Carnei deactivates Dark Ritual.
Carnei deactivates Dark Ritual.
Carnei deactivates Daunting Presence.
Carnei deactivates Daunting Presence.
Carnei deactivates Blood Spear.
Carnei deactivates Blood Spear.
Carnei deactivates Elemental Harmony.
Carnei deactivates Elemental Harmony.
Carnei deactivates Bone Shield.
Carnei deactivates Bone Shield.
Carnei deactivates Blood Fury.
Carnei deactivates Blood Fury.
Carnei deactivates Exploit Weakness.
Carnei deactivates Exploit Weakness.
Carnei deactivates Defensive Posture.
Carnei deactivates Defensive Posture.
Carnei deactivates Range Amplification Device.
Carnei deactivates Range Amplification Device.