Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Spellsword 1.3.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Arcanum Class Pack 1.4.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Superhuman |
| Class | Sawbutcher |
| Level / Exp | 200 / 2946% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 8332 (base 100) |
| Dexterity | 216 (base 100) |
| Constitution | 8227 (base 100) |
| Magic | 115 (base 100) |
| Willpower | 176 (base 100) |
| Cunning | 4341 (base 100) |
Resources
| Life | 372570/372570 |
| Equilibrium | 20 |
| Stamina | 4026/4026 |
| Psi_feedback | 0/2985 |
| Healing Factor | 2.5 |
| Regeneration | 11015 |
Speed
| Mental | +200% |
| Attack | +200% |
| Movement | +1040.5988996511% |
| Spell | +200% |
| Global | +1215% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 45 |
| ESP Range | 9 |
| ESP Kinds | humanoid/orc |
Offense: Barehand
| Damage | 2411 |
| Accuracy | 241 |
| Crit Chance | 1358% |
| APR | 16522 |
| Speed | 0.33 |
Offense: Spell
| Spellpower | 159 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
| Cooldown Reduction | 388.05 |
Offense: Mind
| Mindpower | 505 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 885 (100%) |
| Defense | 377 |
| Ranged Defense | 377 |
| Fatigue | 0 |
| Physical Save | 676 |
| Spell Save | 356 |
| Mental Save | 470 |
Defense: Resistances
| All | +442%(100%) |
Defense: Immunities
| Teleport Resistance | 15% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
| Disarm Resistance | 0% |
| Stun Resistance | 10% |
| Poison Resistance | 15% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 27.8 steam per turn. Can be activated for an instant burst of 139 steam. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 28396 life over 5 turns. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 20.9 steam per turn. Can be activated for an instant burst of 104 steam. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.50 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Steamtech / Battlefield management | 1.30 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Steamtech / Sawmaiming | 210.10 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Steamtech / Butchery | 114.10 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Steamtech / Automated butchery | 128.90 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Steamtech / Battle machinery | 1.30 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Steamtech / Furnace | 1.30 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Steamtech / Blacksmith | 200.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Technique / Combat training | 4.10 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Wild-gift / Call of the wild | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Wild-gift / Harmony | 1.80 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Steamtech / Engineering | 100.30 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Steamtech / Chemistry | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Technique / Field control | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Steamtech / Physics | 50.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Technique / Mobility | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Cunning / Scoundrel | 1.30 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Meditation |
| talent | Elemental Harmony |
| talent | Goresplosion |
| talent | Mow Down |
| talent | Lacerating Strikes |
| talent | Slow Motion |
| beneficial effect | Countering melee attacks: Has a 99% chance to get an automatic counter attack when avoiding a melee attack. (12.4 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you gained talent category Wild-gift / Call of the wild (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you gained talent category Technique / Field control (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you gained talent category Technique / Mobility (at mastery 0.80). | done |
You successfully escorted the lost tinker to the recall portal on level 5 of Dreadfell. Escort: lost tinker (level 5 of Dreadfell) | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 772. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed vial of squid ink. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of explosive force, which can be used to permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of brawn, which can be used to permanently increase your strength and constitution by three. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed electric eel tail. * You've found the needed honey tree root. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Tool | Aeretta the voratun pickaxe (dig speed 1 turns) Aeretta the voratun pickaxe (dig speed 1 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +39 (+3 eff.) Armour penetration: +28 Physical power: +20 (+0 eff.) Armour: +23 Defense: +36 (+6 eff.) Fatigue: -20% Damage when hit (Melee): 16 mind Changes stats: +75 Str / +106 Cun Changes resistances: +10% fire / +10% physical / +24% darkness / +30% nature Changes resistances penetration: +15% acid / +20% physical / +10% mind Changes damage: +30% fire / +20% nature / +30% mind Damage affinity(heal): +15% darkness Grants telepathy: Humanoid/Orc Critical mult.: +37.00% Mental save: +137 (+5 eff.) Maximum life: +36.00 Maximum stamina: +29.00 Maximum hate: +14.00 Maximum psi: +30.00 Mindpower: +12 (+0 eff.) Infravision radius: +31 Heals friendly targets nearby when you use a nature summon: +10 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
| On feet | Deepslady (213 def, 233 armour) Deepslady (213 def, 233 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +18 Physical crit. chance: +10.0% Physical power: +9 (+0 eff.) Armour: +233 Defense: +213 (+36 eff.) Ranged Defense: +7 (+0 eff.) Fatigue: -5% Damage when hit (Melee): 16 darkness Changes stats: +89 Str / +70 Dex / +55 Cun / +99 Con / +55 Lck Changes resistances: +22% acid / +18% darkness / +21% fire / +19% cold / +25% lightning Changes damage: +12% darkness / +8% physical Reduces incoming crit damage: 10.00% Stealth bonus: +11 Physical save: +252 (+7 eff.) Spell save: +158 (+8 eff.) Mental save: +252 (+10 eff.) Life regen: +3.00 Stamina each turn: +0.70 Maximum life: +44.00 Infravision radius: +14 Movement speed: +10% Healing mod.: +22% Size category: +1 It can be used to activate talent Evasion, placing all other charms into a 8 cooldown : Effective talent level: 3.6 Power cost: 8 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 49% chance to completely evade them and granting you 448 defense for 18 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Cloak | cashmere cloak 'Blazestun' (265 def, 181 armour) cashmere cloak 'Blazestun' (265 def, 181 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +30 (+2 eff.) Armour penetration: +28 Armour: +181 Defense: +265 (+44 eff.) Changes stats: +18 Str / +36 Dex / +5 Mag / +62 Wil / +58 Cun / +18 Con Changes resistances: +44% light / +16% darkness / +38% fire / +25% nature / +69% cold Changes resistances penetration: +13% darkness / +20% blight Changes damage: +6% fire / +11% darkness / +6% light Talent mastery: +0.40 Technique / Combat training Critical mult.: +40.00% Stealth bonus: +58 Physical save: +414 (+12 eff.) Spell save: +84 (+4 eff.) Mental save: +256 (+10 eff.) Poison immunity: +15% Stun/Freeze immunity: +10% Teleport immunity: +15% Stamina each turn: +0.60 Mana each turn: -0.40 Only die when reaching: -50.00 life Maximum life: +41.00 Spell crit. chance: +1% Mental crit. chance: +14% Damage Shield penetration: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Inventory
Burnrace the voratun amulet Burnrace the voratun amuletPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +45 (+4 eff.) Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +20 (+0 eff.) Defense: +39 (+6 eff.) Fatigue: -20% Damage (Melee): 12 light / 15 darkness Effects when hit in melee: * 15% chance to inflict damage reduction * 14% chance to blind Changes stats: +1 Str / +10 Dex / +6 Mag / +6 Wil / +12 Cun / +19 Con / +26 Lck Changes resistances: +9% fire Changes damage: +8% acid / +20% physical / +15% light / +8% fire / +8% cold / +8% lightning / +14% darkness Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.40 Steamtech / Battle machinery Critical mult.: +33.00% Physical save: +14 (+0 eff.) Spell save: +24 (+1 eff.) Mental save: +39 (+1 eff.) Blindness immunity: +110% Confusion immunity: +21% Life regen: +5.60 Stamina each turn: +1.40 Maximum psi: +79.00 Spellpower: +5 (+0 eff.) Spell crit. chance: +6% Mindpower: +15 (+0 eff.) Mental crit. chance: +5% Light radius: +2 Infravision radius: +30 Sight radius: +6 See invisible: +47 Movement speed: +10% Combat speed: +20% Reduce all damage from unseen attackers: 40% Amulets can have magical properties. |
Belorin BelorinPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +42 (+3 eff.) Armour penetration: +33 Physical power: +19 (+0 eff.) Armour: +10 Defense: +33 (+5 eff.) Effects on melee hit: * 42% chance to cause random gloom Damage (Melee): 39 bleed Effects on ranged hit: * 42% chance to cause random gloom Damage (Ranged): 33 bleed Damage when hit (Melee): 8 arcane Changes stats: +12 Str / +6 Dex / +11 Wil / +28 Cun / +18 Con Changes resistances: +9% acid / +9% blight / +28% fire / +37% nature / +28% cold Changes resistances penetration: +15% mind / +15% acid Changes damage: +14% cold / +14% fire / +14% nature / +6% all Physical save: +20 (+0 eff.) Spell save: +37 (+2 eff.) Mental save: +21 (+1 eff.) Blindness immunity: +28% Poison immunity: +18% Disease immunity: +18% Life regen: +1.10 Equilibrium when hit: +0.16 Hate when firing a critical mind attack: +8.00 Maximum life: +64.00 Maximum stamina: +44.00 Maximum hate: +25.00 Spellpower: +11 (+1 eff.) Mindpower: +20 (+0 eff.) Infravision radius: +4 See stealth: +13 See invisible: +13 Healing mod.: +18% Heals friendly targets nearby when you use a nature summon: +30 It can be used to activate talent Disengage, placing all other charms into a 3 cooldown : Effective talent level: 2.4 Power cost: 3 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Tempestravage TempestravagePowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +49 (+4 eff.) Armour penetration: +34 Physical power: +53 (+1 eff.) Armour: +40 Defense: +33 (+5 eff.) Fatigue: -4% Effects on melee hit: * 35% chance to blind Effects on ranged hit: * 23% chance to blind Damage when hit (Melee): 8 physical Changes stats: +33 Str / +9 Dex / +14 Wil / +24 Cun / +28 Con Changes resistances: +15% nature / +15% blight Changes resistances penetration: +10% physical Changes damage: +3% lightning / +12% physical / +16% all Critical mult.: +6.00% Reduces incoming crit damage: 5.00% Maximum encumbrance: +20 Physical save: +17 (+0 eff.) Spell save: +83 (+4 eff.) Mental save: +33 (+1 eff.) Blindness immunity: +50% Poison immunity: +30% Disease immunity: +26% Confusion immunity: +44% Stun/Freeze immunity: +46% Life regen: +4.80 Vim when firing critical spell: +4.00 Maximum stamina: +118.00 Spellpower: +40 (+4 eff.) Spell crit. chance: +2% Mindpower: +69 (+2 eff.) Infravision radius: +6 See stealth: +18 See invisible: +25 It can be used to activate talent Disengage, placing all other charms into a 3 cooldown : Effective talent level: 2.4 Power cost: 3 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Staff of Absorption Staff of AbsorptionRequires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stats: 150% Mag, 30% Wil Damage type: Arcane Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+2 eff.) Spellpower: +20 (+2 eff.) Spell crit. chance: +10% It can be used to absorb energies, costing 240 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Islidherin IslidherinRequires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 4 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +9 On weapon hit: * 40% chance to gain 10% of a turn Travel speed: +600% Damage (Ranged): +7 cold Burst (radius 1) on hit: +2 acid Attacks use: 2.0 Steam When wielded/worn: Physical power: +12 (+0 eff.) Changes stats: +4 Str Changes resistances: +9% acid / +9% temporal Changes resistances penetration: +5% acid / +34% physical Changes damage: +29% physical / +14% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Dairatontir (84-126 power, 25 apr) Dairatontir (84-126 power, 25 apr)Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Base power: 84.0 - 126.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% Block value: +106 On weapon hit: * 13% chance to inflict damage reduction * 70% chance to daze * 29% chance to disease * 25% chance to put talents on cooldown * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * splashes the target with acid * project a beam of lightning * cripple the target Damage (Melee): +13 acid / +30 blight / +40 mind Burst (radius 1) on hit: +20 fire Attacks use: 1.0 Steam When wielded/worn: Armour penetration: +57 Physical crit. chance: +71.0% Physical power: +15 (+0 eff.) Armour: +6 Defense: +10 (+1 eff.) Fatigue: +12% Changes stats: +7 Str / +8 Dex / +8 Mag / +8 Wil / +8 Cun / +8 Con Changes resistances: +3% lightning / +6% temporal / +6% blight / +18% fire / +6% mind / +5% arcane Changes resistances penetration: +29% lightning / +29% physical / +15% mind / +15% darkness Changes damage: +29% physical Talent granted: +3 Block Critical mult.: +38.00% Spell save: +12 (+1 eff.) Cut immunity: +10% Confusion immunity: +15% Stun/Freeze immunity: +20% Only die when reaching: -60.00 life Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw 'Strikeobsidian' (95.5-143.25 power, 25 apr) voratun steamsaw 'Strikeobsidian' (95.5-143.25 power, 25 apr)Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Base power: 95.5 - 143.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 125% Block value: +93 On weapon hit: * 35% chance to corrode armour * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target * project a beam of lightning * splashes the target with acid Damage (Melee): +19 acid / +8 blight / +4 lightning / +8 physical Burst (radius 1) on hit: +0 20% chance of physical repulsion Burst (radius 2) on crit: +17 fire Attacks use: 1.0 Steam When wielded/worn: Accuracy: +31 (+3 eff.) Armour penetration: +28 Physical crit. chance: +42.0% Physical power: +15 (+0 eff.) Armour: +6 Defense: +10 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 12 arcane Changes stats: +14 Dex Changes resistances: +9% lightning Changes resistances penetration: +15% acid / +10% fire / +14% physical Changes damage: +9% physical Talent granted: +3 Block Critical mult.: +18.00% Physical save: +20 (+0 eff.) Spell save: +15 (+1 eff.) Life regen: +1.70 Mana when firing critical spell: +1.00 Spellpower: +2 (+0 eff.) Global speed: +6% Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
hardened leather belt 'Eladherata' hardened leather belt 'Eladherata'Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +53 (+1 eff.) Armour: +11 Effects on melee hit: * 37% chance to disease Changes stats: +15 Str / +3 Mag / +2 Wil / +19 Con Changes resistances: +8% acid / +19% fire / +8% lightning / +19% cold Changes damage: +25% acid / +12% temporal / +37% blight / +25% fire / +25% nature Critical mult.: +11.00% Physical save: +32 (+1 eff.) Spell save: +22 (+1 eff.) Mental save: +11 (+0 eff.) Maximum mana: +60.00 Spellpower: +2 (+0 eff.) Mindpower: +8 (+0 eff.) Damage Shield penetration: +10% Size category: +5 It can be used to create a temporary shield that absorbs 314 damage, putting all charms on cooldown for 8 turns. A belt that goes around your waist. |
Steam Powered Boots (8 def, 15 armour) =Steam= Steam Powered Boots (8 def, 15 armour) =Steam=Requires: - Talent Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+1 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Gafang the Naturepunish (0 def, 25 armour) Gafang the Naturepunish (0 def, 25 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +44 (+4 eff.) Armour penetration: +26 Armour: +25 Armour Hardiness: +14% Damage (Melee): 6 acid / 18 temporal / 17 darkness / 8 fire / 7 cold / 15 mind / 9 lightning Damage (Ranged): 19 temporal Damage when hit (Melee): 8 nature / 8 temporal Changes stats: +24 Dex / +5 Mag / +5 Wil / +15 Cun / +21 Con Changes resistances: +9% physical / +11% darkness / +10% mind / +6% cold / +5% arcane / +12% temporal Changes resistances penetration: +10% nature Changes damage: +10% temporal / +11% darkness / +11% mind Talent granted: +5 Iron Grip Physical save: +48 (+1 eff.) Spell save: +10 (+0 eff.) Mental save: +16 (+0 eff.) Disarm immunity: +150% Pinning immunity: +15% Stun/Freeze immunity: +10% Maximum life: +60.00 When used to modify unarmed attacks: Base power: 38.0 - 53.2 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +45 Armour Penetration: +34 Physical crit. chance: +22.0% Attack speed: 83% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Perfect Strike (30% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Psychic Lobotomy (20% chance level 5). On weapon hit: * 15% chance to gain 10% of a turn * 15% chance to inflict damage reduction Damage (Melee): +19 ice / +29 physical / +29 acid / +26 fire / +25 lightning Burst (radius 2) on crit: +15 mind It can be used to activate talent Steady Shot, placing all other charms into a 5 cooldown : Effective talent level: 3.0 Power cost: 5 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Steam Powered Gauntlets (0 def, 12 armour) =Steam= Steam Powered Gauntlets (0 def, 12 armour) =Steam=Requires: - Talent Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 83% Gauntlets. But with steam power! |
voratun helm 'Pusravager' (36 def, 32 armour) voratun helm 'Pusravager' (36 def, 32 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +37 (+3 eff.) Armour penetration: +15 Armour: +32 Defense: +36 (+6 eff.) Fatigue: +5% Effects on melee hit: * Slows global speed by 60% Effects when hit in melee: * 17% chance to gain 10% of a turn Damage when hit (Melee): 4 blight / 10 physical / 12 lightning Changes stats: +15 Str / +20 Dex / +12 Wil / +30 Cun / +10 Con Changes resistances: +12% darkness / +8% arcane / +15% blight / +25% cold / +15% nature / +20% all Allows you to breathe in: water Physical save: +86 (+2 eff.) Spell save: +23 (+1 eff.) Mental save: +15 (+0 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +103.00 Maximum mana: +20.00 Maximum vim: +20.00 Spellpower: +4 (+0 eff.) Spell crit. chance: +1% Mindpower: +12 (+0 eff.) Light radius: +7 Healing mod.: +30% It can be used to activate talent Skullcracker, placing all other charms into a 5 cooldown : Effective talent level: 3.0 Power cost: 5 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 405558.3 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Aerutira the stralite plate armour (33 def, 103 armour) Aerutira the stralite plate armour (33 def, 103 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +103 Defense: +33 (+5 eff.) Fatigue: +2% Effects on melee hit: * 20% chance to gain 10% of a turn Damage (Melee): 40 acid / 40 fire Damage when hit (Melee): 27 acid / 27 fire / 12 light / 68 physical Changes stats: +23 Str / +13 Wil / +16 Cun / +21 Con Changes resistances: +125% acid / +23% physical / +24% darkness / +75% lightning / +26% blight / +23% cold / +12% mind / +101% fire Changes resistances penetration: +15% mind / +20% temporal Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Rush (-5 turns) Critical mult.: +15.00% Physical save: +39 (+1 eff.) Mental save: +66 (+3 eff.) Disarm immunity: +36% Stun/Freeze immunity: +36% Knockback immunity: +34% Maximum life: +230.00 Maximum hate: +2.00 Mindpower: +2 (+0 eff.) Light radius: +1 A suit of armour made of metal plates. |
Zubymina ZubyminaPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +28 Defense: +7 (+1 eff.) Damage when hit (Melee): 14 fire Changes stats: +10 Mag / +8 Wil / +5 Cun / +2 Con Changes resistances: +12% acid / +6% temporal / +14% darkness / +25% blight / +6% fire Changes resistances penetration: +30% blight / +28% all Changes damage: +6% blight / +27% light / +14% mind Damage affinity(heal): +5% light Physical save: +19 (+0 eff.) Spell save: +12 (+1 eff.) Mental save: +19 (+1 eff.) Blindness immunity: +78% Confusion immunity: +41% Life regen: +2.10 Mana each turn: +0.16 Maximum mana: +120.00 Spellpower: +23 (+2 eff.) Spell crit. chance: +4% Light radius: +32 Infravision radius: +9 See stealth: +45 See invisible: +43 Healing mod.: +14% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Track, placing all other charms into a 10 cooldown : Effective talent level: 4.8 Power cost: 10 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 327 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (8/8) Rod of Recall (8/8)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 49 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of dwarven-steel shots 'Ce'Nyma' (19/19, 38-45.6 power, 4 apr) pouch of dwarven-steel shots 'Ce'Nyma' (19/19, 38-45.6 power, 4 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Base power: 38.0 - 45.6 Uses stats: 30% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +9.0% Capacity: 19 On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * wounds the target Travel speed: +200% Damage (Ranged): +16 physical / +7 bleed Burst (radius 1) on hit: +12 fire When wielded/worn: Talent granted: +3 Explosive Shell Shots are used with slings to pummel your foes to death. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When wielded/worn: Defense: +10 (+1 eff.) Changes resistances: +30% darkness Changes damage: +30% light Light radius: +3 When carried: Light radius: +1 It can be used to map surroundings, costing 8 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
A different point of view (Exploration mode) (Uniques)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Aidst the Superhuman Sawbutcher level 163
29th Dusk 122nd year of Ascendancy at 18:04 see stats
Against all odds (Exploration mode) (Uniques)
Killed Ukruk in the ambush.By Aidst the Superhuman Sawbutcher level 82
3rd Summertide 122nd year of Ascendancy at 19:26 see stats
Antimagic! (Exploration mode) (Uniques)
Completed antimagic training in the Ziguranth camp.By Aidst the Superhuman Sawbutcher level 200
29th Haze 122nd year of Ascendancy at 13:45 see stats
Bringer of Doom (Exploration mode) (Uniques)
Killed a Bringer of Doom.By Aidst the Superhuman Sawbutcher level 32
10th Mirth 122nd year of Ascendancy at 04:31 see stats
Dragon's Greed (Exploration mode) (Uniques)
Amassed 8000 gold pieces.By Aidst the Superhuman Sawbutcher level 9
74th Pyre 122nd year of Ascendancy at 23:07 see stats
Exterminator (Exploration mode) (Uniques)
Killed 1000 creatures.By Aidst the Superhuman Sawbutcher level 133
29th Dusk 122nd year of Ascendancy at 11:14 see stats
Fear me not! (Exploration mode) (Uniques)
Survived the Fearscape!By Aidst the Superhuman Sawbutcher level 5
74th Pyre 122nd year of Ascendancy at 12:41 see stats
Home sweet home (Exploration mode) (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Aidst the Superhuman Sawbutcher level 163
29th Dusk 122nd year of Ascendancy at 18:00 see stats
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By Aidst the Superhuman Sawbutcher level 10
75th Pyre 122nd year of Ascendancy at 03:21 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By Aidst the Superhuman Sawbutcher level 20
4th Mirth 122nd year of Ascendancy at 13:00 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By Aidst the Superhuman Sawbutcher level 30
10th Mirth 122nd year of Ascendancy at 03:15 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By Aidst the Superhuman Sawbutcher level 40
10th Mirth 122nd year of Ascendancy at 13:53 see stats
Level 50 (Exploration mode) (Uniques)
Got a character to level 50.By Aidst the Superhuman Sawbutcher level 50
3rd Summertide 122nd year of Ascendancy at 02:31 see stats
Oozemancer (Exploration mode) (Uniques)
Destroyed the corrupted oozemancer.By Aidst the Superhuman Sawbutcher level 200
66th Dusk 122nd year of Ascendancy at 19:38 see stats
Overpowered! (Exploration mode) (Uniques)
Did over 6000 damage in one attack.By Aidst the Superhuman Sawbutcher level 17
77th Pyre 122nd year of Ascendancy at 03:29 see stats
Poisonous (Exploration mode) (Uniques)
Sided with the assassin lord.By Aidst the Superhuman Sawbutcher level 200
42nd Dusk 122nd year of Ascendancy at 12:19 see stats
Size is everything (Exploration mode) (Uniques)
Did over 1500 damage in one attack.By Aidst the Superhuman Sawbutcher level 15
76th Pyre 122nd year of Ascendancy at 18:48 see stats
Size matters (Exploration mode) (Uniques)
Did over 600 damage in one attack.By Aidst the Superhuman Sawbutcher level 9
75th Pyre 122nd year of Ascendancy at 02:18 see stats
Tales of the Spellblaze (Exploration mode) (Uniques)
Learned the eight chapters of the Spellblaze Chronicles.By Aidst the Superhuman Sawbutcher level 163
29th Dusk 122nd year of Ascendancy at 18:04 see stats
The Arena (Exploration mode) (Uniques)
Unlocked Arena mode.By Aidst the Superhuman Sawbutcher level 13
76th Pyre 122nd year of Ascendancy at 04:10 see stats
The Legend of Garkul (Exploration mode) (Uniques)
Learned the five chapters of the Legend of Garkul.By Aidst the Superhuman Sawbutcher level 163
29th Dusk 122nd year of Ascendancy at 18:04 see stats
The bigger the better! (Exploration mode) (Uniques)
Did over 3000 damage in one attack.By Aidst the Superhuman Sawbutcher level 17
77th Pyre 122nd year of Ascendancy at 03:29 see stats
Treasure Hoarder (Exploration mode) (Uniques)
Amassed 3000 gold pieces.By Aidst the Superhuman Sawbutcher level 4
74th Pyre 122nd year of Ascendancy at 12:08 see stats
Treasure Hunter (Exploration mode) (Uniques)
Amassed 1000 gold pieces.By Aidst the Superhuman Sawbutcher level 2
74th Pyre 122nd year of Ascendancy at 11:03 see stats
Vampire crusher (Exploration mode) (Uniques)
Destroyed the Master in its lair of the Dreadfell.By Aidst the Superhuman Sawbutcher level 81
3rd Summertide 122nd year of Ascendancy at 17:56 see stats
Well trained (Exploration mode) (Uniques)
Deal one million damage to training dummies in a single training session.By Aidst the Superhuman Sawbutcher level 195
33rd Dusk 122nd year of Ascendancy at 02:19 see stats
Log
New Achievement: Antimagic! (Exploration mode) (Uniques)!
Quest 'The Curse of Magic' completed! (Press 'j' to see the quest log)
There is an exit to the worldmap here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).
Talent Psiblades is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).
You collect a new ingredient: lump of dwarven steel (1).
You gain 9.74 gold from the melting of brawler's dwarven-steel gauntlets of the verdant (0 def, 2 armour).
You gain 9.75 gold from the melting of conjurer's gold ring of misery.
There is a Zigur (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Aidst can not wear (around neck): Burnrace the voratun amulet (antimagic).
You require two steamsaws for this talent.
Aidst deactivates Tempest of Metal.
You require a steamsaw for this talent.
Aidst deactivates Grinding Shield.
You require two steamsaws for this talent.
Aidst deactivates Overheat Saws.
Aidst deactivates Slow Motion.
Aidst deactivates Goresplosion.
Aidst deactivates Mow Down.
Aidst deactivates Lacerating Strikes.
Aidst meditates on nature.
Aidst deactivates Daunting Presence.
Aidst deactivates Elemental Harmony.
