Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
Addons | Spellsword 1.3.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Crossbows 1.0.3This addon adds crossbows! Crossbows are simple weapons that anyone strong enough to carry them can use. The crossbows use bolts, and although they fire slower than bows, and dont scale nearly as much with stats, in addition to not having related skills, they pack quite the big punch, and have a large chance of critting. However, they also have a very limited ammo capacity, making them unsuited for sustained use. Possessor Bonus Class 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Embers With All Races 1.4.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Items Vault 1.4.8Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. magebow class v18 1.3.1Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Nyles GOD Mode 1.4.8Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside):- When activated, start a New Game. - You will find under game options > gameplay, a new setting that lets you toggle godmode on or off. - You can change this setting any time at any place in the game. Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
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Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Superhuman |
Class | Magebow |
Level / Exp | 13 / 56% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 60 (base 37) |
Dexterity | 60 (base 37) |
Constitution | 61 (base 37) |
Magic | 57 (base 37) |
Willpower | 54 (base 37) |
Cunning | 59 (base 37) |
Resources
Mana | 366/366 |
Psi_feedback | 0/180 |
Life | 2152/2152 |
Stamina | 412/412 |
Equilibrium | 20 |
Healing Factor | 1.4411688311688 |
Regeneration | 59.520272727274 |
Speed
Mental | +200% |
Attack | +200% |
Movement | +60% |
Spell | +300% |
Global | +260% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 9 |
See Stealth | 88.681106545431 |
See Invisible | 108.25795586369 |
Offense: Mainhand
Damage | 34 |
Accuracy | 77 |
Crit Chance | 61% |
APR | 86 |
Speed | 0.33 |
Offense: Spell
Spellpower | 51 |
Crit Chance | 59% |
Speed | 0.25 |
Cooldown Reduction | 23.4 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 32% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
All | +100% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 105.38147418028 (100%) |
Defense | 73 |
Ranged Defense | 76 |
Fatigue | 11 |
Physical Save | 88 |
Spell Save | 95 |
Mental Save | 93 |
Defense: Resistances
All | +100%(100%) |
Defense: Immunities
Stun Resistance | 22% |
Confusion Resistance | 100% |
Pinning Resistance | 23% |
Disarm Resistance | 45% |
Instadeath Resistance | 100% |
Knockback Resistance | 21% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 26). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 51) for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
Technique / Archery - bows | 40.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Phantasm | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Arrows | 6.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Combat veteran | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Archery prowess | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Charged techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Wild-gift / Harmony | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Bowcasting | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Divination | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Effects
talent | Keen Senses |
talent | Wind Flow |
talent | Premonition |
talent | Exploit Weakness |
talent | Elemental Harmony |
talent | Elemental Arrows |
talent | Magical Feed |
talent | Blur Sight |
beneficial effect | Countering melee attacks: Has a 54% chance to get an automatic counter attack when avoiding a melee attack. (1.8 counters remaining) Counter Attacking |
Quests
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
On feet | Glarekiss (13 def, 3 armour) Glarekiss (13 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +13 (+4 eff.) Fatigue: +2% Damage when hit (Melee): 4 arcane Changes resistances: +5% lightning / +6% temporal Changes resistances penetration: +10% arcane Changes damage: +15% light Light radius: +1 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 26 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Eremidunavor the quiver of elm bolts (1/1, 9.5-16.15 power, 12 apr) Eremidunavor the quiver of elm bolts (1/1, 9.5-16.15 power, 12 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. [Random Unique] Type: ammo / bolt ; tier 1 Base power: 9.5 - 16.1 Uses stats: 40% Str, 20% Dex Damage type: Physical Armour Penetration: +12 Crit. chance: +1.0% Capacity: 1 Damage (Ranged): +9 fire / +16 arcane / +4 mind Burst (radius 1) on hit: +4 arcane Burst (radius 2) on crit: +6 fire Bolts are used with crossbows to pierce your foes to death. |
Light source | brass lantern 'Kindlewire' brass lantern 'Kindlewire'Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str Changes resistances penetration: +5% light Mental save: +6 (+1 eff.) Light radius: +5 See stealth: +7 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Ulevon (0 def, 1 armour) Ulevon (0 def, 1 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +7% cold Changes resistances penetration: +10% blight Allows you to breathe in: water Vim when firing critical spell: +3.00 Spell crit. chance: +4% A cap made of leather. |
Tool | Duradrasus (dig speed 15 turns) Duradrasus (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +1 Str / +5 Cun / +5 Wil Changes damage: +9% mind Mental save: +3 (+1 eff.) Maximum life: +24.00 Maximum stamina: +16.00 Mental crit. chance: +1% Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring 'Shinewinnow' copper ring 'Shinewinnow'Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 8 light Changes resistances: +6% light Changes damage: +3% acid Mental save: +7 (+1 eff.) Confusion immunity: +23% Rings can have magical properties. |
On fingers | copper ring 'Islidavena' copper ring 'Islidavena'Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +1 Con Changes damage: +9% physical Disarm immunity: +24% Pinning immunity: +23% Stun/Freeze immunity: +22% Knockback immunity: +21% Life regen: +1.10 Maximum life: +54.00 Maximum stamina: +15.00 Rings can have magical properties. |
Around waist | rough leather belt 'Scorchtaint' rough leather belt 'Scorchtaint'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun Changes resistances: +12% fire Changes resistances penetration: +5% mind Reduced damage from: +18% Summoned Life regen: +1.00 Hate when firing a critical mind attack: +1.00 Maximum hate: +4.00 Maximum psi: +10.00 Healing mod.: +11% A belt that goes around your waist. |
In main hand | Glowblight the elm crossbow Glowblight the elm crossbowRequires: - Strength 11 - Talent Shoot Crafted by a master 8.00 Encumbrance. [Random Unique] Type: weapon / crossbow ; tier 1 It must be held with both hands. Attack speed: 100% Firing range: +10 Travel speed: +200% Burst (radius 2) on crit: +4 light When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +13.5% Physical power: +6 (+1 eff.) Changes stats: +2 Str / +2 Dex Changes resistances: +3% lightning Changes damage: +12% light Critical mult.: +19.00% Light radius: +3 Longbows are used to shoot arrows at your foes. |
On hands | steady iron gauntlets of magic (+2) (0 def, 1 armour) steady iron gauntlets of magic (+2) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +1 Changes stats: +2 Mag Changes damage: +3% arcane Physical save: +5 (+1 eff.) Mental save: +5 (+1 eff.) Disarm immunity: +21% Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | iron mail armour 'Mayith' (17 def, 14 armour) iron mail armour 'Mayith' (17 def, 14 armour)Requires: - Strength 14 - Talent Heavy Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +14 Defense: +17 (+5 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: +12% Changes stats: +2 Cun Changes resistances: +6% temporal Mental save: +18 (+4 eff.) Life regen: +2.70 Stamina each turn: +0.80 A suit of armour made of mail. |
Cloak | linen cloak 'Smearfear' (7 def, 0 armour) linen cloak 'Smearfear' (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Damage when hit (Melee): 8 nature Changes stats: +2 Mag / +2 Wil Changes resistances: +5% arcane Changes resistances penetration: +20% nature Changes damage: +12% arcane Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Maximum mana: +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | insulating copper amulet of constitution (+2) insulating copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +12% fire / +11% cold Amulets can have magical properties. |
Inventory
Whirlwind (10-15 power, 1 apr) Whirlwind (10-15 power, 1 apr)Requires: - Strength 14 Powered by arcane forces Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 10.0 - 15.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +5.0% Attack speed: 200% Damage (Melee): +5 lightning This battleaxe moves fluidly, almost gracefully when swung. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
250 alchemist agate 250 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/3) Rod of Recall (2/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 320/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Orenle the Superhuman Magebow level 9
74th Pyre 122nd year of Ascendancy at 23:40 see stats
By Orenle the Superhuman Magebow level 10
75th Pyre 122nd year of Ascendancy at 02:02 see stats
By Orenle the Superhuman Magebow level 10
75th Pyre 122nd year of Ascendancy at 01:03 see stats
By Orenle the Superhuman Magebow level 3
74th Pyre 122nd year of Ascendancy at 11:33 see stats
By Orenle the Superhuman Magebow level 2
74th Pyre 122nd year of Ascendancy at 11:03 see stats
By Orenle the Superhuman Magebow level 2
74th Pyre 122nd year of Ascendancy at 11:03 see stats
By Orenle the Superhuman Magebow level 2
74th Pyre 122nd year of Ascendancy at 11:03 see stats
By Orenle the Superhuman Magebow level 4
74th Pyre 122nd year of Ascendancy at 11:47 see stats
By Orenle the Superhuman Magebow level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
You gain 2.50 gold from the transmogrification of Voltaic Pendant.
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Godmode is disabled in wilderness!
Godmode is disabled in wilderness!
Godmode is disabled in wilderness!
There is a Derth (Town) here (press '' or right click to use).
Saving done.
Godmode is disabled in wilderness!
Orenle deactivates Wind Flow.
Orenle deactivates Wind Flow.
Orenle deactivates Elemental Harmony.
Orenle deactivates Elemental Harmony.
Orenle deactivates Keen Senses.
Orenle deactivates Keen Senses.
Orenle deactivates Magical Feed.
Orenle deactivates Magical Feed.
Orenle deactivates Exploit Weakness.
Orenle deactivates Exploit Weakness.
Orenle deactivates Blur Sight.
Orenle deactivates Blur Sight.
Orenle deactivates Premonition.
Orenle deactivates Premonition.
Orenle deactivates Elemental Arrows.
Orenle deactivates Elemental Arrows.