Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.0 |
Addons | Spellsword 1.3.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Items Vault 1.4.8Donators/Buyers bonus! Possessor Bonus Class 1.5.0Donators/Buyers bonus! Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Arcanum Class Pack 1.5.0Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Female |
Race | Superhuman |
Class | Sawbutcher |
Level / Exp | 32 / 73% |
Size | huge |
Lifes / Deaths | Killed by Gyseba the losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 13:46 / 2Killed by Lisariariamina the squid at level 3 on the 74th Pyre 122nd year of Ascendancy at 15:38 |
Primary Stats
Strength | 642 (base 60) |
Dexterity | 97 (base 60) |
Constitution | 591 (base 60) |
Magic | 87 (base 60) |
Willpower | 109 (base 60) |
Cunning | 614 (base 60) |
Resources
Life | 12802/12802 |
Equilibrium | 20 |
Stamina | 886/886 |
Psi_feedback | 0/465 |
Healing Factor | 2.5 |
Regeneration | 795.5 |
Speed
Mental | +200% |
Attack | +200% |
Movement | +175% |
Spell | +200% |
Global | +375% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 9 |
See Stealth | 162.65917769958 |
See Invisible | 178.65917769958 |
Offense: Mainhand
Damage | 800 |
Accuracy | 98 |
Crit Chance | 249% |
APR | 1151 |
Speed | 0.33 |
Offense: Offhand
Damage | 382 |
Accuracy | 98 |
Crit Chance | 244% |
APR | 1142 |
Speed | 0.33 |
Offense: Spell
Spellpower | 75 |
Crit Chance | 100% |
Speed | 0.33333333333333 |
Cooldown Reduction | 60.45 |
Offense: Mind
Mindpower | 169 |
Crit Chance | 100% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
All | +8% |
Defense: Base
Armour (hardiness) | 314.72307323196 (100%) |
Defense | 109 |
Ranged Defense | 111 |
Fatigue | 0 |
Physical Save | 231 |
Spell Save | 140 |
Mental Save | 173 |
Defense: Resistances
All | + 77%(100%) |
Defense: Immunities
Stun Resistance | 70% |
Confusion Resistance | 100% |
Fear Resistance | 0% |
Teleport Resistance | 100% |
Blind Resistance | 46% |
Disarm Resistance | 100% |
Pinning Resistance | 100% |
Silence Resistance | 40% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (3/5)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.1 steam per turn. Can be activated for an instant burst of 51 steam. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Automated butchery | 20.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Battle machinery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Engineering | 50.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Physics | 2.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Harmony | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 7.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Blacksmith | 50.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Furnace |
talent | Tempest of Metal |
talent | Elemental Harmony |
talent | Overheat Saws |
talent | Goresplosion |
talent | Mow Down |
talent | Lacerating Strikes |
talent | Daunting Presence |
detrimental effect | Zone-wide effect: +10% darkness damage, -10% darkness resistance, -10% mental save, -20% fear immunity. Echoes of the void |
detrimental effect | On death will restore to the source up to 4 times the vim's worth. Bleak Outcome |
beneficial effect | Countering melee attacks: Has a 84% chance to get an automatic counter attack when avoiding a melee attack. (4.9 counters remaining) Counter Attacking |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 10) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 18) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4)You completed the challenge and received: Random Artifact: Treehunt (4 def, 2 armour, 19 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 7)You completed the challenge and received: Random Artifact: Forestkarma (1 def, 0 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 12)You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 19) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 6) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 8) | failed |
Leave the level in less than 51 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (51) (Level 16)Turns left: 10 You completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | pair of iron boots 'Burnroar' (30 def, 7 armour) pair of iron boots 'Burnroar' (30 def, 7 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Defense: +30 (+5 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +2% Damage when hit (Melee): 4 fire Changes stats: +5 Mag / +5 Wil Changes resistances: +6% mind Physical save: +27 (+2 eff.) Mental save: +67 (+8 eff.) Pinning immunity: +20% Stun/Freeze immunity: +15% Knockback immunity: +20% Teleport immunity: +100% Mana each turn: +0.20 Maximum mana: +25.00 Spell crit. chance: +2% Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Flareimmortal the brass lantern Flareimmortal the brass lanternPowered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +12% fire / +7% darkness / +15% mind Changes resistances penetration: +10% mind Changes damage: +6% fire / +6% light / +6% mind Damage affinity(heal): +5% light Blindness immunity: +46% Confusion immunity: +25% Light radius: +12 See stealth: +14 See invisible: +15 It can be used to activate talent Sun Flare, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 99.59 light damage within radius 3. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour) Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+2 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire Silence immunity: +40% It can be used to activate talent Meteor Rain (costing 14 power out of 50/50) : Effective talent level: 2.0 Power cost: 14 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 202.15 fire and 157.58 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
On hands | Steam Powered Gauntlets (0 def, 29 armour) Steam Powered Gauntlets (0 def, 29 armour) Requires: - Talent Heavy Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +29 Changes stats: +15 Str / +15 Dex Changes damage: +8% all Talent granted: +5 Iron Grip Critical mult.: +30.00% Disarm immunity: +150% Steam crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% Gauntlets. But with steam power! |
Tool | Zerachik (dig speed 8 turns) Zerachik (dig speed 8 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour: +7 Defense: +12 (+2 eff.) Fatigue: -4% Changes stats: +3 Str / +3 Dex / +12 Mag / +9 Cun / +7 Con Changes resistances: +6% physical Changes damage: +7% fire / +6% mind / +6% arcane Mental save: +16 (+2 eff.) Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Blazespire BlazespireInfused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 8 light / 12 acid Changes resistances: +9% acid Changes resistances penetration: +15% light Mental save: +6 (+1 eff.) Confusion immunity: +20% Rings can have magical properties. |
On fingers | Turain TurainInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +3 Wil Changes resistances: +22% nature / +22% fire Changes damage: +11% fire / +11% nature / +9% arcane Critical mult.: +5.00% Spell save: +9 (+1 eff.) Life regen: +0.80 Maximum life: +45.00 Maximum vim: +20.00 Healing mod.: +12% Rings can have magical properties. |
Around neck | Layaritha the Brightfame Layaritha the BrightfameInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +8 Defense: +15 (+2 eff.) Ranged Defense: +3 (+1 eff.) Damage when hit (Melee): 4 physical Changes stats: +2 Con Changes resistances: +12% mind / +3% physical Changes resistances cap: +3% all Changes resistances penetration: +5% fire Changes damage: +3% physical Physical save: +17 (+1 eff.) Confusion immunity: +24% Amulets can have magical properties. |
In main hand | balanced stralite steamsaw (34.5-51.75 power, 39 apr) balanced stralite steamsaw (34.5-51.75 power, 39 apr) Requires: - Strength 35 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 34.5 - 51.8 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +39 Crit. chance: +24.0% Attack speed: 100% Block value: +78 Attacks use: 1.0 Steam When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +12 Defense: +36 (+6 eff.) Fatigue: +10% Talent granted: +2 Block Disarm immunity: +24% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | rough leather belt 'Amylavor' rough leather belt 'Amylavor' Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Defense: +23 (+4 eff.) Changes stats: +5 Str / +9 Dex / +9 Cun / +5 Con / +14 Lck Changes resistances: +6% fire / +7% cold Changes resistances penetration: +15% acid Trap disarming bonus: +7 Stealth bonus: +6 Infravision radius: +4 See invisible: +15 Slows Projectiles: +25% A belt that goes around your waist. |
In off hand | thought-forged dwarven-steel steamsaw of massacre (30-45 power, 30 apr) thought-forged dwarven-steel steamsaw of massacre (30-45 power, 30 apr) Requires: - Strength 24 - Talent Steam Pool Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 30.0 - 45.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Crit. chance: +19.0% Attack speed: 100% Block value: +54 On weapon hit: * 17% chance to cause random gloom Damage (Melee): +7 mind Attacks use: 1.0 Steam When wielded/worn: Armour: +10 Defense: +15 (+2 eff.) Fatigue: +8% Changes stats: +5 Cun / +8 Wil Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | Zubugada (17 def, 12 armour) Zubugada (17 def, 12 armour) Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Armour: +12 Defense: +17 (+3 eff.) Damage when hit (Melee): 16 mind Changes resistances: +30% lightning / +3% temporal / +12% cold Physical save: +15 (+1 eff.) Stun/Freeze immunity: +55% Knockback immunity: +10% Mindpower: +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Beudedunasus the steel plate armour (10 def, 100 armour) Beudedunasus the steel plate armour (10 def, 100 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Accuracy: +2 (+0 eff.) Physical crit. chance: +1.0% Physical power: +10 (+1 eff.) Armour: +100 Defense: +10 (+1 eff.) Fatigue: +23% Damage when hit (Melee): 6 light / 62 physical Changes stats: +17 Wil / +12 Cun / +8 Con Changes resistances: +19% acid / +14% darkness / +16% blight Mental save: +36 (+4 eff.) Life regen: +0.40 Light radius: +1 A suit of armour made of metal plates. |
Inventory
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2459 alchemist agate 2459 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
simple frost salve [power 15] simple frost salve [power 15]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (15% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 14 turns. Medical salve. |
simple healing salve [power 180] simple healing salve [power 180]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 180, putting Talent Medical Injector on cooldown for 9 turns. Medical salve. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Iskerra the Superhuman Sawbutcher level 15
76th Pyre 122nd year of Ascendancy at 12:50 see stats
By Iskerra the Superhuman Sawbutcher level 10
75th Pyre 122nd year of Ascendancy at 12:44 see stats
By Iskerra the Superhuman Sawbutcher level 9
75th Pyre 122nd year of Ascendancy at 07:50 see stats
By Iskerra the Superhuman Sawbutcher level 18
76th Pyre 122nd year of Ascendancy at 23:03 see stats
By Iskerra the Superhuman Sawbutcher level 20
77th Pyre 122nd year of Ascendancy at 13:16 see stats
By Iskerra the Superhuman Sawbutcher level 10
75th Pyre 122nd year of Ascendancy at 09:56 see stats
By Iskerra the Superhuman Sawbutcher level 20
77th Pyre 122nd year of Ascendancy at 08:21 see stats
By Iskerra the Superhuman Sawbutcher level 30
79th Pyre 122nd year of Ascendancy at 07:13 see stats
By Iskerra the Superhuman Sawbutcher level 21
77th Pyre 122nd year of Ascendancy at 15:12 see stats
By Iskerra the Superhuman Sawbutcher level 19
77th Pyre 122nd year of Ascendancy at 05:18 see stats
By Iskerra the Superhuman Sawbutcher level 13
76th Pyre 122nd year of Ascendancy at 02:02 see stats
By Iskerra the Superhuman Sawbutcher level 10
75th Pyre 122nd year of Ascendancy at 11:03 see stats
By Iskerra the Superhuman Sawbutcher level 15
76th Pyre 122nd year of Ascendancy at 12:57 see stats
By Iskerra the Superhuman Sawbutcher level 4
74th Pyre 122nd year of Ascendancy at 16:24 see stats
By Iskerra the Superhuman Sawbutcher level 2
74th Pyre 122nd year of Ascendancy at 13:09 see stats
Log
Iskerra activates Goresplosion.
Iskerra activates Goresplosion.
Iskerra deactivates Mow Down.
Iskerra deactivates Mow Down.
Iskerra activates Mow Down.
Iskerra activates Mow Down.
Iskerra deactivates Lacerating Strikes.
Iskerra deactivates Lacerating Strikes.
Iskerra activates Lacerating Strikes.
Iskerra activates Lacerating Strikes.
Iskerra deactivates Elemental Harmony.
Iskerra deactivates Elemental Harmony.
Iskerra activates Elemental Harmony.
Iskerra activates Elemental Harmony.
Iskerra deactivates Mow Down.
Iskerra deactivates Mow Down.
Iskerra deactivates Elemental Harmony.
Iskerra deactivates Elemental Harmony.
Iskerra deactivates Overheat Saws.
Iskerra deactivates Overheat Saws.
Iskerra deactivates Furnace.
Iskerra deactivates Furnace.
Iskerra deactivates Daunting Presence.
Iskerra deactivates Daunting Presence.
Iskerra deactivates Tempest of Metal.
Iskerra deactivates Tempest of Metal.
Iskerra deactivates Lacerating Strikes.
Iskerra deactivates Lacerating Strikes.
Iskerra deactivates Goresplosion.
Iskerra deactivates Goresplosion.