Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Spellsword 1.3.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Arcanum Class Pack 1.4.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Female |
Race | Superhuman |
Class | Necromancer |
Level / Exp | 31 / 13% |
Size | huge |
Lifes / Deaths | Killed by Serida at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:10 / 1 |
Primary Stats
Strength | 78 (base 60) |
Dexterity | 74 (base 60) |
Constitution | 84 (base 60) |
Magic | 88 (base 60) |
Willpower | 95 (base 60) |
Cunning | 92 (base 60) |
Resources
Mana | 676/720 |
Psi_feedback | 0/450 |
Life | 9535/9535 |
Souls | 22/22 |
Stamina | 832/832 |
Equilibrium | 20 |
Healing Factor | 1.13 |
Regeneration | 77.518 |
Speed
Mental | +210% |
Attack | +200% |
Movement | +150% |
Spell | +200% |
Global | +370% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 12 |
See Stealth | 42.513653401103 |
See Invisible | 87.215953887733 |
ESP Range | 10 |
ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
Damage | 149 |
Accuracy | 79 |
Crit Chance | 74% |
APR | 132 |
Speed | 0.32 |
Offense: Offhand
Damage | 71 |
Accuracy | 79 |
Crit Chance | 73% |
APR | 129 |
Speed | 0.32 |
Offense: Spell
Spellpower | 83 |
Crit Chance | 90% |
Speed | 0.33333333333333 |
Cooldown Reduction | 58.5 |
Offense: Mind
Mindpower | 89 |
Crit Chance | 60% |
Speed | 0.33333333333333 |
Defense: Base
Armour (hardiness) | 143 (100%) |
Defense | 93 |
Ranged Defense | 93 |
Fatigue | 59 |
Physical Save | 145 |
Spell Save | 144 |
Mental Save | 148 |
Defense: Resistances
All | + 60%(100%) |
Defense: Immunities
Disarm Resistance | 31% |
Bleed Resistance | 0% |
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 24% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 312 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
Cunning / Tactical | 2.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Nightfall | 13.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Grave | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Shades | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Necrotic minions | 61.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Animus | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Advanced necrotic minions | 40.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Necrosis | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 3.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Harmony | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Blurred Mortality |
talent | Animus Hoarder |
talent | Range Amplification Device |
talent | Keen Senses |
talent | Lacerating Strikes |
talent | Frostdusk |
talent | Daunting Presence |
talent | Vampiric Gift |
talent | Necrotic Aura |
talent | Elemental Harmony |
talent | Premonition |
talent | Will o' the Wisp |
talent | Through The Crowd |
beneficial effect | Reduces cold damage received by 42%. Premonition Shield |
beneficial effect | Increases physical save, spell save, and mental save by 50. Through The Crowd |
beneficial effect | You swaped an item without taking time this turn. Swift Hands |
beneficial effect | Countering melee attacks: Has a 69% chance to get an automatic counter attack when avoiding a melee attack. (2.2 counters remaining) Counter Attacking |
Quests
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Rhuhir (0 def, 6 armour) Rhuhir (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 8 acid Changes stats: +4 Dex / +1 Wil / +3 Cun / +4 Con / +7 Lck Grants telepathy: Dragon Reduces incoming crit damage: 15.00% Stealth bonus: +7 Physical save: +12 (+2 eff.) Mental save: +13 (+1 eff.) Infravision radius: +3 A pair of boots made of leather. |
Light source | Betavena the brass lantern Betavena the brass lanternPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes stats: +5 Mag Changes resistances: +6% fire / +6% cold / +5% arcane / +5% temporal Changes resistances penetration: +10% arcane Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 10.00% Blindness immunity: +24% Confusion immunity: +13% Spellpower: +7 (+1 eff.) Light radius: +10 See stealth: +8 See invisible: +7 Defense after a teleport: +12 Resist all after a teleport: +12% New effects duration reduction after a teleport: +13% It can be used to activate talent Track, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | drakeskin leather cap of constitution (+2) (0 def, 5 armour) drakeskin leather cap of constitution (+2) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Con A cap made of leather. |
On hands | rough leather gloves 'Emudheth' (0 def, 10 armour) rough leather gloves 'Emudheth' (0 def, 10 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +10 Damage (Melee): 6 cold / 6 physical Changes stats: +1 Mag Changes resistances: +6% cold Changes resistances penetration: +5% arcane Changes damage: +4% physical / +5% cold Mental save: +6 (+0 eff.) Mana each turn: +0.16 Maximum life: +43.00 Maximum mana: +40.00 Spell crit. chance: +2% When used to modify unarmed attacks: Base power: 12.5 - 13.8 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +4 Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Ice Breath (10% chance level 1). When this weapon hits: Battle Shout (10% chance level 1). When this weapon hits: Sand Breath (10% chance level 1). On weapon hit: * 40% chance to cause random gloom Burst (radius 1) on hit: +7 physical Burst (radius 2) on crit: +7 ice / +6 physical / +8 mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Elyssra the iron pickaxe (dig speed 29 turns) Elyssra the iron pickaxe (dig speed 29 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 16 blight Changes stats: +1 Str / +2 Mag Changes resistances: +3% blight Spell save: +3 (+0 eff.) Maximum mana: +105.00 Spell crit. chance: +7% Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Fularoddadur FularoddadurPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag / +17 Wil / +8 Cun Changes resistances: +2% physical / +3% light / +6% cold Mental save: +12 (+1 eff.) Disarm immunity: +10% Spellpower: +9 (+2 eff.) Mindpower: +9 (+2 eff.) Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
On fingers | Squalorspiker SqualorspikerPowered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +9 (+1 eff.) Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 4 nature / 16 fire Changes stats: +4 Wil Changes resistances: +29% nature / +6% fire Changes damage: +22% nature / +6% fire Mental save: +8 (+1 eff.) Spellpower: +8 (+1 eff.) Mindpower: +7 (+2 eff.) Rings can have magical properties. |
Around neck | gold amulet 'Undeathbraze' gold amulet 'Undeathbraze'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +8 (+1 eff.) Fatigue: -7% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 mind / 4 nature Changes stats: +4 Mag Changes resistances: +9% mind Changes resistances penetration: +10% nature Changes damage: +6% acid / +8% physical / +6% lightning / +11% blight / +6% cold / +3% mind / +16% fire Critical mult.: +15.00% Life regen: +2.60 Spellpower: +14 (+3 eff.) Spell crit. chance: +5% Combat speed: +10% Amulets can have magical properties. |
In main hand | Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +10.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Around waist | rough leather belt 'Tarryromineg' rough leather belt 'Tarryromineg'Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical power: +13 (+1 eff.) Changes stats: +7 Str / +1 Mag / +8 Con Critical mult.: +10.00% Physical save: +13 (+2 eff.) Spell save: +10 (+1 eff.) Mental save: +3 (+0 eff.) Life regen: +1.00 Maximum psi: +10.00 Maximum vim: +30.00 Healing mod.: +13% Damage Shield penetration: +20% Size category: +2 A belt that goes around your waist. |
In off hand | balanced voratun dagger of projection (38.5-50.05 power, 9 apr) balanced voratun dagger of projection (38.5-50.05 power, 9 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +4 mind When wielded/worn: Accuracy: +6 (+1 eff.) Defense: +7 (+2 eff.) Disarm immunity: +21% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 3 turns. Sharp, short and deadly. |
Cloak | Murkschism (13 def, 0 armour) Murkschism (13 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +13 (+4 eff.) Damage when hit (Melee): 4 acid Changes stats: +3 Cun / +3 Wil Changes resistances: +3% acid / +11% fire / +13% light / +12% darkness Changes resistances penetration: +5% darkness / +5% acid Changes damage: +6% acid Stealth bonus: +7 Physical save: +7 (+1 eff.) Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+4 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
1058 alchemist agate 1058 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+0 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Serida the Superhuman Necromancer level 9
75th Pyre 122nd year of Ascendancy at 03:09 see stats
By Serida the Superhuman Necromancer level 25
1st Mirth 122nd year of Ascendancy at 02:35 see stats
By Serida the Superhuman Necromancer level 2
74th Pyre 122nd year of Ascendancy at 12:40 see stats
By Serida the Superhuman Necromancer level 24
79th Pyre 122nd year of Ascendancy at 01:18 see stats
By Serida the Superhuman Necromancer level 10
75th Pyre 122nd year of Ascendancy at 03:38 see stats
By Serida the Superhuman Necromancer level 20
77th Pyre 122nd year of Ascendancy at 06:34 see stats
By Serida the Superhuman Necromancer level 30
2nd Mirth 122nd year of Ascendancy at 21:43 see stats
By Serida the Superhuman Necromancer level 20
77th Pyre 122nd year of Ascendancy at 20:07 see stats
By Serida the Superhuman Necromancer level 10
75th Pyre 122nd year of Ascendancy at 06:55 see stats
By Serida the Superhuman Necromancer level 22
78th Pyre 122nd year of Ascendancy at 19:38 see stats
By Serida the Superhuman Necromancer level 4
74th Pyre 122nd year of Ascendancy at 15:02 see stats
By Serida the Superhuman Necromancer level 2
74th Pyre 122nd year of Ascendancy at 12:39 see stats
Log
You gain 5.14 gold from the transmogrification of heroism infusion of the warrior (+16 for 7 turns, die at -517).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Serida casts Vision.
Lich deactivates Hymn of Shadows.
Lich deactivates Call Shadows.
Lich deactivates Stone Skin.
Serida deactivates Animus Hoarder.
Serida deactivates Range Amplification Device.
Serida deactivates Will o' the Wisp.
Serida deactivates Through The Crowd.
The protective shield of Serida disappears.
Serida deactivates Keen Senses.
Serida deactivates Elemental Harmony.
Serida deactivates Blurred Mortality.
Serida deactivates Vampiric Gift.
Serida deactivates Lacerating Strikes.
Serida deactivates Necrotic Aura.
Serida deactivates Daunting Presence.
Serida deactivates Frostdusk.
Serida deactivates Premonition.
Eternal bone giant deactivates Bone Shield.
The shield around skeleton warrior crumbles.
Lich deactivates Stone Skin.
Lich deactivates Call Shadows.
Lich deactivates Hymn of Shadows.
Lich stops surging mana.
Lich deactivates Stone Skin.
Lich deactivates Hymn of Shadows.
Lich deactivates Call Shadows.