Maimer the level 4 Whitehoof Sawbutcher by Malcolm Reynolds

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.4
Addons
QuickTome: Remove Stat Requirements 1.4.1
QuickTome: Resource Tweaks 1.3.1
CampaignOrcs
ModeInsane Adventure
SexMale
RaceWhitehoof
ClassSawbutcher
Level / Exp4 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 26)
Dexterity9 (base 10)
Constitution13 (base 11)
Magic14 (base 10)
Willpower10 (base 10)
Cunning20 (base 14)

Resources

Life178/178
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage51
Accuracy24
Crit Chance5%
APR8
Speed1.00

Offense: Offhand

Damage24
Accuracy24
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower14
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)25.19 (73.452380952381%)
Defense7.65
Ranged Defense7.65
Fatigue24
Physical Save15.4
Spell Save8.4
Mental Save10.5

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Battlefield management1.30
1/5
1/5
0/5
0/5
Steamtech / Sawmaiming1.30
1/5
0/5
0/5
0/5
Steamtech / Butchery1.30
5/5
0/5
0/5
0/5
Steamtech / Battle machinery1.30
0/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Steamtech / Blacksmith1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
2/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Tool
On feet
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

A Fistful of Gold (Insane (Adventure) difficulty) Buy an item from an AAA.
By Maimer the Whitehoof Sawbutcher level 4
11st Retaking 124th year of Ascendancy at 16:57
see stats

Log

Talent Implant: Medical Injector is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saving game...