Maran the level 7 Cornac Corruptor by cygnys

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceCornac
ClassCorruptor
Level / Exp7 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic30 (base 29)
Willpower17 (base 13)
Cunning13 (base 13)

Resources

Life201/201
Vim131/131
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance9%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+12%

Defense: Base

Armour (hardiness)5 (45%)
Defense2
Ranged Defense2
Fatigue0
Physical Save21
Spell Save16
Mental Save10

Defense: Resistances

Physical+ 11%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Corruption / Blight1.30
1/5
0/5
0/5
0/5
Corruption / Blood1.30
3/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
3/5
0/5
0/5
0/5
Corruption / Vim1.30
4/5
0/5
0/5
0/5

Generic Talents

Corruption / Curses1.30
0/5
0/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Corruption / Hexes1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active

Equipment

On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Maran picks up (j.): citrine.
Maran picks up (j.):
citrine.
Maran picks up (b.):
flaming iron longsword of phasing (104% power, 8 apr).
You pickup 0.60 gold pieces.

You pickup 0.50 gold pieces.

Maran picks up (f.):
Healsweeper (21/21, 105% power, 1 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Maran wears (replacing
elm vilestaff (100% power, 2 apr, blight element)): potent elm magestaff of might (104% power, 2 apr, arcane element).

You gain 0.65 gold from the transmogrification of
iron helm of dexterity (+2) (0 def, 3 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 1.60 gold from the transmogrification of
deadly pouch of iron shots of wind (18/18, 122% power, 1 apr).
You gain 4.31 gold from the transmogrification of
Healsweeper (21/21, 105% power, 1 apr).
You gain 2.85 gold from the transmogrification of
Surefire.
You gain 2.35 gold from the transmogrification of
creative mossy mindstar of life (75% power, 12 apr, mind damage).
You gain 2.45 gold from the transmogrification of
flaming iron longsword of phasing (104% power, 8 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.