The Midget Saving Maj'Eya the level 2 Halfling Rogue by mungage

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceHalfling
ClassRogue
Level / Exp2 / 32%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity16 (base 13)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning18 (base 15)

Resources

Life117/117
Stamina103/103
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision3
See Stealth10
See Invisible10
Stealth22

Offense: Mainhand

Damage21
Accuracy25
Crit Chance11%
APR5
Speed1.00

Offense: Offhand

Damage12
Accuracy25
Crit Chance11%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower19
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense9
Ranged Defense9
Fatigue6
Physical Save8
Spell Save7
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
1/5

Effects

talent
beneficial effect

Quests

active

Equipment

Around neck
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

Log

The Midget Saving Maj'Eya picks up (i.): prismatic rough leather armour of acid resistance (3 def, 2 armour).
Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a way to the next level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


The Midget Saving Maj'Eya wears:
Withering Orbs.

You gain 1.40 gold from the transmogrification of
quiver of elm arrows of wind (22/22, 112% power, 5 apr).
You gain 0.67 gold from the transmogrification of
iron plate armour of lightning resistance (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 1.37 gold from the transmogrification of
prismatic rough leather armour of acid resistance (3 def, 2 armour).
You gain 0.42 gold from the transmogrification of
grounding rough leather cap (0 def, 1 armour).
You gain 1.31 gold from the transmogrification of
iron greatmaul of erosion (118% power, 1 apr).
You gain 2.93 gold from the transmogrification of
balanced iron greatmaul (115% power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.67 gold from the transmogrification of
shielding rune of the psychic (absorb 88; dur 3; cd 16).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 4; cd 15).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the warrior (heal 97; 17 cd).
There is a way to the previous level here (press '' or right click to use).