













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Shared Stash 1.7.6About: After half a day diving in documentations and source code of other addons (original Items Vault included) this is what I managed to put together. Shared Stash features: From Russia with love. Changelog: Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Rogue |
| Level / Exp | 15 / 94% |
| Size | medium |
| Lifes / Deaths | Killed by Minotaur of the Labyrinth at level 15 on the 50th Dusk 122nd year of Ascendancy at 18:49 / 1 |
Primary Stats
| Strength | 15 (base 12) |
| Dexterity | 47 (base 38) |
| Constitution | 10 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 48 (base 34) |
Resources
| Life | -102/397 |
| Stamina | 122/179 |
| Healing Factor | 1.11 |
| Regeneration | 4.3845 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 58 |
| Crit Chance | 23% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 27 |
| Accuracy | 58 |
| Crit Chance | 22% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +12% |
| Physical | +15% |
| Fire | +15% |
| Nature | +17% |
Offense: Damage Penetration
| Fire | +7% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 12 (38.594633868923%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 8 |
| Spell Save | 17 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 14%( 70%) |
| Arcane | + 7%( 70%) |
| Cold | + 31%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 15%( 70%) |
| Temporal | + 5%( 70%) |
| Physical | + 4%( 70%) |
| Mind | + 5%( 70%) |
| Fire | + 35%( 70%) |
| Nature | + 51%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Silence Resistance | 20% |
| Poison Resistance | 22% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 198 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 70 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 608% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Artifice | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 3/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed minotaur nose. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed xorn fragment. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Xanessra (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Cun +4 Str dps ---------- Phys.pwr +5 (+3 eff.) ----- def ----- Armour +1 Resists +6% fire +3% mind +6% cold Crit.chn- 15.00% Die.at -20.00 life A pair of boots made of leather. |
| Light source | brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Shimmerream (1 def, 2 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Res.pen +5% lightning ----- def ----- Armour +2 Defense +1 (+0 eff.) Resists +5% arcane Max.HP +60.00 Silence- +20% ---------- misc Psi/turn +0.14 A pointy cloth hat, very wizardly... |
| On hands | cinder rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 fire Dmg.mod +4% fire Acc +11 (+3 eff.) ----- def ----- Armour +1 Resists +5% fire Unarmed combat: Power 94% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +1 Crit +6.0% Atk.spd 100% On Crit.r2 +5 fire On Hit: 10% Fire Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Olahor (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Cun dps ---------- Dmg.mod +6% nature +9% physical Apr +3 ----- def ----- Resists +11% nature +3% temporal ---------- misc Stam/turn +1.00 Max.stam +10.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring 'Saluletira'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature +9% mind ----- def ----- Resists +25% nature +3% acid Rings make your fingers look great! |
| On fingers | Adyssra0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +8 (+2 eff.) Resists +2% physical +9% fire Teleport- +10% Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | cleansing copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +2 Wil ----- def ----- Resists +11% nature +12% blight Poison- +22% Disease- +20% Amulets make your neck look great! |
| In main hand | elemental steel dagger of projection (107% power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Arcane/Psionic Power 107% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Create an explosion dealing 15 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +11% fire Res.pen +7% fire Sharp, short and deadly. |
| Around waist | noble's rough leather belt of dampening1.0 T1 belt armor [Ego++] Nature/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +17% Summoned ----- def ----- Resists +5% acid +6% fire +5% lightning +5% cold D.Red.from +16% Summoned A belt that goes around your waist. |
| In off hand | iron dagger 'Getyrim' (98% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Disrupt Power 98% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit.r2 +12 acid While equipped: Stats +1 Dex +2 Wil ----- def ----- Resists +8% acid +8% lightning +8% cold +8% fire +3% all Spell.save +6 (+4 eff.) Mind.save +3 (+2 eff.) ---------- misc Psi/ret +0.08 Infravis +1 Sharp, short and deadly. |
| Cloak | thick linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Hettidir (13 def, 2 armour)9.0 T1 light armor [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Dmg.mod +6% physical Apr +3 ----- def ----- Armour +2 Defense +13 (+4 eff.) Fatigue +6% Resists +3% nature Max.HP +31.00 HP.reg +3.70 Heal.mod +11% A suit of armour made of leather. |
Inventory
cured leather sling4.0 T2 sling 1H weapon Reqs Shoot [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Slings are used to hurl stones or metal shots at your foes. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By The Speedy Elf the Shalore Rogue level 10
1st Summertide 122nd year of Ascendancy at 21:34 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By The Speedy Elf the Shalore Rogue level 5
3rd Mirth 122nd year of Ascendancy at 06:53 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By The Speedy Elf the Shalore Rogue level 13
12nd Dusk 122nd year of Ascendancy at 02:13 see stats
Log
Gurin the venom drake hatchling hits The Speedy Elf for 22 mind damage.
Gurin the venom drake hatchling's Shoot hits The Speedy Elf for 38 physical, 2 cold (41 total damage).
Minotaur of the Labyrinth is poisoned!
The Speedy Elf hits Minotaur of the Labyrinth for 9 physical, 1 fire (11 total damage).
Minotaur of the Labyrinth uses Stunning Blow.
Minotaur of the Labyrinth hits The Speedy Elf for 58 physical, 49 physical (108 total damage).
The Speedy Elf rearms.
Gurin the venom drake hatchling uses Condensate.
Gurin the venom drake hatchling hits The Speedy Elf for 60 fire damage.
Deadly Poison from The Speedy Elf hits Minotaur of the Labyrinth for 8 nature damage.
Yvytira the rogue uses Switch Place.
Yvytira the rogue tries to evade attacks.
Yvytira the rogue hits The Speedy Elf for (12 parried), 8 darkness, 8 darkness (16 total damage).
Yvytira the rogue's Volcano hits The Speedy Elf for 18 fire, 27 physical (46 total damage).
LIFE LOST WARNING!
You are unable to move!
The Speedy Elf hits Ritch flamespitter for 4 mind, 1 fire, 5 fire (11 total damage).
The Speedy Elf hits Venom drake hatchling for 7 fire damage.
The Speedy Elf hits Something for 6 fire damage.
The Speedy Elf hits Yvytira the rogue for (6 blocked), 0 fire (0 total damage).
The Speedy Elf hits Minotaur of the Labyrinth for 25 physical, 1 fire, 5 fire, 11 physical, 1 fire (46 total damage).
The Speedy Elf hits Gurin the venom drake hatchling for 5 fire damage.
The Speedy Elf hits Belonn the wolf for 6 fire damage.
Minotaur of the Labyrinth uses Sunder Arms.
The Speedy Elf reacts to an attack from Minotaur of the Labyrinth, mitigating the blow!.
The Speedy Elf's fighting ability is impaired!
Minotaur of the Labyrinth hits The Speedy Elf for (74 reacted , -4 stam), 204 physical (205 total damage).
The Speedy Elf the level 15 shalore rogue was eviscerated to death by Minotaur of the Labyrinth and hung on a wall-spike on level 2 of The Maze.











































































