










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Doomelf |
Class | Archmage |
Level / Exp | 22 / 40% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 13 on the 4th Dusk 122nd year of Ascendancy at 20:15 / 2Killed by Jizzbro's Inner Demon at level 22 on the 66th Haze 122nd year of Ascendancy at 14:13 |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 19 (base 10) |
Magic | 56 (base 51) |
Willpower | 61 (base 43) |
Cunning | 29 (base 11) |
Resources
Life | -286/308 |
Mana | 103/315 |
Healing Factor | 1.1791723257555 |
Regeneration | 8.5489993617273 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +45.85179503776% |
Spell | 0% |
Global | +70.396052419068% |
Vision
Sight | 10 |
Lite | 4 |
See Invisible | 3 |
Stealth | 18.374938053239 |
Offense: Mainhand
Damage | 27 |
Accuracy | 10 |
Crit Chance | 11% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +12% |
Mind | +5% |
Nature | +11% |
Darkness | +3% |
Physical | +5% |
Cold | +30% |
All | 0% |
Offense: Damage Penetration
Lightning | +40% |
Mind | +10% |
Physical | +10% |
Defense: Base
Armour (hardiness) | 38 (45%) |
Defense | 32 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 34 |
Spell Save | 47 |
Mental Save | 31 |
Defense: Resistances
Acid | + 25%( 70%) |
Arcane | + 25%( 70%) |
Cold | + 30%( 70%) |
All | + 12%( 70%) |
Lightning | + 30%( 70%) |
Light | + 15%( 70%) |
Temporal | + 18%( 70%) |
Physical | + 29%( 70%) |
Fire | + 15%( 70%) |
Nature | + 35%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 93% |
Poison Resistance | 40% |
Stun Resistance | 67% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 162 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 175 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (475 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 320 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 2/5 |
Spell / Storm | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Hurricane |
talent | Chant of Fortress |
talent | Thunderstorm |
talent | Arcane Power |
talent | Tempest |
talent | Arcane Shield |
talent | Shielding |
talent | Feather Wind |
detrimental effect | Reduces global action speed by 32%. Slow |
detrimental effect | Paranoia has gripped the target, causing a 19% chance they will physically attack anyone nearby, friend or foe. Targets of the attack may become paranoid themselves. Paranoid |
beneficial effect | The mana surge engulfs the target, regenerating 5.17 mana per turn. Surging mana |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The target's spellpower has been increased by 9. Spellsurge |
detrimental effect | Reduces global action speed by 9% and all outgoing projectiles speed by 30%. Congeal Time |
detrimental effect | The target is confused, acting randomly (chance 30%) and unable to perform complex actions. Confused |
beneficial effect | The target assumes the form of a dúathedlen. Corruption of the Doomed |
beneficial effect | The target is wide awake and has 20% resistance to sleep effects. Insomnia |
detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
detrimental effect | An arcane vortex follows the target. Each turn a manathrust fires from it to a random foe in sight doing 22.32 arcane damage to all. If no foes are found the main target takes 50% more arcane damage this turn. If the target dies the remaining damage is dealt as a radius 2 ball of arcane. Arcane Vortex |
detrimental effect | The target is in the center of a lightning hurricane, doing 25.49 to 76.48 lightning damage to itself and others around every turn. Hurricane |
detrimental effect | The target is lost in a nightmare that deals 24.58 darkness damage each turn and has a 30% chance to cause a random detrimental effect. Waking Nightmare |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed green worm. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Equipment
On feet | ![]() 2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | ![]() 2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Resistance +6% nature +3% fire Life +40.00 Poison Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: offense ------ Physical Crit +2.0% Ignore Armor +1 defense ------ Defense +1 (+0 eff.) Unlife -80.00 life other ------- EQ when Hit +0.90 Psi when Hit +0.90 Hate when Hit +0.70 See Invisibility +3 A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +1 Str offense ------ Physical Power +15 (+8 eff.) Damage +6% nature +6% lightning Accuracy +5 (+5 eff.) On-Hit (Melee): * 10% chance to slow global speed by 55% defense ------ Unlife -80.00 life Fire a magical bolt dealing 136 cold damage Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 Encumbrance T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +2 Con defense ------ Spell save +11 (+4 eff.) Life +45.00 Life Regen +7.00 Healmod +10% other ------- Max stamina +11.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Mag +2 Wil +7 Cun +6 Con offense ------ Physical Power +7 (+4 eff.) Spellpower +15 (+5 eff.) Mindpower +10 (+4 eff.) Ignore Shields +30% When Hit 2 blight defense ------ Defense +14 (+7 eff.) Spell save +13 (+4 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max stamina +31.00 Max vim +10.00 Rings make your fingers look great! |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Wil offense ------ Damage +3% lightning Ignore resists +20% lightning defense ------ Resistance +6% lightning +7% temporal Crit Resistance 15.00% A belt that goes around your waist. |
In main hand | ![]() 5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Critical power +22.00% Spellpower +6 (+2 eff.) Spellpower/crit +3 Damage +15% cold On-Hit (Melee): * 20% chance to reduce damage dealt by 23% defense ------ Armor +4 other ------- Stamina/turn +1.00 Mana/turn +0.13 Max mana +46.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 92% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
Main armor | ![]() 2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+6 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 37.80 to 47.25 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Cloak | ![]() 2.0 Encumbrance T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +1 Wil +1 Mag defense ------ Armor +5 Defense +7 (+3 eff.) Physical save +11 (+6 eff.) Spell save +18 (+6 eff.) Mind save +11 (+5 eff.) other ------- Max mana +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ When Hit 2 darkness defense ------ Armor +10 Resistance +14% lightning +3% light Stun Resist +21% Amulets make your neck look great! |
Inventory
![]() 0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane While equipped: offense ------ Critical power +12.00% Spellpower +6 (+2 eff.) Damage +7% blight +8% fire Amulets make your neck look great! |
![]() 5.0 Encumbrance T3 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Str offense ------ Spell Crit +13% Critical power +37.00% Spellpower +12 (+4 eff.) On-Hit 19 fire Damage +6% mind +20% fire Ignore resists +10% physical defense ------ Armor +7 Defense +8 (+4 eff.) Physical save +3 (+2 eff.) other ------- See Invisibility +5 Wards +3 fire Talents +1 Command Staff +2 Ward Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Ego] Arcane Weapon Damage 141% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +10 temporal While equipped: defense ------ Resistance +14% temporal Massive two-handed battleaxes. |
![]() 5.0 Encumbrance T2 greatmaul 2H weapon Reqs Str 16 [Ego++] Arcane/Psionic Weapon Damage 137% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +13 blight On Hit: 20% Epidemic level 2 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 25 * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: defense ------ Disease Resist +17% Massive two-handed mauls. |
![]() 3.0 Encumbrance T2 greatsword 2H weapon Reqs Str 16 [Ego++] Arcane/Master Weapon Damage 126% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +13 blight On Hit: 20% Epidemic level 2 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 25 While equipped: Stats +5 Str offense ------ Damage +7% physical Accuracy +13 (+11 eff.) defense ------ Disease Resist +14% Massive two-handed swords. |
![]() 3.0 Encumbrance T2 greatsword 2H weapon Reqs Str 16 [Rare] Disrupt Weapon Damage 128% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +16 lightning On Critical: * Deals 76 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +4 Str +2 Wil offense ------ Mind Crit +3% When Hit 8 mind Massive two-handed swords. |
![]() 3.0 Encumbrance T1 mace 1H weapon [Rare] Nature Weapon Damage 106% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On-hit +7 nature While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 28 defense ------ Resistance +9% mind +6% fire Life Regen +4.00 Stun Resist +20% Blunt and deadly. |
![]() 1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Rare] Nature Weapon Damage 107% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +8 nature On-Hit, radius 1 +12 cold While equipped: Stats +2 Str +5 Dex +2 Cun defense ------ Resistance +9% light Sharp, short and deadly. |
![]() 3.0 Encumbrance T1 arrow ammo [Ego+] Nature Weapon Damage 112% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 19 On Hit: * 20% chance to create vines that bind the target to the ground dealing 178 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
![]() 9.0 Encumbrance T1 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +7 Str +7 Dex +3 Mag +4 Wil +4 Cun defense ------ Armor +2 Defense +6 (+3 eff.) Fatigue +6% Physical save +8 (+4 eff.) Life +34.00 A suit of armour made of leather. |
![]() 9.0 Encumbrance T3 light armor Reqs Str 16 [Ego+] Master While equipped: offense ------ Physical Crit +3.0% Critical power +12.00% Physical Power +6 (+3 eff.) defense ------ Armor +6 Defense +9 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
![]() 14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Ego] Arcane/Psionic While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +12% darkness +6% mind +11% light Mind save +13 (+6 eff.) A suit of armour made of mail. |
![]() 17.0 Encumbrance T2 massive armor Reqs - Massive armour training ,Str 28 [Ego] Disrupt/Master While equipped: defense ------ Armor +9 Fatigue +22% Resistance +14% blight +6% physical +10% nature Physical save +12 (+6 eff.) A suit of armour made of metal plates. |
![]() 17.0 Encumbrance T2 massive armor Reqs - Massive armour training ,Str 28 [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +9 Fatigue +22% Mind save +12 (+6 eff.) A suit of armour made of metal plates. |
![]() 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +7 Con offense ------ Physical Power +5 (+3 eff.) defense ------ Defense +16 (+8 eff.) Crit Resistance 5.00% Stealth +9 Unlife -80.00 life A belt that goes around your waist. |
![]() 1.0 Encumbrance T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str offense ------ Physical Power +8 (+4 eff.) Accuracy +8 (+8 eff.) defense ------ Armor +2 Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) Disarm Resist +29% Unarmed combat: Weapon Damage 122% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Perfect Control level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Damage +15% lightning Accuracy +6 (+6 eff.) When Hit 6 light 2 lightning On-Hit (Melee): * 20% chance to slow global speed by 55% defense ------ Armor +1 Fatigue +1% Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) Disarm Resist +24% other ------- Light +2 Unarmed combat: Weapon Damage 105% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On Hit: 10% Perfect Control level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Cun +4 Dex offense ------ Damage +12% darkness Accuracy +8 (+8 eff.) Ignore Armor +8 defense ------ Armor +10 Fatigue +3% Spell save +6 (+2 eff.) Healmod +10% Silence Resist +20% Unarmed combat: Weapon Damage 125% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +16 Critical Rate +8.0% Attack Speed 83% On Hit: 15% Perfect Strike level 3 Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Mind Crit +2% defense ------ Armor +1 Defense +5 (+2 eff.) Fatigue +1% Resistance +9% lightning +7% cold Crit Resistance 10.00% Spell save +3 (+1 eff.) other ------- Max hate +6.00 Breathe water A cap made of leather. |
![]() 3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +4 Mag +3 Wil offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
![]() 3.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Damage +15% lightning +6% nature On-Hit (Melee): * 20% chance to slow global speed by 55% defense ------ Armor +4 Fatigue +4% Resistance +12% lightning +6% darkness Physical save +13 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +2 Str +3 Dex +1 Wil +4 Con offense ------ Damage +7% nature defense ------ Resistance +21% fire +12% nature +6% light While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Jizzbro the Doomelf Archmage level 20
54th Haze 122nd year of Ascendancy at 08:22 see stats
By Jizzbro the Doomelf Archmage level 22
65th Haze 122nd year of Ascendancy at 21:38 see stats
By Jizzbro the Doomelf Archmage level 6
77th Pyre 122nd year of Ascendancy at 09:30 see stats
By Jizzbro the Doomelf Archmage level 10
1st Mirth 122nd year of Ascendancy at 22:48 see stats
By Jizzbro the Doomelf Archmage level 20
26th Haze 122nd year of Ascendancy at 19:20 see stats
By Jizzbro the Doomelf Archmage level 10
3rd Summertide 122nd year of Ascendancy at 03:03 see stats
By Jizzbro the Doomelf Archmage level 10
7th Mirth 122nd year of Ascendancy at 16:17 see stats
By Jizzbro the Doomelf Archmage level 18
7th Haze 122nd year of Ascendancy at 15:40 see stats
By Jizzbro the Doomelf Archmage level 21
65th Haze 122nd year of Ascendancy at 15:06 see stats
By Jizzbro the Doomelf Archmage level 16
15th Dusk 122nd year of Ascendancy at 07:37 see stats
By Jizzbro the Doomelf Archmage level 13
4th Dusk 122nd year of Ascendancy at 20:15 see stats
Log
Thunderstorm hits Jizzbro for 13 lightning damage.
Jizzbro's Inner Demon receives 47 healing from Temporal Restoration Field.
Jizzbro's Inner Demon casts Nova.
Jizzbro's Inner Demon's spell attains critical power!
Jizzbro's Inner Demon is surging arcane power.
Jizzbro resists!
Jizzbro's Inner Demon hits Jizzbro for 88 lightning damage.
Jizzbro's Inner Demon hits Jizzbro's Inner Demon for (55 absorbed), (24 absorbed), 0 lightning (0 total damage).
Corruption of the Doomed hits Jizzbro for 25 darkness damage.
Layinne the large brown snake converts some damage to Psi!
Jizzbro's arcane area effect hits Jizzbro's Inner Demon for (15 absorbed), (6 absorbed), 0 arcane (0 total damage).
Jizzbro's arcane area effect hits Layinne the large brown snake for 9 to psi, 12 arcane (21 total damage).
Jizzbro's arcane area effect hits Jizzbro's Inner Demon for (21 absorbed), 0 arcane (0 total damage).
Layinne the large brown snake receives 5 healing (6 psi heal).
--------------------------------
Jizzbro's spell attains critical power!
Jizzbro's spell attains critical power!
Talent Teleport is ready to use.
Layinne the large brown snake converts some damage to Psi!
Arcane Vortex from Jizzbro's Inner Demon hits Jizzbro for 15 arcane damage.
Hurricane from Jizzbro's Inner Demon hits Jizzbro for 39 lightning damage.
Hurricane from Jizzbro's Inner Demon hits Layinne the large brown snake for 14 to psi, 18 lightning (32 total damage).
Hurricane from Jizzbro's Inner Demon hits Jizzbro's Inner Demon for (24 absorbed), (10 absorbed), 0 lightning (0 total damage).
Thunderstorm hits Jizzbro's Inner Demon for (14 absorbed), (6 absorbed), 0 lightning (0 total damage).
Thunderstorm hits Jizzbro's Inner Demon for (20 absorbed), 0 lightning, (32 absorbed), 0 lightning (0 total damage).
Thunderstorm hits Layinne the large brown snake for 14 to psi, 19 lightning (33 total damage).
Waking Nightmare from Layinne the large brown snake hits Jizzbro for 27 darkness damage.
Thunderstorm hits Jizzbro for 7 lightning damage.
Jizzbro's Inner Demon is no longer suffering from insomnia.
The fabric of time around Jizzbro's Inner Demon returns to normal.