








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Yeek |
Class | Archmage (High Thaumaturgist) |
Level / Exp | 33 / 50% |
Size | small |
Lifes / Deaths | Killed by Eleyalle the giant red ant at level 12 on the 20th Dusk 122nd year of Ascendancy at 06:19 1 / 5Killed by Saliba the giant ice ant at level 23 on the 74th Dusk 122nd year of Ascendancy at 02:25 Killed by Aeritta the dredgling at level 31 on the 49th Regrowth 123rd year of Ascendancy at 12:09 Killed by Xanileta the corrupted acidic digestor at level 33 on the 55th Regrowth 123rd year of Ascendancy at 16:25 Killed by Betonor the corrupted protosentient globula at level 33 on the 56th Regrowth 123rd year of Ascendancy at 13:47 |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 12 (base 10) |
Constitution | 11 (base 10) |
Magic | 83 (base 60) |
Willpower | 82 (base 60) |
Cunning | 38 (base 21) |
Resources
Life | 357/357 |
Mana | 810/810 |
Healing Factor | 1.0097162075846 |
Regeneration | 1.2621452594808 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -60% |
Spell | 0% |
Global | +115% |
Vision
Sight | 10 |
Lite | 13 |
See Invisible | 9 |
Offense: Mainhand
Damage | 34 |
Accuracy | 13 |
Crit Chance | 29% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 74 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Blight | +12% |
Cold | +58% |
All | 0% |
Darkness | +29% |
Light | +6% |
Temporal | +21% |
Mind | +11% |
Fire | +15% |
Lightning | +24% |
Offense: Damage Penetration
Lightning | +5% |
Mind | +11% |
Arcane | +5% |
Cold | +10% |
Fire | +5% |
Defense: Base
Armour (hardiness) | 22 (30%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 7 |
Physical Save | 21 |
Spell Save | 42 |
Mental Save | 37 |
Defense: Resistances
Acid | + 40%( 70%) |
Cold | + 70%( 70%) |
All | + 11%( 70%) |
Darkness | + 18%( 70%) |
Light | + 34%( 70%) |
Temporal | + 30%( 70%) |
Mind | + 14%( 70%) |
Lightning | + 46%( 70%) |
Fire | + 16%( 70%) |
Nature | + 31%( 70%) |
Defense: Immunities
Silence Resistance | 43% |
Confusion Resistance | 78% |
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 512 damage for 4 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 102 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1271% for 10 turns (112 total) and instantly restoring 64 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 328 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Ice | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 5/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Thaumaturgy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Arcane | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Generic Talents
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Xeta the thief. Escort: lost defiler (level 3 of Norgos Lair) | failed |
You failed to protect the lost warrior from death by Mayoldatira the warg. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed chunk of ghoul flesh. * You've found the needed bear paw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed ritch stinger. * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed green worm. * You've found the needed skeleton mage skull. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Equipment
On feet | ![]() 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | ![]() 2.0 T1 lite [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +9% blight Melee Ret 13 fire ----- def ----- Resists +3% acid +6% fire Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.04 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness +10% cold Res.pen +5% lightning On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +15% cold Die.at -60.00 life ---------- misc Stam/turn +1.00 A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Phys.crit +2.0% ----- def ----- Defense +5 (+2 eff.) Resists +9% lightning +15% acid Max.HP +60.00 Stun/Frz- +20% Create a radius 3 storm for 5 turns. Each turn, creatures within take 31 lightning damage and will be dazed for 1 turn (158 total damage) Puts all charms on 15 cooldown 100% to heal for 40. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Resists +9% acid +12% cold +3% light +3% mind Knockbk- +20% Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning +24% cold +6% light Res.pen +10% cold ----- def ----- Resists +15% light +24% cold ---------- misc Light +2 Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +4 Mag +4 Cun dps ---------- Phys.crit +8.0% Mind.crit +10% S.pwr/crit +2 Dmg.mod +3% blight ----- def ----- Defense +5 (+2 eff.) Resists +6% acid +8% light +8% darkness +3% nature +15% lightning ---------- misc Mana/turn +0.18 Max.mana +29.00 A belt that goes around your waist. |
In main hand | ![]() 5.0 T3 staff 1H weapon [Random Unique] Arcane/Nature/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Phys.crit +7.0% Spell.crit +10% Crit.mult +24.00% Phys.pwr +8 (+4 eff.) Spell.pwr +41 (+9 eff.) Melee+ 23 fire Dmg.mod +20% darkness Res.pen +5% arcane Acc +7 (+6 eff.) ----- def ----- Defense +11 (+5 eff.) ---------- misc Light +4 See.Invis +9 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 161.22 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Main armor | ![]() 2.0 T3 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Spell.crit +5% Mind.crit +2% Spell.pwr +20 (+5 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +15% fire +21% temporal +11% mind +9% cold Res.pen +11% mind +5% fire ----- def ----- Resists +21% temporal +6% cold +11% all ---------- misc Mana/turn +0.16 Psi/turn +0.53 Max.mana +46.00 Max.psi +16.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Mag +3 Wil +3 Con ----- def ----- Armour +7 Defense +12 (+6 eff.) Resists +9% nature +19% cold Phys.save +7 (+3 eff.) Spell.save +11 (+4 eff.) Max.HP +65.00 ---------- misc Max.mana +51.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +7 (+3 eff.) Max.HP +40.00 HP.reg +1.00 Amulets make your neck look great! |
Inventory
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 317 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 22 up to 4 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() 5.0 T4 staff 2H weapon [Rare] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +4% Spell.pwr +47 (+10 eff.) S.pwr/crit +10 Dmg.mod +25% fire +12% arcane +21% darkness Res.pen +15% darkness Acc +25 (+15 eff.) ---------- misc Mana/turn +0.20 Max.mana +90.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Rare] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.crit +3.0% Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% arcane +6% physical Res.pen +15% cold Melee Ret 4 cold ----- def ----- Armour +8 Defense +7 (+3 eff.) Resists +21% fire Phys.save +9 (+4 eff.) ---------- misc Max.P.En +20.00 Max.N.En +20.00 Wards +2 arcane Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego+] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +11 Mag +5 Wil +13 Cun dps ---------- Spell.crit +16% Crit.mult +16.00% Spell.pwr +15 (+3 eff.) S.pwr/crit +8 Dmg.mod +30% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +14 temporal While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +13 (+9 eff.) ----- def ----- Resists +10% temporal One-handed war axes. |
![]() 4.0 T5 sling 1H weapon Reqs Dex 48 [Ego++] Disrupt/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +21 nature On Crit: * silences the target While equipped: dps ---------- Phys.crit +9.0% Res.pen +13% nature Acc +12 (+9 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() 7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Arcane/Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Cun +6 Mag dps ---------- Melee+ 7 fire Dmg.mod +16% light +19% darkness Melee Ret 14 fire ----- def ----- Armour +10 Fatigue +8% Resists +13% light +15% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor Reqs Shield usage training Str 48 [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +30 (+10 eff.) Res.pen +15% nature On Hit (Melee): * 20% chance to slow global speed by 57% On Melee Ret: * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Fatigue +8% Resists +20% temporal ---------- misc Hate/m.crit +2.00 Max.psi +50.00 Talents +1 Block Handheld deflection devices. |
![]() 2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +2 Wil dps ---------- Spell.crit +3% Spell.pwr +3 (+0 eff.) Dmg.mod +11% acid +7% physical +10% temporal +8% fire +11% arcane +10% cold ----- def ----- Resists +12% acid +16% physical +11% fire +12% cold +11% all ---------- misc Max.mana +25.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T5 light armor Reqs Str 20 [Rare] Nature While equipped: dps ---------- Mind.pwr +30 (+10 eff.) Melee+ 9 fire Ranged+ 10 fire Phasing +30% ----- def ----- Armour +22 Defense +20 (+10 eff.) Fatigue +8% Resists +30% fire +30% physical Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.16 Vim/s.crit +2.00 Max.hate +10.00 Max.psi +20.00 Max.vim +50.00 A suit of armour made of leather. |
![]() 9.0 T5 light armor Reqs Str 20 [Ego] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Max.HP +42.00 A suit of armour made of leather. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 38 [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 34.34 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Res.pen +10% physical On Hit (Melee): * 20% chance to reduce armor by 43% ----- def ----- Resists +12% acid +3% lightning Die.at -80.00 life Max.HP +36.00 A belt that goes around your waist. |
![]() 2.0 T5 head armor [Ego+] Master While equipped: Stats +7 Dex ----- def ----- Armour +5 Fatigue +5% Resists +24% darkness ---------- misc Infravis +5 A cap made of leather. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 1.0 T5 lite [Rare] Nature While equipped: Stats +2 Str +4 Con dps ---------- Phys.pwr +30 (+15 eff.) Res.pen +20% arcane +10% physical Apr +5 ----- def ----- Resists +9% darkness Phys.save +15 (+7 eff.) Heal.mod +27% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T5 torque charm [Rare] Psionic While equipped: Stats +2 Dex +2 Mag +3 Cun dps ---------- Melee Ret 6 arcane ----- def ----- Resists +18% light Crit.chn- 15.00% ---------- misc Infravis +3 Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 410 physical damage Puts all charms on 15 cooldown 100% to increase all damage by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 totem charm [Rare] Nature While equipped: Stats +6 Mag dps ---------- Dmg.mod +6% lightning +27% acid Melee Ret 10 lightning Harden the skin for 7 turns increasing armour by 69 and armour hardiness by 60% Puts all charms on 20 cooldown 100% to heal for 94. Natural totems are made by powerful wilders to store nature power. |
Achievements
By YEEEEEEK the Yeek Archmage level 26
68th Haze 122nd year of Ascendancy at 11:49 see stats
By YEEEEEEK the Yeek Archmage level 25
76th Dusk 122nd year of Ascendancy at 06:36 see stats
By YEEEEEEK the Yeek Archmage level 26
68th Haze 122nd year of Ascendancy at 11:49 see stats
By YEEEEEEK the Yeek Archmage level 32
50th Regrowth 123rd year of Ascendancy at 20:07 see stats
By YEEEEEEK the Yeek Archmage level 10
1st Dusk 122nd year of Ascendancy at 05:50 see stats
By YEEEEEEK the Yeek Archmage level 20
46th Dusk 122nd year of Ascendancy at 05:00 see stats
By YEEEEEEK the Yeek Archmage level 30
33rd Regrowth 123rd year of Ascendancy at 17:26 see stats
By YEEEEEEK the Yeek Archmage level 22
68th Dusk 122nd year of Ascendancy at 21:25 see stats
By YEEEEEEK the Yeek Archmage level 25
77th Dusk 122nd year of Ascendancy at 07:02 see stats
By YEEEEEEK the Yeek Archmage level 11
5th Dusk 122nd year of Ascendancy at 04:33 see stats
By YEEEEEEK the Yeek Archmage level 17
35th Dusk 122nd year of Ascendancy at 03:37 see stats
By YEEEEEEK the Yeek Archmage level 25
77th Dusk 122nd year of Ascendancy at 01:17 see stats
By YEEEEEEK the Yeek Archmage level 18
45th Dusk 122nd year of Ascendancy at 10:01 see stats
Log
Betonor the corrupted protosentient globula uses Shield Pummel.
Betonor the corrupted protosentient globula forces the iceblock to shatter.
Betonor the corrupted protosentient globula resists the shield bash!
Melee retaliation hits Iceblock for 20 acid, 20 acid (39 total damage).
Betonor the corrupted protosentient globula hits Iceblock for 77 physical, 12 acid, 39 fire, 12 acid, 39 fire (177 total damage).
Betonor the corrupted protosentient globula is free from the ice.
YEEEEEEK damages herself through Martyrdom!
YEEEEEEK's ice storm area effect hits Betonor the corrupted protosentient globula for 73 cold damage.
Betonor the corrupted protosentient globula hits YEEEEEEK for (3 absorbed), 0 cold (0 total damage).
Burning from Betonor the corrupted protosentient globula hits YEEEEEEK for (5 absorbed), 0 fire (0 total damage).
Burning Shock from Betonor the corrupted protosentient globula hits YEEEEEEK for (37 absorbed), 0 fire (0 total damage).
Lava floor heals Betonor the corrupted protosentient globula!
Betonor the corrupted protosentient globula casts Demon Seed.
Your shield crumbles under the damage!
The shield around YEEEEEEK crumbles.
Betonor the corrupted protosentient globula performs a melee critical strike against YEEEEEEK!
Betonor the corrupted protosentient globula deactivates Fearscape.
YEEEEEEK is dazed!
YEEEEEEK damages herself through Martyrdom!
Melee retaliation hits Betonor the corrupted protosentient globula for 3 fire, 3 fire (6 total damage).
Arcane Vortex from YEEEEEEK hits Betonor the corrupted protosentient globula for 51 arcane damage.
Betonor the corrupted protosentient globula hits YEEEEEEK for (4 absorbed), 0 arcane, (23 absorbed), 337 blight, 4 acid, 0 fire, 16 fire, 166 physical, 6 acid, 1 fire, 29 fire (559 total damage).
Betonor the corrupted protosentient globula receives 212 healing.
YEEEEEEK the level 33 yeek archmage was fried to death by Betonor the corrupted protosentient globula on level 1 of Fearscape.
--------------------------------
You are brought back from the Fearscape!
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Betonor the corrupted protosentient globula killed YEEEEEEK!