










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Cornac |
Class | Anorithil |
Level / Exp | 27 / 3% |
Size | medium |
Lifes / Deaths | Killed by Betigarin the awoken tentacle tree at level 17 on the 21st Haze 122nd year of Ascendancy at 23:24 0 / 7Killed by Arlurn the dwarf at level 23 on the 9th Pyre 123rd year of Ascendancy at 10:20 Killed by Akero the Krog's mucus ooze at level 23 on the 9th Pyre 123rd year of Ascendancy at 11:45 Killed by elven cultist at level 26 on the 47th Pyre 123rd year of Ascendancy at 05:59 Killed by Eilinassra the mean looking elven guard at level 26 on the 47th Pyre 123rd year of Ascendancy at 17:39 Killed by Adimira the elven cultist at level 27 on the 48th Pyre 123rd year of Ascendancy at 10:03 Killed by Velinn the elven elite warrior at level 27 on the 48th Pyre 123rd year of Ascendancy at 12:02 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 17 (base 10) |
Constitution | 16 (base 11) |
Magic | 67 (base 58) |
Willpower | 20 (base 10) |
Cunning | 83 (base 58) |
Resources
Life | -1289/613 |
Positive | 71/128 |
Negative | 93/128 |
Healing Factor | 1.8345771506545 |
Regeneration | 29.811878698135 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.0428103653103E-12% |
Spell | -7.1720407390785E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 2 |
See Stealth | 1.7763568394003E-15 |
See Invisible | 9 |
Offense: Mainhand
Damage | 28 |
Accuracy | 36 |
Crit Chance | 27% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 51 |
Crit Chance | 43% |
Speed | 1.0000000000001 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +12% |
Light | +11% |
Darkness | +54% |
Mind | +5% |
Fire | 0% |
All | 0% |
Offense: Damage Penetration
Fire | +15% |
Defense: Base
Armour (hardiness) | 32 (30%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 25 |
Mental Save | 34 |
Defense: Resistances
Acid | + 20%( 70%) |
Blight | + 34%( 70%) |
Arcane | + 15%( 70%) |
Cold | + 55%( 70%) |
All | + 11%( 70%) |
Lightning | + 24%( 70%) |
Light | + 21%( 70%) |
Physical | + 16%( 70%) |
Darkness | + 37%( 70%) |
Fire | + 40%( 70%) |
Mind | + 17%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Bleed Resistance | 20% |
Teleport Resistance | 20% |
Disarm Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -490 life. The duration and life will increase by 1% for every 1% life you have lost (currently 2011 life, 24 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 220 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Celestial / Eclipse | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Celestial / Twilight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Celestial / Sunlight | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Celestial / Glyphs | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Celestial / Hymns | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost defiler from death by Saloriwen the crimson crystal. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed vial of wight ectoplasm. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed minotaur nose. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | ![]() pair of drakeskin leather boots 'Mucussear' (0 def, 9 armour) 2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 10(-) nature ----- def ----- Armour +9 (-) Resists +24%(-) cold +10%(-) fire +2%(-) physical Die.at -60.00 life (-) A pair of boots made of leather. |
Light source | ![]() Blizzardwolf 1.0 T5 lite [Rare] Nature While equipped: Stats +2(-) Dex dps ---------- Crit.mult +20.00% (-) Res.pen +15%(-) fire Acc +25 (+13 eff.) (-) ----- def ----- Armour +4 (-) Resists +9%(-) cold Phys.save +11 (+6 eff.) (-) Die.at -40.00 life (-) Heal.mod +23% (-) ---------- misc Light +5 (-) Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Cloudbile the drakeskin leather cap (0 def, 5 armour) 2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12%(-) lightning ----- def ----- Armour +5 (-) Fatigue +5% (-) Resists +10%(-) acid +4%(-) physical +6%(-) blight +11%(-) fire +11%(-) cold +15%(-) lightning Phys.save +9 (+4 eff.) (-) HP.reg +4.00 (-) A cap made of leather. |
Tool | ![]() Halothel the voratun torque of psionic shield [power 117] (25 cooldown) 2.0 T5 torque charm [Rare] Psionic While equipped: ----- def ----- Armour +12 (-) Resists +12%(-) blight +6%(-) cold HP.reg +4.00 (-) Setup a psionic shield, reducing all damage taken by 117 for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 35% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Coalnull 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2(-) Mag dps ---------- Mind.pwr +5 (+1 eff.) (-) Melee+ 12(-) light Ranged+ 15(-) light Dmg.mod +11%(-) light Melee Ret 4(-) darkness ----- def ----- Resists +12%(-) darkness Mind.save +6 (+3 eff.) (-) ---------- misc Equi/ret +0.08 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() conjurer's copper ring 0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +4(+2) Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Mind.pwr +0 (+0 eff.) (-5 (-1 eff.)) Melee+ 0(-12) light Ranged+ 0(-15) light Dmg.mod +0%(-11%) light Melee Ret 0(-4) darkness ----- def ----- Resists +0%(-12%) darkness Mind.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Equi/ret +0.00 (-0.08) Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | ![]() Blinddredge 1.0 T5 belt armor [Rare] Nature While equipped: Stats +6(-) Cun +5(-) Wil dps ---------- Dmg.mod +9%(-) darkness ----- def ----- Resists +9%(-) darkness Mind.save +6 (+3 eff.) (-) HP.reg +3.40 (-) Heal.mod +16% (-) A belt that goes around your waist. |
In main hand | ![]() Islylaith the Ebonystone (136% power, 6 apr, darkness element) 5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 (-) Crit +5.0% (-) Atk.spd 100% (-) While equipped: Stats +5(-) Con dps ---------- Spell.crit +5% (-) Spell.pwr +22 (+7 eff.) (-) Mind.pwr +25 (+9 eff.) (-) Melee+ 0(-20) item darkness numbing Dmg.mod +45%(-) darkness On Hit (Melee): * 20% chance to reduce damage dealt by 23% ----- def ----- HP.reg +1.60 (-) Heal.mod +25% (-) Teleport- +20% (-) ---------- misc Max.hate +4.00 (-) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() psychic's hardened leather gloves of the starseeker (0 def, 2 armour) 1.0 T2 hands armor [Ego+] Arcane/Psionic While equipped: Stats +2(-) Cun +3(-) Mag dps ---------- Melee+ 5(-) mind Dmg.mod +5%(-) mind ----- def ----- Armour +2 (-) Resists +5%(-) light +5%(-) darkness +7%(-) mind ---------- misc Infravis +2 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 113.07 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() cashmere robe of life (0 def, 0 armour) 2.0 T3 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +8%(-) blight +11%(-) all Max.HP +68.00 (-) HP.reg +3.00 (-) Heal.mod +14% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Bregirak the Flameransom (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +5(-) Dex dps ---------- Acc +17 (+9 eff.) (-) ----- def ----- Defense +1 (+1 eff.) (-) Fatigue -5% (-) Resists +6%(-) light +12%(-) fire Max.HP +51.00 (-) ---------- misc Max.stam +14.00 (-) See.Invis +9 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Nerobeth 0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +7(-) Cun ----- def ----- Resists +5%(-) arcane +3%(-) darkness Die.at -80.00 life (-) Cut- +20% (-) Disarm- +20% (-) ---------- misc Stam/turn +3.00 (-) Max.stam +30.00 (-) Amulets make your neck look great! |
Inventory
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Gravitational Staff (136% power, 8 apr, physical element) 5.0 T3 staff 2H weapon Reqs Mag 35 [Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Gravity pin Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +8 (+2) Crit +0.0% (-5.0%) Atk.spd 100% (-) While equipped: Stats +0(-5) Con dps ---------- Spell.crit +7% (+2%) Spell.pwr +25 (+8 eff.) (+3 (+1 eff.)) Mind.pwr +0 (+0 eff.) (-25 (-9 eff.)) Melee+ 0(-20) item darkness numbing Dmg.mod +20% physical +0%(-45%) darkness +10% temporal ----- def ----- Resists +15% physical HP.reg +0.00 (-1.60) Heal.mod +0% (-25%) Teleport- +0% (-20%) ---------- misc Max.hate +0.00 (-4.00) Talents +0(+-1) Command Staff Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 3.0 Pwr.cost 14 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 88.00 physical (gravity) damage. Each target moved beyond the first increases the damage by 11.00 (up to a maximum of 44.00 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
![]() cruel elven-wood magestaff (129% power, 5 apr, lightning element) 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Master Power 129% (-8%) Range: 1.2x (+0.0x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 (-1) Crit +4.5% (-0.5%) Atk.spd 100% (-) While equipped: Stats +0(-5) Con dps ---------- Spell.crit +11% (+6%) Crit.mult +14.00% Spell.pwr +12 (+4 eff.) (-10 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-25 (-9 eff.)) Melee+ 0(-20) item darkness numbing Dmg.mod +25% lightning +0%(-45%) darkness ----- def ----- HP.reg +0.00 (-1.60) Heal.mod +0% (-25%) Teleport- +0% (-20%) ---------- misc Max.hate +0.00 (-4.00) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() truestriking dwarven-steel waraxe of shearing (124% power, 4 apr) 3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego++] Master Power 124% (-12%) Range: 1.4x (+0.2x) Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 (-2) Crit +4.5% (-0.5%) Atk.spd 100% (-) While equipped: Stats +0(-5) Con dps ---------- Spell.crit +0% (-5%) Spell.pwr +0 (+0 eff.) (-22 (-7 eff.)) Mind.pwr +0 (+0 eff.) (-25 (-9 eff.)) Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-45%) darkness Res.pen +8% physical +10% all Acc +23 (+8 eff.) Apr +18 ----- def ----- HP.reg +0.00 (-1.60) Heal.mod +0% (-25%) Teleport- +0% (-20%) ---------- misc Max.hate +0.00 (-4.00) Talents +0(+-1) Command Staff One-handed war axes. |
![]() insulating hardened leather belt of the mystic 1.0 T3 belt armor [Ego] Arcane/Master While equipped: Stats +0(-6) Cun +0(-5) Wil dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +0%(-9%) darkness ----- def ----- Resists +8% fire +0%(-9%) darkness +8% cold Mind.save +5 (+2 eff.) (-1 (-1 eff.)) HP.reg +0.00 (-3.40) Heal.mod +0% (-16%) A belt that goes around your waist. |
![]() wyrmwaxed cashmere cloak (2 def, 0 armour) 2.0 T3 cloak armor [Ego+] Nature While equipped: Stats +0(-5) Dex dps ---------- Acc +0 (+0 eff.) (-17 (-9 eff.)) ----- def ----- Defense +2 (+2 eff.) (+1 (+1 eff.)) Fatigue +0% (+5%) Resists +7% acid +0%(-6%) light +7%(-5%) fire +7% cold +7% lightning Max.HP +0.00 (-51.00) ---------- misc Max.stam +0.00 (-14.00) See.Invis +0 (-9) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() The Black Boots (2 def, 1 armour) 2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Melee Ret 0(-10) nature ----- def ----- Armour +1 (-8) Defense +2 (+2 eff.) Fatigue +2% Resists +0%(-24%) cold +0%(-10%) fire +0%(-2%) physical Stealth +10 Die.at +0.00 life (+60.00 life) ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
![]() corrosive voratun gauntlets of the starseeker (0 def, 3 armour) 1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane/Nature While equipped: Stats +6(+4) Cun +3(-) Mag dps ---------- Melee+ 5 acid 0(-5) mind Dmg.mod +8% acid +0%(-5%) mind ----- def ----- Armour +3 (+1) Fatigue +5% Resists +10% acid +0%(-7%) mind +6%(+1%) light +7%(+2%) darkness ---------- misc Infravis +2 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 113.07 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Essence of Bearness 3.0 animal misc [Unique] Nature While equipped: ----- def ----- Armour +0 (-12) Resists +0%(-12%) blight +0%(-6%) cold HP.reg +0.00 (-4.00) Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By sunnybono the Cornac Anorithil level 26
44th Pyre 123rd year of Ascendancy at 13:52 see stats
By sunnybono the Cornac Anorithil level 16
77th Dusk 122nd year of Ascendancy at 08:40 see stats
By sunnybono the Cornac Anorithil level 22
76th Haze 122nd year of Ascendancy at 21:31 see stats
By sunnybono the Cornac Anorithil level 24
34th Pyre 123rd year of Ascendancy at 04:44 see stats
By sunnybono the Cornac Anorithil level 10
10th Flare 122nd year of Ascendancy at 20:25 see stats
By sunnybono the Cornac Anorithil level 20
61st Haze 122nd year of Ascendancy at 02:11 see stats
By sunnybono the Cornac Anorithil level 4
77th Pyre 122nd year of Ascendancy at 07:44 see stats
By sunnybono the Cornac Anorithil level 26
46th Pyre 123rd year of Ascendancy at 06:06 see stats
By sunnybono the Cornac Anorithil level 24
31st Pyre 123rd year of Ascendancy at 18:48 see stats
By sunnybono the Cornac Anorithil level 10
4th Dusk 122nd year of Ascendancy at 05:08 see stats
By sunnybono the Cornac Anorithil level 16
59th Dusk 122nd year of Ascendancy at 06:39 see stats
By sunnybono the Cornac Anorithil level 19
53rd Haze 122nd year of Ascendancy at 20:13 see stats
Log
Deep Wound from Velinn the elven elite warrior hits sunnybono for 4 light, 3 darkness, 24 physical (31 total damage).
Velinn the elven elite warrior's Shoot hits sunnybono for 7 light, 5 darkness, 40 physical (52 total damage).
Bleeding from Velinn the elven elite warrior hits sunnybono for 1 light, 1 darkness, 6 physical (8 total damage).
Burning from Adimira the elven cultist hits sunnybono for 1 fire damage.
Sunnybono's darkness area effect hits Something for (20 flat reduction), 46 darkness (46 total damage).
Sunnybono's darkness area effect hits sunnybono for 51 darkness damage.
Sunnybono's darkness area effect hits Something for 55 darkness damage.
Sunnybono's light area effect hits Something for 35 light damage.
Sunnybono's light area effect hits Something for (20 flat reduction), 20 light (20 total damage).
Something performs a melee critical strike against sunnybono!
Sunnybono shrugs off Something's 'Cripple'!
Something performs a melee critical strike against sunnybono!
Something hits sunnybono for 345 physical, 63 acid, 8 fire, 282 physical, 8 fire (705 total damage).
Sunnybono stops bleeding.
Velinn the elven elite warrior's fire area effect hits sunnybono for 17 light, 13 darkness, 53 fire (83 total damage).
Bleeding from Velinn the elven elite warrior hits sunnybono for 3 light, 2 darkness, 11 physical (16 total damage).
Burning from Adimira the elven cultist hits sunnybono for 7 fire damage.
Sunnybono's darkness area effect hits sunnybono for 51 darkness damage.
Sunnybono's darkness area effect hits Something for (20 flat reduction), 46 darkness (46 total damage).
Sunnybono's light area effect hits Something for (20 flat reduction), 20 light (20 total damage).
LIFE LOST WARNING!
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There is no way out of this level here.
Sunnybono casts Twilight.
Velinn the elven elite warrior's Shoot performs a ranged critical strike against sunnybono!
Velinn the elven elite warrior's Shoot hits sunnybono for 20 light, 16 darkness (37 total damage).
sunnybono the level 27 cornac anorithil was shadowed to death by Velinn the elven elite warrior on level 3 of Dark crypt.