









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Ogre |
Class | Archmage |
Level / Exp | 21 / 70% |
Size | big |
Lifes / Deaths | Killed by Glarikira the weaver young at level 15 on the 56th Dusk 122nd year of Ascendancy at 14:06 0 / 6Killed by Neragada the copperhead snake at level 20 on the 62nd Haze 122nd year of Ascendancy at 17:42 Killed by Cyrada the copperhead snake at level 20 on the 65th Haze 122nd year of Ascendancy at 11:40 Killed by Ivyyara the midge swarm at level 20 on the 65th Haze 122nd year of Ascendancy at 14:08 Killed by Bethybretha the copperhead snake at level 20 on the 65th Haze 122nd year of Ascendancy at 22:15 Killed by Cyraldatta the hornet swarm at level 21 on the 1st Allure 123rd year of Ascendancy at 15:56 |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 9 (base 10) |
Constitution | 14 (base 10) |
Magic | 69 (base 50) |
Willpower | 56 (base 41) |
Cunning | 25 (base 11) |
Resources
Life | -62/399 |
Mana | 72/329 |
Positive | 86/90 |
Healing Factor | 1.1572895330003 |
Regeneration | 1.4466119162504 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +154.95843205308% |
Vision
Sight | 10 |
Lite | 9 |
Offense: Mainhand
Damage | 28 |
Accuracy | 5 |
Crit Chance | 34% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 56 |
Crit Chance | 57% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
Acid | +25% |
Blight | +28% |
Arcane | +45% |
Cold | +41% |
All | +10% |
Lightning | +41% |
Light | +20% |
Physical | +19% |
Fire | +30% |
Nature | +39% |
Offense: Damage Penetration
Blight | +5% |
Light | +5% |
Defense: Base
Armour (hardiness) | 6.644230490298 (30%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 6 |
Physical Save | 11 |
Spell Save | 57 |
Mental Save | 34 |
Defense: Resistances
Acid | + 26%( 70%) |
Arcane | + 24%( 70%) |
Cold | + 49%( 70%) |
All | + 9%( 70%) |
Darkness | + 18%( 70%) |
Light | + 12%( 70%) |
Temporal | + 18%( 70%) |
Mind | + 25%( 70%) |
Lightning | + 46%( 70%) |
Fire | + 24%( 70%) |
Nature | + 26%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Knockback Resistance | 26% |
Confusion Resistance | 100% |
Stun Resistance | 20% |
Pinning Resistance | 40% |
Poison Resistance | 20% |
Blind Resistance | 40% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 443 damage for 3 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 163 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (94 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 238 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Spell / Arcane | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Air | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Essence of Speed |
talent | Arcane Power |
talent | Yarrrr!! |
talent | Shielding |
talent | Chant of Resistance |
detrimental effect | The target is on fire, taking 72.77 fire damage per turn. Burning |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | Huge cut that bleeds, doing 40.68 physical damage per turn. Bleeding |
beneficial effect | The time distortion has created a restoration field, healing the target for 30 each turn. Temporal Restoration Field |
beneficial effect | Do not try to resist it! Ogric Wrath |
beneficial effect | Increases global action speed by 32%. Speed |
detrimental effect | The target has been splashed with acid, reducing armour by 5% (0). Armor Corroded |
detrimental effect | Damage reduced by 32%. To The Arms |
beneficial effect | Increases crit chance by 25% and critical power by 100%. 5 charge(s). Ogre Fury |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Bethybretha the copperhead snake. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Heart of the Gloom. Escort: lost sun paladin (level 2 of Heart of the Gloom)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | ![]() 2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 32% (based on Cunning). Uses 50 power out of 4/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | ![]() 2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Defense +20 (+10 eff.) Resistance +3% acid +3% mind +3% lightning Life +43.00 Blind Resist +10% Silence Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +4 Mag +3 Wil offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Tool | ![]() 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+3 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() 0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Con offense ------ Damage +11% lightning Ignore resists +5% light When Hit 6 cold defense ------ Resistance +22% lightning +6% cold +3% light Spell save +11 (+4 eff.) Mind save +8 (+4 eff.) Confus Resist +26% other ------- Max stamina +11.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +6 Wil offense ------ Mindpower +6 (+2 eff.) Damage +9% blight +11% cold When Hit 4 fire defense ------ Resistance +22% cold Mind save +6 (+3 eff.) Confus Resist +25% Rings make your fingers look great! |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +9% nature +9% physical Ignore Armor +2 defense ------ Unlife -60.00 life Life Regen +1.00 Healmod +12% other ------- Max stamina +20.00 A belt that goes around your waist. |
In main hand | ![]() 5.0 Encumbrance T3 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Critical power +13.00% Spellpower +19 (+6 eff.) Damage +15% acid +20% cold +3% nature +20% fire +20% arcane +20% lightning defense ------ Resistance +9% nature other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Main armor | ![]() 2.0 Encumbrance T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +15% Spellpower +15 (+5 eff.) Damage +15% arcane defense ------ Resistance +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Cloak | ![]() 2.0 Encumbrance T1 cloak armor [Ego+] Arcane/Master While equipped: Stats +1 Str +2 Mag +2 Wil +2 Con defense ------ Defense +1 (+1 eff.) Spell save +6 (+2 eff.) other ------- Max mana +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Wil offense ------ Mindpower +7 (+2 eff.) Damage +12% nature +9% blight Ignore resists +5% blight defense ------ Resistance +15% mind +10% temporal Mind save +6 (+3 eff.) Confus Resist +35% Pinning Resist +20% Knockbk Resist +26% Amulets make your neck look great! |
Inventory
![]() 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Str +8 Dex +7 Cun offense ------ Ignore resists +25% lightning Accuracy +6 (+6 eff.) other ------- Light +3 Rings make your fingers look great! |
![]() 14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego] Arcane/Master While equipped: defense ------ Armor +8 Defense +3 (+2 eff.) Fatigue +12% Resistance +19% acid +13% light +12% darkness A suit of armour made of mail. |
![]() 3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +8 Str +2 Dex +3 Mag +3 Wil +8 Con offense ------ Damage +7% physical defense ------ Armor +4 Fatigue +3% other ------- Light +3 Infravision +1 Size +1 Blink to a nearby random location (rad 8) Puts all charms on 25 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +5 Dex +3 Mag +2 Con offense ------ Accuracy +7 (+7 eff.) defense ------ Armor +2 Resistance +6% cold Physical save +7 (+7 eff.) Mind save +7 (+4 eff.) Disarm Resist +27% other ------- Hate-on-crit +4.00 See Invisibility +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +5 Wil offense ------ Mindpower +10 (+3 eff.) defense ------ Armor +6 Defense +5 (+3 eff.) Fatigue +1% Resistance +6% acid +2% all Physical save +6 (+6 eff.) Mind save +6 (+3 eff.) other ------- EQ when Hit +0.04 A cap made of leather. |
![]() 3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By OGREBEEEAAAMMM the Ogre Archmage level 8
2nd Mirth 122nd year of Ascendancy at 00:36 see stats
By OGREBEEEAAAMMM the Ogre Archmage level 20
62nd Haze 122nd year of Ascendancy at 10:32 see stats
By OGREBEEEAAAMMM the Ogre Archmage level 9
4th Flare 122nd year of Ascendancy at 17:46 see stats
By OGREBEEEAAAMMM the Ogre Archmage level 10
2nd Dusk 122nd year of Ascendancy at 21:16 see stats
By OGREBEEEAAAMMM the Ogre Archmage level 20
62nd Haze 122nd year of Ascendancy at 01:55 see stats
By OGREBEEEAAAMMM the Ogre Archmage level 5
74th Pyre 122nd year of Ascendancy at 23:13 see stats
By OGREBEEEAAAMMM the Ogre Archmage level 3
74th Pyre 122nd year of Ascendancy at 20:56 see stats
By OGREBEEEAAAMMM the Ogre Archmage level 13
11st Dusk 122nd year of Ascendancy at 05:42 see stats
By OGREBEEEAAAMMM the Ogre Archmage level 16
59th Dusk 122nd year of Ascendancy at 16:02 see stats
Log
OGREBEEEAAAMMM is on fire!
Tempest of Metal performs a melee critical strike against OGREBEEEAAAMMM!
OGREBEEEAAAMMM redirects the effect 'Burning'!
Cyraldatta the hornet swarm resists Cyraldatta the hornet swarm's 'Burning'!
Cyraldatta the hornet swarm hits OGREBEEEAAAMMM for (72 absorbed), 0 physical, (25 absorbed), 0 fire, (36 absorbed), 0 physical, (25 absorbed), 0 fire (0 total damage).
Tempest of Metal hits OGREBEEEAAAMMM for (39 absorbed), 0 physical, (25 absorbed), 0 fire, (11 absorbed), 0 physical, (25 absorbed), 0 fire (0 total damage).
Melee retaliation hits Cyraldatta the hornet swarm for 0 light, 0 cold, 0 fire, 3 light, 0 cold, 0 fire, 3 light, 0 cold, 0 fire, 3 light, 0 cold, 0 fire (9 total damage).
OGREBEEEAAAMMM's arcane area effect hits Cyraldatta the hornet swarm for 65 arcane damage.
Islotta the midge swarm's devouring flames area effect hits Cyraldatta the hornet swarm for 9 fire damage.
Islotta the midge swarm's devouring flames area effect hits OGREBEEEAAAMMM for (16 absorbed), 0 fire (0 total damage).
--------------------------------
Talent Flame is ready to use.
Burning from Cyraldatta the hornet swarm hits OGREBEEEAAAMMM for (25 absorbed), 0 fire (0 total damage).
OGREBEEEAAAMMM receives 34 healing from Temporal Restoration Field.
OGREBEEEAAAMMM casts Flame.
Cyraldatta the hornet swarm is on fire!
Cyraldatta the hornet swarm performs a melee critical strike against OGREBEEEAAAMMM!
Your shield crumbles under the damage!
The shield around OGREBEEEAAAMMM crumbles.
OGREBEEEAAAMMM starts to bleed.
OGREBEEEAAAMMM's armor corrodes!
Cyraldatta the hornet swarm hits OGREBEEEAAAMMM for (28 absorbed), 110 physical, 25 fire, 34 physical, 25 fire (192 total damage).
Tempest of Metal hits OGREBEEEAAAMMM for 21 physical, 25 fire, 14 physical, 25 fire (85 total damage).
Melee retaliation hits Cyraldatta the hornet swarm for 3 light, 0 cold, 0 fire, 5 light, 0 cold, 0 fire, 0 light, 0 cold, 0 fire, 0 light, 0 cold, 0 fire (8 total damage).
OGREBEEEAAAMMM hits Cyraldatta the hornet swarm for 85 fire damage.
OGREBEEEAAAMMM redirects the effect 'Burning'!
Cyraldatta the hornet swarm resists Cyraldatta the hornet swarm's 'Burning'!
OGREBEEEAAAMMM redirects the effect 'Burning'!
Cyraldatta the hornet swarm resists Cyraldatta the hornet swarm's 'Burning'!