
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Cornac |
Class | Archer |
Level / Exp | 46 / 85% |
Size | medium |
Lifes / Deaths | Killed by The Withering Thing at level 12 on the 58th Dusk 122nd year of Ascendancy at 20:49 0 / 9Killed by shadow at level 12 on the 58th Dusk 122nd year of Ascendancy at 21:57 Killed by Glimina the corrupted plasmic disruptor at level 20 on the 3rd Pyre 123rd year of Ascendancy at 22:49 Killed by Glimina the corrupted plasmic disruptor at level 20 on the 4th Pyre 123rd year of Ascendancy at 00:47 Killed by Archero at level 20 on the 4th Pyre 123rd year of Ascendancy at 18:34 Killed by Celia at level 28 on the 54th Pyre 124th year of Ascendancy at 17:39 Killed by Archero at level 39 on the 7th Dusk 125th year of Ascendancy at 22:55 Killed by giant spider at level 43 on the 36th Dusk 125th year of Ascendancy at 11:02 Killed by Archero's Inner Demon at level 46 on the 46th Dusk 125th year of Ascendancy at 09:48 |
Primary Stats
Strength | 82 (base 60) |
Dexterity | 95 (base 60) |
Constitution | 47 (base 36) |
Magic | 25 (base 10) |
Willpower | 37 (base 31) |
Cunning | 32 (base 13) |
Resources
Life | -408/1109 |
Mana | 385/505 |
Stamina | 272/362 |
Vim | 280/280 |
Healing Factor | 1.2623364354647 |
Regeneration | 9.1519391571189 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +32% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 9 |
See Stealth | 53.717374627478 |
See Invisible | 65.717374627478 |
Offense: Mainhand
Damage | 194 |
Accuracy | 89 |
Crit Chance | 54% |
APR | 57 |
Speed | 1.00 |
Offense: Spell
Spellpower | 17.5 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Light | +17% |
Temporal | +29% |
Blight | +24% |
Physical | +48% |
All | +2% |
Offense: Damage Penetration
Physical | +35% |
All | 0% |
Defense: Base
Armour (hardiness) | 44 (69.687909656376%) |
Defense | 77 |
Ranged Defense | 81 |
Fatigue | 0 |
Physical Save | 55 |
Spell Save | 40 |
Mental Save | 41 |
Defense: Resistances
Acid | + 55%( 70%) |
Blight | + 43%( 70%) |
Cold | + 63%( 70%) |
All | + 37%( 70%) |
Lightning | + 57%( 70%) |
Light | + 37%( 70%) |
Temporal | + 46%( 70%) |
Fire | + 58%( 70%) |
Nature | + 41%( 70%) |
Defense: Immunities
Disarm Resistance | 32% |
Confusion Resistance | 10% |
Pinning Resistance | 50% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 669 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Taint: PurgingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 232 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 129 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -894 life. The duration and life will increase by 1% for every 1% life you have lost (currently 2118 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Technique / Archery training | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Technique / Combat veteran | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Reflexes | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 4/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You failed to protect the lost defiler from death by elder vampire. Escort: lost defiler (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1207. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Random Unique] Master While equipped: Stats +13 Lck +6 Dex dps ---------- Acc +25 (+5 eff.) Apr +2 ----- def ----- Armour +19 Defense +16 (+3 eff.) Resists +15% acid +11% fire +11% lightning +12% cold Stealth +8 ---------- misc See.Invis +12 Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 36 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Quiver | ![]() 3.0 T5 arrow ammo [Random Unique] Master/Psionic Power 199% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +33 Crit +36.0% Capacity 21 Proj.spd +200% Ranged+ +30 physical On Hit.r1 +8 light +16 acid On Crit.r2 +8 acid On Hit: * 20% chance to reduce armor by 20% * 20% chance to knock the target back 3 spaces and deal 114 physical damage On Crit: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Phys.crit +5.0% Crit.mult +20.00% Dmg.mod +15% light +12% physical Apr +5 Melee Ret 15 fire ----- def ----- Resists +7% fire Die.at -60.00 life ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str +6 Dex dps ---------- Crit.mult +10.00% Phys.pwr +10 (+3 eff.) Apr +3 ----- def ----- Armour +3 Fatigue +3% Resists +6% nature +12% cold ---------- misc Stam/turn +3.00 A cap made of leather. |
Tool | ![]() 3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 34.17 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
On fingers | ![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +3 Str +2 Wil dps ---------- Acc +25 (+5 eff.) ----- def ----- Armour +10 Crit.chn- 15.00% Phys.save +18 (+6 eff.) Max.HP +50.00 Disarm- +32% Pinning- +50% Knockbk- +50% ---------- misc Stam/turn +3.00 Max.stam +30.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 73.62 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Around waist | ![]() 1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 28/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 45 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In main hand | ![]() 4.0 T2 longbow 2H weapon [Rare] Disrupt Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Range +7 While equipped: Stats +3 Dex dps ---------- Dmg.mod +18% physical ----- def ----- Defense +30 (+6 eff.) Resists +14% acid +14% lightning +15% fire +17% cold +9% all Spell.save +14 (+5 eff.) ---------- misc Reload +4 Max.stam +30.00 Longbows are used to shoot arrows at your foes. |
On hands | ![]() 1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str +3 Dex +3 Cun dps ---------- Dmg.mod +12% temporal Res.pen +10% physical Apr +3 ----- def ----- Armour +12 Defense +10 (+2 eff.) Phys.save +8 (+3 eff.) Die.at -80.00 life ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+3 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% physical Res.pen +15% physical Acc +30 (+6 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +12 (+3 eff.) Resists +6% lightning +9% blight Phys.save +15 (+5 eff.) Mind.save +11 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T2 amulet jewelry [Ego++] Nature/Master While equipped: Stats +3 Con dps ---------- Crit.mult +12.00% Acc +7 (+2 eff.) Apr +11 ----- def ----- Phys.save +8 (+3 eff.) Max.HP +36.00 HP.reg +4.00 Amulets make your neck look great! |
Inventory
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() 0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+6 eff.) Mind.save +18 (+6 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 366.83 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
![]() 0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +3 Con dps ---------- Melee+ 8 physical Ranged+ 26 physical On Hit (Melee): * 16% chance to reduce all saves and defense by 20 On Hit (Ranged): * 15% chance to reduce all saves and defense by 20 ----- def ----- Spell.save +15 (+5 eff.) ---------- misc Hate/m.crit +1.00 Max.stam +18.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
![]() 3.0 T2 mace 1H weapon [Rare] Master Power 108% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Crit.mult +21.73% Dmg.mod +21% arcane Res.pen +20% mind +15% arcane Acc +9 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Resists +9% lightning Spell.save +20 (+6 eff.) Disarm- +32% ---------- misc Mana/turn +0.24 Blunt and deadly. |
![]() 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+10 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
![]() 2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Str +6 Mag +13 Wil +6 Cun dps ---------- Crit.mult +18.00% Dmg.mod +20% lightning ----- def ----- Resists +30% lightning +15% all Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) ---------- misc Mana/turn +0.18 Psi/turn +0.40 Hate/m.crit +3.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 69.48 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
![]() 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 2/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 75% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T3 wand charm [Rare] Arcane While equipped: Stats +2 Dex +2 Con dps ---------- Phys.pwr +30 (+8 eff.) Dmg.mod +6% mind ----- def ----- Defense +30 (+6 eff.) Create a radius 3 storm for 5 turns. Each turn, creatures within take 57 lightning damage and will be dazed for 1 turn (289 total damage) Puts all charms on 15 cooldown 100% to gain a 25% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By Archero the Cornac Archer level 36
23rd Haze 124th year of Ascendancy at 00:07 see stats
By Archero the Cornac Archer level 26
76th Haze 123rd year of Ascendancy at 12:36 see stats
By Archero the Cornac Archer level 36
19th Haze 124th year of Ascendancy at 05:04 see stats
By Archero the Cornac Archer level 39
11st Dusk 125th year of Ascendancy at 17:20 see stats
By Archero the Cornac Archer level 39
54th Regrowth 125th year of Ascendancy at 19:50 see stats
By Archero the Cornac Archer level 29
11st Dusk 124th year of Ascendancy at 14:19 see stats
By Archero the Cornac Archer level 26
31st Haze 123rd year of Ascendancy at 13:32 see stats
By Archero the Cornac Archer level 13
78th Dusk 122nd year of Ascendancy at 06:53 see stats
By Archero the Cornac Archer level 45
43rd Dusk 125th year of Ascendancy at 07:06 see stats
By Archero the Cornac Archer level 37
30th Regrowth 125th year of Ascendancy at 01:40 see stats
By Archero the Cornac Archer level 27
48th Regrowth 124th year of Ascendancy at 22:17 see stats
By Archero the Cornac Archer level 35
17th Haze 124th year of Ascendancy at 23:34 see stats
By Archero the Cornac Archer level 19
1st Pyre 123rd year of Ascendancy at 13:42 see stats
By Archero the Cornac Archer level 28
60th Regrowth 124th year of Ascendancy at 03:23 see stats
By Archero the Cornac Archer level 37
28th Regrowth 125th year of Ascendancy at 16:18 see stats
By Archero the Cornac Archer level 26
76th Haze 123rd year of Ascendancy at 15:43 see stats
By Archero the Cornac Archer level 31
29th Dusk 124th year of Ascendancy at 17:10 see stats
By Archero the Cornac Archer level 10
3rd Mirth 122nd year of Ascendancy at 09:02 see stats
By Archero the Cornac Archer level 20
3rd Pyre 123rd year of Ascendancy at 02:55 see stats
By Archero the Cornac Archer level 30
26th Dusk 124th year of Ascendancy at 10:34 see stats
By Archero the Cornac Archer level 40
30th Dusk 125th year of Ascendancy at 19:40 see stats
By Archero the Cornac Archer level 29
3rd Mirth 124th year of Ascendancy at 05:03 see stats
By Archero the Cornac Archer level 26
4th Allure 124th year of Ascendancy at 17:19 see stats
By Archero the Cornac Archer level 23
39th Dusk 123rd year of Ascendancy at 09:16 see stats
By Archero the Cornac Archer level 38
30th Regrowth 125th year of Ascendancy at 10:52 see stats
By Archero the Cornac Archer level 26
76th Haze 123rd year of Ascendancy at 12:36 see stats
By Archero the Cornac Archer level 25
30th Haze 123rd year of Ascendancy at 21:07 see stats
By Archero the Cornac Archer level 8
78th Pyre 122nd year of Ascendancy at 23:51 see stats
By Archero the Cornac Archer level 26
76th Haze 123rd year of Ascendancy at 12:36 see stats
By Archero the Cornac Archer level 29
12nd Dusk 124th year of Ascendancy at 05:28 see stats
By Archero the Cornac Archer level 34
17th Haze 124th year of Ascendancy at 02:38 see stats
By Archero the Cornac Archer level 10
10th Mirth 122nd year of Ascendancy at 09:54 see stats
By Archero the Cornac Archer level 24
40th Dusk 123rd year of Ascendancy at 21:39 see stats
By Archero the Cornac Archer level 16
68th Haze 122nd year of Ascendancy at 11:02 see stats
By Archero the Cornac Archer level 43
36th Dusk 125th year of Ascendancy at 11:02 see stats
By Archero the Cornac Archer level 35
18th Haze 124th year of Ascendancy at 02:42 see stats
By Archero the Cornac Archer level 46
44th Dusk 125th year of Ascendancy at 15:56 see stats
Log
Archero's Inner Demon uses Evasion.
Archero's Inner Demon tries to evade attacks.
Archero's Inner Demon uses Headshot.
Archero's Inner Demon's Headshot performs a ranged critical strike against Archero!
Archero reacts to an attack from Archero's Inner Demon's Headshot, mitigating the blow!.
Archero's Inner Demon's mind surges with critical power!
Archero reacts to damage from Archero's Inner Demon's Headshot, mitigating the blow!.
Archero is knocked back!
Archero starts to bleed.
Archero's Inner Demon's Headshot hits Archero for (22 flat reduction), (182 reacted , -5 stam), 343 physical, (22 flat reduction), 0 physical, (3 flat reduction), 0 light, (4 flat reduction), 0 acid, (2 flat reduction), 0 acid, (22 flat reduction), (67 reacted , -5 stam), 126 physical (469 total damage).
Archero's Inner Demon receives 73 healing from Blood Splash.
--------------------------------
Archero tries to evade attacks.
Archero uses Vital Shot.
Archero's Inner Demon deflects the projectile from Archero to the south!
Talent Pin Down is ready to use.
Talent Steady Shot is ready to use.
Talent Called Shots is ready to use.
Archero's Vital Shot misses Archero's Inner Demon.
Deep Wound from Archero's Inner Demon hits Archero for (22 flat reduction), 17 physical (17 total damage).
Bleeding from Archero's Inner Demon hits Archero for (22 flat reduction), 148 physical (148 total damage).
Archero activates Premonition.
Archero's deep wound closes.
Talent Elemental Discord is ready to use.
Talent Snipe is ready to use.
Talent Evasion is ready to use.
Archero's Inner Demon receives 63 healing from Blood Splash.
Bleeding from Archero's Inner Demon hits Archero for (22 flat reduction), 148 physical (148 total damage).
Archero the level 46 cornac archer was bludgeoned to death by a Archero's Inner Demon on level 14 of Illusory Castle.