
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Drem |
Class | Writhing One |
Level / Exp | 26 / 61% |
Size | medium |
Lifes / Deaths | Killed by Xyldath the poison ivy at level 11 on the 26th Voratun 122nd year of Ascendancy at 19:53 0 / 7Killed by gloomy Sawtree at level 11 on the 28th Voratun 122nd year of Ascendancy at 15:13 Killed by Emeloraba the sick giant venus flytrap at level 12 on the 28th Voratun 122nd year of Ascendancy at 18:50 Killed by Glybeth the elven guard at level 14 on the 20th Profit 122nd year of Ascendancy at 04:57 Killed by Eilinariyatira the white jelly at level 23 on the 20th Dearth 122nd year of Ascendancy at 01:53 Killed by Aerildawen the large brown snake at level 24 on the 6th Shortage 122nd year of Ascendancy at 06:49 Killed by Neramina the fire drake hatchling at level 26 on the 8th Shortage 122nd year of Ascendancy at 06:32 |
Primary Stats
Strength | 57 (base 39) |
Dexterity | 28 (base 10) |
Constitution | 31 (base 21) |
Magic | 86 (base 57) |
Willpower | 41 (base 10) |
Cunning | 32 (base 10) |
Resources
Life | -114/917 |
Insanity | 9/100 |
Healing Factor | 1.4558714593978 |
Regeneration | 12.738875269731 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +57.44168646096% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 30.915571422826 |
See Invisible | 42.915571422826 |
Offense: Mainhand
Damage | 109 |
Accuracy | 57 |
Crit Chance | 24% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 62 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +26% |
Lightning | +21% |
Nature | +9% |
Temporal | +15% |
Blight | +15% |
Mind | +12% |
Fire | +9% |
All | +6% |
Offense: Damage Penetration
Nature | +18% |
Cold | +28% |
All | +8% |
Defense: Base
Armour (hardiness) | 30.521305378697 (73.607947236566%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 0 |
Physical Save | 42 |
Spell Save | 42 |
Mental Save | 38 |
Defense: Resistances
Acid | + 14%( 70%) |
Blight | + 11%( 70%) |
Arcane | + 11%( 70%) |
Cold | + 9%( 70%) |
All | + 6%( 70%) |
Darkness | + 32%( 70%) |
Light | + 9%( 70%) |
Temporal | + 14%( 70%) |
Lightning | + 20%( 70%) |
Fire | + 14%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Stun Resistance | 32% |
Bleed Resistance | 20% |
Confusion Resistance | 42% |
Knockback Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 360 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 4 temporal, 5 light, 5 cold, 5 mind, 4 physical |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 463 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 110 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Demented / Controlled horrors | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Demented / Horrific body | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Shade. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed sandworm tooth. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Dex dps ---------- Res.pen +20% cold ----- def ----- Armour +4 Defense +8 (+4 eff.) Fatigue +3% Crit.chn- 15.00% Phys.save +6 (+2 eff.) Max.HP +100.00 Blind- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T3 lite [Random Unique] Nature While equipped: Stats +14 Wil dps ---------- Phys.crit +13.0% Crit.mult +37.00% Phys.pwr +18 (+4 eff.) On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Resists +6% acid +9% temporal ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +1 Dex dps ---------- Dmg.mod +3% fire ----- def ----- Armour +3 Fatigue +5% Resists +3% light Spell.save +9 (+3 eff.) Die.at -80.00 life ---------- misc Stam/turn +1.00 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 224.0 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +9% temporal On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Wards +4 blight +3 temporal +3 mind +2 cold Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 60 lightning damage and will be dazed for 1 turn (300 total damage) Puts all charms on 15 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 1 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Str +6 Wil +5 Cun dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +13 (+3 eff.) Mind.pwr +14 (+4 eff.) Dmg.mod +6% all ----- def ----- Phys.save +16 (+5 eff.) Spell.save +14 (+5 eff.) Mind.save +10 (+4 eff.) ---------- misc See.Invis +12 Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +11 Cun +4 Dex dps ---------- Dmg.mod +3% nature +6% mind +11% darkness Res.pen +10% nature Acc +9 (+2 eff.) On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Defense +10 (+4 eff.) Resists +22% darkness +3% nature Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Random Unique] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +5 (+1 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Resists +3% acid +9% fire +3% cold Phys.save +8 (+2 eff.) Mind.save +7 (+3 eff.) Max.HP +55.00 HP.reg +0.80 Heal.mod +16% Confus- +10% A belt that goes around your waist. |
In main hand | ![]() 3.0 T3 mace 1H weapon [Random Unique] Nature/Master Power 134% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +5 nature While equipped: Stats +8 Str +5 Dex +6 Mag +10 Wil +6 Cun +9 Con dps ---------- Res.pen +8% all Acc +10 (+3 eff.) Apr +8 ----- def ----- Resists +6% blight +6% darkness Blunt and deadly. |
On hands | ![]() 1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Main armor | ![]() 14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Max.HP +24.00 HP.reg +7.70 Heal.mod +13% ---------- misc Stam/turn +1.40 A suit of armour made of mail. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% ----- def ----- Armour +2 Defense +7 (+3 eff.) Resists +5% arcane Phys.save +6 (+2 eff.) Die.at -20.00 life Cut- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+6 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 690% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 3.0 T3 waraxe 1H weapon [Rare] Master Power 137% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +16 light +16 lightning On Crit.r2 +16 lightning +16 light While equipped: dps ---------- Dmg.mod +15% lightning +6% light Res.pen +20% light ----- def ----- Resists +6% mind One-handed war axes. |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 100% Range: 1.3x Uses 20% Dex, 50% Mag, 20% Str Dmg Darkness Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% light ----- def ----- Fatigue -5% Resists +5% arcane +3% mind Phys.save +3 (+1 eff.) Silence- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By DremLaCrem the Drem Writhing One level 21
14th Dearth 122nd year of Ascendancy at 03:08 see stats
By DremLaCrem the Drem Writhing One level 10
26th Voratun 122nd year of Ascendancy at 07:07 see stats
By DremLaCrem the Drem Writhing One level 20
13rd Dearth 122nd year of Ascendancy at 01:33 see stats
By DremLaCrem the Drem Writhing One level 24
6th Shortage 122nd year of Ascendancy at 08:49 see stats
By DremLaCrem the Drem Writhing One level 17
37th Profit 122nd year of Ascendancy at 13:57 see stats
By DremLaCrem the Drem Writhing One level 11
26th Voratun 122nd year of Ascendancy at 19:52 see stats
By DremLaCrem the Drem Writhing One level 13
15th Profit 122nd year of Ascendancy at 20:52 see stats
By DremLaCrem the Drem Writhing One level 23
19th Dearth 122nd year of Ascendancy at 10:17 see stats
By DremLaCrem the Drem Writhing One level 14
21st Profit 122nd year of Ascendancy at 04:14 see stats
Log
Melee retaliation hits Decaying devourer for 4 fire damage.
Decaying devourer hits Fire drake hatchling for 148 physical damage.
DremLaCrem stops bleeding.
Deep Wound from Neramina the fire drake hatchling hits DremLaCrem for 34 physical damage.
Poison from Naga myrmidon hits DremLaCrem for 55 nature damage.
Decaying devourer tries to bite Adussra the brown bear with razor sharp teeth!
Decaying devourer performs a melee critical strike against Adussra the brown bear!
Decaying devourer's blood frenzy intensifies!
Adussra the brown bear starts to bleed.
The scent of blood sends the Decaying devourers into a frenzy!
Decaying devourer hits Adussra the brown bear for 134 physical damage.
Decaying devourer moves reluctantly!
Deep Wound from Decaying devourer hits Naga myrmidon for 1 physical damage.
Bleeding from Decaying devourer hits Naga myrmidon for 6 physical damage.
Bleeding from Decaying devourer hits Fire drake hatchling for 2 physical damage.
Black Blood Bleeding from DremLaCrem hits Naga myrmidon for 15 darkness damage.
Black Blood Bleeding from DremLaCrem hits Neramina the fire drake hatchling for 13 darkness damage.
Bleeding from Decaying devourer hits Adussra the brown bear for 2 physical damage.
Fire drake hatchling misses Decaying devourer.
Bleeding from Decaying devourer hits Ritch flamespitter for 2 physical damage.
Deep Wound from Decaying devourer hits Ritch flamespitter for 1 physical damage.
Naga myrmidon misses Decaying devourer.
DremLaCrem is no longer being stalked by Neramina the fire drake hatchling.
Neramina the fire drake hatchling hits DremLaCrem for 173 physical damage.
DremLaCrem the level 26 drem writhing one was swiped to death by Neramina the fire drake hatchling on level 2 of Duvyrion.
--------------------------------
Decaying devourer no longer revels in blood quite so much.
Decaying devourer no longer revels in blood quite so much.
Decaying devourer no longer revels in blood quite so much.
Decaying devourer no longer revels in blood quite so much.