











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Shalore |
Class | Archmage |
Level / Exp | 19 / 10% |
Size | big |
Lifes / Deaths | Killed by Spacial Disturbance at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:11 0 / 6Killed by Archmage Tarelion at level 15 on the 40th Haze 122nd year of Ascendancy at 10:28 Killed by Archmage Tarelion at level 15 on the 40th Haze 122nd year of Ascendancy at 12:07 Killed by snow giant boulder thrower at level 17 on the 10th Allure 123rd year of Ascendancy at 20:12 Killed by Chronolith Twin at level 19 on the 4th Regrowth 123rd year of Ascendancy at 17:59 Killed by Chronolith Clone at level 19 on the 4th Regrowth 123rd year of Ascendancy at 21:18 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 10 (base 10) |
Magic | 60 (base 47) |
Willpower | 49 (base 38) |
Cunning | 13 (base 11) |
Resources
Life | -114/294 |
Mana | 55/181 |
Healing Factor | 1.11 |
Regeneration | 4.4955 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +31.205122053262% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
See Stealth | 15.259287386839 |
See Invisible | 12.223532223672 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 22 |
Accuracy | 5 |
Crit Chance | 11% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 46 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Fire | +4% |
Darkness | +15% |
Physical | +15% |
Cold | +10% |
All | 0% |
Offense: Damage Penetration
Blight | +5% |
Nature | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 12.665831526269 (30%) |
Defense | 1 |
Ranged Defense | 18 |
Fatigue | 0 |
Physical Save | 6 |
Spell Save | 34 |
Mental Save | 24 |
Defense: Resistances
Acid | + 6%( 70%) |
Blight | + 5%( 70%) |
Arcane | + 17%( 70%) |
Cold | + 32%( 70%) |
All | 0%( 70%) |
Lightning | + 19%( 70%) |
Temporal | -10%( 70%) |
Physical | + 25%( 70%) |
Mind | + 12%( 70%) |
Fire | + 15%( 70%) |
Nature | + 3%( 70%) |
Defense: Immunities
Stun Resistance | 91% |
Confusion Resistance | 42% |
Teleport Resistance | 0% |
Instadeath Resistance | 100% |
Pinning Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 133 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 327 damage for 3 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1000% for 10 turns (550 total) and instantly restoring 50 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
Spell / Arcane | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Air | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 2/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Stone Skin |
talent | Hurricane |
talent | Keen Senses |
talent | Arcane Shield |
talent | Thunderstorm |
talent | Feather Wind |
talent | Shielding |
talent | Arcane Power |
beneficial effect | The mana surge engulfs the target, regenerating 5.00 mana per turn. Surging mana |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+31). Continuum Destabilization |
detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair) | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed honey tree root. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
On feet | ![]() pair of drakeskin leather boots 'Thunderfist' (0 def, 5 armour) 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% (-) Spell.crit +5% (-) Crit.mult +5.00% (-) Phys.pwr +5 (+5 eff.) (-) Spell.pwr +3 (+1 eff.) (-) Apr +7 (-) Melee Ret 4(-) lightning ----- def ----- Armour +5 (-) Resists +13%(-) cold +9%(-) fire ---------- misc Vim/s.crit +2.00 (-) A pair of boots made of leather. |
Light source | ![]() Planar Beacon 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 (-) Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 105.18 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 105.18 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | ![]() Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) lightning +10%(-) cold ----- def ----- Resists +10%(-) lightning +10%(-) cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 31.26 to 93.78 lightning damage (62.52 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Tool | ![]() Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 (-) See.Stealth +10 (-) Flame: Level 2.6 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 155.60 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | ![]() psionicist's steel ring of perseverance 0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +4(-) Wil ----- def ----- Mind.save +8 (+4 eff.) (-) HP.reg +2.00 (-) Stun/Frz- +26% (-) Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | ![]() Vilevenom the gold ring 0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +0(-4) Wil dps ---------- Crit.mult +5.00% Dmg.mod +15% physical Res.pen +5% blight +15% nature ----- def ----- Resists +15% physical Mind.save +0 (+0 eff.) (-8 (-4 eff.)) HP.reg +0.00 (-2.00) Stun/Frz- +0% (-26%) ---------- misc Equi/ret +0.08 Psi/ret +0.04 Hate/m.crit +1.00 Max.psi +30.00 Rings can have magical properties. Tap to cycle through comparison choices |
Around waist | ![]() rough leather belt 'Dairuromigen' 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Spell.crit +1% (-) Phys.pwr +2 (+2 eff.) (-) Melee+ 0(-20) item blight disease On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Resists +9%(-) lightning +9%(-) cold Crit.dmg- 5.00% (-) Spell.save +5 (+3 eff.) (-) Max.HP +40.00 (-) Stun/Frz- +10% (-) ---------- misc Size +1 (-) A belt that goes around your waist. |
In main hand | ![]() cruel ash starstaff of might (111% power, 3 apr, darkness element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +13% (-) Crit.mult +11.00% (-) Spell.pwr +6 (+2 eff.) (-) Dmg.mod +15%(-) darkness ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Oozeminister (0 def, 1 armour) 1.5 T1 hands armor [Rare] Nature While equipped: Stats +1(-) Cun +4(-) Mag dps ---------- Melee+ 5(-) fire Dmg.mod +4%(-) fire Res.pen +5%(-) nature ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6%(-) acid +6%(-) fire +3%(-) nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() linen robe of life (0 def, 0 armour) 2.0 T1 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +5%(-) blight Max.HP +41.00 (-) HP.reg +1.80 (-) Heal.mod +11% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Duralach the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2(-) Wil +2(-) Mag dps ---------- Melee Ret 4(-) mind ----- def ----- Defense +1 (+1 eff.) (-) Spell.save +5 (+3 eff.) (-) Disease- +10% (-) Confus- +20% (-) ---------- misc Max.mana +40.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() clarifying copper amulet of willpower (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Wil ----- def ----- Resists +12%(-) mind Confus- +22% (-) Amulets can have magical properties. |
Inventory
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 296 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Chydedig the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +1(-1) Wil dps ---------- On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Resists +9% acid +6% darkness +0%(-12%) mind Confus- +0% (-22%) ---------- misc Telepathy Demon/Minor Demon/Major Amulets can have magical properties. |
![]() copper ring of darkness (+22%) 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +0(-4) Wil dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Mind.save +0 (+0 eff.) (-8 (-4 eff.)) HP.reg +0.00 (-2.00) Stun/Frz- +0% (-26%) Rings can have magical properties. Tap to cycle through comparison choices |
![]() mule's copper ring of the mind (+10%) 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +0(-4) Wil dps ---------- Dmg.mod +10% mind ----- def ----- Fatigue -5% Resists +10% mind Mind.save +0 (+0 eff.) (-8 (-4 eff.)) HP.reg +0.00 (-2.00) Stun/Frz- +0% (-26%) ---------- misc Max.enc +22 Rings can have magical properties. Tap to cycle through comparison choices |
![]() titan's copper ring of clarity 0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +0(-4) Wil +2 Con ----- def ----- Phys.save +4 (+4 eff.) Mind.save +5 (+3 eff.) (-3 (-1 eff.)) HP.reg +0.00 (-2.00) Confus- +22% Stun/Frz- +0% (-26%) Rings can have magical properties. Tap to cycle through comparison choices |
![]() wizard's steel ring of clarity 0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +0(-4) Wil +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) (-1 (+0 eff.)) HP.reg +0.00 (-2.00) Confus- +20% Stun/Frz- +0% (-26%) Rings can have magical properties. Tap to cycle through comparison choices |
![]() shimmering elm starstaff of might (100% power, 2 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 100% (-11%) Range: 1.2x (+0.0x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 (-1) Crit +2.5% (-0.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +7% (-6%) Crit.mult +0.00% (-11.00%) Spell.pwr +3 (+1 eff.) (-3 (-1 eff.)) Dmg.mod +10%(-5%) darkness ---------- misc Mana/turn +0.11 Max.mana +32.00 Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() Winternull the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Spell.crit +0% (-1%) Phys.pwr +0 (+0 eff.) (-2 (-2 eff.)) Melee+ 0(-20) item blight disease Dmg.mod +9% nature Res.pen +15% acid +5% cold ----- def ----- Resists +0%(-9%) lightning +3%(-6%) cold Crit.dmg- 0.00% (-5.00%) Spell.save +0 (+0 eff.) (-5 (-3 eff.)) Max.HP +32.00 (-8.00) Stun/Frz- +0% (-10%) ---------- misc Size +0 (-1) A belt that goes around your waist. |
![]() linen cloak of Iron Throne (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +0(-2) Mag +0(-2) Wil +1 Con dps ---------- Melee Ret 0(-4) mind ----- def ----- Defense +1 (+1 eff.) (-) Spell.save +0 (+0 eff.) (-5 (-3 eff.)) Disease- +0% (-10%) Confus- +0% (-20%) ---------- misc Max.mana +0.00 (-40.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() pair of rough leather boots 'Offalpassion' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Phys.crit +0.0% (-4.0%) Spell.crit +0% (-5%) Crit.mult +0.00% (-5.00%) Phys.pwr +0 (+0 eff.) (-5 (-5 eff.)) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Apr +0 (-7) Melee Ret 0(-4) lightning ----- def ----- Armour +1 (-4) Resists +6% acid +9% temporal +3%(-6%) fire +3% nature +3%(-10%) cold Crit.dmg- 5.00% ---------- misc Vim/s.crit +0.00 (-2.00) Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() rough leather gloves of magic (+3) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +0(-1) Cun +3(-1) Mag dps ---------- Melee+ 0(-5) fire Dmg.mod +4% arcane +0%(-4%) fire Res.pen +0%(-5%) nature ----- def ----- Armour +1 (-) Fatigue +0% (-1%) Resists +0%(-6%) acid +0%(-6%) fire +0%(-3%) nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Void Star 1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% lightning +6% fire +6% arcane +6% cold ---------- misc Light +2 (-1) Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 26.94 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight ---------- misc Light +0 (-1) See.Stealth +0 (-10) While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() iron pickaxe of endurance (dig speed 38 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% ---------- misc Light +0 (-1) See.Stealth +0 (-10) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() woodsman's iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature ---------- misc Light +0 (-1) See.Stealth +0 (-10) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Juicy Loins the Shalore Archmage level 15
51st Dusk 122nd year of Ascendancy at 12:50 see stats
By Juicy Loins the Shalore Archmage level 17
1st Regrowth 123rd year of Ascendancy at 05:18 see stats
By Juicy Loins the Shalore Archmage level 18
3rd Regrowth 123rd year of Ascendancy at 22:03 see stats
By Juicy Loins the Shalore Archmage level 10
9th Dusk 122nd year of Ascendancy at 04:17 see stats
By Juicy Loins the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 04:54 see stats
By Juicy Loins the Shalore Archmage level 8
4th Mirth 122nd year of Ascendancy at 01:57 see stats
By Juicy Loins the Shalore Archmage level 19
4th Regrowth 123rd year of Ascendancy at 17:07 see stats
Log
Juicy Loins deactivates Secrets of the Eternals.
Chronolith Twin hits Lightbringer for 125 physical damage.
Chronolith Twin hits Juicy Loins for (60 absorbed), 160 physical (160 total damage).
Juicy Loins casts Phase Door.
Chronolith Twin loses 12 health to the entropy.
Chronolith Clone casts Temporal Bolt.
Chronolith Clone hits Juicy Loins for 138 temporal damage.
Juicy Loins speeds up.
Juicy Loins casts Rune: Shielding.
A shield forms around Juicy Loins.
Juicy Loins casts Aegis.
Chronolith Clone retunes the fabric of spacetime.
Talent Teleport is ready to use.
Talent Chain Lightning is ready to use.
Talent Displacement Shield is ready to use.
Juicy Loins casts Chain Lightning.
Juicy Loins hits Chronolith Clone for 81 lightning damage.
Chronolith Clone retunes the fabric of spacetime.
The shield around Juicy Loins crumbles.
Juicy Loins is no longer invisible.
Juicy Loins casts Rune: Manasurge.
Juicy Loins starts to surge mana.
Chronolith Clone casts Temporal Bolt.
Saving game...