Roald the level 5 Dwarf Alchemist by aswandamn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDwarf
ClassAlchemist
Level / Exp5 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity13 (base 10)
Constitution18 (base 15)
Magic24 (base 26)
Willpower16 (base 13)
Cunning10 (base 10)

Resources

Life217/217
Mana128/128
Healing Factor1.11
Regeneration0.9435

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy22
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save11
Spell Save14
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Explosive admixtures1.30
5/5
2/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
4/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
done

Equipment

On fingers
Around waist
Main armor
Quiver
Light source
On hands
In main hand

Inventory

Achievements

Squadmate (Nightmare (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Roald the Dwarf Alchemist level 5
19th Voratun 122nd year of Ascendancy at 13:53
see stats

Log

Golem (servant of Roald) wears: iron shield (4 def, 2 armour, 17.5 block).
You gain 0.25 gold from the transmogrification of
iron battleaxe (15.5-23.25 power, 1 apr).
Roald wears:
rough leather gloves of dexterity (+2) (0 def, 1 armour).

Roald deactivates Frost Infusion.

Roald activates Frost Infusion.

There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).

You gain 0.05 gold from the transmogrification of
elm wand of clairvoyance [power 9] (6 cooldown).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 1.59 gold from the transmogrification of
spiked iron plate armour of acid resistance (3 def, 7 armour).
You gain 1.50 gold from the transmogrification of
mighty rough leather sling.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 1.83 gold from the transmogrification of
nature's mossy mindstar of the jelly (3-3.3 power, 12 apr, nature damage).
You gain 2.02 gold from the transmogrification of
creative mossy mindstar of the jelly (3-3.3 power, 12 apr, mind damage).
You gain 2.41 gold from the transmogrification of
arcing iron waraxe of daylight (12.5-17.5 power, 2 apr).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).
Saving game...

Saving done.

Personal New Achievement: Squadmate (Nightmare (Adventure) difficulty)!

Resting starts...

Rested for 25 turns (stop reason: all resources and life at maximum).


Roald deactivates Frost Infusion.