








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 35 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by Ce'Nildath the slaver at level 22 on the 7th Mirth 123rd year of Ascendancy at 21:13 0 / 9Killed by worm that walks at level 27 on the 28th Dusk 123rd year of Ascendancy at 20:31 Killed by worm that walks at level 27 on the 28th Dusk 123rd year of Ascendancy at 21:41 Killed by Gitira the lesser vampire at level 30 on the 69th Dusk 123rd year of Ascendancy at 04:27 Killed by Gitira the lesser vampire at level 30 on the 69th Dusk 123rd year of Ascendancy at 06:21 Killed by Mayothra the venom drake at level 32 on the 66th Haze 123rd year of Ascendancy at 18:16 Killed by orc blood mage at level 34 on the 45th Regrowth 124th year of Ascendancy at 02:13 Killed by Salulle the orc elite berserker at level 35 on the 63rd Pyre 124th year of Ascendancy at 20:39 Killed by Salulle the orc elite berserker at level 35 on the 63rd Pyre 124th year of Ascendancy at 22:35 |
Primary Stats
| Strength | 56 (base 26) |
| Dexterity | 75 (base 57) |
| Constitution | 44 (base 13) |
| Magic | 37 (base 23) |
| Willpower | 37 (base 15) |
| Cunning | 63 (base 43) |
Resources
| Mana | 319/319 |
| Equilibrium | 35 |
| Life | -121/945 |
| Positive | 128/132 |
| Stamina | 187/229 |
| Healing Factor | 1.2383177570094 |
| Regeneration | 115.70457666877 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +731% |
| Spell | 0% |
| Global | +76.923076923077% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 51.141571790036 |
| See Invisible | 56.141571790036 |
Offense: Barehand
| Damage | 97 |
| Accuracy | 68 |
| Crit Chance | 38% |
| APR | 9 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +5% |
| Darkness | +6% |
| Cold | +7% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 46 (84.974726200505%) |
| Defense | 62 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 31 |
| Mental Save | 45 |
Defense: Resistances
| Nature | + 30%( 70%) |
| Mind | + 33%( 70%) |
| Physical | + 26%( 70%) |
| Cold | + 38%( 70%) |
| All | + 19%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Pinning Resistance | 100% |
| Disarm Resistance | 40% |
| Confusion Resistance | 28% |
| Knockback Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 52% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 731% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 182 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 434 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Technique / Pugilism | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Technique / Combat veteran | 1.28 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Celestial / Light | 0.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.28 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.10 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Precise Strikes |
| talent | Trained Reactions |
| talent | Elemental Harmony |
| talent | Premonition |
| talent | Chant of Fortress |
| talent | Striking Stance |
| detrimental effect | Reduces global action speed by 30%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Countering melee attacks: Has a 51% chance to get an automatic counter attack when avoiding a melee attack. (1.9 counters remaining) Counter Attacking |
| beneficial effect | Reduces nature damage received by 13%. Premonition Shield |
| beneficial effect | A flow of life spins around the target, regenerating 86.84 life per turn. Regeneration |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| beneficial effect | Moving at extreme speed (731% faster). Any action other than movement will cancel it. Wild Speed |
| detrimental effect | The target is poisoned and sick, doing 35.57 nature damage per turn. Each time it tries to use a talent there is 12% chance of failure. Crippling Poison |
| detrimental effect | The target is poisoned, taking 232.31 nature damage per turn. Poison |
| beneficial effect | Increases all resists by 9%. Elemental Harmony |
| beneficial effect | The target is in the middle of a combo chain and has earned 2 combo points. 2 Combo |
| beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved spell save by +4. | done |
You failed to protect the lone alchemist from death by spitting spider. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 184. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Gydofang (13 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +13 (+3 eff.) Fatigue: +3% Mental save: +20 (+7 eff.) Blindness immunity: +15% Disarm immunity: +25% Stun/Freeze immunity: +25% Only die when reaching: -80.00 life Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 4.8 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 42 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to pair of hardened leather boots. |
| On hands | Aerisevea the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 8 cold Changes stats: +4 Str / +10 Mag / +3 Con Changes resistances: +8% cold Changes damage: +7% cold Light radius: +2 When used to modify unarmed attacks: Base power: 21.0 - 29.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 125% When this weapon hits: Ice Breath (10% chance level 3). Burst (radius 2) on crit: +10 ice Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to hardened leather gloves. |
| On head | Deepsbearer the dwarven-steel helm (6 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Armour: +4 Defense: +6 (+1 eff.) Fatigue: +4% Effects on melee hit: * 30% chance to inflict 15% damage reduction Effects when hit in melee: * 13% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 20 mind Changes stats: +2 Cun Changes resistances: +9% mind Changes damage: +6% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Steel Helm of Garkul. |
| Tool | psionic steel torque of psychoportation [power 28] (27 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 28), putting all charms on cooldown for 27 turns. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | sneakthief's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 9 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 10 bleed Changes stats: +8 Cun / +5 Dex Hate when firing a critical mind attack: +3.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| On fingers | Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around neck | serendipitous steel amulet of perfection (0.18 Technique / Combat veteran,0.18 Technique / Combat training)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +7 (+1 eff.) Changes stats: +5 Lck Talent masteries: +0.18 Technique / Combat veteran +0.18 Technique / Combat training Reduce all damage from unseen attackers: 10% Amulets can have magical properties. |
| Main armor | duelist's drakeskin leather armour of the hero (10 def, 11 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +11 Defense: +10 (+2 eff.) Fatigue: +8% Changes stats: +5 Str / +9 Dex / +4 Mag / +8 Wil / +10 Cun Maximum life: +52.00 A suit of armour made of leather. This object's appearance was changed to drakeskin leather armour. |
| Light source | watchleader's alchemist's lamp of clarityCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +5 (+2 eff.) Blindness immunity: +37% Confusion immunity: +18% Light radius: +7 See stealth: +14 See invisible: +19 It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 5.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 44 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Temas the cashmere cloak (2 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 (+0 eff.) Fatigue: -4% Changes stats: +4 Dex / +6 Wil / +2 Con Changes resistances: +16% cold Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Cloak of Deception. |
| Around waist | Armarohor the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +15 (+3 eff.) Changes resistances: +9% mind Stealth bonus: +10 Disease immunity: +15% Disarm immunity: +15% Pinning immunity: +15% Teleport immunity: +20% A belt that goes around your waist. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
serendipitous stralite amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +18 (+4 eff.) Armour penetration: +16 Defense: +13 (+3 eff.) Changes stats: +12 Lck Critical mult.: +10.00% Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
Spellhunt Remnants (4 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Defense: +4 (+1 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +4% When used to modify unarmed attacks: Base power: 28.0 - 39.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 125% When this weapon hits: Mana Clash (10% chance level 2). When this weapon hits: Destroy Magic (100% chance level 4). On weapon hit: * 35 arcane resource burn Damage (Melee): +17 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
dwarven-steel pickaxe of Reknor (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +6% darkness / +6% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 72 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 227/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (2/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 348.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 23 power out of 56/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning StarRequires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Ailia the Cornac Brawler level 30
34th Dusk 123rd year of Ascendancy at 21:44 see stats
Against all odds
Killed Ukruk in the ambush.By Ailia the Cornac Brawler level 29
32nd Dusk 123rd year of Ascendancy at 17:53 see stats
Arachnophobia
Destroyed the spydric menace.By Ailia the Cornac Brawler level 35
54th Pyre 124th year of Ascendancy at 15:25 see stats
Brave new world
Went to the Far East and took part in the war.By Ailia the Cornac Brawler level 34
2nd Regrowth 124th year of Ascendancy at 16:21 see stats
Bringer of Doom
Killed a Bringer of Doom.By Ailia the Cornac Brawler level 15
73rd Regrowth 123rd year of Ascendancy at 02:51 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Ailia the Cornac Brawler level 10
32nd Haze 122nd year of Ascendancy at 19:59 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Ailia the Cornac Brawler level 33
9th Allure 124th year of Ascendancy at 01:08 see stats
Exterminator
Killed 1000 creatures.By Ailia the Cornac Brawler level 17
21st Pyre 123rd year of Ascendancy at 19:21 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ailia the Cornac Brawler level 30
21st Haze 123rd year of Ascendancy at 00:11 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ailia the Cornac Brawler level 20
25th Pyre 123rd year of Ascendancy at 04:38 see stats
Level 10
Got a character to level 10.By Ailia the Cornac Brawler level 10
32nd Haze 122nd year of Ascendancy at 19:57 see stats
Level 20
Got a character to level 20.By Ailia the Cornac Brawler level 20
25th Pyre 123rd year of Ascendancy at 03:46 see stats
Level 30
Got a character to level 30.By Ailia the Cornac Brawler level 30
32nd Dusk 123rd year of Ascendancy at 17:53 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Ailia the Cornac Brawler level 26
23rd Dusk 123rd year of Ascendancy at 00:25 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Ailia the Cornac Brawler level 8
2nd Summertide 122nd year of Ascendancy at 01:12 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ailia the Cornac Brawler level 26
20th Dusk 123rd year of Ascendancy at 23:47 see stats
Size matters
Did over 600 damage in one attack.By Ailia the Cornac Brawler level 15
73rd Regrowth 123rd year of Ascendancy at 01:11 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Ailia the Cornac Brawler level 34
9th Allure 124th year of Ascendancy at 05:31 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Ailia the Cornac Brawler level 20
25th Pyre 123rd year of Ascendancy at 08:08 see stats
That was close
Killed your target while having only 1 life left.By Ailia the Cornac Brawler level 16
73rd Regrowth 123rd year of Ascendancy at 23:28 see stats
The Arena
Unlocked Arena mode.By Ailia the Cornac Brawler level 7
79th Pyre 122nd year of Ascendancy at 14:12 see stats
The secret city
Discovered the truth about mages.By Ailia the Cornac Brawler level 13
2nd Allure 123rd year of Ascendancy at 06:32 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Ailia the Cornac Brawler level 20
39th Pyre 123rd year of Ascendancy at 17:48 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Ailia the Cornac Brawler level 23
9th Mirth 123rd year of Ascendancy at 05:55 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ailia the Cornac Brawler level 21
43rd Pyre 123rd year of Ascendancy at 03:48 see stats
Unstoppable
Returned from the dead.By Ailia the Cornac Brawler level 34
45th Regrowth 124th year of Ascendancy at 02:13 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Ailia the Cornac Brawler level 28
32nd Dusk 123rd year of Ascendancy at 06:54 see stats
Log
Crippling Poison from Salulle the orc elite berserker hits Ailia for (23 resist armour), 5 nature (5 total damage).
Poison from Salulle the orc elite berserker hits Ailia for (23 resist armour), 128 nature (128 total damage).
Salulle the orc elite berserker shares damage with his oozes!
Bleeding from Ailia hits Salulle the orc elite berserker for 1 physical damage.
Salulle the orc elite berserker uses Slime Spit.
Ailia speeds up.
Bloated ooze misses Ailia.
Ailia reacts to damage from Salulle the orc elite berserker's Slime Spit, mitigating the blow!.
Ailia has finished recovering.
The protective shield of Ailia disappears.
Salulle the orc elite berserker's Slime Spit hits Ailia for (23 resist armour), (47 reacted , -4 stam), 140 nature (141 total damage).
Crippling Poison from Salulle the orc elite berserker hits Ailia for (23 resist armour), 5 nature (5 total damage).
Poison from Salulle the orc elite berserker hits Ailia for (23 resist armour), 161 nature (161 total damage).
Ailia uses Infusion: Movement.
Ailia is moving freely.
Ailia slows down.
Ailia is moving at extreme speed!
Salulle the orc elite berserker regains their energy.
Salulle the orc elite berserker shares damage with his oozes!
Bleeding from Ailia hits Salulle the orc elite berserker for 1 physical damage.
Salulle the orc elite berserker uses Oozebeam.
Ailia casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Ailia reacts to damage from Salulle the orc elite berserker, mitigating the blow!.
Salulle the orc elite berserker roars triumphantly.
Saving game...














































































