Zhennie VI, II the level 13 Shalore Sun Paladin by vecttor08

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassSun Paladin
Level / Exp13 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength42 (base 38)
Dexterity15 (base 10)
Constitution25 (base 17)
Magic36 (base 23)
Willpower13 (base 10)
Cunning11 (base 10)

Resources

Life380/380
Positive46/46
Stamina154/154
Healing Factor1.1245178243369
Regeneration0.28112945608422

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
See Stealth10
See Invisible10

Offense: Mainhand

Damage56
Accuracy40
Crit Chance9%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower30
Crit Chance7%
Speed1

Offense: Mind

Mindpower18
Crit Chance4%
Speed1

Offense: Damage Bonus

Mind+3%
Light+23%
All0%

Offense: Damage Penetration

Mind+20%
Acid+5%
Light+5%
Lightning+10%

Defense: Base

Armour (hardiness)23 (60%)
Defense21
Ranged Defense21
Fatigue0
Physical Save24
Spell Save17
Mental Save8

Defense: Resistances

Lightning+ 17%( 70%)
Light+ 58%( 70%)
Temporal+ 12%( 70%)
Nature+ 10%( 70%)
Cold+ 32%( 70%)
Fire+ 27%( 70%)
All+ 7%( 70%)

Defense: Immunities

Blind Resistance25%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
4/5
2/5
1/5
0/5
Celestial / Combat1.30
2/5
3/5
1/5
1/5
Technique / Shield offense1.00
1/5
1/5
1/5
0/5
Celestial / Radiance1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
1/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
3/5
5/5
0/5

Effects

talent
talent
talent

Quests

done
done
active
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Zhennie VI, II the Shalore Sun Paladin level 10
2nd Summertide 122nd year of Ascendancy at 01:42
see stats
Lost in translation (Nightmare (Roguelike) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Zhennie VI, II the Shalore Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 15:17
see stats

Log

Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 5.79 gold from the transmogrification of
iron helm 'Elulle' (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 7.23 gold from the transmogrification of
Murkrage (0 def, 1 armour).
You gain 2.32 gold from the transmogrification of
radiant rough leather gloves of strength (+2) (0 def, 1 armour).
You gain 4.40 gold from the transmogrification of
pair of rough leather boots of speed (0 def, 1 armour).
You gain 4.59 gold from the transmogrification of
Chamyzilagrim the linen cloak (1 def, 0 armour).
You gain 4.81 gold from the transmogrification of
iron plate armour 'Shockorder' (15 def, 7 armour).
You gain 5.81 gold from the transmogrification of
pouch of iron shots 'Nightbreaker' (20/20, 17-20 power, 3 apr).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 4.28 gold from the transmogrification of
Saminarihek (17-24 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (24-38 power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, light element).
You gain 0.99 gold from the transmogrification of
mule's copper ring.
You gain 1.65 gold from the transmogrification of
biting gale rune of the wizard (damage 110; dur 4; cd 20).
You gain 1.12 gold from the transmogrification of
healing infusion of the psychic (heal 67; cd 15).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is a ladder to worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.