








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Paradox Mage |
| Level / Exp | 18 / 77% |
| Size | medium |
| Lifes / Deaths | Killed by Islara the xorn at level 18 on the 47th Haze 122nd year of Ascendancy at 00:07 / 1 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 28 (base 12) |
| Magic | 49 (base 38) |
| Willpower | 58 (base 43) |
| Cunning | 16 (base 10) |
Resources
| Life | -44/503 |
| Paradox | 514 |
| Healing Factor | 1.2456298990388 |
| Regeneration | 0.31140747475971 |
Speed
| Mental | +6.1340430109765% |
| Attack | +6.1340430109765% |
| Movement | -2.2204460492503E-14% |
| Spell | +6.1340430109765% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 9 |
| Crit Chance | 5% |
| APR | 3 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 15% |
| Speed | 0.94220475507239 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 3% |
| Speed | 0.94220475507239 |
Offense: Damage Bonus
| Cold | +11% |
| Lightning | +24% |
| Light | +6% |
| Temporal | +32% |
| Darkness | +15% |
| Arcane | +8% |
| Mind | +15% |
| All | 0% |
Offense: Damage Penetration
| Acid | +20% |
| Darkness | +20% |
| Arcane | +15% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 0 |
| Physical Save | 15 |
| Spell Save | 30 |
| Mental Save | 22 |
Defense: Resistances
| Darkness | + 16%( 70%) |
| Mind | + 16%( 70%) |
| Temporal | + 47%( 70%) |
| Blight | + 16%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 30%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Confusion Resistance | 24% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Silence Resistance | 22% |
| Bleed Resistance | 100% |
| Stun Resistance | 70% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 23% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 197 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 86 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Effects
| beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the repented thief from death by Gessra the rattlesnake. Escort: repented thief (level 2 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by snow giant boulder thrower. Escort: worried loremaster (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Xara (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% arcane Res.pen +15% arcane +10% temporal ----- def ----- Armour +1 Resists +5% arcane Silence- +22% Confus- +24% Stun/Frz- +20% A pair of boots made of leather. |
| Light source | Pitchraven the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind +3% light Res.pen +15% darkness +20% acid On Hit (Melee): * 10% chance to reduce armor by 33% ----- def ----- Resists +3% darkness ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Fulybers (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Defense +1 (+1 eff.) Resists +3% blight +19% cold +9% temporal Spell.save +3 (+1 eff.) Heal.mod +10% Def/telep +5 Res/telep +5% Dur/telep +5% A pointy cloth hat, very wizardly... |
| Tool | Aeryrinn the Cloudpain [power 194] (20/20 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +18% lightning Melee Ret 2 mind ----- def ----- Resists +3% mind Create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 22% for 2 turns. 100% to gain a 15% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Mayuda the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun +5 Con dps ---------- Mind.pwr +5 (+1 eff.) Rings make your fingers look great! |
| On fingers | conjurer's copper ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Rings make your fingers look great! |
| Around waist | Blazetitan the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +10.00% Dmg.mod +3% light +9% mind ----- def ----- Max.HP +32.00 ---------- misc Equi/ret +0.12 A belt that goes around your waist. |
| In main hand | Dimstreak the ash starstaff (111% power, 3 apr, temporal element)5.0 T2 staff 1H weapon [Random Unique] Nature/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +11.00% Spell.pwr +6 (+2 eff.) Dmg.mod +6% lightning +15% temporal +15% darkness Res.pen +5% darkness ----- def ----- Defense +9 (+5 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 99.83 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | spellstreaming hardened leather gloves of magic (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Spell.crit +3% Spell.pwr +8 (+3 eff.) Dmg.mod +5% arcane ----- def ----- Armour +2 ---------- misc Mana/turn +0.16 Unarmed combat: Power 114% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +17 arcane On Crit.r2 +6 arcane On Hit: 10% Elemental Bolt 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | silk robe of time (+17%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +17% temporal ----- def ----- Resists +13% all +17% temporal A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | Yarodin0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Resists +13% temporal Die.at -40.00 life Pinning- +21% Knockbk- +23% Amulets make your neck look great! |
Inventory
Prismatic Rune (6 turns; acid, physical, darkness, nature, light)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (94% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 4 physical, 3 darkness, 5 nature, 4 light Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
clarifying copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +11% mind Confus- +21% Amulets make your neck look great! |
copper ring 'Radiancedream'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind Res.pen +5% blight +5% mind ----- def ----- Resists +3% light Phys.save +7 (+6 eff.) Spell.save +8 (+4 eff.) Mind.save +6 (+3 eff.) ---------- misc Light +3 Rings make your fingers look great! |
Koridir the elm magestaff (100% power, 2 apr, arcane element)5.0 T1 staff 2H weapon [Rare] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +5 Dex +1 Wil +2 Con dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% arcane +6% mind Melee Ret 2 acid ----- def ----- Armour +3 Hardiness +3% Crit.chn- 5.00% Phys.save +3 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Shiverpiercer the iron waraxe (103% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Disrupt Power 104% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Against +6% Unnatural On Hit.r1 +12 cold While equipped: Stats +5 Con +1 Wil ----- def ----- Crit.chn- 5.00% One-handed war axes. |
Eilinosemina (119% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Master/Psionic Power 120% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +6 (+3 eff.) Res.pen +5% physical ----- def ----- Resists +6% temporal Crit.chn- 5.00% Disarm- +11% Sharp, short and deadly. |
vined mindstar 'Berydor' (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +12 physical While equipped: Stats +5 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +4% mind Res.pen +4% mind Acc +15 (+12 eff.) ----- def ----- Armour +4 Resists +4% mind Dmg.Resnn +9% ---------- misc Stam/turn +2.00 Psi/ret +1.20 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 62.65 to 187.96 lightning damage (125.30 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Mayubeth1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% Spell.pwr +5 (+2 eff.) Phasing +20% ----- def ----- Armour +6 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.04 Vim/s.crit +2.00 Create a temporary shield that absorbs 194 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
Velema (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +3% acid +12% cold +2% physical +3% blight Cut- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zubumira (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- Spell.crit +3% S.pwr/crit +8 Res.pen +5% blight ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+3 eff.) ---------- misc Mana/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Elinor' (1 def, 10 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Str +2 Wil dps ---------- Apr +1 ----- def ----- Armour +10 Defense +1 (+1 eff.) Mind.save +5 (+3 eff.) ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Breniruidunathad the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +7 Cun +2 Con ----- def ----- Armour +1 Crit.chn- 5.00% ---------- misc See.Invis +9 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of rough leather boots 'Gorewisp' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex dps ---------- Mind.crit +1% Crit.mult +5.00% Dmg.mod +9% nature ----- def ----- Armour +1 Resists +3% nature +6% acid Stealth +7 ---------- misc Max.psi +40.00 A pair of boots made of leather. |
iron gauntlets 'Branukalthochak' (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Con dps ---------- Melee+ 5 fire Dmg.mod +3% fire ----- def ----- Armour +1 Fatigue +1% Resists +5% fire +3% nature +1% physical Unarmed combat: Power 99% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +6 fire On Hit: 10% Fire Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Barukan (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning +1% physical +9% fire Max.HP +60.00 Heal.mod +15% A cap made of leather. |
prismatic rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Resists +11% light +10% darkness A cap made of leather. |
rough leather cap 'Adumilaith' (0 def, 9 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +3 Dex +3 Cun dps ---------- Acc +5 (+5 eff.) Apr +6 ----- def ----- Armour +9 Fatigue +1% ---------- misc Stam/turn +1.00 A cap made of leather. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
335 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of psionic shield [power 25] (20/25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Tenrir the Ghoul Paradox Mage level 14
33rd Dusk 122nd year of Ascendancy at 07:25 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Tenrir the Ghoul Paradox Mage level 10
2nd Summertide 122nd year of Ascendancy at 18:21 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Tenrir the Ghoul Paradox Mage level 5
5th Mirth 122nd year of Ascendancy at 15:29 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Tenrir the Ghoul Paradox Mage level 15
46th Dusk 122nd year of Ascendancy at 08:09 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Tenrir the Ghoul Paradox Mage level 14
42nd Dusk 122nd year of Ascendancy at 10:43 see stats
Log
Islara the xorn uses Slash.
Tenrir is being stalked by Islara the xorn!
Tenrir converts damage to paradox!
Melee retaliation hits Islara the xorn for 2 mind, 2 mind (5 total damage).
Islara the xorn hits Tenrir for (57 converted), 134 physical, (1 converted), 3 mind, (59 converted), 137 physical (273 total damage).
Tenrir receives 26 healing from Attenuate from Tenrir.
Tenrir's Temporal Bolt hits Snow giant for 61 temporal damage.
Tenrir's Temporal Bolt hits Snow giant boulder thrower for 80 temporal damage.
Islara the xorn's adrenaline surge has come to an end.
Tenrir is lost in despair!
Cold drake hatchling has been removed from the timeline!
Snow giant feels pain again.
Attenuate from Tenrir hits Cold drake hatchling for 69 temporal damage.
Attenuate from Tenrir hits Islara the xorn for 77 temporal damage.
Attenuate from Tenrir killed Cold drake hatchling!
Tenrir's Temporal Bolt hits Snow giant boulder thrower for 84 temporal damage.
Tenrir activates his Aeryrinn the Cloudpain!
A shield forms around Tenrir.
Islara the xorn uses Harass Prey.
Tenrir has been harassed.
Tenrir's Command Staff is disrupted!
Islara the xorn performs a melee critical strike against Tenrir!
Your shield crumbles under the damage!
The shield around Tenrir crumbles.
Tenrir is no longer being stalked by Islara the xorn.
Tenrir converts damage to paradox!
Melee retaliation hits Islara the xorn for 1 mind, 1 mind, 1 mind, 1 mind (4 total damage).
Islara the xorn hits Tenrir for (74 absorbed), 0 physical, (9 absorbed), 0 mind, (70 absorbed), 0 physical, (41 absorbed), (20 converted), 47 physical, (3 converted), 6 mind (53 total damage).
Tenrir the level 18 ghoul paradox mage was psyched to death by Islara the xorn on level 1 of Daikara.










































































