














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 50 / 183% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant thunderer at level 19 on the 3rd Allure 123rd year of Ascendancy at 00:09 6 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 27 (base 12) |
| Dexterity | 128 (base 60) |
| Constitution | 56 (base 44) |
| Magic | 39 (base 14) |
| Willpower | 67 (base 48) |
| Cunning | 113 (base 61) |
Resources
| Life | 1200/1200 |
| Stamina | 364/364 |
| Equilibrium | 51 |
| Healing Factor | 1.8153097345134 |
| Regeneration | 29.192205147603 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -995 |
| Infravision | 11 |
| See Stealth | 76.705854245786 |
| See Invisible | 76.705854245786 |
| Stealth | 80.529760498825 |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 77 |
| Crit Chance | 65% |
| APR | 29 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 84 |
| Accuracy | 77 |
| Crit Chance | 69% |
| APR | 42 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Light | +10% |
| Nature | +20% |
| Cold | +35% |
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 45 (49.309173272933%) |
| Defense | 88 |
| Ranged Defense | 88 |
| Fatigue | 4.7096774193548 |
| Physical Save | 41 |
| Spell Save | 40 |
| Mental Save | 61 |
Defense: Resistances
| Nature | + 40%( 70%) |
| Darkness | + 35%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 18%( 70%) |
| Blight | + 32%( 70%) |
| Cold | + 63%( 70%) |
| Fire | + 46%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 17% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 802% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -639 life. The duration and life will increase by 1% for every 1% life you have lost (currently 639 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Artifice | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Cunning / Stealth | 1.90 |
| 5/5 |
| 5/5 |
| 2/5 |
| 4/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.70 |
| 2/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Quickdraw |
| talent | Apply Poison |
| talent | Trained Reactions |
| talent | Stealth |
| talent | Antimagic Shield |
| talent | Numbing Poison |
| talent | Crippling Poison |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 9.3 and stamina regeneration by 2.2. Soothing Darkness |
| beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 149 - 208 Accuracy: 93 (knife) APR: 34 Crit Chance: +83% Crit mult: 233% Uses Stats: 50% Cun, 70% Dex |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| beneficial effect | Parrying melee and ranged attacks: Has a 78% chance to deflect up to 26 damage from the next 3.1 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Heart of the Gloom. Escort: lost defiler (level 1 of Heart of the Gloom)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost warrior from death by fire drake. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. Melinda died to a Yaech raiding party at the beach. | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1113. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(123 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | catburglar's drakeskin leather cap of knowledge (0 def, 5 armour)2.0 T5 head armor [Ego++] Master/Psionic While equipped: Stats +7 Dex +3 Wil +3 Cun dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +24% darkness ---------- misc Infravis +4 A cap made of leather. |
| On hands | dwarven-steel gauntlets 'Polomina' (0 def, 2 armour)1.5 T2 hands armor [Rare] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Crit.mult +15.00% Acc +14 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +3% temporal +15% fire ---------- misc Hate/m.crit +1.00 Max.psi +10.00 Unarmed combat: Power 18.0 - 25.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +7 Apr +9 Crit +14.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| Around neck | insulating voratun amulet of perfection (0.40 Cunning / Stealth,0.40 Cunning / Scoundrel)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +22% fire +26% cold ---------- misc Masteries +0.40 Cunning/Stealth +0.40 Cunning/Scoundrel Amulets can have magical properties. |
| In main hand | dwarven-steel dagger 'Blizzardquencher' (22-28.6 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Nature/Master Power 22.0 - 28.6 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +12 cold On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +8 Cun +6 Con dps ---------- Phys.crit +15.0% Crit.mult +20.00% Phys.pwr +7 (+2 eff.) Mind.pwr +15 (+4 eff.) Apr +11 Sharp, short and deadly. |
| Around waist | reinforced drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Master While equipped: Stats +5 Dex +5 Cun +8 Lck ----- def ----- Armour +11 Defense +10 (+2 eff.) Phys.save +22 (+8 eff.) Stealth +14 ---------- misc T.Disarm +17 Infravis +4 A belt that goes around your waist. |
| In off hand | Shantiz the Stormblade (15-19.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex, 0% Cun Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
| Cloak | thick elven-silk cloak of backstabbing (3 def, 8 armour)2.0 T5 cloak armor [Ego+] Master While equipped: dps ---------- Crit.mult +10.00% Acc +8 (+1 eff.) Apr +7 ----- def ----- Armour +8 Defense +3 (+1 eff.) Resists +10% cold Stealth +11 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide drakeskin leather armour of command (32 def, 15 armour)9.0 T5 light armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun ----- def ----- Armour +15 Defense +32 (+7 eff.) Fatigue +8% Mind.save +20 (+5 eff.) Max.HP +58.00 HP.reg +6.50 Heal.mod +16% A suit of armour made of leather. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
starlit gold amulet of murder0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +13.00% Acc +7 (+1 eff.) Apr +12 ----- def ----- Resists +14% light +13% darkness Blind- +25% Amulets can have magical properties. |
grounding voratun amulet of willpower (+8)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +8 Wil ----- def ----- Resists +13% lightning Stun/Frz- +37% Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon Reqs Str 50 [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+2 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
manaburning voratun dagger of evisceration (36.5-47.45 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Disrupt/Master Power 36.5 - 47.5 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 19 arcane resource burn On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +9 (+3 eff.) Sharp, short and deadly. |
Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +10 Defense +10 (+2 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+7 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% fire +20% cold +20% nature -30% arcane Res.Cap +10% lightning +10% darkness +10% fire +10% cold +10% nature -30% arcane Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+3 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
fleetfooted pair of drakeskin leather boots (13 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +13 Dex ----- def ----- Armour +5 Defense +13 (+3 eff.) A pair of boots made of leather. |
drakeskin leather cap 'Xelevena' (30 def, 13 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +10 (+2 eff.) Apr +7 ----- def ----- Armour +13 Defense +30 (+6 eff.) Fatigue +5% Resists +15% fire +21% cold Die.at -40.00 life ---------- misc Breathe water A cap made of leather. |
7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
dwarven-steel pickaxe of deeplife (dig speed 23 turns)3.0 T3 digger tool [Ego+] Nature While equipped: Stats +2 Str ----- def ----- Resists +8% darkness Affinity +15% darkness ---------- misc Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 89% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Adarin the Cornac Rogue level 35
51st Haze 123rd year of Ascendancy at 15:17 see stats
Against all odds
Killed Ukruk in the ambush.By Adarin the Cornac Rogue level 34
49th Haze 123rd year of Ascendancy at 22:16 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Adarin the Cornac Rogue level 18
79th Haze 122nd year of Ascendancy at 03:08 see stats
Arachnophobia
Destroyed the spydric menace.By Adarin the Cornac Rogue level 38
8th Decay 123rd year of Ascendancy at 11:14 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Adarin the Cornac Rogue level 45
21st Haze 124th year of Ascendancy at 08:50 see stats
Brave new world
Went to the Far East and took part in the war.By Adarin the Cornac Rogue level 37
5th Decay 123rd year of Ascendancy at 14:12 see stats
Clone War
Destroyed your own Shade.By Adarin the Cornac Rogue level 45
51st Haze 124th year of Ascendancy at 13:43 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Adarin the Cornac Rogue level 13
43rd Dusk 122nd year of Ascendancy at 20:37 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Adarin the Cornac Rogue level 36
70th Haze 123rd year of Ascendancy at 10:09 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Adarin the Cornac Rogue level 47
58th Haze 124th year of Ascendancy at 16:04 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Adarin the Cornac Rogue level 24
38th Pyre 123rd year of Ascendancy at 08:39 see stats
Exterminator
Killed 1000 creatures.By Adarin the Cornac Rogue level 19
1st Allure 123rd year of Ascendancy at 05:32 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Adarin the Cornac Rogue level 22
19th Pyre 123rd year of Ascendancy at 10:16 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Adarin the Cornac Rogue level 48
79th Haze 124th year of Ascendancy at 19:30 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Adarin the Cornac Rogue level 23
30th Pyre 123rd year of Ascendancy at 13:47 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Adarin the Cornac Rogue level 47
58th Haze 124th year of Ascendancy at 09:36 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Adarin the Cornac Rogue level 31
26th Dusk 123rd year of Ascendancy at 21:37 see stats
Level 10
Got a character to level 10.By Adarin the Cornac Rogue level 10
9th Flare 122nd year of Ascendancy at 05:12 see stats
Level 20
Got a character to level 20.By Adarin the Cornac Rogue level 20
32nd Regrowth 123rd year of Ascendancy at 04:45 see stats
Level 30
Got a character to level 30.By Adarin the Cornac Rogue level 30
3rd Dusk 123rd year of Ascendancy at 08:48 see stats
Level 40
Got a character to level 40.By Adarin the Cornac Rogue level 40
59th Regrowth 124th year of Ascendancy at 09:00 see stats
Level 50
Got a character to level 50.By Adarin the Cornac Rogue level 50
6th Allure 125th year of Ascendancy at 05:03 see stats
Myths of an age past
Learned all there is to learn about the Gods and the Godslayers.By Adarin the Cornac Rogue level 35
51st Haze 123rd year of Ascendancy at 16:42 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Adarin the Cornac Rogue level 18
27th Haze 122nd year of Ascendancy at 20:24 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Adarin the Cornac Rogue level 30
5th Dusk 123rd year of Ascendancy at 01:31 see stats
Size is everything
Did over 1500 damage in one attack.By Adarin the Cornac Rogue level 49
3rd Decay 124th year of Ascendancy at 13:05 see stats
Size matters
Did over 600 damage in one attack.By Adarin the Cornac Rogue level 25
3rd Summertide 123rd year of Ascendancy at 21:21 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Adarin the Cornac Rogue level 37
70th Haze 123rd year of Ascendancy at 14:32 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Adarin the Cornac Rogue level 23
30th Pyre 123rd year of Ascendancy at 14:12 see stats
That was close
Killed your target while having only 1 life left.By Adarin the Cornac Rogue level 30
4th Dusk 123rd year of Ascendancy at 09:13 see stats
The Arena
Unlocked Arena mode.By Adarin the Cornac Rogue level 8
3rd Flare 122nd year of Ascendancy at 03:57 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Adarin the Cornac Rogue level 46
57th Haze 124th year of Ascendancy at 00:57 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Adarin the Cornac Rogue level 19
32nd Regrowth 123rd year of Ascendancy at 04:45 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Adarin the Cornac Rogue level 40
71st Regrowth 124th year of Ascendancy at 03:12 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Adarin the Cornac Rogue level 19
31st Regrowth 123rd year of Ascendancy at 09:50 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Adarin the Cornac Rogue level 33
48th Haze 123rd year of Ascendancy at 22:32 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Adarin the Cornac Rogue level 18
13rd Haze 122nd year of Ascendancy at 20:14 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Adarin the Cornac Rogue level 34
49th Haze 123rd year of Ascendancy at 08:16 see stats
Log
You gain 8.42 gold from the transmogrification of absorbing pulsing mindstar of venom (12.5-13.75 power, 32 apr, nature damage).
You gain 14.31 gold from the transmogrification of stormbringer's voratun waraxe of rage (40-56 power, 6 apr).
You gain 5.15 gold from the transmogrification of voratun longsword of shearing (40.5-56.7 power, 6 apr).
You gain 20.00 gold from the transmogrification of Punae's Blade (46-64.4 power, 4 apr).
You gain 10.77 gold from the transmogrification of truestriking orichalcum trident of rage (52-83.2 power, 16 apr).
You gain 17.51 gold from the transmogrification of stormbringer's voratun greatsword of the mystic (62-99.2 power, 4 apr).
You gain 6.35 gold from the transmogrification of quick voratun greatsword of corruption (63.5-101.6 power, 4 apr).
You gain 22.98 gold from the transmogrification of enhanced voratun greatsword of shearing (60-96 power, 4 apr).
You gain 13.22 gold from the transmogrification of plaguebringer's voratun greatmaul of ruin (69.5-104.25 power, 4 apr).
You gain 3.25 gold from the transmogrification of voratun battleaxe of torment (55.5-83.25 power, 4 apr).
You gain 8.30 gold from the transmogrification of surging dragonbone vilestaff of warding (30-36 power, 6 apr, fire element).
You gain 7.78 gold from the transmogrification of shimmering dragonbone magestaff of warding (30-36 power, 6 apr, cold element).
You gain 18.54 gold from the transmogrification of lifebinding dragonbone magestaff of the prodigy (30-36 power, 6 apr, fire element).
You gain 6.65 gold from the transmogrification of dragonbone vilestaff of greater warding (30-36 power, 6 apr, darkness element).
You gain 7.50 gold from the transmogrification of dragonbone starstaff of wizardry (30-36 power, 6 apr, darkness element).
You gain 5.76 gold from the transmogrification of dragonbone magestaff of protection (30-36 power, 6 apr, cold element).
You gain 6.68 gold from the transmogrification of blighted dragonbone magestaff (30-36 power, 6 apr, cold element).
You gain 3.88 gold from the transmogrification of voratun ring of pilfering.
You gain 25.00 gold from the transmogrification of Frigidwalker the voratun amulet.
You gain 1.78 gold from the transmogrification of shielding rune (absorb 263; dur 7; cd 17).
You gain 1.59 gold from the transmogrification of biting gale rune (damage 159; dur 4; cd 23).
You gain 0.66 gold from the transmogrification of healing infusion (heal 55; cd 13).
There is a way to the previous level here (press '' or right click to use).
Adarin deactivates Antimagic Shield.
Adarin deactivates Stealth.
Adarin deactivates Trained Reactions.
Adarin deactivates Numbing Poison.
Adarin deactivates Crippling Poison.
Adarin deactivates Quickdraw.
Adarin deactivates Apply Poison.










































































































