













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: FlexSpec Respec Limitation Relaxer 1.5.5Items Vault 1.7.6Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Enhanced Object Compare 1.7.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Dwarf | 
| Class | Demonologist | 
| Level / Exp | 26 / 89% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded/ 0 | 
Primary Stats
| Strength | 42 (base 31) | 
| Dexterity | 28 (base 18) | 
| Constitution | 67 (base 51) | 
| Magic | 51 (base 36) | 
| Willpower | 21 (base 10) | 
| Cunning | 30 (base 12) | 
Resources
| Life | 908/908 | 
| Positive | 105/105 | 
| Stamina | 184/184 | 
| Vim | 147/155 | 
| Healing Factor | 1.3635014349578 | 
| Regeneration | 13.834293441216 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +35% | 
| Spell | 0% | 
| Global | +121.30414946264% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 5 | 
| See Stealth | 26.446758763835 | 
| See Invisible | 26.446758763835 | 
Offense: Mainhand
| Damage | 83 | 
| Accuracy | 53 | 
| Crit Chance | 47% | 
| APR | 26 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 49 | 
| Crit Chance | 17% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 30 | 
| Crit Chance | 28% | 
| Speed | 1 | 
Offense: Damage Bonus
| Light | +21% | 
| Cold | +14% | 
| Blight | +15% | 
| Mind | +6% | 
| Fire | +9% | 
| All | 0% | 
Offense: Damage Penetration
| Blight | +10% | 
| Acid | +20% | 
| Physical | +10% | 
Defense: Base
| Armour (hardiness) | 79.849391011398 (88.607947236566%) | 
| Defense | 34 | 
| Ranged Defense | 34 | 
| Fatigue | 26 | 
| Physical Save | 57 | 
| Spell Save | 45 | 
| Mental Save | 39 | 
Defense: Resistances
| Acid | + 35%( 70%) | 
| Physical | + 25%( 70%) | 
| Cold | + 37%( 70%) | 
| All | + 12%( 70%) | 
| Darkness | + 31%( 70%) | 
| Light | + 24%( 70%) | 
| Temporal | + 20%( 70%) | 
| Lightning | + 30%( 70%) | 
| Fire | + 21%( 70%) | 
| Mind | + 15%( 70%) | 
Defense: Immunities
| Confusion Resistance | 27% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 20% | 
Inscriptions (5/5)
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 148 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 274 damage for 4 turns. Its effects scale with your Cunning stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. | 
Class Talents
| Technique / Combat veteran | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Corruption / Doom covenant | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Doom shield | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| Corruption / Infernal combat | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Corruption / Demonic pact | 1.50 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Corruption / Shadowflame | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Shield offense | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
Generic Talents
| Race / Dwarf | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Corruption / Black-magic | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Chants | 1.00 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Corruption / Torment | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Conditioning | 1.00 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
Effects
| talent | Flame of Urh'Rok | 
| talent | Blood Vengeance | 
| talent | Overkill | 
| talent | Hardened Core | 
| talent | Chant of Fortress | 
| talent | Bleak Outcome | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| You do not remember much of your life before you were on this burning continent, floating in the void between worlds.  You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal.Ashes in the Wind You are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest.Escort: lost sun paladin (level 1 of Old Forest) As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done | 
| You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair.Escort: lost warrior (level 2 of Norgos Lair) As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| Somehow you did not recall out as usual but instead ended up on a sadly familiar area.I've a feeling we're not on Eyal anymore You are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 153. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed giant spider spinneret. * You've found the needed warg claw. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed snow giant kidney. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed orc heart. | active | 
| You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow...The Impossible Castle * You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
Equipment
| On feet |  traveler's pair of iron boots of speed (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+2 eff.) ---------- misc Max.enc +24 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source |  Planar Beacon 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 22 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 115.24 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 115.24 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. | 
| On head |  Chalorig the dwarven-steel helm (0 def, 4 armour) =crit/lck= 3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Dex +3 Cun +7 Lck dps ---------- Phys.crit +5.0% Spell.crit +3% Mind.crit +4% Dmg.mod +15% blight Res.pen +10% blight Apr +6 ----- def ----- Armour +4 Fatigue +4% Resists +8% lightning +9% temporal Def/telep +10 Res/telep +10% Dur/telep +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| On hands |  Cyrulenor the Unlightmaim (0 def, 15 armour) 1.0 T4 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 17 light Dmg.mod +6% light Res.pen +10% acid Melee Ret 4 darkness ----- def ----- Armour +15 Resists +13% light +9% darkness Max.HP +40.00 Blind- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Unarmed combat: Power 26.5 - 29.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Hit: 20% Searing Light 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool |  Layarath the elm wand of lightning storm [power 116]  (13 cooldown) 2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +10% physical Acc +15 (+5 eff.) Apr +3 ----- def ----- Armour +6 Resists +1% physical ---------- misc Psi/ret +0.04 Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 13 cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| On fingers |  Wheel of Fate 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +2 Con dps ---------- Phys.crit +3.0% Phys.pwr +10 (+4 eff.) Dmg.mod +14% cold Acc +7 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+6 eff.) Resists +28% cold Mind.save +8 (+3 eff.) Die.at -60.00 life Confus- +27% ---------- misc Stam/turn +3.00 Vim/ret +3.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? | 
| On fingers |  steel ring of misery 0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 5 physical Ranged+ 11 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 20 On Hit (Ranged): * 10% chance to reduce all saves and defense by 20 ---------- misc Vim/melee +1.00 Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! | 
| Around neck |  wanderer's gold amulet =spd= 0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +3 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Stam/turn +0.30 Amulets make your neck look great! | 
| In main hand |  Radiancerip (34-48 power, 5 apr) 3.0 T4 mace 1H weapon [Random Unique] Master/Psionic Power 34.0 - 47.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +10 mind +9 darkness Against +5% Living On Hit: * 10% chance to reduce all saves and defense by 20 On Crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Cun +3 Wil dps ---------- Phys.crit +12.0% Phys.pwr +10 (+4 eff.) Dmg.mod +6% light ----- def ----- Defense +20 (+8 eff.) Die.at -40.00 life ---------- misc Talents +3 Flame Bolts Blunt and deadly. | 
| Around waist |  balancing hardened leather belt of recklessness =crit= 1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Cun +3 Dex dps ---------- Phys.crit +10.0% Mind.crit +9% Crit.mult +7.00% Phys.pwr +4 (+2 eff.) A belt that goes around your waist. | 
| In off hand |  corrosive stralite shield (0 def, 8 armour, 50-60 power, 147 block) 7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 50.0 - 60.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +147 Melee+ +12 acid While equipped: Stats +2 Con dps ---------- On Melee Ret: * 11% chance to reduce armor by 35% ----- def ----- Armour +8 Fatigue +8% Resists +14% acid ---------- misc Talents +3 Fearscape Shift +1 Block Handheld deflection devices. | 
| Cloak |  Drodor (1 def, 0 armour) =stats= 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Dex +11 Mag +4 Con dps ---------- Dmg.mod +6% mind ----- def ----- Defense +1 (+0 eff.) Resists +3% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  steel plate armour 'Urugen' (0 def, 9 armour) 17.0 T2 massive armor Reqs Massive armour training [Rare] Arcane While equipped: Stats +5 Str +6 Mag +5 Wil dps ---------- Phys.crit +6.0% Spell.crit +5% Mind.crit +6% Phys.pwr +14 (+5 eff.) Spell.pwr +15 (+5 eff.) Mind.pwr +14 (+7 eff.) S.pwr/crit +10 All.spd +15% Res.pen +10% acid Melee Ret 6 arcane ----- def ----- Armour +9 Fatigue +22% Resists +12% lightning +12% acid ---------- misc Vim/s.crit +1.00 A suit of armour made of metal plates. | 
Inventory
|  Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18) 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. | 
|  wild infusion of the titan (res 29%; magical; dur 2; cd 13) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  Mirror Image Rune (dur 6; cd 24) 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Prismatic Rune (6 turns; acid, physical, light, temporal, lightning) 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 3 physical, 3 light, 5 temporal, 4 lightning Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  blink rune (range 4; phase 15; cd 10) 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  manasurge rune (regen 908% over 10 turns; mana 45; cd 12) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 908% for 10 turns (52 total) and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  manasurge rune of the psychic (regen 1091% over 10 turns; mana 55; cd 12) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1091% for 10 turns (63 total) and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shielding rune of the duelist (absorb 193; dur 4; cd 17) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 193 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  teleportation rune of the wizard (range 92; cd 10) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 92 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  serendipitous copper amulet of constitution (+7) =lck= 0.1 T1 amulet jewelry [Ego+] Nature While equipped: Stats +7 Lck +3 Con dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +7 (+3 eff.) Unseen.red 11% Amulets make your neck look great! | 
|  Belilathagorn the Dusksever =cun= 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Cun dps ---------- Dmg.mod +30% acid Melee Ret 4 acid 6 cold On Hit (Melee): * 20% chance to reduce damage dealt by 17% * 20% chance to reduce armor by 35% ----- def ----- Defense +18 (+8 eff.) Rings make your fingers look great! | 
|  gold ring 'Eremodas' 0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +6 Con dps ---------- Phys.pwr +7 (+3 eff.) Dmg.mod +12% fire +12% cold Acc +15 (+5 eff.) Apr +1 ----- def ----- Armour +6 Resists +24% fire +24% cold Phys.save +3 (+1 eff.) Rings make your fingers look great! | 
|  arcing stralite battleaxe of projection (44-65 power, 3 apr) 3.0 T4 battleaxe 2H weapon [Ego+] Arcane/Psionic Power 43.5 - 65.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 84 damage Massive two-handed battleaxes. | 
|  Kylathagar (34-44 power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Master Power 34.0 - 44.2 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +18% arcane Res.pen +12% physical Acc +16 (+6 eff.) Apr +13 ----- def ----- Resists +5% arcane Mind.save +15 (+5 eff.) ---------- misc Max.stam +30.00 Sharp, short and deadly. | 
|  Silent Blade (25-32 power, 10 apr) 1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+4 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. | 
|  Spellblaze Shard (20-26 power, 10 apr) 1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. | 
|  caustic stralite greatsword of enduring (50-81 power, 3 apr) 3.0 T4 greatsword 2H weapon [Ego++] Nature Power 50.5 - 80.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +27 acid +28 nature While equipped: Stats +16 Con +7 Wil dps ---------- Res.pen +23% acid +19% nature Apr +13 ----- def ----- Max.HP +16.00 Massive two-handed swords. | 
|  thought-forged dwarven-steel greatsword of massacre (46-74 power, 2 apr) 3.0 T3 greatsword 2H weapon [Ego] Master/Psionic Power 46.5 - 74.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +10 mind On Hit: * 21% chance to reduce all saves and defense by 20 While equipped: Stats +3 Cun +5 Wil Massive two-handed swords. | 
|  dwarven-steel longsword 'Tarryblek' (24-33 power, 4 apr) 3.0 T3 longsword 1H weapon [Random Unique] Arcane/Psionic Power 23.5 - 32.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +12 blight +14 darkness Against +13% Living On Hit: 20% Epidemic 3 On Hit: 20% Curse of Defenselessness 3 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 25 While equipped: Stats +2 Str +2 Dex dps ---------- Res.pen +15% physical ----- def ----- Defense +25 (+10 eff.) Disease- +21% ---------- misc Max.stam +30.00 Sharp, long, and deadly. | 
|  stralite longsword 'Snowwrecker' (34-47 power, 5 apr) 3.0 T4 longsword 1H weapon [Rare] Arcane Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +13 cold On Hit.r1 +12 temporal While equipped: Stats +4 Wil dps ---------- Dmg.mod +12% temporal ----- def ----- Resists +9% cold +12% temporal ---------- misc Equi/ret +0.08 Max.hate +8.00 Sharp, long, and deadly. | 
|  Gurimina the Burnsage (8-9 power, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Psionic Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +20 temporal On Crit.r2 +16 fire While equipped: Stats +4 Mag dps ---------- Mind.crit +3% Crit.mult +20.00% Mind.pwr +6 (+3 eff.) Melee+ 8 mind 9 darkness Dmg.mod +5% mind +7% darkness Phasing +30% On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Mana/turn +0.08 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  thorny mindstar 'Stormbearer' (9-10 power, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Power 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +8 lightning +16 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +3 Str +3 Dex +4 Mag +5 Wil +4 Cun +4 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee+ 11 lightning Dmg.mod +9% lightning +12% temporal Res.pen +12% lightning Melee Ret 8 blight ----- def ----- Resists +19% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  warden's reinforced leather sling of cold 4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Ego+] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +13 cold While equipped: Stats +5 Mag dps ---------- Dmg.mod +11% physical +6% temporal +14% cold Res.pen +7% temporal +7% physical ---------- misc Reload +3 Masteries +0.20 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. | 
|  infernal elven-wood vilestaff (25-30 power, 5 apr, darkness element) 5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +17.00% Spell.pwr +17 (+5 eff.) Melee+ 23 fire Dmg.mod +25% darkness ---------- misc See.Invis +7 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  potent elven-wood magestaff (30-36 power, 5 apr, arcane element) 5.0 T4 staff 2H weapon [Ego] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +16 (+5 eff.) Dmg.mod +30% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  void walker's elven-wood magestaff of fate (25-30 power, 5 apr, cold element) 5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +12 (+4 eff.) Dmg.mod +25% cold ----- def ----- Resists +7% darkness +12% temporal Phys.save +9 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +5 (+2 eff.) Def/telep +11 Res/telep +11% Dur/telep +6% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  Duskmortal (32-44 power, 5 apr) 3.0 T4 waraxe 1H weapon [Random Unique] Disrupt/Master Power 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +4 darkness On Crit.r2 +4 darkness On Crit: * Deals 51 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +5 (+2 eff.) ----- def ----- Resists +12% acid +6% light +11% lightning +12% cold +22% fire +6% nature +6% all Spell.save +18 (+6 eff.) One-handed war axes. | 
|  Galirorim =lck= 1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +6 Lck dps ---------- Melee Ret 4 temporal ----- def ----- Armour +4 Defense +5 (+2 eff.) Resists +9% lightning +2% physical Stealth +5 ---------- misc T.Disarm +5 Infravis +3 A belt that goes around your waist. | 
|  Mighty Girdle =set= 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
|  Neira's Memory 1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 227, based on Magic) for 10 turns. Uses 17 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. | 
|  Sootzeal of the Blightspawn 1.0 T3 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex -10 Mag +17 Wil +5 Cun +7 Lck dps ---------- Mind.crit +1% Spell.pwr +5 (+1 eff.) Dmg.mod +12% light +15% mind ----- def ----- Mind.save +13 (+5 eff.) Stealth +10 Max.HP +61.00 ---------- misc T.Disarm +12 Infravis +5 A belt that goes around your waist. | 
|  Worm Nest (0 def, 0 armour) 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+5 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 13 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. | 
|  mindwoven silk robe of light (+39%) (0 def, 0 armour) 2.0 T4 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +26% light ----- def ----- Resists +39% light +13% all Mind.save +20 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  stealthy pair of rough leather boots of tirelessness (0 def, 1 armour) =lck= 2.0 T1 feet armor [Ego] Master While equipped: Stats +6 Lck +4 Dex ----- def ----- Armour +1 Stealth +6 ---------- misc Stam/turn +0.40 Max.stam +12.00 A pair of boots made of leather. | 
|  Arerain the Toxinwitch (30 def, 3 armour) 1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +3 Defense +30 (+12 eff.) Fatigue +5% Resists +6% nature +21% fire HP.reg +4.00 Cut- +20% Pinning- +20% ---------- misc Stam/turn +1.00 Psi/turn +0.28 Unarmed combat: Power 26.5 - 37.1 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Second Wind 1 Metal gloves protecting the hands up to the middle of the lower arm. | 
|  alchemist's voratun gauntlets of the juggernaut (0 def, 3 armour) 1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +4 Mag +3 Wil +2 Con dps ---------- Melee+ 6 acid 6 fire 4 cold 5 lightning ----- def ----- Armour +3 Fatigue +5% Phys.save +13 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +4 (+2 eff.) Disarm- +35% Unarmed combat: Power 28.5 - 39.9 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +8 ice +21 physical +10 fire +18 lightning +12 acid On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  corrosive voratun gauntlets of strength (+4) (0 def, 3 armour) 1.5 T4 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 5 acid Dmg.mod +4% acid ----- def ----- Armour +3 Fatigue +5% Resists +7% acid Unarmed combat: Power 36.5 - 51.1 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +6 acid On Hit: 10% Corrosive Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Helm of Knowledge (0 def, 12 armour) =use= 3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +10% arcane +15% light +15% mind HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 17 power out of 2/20 A large crown, part metallic part glass that radiates with psionic powers. | 
|  Steel Helm of Garkul (0 def, 6 armour) =set= 3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. | 
|  thaloren dwarven-steel helm of constitution (+4) (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Con +4 Wil ----- def ----- Armour +4 Fatigue +4% Resists +8% blight Mind.save +8 (+3 eff.) Disease- +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. It was changed by the digestive sack. | 
|  Aryrim the dwarven-steel mail armour (13 def, 16 armour) 14.0 T3 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Mind.pwr +20 (+10 eff.) ----- def ----- Armour +16 Defense +13 (+6 eff.) Fatigue +12% Resists +8% mind +9% fire Crit.chn- 10.00% Mind.save +19 (+7 eff.) Heal.mod +20% A suit of armour made of mail. | 
|  enlightening stralite mail armour of the deep (4 def, 11 armour) =wate= 14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Armour +11 Defense +4 (+2 eff.) Fatigue +12% Resists +8% acid +8% cold Mind.save +21 (+7 eff.) ---------- misc Breathe water A suit of armour made of mail. | 
|  impenetrable stralite mail armour of Eyal (4 def, 20 armour) 14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +20 Defense +4 (+2 eff.) Fatigue +12% Max.HP +39.00 HP.reg +2.00 Heal.mod +17% A suit of armour made of mail. | 
|  searing stralite mail armour of implacability (4 def, 13 armour) 14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 13 acid 11 fire Melee Ret 13 acid 10 fire ----- def ----- Armour +13 Defense +4 (+2 eff.) Fatigue +6% Resists +13% acid +10% fire Phys.save +9 (+3 eff.) A suit of armour made of mail. | 
|  marauder's reinforced leather armour of spell shielding (17 def, 7 armour) 9.0 T4 light armor [Ego+] Arcane/Master While equipped: Stats +6 Str +6 Dex ----- def ----- Armour +7 Defense +17 (+7 eff.) Fatigue +8% Resists +8% arcane Phys.save +11 (+4 eff.) Spell.save +17 (+5 eff.) A suit of armour made of leather. | 
|  stralite plate armour of the deep (0 def, 15 armour) 17.0 T4 massive armor Reqs Massive armour training Str 48 [Ego+] Nature While equipped: ----- def ----- Armour +15 Fatigue +22% Resists +9% acid +8% cold ---------- misc Breathe water A suit of armour made of metal plates. | 
|  windwalling stralite shield (0 def, 8 armour, 48-58 power, 140 block) 7.0 T4 shield armor Reqs Shield usage training [Ego+] Psionic When used to Attack: Power 48.5 - 58.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +140 Melee+ +11 physical While equipped: Stats +3 Wil ----- def ----- Armour +8 Fatigue +8% Resists +14% physical Shield.near.proj +68 Proj.slow +29% ---------- misc Talents +1 Block Handheld deflection devices. | 
|  demon seed [Rogroth, Eater of Souls] (29, body) 0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: +2 to all Demon Seeds, Spellblaze and Demonic Pact talents Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [dúathedlen] (26, body) 0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Shadowmeld Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [fire imp] (25, body) 0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [quasit] (27, body) 0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Overpower Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [thaurhereg] (27, body) 0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +65% Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [water imp] (35, body) 0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blackice Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [wretchling] (36, body) 0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Acidic Bath Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [dúathedlen] (25, finger) 0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [fire imp] (24, finger) 0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [thaurhereg] (28, finger) 0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [uruivellas] (34, finger) 0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [wretchling] (14, finger) 0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [dolleg] (36, mainhand) 0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 4 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [dúathedlen] (17, mainhand) 0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrupt Light Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [onilug] (12, mainhand) 0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Cursed Arm Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [quasit] (17, mainhand) 0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [thaurhereg] (26, mainhand) 0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Silence Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [uruivellas] (22, mainhand) 0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Disarm Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [water imp] (27, mainhand) 0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Frost Grab Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [wretchling] (15, mainhand) 0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [dolleg] (13, offhand) 0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Pain Affinity Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [fire imp] (13, offhand) 0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +17% blight +17% fire +17% physical Dmg.red +7 blight +7 fire +7 physical Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [onilug] (11, offhand) 0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Hexed Shield Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [quasit] (24, offhand) 0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +19% acid +19% physical +19% blight Res.pen +12% acid +12% physical +12% blight Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [thaurhereg] (36, offhand) 0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Blood Shield Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [uruivellas] (25, offhand) 0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Doom Storm Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [water imp] (26, offhand) 0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +20% blight +20% fire +20% darkness Res.pen +13% blight +13% fire +13% darkness Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [wretchling] (28, offhand) 0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +24% acid +24% darkness +24% blight Dmg.red +14 acid +14 darkness +14 blight Demon status: alive (100% life). The seed of a demon. | 
|  sapper's iron pickaxe (dig speed 27 turns) 3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Forbidden Tome: "A View From The Gallery" 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. | 
|  Forbidden Tome: "The Illusory Castle" 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. | 
|  brass lantern 'Forestrock' 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% lightning On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +3% nature +12% acid Phys.save +5 (+2 eff.) Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  preserving brass lantern of clarity 2.0 T1 lite [Ego+] Nature/Psionic While equipped: Stats +2 Con ----- def ----- Resists +6% blight Mind.save +5 (+2 eff.) HP.reg +2.00 ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Prox's Lucky Halfling Foot =lck= 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. | 
|  Crystal Focus =set= 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  Prothotipe's Prismatic Eye 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  ruby 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Rod of Recall (2/2) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  sentry's pouch of stralite shots of vileness (46/46, 48-58 power, 8 apr) 3.0 T4 shot ammo Reqs Dex 35 [Ego+] Arcane Power 48.5 - 58.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +8 Crit +5.5% Capacity 46 Rld cld 4 Ranged+ +13 blight On Hit: * 14% chance to reduce strength, dexterity, and constitution by 25 Shots are used with slings to pummel your foes to death. | 
|  elven-wood totem of summon tentacle [power 250]  (22 cooldown) 2.0 T4 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 10 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 608 Base Damage: 302 Armor: 23 All Resist: 12 Puts all charms on 22 cooldown Natural totems are made by powerful wilders to store nature power. | 
|  Radhuyon the Healdream [power 110]  (13 cooldown) 2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +5% light Melee Ret 6 light On Hit (Melee): * 10% chance to slow global speed by 46% * 20% chance to reduce damage dealt by 17% Create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (110 total damage) Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  cleansing ash wand of shielding [power 170]  (17 cooldown) 2.0 T2 wand charm [Ego+] Arcane Create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  Burning Star =use= 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 11/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. | 
Achievements
 Bringer of Doom (Nightmare (Roguelike) difficulty)
			Killed a Bringer of Doom.
			Bringer of Doom (Nightmare (Roguelike) difficulty)
			Killed a Bringer of Doom.By Hfura Demono the Dwarf Demonologist level 23
10th Wealth 122nd year of Ascendancy at 13:50 see stats
 Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.By Hfura Demono the Dwarf Demonologist level 20
14th Profit 122nd year of Ascendancy at 04:39 see stats
 Fear me not! (Nightmare (Roguelike) difficulty)
			Survived the Fearscape!
			Fear me not! (Nightmare (Roguelike) difficulty)
			Survived the Fearscape!By Hfura Demono the Dwarf Demonologist level 20
14th Profit 122nd year of Ascendancy at 16:39 see stats
 Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty)
			Escaped the Searing Halls.
			Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty)
			Escaped the Searing Halls.By Hfura Demono the Dwarf Demonologist level 6
18th Voratun 122nd year of Ascendancy at 17:19 see stats
 Home sweet home (Nightmare (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home (Nightmare (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Hfura Demono the Dwarf Demonologist level 20
9th Profit 122nd year of Ascendancy at 15:21 see stats
 Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Hfura Demono the Dwarf Demonologist level 10
21st Voratun 122nd year of Ascendancy at 22:50 see stats
 Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By Hfura Demono the Dwarf Demonologist level 20
9th Profit 122nd year of Ascendancy at 04:35 see stats
 Myths of an age past (Nightmare (Roguelike) difficulty)
			Learned all there is to learn about the Gods and the Godslayers.
			Myths of an age past (Nightmare (Roguelike) difficulty)
			Learned all there is to learn about the Gods and the Godslayers.By Hfura Demono the Dwarf Demonologist level 20
9th Profit 122nd year of Ascendancy at 16:04 see stats
 Once bitten, twice shy (Nightmare (Roguelike) difficulty)
			Escaped the Anteroom of Agony.
			Once bitten, twice shy (Nightmare (Roguelike) difficulty)
			Escaped the Anteroom of Agony.By Hfura Demono the Dwarf Demonologist level 26
12nd Wealth 122nd year of Ascendancy at 22:24 see stats
 Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.
			Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.By Hfura Demono the Dwarf Demonologist level 22
36th Profit 122nd year of Ascendancy at 05:55 see stats
 Tales of the Spellblaze (Nightmare (Roguelike) difficulty)
			Learned the eight chapters of the Spellblaze Chronicles.
			Tales of the Spellblaze (Nightmare (Roguelike) difficulty)
			Learned the eight chapters of the Spellblaze Chronicles.By Hfura Demono the Dwarf Demonologist level 20
9th Profit 122nd year of Ascendancy at 16:04 see stats
 The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Hfura Demono the Dwarf Demonologist level 10
25th Voratun 122nd year of Ascendancy at 04:20 see stats
 The Legend of Garkul (Nightmare (Roguelike) difficulty)
			Learned the five chapters of the Legend of Garkul.
			The Legend of Garkul (Nightmare (Roguelike) difficulty)
			Learned the five chapters of the Legend of Garkul.By Hfura Demono the Dwarf Demonologist level 20
9th Profit 122nd year of Ascendancy at 16:04 see stats
 The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.By Hfura Demono the Dwarf Demonologist level 14
1st Acquisition 122nd year of Ascendancy at 20:11 see stats
 Treasure Hoarder (Nightmare (Roguelike) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Nightmare (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Hfura Demono the Dwarf Demonologist level 19
7th Profit 122nd year of Ascendancy at 03:51 see stats
 Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Hfura Demono the Dwarf Demonologist level 12
29th Voratun 122nd year of Ascendancy at 00:08 see stats
 You were not supposed to see that! (Nightmare (Roguelike) difficulty)
			Read a Forbidden Tome.
			You were not supposed to see that! (Nightmare (Roguelike) difficulty)
			Read a Forbidden Tome.By Hfura Demono the Dwarf Demonologist level 17
5th Profit 122nd year of Ascendancy at 23:46 see stats
Log
--------------------------------
Hfura Demono deactivates Osmosis Shield.
Hfura Demono is no longer subject to the dark power.
Hfura Demono receives 19 healing.
Talent Rune: Shatter Afflictions is ready to use.
Talent Blood Lock is ready to use.
Hfura Demono receives 19 healing.
Talent Demon Seed is ready to use.
Talent Shield Slam is ready to use.
You sense no unique items on the floor.
You sense no unique items on creatures.
Hfura Demono is no longer surging arcane power.
There is a next level here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).
--------------------------------
Talent Rune: Shielding is ready to use.
Hfura Demono brandishes the Burning Star which radiates in all directions!
There is a previous level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).
--------------------------------
There is a next level here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).
--------------------------------
You sense no unique items on the floor.
You sense no unique items on creatures.
--------------------------------
There is a next level here (press '' or right click to use).
--------------------------------
Saving game...
Saving done.



































































