












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: FlexSpec Respec Limitation Relaxer 1.5.5Items Vault 1.7.6Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Enhanced Object Compare 1.7.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Female | 
| Race | Ogre | 
| Class | Demonologist | 
| Level / Exp | 27 / 38% | 
| Size | big | 
| Lifes / Deaths | Killed by Eilinalaith the mean looking elven guard at level 27 on the 2nd Haze 122nd year of Ascendancy at 02:57/ 1 | 
Primary Stats
| Strength | 38 (base 35) | 
| Dexterity | 19 (base 10) | 
| Constitution | 57 (base 57) | 
| Magic | 37 (base 35) | 
| Willpower | 8 (base 10) | 
| Cunning | 43 (base 22) | 
Resources
| Vim | 115/322 | 
| Life | -220/908 | 
| Positive | 108/128 | 
| Stamina | 69/173 | 
| Steam | 100/100 | 
| Healing Factor | 1.515111817684 | 
| Regeneration | 13.857443681491 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +25% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 6 | 
| Infravision | 5 | 
| See Stealth | 31.388749514228 | 
| See Invisible | 31.388749514228 | 
Offense: Mainhand
| Damage | 60 | 
| Accuracy | 51 | 
| Crit Chance | 20% | 
| APR | 33 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 28 | 
| Crit Chance | 11% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 21 | 
| Crit Chance | 11% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +10% | 
| Light | +16% | 
| Blight | +11% | 
| Fire | 0% | 
| All | 0% | 
Offense: Damage Penetration
| Fire | +25% | 
Defense: Base
| Armour (hardiness) | 47.521305378697 (93.607947236566%) | 
| Defense | 38 | 
| Ranged Defense | 42 | 
| Fatigue | 37 | 
| Physical Save | 34 | 
| Spell Save | 30 | 
| Mental Save | 25 | 
Defense: Resistances
| Acid | + 28%( 70%) | 
| Blight | + 31%( 70%) | 
| Physical | + 31%( 70%) | 
| Cold | + 31%( 70%) | 
| All | + 10%( 70%) | 
| Darkness | + 42%( 70%) | 
| Light | + 48%( 70%) | 
| Temporal | + 16%( 70%) | 
| Lightning | + 19%( 70%) | 
| Fire | + 68%( 70%) | 
| Nature | + 19%( 70%) | 
Defense: Immunities
| Disarm Resistance | 80% | 
| Bleed Resistance | 10% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 40% | 
| Poison Resistance | 20% | 
| Blind Resistance | 21% | 
Inscriptions (5/5)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 261 damage for 4 turns. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 86 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. | 
| Infusions | Effective talent level: 1.0Infusion: Primal Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 11% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 46 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. | 
Class Talents
| Corruption / Shadowflame | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Corruption / Doom covenant | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Infernal combat | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Corruption / Demonic pact | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Corruption / Doom shield | 1.50 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| Technique / Shield offense | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Black-magic | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| Steamtech / Physics | 1.00 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Conditioning | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Steamtech / Chemistry | 1.00 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Celestial / Chants | 1.00 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Race / Ogre | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Corruption / Torment | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cunning / Scoundrel | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You do not remember much of your life before you were on this burning continent, floating in the void between worlds.  You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal.Ashes in the Wind You are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest.Escort: lost sun paladin (level 3 of Old Forest) As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done | 
| You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest.Escort: lost tinker (level 2 of Old Forest) As a reward you gained knowledge of tinker technology. | done | 
| You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire.Escort: lost warrior (level 2 of Trollmire) As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done | 
| You successfully escorted the repented thief to the recall portal on level 1 of Old Forest.Escort: repented thief (level 1 of Old Forest) As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| Somehow you did not recall out as usual but instead ended up on a sadly familiar area.I've a feeling we're not on Eyal anymore You are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed chunk of ghoul flesh. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active | 
| You discovered a sect worshipping a demon named Kryl-Feijan in a crypt.The Sect of Kryl-Feijan They were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  traveler's pair of iron boots of speed (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue -2% Phys.save +5 (+2 eff.) ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source |  Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(45 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
| On head |  Glelaith (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +9 Cun +3 Dex dps ---------- Apr +5 On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Armour +4 Fatigue +4% Phys.save +6 (+3 eff.) Mind.save +9 (+4 eff.) Die.at -20.00 life Heal.mod +10% Poison- +20% Cut- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| On hands |  umbral dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Melee+ 7 darkness Dmg.mod +4% darkness Acc +14 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +7% darkness Disarm- +80% ---------- misc Talents +3 Iron Grip Unarmed combat: Power 20.5 - 28.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +7 Apr +9 Crit +14.0% Atk.spd 83% On Hit: 20% Moonlight Ray 3 On Hit: * 6% chance to reduce damage dealt by 13% Metal gloves protecting the hands up to the middle of the lower arm. | 
| Tool |  Tooth of the Mouth (dig speed 12 turns) =dig= 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
| On fingers |  rogue's copper ring of misery 0.1 T1 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 5 physical Ranged+ 6 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 15 On Hit (Ranged): * 10% chance to reduce all saves and defense by 15 ----- def ----- Defense +6 (+3 eff.) ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Talents +5 Blood Drinker Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! | 
| On fingers |  sneakthief's copper ring of pilfering 0.1 T1 ring jewelry [Ego++] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +14 (+4 eff.) Apr +8 ----- def ----- Defense +8 (+3 eff.) ---------- misc Vim/ret +3.00 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 82% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
| Around neck |  starlit copper amulet of the eclipse 0.1 T1 amulet jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Melee+ 7 light 6 darkness Dmg.mod +6% light +6% darkness On Melee Ret: * 6% chance to reduce damage dealt by 13% * 6% chance to blind ----- def ----- Resists +12% light +13% darkness Blind- +21% Amulets make your neck look great! | 
| In main hand |  stralite waraxe 'Smolderwitch' (28-40 power, 5 apr) 3.0 T4 waraxe 1H weapon [Rare] Psionic Power 28.5 - 39.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +16 darkness Against +13% Living On Hit.r1 +16 blight On Crit.r2 +20 cold While equipped: dps ---------- Dmg.mod +6% blight Res.pen +25% fire ----- def ----- Resists +6% cold +6% fire ---------- misc Talents +2 Flame Bolts One-handed war axes. | 
| Around waist |  Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
| In off hand |  Titanic (20 def, 18 armour, 48-58 power, 320 block) 7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+7 eff.) Rng.Def +10 (+3 eff.) Fatigue +30% Resists +23% blight +23% fire +23% physical Dmg.red +13 blight +13 fire +13 physical ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. | 
| Cloak |  Urunaritir (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 40% ----- def ----- Defense +2 (+1 eff.) Resists +6% acid +6% temporal +15% darkness +17% cold +22% fire +10% nature +10% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  searing dwarven-steel mail armour (3 def, 8 armour) 14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Melee+ 8 acid 11 fire Melee Ret 11 acid 10 fire ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +14% acid +13% fire Talent level: +2 to all Demon Seeds, Spellblaze and Demonic Pact talents. A suit of armour made of mail. | 
Inventory
|  medical injector implant of the titan (efficiency 126% / cooldown 69%) 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 126% efficiency and cooldown mod of 69%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. | 
|  medical injector implant of the wizard (efficiency 122% / cooldown 56%) 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 122% efficiency and cooldown mod of 56%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. | 
|  medical injector implant of the wizard (efficiency 110% / cooldown 56%) 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 110% efficiency and cooldown mod of 56%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. | 
|  steam generator implant (steam 8) 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 8.4 steam per turn. Can be activated for an instant burst of 42 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. | 
|  healing infusion of the titan (heal 183; cd 14) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 183 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  wild infusion of the sneak (res 26%; physical; dur 3; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  wild infusion of the titan (res 30%; physical; dur 4; cd 11) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  wild infusion of the titan (res 32%; magical; dur 2; cd 12) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  Prismatic Rune (6 turns; lightning, physical, darkness, blight, mind, acid) 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 2 physical, 4 darkness, 3 blight, 5 mind, 4 acid Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Rune of Dissipation ( ) 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  blink rune of the sneak (range 4; phase 18; cd 15) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  ethereal rune of the titan (power 18; resist 28%; move 37%; dur 5; cd 17) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 28% all resistance, you move 37% faster, and you are invisible (power 18). Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  manasurge rune of the wizard (regen 1539% over 10 turns; mana 77; cd 14) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1539% for 10 turns (0 total) and instantly restoring 77 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune of the sneak (absorb 77; cd 15) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  shatter afflictions rune of the warrior (absorb 66; cd 15) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 66 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  shatter afflictions rune of the wizard (absorb 81; cd 16) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  schematic: Air Recycler 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Corrosive Shell 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Frost Salve 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Fungal Web 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  2 schematic: Headlamp 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  schematic: Steamgun 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  Dimzephyr 0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness +3% mind Res.pen +15% darkness +5% mind On Hit (Melee): * 20% chance to reduce damage dealt by 13% ----- def ----- Resists +6% darkness +16% temporal Pinning- +31% Knockbk- +25% Amulets make your neck look great! | 
|  Feathersteel Amulet 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+6 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. | 
|  Glimmerpunish 0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +12% light Res.pen +5% cold ----- def ----- Resists +13% mind +8% physical Phys.save +6 (+3 eff.) Max.HP +47.00 HP.reg +4.00 Confus- +23% ---------- misc Stam/turn +0.40 Light +3 Amulets make your neck look great! | 
|  titan's copper ring of perseverance 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) HP.reg +3.00 Stun/Frz- +21% Rings make your fingers look great! | 
|  Shantiz the Stormblade (15-20 power, 20 apr) 1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. | 
|  Star (10-13 power, 0 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 20% Str, 20% Dex Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. | 
|  manaburning stralite dagger of erosion (28-37 power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Nature/Disrupt Power 28.5 - 37.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +7 nature On Hit: * 14 arcane resource burn Sharp, short and deadly. | 
|  Rootglory (26-36 power, 4 apr) 3.0 T3 longsword 1H weapon [Rare] Arcane Power 26.0 - 36.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +8 fire On Crit.r2 +16 nature While equipped: Stats +1 Str +2 Wil +1 Cun dps ---------- Dmg.mod +3% fire On Hit (Melee): * 20% chance to slow global speed by 40% Sharp, long, and deadly. | 
|  arcing stralite longsword of massacre (36-51 power, 5 apr) 3.0 T4 longsword 1H weapon [Ego] Arcane/Master Power 36.5 - 51.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 47 damage Sharp, long, and deadly. | 
|  balanced stralite mace of erosion (36-50 power, 5 apr) 3.0 T4 mace 1H weapon [Ego] Nature/Master Power 36.0 - 50.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +9 nature While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +9 (+4 eff.) Disarm- +31% Blunt and deadly. | 
|  chilling iron mace of projection (14-19 power, 2 apr) 3.0 T1 mace 1H weapon [Ego+] Arcane/Psionic Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +5 cold On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Blunt and deadly. | 
|  enhanced stralite mace of massacre (44-62 power, 5 apr) =stats= 3.0 T4 mace 1H weapon [Ego+] Nature/Master Power 44.0 - 61.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +10 Str +6 Dex +3 Mag +6 Wil +8 Cun +8 Con Blunt and deadly. | 
|  Xabeth (8-9 power, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Psionic Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit: * 20% chance to reduce all saves and defense by 15 While equipped: Stats +4 Str +5 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee+ 8 mind 8 darkness Dmg.mod +5% mind +6% darkness ----- def ----- Resists +15% mind Crit.chn- 15.00% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  Hellsjustice (25-38 power, 0 apr) 3.0 T3 steamsaw 1H weapon [Rare] Arcane/Steamtech Power 25.0 - 37.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +40 On Crit.r2 +8 fire Uses 1.0 Steam When used to Attack: Melee+ +8 blight On Hit.r1 +8 fire While equipped: Stats +5 Mag dps ---------- Phasing +30% ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Resists +9% fire +15% light +14% darkness Spell.save +12 (+6 eff.) ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! | 
|  swashbuckler's stralite steamsaw of earthen fury (31-46 power, 0 apr) 3.0 T4 steamsaw 1H weapon [Ego++] Nature/Master/Steamtech Power 31.0 - 46.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +66 Uses 1.0 Steam When used to Attack: On Hit: * Deal physical damage equal to your armor (48) While equipped: Stats +5 Str +3 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- Armour +10 Defense +8 (+3 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! | 
|  Daimarach the Sleetblast (20-28 power, 4 apr) 3.0 T3 waraxe 1H weapon [Rare] Master Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +20 darkness +20 cold While equipped: dps ---------- Res.pen +20% lightning +25% cold Acc +10 (+3 eff.) ----- def ----- Defense +11 (+4 eff.) Resists +6% darkness +9% cold Disarm- +38% One-handed war axes. | 
|  hardened leather belt 'Arorekhad' 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Spell.crit +3% Phys.pwr +20 (+7 eff.) S.pwr/crit +10 Acc +15 (+5 eff.) ----- def ----- Resists +3% physical HP.reg +1.60 Heal.mod +18% A belt that goes around your waist. | 
|  monstrous rough leather belt of the vagrant =size= 1.0 T1 belt armor [Ego++] Nature While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Mind.pwr +4 (+2 eff.) ----- def ----- Phys.save +5 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. | 
|  noble's rough leather belt of recklessness 1.0 T1 belt armor [Ego++] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +5.00% Phys.pwr +4 (+2 eff.) Against +18% Summoned ----- def ----- D.Red.from +17% Summoned A belt that goes around your waist. | 
|  noble's rough leather belt of unlife =undead= 1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +19% Summoned ----- def ----- Resists +6% blight D.Red.from +18% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. | 
|  spiritwalker's rough leather belt of burglary =lk,stats= 1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +4 Mag +4 Cun +5 Lck ----- def ----- Stealth +6 ---------- misc T.Disarm +5 Mana/turn +0.10 Max.mana +20.00 Infravis +4 A belt that goes around your waist. | 
|  Erelohell the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +6 Con dps ---------- Phys.crit +2.0% Crit.mult +5.00% Phys.pwr +2 (+1 eff.) Res.pen +15% mind ----- def ----- Defense +1 (+1 eff.) Fatigue -3% ---------- misc Equi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Silk Current (12 def, 0 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+3 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+5 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. | 
|  Vestments of the Conclave (0 def, 0 armour) 2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+8 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. | 
|  Aetherwalk (6 def, 0 armour) 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+8 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+3 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 135 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 21 power out of 24/24 A wispy purple aura surrounds these translucent black boots. | 
|  Batir the Venomwrither (0 def, 3 armour) =crit= 2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+2 eff.) Dmg.mod +12% nature Res.pen +20% nature +5% darkness +15% mind Apr +6 Melee Ret 8 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Armour +3 A pair of boots made of leather. | 
|  Blazeviper (0 def, 7 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Dex dps ---------- Melee Ret 4 light ----- def ----- Armour +7 Fatigue +2% Spell.save +9 (+4 eff.) ---------- misc Stam/turn +3.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Loreharakath (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% blight Res.pen +25% temporal ----- def ----- Armour +1 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.40 Max.stam +15.00 A pair of boots made of leather. | 
|  Manyrevon the pair of hardened leather boots (0 def, 3 armour) =crit= 2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Str +3 Mag +2 Wil dps ---------- Phys.crit +4.0% Phys.pwr +4 (+2 eff.) Spell.pwr +10 (+5 eff.) Apr +8 ----- def ----- Armour +3 Spell.save +12 (+6 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A pair of boots made of leather. | 
|  Shinewisp the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) Melee Ret 6 light ----- def ----- Armour +3 Fatigue +2% Resists +3% lightning Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  pair of hardened leather boots 'Glowserpent' (0 def, 3 armour) =stats= 2.0 T3 feet armor [Rare] Arcane While equipped: Stats +2 Dex +7 Con dps ---------- Melee Ret 8 light 4 lightning ----- def ----- Armour +3 Resists +12% light Silence- +34% Confus- +32% Stun/Frz- +29% A pair of boots made of leather. | 
|  undeterred pair of dwarven-steel boots (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +24% Confus- +24% Stun/Frz- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Obsidianborn of the Blightspawn (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +7 Dex +5 Mag +5 Wil +4 Cun dps ---------- Spell.pwr +6 (+3 eff.) Melee+ 9 arcane Dmg.mod +9% mind +6% arcane +9% nature Res.pen +10% mind Acc +21 (+6 eff.) Apr +7 On Melee Ret: * 25% chance to reduce strength, dexterity, and constitution by 16 * 34% chance to reduce damage dealt by 13% ----- def ----- Armour +2 Fatigue +3% Resists +5% arcane +9% mind Unarmed combat: Power 19.5 - 27.3 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +12 Apr +16 Crit +14.0% Atk.spd 83% Melee+ +7 arcane On Hit: 15% Perfect Strike 3 On Hit: 10% Manathrust 3 Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. | 
|  temporal dwarven-steel gauntlets of spellstriking (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +6 Mag +4 Wil dps ---------- Spell.pwr +8 (+4 eff.) Melee+ 11 arcane 11 temporal Ranged+ 6 temporal Dmg.mod +4% arcane +5% temporal ----- def ----- Armour +2 Fatigue +3% Resists +4% arcane +7% temporal Unarmed combat: Power 19.5 - 27.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +7 arcane On Hit: 10% Manathrust 3 On Hit: * 10% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Dimquick of the Blightspawn (0 def, 4 armour) =stats= 3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +9 Str +7 Dex +3 Wil +3 Cun -7 Con dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +15% light +9% temporal ----- def ----- Armour +4 Fatigue +4% Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 115.4 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  Salaritta the Duathelstreak (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature +3% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Defense +1 (+1 eff.) Resists +6% blight +9% temporal +16% nature +5% arcane A pointy cloth hat, very wizardly... | 
|  Serpenttide the linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +12% physical +3% nature +11% fire Apr +2 ----- def ----- Defense +1 (+1 eff.) Resists +3% cold +9% light +16% fire A pointy cloth hat, very wizardly... | 
|  Silamida the dwarven-steel helm (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Mag ----- def ----- Armour +4 Fatigue +4% Resists +18% mind +5% arcane Crit.chn- 10.00% Mind.save +12 (+6 eff.) Die.at -20.00 life Confus- +34% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  dwarven-steel helm 'Salema' (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind Res.pen +5% mind Melee Ret 2 mind On Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 40% ----- def ----- Armour +4 Fatigue +4% Resists +5% arcane +9% blight Phys.save +15 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  miner's hardened leather cap of the depths (0 def, 5 armour) =wat= 2.0 T3 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +3% Resists +13% cold ---------- misc Infravis +2 Breathe water A cap made of leather. | 
|  rejuvenating stralite mail armour of cold resistance (4 def, 8 armour) 14.0 T4 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +26% cold HP.reg +4.00 ---------- misc Stam/turn +1.30 A suit of armour made of mail. | 
|  steel mail armour of the deep (2 def, 9 armour) =water= 14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +12% Resists +6% acid +8% cold ---------- misc Breathe water A suit of armour made of mail. | 
|  Behemoth Hide (4 def, 6 armour) =size= 9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+2 eff.) Rng.Def +8 (+3 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... | 
|  radiant hardened leather armour of command (17 def, 11 armour) 9.0 T3 light armor [Ego++] Nature/Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +11 Defense +17 (+6 eff.) Fatigue +8% Resists +14% blight +15% darkness Mind.save +17 (+8 eff.) ---------- misc Light +2 A suit of armour made of leather. | 
|  volcanic cured leather armour (6 def, 11 armour) 9.0 T2 light armor [Ego+] Nature While equipped: dps ---------- Melee+ 6 fire Ranged+ 5 fire ----- def ----- Armour +11 Defense +6 (+3 eff.) Fatigue +7% Resists +14% fire +13% physical A suit of armour made of leather. | 
|  enlightening stralite plate armour of acid resistance (0 def, 13 armour) 17.0 T4 massive armor Reqs Massive armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +4 Cun +6 Wil ----- def ----- Armour +13 Fatigue +22% Resists +23% acid Mind.save +18 (+9 eff.) A suit of armour made of metal plates. | 
|  stralite shield 'Isetha' (0 def, 23 armour, 50-60 power, 180 block) 7.0 T4 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 50.0 - 60.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +180 While equipped: ----- def ----- Armour +23 Fatigue +8% Resists +18% acid +16% physical Max.HP +60.00 Pinning- +20% Knockbk- +20% ---------- misc Talents +1 Block Handheld deflection devices. | 
|  demon seed [fire imp] (35, body) 0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [onilug] (37, body) 0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +81% Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [quasit] (23, body) 0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Overpower Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [wretchling] (44, body) 0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [dúathedlen] (36, finger) 0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [fire imp] (27, finger) 0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [onilug] (23, finger) 0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [quasit] (33, finger) 0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [wretchling] (30, finger) 0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [dolleg] (37, mainhand) 0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 4 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [dúathedlen] (37, mainhand) 0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrupt Light Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [quasit] (35, mainhand) 0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Farstrike Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [water imp] (32, mainhand) 0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Frost Grab Demon status: dead (can not be summoned). The seed of a demon. | 
|  demon seed [wretchling] (30, mainhand) 0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Slashes Demon status: alive (4% life). The seed of a demon. | 
|  demon seed [Planar Controller] (10, offhand) 0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fearscape Shift Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [dolleg] (28, offhand) 0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Pain Affinity Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [onilug] (32, offhand) 0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Hexed Shield Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [water imp] (37, offhand) 0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +26% blight +26% fire +26% darkness Res.pen +19% blight +19% fire +19% darkness Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [wretchling] (25, offhand) 0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +23% acid +23% darkness +23% blight Dmg.red +13 acid +13 darkness +13 blight Demon status: alive (4% life). The seed of a demon. | 
|  118 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  2 sapphire 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  jade 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Prox's Lucky Halfling Foot =luck= 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. | 
|  Prothotipe's Prismatic Eye 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. | 
|  Scrying Orb =Qu= 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Automated Portable Extractor =Qu= 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. | 
|  ruby 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Gwai's Burninator =use= 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 374.00 fire damage (based on Magic). Uses 43 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. | 
|  Rod of Recall (2/2) =Qu= 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  dwarven steel armour reinforcement 0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +3 Hardiness +20% Fatigue +3% Tinkers can be attached to normal items to improve them with steam power! | 
|  Barerim the Galepunish [power 122]  (13 cooldown) =stats= 2.0 T1 totem charm [Rare] Nature While equipped: Stats +9 Dex +5 Con dps ---------- Dmg.mod +6% lightning Res.pen +15% lightning Sting an enemy dealing 122 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. | 
|  amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  Burning Star =use= 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 18/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. | 
Achievements
 Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.By Jezeele Demonologist the Ogre Demonologist level 18
24th Dusk 122nd year of Ascendancy at 14:37 see stats
 Eye of the storm (Nightmare (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm (Nightmare (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Jezeele Demonologist the Ogre Demonologist level 25
1st Time of Equilibrium 122nd year of Ascendancy at 00:42 see stats
 Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty)
			Escaped the Searing Halls.
			Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty)
			Escaped the Searing Halls.By Jezeele Demonologist the Ogre Demonologist level 6
76th Pyre 122nd year of Ascendancy at 12:24 see stats
 Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Jezeele Demonologist the Ogre Demonologist level 10
3rd Mirth 122nd year of Ascendancy at 07:09 see stats
 Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By Jezeele Demonologist the Ogre Demonologist level 20
36th Dusk 122nd year of Ascendancy at 22:56 see stats
 Once bitten, twice shy (Nightmare (Roguelike) difficulty)
			Escaped the Anteroom of Agony.
			Once bitten, twice shy (Nightmare (Roguelike) difficulty)
			Escaped the Anteroom of Agony.By Jezeele Demonologist the Ogre Demonologist level 23
43rd Dusk 122nd year of Ascendancy at 14:39 see stats
 Rescuer of the lost (Nightmare (Roguelike) difficulty)
			Rescued the merchant from the assassin lord.
			Rescuer of the lost (Nightmare (Roguelike) difficulty)
			Rescued the merchant from the assassin lord.By Jezeele Demonologist the Ogre Demonologist level 19
29th Dusk 122nd year of Ascendancy at 03:08 see stats
 The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Jezeele Demonologist the Ogre Demonologist level 9
2nd Mirth 122nd year of Ascendancy at 08:02 see stats
 The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.By Jezeele Demonologist the Ogre Demonologist level 16
7th Flare 122nd year of Ascendancy at 22:55 see stats
 Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Jezeele Demonologist the Ogre Demonologist level 14
2nd Summertide 122nd year of Ascendancy at 05:57 see stats
Log
Deep Wound from Eilinalaith the mean looking elven guard hits Jezeele Demonologist for (13 flat reduction), (0 turned into osmosis), 0 physical, 1 healing (0 total damage) [1 healing].
Eilinalaith the mean looking elven guard casts Soul Rot.
Eilinalaith the mean looking elven guard's spell attains critical power!
Eilinalaith the mean looking elven guard is surging arcane power.
Jezeele Demonologist is recovering from the damage!
Jezeele Demonologist's deep wound closes.
Eilinalaith the mean looking elven guard's spell attains critical power!
Jezeele Demonologist is afflicted by a rotting disease!
Jezeele Demonologist HEALS from  blight  damage!
Jezeele Demonologist's fire area effect hits Eilinalaith the mean looking elven guard for 8 fire damage.
Eilinalaith the mean looking elven guard's Soul Rot hits Jezeele Demonologist for (13 flat reduction), (138 turned into osmosis), 669 blight, 72 healing (669 total damage) [72 healing].
--------------------------------
Jezeele Demonologist casts Ogric Wrath.
Jezeele Demonologist enters an ogric frenzy.
Jezeele Demonologist casts Wraithform.
Jezeele Demonologist turns into a wraith.
Jezeele Demonologist uses Infusion: Primal.
Jezeele Demonologist attunes to the wild.
Jezeele Demonologist uses Infusion: Wild.
Jezeele Demonologist lessens the pain.
Jezeele Demonologist casts Twisted Portal.
Select a teleport location...
The targetted phase door fizzles and works randomly!
Jezeele Demonologist is disarmed!
Onilug casts Curse of Vulnerability.
Jezeele Demonologist is cursed.
Bleeding from Jezeele Demonologist hits Eilinalaith the mean looking elven guard for 9 physical damage.
Eilinalaith the mean looking elven guard casts Drain.
Eilinalaith the mean looking elven guard hits Jezeele Demonologist for (13 flat reduction), (0 turned into osmosis), 307 blight (307 total damage).
Jezeele Demonologist the level 27 ogre demonologist was poxed to death by Eilinalaith the mean looking elven guard on level 5 of Dark crypt.















































































